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By Susan L. Howard Physical Simulation Developer Weta Digital, New Zealand Research Associate Earth & Space Research in Seattle, WA The Science Behind Computer Generated Visual Effects

By Susan L. Howard Physical Simulation Developer Weta Digital, New Zealand Research Associate

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The Science Behind Computer Generated Visual Effects . By Susan L. Howard Physical Simulation Developer Weta Digital, New Zealand Research Associate Earth & Space Research in Seattle, WA. My Background. Grew up in Jeffersonville B.A. Rutgers University (Math, Physics minor) - PowerPoint PPT Presentation

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Page 1: By Susan L. Howard Physical Simulation Developer Weta  Digital, New Zealand Research Associate

By Susan L. HowardPhysical Simulation Developer

Weta Digital, New Zealand

Research AssociateEarth & Space Research in Seattle, WA

The Science Behind Computer Generated

Visual Effects

Page 2: By Susan L. Howard Physical Simulation Developer Weta  Digital, New Zealand Research Associate

Grew up in JeffersonvilleB.A. Rutgers University (Math, Physics

minor)M.S. Oregon State University (Oceanography,

Math minor)

Worked as Physical Oceanographer for 11 years

Worked in Digital Effects for 4 years as a Physical Simulation Developer.

Recently moved back to Seattle and am working again as a Physical Oceanographer.

My Background

Page 3: By Susan L. Howard Physical Simulation Developer Weta  Digital, New Zealand Research Associate

Physical OceanographerStudies the physical properties of the ocean

Heat, saltMotion (currents)ClimateIce

I specialize in :

Polar OceanographyTidesData analysisNumerical modeling

Page 4: By Susan L. Howard Physical Simulation Developer Weta  Digital, New Zealand Research Associate

Weta Digital is a five-time Academy Award winning visual effects facility based in Wellington, New Zealand.

Weta was formed in 1993 by Peter Jackson, Richard Taylor and Jamie Selkirk.

It later split into two specialized halves - Weta Digital (digital effects) and Weta Workshop (physical effects – props, swords, masks).

Weta Digital Employs ~900: artists, scientists, programmers

Weta Digital

Page 5: By Susan L. Howard Physical Simulation Developer Weta  Digital, New Zealand Research Associate

Physical Simulation DeveloperI worked to create

realistic looking digital effects in movies

AvatarGulliver’s travelsX-Men First ClassRise of the ApesTintinPrometheusAvengersThe Hobbit

Page 6: By Susan L. Howard Physical Simulation Developer Weta  Digital, New Zealand Research Associate

AnimationMotion captureCrowd generationModeling Compositing

Digital Effects

Page 7: By Susan L. Howard Physical Simulation Developer Weta  Digital, New Zealand Research Associate

AnimationMotion captureCrowd generationModeling Compositing

Digital Effects

Page 8: By Susan L. Howard Physical Simulation Developer Weta  Digital, New Zealand Research Associate

http://www.youtube.com/watch?v=ZSm3bvqHJJw

Tintin ALL Digital Effects!

Page 9: By Susan L. Howard Physical Simulation Developer Weta  Digital, New Zealand Research Associate

What do Oceanography and FX workhave in Common? (or how did I end up at Weta!)

Page 10: By Susan L. Howard Physical Simulation Developer Weta  Digital, New Zealand Research Associate

FLUID DYNAMICS

What do Oceanography and FX workhave in Common? (or how did I end up at Weta!)

Page 11: By Susan L. Howard Physical Simulation Developer Weta  Digital, New Zealand Research Associate

In fluid dynamics, we have something called the EQUATIONS of MOTION.

The EQUATIONS of MOTION describe how fluid moves.

We use these equations, coded in computer models, to try to simulate a real oceans. Or, in the case of movies, to make realistic looking water!

Fluid Dynamics

Page 12: By Susan L. Howard Physical Simulation Developer Weta  Digital, New Zealand Research Associate

In movies, we use the principles of Fluid Dynamics to modelWaterSmokeFireExplosions

Other types of computer modeling workHair motionCloth movementBody mechanicsFalling objects, collisions

Page 13: By Susan L. Howard Physical Simulation Developer Weta  Digital, New Zealand Research Associate

In movies, we use the principles of Fluid Dynamics to modelWaterSmokeFireExplosions

Other types of computer modeling workHair motionCloth movementBody mechanicsFalling objects, collisions

All these effects need to follow physical laws – or they will look fake!!!!!

Page 14: By Susan L. Howard Physical Simulation Developer Weta  Digital, New Zealand Research Associate

In movies, we use the principles of Fluid Dynamics to modelWaterSmokeFireExplosions

Other types of computer modeling workHair motionCloth movementBody mechanicsFalling objects, collisions

All these effects need to follow physical laws – or they will look fake!!!!!

Page 15: By Susan L. Howard Physical Simulation Developer Weta  Digital, New Zealand Research Associate

Simple water modelhttp://

www.youtube.com/watch?v=MVM_Ba5T890

Page 16: By Susan L. Howard Physical Simulation Developer Weta  Digital, New Zealand Research Associate

http://www.youtube.com/watch?v=Xrb8PSpkhkQ

Hair Simulation

Page 17: By Susan L. Howard Physical Simulation Developer Weta  Digital, New Zealand Research Associate

More waterhttp://www.youtube.com/watch?v=U3acQ

5dDKEs

Page 18: By Susan L. Howard Physical Simulation Developer Weta  Digital, New Zealand Research Associate

http://www.youtube.com/watch?v=Tmm4BQX8TCQ

Fluid Effects In Movies

Page 19: By Susan L. Howard Physical Simulation Developer Weta  Digital, New Zealand Research Associate

http://www.youtube.com/watch?v=kYeQNH6gJhE

Digital FX in the Hobbit

Page 20: By Susan L. Howard Physical Simulation Developer Weta  Digital, New Zealand Research Associate

http://www.youtube.com/watch?v=5PSNL1qE6VY

AVATAR

Page 21: By Susan L. Howard Physical Simulation Developer Weta  Digital, New Zealand Research Associate

Questions?

Page 22: By Susan L. Howard Physical Simulation Developer Weta  Digital, New Zealand Research Associate

Fluid Simulation