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By Rachita Sakibanda MARKER-BASED AUGMENTED REALITY Project Proposal

By Rachita Sakibanda MARKER- BASED AUGMENTED REALITY Project Proposal

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Page 1: By Rachita Sakibanda MARKER- BASED AUGMENTED REALITY Project Proposal

By

Rachita Sakibanda

MARKER-BASED

AUGMENTED REALITY

Project Proposal

Page 2: By Rachita Sakibanda MARKER- BASED AUGMENTED REALITY Project Proposal

OVERVIEW

• Project Overview

• Background Information

• Goals, Objectives and Deliverables

• Plan to achieve Objectives  

• Project details (Types of Applications)

• Predicted Outcomes

• Projects Impact in the Community

Page 3: By Rachita Sakibanda MARKER- BASED AUGMENTED REALITY Project Proposal

PROJECT OVERVIEW• Marker-Based Augmented Reality

(AR) Applications

• Applications use a camera and a visual marker to display the various objects

• Applications will include interactive 3D models and animations

• Applications will focus on the Education area

Marker

Page 4: By Rachita Sakibanda MARKER- BASED AUGMENTED REALITY Project Proposal

PROJECT OVERVIEW

• Some of the applications from Education field are:

Molecular models as a window onto a 3D world

Interactive animation GE power generation

Layer upon layer of information in structural

biology

Page 5: By Rachita Sakibanda MARKER- BASED AUGMENTED REALITY Project Proposal

BACKGROUND INFORMATION

• Augmented reality (AR) is described as an interactive 3D view of a physical, real world environment.

• Elements in this environment are improved by a computer-generated sensory input.

• Graphics and the audio are superimposed to the user view of the surrounding.

Page 6: By Rachita Sakibanda MARKER- BASED AUGMENTED REALITY Project Proposal

BACKGROUND INFORMATION

• There are three components of AR one of them is Marker-Based AR ( Other two are head-mounted display and mobile computer for hardware.

• Marker-Based AR has many advantages (in the education field):

• Overcomes the need for expensive resources

• Webcams can be purchased for a reasonable price

• Black and white markers can be inexpensively printed

• Three dimensional nature of the object + direct physical interactivity = much more authentic experience

• Objects can not only be static but also be animated with interaction

Page 7: By Rachita Sakibanda MARKER- BASED AUGMENTED REALITY Project Proposal

GOALS, OBJECTIVES AND DELIVERABLES• Goal/Objective

• Develop Marker-Based AR applications (For the Education area)

• Dynamic and interactive 3D models + animations

• Deliverables

• Interactive 3D models and animation (the main deliverable)

• Project results for the results seminar

• Expo poster and demonstration

• Thesis report on the project

Page 8: By Rachita Sakibanda MARKER- BASED AUGMENTED REALITY Project Proposal

PLAN TO ACHIEVE OBJECTIVES• Project Initiation

• Background research on project

• Project objectives

• Project scope and specification

• Project Planning and Execution

• Plan the platform to be used for AR development

• Develop practice applications

• Develop a design for the AR applications

Page 9: By Rachita Sakibanda MARKER- BASED AUGMENTED REALITY Project Proposal

PLAN TO ACHIEVE OBJECTIVES• Project Planning and Execution

• Implement a static version of Applications (Version 1)

• Implement an animated version of Applications (Version 2)

• Implement the final version of Applications (Version 3)

• Project Testing

• Test the AR applications (testing also occurs throughout the execution stage)

Page 10: By Rachita Sakibanda MARKER- BASED AUGMENTED REALITY Project Proposal

PROJECT GANTT CHART

Page 11: By Rachita Sakibanda MARKER- BASED AUGMENTED REALITY Project Proposal

PROJECT DETAILS (TYPES OF APPLICATIONS• Initial application - to explain the seasons

• 3D animation of sun and earth

• Other applications will involve working with some teachers to work on a "client brief“

Marker

Page 12: By Rachita Sakibanda MARKER- BASED AUGMENTED REALITY Project Proposal

PREDICTED OUTCOMES

• Successful implementation of interactive 3D models and animations which meets the following:

• Applications developed will be in the field of education

• Expression of students’ conceptual and factual understanding will improve in all cases after the development of applications

• Students will understand how multiple elements involved in the earth-sun relationships work together

Page 13: By Rachita Sakibanda MARKER- BASED AUGMENTED REALITY Project Proposal

PROJECT’S IMPACT IN THE COMMUNITY• AR applications will impact students who are

unable to understand various concepts

• Students with the lower scores will improve most

• Students with low understanding of various concepts will increase

• Misrepresentation of factual information will reduced

Page 14: By Rachita Sakibanda MARKER- BASED AUGMENTED REALITY Project Proposal

THANK YOU

Any questio

ns ?