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PHOTOCOPIABLECAN BE DOWNLOADED FROM WEBSITE TEACHER’S NOTES Board Game: Can (ability) by Jill Hadfield FUN WITH GRAMMAR TEACHER’S NOTES © Macmillan Publishers Ltd 2009 GRAMMAR & VOCABULARY / Fun with grammar / Board game: Can (ability) Level: Elementary Target age: Secondary / adult Time needed: 15-20 minutes Grammar objective: To practise can in statements, negatives and questions Materials: Each group of four students will need one copy of the board, one copy of the cards, one dice and four counters. If you don’t have dice, you can get the students to spin large coins and apply the rule: heads move forward one square, tails move forward two squares. Summary: The first part of this activity is a fluency-based board game practising questions with can. The second part uses this fluency- based board game to provide practice in statements and negatives. Procedure: Part 1 Divide students into fours. Give each group a 1. board and ask them to put their counters on the ‘Start’ square (demonstrate). Explain how to play the game and demonstrate 2. each action: Player 1 throws the dice or spins the coin. He/she moves the counter forward according to the number on the dice or side of the coin. When he/she lands on a picture he/she must ask the group a question with Can you … ? For example, if landing on the picture of a swimmer, the question would be Can you swim? The others must answer Yes or No (Yes, I can or No, I can’t). Then it is the next player’s turn. The game ends when the first person reaches the ‘Finish’ square. Give the groups the 3. üand X cards and tell them to put them in a pile face down (demonstrate). Tell students to replay the game. However, this 4. time when a player lands on a square he/she must pick up a card: If the card is a ü, he/she must make a statement beginning I can … . If it is a X card, he/she must make a statement beginning I can’t … . For example, if landing on the picture of the swimmer and picking up a ücard, the correct answer is I can swim; if landing on the picture of the swimmer and picking up a X card, the correct answer is I can’t swim. The rest of the group must decide if the statement is true or not. Procedure: Part 2 Key to illustrations: cook Chinese food 1. play basketball 2. ride a horse 3. play the piano 4. rollerblade 5. play tennis 6. fly a plane 7. play the guitar 8. box 9. play football 10. speak French 11. play chess 12. skateboard 13. ski 14. swim 15. play the violin 16. knit 17. dance 18. drive a car 19. ride a bike 20.

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Page 1: by Jill Hadfield - One Stop English

•PHOTOCOPIA

BLE•

CAN BE DOW

NLOADED

FROM WEBSIT

E

TEACHER’S NOTES

Board Game: Can (ability)by Jill Hadfield

fun

with

Gr

am

ma

r tEa

Ch

Er’S n

OtES

© Macmillan Publishers Ltd 2009

GRAMMAR & VOCABULARY / Fun with grammar / Board game: Can (ability)

Level: Elementary

target age: Secondary / adult

time needed: 15-20 minutes

Grammar objective: To practise can in statements, negatives and questions

materials: Each group of four students will need one copy of the board, one copy of the cards, one dice and four counters. If you don’t have dice, you can get the students to spin large coins and apply the rule: heads move forward one square, tails move forward two squares.

Summary: The first part of this activity is a fluency-based board game practising questions with can. The second part uses this fluency-based board game to provide practice in statements and negatives.

Procedure: Part 1

Divide students into fours. Give each group a 1. board and ask them to put their counters on the ‘Start’ square (demonstrate).

Explain how to play the game and demonstrate 2. each action:

Player 1 throws the dice or spins the coin. •

He/she moves the counter forward according to •the number on the dice or side of the coin.

When he/she lands on a picture he/she must •ask the group a question with Can you … ? For example, if landing on the picture of a swimmer, the question would be Can you swim?

The others must answer • Yes or No (Yes, I can or No, I can’t).

Then it is the next player’s turn.•

Thegameendswhenthefirstpersonreachesthe•‘Finish’ square.

Give the groups the 3. üand X cards and tell them to put them in a pile face down (demonstrate).

Tell students to replay the game. However, this 4. time when a player lands on a square he/she must pick up a card:

If the card is a • ü, he/she must make a statement beginning I can … .

If it is a X card, he/she must make a statement •beginning I can’t … .

For example, if landing on the picture of the •swimmer and picking up a ücard, the correct answer is I can swim; if landing on the picture of the swimmer and picking up a X card, the correct answer is I can’t swim.

The rest of the group must decide if the statement •is true or not.

Procedure: Part 2

Key to illustrations:

cook Chinese food1. play basketball2. ride a horse3. play the piano4. rollerblade 5. play tennis 6. fly a plane7. play the guitar8. box9. play football10. speak French11. play chess12. skateboard13. ski 14. swim15. play the violin 16. knit17. dance18. drive a car19. ride a bike20.

Page 2: by Jill Hadfield - One Stop English

SuB

jECt titLE

•PHOTOCOPIA

BLE•

CAN BE DOW

NLOADED

FROM WEBSIT

E

titleauthor

TG or WORKSHEET

Board game: Can (ability)by Jill Hadfield

WORKSHEET

© Macmillan Publishers Ltd 2009

GRAMMAR & VOCABULARY / Fun with grammar / Board game: Can (ability)

fun

with

Gr

am

ma

r w

Or

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Board

Star

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fini

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Page 3: by Jill Hadfield - One Stop English

SuB

jECt titLE

•PHOTOCOPIA

BLE•

CAN BE DOW

NLOADED

FROM WEBSIT

E

titleauthor

TG or WORKSHEET

Board game: Can (ability)by Jill Hadfield

CUT-OUTS

© Macmillan Publishers Ltd 2009

GRAMMAR & VOCABULARY / Fun with grammar / Board game: Can (ability)

fun

with

Gr

am

ma

r C

ut-O

utS

ü xü xü xü xü xü xü xü xü xü x

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Cards