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Snivy/Servine/Serperior
Base Stats:45/45/55/45/55/63
60/60/75/60/75/8375/75/95/75/95/113
Abilities:
Overgrow
Location: One of the starters offered to you by Professor Juniper. Snivy will evolve at
level 17, Servine will evolve at level 36.
Rating: Good (B-)
- Serperior's stats are decent like most starters. She has a defensive leaning, which is
odd because this thing does not look like it, and yet she is. She is also the fasteststarter of the three Unova starter, and outpaces the majority of other Pokemon
encountered in this game. Use that to your advantage.
- Movepool is rather poor. All she learns are grass moves which is pretty much resistedby the majority of the game. Her only coverage move from the beginning to Nimbasa
Town is Tackle or Slam if one is gutsy. TM27 is highly recommended starting from
Nimbasa Town. Even in the end, this starter is the only one aside from Samurott whodoes not learn Earthquake. USE GROWTH in the beginning as that move is Snivy'ssaving grace to boost her mediocre attack power up. You may replace with Coil later as
a Servine, depending on your tastes.
- It is also to be noted that Serperior has a disadvantage against 5 gyms in Unovawhile having a clear advantage in only one. Overall, she is not all too bad because she
can take hits well and can boost her attacking power, but she does not have a largemovepool to back it up. She is more suited competitively and is better off setting up
for in-game battles. She requires SKILL to play, and is rewarding if you can pull it off.If you want a Pokemon that just attacks, I would suggest you select Tepig instead.
Movesets:
Lilith
Serperior @ MiracleseedAbility: Overgrow
- Return
- Coil- Leaf Blade
- Giga Drain / Leaf Storm / Dragon Tail
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This is the moveset I used for my Serperior in game. The idea is simple: when you seea set up bait Pokemon such as the many Ground Pokemon or Water Pokemon who can
hardly damage you, Coil up to raise Serperior's Attack and Defense and Accuracysimultaneously and laugh as their attacks do measly damage. When Serperior has
taken enough beating, proceed to Giga Drain your foe to gain health again and when
that foe is down, use boosted Leaf Blades or Returns to sweep an entire team. You canbe gutsy and leave Serperior at low health to active Overgrow to further empower Leaf
Blade's damage. This strategy is VERY effective against N's final roster (aside from
Reshiram, but very easy to set up against Zekrom). If you do not like Giga Drain, thereis always Leaf Storm to deal with things with higher physical defence and the Coil Up
will ensure Leaf Storm will hit. Dragon Tail is there as an option for laughs to force aswitch on a foe, but beware of its negative priority (meaning you will move last). This
set is very practical and highly recommended, but it is very susceptible to critical hitsthat just happens to hit every now and then so be wary when setting up.
The Sun King
Serperior @ Heat Rock / Miracleseed
Ability: Overgrow- Sunny Day
- Solarbeam- Growth
- Return
This is a set suggested by Tbird, who is planning on using this set. Solarbeam can befound in Pinwheel Forest if you wanted to know and Sunny Day is a purchasable TM
later in the game (the city's name escapes me atm). The idea is to set up Sunny Dayand empower Serperior with Growth the next turn, which becomes + 2 Attack and
Special Attack in the sun. When ready, fire off super powered STAB Solarbeams andReturn as an auxiliary move. When done right, this set is more powerful than the set
mentioned above, but be wary of taking extra damage from Fire Attacks in the sun,which Serperior hates.
Tepig/Pignite/Emboar
Base Stats:65/63/45/45/45/45
90/93/55/70/55/55
110/123/65/100/65/65
Abilities:
Blaze
Location: One of the starters offered to you by Professor Juniper. Tepig will evolve at
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level 17, Pignite will evolve at level 36.
Rating: Excellent (A)
- Emboar's stats are very offensively leaned and defensively, Emboar is no slouch
either, boasting a large base 110 HP stat. His offenses are good in both sides of the
spectrum. However, his downfall is that low speed of his (the slowest Unova starter)and his low defences, which is somewhat compensated for his high HP.
- Movepool is great. Emboar learns all sorts of moves which can help improve coverageagainst the Pokemon he hates and gains STAB in both Fire and Fighting. Only problem
is that he learns only Arm Thrust as his natural Fighting move, but a Heart Scale canget him Hammer Thrust, and there are plenty of good Fighting type TMs out there such
as Brick Break or Focus Blast. He is the only Unova starter with access to Earthquake,but unfortunately, that can be attained after the E4.
- Overall, this pig is worth getting, as he has advantage against three gyms in Unova
and has the tools to mess with those he has trouble against. Certainly he is no slouchand they would say he is the "easy mode" of this game. Yeah playing with him is too
easy.
Movesets:
Angry Suicidal Bacon
Emboar @ CharcoalAbility: Blaze
- Heat Crash / Flare Blitz- Head Smash / Rock Slide
- Wild Charge- Low Sweep / Hammer Arm
This set is "suicidal" because of all the recoil moves suggested, meaning Emboar willtake TONS of damage from all the recoil done. While it is not practical, he will certainly
get the job done by showing off that 123 base attack power and the enormous basepower these attacks have. Flare Blitz is your primary Fire STAB move and will certainly
dent anything that does not resist it. Because Emboar learns it at level 62 and some of
us will not reach that level, Heat Crash is another viable option. Wild Charge takes careof flying or water Pokemon that dare stand in Emboar's way, and Head Smash will do
the same to fliers if Wild Charge does not OHKO them for some reason. If recoil doesnot look fun, then go ahead and replace it with Rock Slide (found in Mistralton Cave),
whose flinch rate works great with Low Sweep. Low Sweep is your Fighting STAB sothat opponents will be slowed down, usually enough to be slower than Emboar himself,
but if you do not care about that speed reduction, Hammer Arm is your most powerful
Fighting STAB, but it does the opposite by lowering your OWN speed.
Nitro-Pack Elemental Pig
Emboar @ Charcoal
Ability: Blaze- Flame Charge
- Flamethrower / Fire Blast- Scald
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- Grass Knot
The name Nitro-Pack comes from the fact Flame Charge is called Nitro Charge in
Japan. This set actually looks pretty interesting as Emboar is the only starter that hasaccess to Fire, Water, and Grass moves! Flame Charge is there so Emboar can become
faster and then go ahead and choose between the three elemental moves.
Flamethrower is your STAB move and it is the common power vs accuracy argumentfor your choice between Flamethrower and Fire Blast. Be warned, however, that Fire
Blast has only 5 PP to burn. Scald is a good water attack and it deals with other Fire
Pokemon and has 30% chance of burning other Pokemon. The TM is in Cold Storage.Grass Knot is found in Pinwheel Forest and is there to deal with Water Pokemon, who
are usually heavy enough to take heavy damage from Grass Knot. This, however,leaves you with no options to deal with Dragons, who are prevalent in the 8th gym.
You can replace the last two moves with Focus Blast if you desire a special FightingSTAB move, though you would probably prefer Brick Break.
Working Bacon
Emboar @ Charcoal
Ability: Blaze- Work Up
- Brick Break / Focus Blast- Heat Crash / Flamethrower
- Grass Knot / Flamethrower
I know I know... so many slashes makes this look unappealing, but this at least canmake use of Work Up, which raises both Attack and Special Attack. You have many
choices here, but keep in mind that if you only use Fire and Fighting attacks, you haveno tools to deal with Jellicent, who can be taken down after adequate set up with Grass
Knot, but against the Ghost specialising Elite 4 it is pretty hard to set up, butwhatever... it still hurts other Water Pokemon hard.
Bacon in the Sun
Emboar @ Heat Rock / CharcoalAbility: Blaze
- Sunny Day
- Solarbeam- Flamethrower / Fire Blast
- Heat Stamp / Low Sweep / Brick Break / Flame Charge
Use Sunny Day to power up Emboar's own Fire moves, weaken Water moves, and fireback Solarbeams to deal with Water Pokemon. However, keep in mind that unlike
Serperior, Emboar is really slow so this could leave him open to assaults while setting
up. Low Sweep can help reduce the speed of opponents before attempting a set up,but if you are going to set up, do it to the right opponent.
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Oshawott/Dewott/Samurott
Base Stats:55/55/45/63/45/45
75/75/60/83/60/6095/100/85/108/70/70
Abilities:
Torrent
Location: One of the starters offered to you by Professor Juniper. Oshawott evolves at
Level 17, Dewott evolves at Level 36.
Rating: Good (B)
- Samurott's stats are very well rounded in offence and defence. While Samurott is a
bit on the slow side, he is usually fast enough to deal with the game and can reliablydefeat many of his opponents, as it is hard to OHKO this Samurai otter.
- Movepool is slightly lacking, but regardless, he has enough to work around with. He
has both physical and special attacks to deal with his foes and just the right tools toutilise his high offences with. He can also run Surf of course.
- Overall, Samurott is great in the beginning, but he starts to get worse late game. Buthe is certainly reliable to have in your team.
Movesets:
Code of Bushido
Samurott @ Mystic WaterAbility: Torrent
- Swords Dance / Surf - Return / Aqua Jet
- Megahorn / X-Scissor- Aqua Tail / Waterfall
This is assuming you can reach Lv. 57 to learn Swords Dance. If not, feel free to run
Surf. Swords Dance will raise Samurott's Attack by 2 levels, which is basically doubling
it, allowing him to fire high powered STAB Aqua Tail and throw Megahorns againstGrass Pokemon who come in after you have defeated an opponent. Megahorn is
obtained via Heart Scale move tutor. Run X-Scissor if you hate Megahorn missing at
times. Return is your other "coverage" move, but if that is not needed, you can try tocircumvent Samurott's low speed with priority Aqua Jet, which is just awesome. This
set cannot deal with Jellicent though, but even Jellicent will hate boosted Megahorns. I
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would recommend Waterfall over Aqua Tail if you ventured to Route 18 and picked up
the HM because of the accuracy and PP boost.
Flaming Katana
Samurott @ Mystic Water
Ability: Torrent- Scald / Surf
- Blizzard
- Grass Knot- Return / Aqua Jet / Aqua Tail / Waterfall / Megahorn
I fail at naming sets. The only reason I named it Flaming Katana is because Scald can
burn your opponents, allowing Samurott to take physical hits better. If you do not careabout that, run Surf for better power. I know Ice Beam is infinitely better than
Blizzard, but you have no access to Ice Beam pre-National Dex. Sucks right? But this isthe best way to deal with that angry Haxorus at the 8th gym who will otherwise sweep
your team if you let it. Grass Knot is an option to deal with other Water Pokemon suchas Seismitoad. Afterwards, just choose one of the four choices that I put up. Any of
them will do as Samurott does not have many other options.
Patrat/Watchog
Base Stats:45/55/39/35/39/4260/85/69/60/69/77
Abilities:
Run Away / Keen EyeIlluminate / Keen Eye (starting from Watchog)
Location: Try searching the first 3 routes. They also appear in the Dreamyard
apparently. Patrat evolves at Level 20.
Rating: Satisfactory (C)
- Stats speak for themselves. They blow. They're nearly useless competitively and theirabilities do not help either.
- Movepool, on the other hand, shines, much like other Normal type Pokemon. Theycan learn a whole bunch of irritating moves, such as Hypnosis, Confuse Ray, Super
Fang, and a whole sort of scary moves. He even learns Crunch early at Level 18, which
is very respectable. He is also a VERY useful HM mule, having access to Cut andStrength, and even Flash and Rock Smash. This is probably the only reason you would
want to use a Patrat or Watchog unless this guy was your favourite Pokemon or
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something.
- Overall, keep one if you hate it when there are inaccessible places requiring Strength
or Cut. This guy is a very good utility Pokemon. As a battler, he shines with his highmovepool and annoying moves, but there are better battlers out there. But I will not
stop you if he just happens to be your favourite or something or if you are doing a
Patrat only run or something ridiculous.
Movesets:
Vengeful Rodent
Watchog @ Anything
Ability: Keen Eyes- Retaliate / Return / Super Fang
- Hypnosis / Attract- Confuse Ray / Attract
- Crunch / Return
If someone from your party faints, Watchog becomes angry that his friend went down.Show your foe who's boss by using STAB Retaliate, becoming effectively base 210
attack for that initial turn he is sent out. If foe is still alive, go ahead and finish off withCrunch or STAB Returns. Hypnosis and Confuse Ray are there to just annoy the
opponents. Attract can also accomplish the same thing, and besides, who wouldn't fallfor this sexy beast? If you want to make use of his powerful Super Fang, go for it. If
you run Return on the last slot, you are completely helpless against Ghosts unlessConfuse Ray hax works in favour of you.
Busy Rodent
Watchog @ Anything
Ability: Anything- Cut- Strength
- Rock Smash- Flash
Yep, you've seen this coming. Utility Watchog. Cut down any trees in your way, moveany boulders out of your way, smash boulders that troll you, and light up in the dark.
Illuminate can help you encounter more Pokemon if you ever need to while Keen Eyesdecreases random encounter chance like a boss. Unlike the other rodents (except
Raticate), Watchog cannot learn Surf. Bibarel still outshines it :/
Lillipup/Herdier/Stoutland
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Base Stats:
45/60/45/25/45/5565/80/65/35/65/60
85/100/90/45/90/80
Abilities:
Vital Spirit / PickupIntimidate / Sand Rush (starting from Herdier)
Location: Search the first 3 routes and I guarantee you they will pop out like crazy.Lillipup evolves at Level 16, Herdier evolves at Level 32.
Rating: Good (B)
- Stats are very well rounded, as he is not too slow and he is not fragile either. He also
has that beast base 100 attack, which is never bad and can come in handy a lot.Unfortunately, that comes with the price of a very low base Special Attack of 45, which
puts into question why Bianca runs Surf on this doggy (the Bianca I face has Samurottso NO EXCUSES).
- As for his movepool, it is as good as most of the other Normal type Pokemon and can
become quite versatile. He even has the Elemental Fangs as Heart Scale moves oncehe is Stoutland.
- Overall, this loyal doggy can serve you well and can become quite the force since the
very beginning of the game. He is very strong and has no real weak points. Now, Iknow many of you will bash his design and hate him because he looks ugly or
something. I thought that too, especially because he is no Arcanine. However, afterlooking at his Pokedex entries, I can forgive him and now I just love him more.
"That thing can go die."
~ Tbird about Stoutland
"Stoutland... stupid name for a stupid design right?" ~ UnderXRay about Stoutland
"Eh... it's not what I expected." ~ Wraith89 about Stoutland
"It rescues people stranded by blizzards in the mountains. Its shaggy fur shields it from the cold." ~ Pokemon Black about Stoutland
"This extremely wise Pokémon excels at rescuing people stranded at sea or in the
mountains." ~ Pokemon White about Stoutland
Opinionated but I know... I just wanted to point something out.
Movesets:
Dogged Doggy
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Stoutland @ Anything
Ability: Intimidate- Return / Retaliate
- Crunch- Ice Fang / Fire Fang
- Wild Charge / Thunder Fang
This is pretty much the set you would want to end up with Stoutland to make him as
effective as possible. Return is the primary STAB option while Retaliate would work if
Stoutland wants to avenge a KOd teammate. Crunch is there for Ghosts, and the lasttwo moves are there for extra coverage. While Wild Charge is powerful, it also hurts
Stoutland himself, so a safer alternative would be the weaker and less accurate yet norecoil damage Thunder Fang. Wild Charge is found in Victory Road, near the end but
you have to slide down just to grab it and climb up again.
Work Dog
Stoutland @ AnythingAbility: Intimidate
- Work Up- Return
- Crunch- Wild Charge / Fire Fang
Similar set to above except with a set up move in the form of Work Up. Wild Charge vs
Fire Fang is about power and recoil while Fire Fang has a better coverage than WildCharge.
Parashuffler
Stoutland @ Anything
Ability: Intimidate- Thunder Wave- Roar
- Return- Crunch / Fire Fang
A fun concept though I do not know if it is all that practical. However, Thunder Wave isVERY useful for slowing down otherwise scary Pokemon such as Haxorus or
Chandelure, and Stoutland has enough bulk to paralyse what he needs to and Roaraway to paralyse even more foes. Thunder Wave is purchasable in Nimbasa City and
this set works well with Stealth Rocks or Spikes support from a team member, such asGarbodor or Crustle. I know I sound so competitive and whatever, but you can attempt
this in-game to get a feel of a familiar strategy in competitive battling. Not
recommended over the other sets though as in-game favours offence.
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Purrloin/Liepard
Base Stats:41/50/37/50/37/66
64/88/50/88/50/106
Abilities:
Limber / Unburden
Location: Search for the little cat in Route 2 and 3 and even the Dreamyard. The big
cat can be found later in Routes 5 and 9. Purrloin evolves at Level 20.
Rating: Poor (D)
- Stats are actually decent in the offences, being equally powerful on both sides of thespectrum. She is also very fast too with a base speed of 106. Unfortunately for the cat,
she is VERY fragile and a powerful blow can either severely dent her or worse, fainther.
- Movepool is severely lacking, though not as bad as Serperior's. Although she has set
up moves in the form of Nasty Plot and Hone Claws, a fragile Pokemon such as Liepardneeds either defences or a better movepool to function well. She has neither. Now why
does this not get U-turn? That is trolling.
- Overall, this Pokemon can be quite nasty and deal powerful blows against her foes,but she must be handled with care. She is still a popular choice among trainers but she
works better competitively rather than for in-game. Note that the poor rating does notmean she is useless, but rather she takes more skill to pull off, and there have been
many successful Liepards for in-game.
Movesets:
Chesire Cat
Liepard @ Blackglasses
Ability: Limber
- Fake Out- Night Slash
- Return- Hone Claws / Attract / Sucker Punch
Simply put, open up with Fake Out, and continue pounding your enemy with STAB
Night Slash or Return. Sucker Punch is your strongest move here, but requires the
opponent to use an attacking move to even work. Since Sucker Punch is Lv. 55, youmay not be able to access it, so Hone Claws is another option, as it boosts your attackpower and accuracy. If setting up does not work, try Attract so you have 50% chance
of making the opponent infatuated with your kitty. Either way, you are not getting pastSteel Pokemon but this is the best your kitty can do.
Tricky Kitty
Liepard @ Blackglasses
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Ability: Limber
- Fake Out / Return / Night Slash- Nasty Plot
- Shadow Ball- Grass Knot
Aren't those Boldores annoying? Problem solved. Watch as they stare in horror asSturdy is negated via Fake Out and start dealing major damage to them with Grass
Knot. If you can pull off a Nasty Plot set up then Liepard is going to hurt a LOT. I know
Shadow Ball does not get STAB, but it has the same coverage as Liepard's Dark movesso it is probably your best choice here for a special move. Unfortunately for Liepard,
she does not learn Dark Pulse, which I call troll, but at least Shadow Ball hits Fightersneutrally.
Everybody Wants To Be A Cat
Liepard @ Blackglasses
Ability: Limber- Fake Out
- Attract- Assist
- Night Slash / Return
An Assist set. Liepard depends entirely on her teammates here. Just hopethe R andom Number Goddess is generous here and Assist can be very assisting.
However, this is a rather impractical set as Assist is a very random thing, but if youwant to have fun just try it out.
Pansage/Simisage
Base Stats:50/53/48/53/48/64
75/98/63/98/63/101
Abilities:Gluttony
Location: If your starter is Tepig, a girl in Dreamyard gives you a Lv. 10 Pansage.
Evolve into Simisage via Leaf Stone.
Rating: Good (B)
- For his stats, just like his two brothers, Simisage has decent offences, high speed,but low defences.
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- His movepool is largely consisting of Grass moves, but there are a fair share of other
types of moves that can be used unlike Serperior.
- Overall, Simisage can prove to be a powerful ally and is sure to aid you for yourGrass Pokemon need. He's boring though because everyone and their mother seems to
have this guy or all three of the elemental monkeys.
Movesets:
Physical Green Monkey:
Simisage @ NoneAbility: Gluttony
- Acrobatics- Seed Bomb
- Crunch- Brick Break / Return
The reason for carrying no items is to power Acrobatics, which becomes a whopping
base 110 attack... no joke! Seed Bomb is there for STAB and it is very powerful. UseCrunch to deal with Ghosts and at least dent Chandelure if you fight it. Brick Break
deals nearly perfect coverage with Crunch (and the two Pokemon it doesn't hit well donot exist in BW and even if they did they are hit by Acrobatics) or you can just run
Return.
Special Green Monkey:
Simisage @ MiracleseedAbility: Gluttony
- Work Up- Grass Knot
- Focus Blast / Brick Break- Return / Seed Bomb
Basically a work up set. With Grass Knot, Boldores get hit for a lot more damage thanthey would with Seed Bomb, for example. Work Up allows you to power up your
physical and special attacks. Use Return for coverage or run Seed Bomb instead. Focus
Blast vs Brick Break is up to you and for obvious reasons: former is special and morepowerful but less accurate while the latter is physical yet weaker but accurate and can
break screens.
Annoying Green Monkey:
Simisage @ Big Root
Ability: Gluttony- Leech Seed- Protect
- Dig- Seed Bomb / Return
Basically making use of Leech Seed, which the other monkeys do not have access to
for obvious reasons. Dig is there to stall along with Protect for some leech seed effectto take place. Seed Bomb or Return for self-defence.
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Pansear/Simisear
Base Stats:
50/53/48/53/48/6475/98/63/98/63/101
Abilities:
Gluttony
Location: If your starter is Oshawott, a girl in Dreamyard gives you a Lv. 10 Pansear.
Evolve into Simisear via Fire Stone.
Rating: Good (B)
- For his stats, just like his two brothers, Simisear has decent offences, high speed, but
low defences.
- His movepool is largely consisting of Fire moves, and does not really have the sameadvantage Emboar has in terms of movepool. However, he has just enough to work
with.
- Overall, Simisear can prove to be a powerful ally and is sure to aid you for your Fire
Pokemon need. He's boring though because everyone and their mother seems to havethis guy or all three of the elemental monkeys.
Movesets:
Physical Red Monkey:
Simisear @ NoneAbility: Gluttony
- Acrobatics- Flame Burst / Fire Blast
- Crunch- Brick Break / Return
The reason for carrying no items is to power Acrobatics, which becomes a whopping
base 110 attack... no joke! Though Flame Burst is not physical, it is Simisear's STAB
Fire move of choice. You can run Fire Blast if Flame Burst feels lacking, but beware of low PP. Use Crunch to deal with Ghosts and at least dent Chandelure if you fight it.
Brick Break deals nearly perfect coverage with Crunch (and the two Pokemon it doesn't
hit well do not exist in BW and even if they did they are hit by Acrobatics) or you can just run Return.
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Special Red Monkey:
Simisear @ Charcoal
Ability: Gluttony- Flame Burst / Fire Blast
- Yawn / Will-o-Wisp / Work Up
- Focus Blast / Brick Break- Grass Knot
Main STAB move of choice would be Flame Burst, or Fire Blast, depending on yourtastes. Yawn is there to be annoying and to put the other guy to sleep after a while. Or
if you want to take physical hits better run Will-o-Wisp. If that is undesirable, use WorkUp to boost your attack powers. Focus Blast vs Brick Break is up to you and for
obvious reasons: former is special and more powerful but less accurate while the latteris physical yet weaker but accurate and can break screens. Grass Knot deals with some
Water Pokemon.
Sunny Day
Simisear @ Heat Rock / CharcoalAbility: Gluttony
- Sunny Day- Solarbeam
- Flame Burst / Fire Blast- Return / Brick Break / Crunch
Another weather variant Pokemon whee. Sunny Day for the obvious WHOO I CAN
SOLARBEAM mode and to power up Fire moves and mess with Water moves. Last slotfor coverage, yadda yadda yadda.
Panpour/Simipour
Base Stats:50/53/48/53/48/64
75/98/63/98/63/101
Abilities:Gluttony
Location: If your starter is Snivy, a girl in Dreamyard gives you a Lv. 10 Panpour.Evolve into Simipour via Water Stone.
Rating: Good (B)
- For his stats, just like his two brothers, Simipour has decent offences, high speed,
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but low defences.
- His movepool is largely consisting of Water moves, but is similar to Samurott in
terms of movepool. However, Simipour has a LOT to work with.
- Overall, Simipour can prove to be a powerful ally and is sure to aid you for your
Water Pokemon need. He's boring though because everyone and their mother seemsto have this guy or all three of the elemental monkeys.
Movesets:
Physical Blue Monkey:
Simipour @ NoneAbility: Gluttony
- Acrobatics- Surf / Scald
- Crunch- Brick Break / Return
The reason for carrying no items is to power Acrobatics, which becomes a whopping
base 110 attack... no joke! Though Surf is not physical, it is Simipour's STAB Watermove of choice. You can run Scald over Surf for a chance of burn, which can be very
helpful. Use Crunch to deal with Ghosts and at least dent Chandelure if you fight it.Brick Break deals nearly perfect coverage with Crunch (and the two Pokemon it doesn't
hit well do not exist in BW and even if they did they are hit by Acrobatics) or you can just run Return.
Special Blue Monkey:
Simipour @ Mystic Water
Ability: Gluttony- Surf / Scald- Blizzard / Work Up
- Focus Blast / Brick Break- Grass Knot
Main form of attack is STAB Surf. Use Scald if you want burn chance but it comes withless power and PP. Unfortunately, Ice Beam is NOT available pre-National Dex so you
would have to settle with the more powerful Blizzard yet less accurate. If that isundesirable, use Work Up to boost your attack powers. Focus Blast vs Brick Break is up
to you and for obvious reasons: former is special and more powerful but less accuratewhile the latter is physical yet weaker but accurate and can break screens. Grass Knot
deals with other Water Pokemon who may just give you trouble.
It's Hailing!
Simipour @ Icy Rock / NevermelticeAbility: Gluttony
- Hail- Blizzard
- Scald / Surf - Grass Knot / Focus Blast
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Because Blizzard has a terrible accuracy, there is a hail moveset. Mind you, it is lessthan desirable to hurt yourself just to get Blizzard to become 100% accurate, but this
option is always available. I would suggest Grass Knot over Focus Blast because 5 PPlow accuracy moves are generally NOT preferred in-game.
Munna/Musharna
Base Stats:76/25/45/67/55/24
116/55/85/107/95/29
Location: Dreamyard. Evolve her through Moon Stone.
Rating: Satisfactory (C)
- Stats look rather strange. Defensively, Musharna is definitely no slouch, as she hashigh HP and enough defences to weather through assaults. She is entirely one sided in
offence and prefers to hit hard with special attacks rather than her pitiful physicalattack. However, she is VERY slow and it is unlikely Musharna will attack first without
Trick Room assistance.
- Movepool is slightly limited but she has just about enough to work with.
- Overall, Musharna is a mixed bag and can fit or not fit in your team depending onyour tastes. She is not bad by any means but it can take a while to get used to a slow
tankish Pokemon.
Movesets:
Not Drowzee
Musharna @ AnythingAbility: Synchronize
- Hypnosis / Yawn- Nightmare
- Dream Eater- Psychic / Psyshock / Shadow Ball
You basically put your foe to sleep by method of choice, start casting a Nightmare andthen eat their dreams much like her predecessor, Hypno, did. It is an interesting battle
strategy and is certainly different from what one is used to in competitive battling or
your typical "hit or get hit" Pokemon that run amok in-game.
Scary Embryo
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Musharna @ AnythingAbility: Synchronize
- Calm Mind / Charge Beam- Shadow Ball / Psyshock
- Psychic / Psyshock
- Thunder Wave / Moonlight
Bear with me despite all these slashes and I will explain. Firstly, the whole point of this
Musharna is to boost her Special Attack and Special Defense and let out her powereventually. Charge Beam is there if you want to inflict damage and have 70% chance
of raising your Special Attack. The choice between Psychic and Psyshock depends onyour foes; are they more physically defensive or special defensive? Shadow Ball is for
coverage, but if you don't want Shadow Ball, feel free to run both Psychic moves.Thunder Wave slows down your opponents, but as Musharna is already hopelessly
slow, Moonlight is an alternative to restore your lost health during set up. If you aregutsy run Stored Power over Psychic because that move powers up if you have more
stat boosts via Calm Mind.
Support
Musharna @ AnythingAbility: Synchronize
- Yawn / Hypnosis- Lucky Chant
- Thunder Wave- Psychic / Psyshock
I know this is not competitive battling, but you can attempt a similar strategy by
making your Musharna a pure support Pokemon. I would use this because I'm DEADLYscared of critical hits, and this would grant me 3 turns to set up a Pokemon without
fearing the chance of critical hits all because of Lucky Chant (2 turns wasted becauseof the initial turn casted and the 1 turn switching out). Thunder Wave definitely helpsslow opponents down while Hypnosis puts foes to sleep, making Musharna's job easier.
The last slot is an attack move because obviously you want Musharna to defend herself if needed to. But 10 PP to attack kind of fails so prepare to give this thing EXP Share if
needed.
Tapir Behind the Screens
Musharna @ Light Clay
Ability: Synchronize- Reflect
- Light Screen
- Safeguard- Psychic / Psyshock
Same idea as above, except you are setting up walls to support your teammates. IFyou can get a Light Clay, try equipping it so it can help the walls last longer. They are
found from Wild Goletts. Same deal, it needs EXP Share.
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Pidove/Tranquill/Unfezant
Base Stats:50/55/50/36/30/43
62/77/62/50/42/6580/105/80/65/55/93
Abilities:
Big Pecks / Super Luck
Location: They are available starting from Route 3 and will be more available later as
well. Pidove evolves at Level 21, Tranquill evolves at Level 32.
Rating: Satisfactory (C-)
- Stats are actually not too bad as one would think it is. Unfezant has a high attack
score of 105 and a decent speed of 93, which can outpace almost a lot of things. Hisphysical defence is pretty decent as well, though his special defence is lacking. His
Special Attack is not too good though.
- Movepool, however, is a HUGE problem for Unfezant. It is not really what he does notlearn that is the problem, but rather what he DOES learn. Many of his moves, as it
appears, are SPECIAL. That base attack of 105? What use is it when the moves he
learn from the movelist almost exclusively special? Yeah, HUGE problem here, as hisphysical movepool is nearly barren.
- Overall, this is the main bird of Pokemon Black/White... and he is worse thanPidgeot! I did not even think that was possible, but they showed it. Okay, he is not
worse than Pidgeot, but he is quite near its efficiency to be precise, but he can stillwork well in-game, especially during the beginning. What can he do?
Movesets:
Cricket Killer
Unfezant @ Anything
Ability: Anything- Return
- Quick Attack / Work Up
- Fly /Air Slash / Aerial Ace- Roost
I pretty much use this set, though since mine is a female, she is not a cricket killer.Believe it or not, Return is the most powerful move in this set, and believe me, Return
HURTS, especially when STAB'd. But just in case the opponent survives, Quick Attack
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is a nice finisher. Work Up is an alternative and I used it throughout the earlier parts of
the game, really helping out Unfezant at times when it needs to land that extraoomph. Now we need a Flying STAB. Oh great... too many special moves. Air Slash is
the best of them lot, but unfortunately it left a lot to be desired as it would not even2HKO Scrafty and even left a Chandelure with 1 HP even though I weakened it to red
HP beforehand, allowing that Chandelure to basically nearly sweep my team. Because
of that apparent weakness, Aerial Ace is a suitable replacement for Air Slash (not onlyis it physical but it never misses). Fly is also another consideration and is the strongest
move possible. Unfortunately, I keep missing with it, but more often than not, it will
hit. Last but not least, use Roost to heal up lost health. Both abilities work, thoughSuper Luck is definitely most desired for its critical boost. However, I found Big Pecks
so useful in many ways because I found myself contending against Leer and Screechand defence lowering moves such as Crunch, and the lack of defence reduction helped
me succeed.
Stealing Pidgeot's Thunder
Unfezant @ AnythingAbility: Big Pecks
- Featherdance- Roost
- Fly / Air Slash- Return / Quick Attack
Similar set to above, except we are using what used to be Pidgeot's signature move:
Featherdance. Basically, we are messing with physical attackers' attack power byhalving it and roosting off the damage that has been done. Air Slash is for flinching
and we have an auxiliary move in the form of Return or Quick Attack, your choice.Since the main goal of this set is to wall off physical attacks, Big Pecks is preferable so
that Unfezant's Defence will never lower.
Blitzle/Zebstrika
Base Stats:
45/60/32/50/32/7675/100/63/80/63/116
Abilities:
Lightningrod / Motor Drive
Location: Route 3 for Blitzle, Route 7 for Zebstrika. Blitzle evolves at Level 27.
Rating: Satisfactory (C)
- Stats is basically something similar to Liepard, perhaps even better. In fact, I have a
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feeling his stats were designed to beat Liepard's, which is trolling. Anyways, he is fast
but quite fragile, and it is more powerful physically than specially. Special Attacks arestill usable, despite what some people say. Also, both of his abilities offer electric
immunity, which is not bad at all.
- Movepool, however, suffers much like the other electric Pokemon. He has a bunch of
electric moves, two fire moves, and really not much else.
- Overall, he is not all too great, but if you need an electric Pokemon, this Zebra can
serve you quite well. He's fast and can hurt quite a lot.
"Look I know my abilities are fun to abuse but ENOUGH ALREADY, look at my hair >_<" ~ UnderXRay
Movesets:
Quick as Lightning
Zebstrika @ MagnetAbility: Lightningrod
- Flame Charge / Volt Switch- Thunderbolt / Discharge
- Wild Charge / Spark- Return / Stomp / Quick Attack
I honestly really don't know much else to do with someone like Zebstrika. Flame
Charge can help do a bit of damage against Grass Pokemon, but unless their name wasFerrothorn or Leavanny, Return will do more damage if Zebstrika has max happiness.
If that does not appeal, feel free to run Volt Switch so you can switch out of your foeand switch into a counter should there ever be a need to. Discharge is your special
Electric attack used for paralysis (not really needed on someone as fast as Zebstrikabut can help a teammate). Your main form of attack is probably going to be WildCharge. However, if that recoil is not appealing, you can always choose the safer
alternative in the form of Spark. In spite of the high physical power of the Zebra,Discharge will probably outdamage Spark in many cases. Return is for "coverage", and
Quick Attack if you want to finish off foes. I know Stomp looks crazy there, but
paralysis + flinch is fun fun fun. Just ask Togekiss. Lightningrod is prefered over MotorDrive on someone as already fast as Zebstrika because Zebstrika can certainly use the
Special Attack boost and in those double/triple battles all electric moves aimed at yourwater type friend are automatically directed at Zebstrika. Motor Drive is still good
though so do not fret if you have it. Thunderbolt works over Discharge if you venturedyour way to P2 Laboratory.
Summer Rain
Zebstrika @ Damp Rock / Magnet
Ability: Lightningrod- Rain Dance
- Thunder- Volt Switch / Wild Charge / Spark
- Return / Quick Attack
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Though Zebstrika can easily set up rain and spam Thunders all it wants to, you would
probably want to set up for a teammate. I know, I am thinking competitively again,but don't forget all 6 of your Pokemon are gears working on the same clock to make it
function. If one breaks, the others will fall apart. This is for someone who is looking forpowering up Samurott or something or a lone Thundering Zebra smashing through an
opponent's electrically weak team. Volt Switch is there if you are aiming to support,
while Wild Charge would be still a good choice to fight physically weak Pokemon, andagain Spark for those who are too young to die.
Roggenrola/Boldore/Gigalith
Base Stats:55/75/85/25/25/15
70/105/105/50/40/20
85/135/130/60/70/25
Abilities:Sturdy
Location: They are common within caves, much like their predecessor Geodude.
UNFORTUNATELY, like Graveler, you need to trade Boldore to evolve it. Roggenrolaevolves at Level 25, Boldore evolves through trade.
Rating: Good (B)
- Stats are just amazing. Really, it is very amazing as his physical attack and defence
are above the roof, both in the 130s. His special stats however are pretty poor, and hisspeed is abysmal, as expected of a Rock Pokemon. Still, Sturdy ensures that he
survives one fatal hit and be ready to fight back with his powerful rock moves.
- As for his movepool, it is mostly Rock moves and some Ground moves, but like mostRock Pokemon of Gigalith's niche, it is to be expected.
- Overall, he is the stereotypical Rock Pokemon, but he does what he does very well.
What hinders him from being excellent is the fact you need to trade to evolve him, butother than that, he is quite solid.
Movesets:
Stonehenge
Gigalith @ Anything
Ability: Sturdy- Return
- Rock Slide / Rock Blast / Smack Down
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- Bulldoze
- Stone Edge / Stealth Rock
This is pretty much your bread and butter Gigalith set. Return is your physical move of choice for "coverage". With Bulldoze being your best Ground option pre-National Dex,
you will have to stick with that. As for your STAB option, you have Rock Slide, which
will land a dent in almost anything, Rock Blast for multiple hitting move, or SmackDown so that even flying Pokemon can be hit by Bulldoze. Last slot is open for
anything; Stone Edge is your most powerful attack and will leave a huge hole on the
opposing foe or Stealth Rock to support your team and to get rid of Sturdy onopposing Pokemon.
Special Gigalith
Gigalith @ Anything
Ability: Sturdy- Power Gem
- Flash Cannon- Solarbeam
- Stealth Rock / Explosion
This owns! Just do it, no questions asked!
Woobat/Swoobat
Base Stats:
55/45/43/55/43/7267/57/55/77/55/114
Abilities:
Unaware / Klutz
Location: In just about every caves you see. No joke, they take a similar role to yourold buddy Zubat. Woobat becomes Swoobat when it is happy enough.
Rating: Satisfactory (C-)
- Swoobat's only amazing stat is his speed. As for the rest of his stats, they are very
negligible and his defences make him too fragile. However, due to Unaware, he can
ignore boosts made by his foes and still break through, which is not bad.
- Swoobat's movepool is actually pretty decent, as he has the tools he needs to utilise
his STAB options and other coverage moves. He learns early special moves likeConfusion and Gust and uses it better than Pidove and its family.
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- Overall, Swoobat is a pretty common sight but the problem with him is that he is not
overwhelming (though it is very fast) and he is very vulnerable and requiresHAPPINESS to evolve. That's right... you are as good as staying a Woobat for a long
time if he is not happy. He is okay from the early point of the game though.
Movesets:
Not Zubat
Swoobat @ AnythingAbility: Unaware
- Calm Mind / Attract- Shadow Ball / Attract
- Psychic- Air Slash
Calm Mind is cool as you are setting up Swoobat's low Special Attack and Special
Defence and hit with a choice of three moves. Nothing much to say here. If you do notlike setting up Calm Minds, why not try Attract, Swoobat's specialty? Or better yet...
Attract + Calm Mind so you have some chance of setting up uninterrupted? Setting upis usually done in major battles though and not against regular trainers, so it is your
call.
Leap
Swoobat @ AnythingAbility: Unaware
- Attract- Heart Stamp
- Fly- Return
"you know if you slam it hard enough on paper, you can use it as a marker o-o" ~ UnderXRay
Drilbur/Excadrill
Base Stats:
60/85/40/30/45/68110/135/60/50/65/88
Abilities:Sand Rush / Sand Force
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Location: In caves, you know how sometimes the ground starts rumbling and there's
that one spot that seems to do it? Usually it is an item but sometimes it is a wildDrilbur. Drilbur evolves at Level 31.
Rating: Excellent (A)
- Stats are just amazing. He has high HP, decent speed (which doubles in sandstorm),and a VERY impressive Attack score. His defences are not the best but that high HP is
good. And special attack? Who needs that?
- Movepool is great! He even learns Earthquake NATURALLY at Level 36.. and that
coming from base 135 attack? That seems too good to be true! He does not have anoutstanding movepool but the movepool is just about all he needs. Really, he really
does not need much else and even without TMs it is self-sufficient.
- Overall, great stats, adequate movepool, and an awesome ability and typing makeExcadrill probably the best Ground type this game has to offer. Unfortunately, he is
pretty hard to find, but regardless Excadrill makes a good teammate for anyone whoneeds a Ground type. He just so happens that this guy is used a lot in the competitive
metagame as well, which just shows how useful he can be.
Movesets:
Gold Rush!
Excadrill @ Soft Sand / Smooth RockAbility: Anything
- Swords Dance / Hone Claws- Earthquake
- Rock Slide- Sandstorm / X-Scissor / Brick Break / Return
There is nothing much to say really, though you probably want to set up Sandstormwith someone if you are attempting a Sand Rush sweep. To be honest, either ability
works, but to outpace crucial threats sand rush is required. Anyhow, you have a choicefor a boosting move between Swords Dance and Hone Claws. Usually the former is
preferred because that is just about enough to get you to one shot almost anything
you can find, but Hone Claws makes Rock Slide more accurate. Earthquake is probablythe best non-penalty move in game, except it cannot strike fliers. But from Excadrill it
is POWERFUL and gets STAB. For Fliers, that is why Rock Slide exists. Your third attackcan be any of the choices listed above, though X-Scissor is recommended to hit that
evil Hydreigon later (though you might not outpace it). However, you can equip aSmooth Rock and run Sandstorm instead, which can REALLY HELP with Excadrill. I
would run Sand Rush if you have Sandstorm, because that's the whole point to
Excadrill. Sand Power also works though for nearly overkill damage, but do what youwill. If you don't want a boosting move though, feel free to just run 4 attacks as that issometimes enough. Unfortunately, the only STAB Steel move Excadrill gets is Metal
Claw.
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Audino
Base Stats:103/60/86/60/86/50
Abilities:
Healer / Regenerator
Location: They are in every route in Unova. Seriously. But they're like 1% encounterrate or something ridiculous, so...
Rating: Poor (D)
- Well, she is bulky... equally bulky on both sides in fact, but that's not enough to
deter the fact she is slow and offensively inadequate, which is preferred more in-game.
- Her movepool is TREMENDOUS, as expected for a Normal type Pokemon, so you cando MANY MANY things with her.
- Overall, Audino is a rather rare Pokemon only made for collectors or people abusing
the poor thing to make it into an EXP fodder. And even if you do find one, she is nottoo great in battle. She can be helpful for healing other Pokemon in-battle, but there
are others, such as Alomomola, who does that better usually.
Movesets:
Prepped and Ready!
Audino @ AnythingAbility: Regenerate
- Thunder Wave- Charge Beam / Work Up
- Shadow Ball / Return- Grass Knot / Surf / Fire Blast
An attacking Audino... what did you expect? There's just SO many things Audino can
do that it is hard to list all of them in here. For starters, Thunder Wave is extremelyhelpful for slowing down foes not only for Audino but for your teammates too should
Audino fall. Charge Beam raises special attack 63% of the time (factoring in the 90%accuracy) while Work Up raises both Attack and Special Attack. From then on just pick
whatever move you want to use in whatever combination you feel is proper. This isprobably the set you want to use with Audino for in-game, should you be fortunate
enough to find one in spite of all odds.
The Doctor Is Here!
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Audino @ AnythingAbility: Any, though Healer is preferred
- Helping Hand- Heal Pulse
- Refresh
- Return / Last Resort
I suppose this would work in double/triple battles. I don't have much to explain here
and as usual, the last move is there for self-defence. Helping Hand helps your allies'attack become stronger, Heal Pulse can heal your ally, and Refresh can help with your
own status problems.
Timburr/Gurdurr/Conkeldurr
Base Stats:
75/80/55/25/35/3585/105/85/40/50/40
105/140/95/55/65/45
Abilities:Guts / Sheer Force
Location: I've seen some Timburrs outside of Pinwheel Forest, and a few by ColdStorage. I do not know any other locations. Timburr evolves at Level 25, Gurdurrevolves through a Pokemon trade.
Rating: Good (B+)
- The guy hits like a monster. His attack stats are literally up the roof. Even Gurdurr
has the same attack power as Unfezant. The big guy's bulk is just amazing too. His HPis high and its physical defence is very high too. Though his Special Defence lacks and
its speed is abysmal, Conkeldurr is surely a force to be reckoned with. If he getsburned, Guts will ensure that its power RAISES instead of falling. Talk about power!
- As for his movepool, it seems that unlike most other fighters, he actually learns non-
Fighting moves naturally. In fact, he learns Rock moves to deal with his flyingadversaries, possibly to reflect the stone pillars it carries.
- Overall, this guy is the Machamp of BW; and he knows how to mess with anythingthat comes in his way. Conkeldurr is nearly broken and is a solid fighter that one
should be prepared for or have one in a team. Unfortunately, like Machoke, Gurdurr
requires trade to evolve.
Movesets:
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THOR IS HERE!
Conkeldurr @ AnythingAbility: Guts
- Bulk Up
- Hammer Arm / Brick Break- Rock Slide / Stone Edge
- Payback / Return / Facade
Named after Gin's Conkeldurr. With Bulk Up, Conkeldurr is nearly unstoppable
physically and will continue to mow through an enemy while being nearly unstoppable.As for STAB, you can go either Hammer Arm or Brick Break, depending on your tastes.
Rock Slide vs Stone Edge is the usual power vs accuracy argument, not to mention theamount of PP Stone Edge has, making Rock Slide usually better in-game. Payback can
hit ghosts who would otherwise not care much for Conkledurr's attempts on plowingthrough a team. If Ghosts are not your main concern, go with the more reliable
Return. If you think Conkeldurr will suffer a status problem, be gutsy and attemptFacade.
Tympole/Palpitoad/Seismitoad
Base Stats:
50/50/40/50/40/6475/65/55/65/55/69105/85/75/85/75/74
Abilities:
Swift Swim / HydrationSwift Swim / Poison Touch (starting from Seismitoad)
Location: Oddly, I've seen some Tympole outside of Pinwheel Forest. I thought they
can only swim? Palpitoads seem to be around Icirrus City in the waters. Tympoleevolves at Level 25 while Palpitoad evolves at Level 36.
Rating: Good (B-)
- Stats are pretty decent, as it is well rounded, defensively and offensively. His speed
can be fixed with its ability Swift Swim in the rain.
- As for his movepool, Seismitoad has a lot of things going for it, and can go either
physical or special (a lot of those in this game, isn't there?). He also gets STAB for
Water and Ground move. Not bad, eh? Unfortunately, unlike most waters, he does NOTlearn Ice moves. What in the world?
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- Overall, Seismitoad can be very useful in a team, especially because his only
weakness is Grass (albeit 4x) and he is immune to Electric moves. Problem is, he is abit middling; while he is well-rounded, he does not excel all the way. That is not really
a problem in-game however, but Tympole is pretty difficult to train, especially whenthe forest is all Grass Pokemon. But still, he is a possible water Pokemon to consider
for your team.
Movesets:
Slippy
Seismitoad @ Damp Rock / Mystic WaterAbility: Swift Swim
- Rain Dance- Surf / Scald
- Grass Knot- Focus Blast / Sludge Bomb / Sludge Wave
This is where we can make good use of Seismitoad's Swift Swim ability, which allows
him to double his speed AND power up his Water moves. Surf vs Scald, you know thedeal. You want power or the chance to burn? Grass Knot hurts other Waters really well.
As for the last slot, I guess Focus Blast is your last resort against stuff like Hydreigonor something, or you can try to hurt Grass type Pokemon with Sludge Bomb or Sludge
Wave. Now, Sludge Wave is quite expensive and is accessible from Battle Subway via48 BP. Also, it has the drawback of hitting everyone in your team as well in
Double/Triple battles, but it is slightly more powerful than Sludge Bomb.
Poison-Dart Frog
Seismitoad @ Mystic WaterAbility: Poison Touch
- Drain Punch- Return- Bulldoze / Dig
- Surf / Scald
Well, here I am trying to make use of the Poison Touch ability if your frog happens to
have it. Drain Punch is just beautiful: it replenishes health and it has a good typeadvantage against many things. Choose betwen Bulldoze and Dig for your Ground
STAB, either can work. Return is for an extra physical attack. As for your water move,unfortunately there is no physical water moves to run here, but Surf has the power
while Scald can burn your foes. However, this is counterintuitive to the whole PoisonTouch strategy, but regardless, if you need to burn something, it is still an option.
Throh
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Base Stats:120/100/85/30/85/45
Abilities:
Guts / Inner Focus
Location: In White version they are outside of Pinwheel Forest. You need to encounter
a shaking dark grass patch if you are playing Black.
Rating: Good (B-)
- Stats are almost reminiscent of Conkeldurr. This guy is bulky and has a decent attack
power and also has Guts. He's also quite slow but for the most part, Conkledurr doesthe job better. Though Throh is still actually attainable and requires no trade (unless
you're Black version), he has tools of his own to differentiate himself, but we can go tothat later. For starters, he has higher Special Defence than Conkeldurr.
- Hmm... all he learns are Fighting moves for his natural level up. He also has a few
extra attacks from TMs but otherwise a generic Fighter. His signature move StormThrow is a Fighting Frost Breath with 100% accuracy, which is not bad. Circle Throw is
also an interesting move, which is basically Roar that does damage (but also 90%accurate).
Movesets:
Storm Throh
Throh @ Anything
Ability: Guts- Bulk Up
- Body Slam / Return- Storm Throw / Brick Break- Rock Slide / Payback
A regular bulk up set, though with Body Slam, you have a chance of paralysis, allowing
you to outpace some enemies. Return is another option. Storm Throw is his signature
move and always deals critical hit, being effectively 120 base power attack. Run BrickBreak instead if you feel like it, though I prefer Storm Throw here. As for the last
move, depends on who you fear more, ghosts or fliers, but both at least hit theirintended targets.
Circle Throh
Throh @ AnythingAbility: Guts- Bulk Up
- Circle Throw- Storm Throw / Revenge / Rock Slide
- Payback / Rock Slide
It's really fun shuffling your foes with Circle Throw, though you have to take a hitbefore being able to execute it. The other moves are for extra coverage or for having
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an actual fighting move in case you don't feel like tossing them away.
Sawk
Base Stats:75/125/75/30/75/85
Abilities:
Sturdy / Inner Focus
Location: In Black version they are outside of Pinwheel Forest. You need to encounter
a shaking dark grass patch if you are playing White.
Rating: Good (B)
- Now we have what you call a "fast yet fragile fighter" that we are used to in the form
of Primeape and all. However, he isn't all that fast but he is quite powerful. Also, hisfragility is compensated due to his ability Sturdy, allowing to survive one fatal hit.
- His movepool is just like a generic fighter and unfortunately nothing interesting to
boot. However, he DOES get Close Combat, which is possibly the best fighting movethere is.
- Overall, Sawk is an interesting fighter but somewhat fragile, which can be a
hinderance. However, Sawk is available early on from the game and can be a good
fighter in many ways.
Movesets:
Imma Sawk Ya!
Sawk @ Anything
Ability: Sturdy- Bulk Up
- Close Combat / Brick Break- Payback / Return
- Rock Slide
Bored of these Bulk Up sets? You betcha. But this guy has Close Combat, which is verypowerful and will make a short work of anything that doesn't resist it. If you don't like
the fact Close Combat lowers your defences, you can run the safer Brick Break, but itis noticeably weaker... MUCH weaker. However, it has way more PP than Close
Combat, which is good reason enough for consideration. Then there are the wholecoverage moves, and you know the deal by now.
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I Sawk
Sawk @ Anything
Ability: Sturdy- Counter
- Reversal
- Return- Rock Slide / Payback
This makes good use of Sturdy. If you know something is going to use a powerfulphysical move like, I don't know, Acrobatics, use Counter to destroy your foe and
afterwards, you will have a powerful 300 BP Reversal at your disposal! The othermoves are there just to leave a dent on stuff that resist Fighting moves or to defend
against Ghost Pokemon. Payback is weak, however, if you are faster (and this setassumes Sawk is faster than its target). You can leave Sawk at 1 HP after an
encounter, but at that point, it is quite dangerous because ANYTHING can KO it,especially things with priority attacks. But Reversal will HURT, coming off a base 125
attack and 300 base power.
Sewaddle/Swadloon/Leavanny
Base Stats:
45/53/70/40/60/42
55/63/90/50/80/4275/103/80/70/70/92
Abilities:Swarm/Chlorophyll
Leaf Guard/Chlorophyll (Swadloon only)
Location: Sewaddles are all over Pinwheel Forest. Sewaddles evolve at Level 20 whileit takes Happiness to get Swadloon to evolve.
Rating: Satisfactory (C-)
- Stats are pretty okay. Her attack power is the highest physically and her speed is
pretty decent too. Defences, however, leave more to be desired. Special Attack is nottoo good but it is somewhat usable regardless.
- As for her movepool, most of it are Grass moves and Bug moves. She has a bit of other moves as well, but not enough to allow much coverage, which is bad.
- Overall, this thing takes a lot of effort to raise, as a caterpillar who only has Tackleand Bug Bite, becoming a middle stage bug who requires happiness to become a
Leavanny, and even then she is still difficult to use. However, she is not a bad choice
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and is still pretty cool. She just requires a lot of effort and it usually is not worth the
effort. The design needed a skirt-like appendage though if it wanted to represent aDutch woman. Oh well. She is quite similar to Unfezant though in terms of stats.
Movesets:
Sword Wielding Dutch Nanny
Leavanny @ Miracleseed
Ability: Anything- Swords Dance
- Leaf Blade / X-Scissor- X-Scissor / Aerial Ace
- Return / Shadow Claw
You can see there are a lot of options here. If you are using X-Scissor, Swarm is aviable ability for powering up Leavanny's X-Scissor in a pinch. Otherwise, Chlorophyll is
helpful here. After a Swords Dance, Leavanny will HURT, but she lacks coverage. Bugand Grass are pretty redundant actually, and usually Bug is the better choice, though
Leaf Blade is much stronger. It is up to you to decide though, and she is certainlyscarier than Serperior in terms of power, but she is just slightly fragile at times (that
4x weakness to Fire and Flying moves for example).
Zon Kindermeisje
Leavanny @ Heat Rock / MiracleseedAbility: Chlorophyll
- Sunny Day- Solarbeam
- X-Scissor- Return / Shadow Claw
I don't know... just thinking of a Sunny Day set here for fun. She may have a lowerSpecial Attack score but it is still salvageable, so it is not all so bad.
Onweer
Leavanny @ MiracleseedAbility: Anything
- Leaf Storm- X-Scissor
- Leaf Blade- Return / Shadow Claw
Well, I guess it is the same as the set mentioned above except without Swords Dance.Oops. Leaf Storm hurts like a maniac though so it is to your best interest to use itwhen an emergency occurs.
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Venipede/Whirlipede/Scolipede
Base Stats:30/45/59/30/39/57
40/55/99/40/79/4760/90/89/55/69/112
Abilities:
Poison Point / Swarm
Location: Venipede is found within the inner parts of Pinwheel Forest.
Rating: Good (B-)
- Well, his HP is not great. However, his attack power is pretty decent and his speed is just fabulous. His defences are okayish, but not enough to be considered bulky.
- As for Scolipede's movepool, he has the moves he needs to learn. The movepool
itself is not too great, but Scolipede has access to the powerful Megahorn. Not bad Imust say.
- Overall, it does not take that much to get a Venipede to evolve into a Scolipede, and
the results are not too bad either. He sort of middles in offence, but his high powered
moves make up for it. Scolipede can certainly be a good bug anyone can considerwithin his team.
"dude look out!, it's a venipede using roll out gone bad!" ~ UnderXRay about Whirlipede
Horny Centipede
Scolipede @ Anything
Ability: Swarm- Megahorn / X-Scissor
- Poison Tail / Bulldoze- Return / Double-Edge
- Rock Slide / Screech
Blast your foes with a powerful Megahorn, which is effectively 180 BP thanks to STAB.
It requires a Heart Scale however. X-Scissor can be used if you hate Megahorn'saccuracy, but that kind of defeats the whole purpose of being super-imposing. The
other moves are there for extra coverage, and you know the rest. Unfortunately,
Scolipede's Poison STAB is not very kind and is pretty weak, so there are alternatives,such as Bulldoze to at least hit Fire types for super effective damage, even though
Double-Edge pretty much does the same damage, with recoil, and Rock Slide does
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even more. Screech is always fun as it makes the foe take double damage from your
attacks.
Baton Pass
Scolipede @ Anything
Ability: Swarm- Agility
- Baton Pass
- Return / Double-Edge- Megahorn / X-Scissor
Basically, the idea is to pass Agility on someone in your team that you know needs
that speed boost so it can get a chance to sweep. The other two moves are just fillersand can be whatever it wants to be. Scolipede needs to attack after all; a Pokemon
without an attack move is useless in-game.
Intoxication
Scolipede @ AnythingAbility: Swarm
- Toxic- Protect
- Dig- Megahorn / X-Scissor
It looks like a competitive set or something, but it's merely toxic stalling. Just hit Toxic
on a large foe, maybe that tough Haxorus, and start Protect and Dig stalling. If Scolipede lives, maybe it can fire off a Megahorn to finish his nemesis off. Just an idea.
Cottonee/Whimsicott
Base Stats:40/27/60/37/50/66
60/67/85/77/75/116
Abilities:Prankster / Infiltrator
Location: In Black version, they are all over Pinwheel Forest. In White version, there isa house in Nacrene City where there is a girl who will trade a Petilil for a Cottonee. This
Cottonee is Modest and has 20/20/20/31/20/20 IVs. Wait... Black Version... Cotton...
plantatio-*gets shot*. Use a Sun Stone to evolve a Cottonee.
Rating: Poor (D)
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- Well, he is quite fast, but he does not have a lot of defence. His offences are not alltoo great either, but thanks to Prankster, he can use non-attack moves to go first,
though he is usually faster than most others.
- As for his movepool, if only he had Sleep Powder. If only. Alas, it was not meant to
be. He has some annoying status moves like Leech Seed and Stun Spore, but hisoffensive moves are rather lacking. You can however, set up Growth under the Sun
and fire some Solarbeams.
- Overall, Whimsicott seems to be a Pokemon designed for competitive play rather
than in-game. In-game he seems to lack a lot, but competitively, many people knowhow annoying he is. But if you really like he, there are ways to use Whimsicott in
game. Also, it requires a Sun Stone to evolve, so training one will be very hard.
"Dude. I can play Erufuun in my sleep!" ~ Gin
Note: Erufuun is Whimsicott's Japanese name. This just comes to show you that
competitive players know Whimsicott's competitive potential; it's just annoying.
Movesets:
Cotton in the Sun
Whimsicott @ Heat Rock / MiracleseedAbility: Prankster
- Sunny Day- Growth
- Solarbeam- Shadow Ball / Return / Hurricane
Basically you are able to set up the sun and start firing Solarbeams and all. Growthbecomes + 2 Attack and Special Attack in the sun, which makes Whimsicott's mediocre
attack power all of a sudden scary. Last slot can go to anything... Shadow Ball can beused for Psychics and Ghosts, Return for neutral coverage. While Hurricane becomes
50% accurate under the sun, it is still a base 120 power attack that can come in
handy. But only use it if you are gutsy.
King Cotton
Whimsicott @ Big RootAbility: Prankster
- Substitute / Cotton Guard
- Poisonpowder / Protect- Leech Seed- Giga Drain
Okay, so this is SIMILAR to the competitive set, but not quite because this is not
Whimsicott's full potential, but is an in-game variant. The general idea is to useSubstitute, but if you cannot access TM90 because it is ONLY available in Twist
Mountain during winter, then you can use Cotton Guard. You can start by using CottonGuard to add + 3 Defence to Whimsicott. That's right, + 3! Proceed to annoy your foes
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by Poisoning them and Leech Seeding them and if you need to, use Giga Drain.
However, if you like to stall them out, run Protect instead of Poisonpowder. While thisis utterly walled by Grass / Poison Pokemon such as Amoongus, this can work well
against major monsters of a Pokemon that you might have trouble dealing with, suchas Zekrom or something. It is almost guaranteed to take someone out due to pure
stalling, but make sure they do not have a Full Restore ready, or else that is just
annoying. Try this set out in competitive battle with Substitute/Protect/LeechSeed/Taunt and it will surely frustrate your foes.
Petilil/Lilligant
Base Stats:45/35/50/70/50/30
70/60/75/110/75/90
Abilities:
Chlorophyll / Leaf Guard
Location: In White version, they are all over Pinwheel Forest. In Black version, there isa house in Nacrene City where there is a girl who will trade a Cottonee for a Petilil. This
Petilil is Modest and has 20/20/20/31/20/20 IVs. Petilil evolves via a Sun Stone, notthe Crest of Sincerity.
Rating: Satisfactory (C+)
- Lilligant has the stats of a special sweeper. While her physical stats leave more to be
desired, her special stats and her decent speed makes her a good grass Pokemon.
- Lilligant's movepool, however, is what you call Gamefreak trolling. She has somevery good moves in the form of Teeter Dance and even better, Quiver Dance, which
raises Special Attack/Special Defence AND Speed by 1 stage. However, her offensivemovepool is literally ALL Grass moves. That means NO coverage of any sort and
therefore difficult to sweep.
- Overall, Lilligant is fascinating. She can be useful at the right times but should behandled with care. She requires a Sun Stone to evolve to obtain. I got smitten by her
the moment I saw her and is possibly one of the few Gen V Pokemon I like.
Movesets:
Grace des Fleurs
Lilligant @ MiracleseedAbility: Own Tempo
- Sleep Powder
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- Quiver Dance
- Petal Dance- Synthesis / Giga Drain
This is probably the most you can make out of Lilligant in-game. Remember you gain
Quiver Dance at Lv. 28 and Petal Dance at Lv. 46, so use that Sun Stone early on if
you need to (or use Heart Scales). With Sleep Powder, you can put someone to sleepand set up Quiver Dance with impunity. If her health begins to sink, use Synthesis or
Giga Drain to heal her HP. Once enough Quiver Dances are set up, Lilliga
t can begin to thrash all about with a base 180 Petal Dance (which is 120 + STAB),which will hurt. Oh you're scared of confusion? Own Tempo says denied! You can
basically have infinite Petal Dance without the fear of confusion this way. However,there is only 10 PP for Petal Dance, so be wary. Best used in major boss battles such
as the battle with N or something, though unlike Serperior, Lilligant focuses on herspecial side. Something ParaDoX65 noted is that Cofagrigus's MUMMY will activate with
Petal Dance and destroy Own Tempo. If you are fighting Shauntal or Ghetsis, you maynot want to lead with Lilligant.
Plein Soleil
Lilligant @ Heat Rock / Miracleseed
Ability: Chlorophyll
- Sunny Day- Growth / Sleep Powder
- Solarbeam
- Return
I know you are getting bored of this set being used over and over, but this is analternative. Lilligant however, has Chlorophyll, making her speed nearly OD, beating
almost anyone. Also, she has access to Sleep Powder which is always helpful. With that
in mind, fire Solarbeams and Return for coverage, though if you don't care aboutSolarbeam you can always run both Growth and Sleep Powder. This set can power upfaster than Quiver Dance, but be wary of the sun running out.
Basculin
Base Stats:70/92/65/80/55/98
Abilities:
Reckless / AdaptibilityRock Head through an In-Game Trade in Pokemon White
Location: Use Surf on water and you may find one of these guys.
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Rating: Satisfactory (C-)
- Stat wise Basculin has some good traits. He is pretty fast and powerful on both sidesof the spectrum, though more powerful physically. However, his defences are quite
low, which is to be expected. He is odd that he can use three abilities, Reckless,
Adaptability, and Rock Head. However, Rock Head can only be obtained through atrade in Pokemon White in Driftveil City, or so they say.
- Basculin has a movepool good enough to be useful, but his TM/HM list is mostlyNormal and Water moves. Unfortunately, Ice Beam is post-National Dex and Basculin
cannot use Blizzard.
- You get this guy WAY too late in the game to be of practical use, when all your guysare at least 30 + you find him in level 5-20s. He is still all right, but you might prefer
another fish due to him being difficult to train.
Movesets:
Angry Bass Is Angry
Basculin @ Mystic WaterAbility: Adaptability
- Waterfall / Aqua Tail / Surf - Double-Edge / Return
- Crunch- Aqua Jet
Basculin is one angry fish. With Adaptability, his Aqua Tail and Aqua Jet will become 2x
effective instead of the usual 1.5x from STAB, meaning they will hurt. The other twomoves, Double-Edge and Crunch, are there for coverage. Use Return instead of
Double-Edge if you hate recoil at the cost of a bit of power. Aqua Tail is his strongestmove in this set, but you can run Surf instead if you like special moves over physicalmoves. No use getting Scald as Basculin wants to do as much damage as possible as
he is already frail. Use Waterfall if you have the HM instead of Aqua Tail.
Sandile/Krokorok/Krookodile
Base Stats:
50/72/35/35/35/6560/82/45/45/45/74
95/117/70/65/70/92
Abilities:
Intimidate / Moxie
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Location: Search around Desert Resort and Route 4. Sandile evolves at Level 29 whileKrokorok evolves at Level 40.
Rating: Good (B)
- Krookodile has a HUGE attack power which makes Feraligatr a tad bit green. Hisspeed is not so bad either, and it even troll's on Pidgeot's by 1! His bulk is not so bad
either, with 95/75/75 defences, which isn't spectacular, but not bad by any means.
That leaves his low Special Attack, which would not be of much use anyways.
- Krookodile's movepool is surprisingly quite good. He has access to an assortedamount of moves, mostly Ground, Dark, Rock, Fighting and even Dragon moves.
Unfortunately, it does not learn a decent Ground move until 32, which is Dig. Beforethat he is stuck with the weak Sand Tomb and Mud Slap.
- Overall, Krookodile is a solid Ground Pokemon for any team. While he is not as good
as Excadrill, the Dark typing can be helpful in fighting some Psychic and GhostPokemon that will appear later in the game.
Movesets:
Gangsta Croco
Krookodile @ Blackglasses / Soft Sand
Ability: Anything- Crunch
- Earthquake / Dig / Bulldoze- Brick Break
- Return / Rock Slide / Smack Down / Dragon Claw
This set is just a simple concept: hit your foes with hard hitting moves. Crunch is yourDark STAB while Earthquake is your Ground STAB. Unfortunately, Earthquake is Lv.54, so if you did not reach that point yet, feel free to run Dig or Bulldoze instead. Brick
Break gives nearly perfect coverage alongside Crunch, and last move can either go toReturn or Rock Slide or Dragon Claw. Mind you, Dragon Claw is a TM found in Victory
Road, so it can come in quite late. Smack Down will allow you to hit fliers and
levitaters with Earthquake, so that can also work. However, Smack Down is availablefrom Battle Subway for 36 BP. Either ability works here; Intimidate for helping take a
hit or two while Moxie means a KO will raise Krookodile's attack power, which is alwayswelcome.
Darumaka/Darmanitan
Base Stats:
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70/90/45/15/45/50
105/140/55/30/55/95
Abilities:Hustle
Sheer Force (as Darmanitan)
Location: Route 4 and outside of Desert Resort has Darumaka. Darumaka evolves at
Level 35.
Rating: Excellent (A-)
- Darmanitan is purely physical. 140 base attack power? That's insane... it ties with
Conkeldurr's attack power! However, Darmanitan is very fast as well, sporting 95speed. He has pathetic Special Attack, so there is no use attempting special moves,
even if it is something like Overheat. His defences are VERY fragile, though he has 105base HP already. His ability Sheer Force makes moves with secondary effect that affect
the foes become much stronger, at the cost of the effect.
- The guy has a pretty good movepool, which is useful enough to sweep for himself.They work well with his ability Sheer Force.
- Overall, Darmanitan is amazingly powerful and can be a good Fire Pokemon for your
team. Watch out, however, because he is very fragile, and will probably not survivestuff like Water or Ground moves. To give you an idea of how strong he is, his Flare
Blitz took half of my Jellicent's HP, a Water Pokemon known for its bulk.
Movesets:
Ape With Power
Darmanitan @ AnythingAbility: Sheer Force- Flare Blitz / Fire Punch
- Rock Slide- Brick Break
- Bulldoze
Darmanitan's Sheer Force ability is SCARY because it powers up already powerful
moves such as Flare Blitz, and those without STAB such as Rock Slide and Brick Breakand Bulldoze become more powerful, though they lose their secondary effects. If you
are too young to die, go ahead and replace Flare Blitz with Fire Punch. WithDarmanitan, expect to play reckless. You either KO or get KO'd.
Maractus
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Base Stats:75/86/67/106/67/60
Abilities:
Water Absorb / Chlorophyll
Location: Desert Resort
Rating: Satisfactory (C-)
- Aside from Maractus's Special Attack, most of her other stats are very mediocre. Sheis not too physically powerful either, and is definitely not defensively adequate either.
She's a slow customer too. However, her ability Water Absorb gives her a good way tobe immune to Water while Chlorophyll solves her otherwise unsalvageably speed.
- Another Grass Pokemon with low movepool. Sigh. Well, there are some quirks like
Sucker Punch.
- Overall, Maractus is a quirky Pokemon that can function well as your Grass Pokemon,but eventually she gets boring really quickly. She is not too useful either, but can get
her job done. Just don't send her out against, you know, Fire Pokemon or something.
Movesets:
Not Cacturne
Maractus @ MiracleseedAbility: Water Absorb
- Cotton Guard / Acupressure- Needle Arm / Giga Drain
- Sucker Punch- Return
A physical set... though Maractus is much better in the special department. CottonGuard for awesome defence boost while Acupressure can give + 2 random stat. Now
we have three physical moves to deal with, though she is better off with special
moves. Run Giga Drain instead of Needle Arm if Needle Arm becomes inadequate. GigaDrain also replenishes half HP drained.
Sunny Cactus (Not Another Sunny Day Set!)
Maractus @ Miracleseed
Ability: Chlorophyll
- Sunny Day- Growth- Solarbeam
- Return
Wow, we must have seen this gazillions of times now, but at least you can boost yourspeed with the Sun. Then proceed to set up and start firing Solarbeams.
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Dwebble/Crustle
Base Stats:50/65/85/35/35/55
70/95/125/65/75/45
Abilities:Sturdy / Shell Armor
Location: You can find them at Desert Resort. Crustle evolves at Level 34.
Rating: Satisfactory (C+)
- Crustle has amazing defence, as expected for a Rock Pokemon. His attack score is
decent as well, but of course, there is that low speed which is made almostunsalvagable.
- Crustle's movepool is largely Bug and Rock moves. Not much to expect, huh? His
early moves are pretty weak though, but he will learn some good support moves likeStealth Rock and the dangerous yet powerful Shell Smash. He even stole Rhyperior's
Rock Wrecker, though using it is not always the best choice.
- Overall, Crustle is a good armoured bug that can be a teamplayer and a stand alone
sweeper. Crustle can surprise you, despite how this humble hermit crab looks like. ThisPokemon ended up in ParaDoX65's roster, and to give you a feel of how he seems toplay...
"Shell Smash is broken X_X" ~ ParaDoX65
Movesets:
Out of the Shell
Crustle @ AnythingAbility: Anything
- Shell Smash- X-Scissor
- Rock Slide / Smack Down
- Dig / Return / Shadow Claw / Flail
This Crustle is dangerous, for you and your opponent. If you get in a Shell Smash,
then Crustle will gain + 2 Attack, Special Attack AND Speed at the price of -1 Defenceand Special Defence. That means stuff like Surf can go KO Crustle, but Crustle made a
huge transformation from a humble hermit crab into a scary monster. Obviously, we
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want that Bug STAB X-Scissor and that Rock STAB Rock Slide. Smack Down is an
option if you want to make fliers to get hit by Dig, but usually Rock Slide is better forthe job. Last slot depends on your preferences, as Return can normally hit stuff well,
but Dig can take care of Excadrill. Shadow Claw is also an option so Ghost Pokemon donot wall X-Scissor. Flail is a funny option, if you run Sturdy as your ability. If someone
manages to leave Crustle at 1 HP, Flail will do a number on a lot of things, especially
when boosted with Shell Smash. This is a high risk, high reward set, but as ParaDoX65has experienced first hand, beware of priority attacks like Aqua Jet!
B-b-but I Like My Shell!
Crustle @ AnythingAbility: Sturdy
- Cut- Strength
- Rock Smash- Stealth Rocks / Whatever
If you don't like Watchog, this can also work, except no Flash. Yeah. However, with
Sturdy, you can come in after someone fainted and set up Stealth Rocks. I mean, it's awaste of Pokemon slot, but if you want that HM mule to actually do something even in
battle, you can run Stealth Rocks to contribute to the team. Useful against someonelike N or Ghetsis.
Scraggy/Scrafty
Base Stats:
50/75/70/35/70/48
65/90/115/45/115/58
Abilities:Shed Skin / Moxie
Location: They're all over Route 4 and Desert Resort. Scraggy evolves at Level 39.
Rating: Good (B+)
- Whoa, would you look at that typing? Dark/Fighting? Yikes. It is a weird one...
because it is really slow, but has good attack power and quite high defences on bothsides. It is somewhat messed up... a bulky sweeper? It doesn't seem to make sense.
- Its movepool is just enough for it to succeed. I don't know WHY it learns Dragon
attacks... it shouldn't. Like, I know it's a lizard, but not every lizard Pokemon knowsDragon moves. Whatever. At any rate, you can make use of both Dark and Fighting
STABs, and it even knows Hi Jump Kick. Talk about scary!
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- Overall, it seems Tbird says this guy is broken, so that means it makes a goodteammate. I know I don't like this guy or anything, but I won't deny how useful he is.
He can take hits very well and hit back with powerful attacks. He is definitelysomething to be considered, and shows his face often in the competitive scene.
Movesets:
Problem, Punk?
Scrafty @ Anything
Ability: Moxie- Hi Jump Kick / Brick Break
- Crunch / Payback- Return
- Rock Slide / Dragon Claw / Swagger
Scrafty has STAB Dark and Fighting, which means nearly perfect coverage (the twoPokemon that resist the combo do not exist in Unova). Anyhow, the choice between Hi
Jump Kick and Brick Break is for you to decide. Hi Jump Kick is almost always superior,as it has a base 130 power (talk about jacked), but if you miss (10% of the time you
WILL), you will hurt yourself... A LOT. Brick Break is safer but a lot weaker, so chooseyour poison. Crunch vs Payback depends on your preferences, but since Scrafty usually
goes last, Payback will usually deal more damage than Crunch would, but Crunch ismore stable and can lower Defence. Do what you will. The last two moves are for extra
coverage and whatever. Rock Slide is appealing because it hits Fliers, which is one of Scrafty's weakness, but whatever works for you are also available. While Moxie is
usually preferred because once Scrafty KOs a Pokemon, he becomes stronger, ShedSkin is also a possibility because face it, status is annoying. Scrafty has a lot more
moves available for competitive battling, but this will do for in-game.
Sigilyph
Base Stats:
72/58/80/103/80/97
Abilities:Wonder Skin / Magic Guard
Location: They are at Desert Resort. I can't find them, but they are about the same
rarity as Dwebble and Maractus (10%).
Rating: Good (B-)
- Sigilyph has some pretty good stats, sporting high Special Attack and Speed. Its
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Defences are not bad either. Its Ability Magic Guard protects it from indirect damage,
which is ALWAYS good. I wouldn't consider its other ability, Wonder Skin, to be of practicality, but it can be useful at times. As expected, it has low Attack power.
- As for its movepool, it has some interesting moves which can be of use, and has
STAB Psychic and Flying attacks. It also has defensive Light Screen and Reflect for
personal usage. Unfortunately, ROOST is a HEREDITARY move, which makes me wantto facepalm. Sigh. That is amazingly troll.
- Now why isn't this the evolved form of Unown? It certainly looks as if it is. PokemonBW is troll. I suppose Sigilyph is a good Pokemon as its stats are pretty good and it
has good moves, but it is just so rare and in one place only. Oh well, if you do get it,Sigilyph can be the "bird" of your team. And another strange thing about it is the fact
it has a gender. How? I don't even know.
Movesets:
What Is This I Don't Even-
Sigilyph @ AnythingAbility: Magic Guard
- Cosmic Power / Hypnosis- Psychic
- Air Slash- Shadow Ball / Flash Cannon / Miracle Eye
Cosmic Power is pretty fun and utterly evil. This is incredibly frustrating for the foes as
they have to directly attack Sigilyph as moves such as Toxic or Will-o-Wisp will FAIL toeven have an effect on Sigilyph due to Magic Guard. Unfortunately, critical hit will do a
number to Sigilyph, and super effective Frost Breath ALWAYS criticals, but other thanthat, after a bunch of Cosmic Powers, Sigilyph becomes nearly untouchable. If Cosmic
Power is not appealing, go ahead and run Hypnosis to put your opponent to sleep.Note Hypnosis is a Heart scale move. Then there are your STAB attacks, Psychic andAir Slash, and Sigilyph is not a slouch in Special Attack. Last slot can go to Shadow Ball
for Ghosts, Flash Cannon for Rock Pokemon, or even Miracle Eye. I know, funny idea,but if you Miracle Eye a Dark Pokemon, they can get affected by Psychic! Heh heh...
Scrafty would hate that, but you would probably just Air Slash it anyways.
Kachina
Sigilyph @ Anything
Ability: Magic Guard- Charge Beam
- Psychic
- Air Slash- Shadow Ball / Flash Cannon
This is the only way without Calm Mind's help to boost Sigilyph's special attack. Afterboosting Sigilyph's Special Attack to powerful levels, not many Pokemon can stand in
Sigilyph's way and expect to live.
Blessings of the Ancients
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Sigilyph @ Light Clay
Ability: Magic Guard- Reflect
- Light Screen- Psychic / Tailwind
- Air Slash
Setting up two screens would indefinitely help your teammates. The next options are
the two STAB moves as usual, but you can try Tailwind to help your teammates in
gaining speed. Too bad it lasts for only 3 turns. It is probably better just to run Psychicand Air Slash.
Curse of the Ancients
Sigilyph @ Anything
Ability: Magic Guard- Thunder Wave
- Whirlwind- Air Slash
- Psychic / Hypnosis
It really is fun setting up Thunder Waves all over the enemy and shuffling them withWhirlwind... it really is. And then there's that annoying Air Slash which can cause
flinching, and add that up with paralysis and you have one annoying monster in yourhands. Hypnosis is also an option if you want to sleep shuffle, but it is inaccurate and
not practical. It also costs a Heart Scale.
Yamask/Cofagrigus
Base Stats:
38/30/85/55/65/3058/50/145/95/105/30
Abilities:
Mummy
Location: Relic Castle. Yamask evolves at Level 34.
Rating: Poor (D)
- Cofagrigus looks like your stereotypical defensive Ghost; high defences (particularly
the physical side) but LOW HP. That is usually enough to offset its high defences
unfortunately. Low Attack and abysmal speed as well. I guess we will have to resort toits Special Attack, which is actually pretty good. Its Ability Mummy is pretty funny, as
it disables the opponent's ability upon contact.
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- Cofagrigus has a good movepool, but unlike most of the other Ghosts, it does notlearn Thunderbolt, which is rather strange. Its pre-National Dex movepool is, however,
pretty poor because many of the good TMs it learns cannot be accessed until afterbeating the E4.
- Overall, Cofagrigus is one scary customer. This thing is certainly not what I want tomeet, but training it in game is just difficult. VERY difficult. In fact, it is just frustrating
and evolving it is a chore. It is not as bad as Lampent though, but Cofagrigus has a
hard time getting through the game as a Yamask and as a Cofagrigus, too littleoptions. Also, Cofagrigus cannot be traded in the GTS without a nickname because of
that. Really?
Movesets:
Tutankhamen
Cofagrigus @ Spell TagAbility: Mummy
- Will-o-Wisp- Shadow Ball / Hex
- Grass Knot- Protect
This seems to be the only moveset I can come up with for Cofagrigus because of the
lack of TMs it can learn pre-National Dex. Sigh. Anyways, Will-o-Wisp burns stuff andraises Cofagrigus's already high defence indirectly. Shadow Ball is your main attack,
but you can run Hex if you think you can burn your opponent and proceed to Attack.However, Shadow Ball is more reliable and has more PP, but it is up to you. Grass Knot
is the only other option Cofagrigus seems to have. If only Psychic was availableearlier... if only. Oh well. Last but not least we have Protect so you can stall an
opponent out while they burn.
I Want My Mummy!
Cofagrigus @ Spell Tag
Ability: Mummy
- Curse- Protect
- Will-o-Wisp- Shadow Ball / Hex
I don't even know... but it would certainly be a good battle finisher. Cofagrigus has
high enough defences, so you might as well attempt this. Curse is the crux of this set,
as it means the opponent you want to finish off will lose 25% HP per turn. Will-o-Wispis to add salt to injury: just this means 37.5% per turn from then on. Protect is thereto help you stall and get more damage in, and if Cofagrigus is still standing tall in the
battlefield, go ahead and either Shadow Ball or heal it with a Full Restore orsomething. The trollish part is that Cofagrigus does not learn Pain Split. Sigh...
seriously?
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Tirtouga/Carracosta
Base Stats:54/78/103/53/45/22
74/108/133/83/65/32
Abilities:Solid Rock / Sturdy
Location: In Relic Castle, talk to the female Backpacker at the left (note: WALK, not
RUN, over the Quicksands) and choose the Cover Fossil. Revive the fossil in Nacrene
City. Tirtouga evolves at Level 37.
Rating: Good (B+)
- Carracosta is incredible. He has a good attack power and even a usable Special
Attack. His physical defence is huge, a whopping score of 133. However, he isincredibly slow and has a pretty low Special Defence. His two abilities Solid Rock and
Sturdy are leaning defensively and either two work.
- As for his movepool, he has all the right tools to help him become a successful WaterPokemon. He has STAB Rock and Water to work with, along with a few coverage
moves. He even has the relatively exclusive Shell Smash and Aqua Jet. Hmmm....
> : )
- Overall, Carracosta is available very early and is a good Water Pokemon for your
team if you feel like you need one. He is on the slow side but he does not go downeasily and he packs a heavy punch. The 4x weakness to Grass is evil, but he shouldn't
fight Grass Pokemon anyways.
Movesets:
Archelon Rising
Carracosta @ Mystic WaterAbility: Anything
- Shell Smash- Waterfall / Aqua Tail / Aqua Jet
- Rock Slide
- Surf / Crunch / Dig / Return
Where have we seen this before? Oh yeah, Crustle... except this guy might just do the
job better, as Water tends to be the better typing here and he can even attack fromboth sides of the spectrum. You know what Shell Smash does, it lowers both your
defences by 1 stage in return for + 2 Attack / Special Attack / Speed. Slow Turtle? Not
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with this, that's for sure, though it is still kinda slow even at + 2. That is why there is
AQUA JET which is a priority move which you can consider. Aqua Jet is a bit on theweak side, however, so you can go ahead and use Aqua Tail instead. Waterfall is the
safer alternative to Aqua Tail for its accuracy and flinch chance. The last two movesafterwards are all dependent on your preferences; Rock Slide is your secondary STAB
and for your last move you can either go Surf for your swimming needs and a decent
Special Attack, or Crunch to hurt Jellicent, Dig to beat Electric Pokemon, or Return forcoverage. You can even run both Aqua Tail and Aqua Jet if you wanted to, which isn't a
bad idea either. But once Carracosta is all set up, he will be a large dominating force to
be reckoned with. Shell Smash is BROKEN.
Prehistoric Tank
Carracosta @ Mystic WaterAbility: Solid Rock
- Curse- Aqua Jet
- Rock Slide- Waterfall / Aqua Tail / Return / Dig / Surf
This takes a more defensive approach with the skill Curse. Curse raises your attack
and defence by 1 stage at the price of lowering your speed by 1 stage. For someonealready as slow as Carracosta, that is not much of a problem, as it has AQUA JET to
negate all that speed drops anyways, making it very tough to beat. Aqua Jet does,however, have a low base power, so there are other moves in this set to take
advantage of Curse's effects, regardless of speed drop or not. STAB Rock Slide candeal with flying foes while Waterfall or Aqua Tail will utterly destroy many things that
do not resist it. Return is an option for more coverage, while Hydro Pump aims to messwith things with lower Special Defence than physical Defence, but Lv. 61 is a long way
to go, so Surf may be a suitable alternative, especially as it already does numbers toBoldore and Gigalith anyways (not to mention more PP). Either way, this is one scary
set too, just not as immediate as Shell Smash version. The reason why Crunch is notused here is because you will be inevitably slower than Jellicent and its Energy Ball willmore often than not OHKO you (or do heavy damage), so that becomes a problem.
Archen/Archeops
Base Stats:
55/112/45/74/45/70
75/140/65/112/65/110
Abilities:
Defeatist
Location: In Relic Castle, talk to the female Backpacker at the left (note: WALK, not
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RUN, over the Quicksands) and choose the Plume Fossil. Revive the fossil in Nacrene
City. Archen evolves at Level 37.
Rating: Excellent (A-)
- My my, Archeops has some incredible INCREDIBLE attack, special attack and speed.
In fact, he makes even Salamence look bad. However, Archeops has low defences andis INCREDIBLY fragile, making him similar to Deoxys-A. Also, he comes at a HEAVY
price: the ability Defeatist. When Archeops reaches 50% of his HP, both of his Attack
and Special Attack goes down in HALF. That's right, that's a large price to pay for sucha powerful Pokemon.
- Unfortunately, Archeops's movepool is not all too interesting. He does get STAB
moves but overall, the movepool is pretty shallow, but they are powerful enough tomake a dent to the opposing Pokemon.
- Overall, Archeops is the "KO or get KOd" Pokemon. He usually does OHKO his foes
(an ARCHEN did 100 + damage to my Serperior with Acrobatics, for example), but youhave to know what fights to pick and what fights not to get involved in. That being
said, Archeops is a good Pokemon in any team and is available pretty early. Despitelearning Double Team, I wouldn't ever set up with this Pokemon because of how easily
Defeatist will activate on him. Be cautious when handling Archeops.
Movesets:
The Great Archeopteryx
Archeops @ NothingAbility: Defeatist
- Rock Slide- Acrobatics
- U-turn- Dig / Return / Dragon Claw
With no item attached, expect Acrobatics to HURT. Yeah. Rock Slide is the obvious #2STAB move to go along with Acrobatics. U-turn is there simply because Archeops is
normally faster than its opponent (note: beware of priority moves) and can inflict some
large damage if he simply knows it is not the fight to pick on, so U-turn is veryvaluable. The last slot can go to either Dig or Dragon Claw or Return, though STAB
Acrobatics will hurt Hydreigon more than Super Effective Dragon Claw would, but it'sstill there as a consideration. It should be noted that Dig has a good coverage with
Rock Slide.
Trubbish/Garbodor
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Base Stats:
50/50/62/40/62/6580/95/82/60/82/75
Abilities:
Stench / Sticky Hold
Stench / Weak Armor (as Garbodor)
Location: They say it is available in Route 5, but I've never seen one yet. I see a lot of
them from female Team Plasma grunts though. Garbodors are at Route 9 UnderXRaysays. Trubbish evolves at Level 36.
Rating: Poor (D)
- Garbodor has well rounded stats, but usually middles in many of them. His defences
are okay, his attack power is pretty good, and his speed is not all that bad. His SpecialAttack is on the weak side though, but not abysmal. His Speed can be raised with its
ability "Weak Armor", which lowers Defence by 1 while raising Speed by 1 when hit bya contact move.
- His movepool is absolute garbage (no pun intended). Literally, absolute garbage. He
has very little coverage moves and he can only hope for using his STAB Poison movesand a few others.
- Wow, I don't know what they were thinking when they designed a Pokemon based off
garbage. Ugh. Though some people will probably be appealed by it (I know I'm not)...it just shows where Pokemon is going. But I digress. He's well rounded, but he doesn't
have a lot of attacks to make use of unfortunately. And he is a pain to train. However,he does tend to keep away wild Pokemon with Stench... so... he's pretty handy to
have.
"It looks like this guy went into a fight with Smeargle, and Smeargle won X_X" ~ UnderXRay
Movesets:
Junk Man
Garbodor @ Black Sludge
Ability: Anything- Body Slam / Return
- Stockpile- Acid Spray / Gunk Shot / Swallow
- Sludge Bomb / Sludge Wave / Swallow / Payback
Yes, it's so bad I actually had to recommend Acid Spray on this guy. Reason being thatSpecial Attack is rather weak Acid Spray will help make Sludge Bomb much stronger. If
you don't care about Acid Spray, you can make use of Gunk Shot which is Garbodor'smost powerful attack. Unfortunately, it only has 5 uses and is 70% accurate, so make
it count. Sludge Wave is another alternative to Sludge Bomb. It is superior to SludgeBomb in singles battles, but in doubles, it will be a nightmare for your allies. Body
Slam will slow your foes down if it inflicts paralysis, but Return is more powerful whenGarbodor is happy, so make your choice. Stockpile is useful for raising Garbodor's
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defences. You can run Swallow so you can recover lost HP, but keep in mind all your
defence boosts will be lost in that process. Payback is another choice so you canactually do some damage against Ghosts.
Clean Up Crew
Garbodor @ Black SludgeAbility: Anything
- Toxic / Toxic Spikes
- Protect- Clear Smog
- Sludge Bomb / Return
This is more of a utility set, but if worst comes to worst, the Garbage Man is here toclean the mess up. The idea is simple; if that Haxorus gets greedy with Dragon
Dances, Clear Smog so it gets rid of them. Yay! Then you can intoxicate it with Toxic,and continue stalling it with that evil move Protect. Sludge Bomb or Return are used
for your own self defence, so choose your poison. I was going to suggest Toxic Spikes,but then I realised that the later trainers will begin to use Full Restores, rendering it
useless. However, if there is a Pokemon who uses Roar or Dragon Tail in your team,
then we might have something going on here.
Zorua/Zoroark
Base Stats:
40/65/40/80/40/6560/105/60/120/60/105
Abilities:
Illusion
Location: Zorua is an EVENT Pokemon and for that reason it can only be attainedthrough event. Zorua evolves at Level 30, and it is said through an event Zoroark can
be attained at Lostlorne Forest.
Rating: I actually cannot rate this Pokemon as it is unattainable without activating theevent.
- Zoroark's stats are a lot more offensive than defensive. She is basically Lucario-
esque in terms of stats. She is really frail, however.
- As for her movepool, she doesn't seem to get anything interesting without TMs. Mostof her attacks are Dark moves, and all the other moves that will help it are either
hereditary or post-National Dex TMs.
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- Overall, Zoroark is a quite powerful Pokemon. She has good attack score and aneven more powerful Special Attack and awesome speed. However, there's one thing
Zoroark has, and that is her ability Illusion. Using Illusion, Zoroark will take the form of the last Pokemon in your party. She will also trick the AI and Illusion will last until
Zoroark is damaged directly. Try taking the form of something like a Fighting or Poison
Pokemon so they will try using Psychic or something on Zoroark. You will find themovesets a bit lacking in coverage though, and as my friend UnderXRay found, she
learns too many Dark moves.
Movesets:
Much Ado About Nothing
Zoroark @ Blackglasses
Ability: Illusion- U-turn / Hone Claws
- Night Slash- Low Sweep / Focus Blast
- Return
Physical Zoroark. Surprise your opponents by not being the one they expect you to be,and then either U-turn out to an appropriate counter Pokemon or start smacking them
with STAB Night Slashes and other moves. Unfortunately, Low Sweep is Zoroark's onlyphysical Fighting move, but you can try the risky yet powerful Focus Blast. If you don't
feel like you need U-turn (a Heart Scale move), use Hone Claws to power up yourattack power to ensure that your foes will regret staying in. Heh, fighting a Lilligant
with hard hitting physical Dark moves is surely interesting, isn't it?
Behind That Mask
Zoroark @ BlackglassesAbility: Illusion- Nasty Plot
- Night Daze / Shadow Ball- Focus Blast / Night Slash / Return
- Grass Knot
Unfortunately, Zoroark does not learn enough Special attacks to take advantage of
that wicked 125 SpA. But use Nasty Plot to become a lot stronger once the foe findsout the Pokemon they thought they were fighting was not who they thought it was.
Then start attacking with STAB Night Daze. However, Night Daze is a level 64 attack,so if you are not that high leveled, you can use the alternative Shadow Ball, which has
the same coverage, but unfortunately NO STAB. It is a shame Dark Pulse is a
hereditary move. The last two slots are dedicated to the... other special moves Zoroarkcan learn. If only Flamethrower was available before National Dex... oh well. If neitherof the moves are appealing, go ahead and replace them with physical moves. Zoroark
may be more powerful specially, but has more physical moves.
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Minccino/Cinccino
Base Stats:55/50/40/40/40/75
75/95/60/65/60/115
Abilities:Cute Charm / Technician
Location: I found some near Cold Storage, but it is also in Route 5 and 9. Minccino
requires a Shiny Stone to evolve.
Rating: Satisfactory (C)
- Cinccino is a LOT like Ambipom. She has the same abilities, and VERY similar stats.She is very fast, and physically powerful, but weak defence and low Special Attack.
- As for her movepool, overall, many of her moves are Normal types, and she learns
very little other moves, strangely for a Normal Type Pokemon.
- Overall, Cinccino is an interesting Pokemon. She's cute, she's fluffy, she's justawesome, but she is not too powerful and pretty fragile. Use her ability Technician to
make her more powerful and her multiple hitting moves, and you'll be set.
Movesets:
Winter Coat
Cinccino @ AnythingAbility: Technician
- Work Up / Return- Tail Slap
- Bullet Seed- Rock Blast
Here we are taking advantage of Cinccino's ability Technician, powering up its weaker
moves by 1.5x. Work Up is a good way to make Cinccino stronger, and Tail Slap will beCinccino's main attack, though it can sometimes miss. The other two moves are also
multiple hitting moves, but it requires Heart Scales. If you do not have 2 Heart Scales,
you can replace one with Return and still use Work Up. If only Technician and Skill Linkcould be one ability. Oh well... it is still a pretty good way to use Cinccino.
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Gothita/Gothorita/Gothitelle
Base Stats:45/30/50/55/65/45
60/45/70/75/85/5570/55/95/95/110/65
Abilities:
Frisk
Location: Pokemon Black only, they are in Route 5, and I've seen some Gothorita in
Route 9. Gothita evolves at Level 32 while Gothorita evolves at Level 41.
Rating: Satisfactory (C+)
- Gothitelle actually has decent defensive stats, oddly enough for a Psychic. Her
Special Attack is pretty good too. However, she has pretty low speed, and also a lowattack score.
- Gothitelle has a lot of Psychic moves and the moves Psychics normally learn such as
Shadow Ball, but oddly, she can learn Dark moves and physical Fighting moves. It israther strange that she can learn a lot of physical attacks.
- Overall, Gothitelle is a difficult Pokemon to train, coming at a rather inconvenienttime, but she can prove to be a useful Psychic, as she is very well rounded and has alot of interesting options which can be useful.
Movesets
Elphaba
Gothitelle @ Anything
Ability: Frisk- Charge Beam
- Grass Knot / Shadow Ball / Thunderbolt / Thunder Wave- Psychic / Shadow Ball
- Psyshock / Shadow Ball
This is basically a set that attempts to help Gothitelle sweep. Using Charge Beam,
there's 63% chance of raising your Special Attack, then hit hard with STAB Psychic orPsyshock. You can run both if you want, as Psyshock targets the opponent's physical
defence while Psychic is your main STAB option. You should normally run another
coverage move, such as Grass Knot or Shadow Ball or Thunderbolt, or just replace oneof the Psychic moves, but Thunder Wave is also a consideration to compensate for
Gothitelle's low speed. Best of all, Gothitelle is quite bulky enough to take punishments
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from both sides; she does not fear a lot aside from STAB Dark or Ghost moves or
Megahorns from Escavalier or something.
Supportive Goth
Gothitelle @ Light Clay
Ability: Frisk- Reflect
- Light Screen
- Thunder Wave / Psyshock- Psychic
Another team playing supportive psychic sets that has been mentioned MANY times
before in this guide. Reflect, Light Screen, all helping Gothitelle's already decentdefences. Thunder Wave can mess with fast people and Psychic is there so Gothitelle
actually has an attack. Problem is, this is more suited competitively than in-game.
Goth with Muscles
Gothitelle @ AnythingAbility: Frisk
- Low Sweep / Brick Break- Return
- Payback- Tickle / Rock Tomb / Rock Slide
Lol.
Solosis/Duosion/Reuniclus
Base Stats:
45/30/40/105/50/2065/40/50/125/60/30
110/65/75/125/85/30
Abilities:Overcoat / Magic Guard
Location: Pokemon White only, they are in Route 5, and I believe Duosion are also in
Route 9. Solosis evolves at Level 32 while Duosion evolves at Level 41.
Rating: Good (B+)
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- Reuniclus's stats seem interesting. It is another one of those SLOW Psychics likeMusharna, but it has VERY high Special Attack and ridiculously high defences, along
with the ability Magic Guard. It is almost Musharna on steroids.
- Reuniclus's movepool is like most other Psychics, with the moves it needs, and yet it
learns Thunder but not Thunderbolt. Er... wow. But aside from that, it gets RECOVER,something Gothitelle wishes she had. It has enough moves to get by, and can also use
Trick Room, but unfortunately, that is post National Dex.
- Reuniclus has to be one of the most broken Psychics they've made. It got away with
huge defences, HUGE Special Attack, all for the cost of low speed (this again) and lowattack. It also has Magic Guard as its ability! While this thing is DIFFICULT to train, and
I mean VERY difficult, the final form pays off way too well. It even shows its face a lotin competitive play as well, and some even think it should be banned to ubers.
Movesets:
Man's Attempt on Creation
Reuniclus @ Anything
Ability: Magic Guard- Recover
- Shadow Ball / Grass Knot / Flash Cannon / Thunder Wave- Psychic
- Psyshock / Focus Blast
Try getting Magic Guard over Overcoat because Magic Guard is infinitely superior. Thisset is similar to its counterpart Gothitelle's, except it has one difference: RECOVER.
With Recover, Reuniclus can heal itself from all the damage it has taken. Then comesits attacking options. Pick your poison; there are so many to choose, but you must
absolutely have your STAB Psychic or Psyshock or both. Unfortunately, there is no wayto boost Reuniclus's Special Attack, but it is already quite powerful.
Homunculus With Support
Reuniclus @ Light Clay
Ability: Magic Guard- Reflect
- Light Screen- Thunder Wave / Recover
- Psychic / Psyshock
Another team playing supportive psychic sets that has been mentioned MANY times
before in this guide. Reflect, Light Screen, all helping Reuniclus's already decentdefences. Thunder Wave can mess with fast people and Psychic is there so Reuniclusactually has an attack. Recover can also take the slot of Thunder Wave so you can heal
yourself during the process if needed.
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Ducklett/Swanna
Base Stats:62/44/50/44/50/55
75/87/63/87/63/98
Abilities:Keen Eye / Big Pecks
Location: Charizard Bridge (the Drawbridge) sometimes has shadows you can walk
over, which will usually result to wings, but sometimes, a Ducklett will appear. Ducklett
evolves at Level 35.
Rating: Satisfactory (C+)
- Swanna has a rather offensive stat spread, with both attacks equaling each other,
and her speed rather decent (although an odd speed tier). She also has quite lowdefences.
- Swanna's movepool is literally ALL FLYING and WATER moves. LITERALLY. She learns
Normal moves and Ice Beam through TMs though, but aside from that, ALL WATER andFLYING. However, she does get POWERFUL Flying moves to make up for the lack of
moves she learns, such as Brave Bird and Hurricane.
- Overall, Swanna is a pretty interesting Pokemon. She is elegant and I really wish Ican find one one day, but they still elude me. She can hit hard, but only when she
starts learning all the hard hitting moves. Overall, a fairly good Pokemon, good forFlying or Surf or both, but the bad defences can be hazardous.
Movesets:
Silver Swan
Swanna @ Damp Rock
Ability: Big Pecks- Rain Dance
- Surf / Scald- Hurricane
- Roost / Air Slash
Swanna is a monster in the rain... but don't use her against something with Thunder.
You will regret it! Anyhow, after setting up Rain, Swanna's Surfs will become
monstrously powerful, becoming 1.5x as effective as it was before. Scald is anotheroption if you think burns are appealing, but watch out for benefitters like Conkeldurr or
Throh. If they decide to crash the party, that is what Swanna's other STAB,
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HURRICANE, is for. Hurricane becomes 100% accurate in the rain, and has a chance of
causing confusion. It is amazingly powerful and should be used more often. I supposeRoost is there so damage that has been done before can be healed, but anything else
can go in there, such as Air Slash because Hurricane's low PP can be annoying after awhile.
Cygnus Knight
Swanna @ Mystic Water
Ability: Big Pecks- Fly / Brave Bird
- Surf / Scald- Return
- Roost
This time, Swanna will try to be more physical and attack with Brave Bird. Brave BirdHURTS... but it also hurts you. Roost is there to accomodate for that, but Swanna does
not survive very long. Use Surf for your water STAB or to deal with those Boldores(watch out for rock moves however), while Scald has the ability to burn but is
generally weaker. Return is for coverage, as usual.
The Ugly Duckling
Swanna @ Mystic WaterAbility: Big Pecks
- Featherdance- Roost
- Scald / Aqua Ring- Air Slash / Fly / Protect
This is an attempt to make Swanna more defensive. Obviously, you want to get
Swanna to have at least ONE attacking move, so don't get Aqua Ring + Protect for thelast slot. With Featherdance, Swanna effectively doubles her defences, and Scald has achance to burn. Air Slash is a cool STAB that can also cause flinching, while Fly is
another way to stall burn damage. If Fly does not work for you, try Protect instead.When Swanna is damaged, she can Roost off the damage to annoy once again. And
any attempts to lower Swanna's defences are foiled due to her Big Pecks.
Vanillite/Vanillish/Vanilluxe
Base Stats:
46/50/50/65/60/44
51/65/65/80/75/5971/95/85/110/95/79
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Abilities:
Ice Body
Location: I found Vanillite near Cold Storage. Vanillite evolves at Level 35 whileVanillish evolves at Level 47.
Rating: Satisfactory (C+)
- Surprisingly, Vanilluxe is not as bad as people make her out to be. She isn't too slow,
and she isn't too vulnerable. She is just a snack that smiles back and is an Ice Cream,so no one takes her seriously. Anyways, that beast Special Attack is something, and
her defences are not all too bad either. Her physical attack power, though not the best,is not bad either.
- Movepool, however, is severely lacking. She is mostly Ice moves (what did you
expect?) and... Flash Cannon. However, early Ice Beam is always cool and she canlearn Weather Ball with Heart Scale. If the weather turns rainy, you will have an
awesome Water move in your hands! Unfortunately, some of the cool moves, likeAutotomize, Ice Shard, and Water Pulse, are all hereditary moves.
- Overall, I think the Ice Cream is rather underrated. I admit, I was joking when I first
put it into my team, but afterwards I realised it was not all that bad. It was a pain totrain, however, and it kept getting KOd very easily early on, but later on, it is a big
mistake to underestimate Vanilluxe's power. Two of the game's major "bosses" do notuse it for no reason you know!
Movesets:
iScream
Vanilluxe @ Nevermeltice
Ability: Ice Body- Ice Beam- Flash Cannon
- Acid Armor- Avalanche / Mirror Coat / Frost Breath
iScream and uScream for iScream's Ice Beam! This is basically the set I use. Ice Beamis Vanilluxe's main attack, and it really hurts. Not many Pokemon can take an Ice
Beam from Vanilluxe easily. Flash Cannon is there to hurt Rock Pokemon, and it alsolowers Special Defence, and there really is nothing else to put in there. Acid Armor
makes Vanilluxe much more durable and is very useful against hard physical hitters.Last but not least, I run Avalanche because some Pokemon have higher Special
Defence than Defence, and the fact that it becomes a base 180 attack when Vanilluxe
was directly attacked before. It's pretty good, but you can also run Mirror Coat if a nonSTABd Fire move comes your way and you want to bounce it back, or Frost Breath foralways hitting critical hits for whatever reason you want (or if you find Ice Beam
running out too quickly).
Frozen Treat from Helsinki
Vanilluxe @ Icy Rock / NevermelticeAbility: Icy Body
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- Hail
- Blizzard- Flash Cannon
- Acid Armor/ Ice Beam
You thought Ice Beam hurt? Wait until you get a load of this. Hail not only damages
non-ice foes, but it also makes Vanilluxe's most powerful move, Blizzard, 100%accurate. And due to Vanilluxe's ability Ice Body, Vanilluxe will HEAL from hail every
turn! Talk about nice bonuses. Then there's all the other coverage moves and blah blah
blah you know the rest.
Deerling/Sawsbuck
Base Stats:
60/60/50/40/50/7580/100/70/60/70/95
Abilities:Chlorophyll / Sap Sipper
Location: Routes 6 and 7 are swarming with them. Deerling evolves at Level 34.
Rating: Good (B)
- Sawsbuck's stats are well rounded overall. Though his defences are not too great, his
attack power is solid and his speed is decent as well. With Sap Sipper as his ability,Sawsbuck's attack power will increase further when hit by a Grass attack.
- Sawsbuck has a good enough movepool for a Grass Pokemon. With Megahorn and
Wild Charge and even Jump Kick, there are some pretty good supplementary attackswhich will always be useful.
- Overall, this deer is a rather excellent addition to Black and White, and his forms are
different each season as well to add to the spice. Sawsbuck is a great Grass Pokemonfor anyone who wants a Grass Pokemon in their team and can do a lot to help. It is not
too difficult training one either.
Movesets:
Oberon, Lord of the Forest
Sawsbuck @ Big Root / Miracleseed
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Ability: Sap Sipper
- Horn Leech- Jump Kick / Megahorn
- Return / Double-Edge- Wild Charge / Megahorn
Sawsbuck's STAB of choice, Horn Leech, is an excellent signature move and prettypowerful. It is essentially a physical Giga Drain, which complements perfectly with
Sawsbuck. You probably started off with Jump Kick from the start as a Deerling, and
since that move is powerful, it is best you keep it. Don't forget Sawsbuck also has aNormal STAB, so Return will do. If you want more power, Double-Edge is a good
choice, but that recoil is painful. Last but not least, Wild Charge is an electric movehelpful for taking down Flying Pokemon, but again, more reckless recoils here. You
may replace either Jump Kick or Wild Charge with Megahorn, which is brutallypowerful.
Bambi
Sawsbuck @ Big Root
Ability: Sap Sipper- Leech Seed
- Protect- Horn Leech
- Return / Charm
This is a more defensive but more annoying set to use for Sawsbuck. Leech Seed +Horn Leech = easy way to gain extra health. Protect is for extra seed recovery and
stalling. For the last slot, STAB Return always works well, but Charm will indirectlydouble your physical defence, which is always a good thing for this deer.
Golden Hind
Sawsbuck @ Heat RockAbility: Chlorophyll
- Sunny Day- Solarbeam
- Return
- Megahorn / Horn Leech / Jump Kick
Though Sawsbuck's special attack is lacking, Solarbeam still packs quite a punch, so allis not lost if you want to run Solarbeam. Try it out for fun, but aside from that, there is
not much it can do, so run two physical attacks to complement Solarbeam. Note thatin the sun Sawsbuck's speed doubles with Chlorophyll as its ability.
Emolga
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Base Stats:55/75/60/75/60/103
Abilities:
static
Location: You can trade a Boldore to a Hiker inside a house in Route 7 for an Emolga. I
never did it so I do not know how good it really is.
Rating: Poor (D)
- Emolga is another fast but frail electric Pokemon that we see 9001 times.
- His movepool is mostly electric and some flying moves. Yeah. He also has some
annoying moves like Double Team, Encore and Volt Switch.
- This is just another electric rodent, except he flies now, so rejoice, as he is no longerweak to Ground but immune! Whee!
Movesets:
Not Pikachu
Emolga @ None
Ability: Static- Double Team
- Charge Beam- Discharge / Thunderbolt
- Acrobatics
This is Emolga's attempt to be annoying. After 6 Double Teams (if you get that far)Emolga is nearly unhittable (unless they use moves like Faint Attack or Swift) whileEmolga can do whatever it wants to its foes. Charge Beam is Emolga's method of
raising its Special Attack. No item means Acrobatics will hit HARD, and it is a goodFlying STAB in general. If you ventured to P2 Laboratory, feel free to replace Discharge
with the harder hitting Thunderbolt.
Icarus
Emolga @ None
Ability: Static- Volt Switch
- Acrobatics
- Discharge / Thunderbolt- Encore / Light Screen
You know how annoying Volt Switch is. You don't have to rely on Double Team in thisset. Use Discharge for the paralysis to help your teammate, or Encore that annoying
Dragon Dancing Haxorus, and Volt Switch out to a Pokemon who can deal withHaxorus. Light Screen is another option to help your team soak special attacks better,
and Acrobatics is Emolga's most powerful move.
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Karrablast/Escavalier
Base Stats:50/75/45/40/45/60
70/135/105/60/105/20
Abilities:Swarm / Shed Skin
Swarm / Shell Armor (as Escavalier)
Location: Route 6. Karrablast evolves through a strange method of just trading with a
Shelmet, stealing the Shelmet's armor to become an Escavalier.
Rating: Satisfactory (C-)
- Escavalier is certainly a very peculiar Pokemon. With a HUGE attack score of 135,
and very high defences, there's nothing that can stop him... well, except Fire attacks.He has really low speed though, but that is to be expected from that armour.
- Escavalier's movepool is quite poor. He learns mostly bug moves, but it also has Iron
Head for STAB and the amazing Swords Dance. It should be noted that Megahorn is ahereditary move and is Escavalier's most powerful attack. Escavalier stole Heracross's
thunder as the strongest Megahorn user.
- I should not rate this so low, but the reason I did it is because Karrablast is VERYdifficult to train. To become an Escavalier, Karrablast MUST be TRADED for a SHELMET
(very specific requirement) in order to become an Escavalier. But if you do get anEscavalier, he is certainly a force to be reckoned with and not an easy Pokemon to
take down.
Movesets:
Yes my Liege?
Escavalier @ AnythingAbility: Anything
- Swords Dance- X-Scissor
- Iron Head
- Return
While Escavalier's slow as a snail, this guy can take hits very well and dish back
obscene damage very well. After a Swords Dance, Escavalier might as well OHKOalmost anything he fights. Well, maybe not Ghost Pokemon, but regardless, Escavalier
will make his potential known. If only his movepool were a bit bigger... oh well.
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Foongus/Amoonguss
Base Stats:
69/55/45/55/55/15114/85/70/85/80/30
Abilities:
Effect Spore
Location: They appear as Pokeballs, a lot like Voltorb from the previous generations.
They are in Route 6 and 10, I think. Foongus evolves at Level 39.
Rating: Poor (D)
- Well, Amoonguss is quite bulky on both sides, and has a pretty high HP score. He
even lived through a Flame Burst from Lampent. His attack score is the same on bothsides of the spectrum at 85. What had to give? Yeah, speed.
- His movepool is rather barren though, as it is mostly Grass moves. However, he is
full of useful support moves, and though the game is not really kind to supportPokemon, Amoonguss can be useful nonetheless. He learns Spore much like the other
mushroom Pokemon, but really late. Notice the lack of Poison STAB as well.
- Overall, Amoonguss should not be underestimated. Despite the fact he is not aspowerful as one would like it to be, he can become really annoying very quickly. He is
quite difficult to train, however.
"it's a potion, NO it's a ball, NO IT'S FOONGUSMAN!" ~ UnderXRay
Movesets:
RenegadeShroom
Amoonguss @ Big Root
Ability: Effect Spore- Toxic
- Ingrain / Synthesis / Return
- Giga Drain- Protect / Clear Smog
This is the epitome of bulky grass. You Ingrain to gain extra health (though Ingrainmeans no switching out), intoxicate your foe, and start Giga Draining or Protect
stalling them out until your foe is overcome with indirect damage over and over.
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Synthesis can be used to instantly recover Amoonguss's health instead of using
Ingrain. Return can be used if you don't want to stall your opponent out (it slows downbattles, really). Protect stalling is fun though, but Clear Smog is a Dragon Dancing
Haxorus deterrent.
Mushroom Under the Sun
Amoonguss @ Heat Rock / Miracleseed
Ability: Effect Spore
- Sunny Day- Solarbeam
- Growth- Return / Toxic
Yeah, another boring Sunnybeam set... only difference is this guy is actually slow and
does not have Chlorophyll. That's kinda bad for a Grass Pokemon, but it is here tomake use of Solarbeam. Growth is + 2/2 under the sun, meaning Solarbeam and
Return will work well. Just watch out for Fire attackers and you are all set.
Good Night Shroom
Amoongus @ Big RootAbility: Effect Spore
- Spore- Giga Drain
- Return- Payback
Nothing much to say, aside from the fact I ran out of ideas. But Spore is a selling point
in Amoonguss, and should certainly be used. Unfortunately, it is a Level 62 move,which I doubt you will reach before the Elite 4 unless you are a dedicated trainer of
some sorts, but this option is here.
Frillish/Jellicent
Base Stats:
55/40/50/65/85/40100/60/70/85/105/60
Abilities:Water Absorb
Cursed Body
Location: Surf around Route 4 and Driftveil City. Frillish evolves at Level 40.
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Rating: Poor (D)
- Jellicent is a rather defensively leaning Pokemon, having great special defence and
HP. Its Special Attack power is decent as well but its other stats, notably attack,defence, and speed, are lacking. Defence problems can be circumvented though with
moves that cause burn and its unusually high HP for a ghost Pokemon.
- As for the movepool, Jellicent has a lot of toys to play with. Be it defensive, offensive,
or a combination of both, Jellicent has a lot to offer. Unfortunately, Psychic and Energy
Ball are available after National Dex is obtained.
- Overall, Jellicent is a good Pokemon to try out. However, the fact you get it at Lv. 5-20 AFTER you beat the 6th gym (meaning you should be somewhere in the 30s if not
40s) makes it difficult to train it. Jellicent can catch up quickly by grinding in caves orthe desert and whatnot, but aside from that, that one thing is what brings Jellicent
down. It was supposed to replace Tentacool and Tentacruel, but I don't know, I don'tthink a Ghost would be THIS common in the waters or something... it is just really
weird.
Movesets:
HRM Jellicent
Jellicent @ Mystic WaterAbility: Water Absorb
- Surf / Scald- Shadow Ball / Hex
- Recover- Brine / Ominous Wind / Blizzard / Hydro Pump / Will-o-Wisp
For you Republicans, HRM means His/Her Royal Majesty. This is the set I ran. Two
STABs in the form of Surf and Shadow Ball is really nice. However, Scald is useful forJellicent's "low" defence and also gets STAB. If you do get burns, Hex will do moredamage than Shadow Ball, but Shadow Ball is more consistent. Recover off any
damage Jellicent has sustained, and as for the last slot, almost anything can be used,so just choose! It's in game so do whatever you feel.
Alomomola
Base Stats:
165/75/80/40/45/65
Abilities:Healer / Hydration
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Location: Surf around Route 4 or Driftveil City
Rating: Poor (D)
- Alomomola has some of the weirdest stats ever. Her HP is VERY high, nearing
Wailord's HP and her physical attack and defence are in the "decent" zone. Her special
stats, however, are VERY low and nearly inconsiderable. Her speed is quite low too.Looks like this Pokemon was meant to be a supportive Pokemon.
- Alomomola's movepool is very shallow, but she has all the moves she needs tosupport her teammates, but she does not have adequate self-defence.
- Overall, Alomomola was meant more for competitive battling more so than in-game
usage. One thing bothers me about Alomomola... why did she NOT evolve fromLuvdisc?
Movesets:
Mary Seacole
Alomomola @ Mysticwater
Ability: Anything- Wish
- Protect- Aqua Jet / Waterfall
- Return / Scald
Alomomola can heal your Pokemon by passing gigantic Wishes, which is her mainpurpose. She can also heal herself as well. Aqua Jet is its STAB move here, as it runs
off her physical attack. Return is there to complement it for coverage, but Scald alsoworks, not for damage, but for inflicting burns, which can be very useful, but NOT
recommended due to Alomomola's low Special Attack.
Florence Nightingale
Alomomola @ Mysticwater
Ability: Healer
- Heal Pulse- Helping Hand
- Return / Safeguard / Wide Guard- Waterfall / Aqua Jet
This Alomomola was designed for the Double or Triple battles. While she does not have
a lot of power to offer, she can certainly keep its teammates standing on the battlefield
using her valuable Heal Pulse. Every other turn she can either set up Safeguard, WideGuard an Earthquake/Surf, or usually just Helping Hand to give a teammate a boost.Return or Waterfall are there for self-defence, but Scald is for the burn chance if you
feel like it is needed. Too bad doubles and triples are not prevalent. Overall, this isn'tplausible in-game.
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Joltik/Galvantula
Base Stats:50/47/50/57/50/65
70/77/60/97/60/108
Abilities:Compoundeyes / Unnerve
Location: Chargestone Cave. Joltik evolves at Level 36.
Rating: Satisfactory (C)
- Galvantula's defences are poor, but his speed is incredibly high. His Special Attack is
higher than his Attack, though neither are all too great. Using Compoundeyes +Thunder, however, may be something interesting.
- The movepool is horridly barren, as it is mostly bug or electric moves. His signature
move Electroweb is of little use because Galvantula is already really fast, and it lowersthe foe's speed by 1 stage.
- Overall, Galvantula is an interesting Pokemon. The new Bug/Electric combo is surely
something to spark someone's interest, and he loses its flying weakness that way. He
is just rather weak and can get unnerving to people with arachnophobia.
Movesets:
Static Shock
Galvantula @ Magnet
Ability: Compoundeyes- Thunder
- Signal Beam- Sucker Punch / Thunder Wave
- Return
Using Compoundeyes, Thunder's low accuracy is boosted up to a whopping 91% (30%boost), making it hit more often than it normally should. Signal Beam is the Bug STAB
of choice. The rest are "extras" and useful coverage moves.
Eensy Weensy Spider
Galvantula @ Damp RockAbility: Anything
- Rain Dance
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- Thunder
- Signal Beam- Sucker Punch / Return / Thunder Wave
... climbed up the Water Spout. Down came the RAIN and washed the Spider out.
Anyways, using Rain Dance will bring you two advantages: you can never miss with
Thunder, AND it will weaken Fire moves so MAYBE Galvantula can have a betterchance of standing pretty in the battlefield. Use Signal Beam as your Bug STAB. The
rest are coverage moves.
Along Came a Spider
Galvantula @ Magnet
Ability: Anything- Agility
- Electroball- Signal Beam / Bug Buzz
- Sucker Punch / Return / Thunder Wave
...who sat down beside her, scaring Miss Muffet away! Why use Agility on something asalready fast as Galvantula? Good question... but the primary use of this is to raise the
power of Electroball, which becomes base 150 power WITHOUT STAB if the opponent is25% or lower speed than Galvantula's. All of a sudden it sounds appealing doesn't it?
It takes one turn to set up Agility, but that turn can be costly, so make it count. SignalBeam and Bug Buzz I've already discussed, and the last slot doesn't matter really.
Ferroseed/Ferrothorn
Base Stats:44/50/91/24/86/10
74/94/131/54/116/20
Abilities:Iron Barbs
Location: Chargestone Cave. Ferroseed evolves at Level 40.
Rating: Satisfactory (C)
- Ferrothorn has very high defences, as expected of a Steel Pokemon. He also has ausable physical attack, but his special attack suffers, and his speed is abysmal (we
have too many of these). Iron Barbs means everytime someone touches Ferrothorn
they take quite a bit of damage, helping Ferrothorn greatly.
- As for the movepool, Ferrothorn learns all sorts of moves that can help play a
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defensive role in a team. However, he is also physically offensively capable with
powerful moves like Gyro Ball or Power Whip. Only problem is that they lack PP.
- Overall, Ferrothorn is a LOT more suited for competitive play than in-game. However,Ferrothorn is also useful in game, but eventually, that low PP from the moves he learn
will bite him harder than anything. Also, it is quite difficult to train with his natural
movepool going all over the place. He learns normal weak moves like Metal Claw orweak multi hitting move Pin Missile, then all of a sudden it learns Gyro Ball and the
special Mirror Shot.
Movesets:
Audrey Jr.
Ferrothorn @ Miracleseed
Ability: Iron Barbs- Curse / Thunder Wave
- Power Whip- Iron Head / Gyro Ball
- Payback / Return
There's not much Ferrothorn can do but set up Curses to boost his already goodphysical side while reducing his already hopeless speed. However, that can come in
handy as it powers up its STAB Gyro Ball, which becomes a lot stronger the moreslower Ferrothorn is against its opponents. However, 5 PP is disappointing so while
Iron Head will do no good flinching as Ferrothorn is too slow to utilise that, Iron Headis a reliable Steel STAB attack. Power Whip is Ferrothorn's main Grass STAB, and it is
very powerful, so it should not be skipped. Last slot can go to either Payback orReturn. He learns Payback at Level 53 or by TM. Note that setting up Curse when the
opponent has a foe that uses Fire moves is pointless, so know your foes beforeattempting!
Klink/Klang/Klinklang
Base Stats:
40/55/70/45/60/3060/80/95/70/85/50
60/100/115/70/85/90
Abilities:
Plus / Minus
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Location: Chargestone Cave. Klink evolves at Level 38 while Klang evolves at Level 49.
Rating: Poor (D)
- Klinklang is pretty well rounded. It has a surprisingly decent speed, but its main
attraction is its high attack and even higher defence. Its special side is a little weaker
than its physical side, but overall it is not too bad. As for its ability... that is troll. Plusand Minus. If you want to make use of those abilities, get an opposite charged
Klinklang :/
- Its movepool is just... ewww. All it learns are Steel and Electric moves... LITERALLY.
Well, there's Return, but so what? It does not even receive STAB for electric moveseither! Sigh, oh well. It might as well be electric as well, but they did not even do that.
Oh well.
- Overall, Klinklang is quite tough to train because the majority of its moves arespecial, while it is best physically. It does not even learn any physical moves after
Bind, which is bad! It does have interesting moves like Shift Gear though.
Movesets:
Gear 1
Klinklang @ MagnetAbility: Whatever
- Charge Beam / Metal Sound- Autotomize / Thunder Wave
- Thunderbolt / Discharge- Flash Cannon
This makes use of Klinklang's special moves. Use Charge Beam to have a 63% chance
to raise its special attack, or just Metal Sound to mess with your foe's Special Defence(note: Defiant Bisharps will enjoy that more than hate it, so beware). Then there isAutotomize to double Klinklang's speed, or just Thunder Wave to mess with your foe's
Speed. However, usually Autotomize will help Klinklang better in the long run. Nowthere are two special moves, Flash Cannon for STAB and Discharge because there
really is not much else to get. Use Thunderbolt instead if you found TM24.
Gear 2
Klinklang @ Magnet
Ability: Whatever- Shift Gear
- Gear Grind
- Return- Thunderbolt / Discharge / Volt Switch
If you ever reach Lv. 54, try this out to take advantage of Klinklang's better physicalstats. Using Shift Gear gives you + 2 speed and + 1 attack, which is not bad at all.
Gear Grind is for STAB while Return is the only other physical move it can really makeuse of. Thunderbolt is usually better in the long run for the last slot, while Discharge is
the alternative if you do not have TM24. Volt Switch is there to switch out whiledealing some damage to a foe.
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Tynamo/Eelektrik/Eelektross
Base Stats:35/55/40/45/40/60
65/85/70/75/70/4085/115/80/105/80/50
Abilities:Levitate
Location: Chargestone Cave (2% chance appearance, 8% in the basement). Tynamo
evolves at Level 39 while Eelektrik evolves with a Thunderstone.
Rating: Bad (E)
- Eelektross, despite being an eel, is not water but is found floating in Chargestone
Cave. Yeah. It's slow but it is quite powerful on both sides of the spectrum. He is nottoo defensively weak either. Because of his ability Levitate, Eelektross has no
weaknesses (beware of Gastro Acid or Mold Breaker!). Pretty cool right?
- His movepool is not too bad either. Eelektross learns all sorts of good Electric movesand even has Dark, Dragon, Fire, Poison, and assorted others.
- If he is so good and all, then why did I give him a bad? Answer is because Eelektross
is VERY difficult to obtain. First of all, Tynamo is VERY difficult to find in ChargestoneCave. He has a low chance of appearance or something ridiculous. And when in that
stage, he only has Tackle and Charge Beam and Spark to work with, no TM access andvery low stats. Then it takes up to Level 39 to evolve! He takes a LONG time... and
even after that, you will need a Thunderstone to evolve Eelektrik and once you do that,he cannot learn any more moves via level up. If you do get him, great, but this thing
takes a lot more effort than he is worth. He is a good Pokemon, but nearly impossibleto train. This trend will continue later on with other g
od Pokemon.
Movesets:
Electrophorus electricus
Eelektross @ MagnetAbility: Levitate
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- Acid Spray / Charge Beam
- Thunderbolt / Discharge- Grass Knot / Crunch
- Thunder Wave / Flash Cannon
All these Slashes look atrocious, but bear with me. Using Eelektross's special movepool
is rather fun. For one, he learns Acid Spray, which lowers the foe's Special Defence by2 stages, allowing Eelektross's next move to be twice as strong as long as it is special.
STAB Thunderbolt will definitely do that job. Ground Pokemon? Not a problem. Hai
Grass Knot (Note: this strategy is ineffective against Excadrill). Flash Cannon is there just to be another special attack, but you don't have to run these if you don't want to.
Charge Beam can work if you want to raise Eelektross's special attack instead of relying on Acid Spray. Thunder Wave is a good option for the last slot if Eelektross's
low speed bothers you, but if you run Discharge instead of Thunderbolt, note thatDischarge has a 30% chance of paralysis. The last two slots can also be replaced with
physical moves, such as Return or Crunch or even Wild Charge.
Super Eel
Eelektross @ NoneAbility: Levitate
- Coil / Return- Wild Charge
- Crunch- Acrobatics / Return
This is something like Serperior minus the Speed and the weaknesses and the lack of
power. Note that Eelektrik learns Coil at Lv. 54, which will take a while, so use Returninstead if you do not have it. Using Coil raises Eelektross's attack, defence and
accuracy by 1 stage, which is cool. Wild Charge is Eelektross's most powerful move,receiving STAB, but the recoil is annoying. Crunch is his other physical move so just
put that in. Last slot can go to either Return or Acrobatics, but if you use the latter,make sure there is no item attached to Eelektross for full damage.
Elgyem/Beheeyem
Base Stats:55/55/55/85/55/30
75/75/75/125/95/40
Abilities:
Telepathy / Synchronize
Location: The top floor of Celestial Tower holds RARE Elgyems. Most of the time you
will met Litwicks. Elgyem evolves at Level 42.
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Rating: Satisfactory (C)
- It's another powerful Special Attacking but Slow Psychic. Gamefreak seems to love
these variants in this game
- Its movepool is similar to the other Psychics. It learns STAB Psychic and has accessto Shadow Ball, but unlike the others, it learns Calm Mind AND Recover naturally!
- Overall, it's another boring Psychic Pokemon when you probably already have
Duosion or something by now. However, if you do not, this Little Green Man (Elgyem..LGM) has something to offer and should not be underestimated.
Movesets:
Chief Grey
Beheeyem @ Anything
Ability: Synchronize- Calm Mind / Charge Beam / Thunder Wave
- Psychic- Shadow Ball / Thunderbolt
- Recover
Using Calm Mind or Charge Beam, raise Beheeyem's special attack so it can hit muchharder than it already does already with STAB Psychic, or Shadow Ball to nail other
Psychics. Thunderbolt is stronger than Shadow Ball in general and can be helpfulagainst Skyla's Pokemon. Use Recover to heal up damage done to Beheeyem. Thunder
Wave can replace Calm Mind if you think Beheeyem already hits hard enough.
E.T.
Beeheeyem @ Light ClayAbility: Synchronize
- Reflect- Light Screen
- Thunder Wave / Recover- Psychic
You saw this coming. Another supportive set which can help your team. Why is this
becoming so prevalent among the Psychics? Hmmm, I sense a pattern here.
Litwick/Lampent/Chandelure
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Base Stats:
50/30/55/65/55/2060/40/60/95/60/55
60/55/90/145/90/80
Abilities:
Flash Fire / Flame Body
Location: They are all over Celestial Tower. Litwick evolves at Level 41 while Lampent
evolves with a Dusk Stone.
Rating: Poor (D)
- Chandelure's most frightening and most noteable stat is her beast special attack of 145. That's near the amount of Kyogre's 150, and you know how strong Kyogre is. Her
other stats are somewhat mediocre, but they are workable. Her defences are okay,and her speed is usable, just not remarkable. Flash Fire means immunity to Fire and it
powers her fire attack while Flame Body can burn someone on contact.
- Her movepool is not too great before national Dex, unfortunately. She does not evenget Flamethrower. However, she has enough moves to work with so all is not lost.
- I had the most frightening experience with Chandelure. As a Litwick, she was
outpaced by everything, got OHKOd more often than not, and she took a great deal of effort just to evolve her at a high level of 41. Even my Level 11 Frillish evolved before
her, which was really shameful. Once she was a Lampent, she became more bearable,but she was still torn to shreds by nearly everything. I did not even evolve her with a
Dusk Stone until AFTER I beat the E4.
Movesets:
Hitodama
Chandelure @ Spell Tag
Ability: Anything- Flame Burst
- Shadow Ball / Hex
- Will-o-Wisp- Fire Blast
This is... pretty much all Chandelure can learn for now, so bear with it. Flame Burst is
somewhat weak, but it still gets its job done. Shadow Ball should be your main Ghostattack, as it is powerful, but if you want to use the Will-o-Wisp + Hex strategy (Hex
doubles its power when the opponent is status'd), then by all means try that out. Keep
in mind Hex has 10 PP as opposed to Shadow Ball's 15 PP, and Shadow Ball is morestable. Last but not least is Fire Blast, which is Chandelure's most powerful attack inthis set.
Is the Sun Safe?
Chandelure @ Spell Tag
Ability: Anything- Sunny Day
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- Solarbeam
- Flame Burst / Fire Blast- Shadow Ball
It's interesting that Chandelure can use Sunny Day. Ever heard of a Ghost in the sun?
Thought not, but at any rate, this will help Chandelure a LOT as it powers her already
nightmarish Fire Blast and weaken Water moves coming to her. Solarbeam will makesure Water Pokemon are taken down, such as Seismitoad. Flame Burst and Fire Blast
is dependent on your preferences, but usually I go Flame Burst only because Fire Blast
has 5 PP and is less than perfectly accurate. Shadow Ball is your other STAB, so thatshould definitely be there.
Axew/Fraxure/Haxorus
Base Stats:46/87/60/30/40/57
66/117/70/40/50/67
76/147/90/60/70/97
Abilities:Rivalry / Mold Breaker
Location: Mistralton Cave. Axew evolves at Level 38 while Fraxure evolves at Level
48.
Rating: Excellent (A)
- Haxorus is a monster. See that HAX power of 147? Yeah, this is the result of Gamefreak's fetish for high stats in this generation. His speed is not bad either, while
his defences somewhat suffer, they are not incredibly poor. He should not use specialattacks. Mold Breaker is a good ability as it ensures abilities do not interfere with his
attacking (such as Earthquake hitting Levitaters)
- Haxorus learns mostly, you've guessed it, DRAGON moves, but that's pretty much allit needs to dominate. He does learn a lot of other moves too, of course.
- Overall, this dragon is powerful and pretty easy to train. Though he reaches his final
form at 48, even Fraxure is pretty powerful. He is nice to have but sometimes itbecomes too easy.
Movesets:
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O NO ITS HAXORUS!
Haxorus @ Anything
Ability: Mold Breaker- Dragon Dance / Swords Dance
- Dragon Claw
- Shadow Claw / X-Scissor / Return- Brick Break / Dig / Return
Haxorus. Hurts. Use a single Dragon Dance and he hurts like a bulldozer. You willmainly use Dragon Claw as it gets STAB and undoubtedly almost always OHKO your
foes. If you meet a Steel Pokemon, go ahead and Brick Break or use Dig on them sothey do not resist your main form of attack. There are other options and many are
useful in their own rights. Use Swords Dance instead of Dragon Dance if you thinkHaxorus is already fast as Swords Dance makes Haxorus much stronger than a Dragon
Dance. Rock Slide is another option.
Cubchoo/Beartic
Base Stats:
55/70/40/60/40/4095/110/80/70/80/50
Abilities:Snow Cloak
Location: Twist Mountain, though rare. Cubchoo evolves at Level 37.
Rating: Satisfactory (C)
- Beartic is well rounded in most of his stats. He has a high attack power as expectedof a bear. However, his speed is rather low, which is a problem.
- His movepool is a mix of physical and special moves of many kinds, mostly Ice and
Fighting and even Water. He even learns Brine naturally, interestingly enough, and hasthe powerful Superpower as a Heart Scale move.
- Overall, while he is rare and not very easy to train, Beartic is a solid Pokemon that
can work, but his weaknesses and his slowness brings him down a notch. He is
powerful and can tear a lot of things apart when used right.
Movesets:
King of the Arctic
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Beartic @ Nevermeltice
Ability: Snow Cloak- Icicle Crash
- Brick Break / Dig / Bulldoze- Shadow Claw / Rock Slide
- Return
All out physical attacking Polar Bear is angry, and is ready to take his foes out in rage!
RAWR! First option is Icicle Crash because it is his best physical STAB option. Brick
Break + Shadow Claw offer very good coverage, but there's also the option of Bulldozeand Rock Slide. Bulldoze will lower the foe's speed, and Rock Slide has good coverage
alongside Bulldoze or Dig. Mind you, these moves are pretty weak, so there's alsoReturn for a more powerful attack should Icicle Crash not suffice.
Where's the Polar Bear?
Beartic @ Icy Rock / Nevermeltice
Ability: Snow Cloak- Hail
- Blizzard- Brick Break / Return
- Icicle Drop
Though Beartic's Special Attack isn't spectacular, one cannot ignore the powerfulBlizzard. Use Hail to not only make Blizzard 100% accurate, but also give Beartic an
evasion boost due to Snow Cloak. The other moves are there to basically givecoverage, and Icicle Drop is still a good physical Ice move, so it's good to have it.
Cryogonal
Base Stats:70/50/30/95/135/105
Abilities:
Levitate
Location: Twist Mountain. 1% encounter rate though... unless winter, which is 5%. Haha.
Rating: Bad (E)
- Cryogonal has to have one of the strangest stat distribution ever created. For one, it
has the highest Special Defence of all Ice Pokemon not named Regice. Its Speed isquite surprisingly high and its Special Attack is not bad either. Then look at those
physical stats. 50 attack. Okay, I won't use physical attacks. 30 defence. 30?! 30?!!!
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Yeah, basically a Tackle will hurt a LOT on this guy while it sponges Flame Bursts from
Litwick well. What a strange Pokemon. It has Levitate which grants it Groundimmunity.
- Cryogonal's movepool is in shambles. Most of it is Ice attacks and some supportive
moves like dual screens and Acid Armor. It even learns Recover, but it is lacking in
offensive moves. It really begs for more options to attack with. Trollingly enough, itgets Solarbeam... but no Sunny Day? What is this madness? It wants Dark Pulse, not
Night Slash.
- At any rate, Cryogonal is an interesting concept. I like the guy, but the lack of its
availability and its rather low usefulness if it is even obtained makes it deserve a"bad". One good thing about Cryogonal is that it outspeeds both Haxorus and
Hydreigon, so it can destroy both of them with Ice Beam if it wanted to. The oneHydreigon you face only uses special attacks as well, so even better. It has some
utility in competitive battling, however, but not as high as one would hope for. It trulydeserved more than this.
Movesets:
Angry Snowflake
Cryogonal @ Nevermeltice
Ability: Levitate- Acid Armor
- Ice Beam- Confuse Ray / Frost Breath / Solarbeam
- Recover
Cryogonal ABSOLUTELY needs Acid Armor. Without Acid Armor it is going to getpummeled over by physical moves 9001 times over. Now what can it do? It needs to
attack. Very well, but with what? Hello Ice Beam, that's its best STAB option. But just10 PP... it needs another move. ... er... I suppose Frost Breath works as a greatalternative, as it always strikes with critical hit and it is good to have another attack. It
isn't like it gets anything else. Want to try Solarbeam? I guess it can work, so try it outif you had to. Confuse Ray is cool for confusing stuff, hopefully buying you some turns.
Last but not least, Recover is for recovering some lost health.
Fortified Snowflake
Cryogonal @ Light Clay
Ability: Levitate- Reflect
- Light Screen
- Recover- Ice Beam
I know that these sets are probably not the best in game, but there is not muchCryogonal can do anyhow. If anything, it is probably quite useful to run this particular
set on this guy because it is fast and can set up both screens. Recover lost health laterand Ice Beam is so it can defend itself. Mind you, setting up against a physical attacker
would probably be foolish as it would go down rather quickly.
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Shelmet/Accelgor
Base Stats:50/40/85/40/65/25
80/70/40/100/60/145
Abilities:Hydration / Shell Armor
Hydration / Sticky Hold (as Accelgor)
Location: You can find them in the puddles in Icirrus City or in Route 8 and the Moor of
Icirrus City. Shelmet evolves through a trade with Karrablast, resulting to having itsshell stolen and becoming a ninja. o_o
Rating: Satisfactory (C-)
- Accelegor has one outstanding trait about him; speed. He is even faster thanElectrode, trollishly enough. His special attack is higher than his attack power.
However, he is frail defensively and should be cautioned at all times.
- His movepool is mostly bug moves, no surprise there. he also learns Grass movesand even has things like Recover, Power Swap, Guard Swap, and the ever so
redundant Agility.
- This thing has an odd way of evolution, by trading specifically with a Karrablast. TheShelmet will become an Accelgor while Karrablast will become an Escavalier. Strange.
Overall, he is pretty tough to train as a Shelmet, but as a Accelgor, he is not a badchoice, but he is really fragile.
Movesets:
Ninja Ambush
Accelgor @ Big Root
Ability: Anything- Double Team / U-turn
- Acid Spray / Swift- Bug Buzz
- Giga Drain
What's more annoying than Double Team? And what's more annoying than puking Acid
Spray all over your foes to reduce their special defence sharply while you can STAB
Bug Buzz all over their faces? Giga Drain restores some lost HP, and it is even betterwith Big Root. If Double Team is not your style, U-turn is the way to go so that you
can U-turn out of something and gain some experience along with a teammate. Swift
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is another option to run a "neutral" attack, or if someone just angers you with mass
Double Teams (those Emolgas for example).
Stunfisk
Base Stats:
109/66/84/81/99/32
Abilities:Static / Limber
Location: Icirrus City, Route 8, Moor of Icirrus
Rating: Satisfactory (C-)
- He has a peculiar stat spread. Stunfisk has high HP and some nice defences, but a
rather low attack power, although his special attack is okay. He suffers with his lowspeed, like many of the other Gen V Pokemon that has been covered.
- Stunfisk's movepool mostly consists of Electric, Ground, Water, Rock, and Poison
moves. He has many options to work with.
- Overall, Stunfisk is a troll. He looks like a Water Pokemon, but he is not a WaterPokemon. He even learns Water moves, but it is weak to Water moves and even his
own Ground moves. But he is quite an interesting Pokemon, though his design was
officially trolled by Gamefreak. If you want something different, definitely try it out.
Movesets:
I Swear, When I Evolve- Oh Wait, I Don't Evolve
Stunfisk @ Soft Sand / Magnet
Ability: Anything- Discharge / Thunderbolt
- Surf / Scald- Mud Bomb / Dig
- Sludge Bomb / Sludge Wave / Thunder Wave
We should run both of Stunfisk's STAB attacks. While Stunfisk has some good electricSTABs, he suffers with his Ground STAB. His special attack value is better than his
physical attack value, so usually Mud Bomb would do better. However, Dig is morepowerful, but it runs on his lower physical attack and also 100% accurate. Surf is a
good water move to have, though the weaker Scald can inflict burn. Last slot can beThunder Wave for paralysis, but Sludge Bomb / Sludge Wave can help defend Stunfisk
against Grass Pokemon in general.
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Meinfoo/Meinshao
Base Stats:
45/85/50/55/50/6565/125/60/95/60/105
Abilities:
Inner Focus / Regenerator
Location: Dragonspiral Tower and Victory Road. Meinfoo evolves at Level 50.
Rating: Satisfactory (C-)
- Meinshao has a mix of good attack power and special attack, oddly for a fighter, whoare usually purely physical. He is quite fast as well but he is really fragile. This can be
made up for by his ability Regeneration, which will heal 33% of his health afterswitching out.
- Meinshao's movepool is mostly fighting moves of course, but he also has strange
moves like Calm Mind and even the relatively exclusive Aura Sphere. A lot of milestones being broken in this generation, that's for sure.
- You know what blows? Meinfoo evolves at Level 50. If he did not evolve at such ahigh level then he would rate rather higher. He is a good Pokemon but he just comes abit late and is one of those Pokemon who take forever to evolve. The "latecomer
syndrome" is what I call it.
Movesets:
Everybody Does Kung Fu Fighting!
Mienshao @ AnythingAbility: Regeneration
- Fake Out- Drain Punch / Brick Break
- U-turn- Rock Slide
Meinshao's physical moveset. Fake Out your foes first then begin to attack with DrainPunch to heal and do damage. Rock Slide hits fliers and can cause flinching. If the
opponent you fight are at an advantage against Mienshao, simply switch out with U-
turn, which will also heal some health because of Regeneration. A rather simple buteffective set.
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Druddigon
Base Stats:77/120/90/60/90/48
Abilities:
Rough Skin / Sheer Force
Location: Dragonspiral Tower, outside and inside. They are more common inside thanoutside.
Rating: Satisfactory (C+)
- Druddigon is a weird Dragon. He has decent survivability and a good attack score,
but he is really slow. In fact, he is the slowest dragon out there. His abilities SheerForce and Rough Skin both aid Druddigon and can be useful in their own ways.
- Most of what Druddigon learns are physical Dragon, Fighting, Dark, and Normal
attacks. There is not a lot of other things that are noteworthy
- Overall, Druddigon is one strange customer. He's some filler Pokemon that wasapparently designed after a gargoyle, but they could have done a little better with the
design. I digress, but if Axew is a pain getting or whatever, Druddigon can somewhatwork, but he is a lot more bulkier but slower. Take advantage of what he has and he
can work for sure.
Movesets:
Victor
Druddigon @ AnythingAbility: Sheer Force
- Hone Claws- Crunch / Rock Slide
- Revenge / Rock Climb- Dragon Claw
This takes advantage of Druddigon's ability Sheer Force, which ignores secondary
effects of moves but makes those with secondary effects more powerful. Hone Claws isan attack + accuracy boosting attack, making Druddigon take down a lot of things in
one shot. Keep in mind Hone Claws require a Heart Scale to unlock. Dragon Claw isyour main STAB option and should always be there. Crunch is there to take advantage
of Sheer Force. Revenge is the same deal and if Druddigon is hit the turn beforeRevenge works, it will do double damage. Aside from Crunch we did not take
advantage of Sheer Force, so there are other options to consider. Rock Slide certainly
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works, as Rock Slide also benefits from Sheer Force. Rock Climb also does the same,
but it is less than 100% accurate, though Hone Claws can fix that accuracy problem.Overall just try out what you think will work best.
Hugo
Druddigon @ AnythingAbility: Rough Skin
- Dragon Tail
- Dragon Claw / Hone Claws- Revenge / Superpower / Dig
- Payback / Crunch
Using Dragon Tail is rather fun because you keep forcing the other guy to switch out,and since Druddigon is already quite slow, it does not mind the negative priority much
anyhow. Dragon Claw is your main attack otherwise and should not be ignored.However, Hone Claws can also work to make Dragon Tail 100% accurate because a
miss is frustrating. The rest of the other moves are other toys Druddigon can playaround with, many dealing with the fact Druddigon are slow and therefore works well.
Just choose what you like the most and it should work out. Dig is pretty cool in generalif you would like a Ground move.
Golett/Golurk
Base Stats:59/74/50/35/50/35
89/124/80/55/80/55
Abilities:Iron Fist / Klutz
Location: Inside of Dragonspiral Tower. Golett evolves at Level 43.
Rating: Good (B)
- Golurk is another Pokemon with high attack but low speed and well rounded defence.
Low speed seems to be this generation's favourite theme or something. At any rate, itsability Iron Fist makes Hitmonchan obsolete makes its punch moves like Shadow Punch
and Dynamicpunch stronger by 20%. Do not try using special moves as it is not
Golurk's forte.
- Golurk has a movepool of Ground, Rock, Fighting, and Ghost moves. By TMs, for
some reason it has a large special movepool, allowing it to learn Thunderbolt and IceBeam and Grass Knot, for example.
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- Overall, I don't know how the heck this guy is Ghost, but it is. It is immune to three
types of attacks, doesn't go down easily, and evolves at a reasonable level at least(reasonable by this generation's standards). It is fairly common but it makes a good
ghost Pokemon for your team and a good ground as well if you are looking for one.
Movesets:
Sentinel
Golurk @ Soft SandAbility: Iron Fist
- Shadow Punch- Earthquake
- Rock Slide / Return- Brick Break / Heavy Slam
Nothing much to explain here, aside from the fact that two of its STAB moves are
going to be its main moves. Shadow Punch is a weak move in general, but with IronFist, it becomes a bit stronger and it also never misses. Earthquake is strong but it
learns it at level 50. Use Magnitude or Dig instead if you did not reach Level 50 yet.Great, now that makes you walled by something as dumb as Pidove, which is why we
have extra attacks. Rock Slide and Brick Break give you good additional coverage, butthere are other options, such as Return and the new Heavy Slam, which does more
damage the heavier Golurk is than its foes. Since Golurk is incredibly heavy, expect alot of damage done by it.
Pawniward/Bisharp
Base Stats:45/85/70/40/40/60
65/125/100/60/70/70
Abilities:Defiant / Inner Focus
Location: Route 9. Pawniard evolves at Level 52.
Rating: Poor (D)
- Bisharp is a peculiar Pokemon with another boring high attack trait. His Defence ishigh too at base 100. However, his speed is somewhat middling but it is not atrocious.
His HP and Special Defence are also on the low side, and special Attack should not be
considered. His ability Defiant is a rather scary one, as when any of his stat decreases,his Attack power raises by 2 levels. Pretty interesting actually.
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- As expected, Bisharp learns a lot of Dark and Steel moves, but he also has some
Fighting moves and a few other physical attacks. Oddly, he learns Grass Knot, whichfor some reason became nearly universal in distribution.
- Overall, Pawniard is pretty cool until you realise... he suffers the "latecomers
syndrome". Yes, Pawniard evolves at Level 52, and there are not enough attacks he
can learn before he does; all the good stuff seems to come when he evolves. SeriouslyGamefreak... what is with this whole late evolution business we are ending up with?
Movesets:
Mordred
Bisharp @ AnythingAbility: Defiant
- X-Scissor / Thunder Wave- Night Slash
- Iron Head- Brick Break / Thunder Wave
Note that Swords Dance is obtained at Level 63, which is a long way to go, but if you
do get it, Swords Dance will allow Bisharp to pretty much OHKO almost anything.However, an alternative would be Thunder Wave, which can slow down his foes to
make sure Bisharp can KO uninterrupted, but it is rather pointless in-game if you askme. Next comes his two STAB attacks Night Slash and Iron Head, the latter being
stronger vs neutral targets. Iron Head also comes with the added bonus of flinchchance, so let that be your incentive to run Thunder Wave. Lastly, we need some
coverage moves. Brick Break can take care of other Dark Pokemon like enemyBisharps, while X-Scissor is another interesting move to have, but taking down Steel
Pokemon will be more difficult.
Bouffalant
Base Stats:
95/110/95/40/95/55
Abilities:Reckless / Sap Sipper
Location: Route 10
Rating: Satisfactory (C-)
- What, another one of these guys? Bouffalant is another high attack but low speed
Pokemon that they keep cooking up with. He even has very good defences too, all at
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95/95/95. And as usual, don't bother with his special stat of 40. His ability Reckless is
noteworthy for powering up his recoil moves, which he is full of.
- His movepool is rather pretty low for a Normal Pokemon, but he has just enough towork with. His signature move Head Charge is Double-Edge with less recoil damage
- Overall, he comes pretty late, so he requires slight more grinding than otherPokemon usually. However, he already has decent stats and quite powerful moves, so
not all is lost. He just should have come earlier and he would have been a better
addition to the team.
Movesets:
Afro Break
Bouffalant @ AnythingAbility: Reckless
- Head Charge- Wild Charge
- Revenge- Megahorn
Head Charge was called Afro Break in Japanese. What a shame its name changed. Oh
well... but this is the reason why Bouffalant should ever be used. Head Charge isincredibly powerful, and with the ability Reckless, Head Charge becomes even more
powerful because it is a recoil move. Teach Bouffalant Wild Charge and you haveanother move to abuse with Reckless. Because Bouffalant already has low speed,
Revenge is a good Fighting move to use. Megahorn is another strong move to put in,so it's definitely a good idea to consider. Bouffalant does get Swords Dance at Level
56, and if you reach that level, feel free to try it out.
Rufflet/Braviary
Base Stats:
70/83/50/37/50/60100/123/75/57/75/80
Abilities:
Keen Eye / Sheer Force
Location: Route 10 and Victory Road, White Only. Rufflet evolves at Level 54.
Rating: Bad (E)
- Braviary is well rounded and is not a bad Pokemon at all. His speed may be middling,
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but it is salvageable. His attack power stands out immediately with that insanely high
score of 123. His defences, unlike most other birds, is actually not bad. Sheer Forcehelps with very few moves that Braviary has though. And yeah, he has low special
attack.
- Braviary is an odd bird. His movepool suggests he is a "fighter" that he might as well
been a Fighting/Flying. He even learns Rock Slide. But unlike Staraptor, he getsSuperpower over Close Combat. Come on Gamefreak what is that?
- Why is this good Pokemon rated bad? He suffers from the "latecomer syndrome. Whydoes Gamefreak keep on doing this? He is available in the Route right at the north of
the 8th gym, so there is a LOT of grinding needed to even get him to be in sync withyour team. Oh, and did I mention he evolves at Level 54? Yes, I kid you not, 54. What
a shame. This bird would definitely replace Unfezant if he did not come at thatinconvenient time and have a troll evolution.
Movesets:
Battle Hymn of the Republic
Braviary @ Anything
Ability: Sheer Force- Return / Hone Claws / Work Up
- Fly / Aerial Ace / Sky Drop- Shadow Claw
- Rock Slide / Superpower
This eagle is one scary customer. There are two STABs available, Return and a Flyingmove. Aerial Ace or Sky Drop, take your pick. Either way, both are the same power.
Shadow Claw is there so you can hit Ghost Pokemon super effectively, while Rock Slideis the only move in this moveset that benefits from Sheer Force. Hone Claws can be
used if you want Rock Slide to be perfectly accurate. However, that requires a HeartScale, so you can just attempt to use Work Up if you still want to power Braviary up.Another alternative can be Crush Claw, which lowers the foe's defence AND benefit
from Sheer Force, but the lack of PP and accuracy is not appealing. It is also weakerthan Return. Superpower can be used too, but that requires a Heart Scale, because
trollingly enough, it is learned at Level 51 as a Braviary, while a Rufflet evolves at
Level 54. Are they kidding me?
Vullaby/Mandibuzz
Base Stats:
70/55/75/45/65/60
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110/65/105/55/95/80
Abilities:
Big Pecks / Overcoat
Location: Route 10 and Victory Road, Black Only. Vullaby evolves at Level 54.
Rating: Bad (E)
- Mandibuzz was not built offensively, but she was built to be a wall. She has tankishdefences and not so bad speed either. Her offences are atrocious however. Her abilities
Big Pecks or Overcoat help reinforce her defences.
- Barren movepool... really. Mostly just Dark and Flying moves.. and Bone Rush even.However, she does learn Nasty Plot. You know what's troll? Roost is a hereditary move.
- Ok you thought Braviary was bad? Wait until you get a load of this (Sorry Black
Version players.. wait that includes me too!). Mandibuzz is more fitting for competitivebattling rather than in-game, and she comes very late, evolves very late (level 54 like
her rival Braviary), and is not even worth it in the end. She just does not haveanything good to run in-game, and just tough to level, and hardly does any damage
against anything. She could have been a lot better if she came earlier, because heronly selling point, Nasty Plot, requires a Heart Scale. It's a shame really. I really like
her, much like Braviary, but she suffers "latecomer syndrome" and "bad movepooldisease" and "maligned stats-itis".
Movesets
Dia De Los Muertos
Mandibuzz @ Blackglasses
Ability: Anything- Nasty Plot- Air Slash
- Dark Pulse- Flatter / Fly / Bone Rush
I really do not know what else would do. I guess you can just go Faint Attack / AirSlash / Dark Pulse / Fly or something if you wanted to, but I remembered that this
guide was written to suggest what would be a "viable" moveset for in-game. Sorry, itwill require a Heart Scale for Nasty Plot, and it will require leveling up to 54 to even
become a Mandibuzz. Anyways, if you use Nasty Plot, Mandibuzz's attacks will actuallystart to hurt. Her two STABs are Air Slash and Dark Pulse, and unlike a lot of the new
Pokemon, she actually learns Dark Pulse without breeding. Interesting? Okay, but after
her two STABs, now what? Well, I guess Flatter is a way to buy you a few turns if itworks (use it against physical attackers for best results). You can just run physicalattacks like Return or Faint Attack or Fly or something, anything can go in that last slot
really.
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Heatmor
Base Stats:85/97/66/105/66/65
Abilities:
Gluttony / Flash Fire
Location: Victory Road
Rating: Bad (E)
- Heatmor has pretty high offences, both attack and special attack, but special attackis larger. His defences are rather low and its speed is not too great either. Flash Fire
gives him immunity to Fire, but other than that, nothing else to look up to. Gluttony of course will not help unless you use a berry.
- This Pokemon actually has one selling point with his movepool: he learns
Flamethrower naturally (albeit at level 51). The other moves he learns however is nottoo impressive and rather barren. Trollingly, many of the Dark type moves he learns
are through breeding.
- Heatmor comes wayyyyyy too late. Although he is slow and all, Heatmor at leastdoes not need an evolution, but he still cannot offer a lot for the player to defeat the
Elite 4. What a shame. I actually have to tell Tbird, who wanted to use this guy, that
Heatmor comes much too late to be of practical use.
Movesets:
Need a Light?
Heatmor @ Heat Rock / Charcoal
Ability: Flash Fire- Sunny Day
- Solarbeam- Flame Burst / Flamethrower
- Return / Dig / Shadow Claw / Rock Tomb
You want to know what is troll? He cannot even learn Flame Charge! What kind of aFire Pokemon does not? They really messed up this guy. Anyways, this is what seems
to work the best... the usual Sunny Day + Solarbeam tactic, along with Flame Burst orFlamethrower (depending on your level), and the last slot can go to anything really,
Return being your most powerful option overall. Rock Tomb is also an option to helpmake up for Heatmor's rather low speed. That is, if it hits.
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Durant
Base Stats:58/109/112/48/48/109
Abilities:
Swarm / Hustle
Location: Victory Road
Rating: Satisfactory (C-)
- Durant has a very odd stat spread. He has high attack and defence for an ant. Likereally... 109 and 112. Heck, he even has 109 speed, which just trolls on the
musketeers and Infernape by 1 point. Wow. His HP and special stats suffer.
- His movepool is not too great, but he gets all the moves he really needs to take downhis foes. Fire Pokemon will probably get manhandled by Dig and Durant's high attack
and speed, for example. Strange Pokemon.
- Overall, Durant comes way late, much like his rival Heatmor. However, even thoughHeatmor obliterates Durant (after all, he is an anteater), Durant is probably a lot more
useful to run. Durant, if trained, can actually be useful against some of the Elite 4members, such as Grimsley's Dark Pokemon or Caitlin's Psychic Pokemon (though
beware of special attacks). The only thing holding him back is his tardiness and
requirement to grind to get him to be ready.
Movepool:
Mr OwlHeatmor Ate My Metal Worm Ant
Durant @ Anything
Ability: Anything- X-Scissor
- Iron Head- Crunch
- Dig / Aerial Ace
Note the Mr Owl statement is a palindrome (just get rid of Heatmor and Ant).Anyways, any of Durant's ability works, but keep in mind that messes with Durant's
accuracy, though the boost is good. Anyhow, X-Scissor and Iron Head are Durant's twoSTABs, which is good. Crunch can help deal with Ghost Pokemon while Dig can hurt
some Fire Pokemon. However, I'm not sure how good Dig is against the Elite 4 or evenN, though both Reshiram and Zekrom are weak to Ground. But either way, Reshiram
will roast Durant. Aerial Ace, however, can help against Marshal's Fighting Pokemon,
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and with Hustle, it does not even miss! A worthy consideration to tell you the truth.
While X-Scissor is learned at Level 51, there is also a TM for it if you cannot reach thatlevel.
Deino/Zweilous/Hydreigon
Base Stats:52/65/50/45/50/38
72/85/70/65/70/5892/105/90/125/90/98
Abilities:Hustle
Levitate (as Hydreigon)
Location: Victory Road. Deino evolves at Level 50 while Zweilous evolves at Level 64.
Rating: Bad (E)
- Hydreigon's stats should not even be explained. This is the pseudolegendary
Pokemon of Pokemon Black and White, and you had better believe it; this guy isstrong. He has good speed, decent defences, and high offences. His Special Attack is
higher than its Attack power, but both are usable. Hydreigon is very scary and Levitate
gives him an extra immunity to Ground.
- Hydreigon's movepool is great. He learns Dark and Dragon moves along with others
like Fire and Water and Ground and other stuff. Trollingly enough, he learns Dark Pulsethrough BREEDING. Come on, not even naturally.
- Hydreigon is a pseudolegend and of course he would come with a catch. You get his
baby form Deino, and you must evolve at Level 50 to become his SECOND FORMZweilous. That's when Shelgon became Salamence, and 2 levels after Gabite became
Garchomp, and 5 levels after Metang became Metagross. Seriously while these folksbecame their final form raging and ready to obliterate, this guy gets stuck at his
second form at that level, which just grew an extra head. Then to become theferocious Hydreigon you have to train him until Level 64... that's right, 64, to witness
his ultimate glory. Talk about the ultimate grind-fest, because this will take a longtime. And he is available only at Victory Road. Come on, what is that? This is the
ultimate example of the "latecomer syndrome". It seems one Pokemon after another
all I am rating are the latecomers. Sigh. Without further ado, here comes themovesets.
Movesets:
Змей Горыныч
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Hydreigon @ NothingAbility: Levitate
- Dragon Pulse- Crunch
- Surf
- Fire Blast / Acrobatics
I suppose this is the best I can come up with Hydreigon. This Lemean Beast at his
finest, using both Dragon and Dark STAB to subdue his foes. At Level 64, nothingwould stand in his way (beware of Marshal however), so this is the ultimate beast of
pre-National Dex Pokemon Black/White. But that's ONLY if you reach Level 64. Ha ha.Run Acrobatics instead if you want to beat Marshal easily. Anyways, just run these
moves and you should be able to have an easy time defeating the Elite 4. Ghetsis'sHydreigon has got nothing on this one; you are way overleveled if you have this. You
can try Work Up to boost your power and pretty much OHKO almost everything thegame has to offer. GG.
Devon and Cornwall
*"i think you took the two heads are better then one thing too seriously o-o" ~ UnderXRay
Deino / Zweilous @ EvioliteAbility: Hustle
- Thunder Wave / Work Up- Crunch
- Dragon Rush / Dragon Pulse- Body Slam / Return
I am going to assume you will be using either Deino or Zweilous since reaching
Hydreigon stage will be nearly impossible. Unlike Hydreigon, Deino or Zweilous arebetter PHYSICALLY than specially, and this is also aided with their ability Hustle. WorkUp can boost his attack and special attack while Thunder Wave helps his low speed.
Crunch is his main STAB option and his Dragon STAB is either the powerful yetinaccurate Dragon Rush while Dragon Pulse can also work provided you have a bit of
Work Ups set up. Last slot can go to Body Slam if you wish to paralyse your foes to aid
Deino/Zweilous's speed problems while Return is generally more powerful. Take notethat Hustle will LOWER his accuracy, so take caution.
Larvesta/Volcarona
Base Stats:55/85/55/50/55/60
85/60/65/135/105/100
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Abilities:Flame Body
Location: There are two, but one is post game, who is a Level
70 Urugamosu Volcarona in Relic Castle. However, the Larvesta you CAN get before
that event is a man in Route 18 who will give you an egg. Yeah an egg to hatch. Fun.
Rating: Bad (E)
- Volcarona may as well be the sun god or a legendary Pokemon with her stats. Her
physical side is weak but her special side is way too good for regular Pokemonstandards. Well okay, Alakazam is similar like that, somewhat. Flame Body can be
good for burning Pokemon who touch Volcarona. Strangely, Larvesta's attack power isbetter than Volcarona; she loses that physical power when she evolves.
- Volcarona's movepool is interesting, as it is Fire and Bug moves mostly, but she also
has access to other moves like Psychic and strangely, Wild Charge. Quiver Dance isVolcarona's selling point, giving her + 1 Special Attack, Special Defence, and Speed all
in 1 turn. And those three stats are already high on Volcarona.
- So you can access the egg as soon as you get Surf, but then what? Try hatching thategg... it will take a long time. Then training Larvesta from Level 1 all the way to 59 +
is a difficult trip, nearly impossible to get to by the time you reach the Elite 4. Letalone training REGULAR POKEMON to past the 50s by then. Volcarona is a good
Pokemon, but as stated earlier, good Pokemon does not mean good in-game, allbecause of that availability factor.
"Why does it take so long to evolve this Arceus head bug into some butterfly?" ~ Mewtwo EX
Movesets:
태양은가득히
Volcarona @ CharcoalAbility: Flame Body
- Quiver Dance- Heat Wave
- Silver Wind / Bug Bite- Double-Edge / Return / Hyper Beam
It's really hard making a set for Volcarona. It really is. Quiver Dance is an obvious
choice, as it is Volcarona's main selling point. Then 1 more level later it learns Heat
Wave, which will be Volcarona's main attack. As for the Bug STAB, use a Heart Scale toget Silver Wind, but the MUCH weaker Bug Bite can be used in Silver Wind's spot formore PP in case Heart Scaling for Silver Wind does not seem right. Last slot can go to
Double-Edge it learned as Larvesta, or Return for a safer alternative, but both areweak. Why not just go ahead and try Hyper Beam? It's 150 base power, special, and
just annihilates the foe, but once you KO them, I think it would be of your best interestto switch out lest you want, I don't know, Carracosta to come in and Stone Edge
Volcarona.
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Helios
Volcarona @ Heat Rock / Charcoal
Ability: Flame Body- Sunny Day
- Solarbeam
- Heat Wave- Quiver Dance
This basically takes Volcarona's persona to be truly be revealed; the Sun! Use SunnyDay to have chargeless Solarbeams blasting Water Pokemon like Carracosta while Heat
Wave still remains a powerful Fire move for Volcarona's use. Quiver Dance is still therebecause it is awesome.
Late Bloomer
Larvesta @ Eviolite
Ability: Flame Body- Flame Charge
- Bug Bite- Double-Edge / Return
- Wild Charge
Face it, you're not going to be a Volcarona before you hit the Elite 4 unless you reallytook your time in this game. Larvesta hits higher physically than Volcarona does,
strangely, so we will run physical attacks here. Flame Charge and Bug Bite are weak,but those are her only options for physical STAB. Double-Edge and Return is a choice
between power or no recoil. Lastly, Wild Charge gives you an advantage against waterand flying Pokemon, though Larvesta is still not too powerful.
Cobalion
Base Stats:91/90/129/90/72/108
Abilities:
Justified
Location: Mistralton Cave. This guy unlocks the other two Musketeers as well
Rating: Good (B+)
- Cobalion has a huge defence, as you can see. Its speed is very good as well, and haswell rounded offences too. Its weakest point is its Special Defence. Thanks to Justified,
Cobalion will gain + 1 attack power whenever hit by a Dark move (try switching into a
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predicted Dark move).
- Cobalion learns a lot of Fighting and Steel moves, but it also has access to electric
moves strangely, such as Thunder Wave and Volt Switch.
- A Level 42 Pokemon accessible right after getting Surf? Not bad, not bad at all.
Cobalion is the leader of the three Musketeers and rightfully so. It is not the best onebut it works quite well.
Movesets:
Athos
Cobalion @ AnythingAbility: Justified
- Swords Dance / Volt Switch- Sacred Sword
- Iron Head- X-Scissor / Return
Swords Dance makes Cobalion very scary. Run both of its STAB moves Iron Head and
Sacred Sword of course. Sacred Sword is an interesting move that ignores ALL defenceboosts, so if that Serperior keeps setting Coils up, Cobalion will have a field day setting
up Swords Dances and quickly obliterate with Sacred Sword. Last slot can go to X-Scissor, but Return also works. If set up is not your thing, try out Volt Switch for fun.
Terrakion
Base Stats:91/129/90/72/90/108
Abilities:
Justified
Location: Victory Road. You must first unlock Cobalion first for it to appear
Rating: Satisfactory (C+)
- Terrakion definitely has the best stat distribution of the three musketeers. HighAttack Power and well rounded defences and high speed makes Terrakion an awesome
fighter. Its only weakness is that special attack value, but it does not need to use that,so whatever. Take advantage of Justified and switch into a Crunch or Dark Pulse or
something to raise its attack power further.
- Terrakion has a very usable movepool. It is the only one of the three musketeers to
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learn Earthquake, though Earthquake is not accessible before the Elite 4.
- Overall, Terrakion is the best offensive Musketeer. Unfortunately, it comes MUCH too
late as a price for its value and it has a lot of elemental weaknesses. Regardless, if trained, it can become a valuable partner, and it sees use in competitive battling a lot
for a reason too!
Movesets:
Porthos
Terrakion @ AnythingAbility: Justified
- Swords Dance- Sacred Sword
- Rock Slide- X-Scissor / Bulldoze / Return
Using Swords Dance on Terrakion is overkill, but when you feel like it, use it.
Terrakion's STAB Sacred Sword and Rock Slide work great together, and Sacred Swordignores all defence boosts. Rock Slide can also cause flinching, and unlike most rocks
not named Aerodactyl, Terrakion is actually fast. Last slot can go to any physicalattacks that fit your tastes.
Virizion
Base Stats:
91/90/72/90/129/108
Abilities:
Justice Heart
Location: Pinwheel Forest. You must unlock Cobalion first for it to appear
Rating: Good (B-)
- Virizion is the opposite of Cobalion in terms of stats. It has high special defence, highspeed and evened out attacks, but low defence. Justified raises Virizion's attack even
further if it gets hit by a Dark move.
- Virizion's movepool is fit for an offensive Pokemon. Not surprisingly, it learns Grassand Fighting moves, but it wuold really help it if it learned more defensive moves like
Leech Seed. Virizion looks like a defensive Pokemon slapped with an offensivemovepool.
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- Overall, Virizion can be a good team member, but unfortunately some flaws are
apparent, such as learning Leaf Blade at level 67, which is a long way to go. It is still agood Pokemon and can aid against the fight against Brycen, in spite of the ice
weakness.
Movesets:
Aramis
Virizion @ MiracleseedAbility: Justified
- Swords Dance / Work Up- Giga Drain
- Sacred Sword- Return / X-Scissor / Aerial Ace
Virizion can obtain better moves after the game, but this is all it can work with as of
now. Unlike its brothers, Virizion's primary STAB is NOT physical but rather special.That being said, Work Up can replace Swords Dance so both attack stats can be
boosted. Giga Drain is a useful move anyhow as it drains health and restores Virizion'slost HP. Sacred Sword, as we know, is Virizion's most powerful move at this time and
ignores defence boosts when it hits. Last slot can go to anything you see fit.Unfortunately, Virizion has got nothing against Chandelure, which can spell trouble.
Zenith
Virizion @ Heat Rock
Ability: Justified- Sunny Day
- Solarbeam- Sacred Sword
- Return / X-Scissor / Aerial Ace
Basically this makes use of the Sunnybeam combo if Giga Drain does not do Virizion
any good. Solarbeam is very powerful and most likely anything weak to Grass that isnot Jellicent will be OHKOd. Well actually, maybe Jellicent too. The other moves are
still useful regardless.
Tornadus
Base Stats:79/115/70/125/80/111
Abilities:
Prankster
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Location: He roams Unova but you have to listen to an old woman's story in Route 7first before his presence is activated. Pokemon Black only.
Rating: Satisfactory (C-)
- Tornadus has a high attack, special attack, and speed, but relatively low defences.His stats are the exact same as Thundurus's... talk about laziness.
- Most of Tornadus's moves involve Flying and Dark moves. It learns Hurricane, itsultimate move, at Level 67 unfortunately. Some fighting moves are also present.
- Pure Flying Pokemon? What were they thinking? And he looks like a green
Thundurus. What is with these uninspiring designs really? Gamefreak, seriously. God of the wind is powerful but a very hard deity to catch. Use your Master Ball if you have
to.
Movesets:
風神
Tornadus @ NoneAbility: Prankster
- Air Slash
- Extrasensory / Brick Break- Crunch
- Acrobatics / Grass Knot
Tornadus is strong. Really strong that there is really nothing much you can do with him
but give him STAB and a few coverage moves. Really, anything can go in here, butdon't forget that Tornadus's physical attack power is also pretty good, so Acrobatics is
an amazing choice. Use Grass Knot if something like Carracosta starts bothering you.
Thundurus
Base Stats:
79/115/70/125/80/111
Abilities:Prankster
Location: He roams Unova but you have to listen to an old woman's story in Route 7
first before his presence is activated. Pokemon White only.
Rating: Satisfactory (C-)
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- Thundurus has a high attack, special attack, and speed, but relatively low defences.His stats are the exact same as Tornadus's... talk about laziness.
- Most of Thundurus's moves involve Electric and Dark moves. It even learns Nasty
Plot, though at level 61. Some fighting moves are also present.
- Thundurus outclasses Tornadus in every single way possible, which is just trolling
Black version people. However, it does not learn Hurricane, but Hurricane takes a long
time to learn for Tornadus anyways. It looks like a blue Tornadus. Oh wait, it is.Laziness on the spriting and the stats. Gamefreak really, what is this I don't even...
use your Master Ball against the god of thunder if you are having trouble.
Movesets:
雷神
Thundurus @ MagnetAbility: Prankster
- Charge Beam / Volt Switch- Thunderbolt / Discharge
- Grass Knot- Brick Break / Return / Fly / Wild Charge
Basically just keep charging Charge Beam until Thundurus becomes very scary and firepowerful Thunderbolts. If Charge Beam does not appeal, use Volt Switch instead. Last
slot is your choice.
Reshiram
Base Stats:100/120/100/150/120/90
Abilities:
Turboblaze
Location: Right near the end of the game in Pokemon Black only. If you fail to catch it,it is supposed to end in Dragonspiral Tower.
Rating: Satisfactory (C)
- Reshiram, being a legendary Pokemon, has incredible stats. Its speed is good for
standard Pokemon but rather slow for uber standards, but its high special stats are
what is appealing. Its physical power may not be as strong but it is strong regardless,do not forget that. TurboBlaze ensures NO ONE is immune to ANYTHING Reshiram
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uses, which is scary. However, it is irrelevant during this part of the game.
- Reshiram has a useful movepool and its signature move Fusion Flare is very powerful
as it has NO DRAWBACKs. Unfortunately for this time of the game, Reshiram will havea fixed moveset.
- Reshiram has an easier time fighting Zekrom than the other way around due toDragonbreath being a special move which Reshiram specialises in. If Zekrom uses
Light Screen then it will become more difficult. However, Zekrom tends to spam Fusion
Bolt a lot. Reshiram can also fight Ghetsis's Cofagrigus easier due to its lower specialdefence as opposed to its higher defence. You will have to wait until AFTER you beat
the game to even customise Reshiram unfortunately, but even during that time being,it rocks! It's a shame it only gets two battles to prove its worth.
Spoiler Warning:
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Spoiler
Movesets:
רף ש
Reshiram @ Nothing
Ability: TurboBlaze
- Dragonbreath
- Slash
- Extrasensory
- Fusion Flare
When you fight Zekrom just Dragonbreath it as even with something as bad as Impishnature, you should usually be able to 2HKO it. However, keep in mind Zekrom has
Light Screen to weaken Dragonbreath's impact. However, more often than not, all
Zekrom will do is spam Fusion Bolt. Carracosta is usually trouble so stay away from it.
Vanilluxe = Fusion Flare! Archeops is also trouble so get someone else to fight it.
Klinklang = Fusion Flare, oh that was Zoroark? Whatever that thing also hates Fusion
Flare too so two down and everyone is down. Ghetsis rages and you fight without a
break. Just Fusion Flare Cofagrigus, Bisharp and Eelektross, and stay away from
Bouffalant and Seismitoad. Same deal for Hydreigon as it is probably faster and will
use Dragon Pulse to get rid of Reshiram. Not bad, but unfortunately Fusion Flare runs
out quickly so have some Ethers or something along with you to have more than 5.
Zekrom
Base Stats:100/150/120/120/100/90
Abilities:
Teravolt
Location: Right near the end of the game in Pokemon White only. If you fail to catch it,
it is supposed to end in Dragonspiral Tower.
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Rating: Satisfactory (C-)
- Zekrom, being a legendary Pokemon, has incredible stats. Its speed is good for
standard Pokemon but rather slow for uber standards, but its high physical stats are
what is appealing. Its special power may not be as strong but it is strong regardless,
do not forget that. TeraVolt ensures that abilities like Volt Absorb or Motor Drive or
Lightningrod do not get in Zekrom's way, so that is always good. Keep in mind unlike
Reshiram, there is a type that is naturally immune to electricity without the aid of an
ability (Ground types). Like Reshiram's ability, it is irrelevant during the last part of the
game.
- Zekrom has a useful movepool and its signature move Fusion Bolt is very powerful as
it has NO DRAWBACKs. Unfortunately for this time of the game, Zekrom will have a
fixed moveset.
- You might realise that Reshiram is tougher to take down with Zekrom than usingReshiram to take Zekrom down because of Dragonbreath being a special attack.
However, all Reshiram normally does is spam Fusion Flare. Try to play along with its
game and use Fusion Bolt because it gets powered up after getting hit by a Fusion
Flare, then use 2 Dragonbreaths or something, lest you want N to use that Full
Restore. Zekrom has a difficult time fighting N and Ghetsis more than Reshiram does
unfortunately. Two battles with this... it might as well stay out for that time being.
Movesets:
שד
Zekrom @ Nothing
Ability: Teravolt
- Dragonbreath
- Slash
- Zen Headbutt
Fusion Bolt