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Building Thriving Virtual Worlds =PROFIT Justin Beck CEO

Building Thriving Virtual Worlds =PROFIT

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Building Thriving Virtual Worlds =PROFIT. Justin Beck CEO. UA costs are rising… Player retention is THE way to make profit. R&D Design of the game Publishing Social engagement with your users Live Ops Incorporating feedback into the content updates. How we make money. - PowerPoint PPT Presentation

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Page 1: Building Thriving Virtual  Worlds =PROFIT

Building Thriving Virtual Worlds=PROFIT

Justin BeckCEO

Page 2: Building Thriving Virtual  Worlds =PROFIT

UA costs are rising…

Player retention is THE

way to make profit

Page 3: Building Thriving Virtual  Worlds =PROFIT

R&DDesign of the game

PublishingSocial engagement with your users

Live OpsIncorporating feedback into the content updates

Page 4: Building Thriving Virtual  Worlds =PROFIT

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How we make moneyDownload the game for free

Play and love the game

Buy virtual currency

Spend virtual currency in the game

Repeat and buy more

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Virtual Goods Expenses

Purchase Swag 30%

Level Up 22%

Premium Resources 15%

Everything Else 33%

67%

Page 8: Building Thriving Virtual  Worlds =PROFIT

Gross RevenueTotal Accounts

Average Payer LTV

$5M1.8M$145

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Page 9: Building Thriving Virtual  Worlds =PROFIT

Design

Page 10: Building Thriving Virtual  Worlds =PROFIT

Open World to Explore

• Flag chains• Direct engagement with neighbors

Page 11: Building Thriving Virtual  Worlds =PROFIT

Hunting Parties

• Group hunting• Invite in-game friends for

synchronous game play

Page 12: Building Thriving Virtual  Worlds =PROFIT

Kingdoms

• Recruiting, building, warring

Page 13: Building Thriving Virtual  Worlds =PROFIT

Player to Player Trade

• The virtual economy formed around trade

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Chat and Messaging

• The social infrastructure to pipe it all together

Page 15: Building Thriving Virtual  Worlds =PROFIT

Things we would do differently

• Synchronous game play• Relying on neighbors• Total persistence• A true economy

Page 16: Building Thriving Virtual  Worlds =PROFIT

Things we got right

• Robust chat system• Smooth friend, invite, and personal messaging

system• Faces and characters • Social Engagement Loops

Page 17: Building Thriving Virtual  Worlds =PROFIT

Publishing

Page 18: Building Thriving Virtual  Worlds =PROFIT

Marketing and Communication

• Community building is downward, upward, and cross communication.

Update Hut Posts

Support Tickets

Game Forum

App Reviews

In-Game Chat

In-Game Messages

Social Media

PR / App Description

PLAYER CROSS COMMUNICATION

GAME DEVS

Page 19: Building Thriving Virtual  Worlds =PROFIT

Engagement

• Ask questions and respond to player questions• Facebook makes this engagement even easier

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Update Hut Posts

• Communicating change logs• Preview updates before they come out• Replying to feedback• In-game messaging about updates so that

everyone knows they exist

Page 21: Building Thriving Virtual  Worlds =PROFIT

Curating a list of Beta testers

• Sending beta builds• Getting bug reports back from them• Getting game play feedback from them• They will be fickle (just like your players)• They will be intense when engaged • Auto Error reporting

Page 22: Building Thriving Virtual  Worlds =PROFIT

Customer Support

• Have a straight forward customer support policy– Ignore the bad, reward the good

• Discipline when necessary• Metrics to Measure:

– Ticket volume and backlog– Average solve time– Average response time– Productivity

Page 23: Building Thriving Virtual  Worlds =PROFIT

Live Ops

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Swag

• Custom hats, weapons, and skins• Limited time, in general high price• Very cool looking

– Player recommended Swag– Connected to Holidays

• Bundling with Sales

Page 25: Building Thriving Virtual  Worlds =PROFIT

Economy

• Very small adjustments to problems and situations

• Player confidence in market stability is shaken when large changes happen– Players speculate and then act, thus causing large

swing changes

Page 26: Building Thriving Virtual  Worlds =PROFIT

Competitions

• Weekly Hat Races• Weekly Tournaments• League Rewards based on timeline

Page 27: Building Thriving Virtual  Worlds =PROFIT

Additional content

• Our “Ages”– Exploration– Gathering– Emergence– Kingdoms– Ascension

• Dungeons• Expanding skills• Increasing level cap

Page 28: Building Thriving Virtual  Worlds =PROFIT

Recap• Design

– Stay focused on features, social implications, and the social engagement loop (including motivation)

• Publishing– Build strong downward and cross communication channels in

the product– Focus on engagement and quality over support

• Live Ops– Plan for content, know how much it will cost– User player feedback in making it– Know how it will be messaged and consumed

Page 29: Building Thriving Virtual  Worlds =PROFIT

Thanks!

[email protected]