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Building Communities in Second Life: Are you ready to MUVE in?
Jill Hurst-WahlHurst Associates, Ltd.
Oct. 30, 2007
Hurst Associates, Ltd.
www.eNetworking101.com/ppt/jhw_d202.ppt
Hurst Associates, Ltd.
Web-Native Phenomenon
• Text-based 3-D virtual worlds – Impact of new hardware
• # of virtual worlds– TechCrunch– Virtual Worlds Review
• You + Community = Fun
Hurst Associates, Ltd.
Is In-World Enough?
Hurst Associates, Ltd.
Guiding Principles for Online Communities
• Software that promotes good discussion.
• People who are willing to discuss and share information.
• Discussions that can be of any length and that can easily include pointers to additional information.
• Conversations can be kept for future reference, if necessary.
Hurst Associates, Ltd.
• The ability for the community to set its own rules.
• A place where the memory of the group can be stored (institutional memory).
• The ability to promote – and ensure – safety, privacy and confidentiality.
• The capacity to handle crises by the community pulling together to help.
Hurst Associates, Ltd.
Result: Distributed Communities
• Can’t rely solely on a MUVE– Limited communication options
• Need other tools– Email & discussion lists– Social networking sites (e.g.,
Ning)– Blogs, wikis, photo-sharing, etc.
Hurst Associates, Ltd.
Libraries Communities
• Understand MUVEs – Read, explore
• Help staff & users make informed decisions about MUVEs– Informed, unbiased opinions
• Understand & support role-playing aspects
Hurst Associates, Ltd.
Trends
• Take clues from gamers• Develop more capabilities
– Tools, add-ons, applets & widgets• Lessen the learning curve• “Lighter-weight” virtual world• Cross-world interaction
Hurst Associates, Ltd.
Jill [email protected]
AIM: jillNYS / Skype: jill.hurst.wahlwww.eNetworking101.com