Build for Argo

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  • 7/29/2019 Build for Argo

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    Fighter 16 / Man at Arms 11 / Rogue 3

    Human, Lawful Neutral, Deity: Helm

    Str 18 (ends up with 27, so 30 with a +3 item)

    Dex 9 (since man at arms uses heavy fullplate no mithral this needs a +3dex item to reach 12 to use the 1 dex bonus fullplate got)Con 14 (or 13, SEE NOTE at the end of the document)Int 12Wis 8Cha 13 (requires a +3 cha item)

    Background feat: veteran (+1 fortitude save, -1 diplomacy)

    Nb. Uses Scimitar that allows a good critical range, with the right feats it dealsa lot of damage (see damage listing under the progression scheme).

    1 Rogue Umd 4, tumble 4, listen 4, open lock4, heal 2, intimidate 4, search 4,survival 2, diplomacy 4

    Luck ofHeroesPower Attack

    2 Fighter 1 tumble, 1 umd WeaponFocus:Scimitar

    3 Man atArms

    1 tumble, 1 umd Blindfight

    4 +1

    Str

    Fighter 1 tumble, 1 umd Tower Shield

    Specialization5 Man at

    Arms1 umd, 1 listen

    6 Fighter 1 umd, 1 listen Thoughness7 Man at

    Arms3 tumble (gains +1 AC), 1 umd

    8 +1Str

    Fighter 1 tumble, 1 umd WeaponSpecialization:Scimitar

    9 Man atArms

    1 tumble, 1 umd ImprovedCritical:Scimitar

    10 Fighter 1 tumble, 1 umd (can now usewands)

    11 Rogue 1 tumble, 1 umd, 8 listen12 +1

    StrMan atArms

    1 tumble, 1 umd, 1 listen ImprovedPower Attack,SteadfastDetermination

    13 Fighter 1 umd, 1 tumble ArmorSpecialization

    Heavy14 Man at

    Arms1 tumble, 1 umd

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    15 Fighter 1 tumble, 1 umd YOU CHOOSEPower Critical:Scimitar,Alertness orKnockdown

    16 +1Str

    Fighter 1 tumble, 1 umd GreaterWeaponFocus:Scimitar

    17 Fighter 1 tumble (gains another +1 AC), 1umd

    18 Fighter 1 tumble, 1 umd Cleave, GreatCleave

    19 Fighter 1 tumble, 1 umd20 +1

    Str

    Rogue 8 listen, 1 tumble, 1 umd

    21 Fighter 1 tumble, 1 umd EpicProwness,ExposeWeakness

    22 Man atArms

    1 tumble, 1 umd, 2 listen

    23 Man atArms

    1 tumble GreaterWeaponSpecialization

    24 +1

    Str

    Man at

    Arms

    1 tumble, 2 listen

    25 Man atArms (10)

    1 tumble, 1 listen MeleeWeaponMastery:Slashing;Epic WeaponFocus:Scimitar

    26 Man atArms

    1 tumble, 1 listen, 1 umd

    27 Fighter 1 tumble (gain the last +1 AC), 1listen GreatStrenght28 +1

    StrFighter 1 listen, 1 umd Epic Weapon

    Specialization:Scimitar

    29 Fighter 1 umd, 1 listen GreatStrenght

    30 Fighter 1 listen, 3 umd OverwhelmingCritical:Scimitar

    HP 430AB 48 + (+ expose weakness, needed for bosses since it deals a stacking -3 to

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    opponents AC, for a total of -15 AC)AC 52 (base, crazy high, + UMD to reach 55+ with Mirror Images andDisplacement)Damage 1d6 + 22 (without Improved Power Attack)Critical Range and Hits: 15-20 x 2 + 2d6 (1 hit on 4 is a crit for 50+ dmg)

    Skills 30 tumble for +3 AC, 25+ UMD to cast pretty much anything

    Best Equipment Possible:

    +3 Strenght Item+3 Dexterity Item+3 Charisma Item+2 Constitution (see note)Scimitar +4Tower Shield +4Fullplate +4Necklace of Natural Armor +4Boots of Dodge +4Deflection Item +4

    NOTE (1) on the missing Combat Expertise and Improved CombatExpertise:

    Since theres UMD (can cast Improved Mage Armor, Spiderskin orBarskskin, Mirror Images, Displacement and so on), Combat Expertiseand Improved Combat Expertise arent really needed.To have Combat Expertise and Improved Combat Expertise, can startwith 13 Constitution and find a +3 Constitution item (maybe belt).Combat Expertise could be taken at lvl 15, replacing the existantchoice.Improved Combat Expertise could be taken at lvl 30, replacing theexistant choice (AC is really high yet and you dont want a -6 to theattack bonus).

    NOTE (2)

    At lvl 15 theres a feat choice, remember that knockdown can be goodagainst mages.