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Using a Board Game to Introduce TRIZ-based Ideation Techniques Guido Giebens Managing Director ANTRIM bvba Brussels, November 20, 2009

Brussels Innova Conference2009

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Page 1: Brussels Innova Conference2009

Using a Board Game to Introduce

TRIZ-based Ideation Techniques

Guido Giebens

Managing Director

ANTRIM bvba

Brussels, November 20, 2009

Page 2: Brussels Innova Conference2009

WHY THUS AND NOW?

Need for stimulation of innovative thinking• Important entrepreneurial

skill (creative problem solving)

• 2009 = European Year of Creativity and Innovation

Enabler: gaming• Success of revival of

board games

• Live examples and experience of fun

• Based on a treasure of massive experience (TRIZ)

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Page 3: Brussels Innova Conference2009

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TRIZ: Modified Model Rantanen & Domb

Tool/Subject

Object

Patterns of Evolution

Contradictions

Resources

Ideal Final Result

40 principles

acts on

Field

ACTS ON

Page 4: Brussels Innova Conference2009

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RATIONALE: PRACTICAL EXPERIENCE

Teaching use of TRIZ techniques: „make it simple‟

Using TRIZ in consulting projects: „spread the words of

wisdom‟

Passing TRIZ knowledge on to the next generation: „let them

have fun and be proud‟

Page 5: Brussels Innova Conference2009

TARGETED USERS

The Present: Enterprises

(production, services)

The Future: Students (entrepreneurship,

product development, engineering,

economics…)

The Distant Future: Youngsters, new

generation (pupils, youth groups)

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Page 6: Brussels Innova Conference2009

Elements of the game

Die &

Pawns

Square cards

Project cards

Resource cards

Surprise cards

Base Boards

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Page 7: Brussels Innova Conference2009

FLIPCHART/POST-IT

Pick a project

Define

Ideal Final Result

Analyse Context

Use Initial resources

Roll Dice

Use Surprise cards,

Principles & Trends

from square cards

Enrich & Exchange

Select and

Present

GAME SCENARIO EXAMPLE

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Each team:

I F R

Page 8: Brussels Innova Conference2009

Game scenario example (1)

Pick a project

Define IFR

Analyse context

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Page 9: Brussels Innova Conference2009

Game scenario example (2)

Use initial resources

Roll dice

Use • Surprise cards +• Principles & Trends

Enrich & Evaluate 9

Page 10: Brussels Innova Conference2009

Principles and Trends appliedto the game design

Universality

Segmentation

Local Quality

Merging

Universality

Preliminary action

Another way round

Dynamics

Another dimension

Intermediary

Homogeneity

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Breaking down of boundaries

“Mono-bi-poly”

Increasing degrees of freedom

Environmental concern

Principles

Trends

Page 11: Brussels Innova Conference2009

ANTRI3™ in action…

Antwerp

Leuven

Ljubljana

Oudenaarde

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Page 12: Brussels Innova Conference2009

ANTRI3™ in action…

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Page 13: Brussels Innova Conference2009

Thank you for your attention

Guido Giebens

Managing Director

ANTRIM bvba

Wouwersveld 15

2630 Aartselaar

Belgium

[email protected]

www.viisiteam.com

We are looking for “localisers”(translation into other European languages)

Presently available in Dutch or English version