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Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th , 08

Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th, 08

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Page 1: Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th, 08

Browser multiplayer online game

InMind DevelopmentTMT Ventures’08 Kiev. April 17th, 08

Page 2: Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th, 08

Dream-In isBrowser-based multiplayer online game

Storyline evolved by community

Social network

Page 3: Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th, 08

Problems that Dream-In solvesBrowser games are hard to learnBrowser games require gaming

experienceBrowser games have lack of

socialization servicesLack of original browser games on

the marketIt is hard for amateur writers to

promote their novels

Page 4: Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th, 08

Dream-In is easy to start!

Entering Dream-In site actually starts the game.

No gaming experience needed

For non-gamers it acts like interactive book

Page 5: Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th, 08

Dream-In is easy to play!Quests which are played by talking

with various NPCs.Mini-games of different genres made

with Adobe Flash™ technologyBattles are similar to card games like

Magic: The Gathering, but much simplified.

Page 6: Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th, 08

Dream-In has a storylineNon-linear storylineThe World where everything is possible

Humor

Page 7: Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th, 08

Dream-In is real Web 2.0Community can extend the game by

adding new quests, mini-games, items. Thus, people write stories and add them to plot.

Web-interface for quest constructionNo knowledge of programming

languages needed to create quest

Page 8: Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th, 08

Dream-In is socialIt contains a complete social network with blogs, media gallery and forum.

It is build with myDixi platform for social networks

Working demo at: http://i-dixi.com

Page 9: Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th, 08

Business modelWe sell additional services in game

Buy virtual items and

VIP accounts.

Gamers InMind Development

Page 10: Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th, 08

Business modelWe sell additional storylines

(quests)

Write storylinePay royalties

GamersInMind

Development

Writers (quest-makers)

Buy additional quests

Page 11: Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th, 08

Business modelWe sell sponsored quests

AdvertiserInMind

Development

Gamers Writers

Play and watch advertisement

Order promotional storyline

Reorder and pay royalty

Write quests

Page 12: Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th, 08

Business modelWe also sell text-replacement advertisements

We sell the game engine (but not the content)

We pay royalties to writers

Page 13: Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th, 08

MarketMarket is not satiatedMobile auditory100K-2.500K players in popular

browser gamesBy promoting Dream-In as

interactive book we attract people not involved in games

Page 14: Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th, 08

Average auditory growth

Months

Members

Page 15: Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th, 08

Cashflow$

Months

Page 16: Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th, 08

Popular browser gamesTitle Players Dream-In advantage

Adventure Quest

Approx 2,700,000 per month

•Non-linear storyline. •Social services.

APEHA.ru Approx. 2,500,000 per month

•Storyline. •Evolved by community. •Additional social services.

Urban Dead 870,261 players •Graphical interface•Storyline•No games experience neededPopomundo Approx. 100 000 players •Various gameplay styles•Evolved by community. •Additional social services.

Page 17: Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th, 08

Milestones

Milestone Time Cost

Social infrastructure built with myDixi platform

completed 5,000$

Prototype development

2 months 8,000$

Beta-version development

3 months 12,000$

Stable version 3 months 12,000$

Development period

Page 18: Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th, 08

Milestones

Milestone Cost

Marketing campaign 30,000$

Stable work 2,700$ per month

Work period

Total: 113,308$Payout point: 2 years

Page 19: Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th, 08

InMind DevelopmentAward winners of Google Student

Business plan contest (Kiev. June 14, 2007)

Developers of myDixi social network platform

4 members: 2 web-developers, script-writer, designer

Page 20: Browser multiplayer online game InMind Development TMT Ventures’08 Kiev. April 17 th, 08

InMind Development

Contact person: Michael [email protected]