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Browser multiplayer online game
InMind DevelopmentTMT Ventures’08 Kiev. April 17th, 08
Dream-In isBrowser-based multiplayer online game
Storyline evolved by community
Social network
Problems that Dream-In solvesBrowser games are hard to learnBrowser games require gaming
experienceBrowser games have lack of
socialization servicesLack of original browser games on
the marketIt is hard for amateur writers to
promote their novels
Dream-In is easy to start!
Entering Dream-In site actually starts the game.
No gaming experience needed
For non-gamers it acts like interactive book
Dream-In is easy to play!Quests which are played by talking
with various NPCs.Mini-games of different genres made
with Adobe Flash™ technologyBattles are similar to card games like
Magic: The Gathering, but much simplified.
Dream-In has a storylineNon-linear storylineThe World where everything is possible
Humor
Dream-In is real Web 2.0Community can extend the game by
adding new quests, mini-games, items. Thus, people write stories and add them to plot.
Web-interface for quest constructionNo knowledge of programming
languages needed to create quest
Dream-In is socialIt contains a complete social network with blogs, media gallery and forum.
It is build with myDixi platform for social networks
Working demo at: http://i-dixi.com
Business modelWe sell additional services in game
Buy virtual items and
VIP accounts.
Gamers InMind Development
Business modelWe sell additional storylines
(quests)
Write storylinePay royalties
GamersInMind
Development
Writers (quest-makers)
Buy additional quests
Business modelWe sell sponsored quests
AdvertiserInMind
Development
Gamers Writers
Play and watch advertisement
Order promotional storyline
Reorder and pay royalty
Write quests
Business modelWe also sell text-replacement advertisements
We sell the game engine (but not the content)
We pay royalties to writers
MarketMarket is not satiatedMobile auditory100K-2.500K players in popular
browser gamesBy promoting Dream-In as
interactive book we attract people not involved in games
Average auditory growth
Months
Members
Cashflow$
Months
Popular browser gamesTitle Players Dream-In advantage
Adventure Quest
Approx 2,700,000 per month
•Non-linear storyline. •Social services.
APEHA.ru Approx. 2,500,000 per month
•Storyline. •Evolved by community. •Additional social services.
Urban Dead 870,261 players •Graphical interface•Storyline•No games experience neededPopomundo Approx. 100 000 players •Various gameplay styles•Evolved by community. •Additional social services.
Milestones
Milestone Time Cost
Social infrastructure built with myDixi platform
completed 5,000$
Prototype development
2 months 8,000$
Beta-version development
3 months 12,000$
Stable version 3 months 12,000$
Development period
Milestones
Milestone Cost
Marketing campaign 30,000$
Stable work 2,700$ per month
Work period
Total: 113,308$Payout point: 2 years
InMind DevelopmentAward winners of Google Student
Business plan contest (Kiev. June 14, 2007)
Developers of myDixi social network platform
4 members: 2 web-developers, script-writer, designer