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Brothers In Arms: Hell's Highway Manual (PC)

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WARRANTY Ubisoft warrants to the original purchaser of its products that the products will be free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. Ubisoft products are sold “as is,” without any expressed or implied warranties of any kind, and Ubisoft is not liable for any losses or damages of any kind resulting from use of its products. Ubisoft agrees for a period of ninety (90) days to either replace defective product free of charge provided you return the defective item with dated proof of purchase to the store from which the product was originally purchased or repair or replace the defective product at its option free of charge, when accompanied with a proof of purchase and sent to our offices postage prepaid. This warranty is not applicable to normal wear and tear, and shall be void if the defect in the product is found to be as a result of abuse, unreasonable use, mistreatment, or neglect of the product. Limitations: This warranty is in lieu of all other warranties and no other representations or claims of any nature shall be binding on, or obligate Ubisoft. Any implied warranties applicable to Ubisoft products, including warranties of merchantability and fitness for a particular purpose, are limited to the ninety (90) day period described above. In no event will Ubisoft be liable for any special, incidental, or consequential damages resulting from possession, use, or malfunction of Ubisoft products. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages. So the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights that vary from state to state. Notice: Ubisoft reserves the right to make improvements in its products at any time and without notice. Refunds: Ubisoft cannot provide refunds or otherwise process returns for credit of any kind other than an identical product replacement. Any product refund request must occur at the place of purchase, as the individual retail outlets set their own refund policy. This policy covers identical product replacements only. Product/Documentation Replacements: Please contact a Ubisoft Technical Support Representative directly before sending your product to us. In many cases, a replacement is not the best solution. Our Support Representatives will help you determine if a replacement is necessary or available. You will need to first acquire an RMA (Return Materials Authorization) number to process your return or replacement. Without an RMA number from a Support Representative, your replacement request will not be processed. If we determine a return or replacement is necessary: Within the 90-Day Warranty Period: Please return the product (media only) along with a copy of the original sales receipt, showing the date of purchase, a brief description of the difficulty you are experiencing including your name, address (no PO boxes) and phone number to the address below. If the product was damaged through misuse or accident (cracks, scratches), or if you do not have a dated sales receipt, then this 90-day warranty is rendered void and you will need to follow the instructions for returns after the 90-day warranty period. After the 90-Day Warranty Period: Please return the product (media only) along with a check or money order for the amount corresponding to your product (see replacement fees below) made payable to Ubisoft, a brief description of the difficulty you are experiencing, including your name, address (no PO boxes), RMA number, and phone number to the address below. Replacement Fees: Our most recent replacement fee schedule is available online. Please visit http://support.ubi.com for an updated price list. Warranty Address and Contact Information Phone: 919-460-9778 Hours: 9am–9pm (EST), M–F Address: Ubisoft Support • 3200 Gateway Centre Blvd. • Suite 100 • Morrisville, NC 27560 Please use a traceable delivery method when sending products to Ubisoft. To order Ubisoft products in the United States, please call toll free 888-824-7038.

TECHNICAL SUPPORT Before contacting Ubisoft’s Technical Support Department, please first read through this manual and the README file (on the game CD). Also browse through our FAQ listings or search our support database at our website, http://support.ubi.com. Here you will find the most recently updated information since the game’s release. Also please make sure that your computer meets the minimum system requirements, as our support representatives will be unable to assist customers whose computers do not meet these criteria. Whenever you contact the Technical Support Department, please include the following information or have it available if you are calling: • Complete product title (including version number). • Exact error message reported (if applicable) and a brief description of the problem you’re encountering. • Processor speed and manufacturer. • Amount of RAM. • Operating system. • Video card that you are using and amount of RAM it has. • Maker and speed of your CD-ROM or DVD-ROM drive. • Type of sound card you are using. Support Over the Internet: This is the best way to find answers to common issues seen with our games. Our Frequently Asked Questions list is available 24 hours a day, 7 days a week and contains the most up-to-date Technical Support information available, including patches that can be downloaded free of charge. We update the Support pages on a daily basis, so please check here first for solutions to your problems: http://support.ubi.com. Contact Us by Webmail: Due to high volumes of spam, viruses, and other non-support-related contacts, we no longer offer support via standard email. However, we do provide something better, webmail. By taking your questions directly through our website, we have completely eliminated all spam contacts. As a result, we are able to respond to your questions much more quickly than we could through standard email. To send us a webmail simply log into our site at http://support.ubi.com. From this site, you will be able to enter the Ubisoft Solution Center, where you can browse through our lists of Frequently Asked Questions (FAQ), search our database of known problems and solutions, and send in a request for personal assistance from a Technical Support representative by using the Ask a Question feature on the Frequently Asked Questions page. Most webmail contacts are responded to within two business days. Contact Us by Phone: You can also contact us by phone by calling (919) 460-9778. Please note that this number is for technical assistance only. No gameplay hints or tips are given over the Technical Support line. When calling our Technical Support line, please make sure you are in front of your computer and have all of the necessary information listed above at hand. Be advised that our Technical Support representatives are available to help you Monday through Friday from 9 am–9 pm Eastern Time. While we do not charge for technical support, normal long distance charges apply. To avoid long distance charges, or to contact a support representative directly after these hours, please feel free to browse our Frequently Asked Questions lists or to send us a webmail. Webmail questions usually receive a response within two business days. Pour du service en français, veuillez contacter / Para la ayuda en español llame: (866) 824-6515. Contact Us by Standard Mail: If all else fails you can write to us at: Ubisoft Technical Support • 3200 Gateway Centre Blvd. • Suite 100 • Morrisville, NC 27560 Return Policy: Please do not send any game returns directly to Ubisoft before contacting Technical Support. It is our policy that game returns must be dealt with by the retailer or online site where you purchased the product. If you have a damaged or scratched CD, please visit the FAQ listing for your game and get the latest replacement policy and pricing. We will not accept unsolicited returns/exchanges without prior approval and an RMA (Return Materials Authorization) number from a support representative.

Note: This file should be common to all PC Manuals without a perfect bound spine–

any changes must be updated on the template.

based on Shorewood template

File Path: /Volumes/Work in Progress/ •In progress/Templates/XXXX0000_PCS_MnlCvr/PCS_MnlCvr_inner_4print.aiUser: Adam Silverman 2 Computer: Adam Silverman’s Computer Date: 04/09/08 - 01:51 PM Print Scale: 100% Handling#: 8

TABLE OF CONTENTSSystem Requirements . . . . . . . . . . . . . . . . . . . . . . . . . .2

Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4

Player Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6

Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7

How to Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9

Basic Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

Squad Leader Training . . . . . . . . . . . . . . . . . . . . . . . . 13

Tactical Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

Tanks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17

Brothers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18

Arms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20

Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26

More . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30

Warranty . . . . . . . . . . . . . . . . . . . . . inside front cover

Technical Support . . . . . . . . . . . . . . .inside back cover

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SYSTEM REQUIREMENTS

• Supported OS: Windows® XP SP3/Windows Vista® SP1 (only)

• Processor: 2.6 GHz dual-core (3 GHz for Intel Pentium D 925)

• RAM: 1 GB (2 GB Recommended) • Video Card: 128 MB DirectX® 9.0c–compliant,

Shader 3.0–enabled (see supported list*) • Sound Card: DirectX® 9.0– or 10.0–compliant • DirectX Version: DirectX® 9.0 or 10.0 (on disc)• DVD-ROM: 4x dual-layer drive • Hard Drive Space: 8 GB• Multiplay: Broadband internet connection with 384

Kbps upstream • Peripherals Supported: Keyboard, mouse, optional

controller (Xbox 360® Controller for Windows recommended)

*Supported Video Cards at Time of ReleaseATI® RADEON® X1600/1650–1950/HD 2000/3000 seriesNVIDIA GeForce® 6800/7/8/9 series.

Laptop versions of these cards may work but are NOT supported.

These chipsets are the only ones that will run this game. For the most up-to-date minimum requirement listings, please visit the FAQ for this game on our support website at: http://support.ubi.com.

NVIDIA® nForce™ or other motherboards/soundcards containing the Dolby® Digital Interactive Content Encoder required for Dolby Digital audio.

NOTICE: This game contains technology intended to prevent copying that may conflict with some disc and virtual drives.

INSTALLATION

InstallingTo install Brothers in Arms: Hell's Highway™, follow these simple steps:

1. Insert the Brothers In Arms Hell's Highway installation DVD into your DVD-ROM drive.The Autorun menu should appear.

2. On the Autorun menu, click the Install button to start the installation wizard.If the Autorun menu does not appear, browse to your DVD drive and double-click on the setup.exe file.

3. The installation wizard will walk you through the setup and installation process for the game.

4. After installing the game, double-click the "Brothers In Arms Hell's Highway" shortcut in the Games Explorer if you are using Windows Vista, or select "Brothers in Arms - Hell's Highway\Brothers in Arms - Hell's Highway" from your Start menu or double-click the "Brothers in Arms - Hell's Highway" shortcut on your desktop if you are using Windows XP. Doing any of these starts the game.

UninstallingTo uninstall Brothers in Arms: Hell's Highway, follow these simple steps:

1. Insert the Brothers In Arms Hell's Highway installation DVD into your DVD-ROM drive.The Autorun menu should appear.

2. On the Autorun menu, click on the Uninstall button to start the uninstaller. If the Autorun menu does not appear, browse to your DVD drive and double-click on the setup.exe file.

3. When the uninstaller starts, confirm the uninstall. This will automatically uninstall all components of Brothers in Arms: Hell's Highway.

4 5

INTRODUCTIONOperation Market-Garden

was a bid to destroy Nazi Germany before Christmas 1944.

The plan was ambitious - it was the largest airborne invasion in the history of the world. They planned to capture a corridor through Holland to punch through the German lines. Paratroopers of the 101st Airborne and other divisions dropped from the sky in mid-September to seize and hold the corridor by surprise. The surprise attack was a bust. Hitler’s best units were in the area and immediately counter-attacked and crushed the corridor. To the Allied paratroopers who fought there and lost brothers in arms, the corridor became known as Hell’s Highway.

It was the last great Nazi victory. It was Hell for Sgt. Baker and his squad.

As Sgt. Baker, you are

the squad leader of a

Recon unit of the 101st

Airborne. You survived

D-Day, but many of your

squad did not. Your

squad contains veterans

and replacements and

it’s up to you to lead

them in battle. Their

lives are in your hands.

6 7

PLAYER CONTROLSDefault Configuration

FIRE-LEFT MOUSE BUTTONCOMMAND-RIGHT MOUSE BUTTONSWITCH WEAPON-SCROLL WHEELIRON SIGHTS-MIDDLE MOUSE BUTTONZOOM IN/OUT-(TACTICAL MAP) SCROLL WHEEL

Movement

CROUCH THROW GREADE

SELECT SPECIAL TEAM

SELECT ASSAULT

USE/RELOAD/GET

SPRINT/VAULT

DIG IN

PAUSE MENU

TACTICAL MAPIRON SIGHTS

SELECT TEAM

SELECT BASE OF FIRE

FALL IN(HOLD)

SWITCH WEAPONS

Brothers in Arms Hell’s Highway is a first person, squad combat shooting game. If you’ve ever played a first person shooter before, you’ll find the controls are comfortable. However, Brothers in Arms Hell’s Highway does have some unique features with special buttons, so take note of the normal control setup.

NOTE: If the default controls aren’t comfortable for you, be sure to check out the options screen where you can select from alternate control schemes and do some custom configuration of controls.

GETTING STARTEDMain Menu

The main menu is where you can choose to play the single player or multiplayer games and adjust settings and options.

The Chapters Select Op

tion in the Main

Menu will allow you to

choose to play

any section of the gam

e that has already

been completed.

8 9

GETTING STARTEDOptions Menu

Difficulty Levels

CASUAL - For casual players wanting a fun experience that is not overly challenging. You can be exposed for a short while and live to tell about it.

VETERAN - For veteran FPS players who know how to handle themselves under fire. Exposing yourself to fire is a very deadly proposition.

AUTHENTIC - Completing the game unlocks the Authentic difficulty. When playing on Authentic, all HUD elements are disabled, giving you an unaltered view of the battlefield. You will have to watch enemy movements to determine their suppression level, and you won’t have a crosshair to assist your aim. Your enemies are also crack-shot accurate. Good luck, Soldier!

HOW TO PLAY Heads-Up Display

Objectives Display

Fire Team Icons

Context Action Prompt

Compass Ring

Squad Status Display

Suppression Icon

Command Ring

Grenades Remaining

Ammunition Remaining

There are some differ

ences in the heads-up

display elements betwe

en the single player

game and the multipla

yer game. Skip ahead

a bit in this book t

o learn about the

heads-up display eleme

nts for multiplayer

games.

10 11

BASIC TRAININGIron Sights View

You can aim withprecision by lining up the iron sights to strike your target accurately. Press the middle mouse button or Z key to use iron sights.

Being still will steady

your shot when aiming

down the sights.

Threat Indicator

As you take fire, your screen will turn blurry and red. Get to safety quickly because one of those bullets is bound to have your name on it.

BASIC TRAINING Dig-In

When in combat, dig-in behind walls and hard objects to remain safe from enemy fire. Once dug-in, lean around the cover to aim at the enemy.

Press the Q key to “Dig-In” behind cover.

Press the W key to pop over low height cover.

Press A to lean out left and D to lean out right.

Press the Space Bar to vault over cover.

Press the Q key again or the S key to exit cover and return to first-person view.

12 13

BASIC TRAINING Context Use

Use (E key) has several functions. Besides reloading your weapon or picking up new weapons from the battlefield, the Use command allows you to interact with various things in the environment.

Active MomentsSome cinematic events can happen in the middle of the action. When you see the “active moment” prompt on-screen, you can press the E key to shift your view and watch the event unfold.

Recon PointsRecon Points present a vantage for important or interesting information on the situation. Press the E key to survey the point of interest and also unlock a Recon Report to view in your Tactical Map or in the Chapters Selection screen.

Kilroy Was HereThe legend of Kilroy differs depending on who you talk to, but among the American soldiers, he was always “the first one in, and the last one out”. If you find him, press the E key to make your mark on the legend.

Squad Leader trainingYour Paratrooper Squad

Brothers in Arms Hell’s Highway is a game where success depends greatly upon your ability to utilize authentic fire and maneuver tactics. Your squad consists of a squad leader (you) and one, two or three teams under your command. Depending on the mission, you could command any or all of the following units:

Fire Team: Equipped with longer range, higher caliber weapons designed for suppression.

Assault Team: Equipped with lighter, shorter range weapons for maneuvering.

Special Weapons Team: Equipped with either a Bazooka or a Machine gun, depending upon the situation.

SUPPRESSION WOOD COVER

SANDBAG COVER

STONE COVER

ARMOR AND ARTILLERY

SMALL ARMS

MACHINE GUN

BAZOOKA

GRENADE

Each Team has a different kind of effectiveness in various roles and against various targets. Use the right team for the right purpose and you can be most successful!

14 15

Squad Leader training The Four F’s

1 Find Him 2 Fix HimLocate your target and

position your squadSuppress the enemy!

3 Flank Him 4 Finish HimSurround him from his exposed side!

Kill the enemy quickly and without remorse

Commanding Your Squad

Right Mouse ButtonCommand

Hold the right mouse button to target an order for your squad. Release the right mouse button to issue the command to your squad.

Tab KeySelect Team

Each Tab key press toggles the active team. You can also select a team by pressing the 1, 2, or 3 key.

Selected Team Not Selected Team

Tab Key (hold)Fall In

Press and hold the Tab key to command your squad to Fall-in. You can also command a unit to Fall-In by pressing and holding the 4 key.

Squad Leader training The Command Ring

The Command Ring appears whenever you press the right mouse button and is used to issue different orders to your squad depending upon what you are targeting.

Move Order Tell the Active Team to move to that location. Your squad will automatically attempt to take cover nearby.

Fire Order Tell the Active Team to shoot at the enemy under the red Command Ring. This will suppress the enemy.

Destroy OrderTell the Active Team to use its weapons to shoot at the cover. If they’re using the right weapon, they will destroy it.

Suppression

In combat, suppression icons appear over targets. Shoot at the enemy (left mouse button) to make him take cover instead of returning fire!

Suppressing

not suppressed suppressing suppressed

Recovering

suppressed recovering recovered

16 17

TACTICAL MAP

Friendly Position

Objectives

Enemy Positions

Squad Status

Map Controls

At any time, press the SELECT button to access the Tactical Map. The map shows objectives, squad status and enemy positions.

Bonus content in the form of Recon Reports can be accessed from the Tactical Map by pressing the X key at any time. As Recon Points are discovered in-game, more Recon Reports are unlocked.

TANKS

Tank Commander

Panzershreck Enemies

“Firefly” Tank

88mm Guns/Panzers

Hull Integrity

Cannon Status

At times, you’ll be able to take command of a Sherman tank! The tank has a main gun and a machine gun and as the commander, you’ll be able to sit outside of the top hatch, or button up inside the tank.

Tank Controls:Move the tank with the W, A, S, and D keys, and 1. adjust the camera using the mouse.Press the Q key to switch between standing up in the 2. open hatch and buttoning up.Left mouse button fires the main cannon.3. Right mouse button fires the deck-mounted machine gun.4.

When standing up in the hatch, you can use the top-mounted machine gun, but you’re very exposed to small arms fire from the enemy. If you’re being shot at, button up with the Q key.

18 19

brothersS/Sgt . Matthew Baker

Age: 23 Hometown: St. Louis, MissouriPreferred Weapon: M1 GarandBaker enters Holland fully accepting his responsibility as squad leader. Losing half of his original squad in Normandy still weighs heavily on him, but he is determined to not let another man die

under his command - a goal that could border as much on insanity as idealism.

Cpl . Sam Corrion

Age: 26 Hometown: Augusta, GeorgiaPreferred Weapon: M1A1 ThompsonCorrion was a corporal with Baker and Hartsock before the jump into Normandy, and much to his dismay, is still a corporal going into Holland. Sam excelled as supervisor at a textile mill back home, and believes he would be a better

leader than either of his compatriots - if only given the chance.

Pfc . Mike Dawson

Age: 24 Hometown: Gainsborough, EnglandPreferred Weapon: M1 CarbineThough a newcomer to the squad, Mike served as a pathfinder for the 502d PIR in Normandy. A strong believer in fate, Dawson finds a particular interest in Baker and the stories behind his “cursed pistol”. His inquiries have made him

a pariah, as the other members would rather not re-live those events.

Pvt . Frank Laroche

Age: 19 Hometown: Norfolk, MassachusettsPreferred Weapon: M3 Grease GunAs the only “replacement” in Baker’s Reconnaissance section, “Franky” is the only soldier without any real combat experience. However, he excelled in training and is a natural with most any firearm. Young, and filled with heroic

ideals, he is eager to rush into action - and all too willing to put his life on the line.

These are just some of the characters in Brothers in Arms Hell’s Highway. You’ll meet and fight with other characters and important figures throughout the game.

Pfc . Jack Courtland

Age: 21 Hometown: Richmond, VirginiaPreferred Weapon: M1A1 ThompsonA bit of a hot-head, Jack joined the paratroopers with dreams of glory - and wooing French girls with his tales of valor. His eagerness to be a hero quickly faded after being lost for days in Normandy. Now, Courtland just wants

to get back home, and fighting for the man next to him is the best way to do it.

S/Sgt . Joe "Red" Hartsock

Age: 22 Hometown: Laramie, WyomingPreferred Weapon: M1A1 ThompsonA corporal under Baker’s command, Hartsock was promoted to Sergeant after the battle in Carentan. Unlike Baker, Red understands that war “doesn’t make any god-damned sense,” and is prepared to make the tough decisions required

of a squad leader. In combat, men die - all he can do is minimize the casualties.

Cpl . Tom Zanovich

Age: 29 Hometown: Princeton, New JerseyPreferred Weapon: M1918A2 BARThe “old man” and veteran of the squad, Zanovich served in the French Foreign Legion for years before enlisting in the U.S. Army. Despite all the combat he’s seen, Tom remains good natured and has

a strong sense of humor - even when the situation doesn’t exactly call for it.

T/5 Nathan Holden

Age: 23 Hometown: San Diego, CaliforniaPreferred Weapon: M1 GarandHolden is the squad’s new radioman - a job that fits him perfectly. Nathan is constantly concerned with efficiency of both communications and tactics, and is quick to question the squad’s methods or

orders. The others don’t take him too seriously though, as his logic rarely applies when things go FUBAR.

20 21

arms-AlliedM1918A2 B .A .R .

A design by John M. Browning, the Browning

Automatic Rifle (B.A.R.) is a cross between a standard infantry

rifle and a squad support automatic weapon. This fully automatic rifle uses a

20-round magazine of full-size .30-06 ammunition to suppress and destroy enemy positions.

M1 GarandDeveloped by John C.

Garand, the M1 Rifle is the standard-issue firearm for all of

the U.S. ground forces. Its .30-06 round is powerful enough to drop a man in one

shot, and its gas-operated mechanism allows a soldier to empty its 8-round magazine faster than any other rifle on the modern battlefield.

M1A1 ThompsonDeveloped after WWI by

General John T. Thompson, this fully automatic weapon

spits out .45 ACP rounds from its 20-round magazine at a

terrifying rate. The A1 variant has been streamlined and compacted to

endure the rigors of ground warfare on the battlefield.

M1A1 CarbineDesigned by Ed Browning

and David M. Williams, this Winchester-made carbine is a

lighter, smaller alternative to the .30-06 M1 Rifle. The carbine sports a

15-round magazine of smaller .30 cal carbine ammunition. The A1 variant features a

folding wire stock designed for paratroopers.

arms-Allied

Baker’s father once presented his son with a nickel plated Model 1911 .45 Pistol that was engraved with the words “For Matthew - Brothers in Arms”.Some squad members believe this gun is cursed.

M3 Grease GunA modern submachine gun designed by G. Hyde at GMC, the M3 is quickly replacing

the larger, heavier M1 Thompson model as standard issue. The M3 utilizes the same .45 ACP round and 30-round magazine, yet fires at a slower rate for better control and ammo consumption.

M1919A6 L .M .GThe belt-fed .30-06 light machine gun designed by John M. Browning is the fire support weapon for all

U.S. ground forces squads. The A6 variant is specially designed for paratroopers, utilizing a detachable butt stock and bipod instead of the standard tripod mount.

M9 BazookaThe M9 “Bazooka” is an improved version of Lt.

Edward G. Uhl’s original M1 design. Capable of being

disassembled into two halves, the M9 is lighter and easier to handle than its predecessor. This makes the weapon a capable anti-armor weapon for mobile infantry.

Remember that you can also pick up any weapon dropped by an enemy. Try using the MG-42 machine gun after you defeat the gun crew.

22 23

Multiplayer Connecting to a Game

Brothers in Arms Hell's Highway supports two Multiplayer modes:• Online Game - Play with other players via the Internet using the GameSpy™ Network.

• Local Area Game - Join up to 19 other players connected via a Local Area Network (LAN).

Connecting to the GameSpy ServiceTo play Brothers in Arms Hell's Highway online, you will have to connect to the GameSpy service. Use your GameSpy account to log in to the Log In screen and you're ready to play.Playing Brothers In Arms Hell's Highway online requires a high-speed broadband connection with a minimum speed of 384kbps. The game uses UDP ports 6500 and 27900 to connect to the servers and other players. If you are behind a firewall, you may have to open these ports in order to achieve proper connectivity. Enabling UPnP support is highly recommended when using a UPnP-compliant firewall.

Creating a GameSpy AccountIf you do not have a GameSpy account, you can create one using the "Create Account" button located at the bottom of the GameSpy login screen. Using the in-game registration interface, just input your desired GameSpy ID, your email address, and your password to create an account without leaving the game.

Getting Into a GameOnce you have selected Online or Local Area play, you can join an existing game or host your own.• Join Game - Search for and join existing games that match your search criteria.

• Host Game - Create and host your own custom game for other players to join.

Match SettingsYou can specify match settings when either searching for a Custom Match or creating your own match. • Map – Choose one of the six available multiplayer maps.• Maximum Players – Sets the maximum player limit available in the match.

• Capture Limit – Sets the number of capture points necessary to win the match.

• Match Time Limit – Sets the maximum time allotted for the match.

• Round Time Limit – Sets the time limit for each round.• Round Prep Time – Sets the time allowed in the Preparation phase for each round.

• Voice Chat – Determines when players can use voice chat.

• Friendly Fire – Determines whether allies can harm each other.

The following characters are supported by Brothers In Arms Hell’s Highway:

!”#$%&’()*+,/0123456789:;<=>@©® ABCDEFGHIJKLMNOPQRSTUVWXYZ ÀÁÂÄÈÉÊËÌÍÎÏÒÓÔÖÙÚÛÜÇŒÑ []^_` abcdefghijklmnopqrstuvwxyz àáâäèéêëìíîïòóôöùúûüçœßñ{|}~°¿¡

If the player uses an unsupported character, it will be replaced with an underscore (“_”).

24 25

Multiplayer Playing the Game

Multiplayer for Brothers in Arms Hell’s Highway is a round-based tactical game that pits an American Airborne squad against a German Fallschirmjäger squad.

The ObjectiveThe Goal of the game is to win rounds by successfully attacking or defending the territory. The attackers win by either raising their nation’s flag over one of the two capture points or eliminating the defenders before the round expires. The defenders win if they prevent the attacking squad from completing either objective.

Squad FormationBoth the American and German squads consist of three 3-man Fire Teams (Able Team, Baker Team, and Charlie Team) and one Squad Leader, fielding up to 10 players on each squad.

Squad RolesEach player is able to take up one of three roles in the squad, offering varying styles of play.Note: A player can opt out of any of the roles using the Player Preferences option in the Lobby or in-game menu.

• Squad Leader - The Squad Leader has the ability to issue orders to his three fire teams in-world using the Command Ring, or via Tactical Map to issue orders that are not in line-of-sight. He can also use the Tactical Map to call in air support to recon enemy positions or flush them out with an air-to-ground bomb.

• Specialist - One soldier in each Fire Team is a Specialist. The Specialist fields one of the three special weapons for his squad. He can choose between a Light Machine Gun, a Bazooka, or a Sniper Rifle.

• Tank Crew - When attacking, the soldiers in Charlie Team will man a medium tank. The tank crew consists of a Driver, a Gunner, and a Spotter. While powerful when fully manned, the tank is very vulnerable without a full crew.

Multiplayer Tactical Map

Player Icon – The player’s icon is highlighted and 1. larger than other icons.Fire Team Icons – Color-coded by Fire Team, these 2. icons represent the location of squad mates.Squad Leader Cursor – Orders and Air Support requests 3. are issued at the cursor’s location.Order Marker - These icons display the ordered 4. destinations for allied fire teams.Enemy icons – When seen by a teammate or Air Recon 5. plane, enemy positions show up on the Tactical Map.Squad GamerTags – Displays the names of each player in 6. the squad. The Flag Carrier is shown by a Flag Icon by his name. Fire Team Status – Displays the fire team’s color, 7. name, and status. Also displays order buttons for the Squad Leader. The picture displays players’ weapons and current status as Active (Colored), KIA (Grey), or MIA (Sketched).Air Support – Displays the Air Support options 8. available to the Squad Leader.Squad Information - Displays the current attacking 9. squad and both squads’ capture score.Round Timer – Displays remaining round prep time 10. and round time.

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Multiplayer Heads-Up Display

Player Status – The Player Stance indicator is 1. accompanied by a numerical health indicator. When the player’s health reaches 0, he is killed.Compass Ring – The Compass Ring displays the directions 2. of important elements of the game e.g. team members, the flag, orders, etc.Player Role – This display indicates the player’s 3. current role and assigned fire team. Note: The player’s role will change to reflect certain actions (e.g. pick up the flag, climb inside the tank, etc.).Order Marker – This icon displays the location and 4. distance of the player’s current order destination. Note: The Squad Leader’s HUD will display markers for each team he has given orders to.Objective Display - This display updates to show the 5. player’s immediate goal.Squad Mate Icons - On-screen squad mates display their 6. Icon along with their GamerTag (Player name)Squad Information – Displays the current attacking 7. squad and both squads’ capture score.Round Timer – Displays the time remaining in the 8. round. If this timer hits 0, the defending squad wins the round.Death Messages – Displays the Killer, the weapon, and 9. the Victim of each kill.Current Speaker – The names of squad mates currently 10. using voice chat are displayed here.

communityGearboxity

Gearbox Software has an ever-growing online community and we want you to be a part of it! Our community hub, Gearboxity, and our forums are great places to interact with Gearbox developers and other fans of our games.

gearboxity .com

- Exclusive feature articles- Blogs written by GBX Developers- Latest Gearbox news- Contests, interviews, and more!- See what the inside of a game studio is like!

28 29

Lead Audio EngineerMark Petty

Additional AudioMark Kilborn, Ed LimaDaniy Oberle, Raison Varner

MarketingDavid Eddings, Mark Tardif

Marketing CoordinatorTatum Tippett

Military AdvisorCol. John Antal, U.S. Army (Ret.)

LocalizationErik Avalos

PresidentRandy Pitchford

Executive Vice PresidentBrian Martel

Chief Financial OfficerStephen Bahl

VP & General CounselPJ Putnam

VP of Business DevelopmentMarc Tardif

VP of LicensingDavid Eddings

VP of Product DevelopmentStephen Palmer

Director of Central DevelopmentSean Reardon

Central Animation ProducerRena Archer

Audio DirectorEd Lima

Animation DirectorDavid Carter

Human Resources DirectorStacie Wren

HR AssistantDenise Apigo

Additional HRSimon Hurley

Creative Services DirectorAgata Krol

Administrative AssistantCynthia Linderbeck

Programming Department ChairSteven Jones

Level Design Department ChairDorian Gorski

Director of ITMichael Athey

IT SupportRay Barham, James Cart, Chad Catlett

Community ManagerAllison Berryman

creditsExecutive ProducersRandy PitchfordBrian Martel

DirectorJeramy Cooke

ProducerMike Wardwell

Associate ProducersErik Avalos, Rosalie Kofsky

WriterMike Neumann

Department LeadsDavid Carter, Erik DoescherNeil Johnson, Eli LunaMark Petty, Brian Thomas

Lead ProgrammerNeil Johnson

ProgrammingJeff Broome, Sean Cavanaugh, Ryan Conlon Fred Echols, Don Eubanks, James FarmerChris Guthery, Rick Johnson, Charles Kostick Chris Pickett, John Roberts, Benny WilsonCorrinne Yu

Additional ProgrammingJasper Foreman, Scott Velasquez, Paul Nettle

Lead Level DesignerErik Doescher

Level DesignDavid Avery, Ben Burkart, Dorian Gorski Scott Jordan, Patrick Krefting Nathan Overman, Jason Reiss, Carl SheddTroy Tavis

Cinematic DirectorMike Neumann

Cinematic DesignMike Davis, Richard Jessup, Brian Thomas

Additional Level DesignLee Amarakoon, Josh Jeffcoat, Derek Manns

Lead ArtistEli Luna

ArtCalen Brait, Tu Bui, Keith Burlison Joe Espinoza, Mark Forsyth, Scott JordanMark Leon, Nathan Reinhardt, Matthew Stock

Additional ArtStephen Bahl, Brian Cozzens Shannon Dees, Evan Gill, Adam May Mike Neumann, Leif Robles, Shawn Spetch, Jennifer Wildes, Tim Wilson

Art OutsourcingExigent 3D, Halfbrick Studios, Lighthouse Liquid Development, Virtuos Ltd., Shadows in Darkness, Inc.

Art Outsourcing HelpBrian Cozzens, Jason O’Connell

Lead AnimatorDavid Carter

AnimationOreaser Brown, James Houchen, Jimmie Jackson, Kyle King, Jerett Rearick Josh Rearick, Ben Wagley, Matthew Weaver

communityForums

Register FREE, for the “Gearbox Fan” Achievement!

gbxforums .gearboxsoftware .com

- Read posts from developers- Discuss Gearbox games- Ask questions and post comments- Meet and play with other Gearbox fans!!

30 31

Chief Marketing OfficerAnne Gleizes

International Brand Strategy DirectorHéléne Juguet

International Brand Group ManagerOliver Green

International Business DevelopmentDeborah Papiernik

International Brand ManagerNate Mordo

International Product ManagerJulien Quety

Communication ArtistDuylinh Nguyen

Managing DirectorAlain Corre

Marketing DirectorJohn Parkes

Group ManagerSophie Colson

Senior Brand ManagerEric Moutardier

Assistant Brand ManagerNicolas Basquin

PR DirectorStephanie Vallet

PR CoordinatorsPeter Hammer, Laetitia Jauze

Submission & Planning CoordinatorLaurent Gaudy

Community CoordinatorGuillaume de Butler

Paper Parts CoordinatorVincent Hamet

Managing DirectorLaurent Detoc

VP MarketingTony Key

Group ManagerAdam Novickas

Group Brand ManagerAlexis Bodard

Senior Brand ManagerMike Wolfe

Associate Brand ManagerJennifer Rooke

Senior PR ManagerTim Cummins

Senior Digital Marketing MnagerPaul Caparotta

Digital Marketing ManagerAshley Jenkins

Localization Project ManagerGérard Barnaud

Localization IntegratorJonathan Campeau, Adolfo Gómez-Urda

German Loc Project ManagersStefan Dinger, Dieter Pfeil

French RecordingsAdeline GuichardStéphanie Malabry

French TranslationDune Sound, Olivier Rabat

German Translation & RecordingsPartnertrans, Markus Ludolf

Italian Translation & RecordingsOrange Studio, Gian Maria Battisini,Gabriele Vegetti

Spanish Translation & RecordingsAguamass Media, Esperanza Hernandez

Localization TestsEnzyme Testing Labs

Studio DirecotrCarolljo Maher

Localization Department ManagerKristen Schrankel

Project ManagerAntoine van Eetvelde

Linguistic TestersPierre Vandenbroucke, Daniele ScopinaroFranziska Schlosser, Javier Garcia Caballero

Worldwide Quality Control DirectorÉric Tremblay

Montreal Quality Control Studio ManagerJonathan Moreau

Lead Compliance SpecialistOrion Revolution Curiel

Compliance SpecialistsJean-François DupuisOlivier-Félix DupuisSébastien Couture

Score ConductorAdam KlemensChoir MasterStanislav Mistr

Sound EngineerJan Kotzmann

Assistant EngineerCenda Kotzmann

Music Contactor & Recording ManagerPetr Pycha

InternsBill Adams, Susan ArnoldMichael Atchinson, Jared BanksSteve Baroski, Nathan BoltEthan Compton, Christopher CottonGreg Cherlin, Patrick DempseyWade Fong, Andres GonzalesDuncan Grimshaw,Jonathan HemingwayChris Long, Graden McCoolDane Munkholm, David PittmanReymundo Sierra, Brandon SoudersJames Stewart, Danny TangTommy Westermann, Eric You, Kate Yu

Additional HelpFrancisco Buyo, Nicholas ChinniciShannon Dees, Alex FloresDaniel Grafstrom, Shawn GreenNathan Harbour, Hilary KauderDavid McGarry, Jason MojicaAlan Norsworthy, Cameron OvandipourLeif Robles, Shane SimonShawn Spetch, Ryan SullivanJeff Wofford, Ryan Womble, Ritual Entertainment

MultiplayerRockstar New England

ExecutivesDr. Ian Lane Davis, Ken DavisRon Rosenberg, Eric Costa

Core TeamBart Whitebook, Deryck MoralesEric Anderson, Eric KrasnauskasGerardo Garza, Jeff DesharnaisJeremy Tudisco, Jim GarciaKevin Wasserman, Matt MadeiraMatthew Persing, Megan HikeMike Belair, Mike FoxNathan Raymond, Parker DavisPat Clark, Peter GorniakPeter Marks, Rob BelairRyan Pendleton, Scott CameronSean Donovan, Stephen LaValleySusan Arnold, Tim Samuels

Additional HelpAaron Horne, Brad FutchBrian Jennings,Jarred VaughanJosh Tyrell, Robert J. MooreSteve Genovese

Publishing and MarketingUbisoft Entertainment

President & CEOYves Guillemot

Worldwide Production Coordination DirectorAnne Blondel-Jouin

Game Content ManagerMarc Blondeau

Web ProgrammersCynthia Grimaud, Erin Wentworth

Office ManagerLisa Andrews

QA DirectorEvan Birkby

QA ManagerMichael Weber

Project QA LeadCasey McLauchlin

QA LeadsBenjamin Nitschke, Mike McVayChris Brock, Justin Miller

Senior QA AnalystSteven Boaman, Matt Charles Mike Daniels, Evan Eubanks Andrew Hoffman, Jeffrey Mahmoudi Russell Whitmire

QA AnalystEric Anderson, Sean ArmstrongMarlana Ashbrook, Michael BeckBrian Bentley, Rosa BurkartGeoff Case, Anthony ColemanRaul Corona, Daniel FinneganAllen Flud, Nathan HarbourTimothy Hartgrave, Jesse KirsteinJamie Kleinschmidt, Brandon KorbelWilliam Laing, Timothy LohrenzJames Lopez, Greg MartinCameron Mask, Robert McConeghyClayton Pace, Stephanie PuriSteve Rodriguez, Alan SayterSara Schmoker, Dustin ShoopBrett Simmons, Gabriel SimonJoshua White, Kent WicklanderTravis Wilson, Bradley Rohr, Jason Orsatti, Jonathan Barnes, Steve Gonopolsky, Matt Miller, Daniel Pirkle and John Burris

Game ManualErik Avalos, Agata Krol, Randy Pitchford

Voice ProductionDallas Audio Post Group

Voice Talent DirectionJeff Kribs

Supervising Sound EditorRoy Machado

Audio EngineersRene Coronado, Brad Dale

Voice TalentKai Axford, Troy Baker, Larry Brantley Chris Burnet, Christian Contreras, David Dennison, Nan Drazie, Dale DyeDavid Eddings, Bruce Elliot, Gideon Emery Martin F., Michael H., Mark Haberkorn Ryan Hayden, Neil Johnson, Jeff KribsDavid McGarry, Mike Neumann, Joey Oglesby Josh Ridgeway, Lennard Ridsdale, Gary RiversDaniel Ross, Chris Sabat, J.D. Sanders Jeff Schmidt, Peter Schoenaerts, Carl SheddSaskia Slaaf, Todd Terry, Joel Watson Sam Williamson, Jeff Worthy

Orchestral Score Performed ByThe Prague FILMharmonicOrchestra and Choir Prague

Score ComposersEd Lima, Duncan Watt

3332

Gearbox Software is: Daniel Algood, Lee Amarakoon, Lisa Andrews, John Antal, Denise Apigo, Rena Archer, Matthew Armstrong, Monica Aston, Michael Athey, Erik Avalos, David Avery, Stephen Bahl, Kenneth Banks, Ray Barham, Allison Berryman, Evan Birkby, Patrick Blank, Calen Brait, Jeffrey Broome, Oreaser Brown, Tu Bui, Brian Burleson, Keith Burlison, Ruben Cabrera, Dave Calla, Kevin Calloway, James Cantrell, Trevor Carr, James Cart, David Carter, Chad Catlett, Sean Cavanaugh, Andrew Coggin, Stephen Cole, Ryan Conlon, Jeramy Cooke, Brian Cozzens, Trey Davenport, Mike Davis, Kyle Davis, Patrick Deupree, Erik Doescher, Fred Echols, David Eddings, Joe Espinoza, Don Eubanks, Hector Fajardo, James Farmer, Ryan Fields, Richard Fleider, Jasper Foreman, Mark Forsyth, Evan Gill, Dorian Gorski, Cynthia Grimaud, Chris Guthery, Ryan Hanscom, Philip Hebert, Rob Heironimus, Paul Hellquist, Jonathan Hemingway, Brent Hollon, James Houchen, Joel Hunter, Simon Hurley, Jimmie Jackson, Josh Jeffcoat, Richard Jessup, Rick Johnson, Neil Johnson, Steven Jones, Scott Jordan, Scott Kester, Mark Kilborn, Kyle King, Rosalie Kofsky, Charles Kostick, Pat Krefting, Agata Krol, Mark Leon, Ed Lima, Cynthia Linderbeck, Derek Lonngren, Eli Luna, Derek Manns, Brian Martel, Adam May, Casey McLauchlin, Mike McVay, Kale Menges, Justin Miller, Jason Morales, Aaron Nations, Paul Nettle, Mike Neumann, Ben Nitschke, Jason O’Connell, Ricky Oh, Nate Overman, Stephen Palmer, Bobby Pavlock, Mark Petty, Daniel Phillips, Chris Pickett, Randy Pitchford, Kyle Pittman, PJ Putnam, Sean Reardon, Josh Rearick, Jerrett Rearick, Nathan Reinhardt, Jason Reiss, John Roberts, Jim Sanders, Robert Santiago, Martin Sawkins, Keith Schuler, Chase Sensky, Carl Shedd, Jim Shepard, Jason Shields, Jimmy Sieben, Leo Sieben, Matthew Stock, Joseph Swinbank, Marc Tardif, Aaron Thibault, Brian Thomas, Graeme Timmins, Tatum Tippett, Raison Varner, Scott Velasquez, Benjamin Wagley, Mike Wardwell, Matthew Weaver, Michael Weber, Andrew Weldon, Erin Wentworth, Charlie Wiederhold, Jennifer Wildes, Timothy Wilson, Benny Wilson, Chuck Wilson, Stacie Wren, Corrinne Yu, Kate Yu, and David Ziman

Brothers in Arms Babies: Addison Bahl, Arlin Birkby, Lennon Doescher, Lukas Doescher, Draven Forsyth, Noah Guthery, Nicholas Hurley, Marissa Jones, Aidan Martel, Nolan Martel, John Velasquez, Reilan Weldon, Leo Ziman, Kaia Putnam, and Xavier Putnam

Gearbox Software would like to thank: George E. Koskimaki, Ed Piniche, Christian Sakanai, John Aarsen, Daniel Luka, Kenneth Roberts, Davide Fabbri, Michael Rausch, Hewlett Packard, Ci Media, Bullet Trap, g-NET, and Museum of the American GI

SPECIAL THANKS to: Mary Rose Monkowski, Dewayne and Sylvia Avery, Robert, Debra, and Kelsey Brait, Jeannine, Paige, and Kyle Carter, Angela Conlon, Lesley Wilsker, The Echols Family, Diana “Baobei” Liu, Cheyna, Chiara, and Elwynn Smart, Lindy, Draven, Jim, and Deanne Forsyth, Rick and Kimie Gorski, The Jessup Family, The Jordan Family, Gilbert Hoffman, Michael Kilborn, Kayla and Abigail Ott, Brian King, Joyce and Charles Brockenbush, The Krefting Family, Chris Troutman, Julie Overman, Loyce and Cleo Pickett and the rest of the Pickett family, Kristy Pitchford, Randall Stewart Pitchford III, the Reardon Family, Samantha Snavely, The Reinhardt Family, The Reiss Family, Leah Ellis, Adrienne Kofsky, Larry Kofsky, and Linda Rice.The men of the 101st Airborne Division, the men of the U.S. Signal Corps,George E. Koskimaki, Ed Piniche, Mark Bando at www.101airborneWW2.com, Roel Kerkoff at www.rememberseptember44.com, Franz Meltvoort, Karel Margry, Christian Sakanai, John Aarsen, Daniel Luka, Kenneth Roberts, Davide Fabbri,Michael Rausch, Hewlett Packard, Ci Media, Bullet Trap Inc., g-NET, and the Museum of the American GI.

Ubisoft would like to thank: Alberto Mesas, Eugen Knippel, Florent Greffe, Gregory Coffiner, James O’Reilly, Leon Winkler, Marco Caprelli, Matthew Tang, Michael Thielmann, Morten Ryberg, Stefano Rigoldi, Xander Valkier, Mike Perry, Chris Aston, Tanguy Imbert, M. Homayounpour, Andrea Patrone, Pierre Lutic, Eugene Knippel, Allen Adler, Michael Hammond, Li Shen, Sharon Ortiz, Ryan Molyneaux, Alison Baker, Alex Andrist, Nick Arnett, Jason Cantor, Severin Sauliere, David Macachor, Justin Landskron, Joe Rongavilla, Jeff Dandurand, Melanie Desilens, Monika Madrid, Cherrie Chiu, Ellen Lee, Angela Tortorici, and Karen Conroe

©2008 Gearbox Software, LLC. All Rights Reserved. Published and distributed by Ubisoft Entertainment under license from Gearbox Software, LLC. Brothers In Arms Hell’s Highway is a trademark of Gearbox Software and used under license. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Gearbox Software and the Gearbox logo are registered trademarks of Gearbox Software, LLC.in the U.S. and/or other countries. This product contains software technology licensed from GameSpy Industries, Inc. © 1999-2008 GameSpy Industries, Inc. GameSpy and the “Powered By GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved.

Gearbox Software, LLC is headquartered in Plano, Texas.

COMICSRead the amazing story of how it all began! Penned by the game’s writer, Mikey Neumann, Brothers in Arms the comic is a surprising and gripping account of the lives of Baker’s men, before and during the war.

“This book hits the sweet spot of fiction and reality. If you are a fan of the war genre, this book is a must read.”

—Paperpbackreader.com

Action Figures

Plan B Toys brings you the Brothers in Arms action figure series with Sgt. Matt Baker, Cpl. “Red” Hartsock, Pvt. Kevin Leggett, and S/Sgt. Mac Hassay. Each figure has 20 points of articulation, authentic styling, and historically accurate weapons. Functional nylon parachute sold separately.

Books

History Book by Zenith PressThe Hell’s Highway history book is a compelling narrative of the 101st Airborne’s day-to-day battle for Hell’s Highway and is filled with superb, specially commissioned full-color maps, and rare archival photographs. Published in conjunction with Gearbox Software’s video game Brothers in Arms Hell’s Highway, the book also features specially selected screen shots from the game that bring this heroic nine day struggle to life.

www. zenithpress.com

Novels by Presidio Press/BalantineFrom the struggles of the men and women of the Dutch resistance to a pitched fight for one critical bridge, Hell’s Highway is the suspense-packed, surprise-filled version of the bestselling video game–and an intense epic journey into the true nature of war.

“With sharp insights into history, combat, and human nature, this enthralling novel can stand beside even the best chronicles of that fabled ‘Band of Brothers.’ ”– Ralph Peters, author of Wars of Blood and Faith

www.randomhouse.com

Available online and at local retailers or go to www.gearboxgear.com for more information

34 35

NOTES

Brothers In Arms Hell’s Highway™

© 2008 Gearbox Software, LLC. All Rights Reserved. Published and distributed by Ubisoft Entertainment under license from Gearbox Software, LLC. Brothers In Arms Hell’s Highway is a trademark of Gearbox Software and is used under license. Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Gearbox Software and the Gearbox logo are registered trademarks of Gearbox Software, LLC.

36

NOTES

WARRANTY Ubisoft warrants to the original purchaser of its products that the products will be free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. Ubisoft products are sold “as is,” without any expressed or implied warranties of any kind, and Ubisoft is not liable for any losses or damages of any kind resulting from use of its products. Ubisoft agrees for a period of ninety (90) days to either replace defective product free of charge provided you return the defective item with dated proof of purchase to the store from which the product was originally purchased or repair or replace the defective product at its option free of charge, when accompanied with a proof of purchase and sent to our offices postage prepaid. This warranty is not applicable to normal wear and tear, and shall be void if the defect in the product is found to be as a result of abuse, unreasonable use, mistreatment, or neglect of the product. Limitations: This warranty is in lieu of all other warranties and no other representations or claims of any nature shall be binding on, or obligate Ubisoft. Any implied warranties applicable to Ubisoft products, including warranties of merchantability and fitness for a particular purpose, are limited to the ninety (90) day period described above. In no event will Ubisoft be liable for any special, incidental, or consequential damages resulting from possession, use, or malfunction of Ubisoft products. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages. So the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights that vary from state to state. Notice: Ubisoft reserves the right to make improvements in its products at any time and without notice. Refunds: Ubisoft cannot provide refunds or otherwise process returns for credit of any kind other than an identical product replacement. Any product refund request must occur at the place of purchase, as the individual retail outlets set their own refund policy. This policy covers identical product replacements only. Product/Documentation Replacements: Please contact a Ubisoft Technical Support Representative directly before sending your product to us. In many cases, a replacement is not the best solution. Our Support Representatives will help you determine if a replacement is necessary or available. You will need to first acquire an RMA (Return Materials Authorization) number to process your return or replacement. Without an RMA number from a Support Representative, your replacement request will not be processed. If we determine a return or replacement is necessary: Within the 90-Day Warranty Period: Please return the product (media only) along with a copy of the original sales receipt, showing the date of purchase, a brief description of the difficulty you are experiencing including your name, address (no PO boxes) and phone number to the address below. If the product was damaged through misuse or accident (cracks, scratches), or if you do not have a dated sales receipt, then this 90-day warranty is rendered void and you will need to follow the instructions for returns after the 90-day warranty period. After the 90-Day Warranty Period: Please return the product (media only) along with a check or money order for the amount corresponding to your product (see replacement fees below) made payable to Ubisoft, a brief description of the difficulty you are experiencing, including your name, address (no PO boxes), RMA number, and phone number to the address below. Replacement Fees: Our most recent replacement fee schedule is available online. Please visit http://support.ubi.com for an updated price list. Warranty Address and Contact Information Phone: 919-460-9778 Hours: 9am–9pm (EST), M–F Address: Ubisoft Support • 3200 Gateway Centre Blvd. • Suite 100 • Morrisville, NC 27560 Please use a traceable delivery method when sending products to Ubisoft. To order Ubisoft products in the United States, please call toll free 888-824-7038.

TECHNICAL SUPPORT Before contacting Ubisoft’s Technical Support Department, please first read through this manual and the README file (on the game CD). Also browse through our FAQ listings or search our support database at our website, http://support.ubi.com. Here you will find the most recently updated information since the game’s release. Also please make sure that your computer meets the minimum system requirements, as our support representatives will be unable to assist customers whose computers do not meet these criteria. Whenever you contact the Technical Support Department, please include the following information or have it available if you are calling: • Complete product title (including version number). • Exact error message reported (if applicable) and a brief description of the problem you’re encountering. • Processor speed and manufacturer. • Amount of RAM. • Operating system. • Video card that you are using and amount of RAM it has. • Maker and speed of your CD-ROM or DVD-ROM drive. • Type of sound card you are using. Support Over the Internet: This is the best way to find answers to common issues seen with our games. Our Frequently Asked Questions list is available 24 hours a day, 7 days a week and contains the most up-to-date Technical Support information available, including patches that can be downloaded free of charge. We update the Support pages on a daily basis, so please check here first for solutions to your problems: http://support.ubi.com. Contact Us by Webmail: Due to high volumes of spam, viruses, and other non-support-related contacts, we no longer offer support via standard email. However, we do provide something better, webmail. By taking your questions directly through our website, we have completely eliminated all spam contacts. As a result, we are able to respond to your questions much more quickly than we could through standard email. To send us a webmail simply log into our site at http://support.ubi.com. From this site, you will be able to enter the Ubisoft Solution Center, where you can browse through our lists of Frequently Asked Questions (FAQ), search our database of known problems and solutions, and send in a request for personal assistance from a Technical Support representative by using the Ask a Question feature on the Frequently Asked Questions page. Most webmail contacts are responded to within two business days. Contact Us by Phone: You can also contact us by phone by calling (919) 460-9778. Please note that this number is for technical assistance only. No gameplay hints or tips are given over the Technical Support line. When calling our Technical Support line, please make sure you are in front of your computer and have all of the necessary information listed above at hand. Be advised that our Technical Support representatives are available to help you Monday through Friday from 9 am–9 pm Eastern Time. While we do not charge for technical support, normal long distance charges apply. To avoid long distance charges, or to contact a support representative directly after these hours, please feel free to browse our Frequently Asked Questions lists or to send us a webmail. Webmail questions usually receive a response within two business days. Pour du service en français, veuillez contacter / Para la ayuda en español llame: (866) 824-6515. Contact Us by Standard Mail: If all else fails you can write to us at: Ubisoft Technical Support • 3200 Gateway Centre Blvd. • Suite 100 • Morrisville, NC 27560 Return Policy: Please do not send any game returns directly to Ubisoft before contacting Technical Support. It is our policy that game returns must be dealt with by the retailer or online site where you purchased the product. If you have a damaged or scratched CD, please visit the FAQ listing for your game and get the latest replacement policy and pricing. We will not accept unsolicited returns/exchanges without prior approval and an RMA (Return Materials Authorization) number from a support representative.

Note: This file should be common to all PC Manuals without a perfect bound spine–

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Ubisoft, Inc. · 625 Third Street · San Francisco, CA 94107© 2008 Ubisoft Entertainment. All Rights Reserved. Far Cry, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Based on Crytek's original Far Cry directed by Cevat Yerli. Software platform logo (TM and ©) EMA 2006. Made in the U.S.A.

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