Upload
others
View
0
Download
0
Embed Size (px)
Citation preview
Bright CloudInternational
MissionTo modernize therapeutic
devices through the use ofintensive and motivatingcustom virtual realitygames.
Our pioneering work has shownto benefit a variety ofpopulations that exhibitupper extremity movementdysfunction and may have cognitive deficits. Ourstudies have shownimprovements in people withchronic stroke, TBI, andvarious forms of dementia.
Bright Cloud International Corp29 L’Ambiance Court, Highland Park, NJ 08904 USA+1-908-406-9334president@brightcloudint.comwww.brightcloudint.comwww.BrightBrainer.com
Brigh
t Clo
ud I
nter
natio
nal C
orp
29 L
’Am
bian
ce C
ourt
, H
ighl
and
Park
, N
J 08
904
Reci
pien
t ad
dres
s
The BrightBrainer Rehabilitation System trains both arms for increased
upper body movement and highercognitive load. Training of task
sequencing and dual tasking occurs incustom games that adapt to each
patient.
Bright CloudInternational
MissionTo modernize therapeutic
devices through the use ofintensive and motivatingcustom virtual realitygames.
Our pioneering work has shownto benefit a variety ofpopulations that exhibitupper extremity movementdysfunction and may have cognitive deficits. Ourstudies have shownimprovements in people withchronic stroke, TBI, andvarious forms of dementia.
Bright Cloud International Corp 29 L’Ambiance Court, Highland Park, NJ 08904 USA+1-908-406-9334president@brightcloudint.comwww.brightcloudint.comwww.BrightBrainer.com
Brig
htCl
oud
Inte
rnat
iona
lCor
p29
L’Am
bian
ceCo
urt,
Hig
hlan
dPa
rk,N
J08
904
Reci
pien
tad
dres
s
The BrightBrainer Rehabilitation System trains both arms for increase
upper body movement and highercognitive load. Training of task
sequencing and dual tasking occurs icustom games that adapt to each
patient.
www.BrightBrainer.comwww.BrightCloudInt.com
Bright CloudInternational
MissionTo modernize therapeutic
devices through the use ofintensive and motivatingcustom virtual realitygames.
Our pioneering work has shownto benefit a variety ofpopulations that exhibitupper extremity movementdysfunction and may have cognitive deficits. Ourstudies have shownimprovements in people withchronic stroke, TBI, andvarious forms of dementia.
Bright Cloud International Corp29 L’Ambiance Court, Highland Park, NJ 08904 USA+1-908-406-9334president@brightcloudint.comwww.brightcloudint.comwww.BrightBrainer.com
Brig
htCl
oud
Inte
rnat
iona
lCor
p29
L’Am
bian
ceCo
urt,
Hig
hlan
dPa
rk,N
J08
904
Reci
pien
tad
dres
s
The BrightBrainer Rehabilitation System trains both arms for increase
upper body movement and highercognitive load. Training of task
sequencing and dual tasking occurs icustom games that adapt to each
patient.
Bright Cloud International
Mission To modernize therapeutic
devices through the use of intensive and motivating custom virtual reality games.
Our pioneering work has shown to benefit a variety of populations that exhibit upper extremity movement dysfunction and may have cognitive deficits. Our studies have shown improvements in people with chronic stroke, TBI, and various forms of dementia.
Bright Cloud International Corp29 L’Ambiance Court, Highland Park, NJ 08904 USA+1-908-406-9334president@brightcloudint.comwww.brightcloudint.comwww.BrightBrainer.com
Brig
htCl
oud
Inte
rnat
iona
lCor
p29
L’Am
bian
ceCo
urt,
Hig
hlan
dPa
rk,N
J08
904
Reci
pien
tad
dres
s
The BrightBrainer Rehabilitation System trains both arms for increase
upper body movement and highercognitive load. Training of task
sequencing and dual tasking occurs icustom games that adapt to each
patient.
Bright CloudInternational
MissionTo modernize therapeutic
devices through the use ofintensive and motivatingcustom virtual realitygames.
Our pioneering work has shownto benefit a variety ofpopulations that exhibitupper extremity movementdysfunction and may have cognitive deficits. Ourstudies have shownimprovements in people withchronic stroke, TBI, andvarious forms of dementia.
Bright Cloud International Corp29 L’Ambiance Court, Highland Park, NJ 08904 USA+1-908-406-9334president@brightcloudint.comwww.brightcloudint.comwww.BrightBrainer.com
Brigh
tClo
udIn
tern
atio
nal
Cor
p29
L’Am
bian
ceCou
rt,H
ighl
and
Park
,N
J08
904
Rec
ipie
ntad
dres
s
The BrightBrainer Rehabilitation System trains both arms for increased
upper body movement and higher cognitive load. Training of task
sequencing and dual tasking occurs in custom games that adapt to each
patient.
Person-centered and engaging games that enhance existing programs
Compact and self-containedGames adapt to the individual’s motor
and cognitive levelsThe BrightBrainer Rehabilitation
System is useful in a multitude of settings, from outpatient clinics, toSNFs, to adult day programs
Cognitive training areas are attention,memory, and executive function
Movement training focuses on motorcontrol, unimanual, bimanual andeye-hand co-ordination, reach, grip, range of motion and strength
Evidence-based program that has beenresearched and published. Fundedthrough NIH.
Training of your staff is included. Free, no obligation, 30 day in-house
trial.
Adaptive, Motivating, Intense Motorand Cognitive Exercising, ABOVE ALLFUN!!
Each of our games was developed by ascientific team of researchers, engineers,physicians, therapists, and game developers.
They automatically adapt to the individual arm reach and finger range. Unlike off-the-shelfvideo games, BrightBrainer customizable games give users both young and old, achance to win, regardless of functional level. In addition, games adapt to the user’s pastperformance, so as to advance throughmultiple levels of difficulty.
Games induce much higher number of arm repetitions compared to standard of care.
Patients receive visual and auditory rewardsin addition to summative feedback onperformance. They are engaged and feel incontrol of the training session. Typically, patients wish to continue, even when thescheduled time has elapsed. HoweverBrightBrainer Rehabilitation System exits automatically, so as to prevent overexertionand to minimize fatigue. A session report isthen automatically generated, minimizingstaff time.
were engaging!They helped my shortterm memory (54 year oldfemale
I liked the variability of the tasks and the simplicity ofthe system. Great job!(Assistant Professor, Dpt. of Physical
Therapy)
The BrightBrainer games were phenomenal!( )
I look forward to these games and wouldlike to play them again (65 year old
female resident at SNF)
BCI’’s Products and
Services does not establish a doctor-’
services, whether provided by the Company or by contractfromoutside providers, is provided simply for convenience. Please consultwith your physician.trains hand-eye
coordination and motor controltrains focusing, task
sequencing and executive function
Person-centered and engaging games that enhance existing programs
Compact and self-containedGames adapt to the individual’s motor
and cognitive levelsThe BrightBrainer Rehabilitation
System is useful in a multitude ofsettings, from outpatient clinics, toSNFs, to adult day programs
Cognitive training areas are attention,memory, and executive function
Movement training focuses on motorcontrol, unimanual, bimanual andeye-hand co-ordination, reach, grip, range of motion and strength
Evidence-based program that has beenresearched and published. Fundedthrough NIH.
Training of your staff is included. Free, no obligation, 30 day in-house
trial.
Adaptive, Motivating, Intense Motorand Cognitive Exercising, ABOVE ALLFUN!!
Each of our games was developed by ascientific team of researchers, engineers,physicians, therapists, and game developers.
They automatically adapt to the individual arm reach and finger range. Unlike off-the-shelfvideo games, BrightBrainer customizable games give users both young and old, achance to win, regardless of functional level. In addition, games adapt to the user’s pastperformance, so as to advance throughmultiple levels of difficulty.
Games induce much higher number of arm repetitions compared to standard of care.
Patients receive visual and auditory rewards in addition to summative feedback on performance. They are engaged and feel in control of the training session. Typically, patients wish to continue, even when the scheduled time has elapsed. However BrightBrainer Rehabilitation System exits automatically, so as to prevent overexertion and to minimize fatigue. A session report is then automatically generated, minimizing staff time.
were engaging! They helped my short term memory (54 year old female
I liked the variability of the tasks and the simplicity of the system. Great job! (Assistant Professor, Dpt. of Physical
Therapy)
The BrightBrainer games were phenomenal! ( )
I look forward to these games and would like to play them again (65 year old
female resident at SNF)
BCI’’s Products and
Services does not establish a doctor-’
services, whether provided by the Company or by contract from outside providers, is provided simply for convenience. Please consult with your physician. trains hand-eye
coordination and motor controltrains focusing, task
sequencing and executive function
Person-centered and engaging games that enhance existing programs
Mobile and self-contained Games adapt to the individual’s motor
and cognitive levels The BrightBrainer Rehabilitation
System is useful in a multitude of settings, from outpatient clinics, to SNFs, to adult day programs
Cognitive training areas are attention, memory, and executive function
Movement training focuses on motor control, unimanual, bimanual and eye-hand coordination, reach,grip, range of motion and strength
Evidence-based program that has been researched and published. Funded through NIH.
Training of your staff
trial.
Adaptive, Motivating, Intense Motorand Cognitive Exercising, ABOVE ALLFUN!!
Each of our games was developed by ascientific team of researchers, engineers,physicians, therapists, and game developers.
They automatically adapt to the individual arm reach and finger range. Unlike off-the-shelfvideo games, BrightBrainer customizable games give users both young and old, achance to win, regardless of functional level. In addition, games adapt to the user’s pastperformance, so as to advance throughmultiple levels of difficulty.
Games induce much higher number of arm repetitions compared to standard of care.
Patients receive visual and auditory rewardsin addition to summative feedback onperformance. They are engaged and feel incontrol of the training session. Typically, patients wish to continue, even when thescheduled time has elapsed. HoweverBrightBrainer Rehabilitation System exits automatically, so as to prevent overexertionand to minimize fatigue. A session report isthen automatically generated, minimizingstaff time.
were engaging!They helped my shortterm memory (54 year oldfemale
I liked the variability of the tasks and the simplicity ofthe system. Great job!(Assistant Professor, Dpt. of Physical
Therapy)
The BrightBrainer games were phenomenal!( )
I look forward to these games and wouldlike to play them again (65 year old
female resident at SNF)
BCI’’s Products and
Services does not establish a doctor-’
services, whether provided by the Company or by contractfromoutside providers, is provided simply for convenience. Please consultwith your physician.trains hand-eye
coordination and motor controltrains focusing, task
sequencing and executive function
Person-centered and engaging games that enhance existing programs
Compact and self-containedGames adapt to the individual’s motor
and cognitive levelsThe BrightBrainer Rehabilitation
System is useful in a multitude of settings, from outpatient clinics, toSNFs, to adult day programs
Cognitive training areas are attention,memory, and executive function
Movement training focuses on motorcontrol, unimanual, bimanual andeye-hand co-ordination, reach, grip, range of motion and strength
Evidence-based program that has beenresearched and published. Fundedthrough NIH.
Training of your staff is included. Free, no obligation, 30 day in-house
trial.
Adaptive, Motivating, Intense Motorand Cognitive Exercising, ABOVE ALLFUN!!
Each of our games was developed by ascientific team of researchers, engineers,physicians, therapists, and game developers.
They automatically adapt to the individual arm reach and finger range. Unlike off-the-shelfvideo games, BrightBrainer customizable games give users both young and old, achance to win, regardless of functional level. In addition, games adapt to the user’s pastperformance, so as to advance throughmultiple levels of difficulty.
Games induce much higher number of arm repetitions compared to standard of care.
Patients receive visual and auditory rewardsin addition to summative feedback onperformance. They are engaged and feel incontrol of the training session. Typically, patients wish to continue, even when thescheduled time has elapsed. HoweverBrightBrainer Rehabilitation System exits automatically, so as to prevent overexertionand to minimize fatigue. A session report isthen automatically generated, minimizingstaff time.
were engaging!They helped my shortterm memory (54 year oldfemale
I liked the variability of the tasks and the simplicity ofthe system. Great job!(Assistant Professor, Dpt. of Physical
Therapy)
The BrightBrainer games were phenomenal!( )
I look forward to these games and wouldlike to play them again (65 year old
female resident at SNF)
BCI’’s Products and
Services does not establish a doctor-’
services, whether provided by the Company or by contractfromoutside providers, is provided simply for convenience. Please consultwith your physician. trains hand-eye
coordination and motor control trains focusing, task
sequencing and executive function
Person-centered and engaging games that enhance existing programs
Compact and self-containedGames adapt to the individual’s motor
and cognitive levelsThe BrightBrainer Rehabilitation
System is useful in a multitude ofsettings, from outpatient clinics, toSNFs, to adult day programs
Cognitive training areas are attention,memory, and executive function
Movement training focuses on motorcontrol, unimanual, bimanual andeye-hand co-ordination, reach, grip, range of motion and strength
Evidence-based program that has beenresearched and published. Fundedthrough NIH.
Training of your staff is included. Free, no obligation, 30 day in-house
trial.
Adaptive, Motivating, Intense Motor and Cognitive Exercising, ABOVE ALL FUN!!
yb depoleved saw semag ruo fo hcaE anigne ,srehcraeser fo maet cifitneics eers,
physicians, therapists, and .srepoleved emag
ra laudividni eht ot tpada yllacitamotua yehT m nU .egnar regnif dna hcaer like off-the-shelf
lbazimotsuc reniarBthgirB ,semag oediv e oy htob sresu evig semag un a ,dlo dna g
level lanoitcnuf fo sseldrager ,niw ot ecnahc . tsap s’resu eht ot tpada semag ,noitidda nI
per hguorht ecnavda ot sa os ,ecnamrof .ytluciffid fo slevel elpitlum
Games induce much higher number of arm repetitions compare .erac fo dradnats ot d
Patients receive visual and auditory rewardsin addition to summative feedback onperformance. They are engaged and feel incontrol of the training session. Typically, patients wish to continue, even when thescheduled time has elapsed. HoweverBrightBrainer Rehabilitation System exits automatically, so as to prevent overexertionand to minimize fatigue. A session report isthen automatically generated, minimizingstaff time.
were engaging!They helped my shortterm memory (54 year oldfemale
I liked the variability of the tasks and the simplicity ofthe system. Great job!(Assistant Professor, Dpt. of Physical
Therapy)
The BrightBrainer games were phenomenal!( )
I look forward to these games and wouldlike to play them again (65 year old
female resident at SNF)
BCI’’s Products and
Services does not establish a doctor-’
services, whether provided by the Company or by contractfromoutside providers, is provided simply for convenience. Please consultwith your physician.trains hand-eye
coordination and motor controltrains focusing, task
sequencing and executive function
Person-centered and engaging games that enhance existing programs
Compact and self-containedGames adapt to the individual’s motor
and cognitive levelsThe BrightBrainer Rehabilitation
System is useful in a multitude ofsettings, from outpatient clinics, toSNFs, to adult day programs
Cognitive training areas are attention,memory, and executive function
Movement training focuses on motorcontrol, unimanual, bimanual andeye-hand co-ordination, reach, grip, range of motion and strength
Evidence-based program that has beenresearched and published. Fundedthrough NIH.
Training of your staff is included. Free, are included.
trial.
Adaptive, Motivating, Intense Motorand Cognitive Exercising, ABOVE ALLFUN!!
Each of our games was developed by ascientific team of researchers, engineers,physicians, therapists, and game developers.
They automatically adapt to the individual arm reach and finger range. Unlike off-the-shelfvideo games, BrightBrainer customizable games give users both young and old, achance to win, regardless of functional level. In addition, games adapt to the user’s pastperformance, so as to advance throughmultiple levels of difficulty.
Games induce much higher number of arm repetitions compared to standard of care.
Patients receive visual and auditory rewardsin addition to summative feedback onperformance. They are engaged and feel incontrol of the training session. Typically, patients wish to continue, even when thescheduled time has elapsed. HoweverBrightBrainer Rehabilitation System exits automatically, so as to prevent overexertionand to minimize fatigue. A session report isthen automatically generated, minimizingstaff time.
were engaging!They helped my shortterm memory (54 year oldfemale
I liked the variability of the tasks and the simplicity ofthe system. Great job!(Assistant Professor, Dpt. of Physical
Therapy)
The BrightBrainer games were phenomenal!( )
I look forward to these games and wouldlike to play them again (65 year old
female resident at SNF)
BCI’’s Products and
Services does not establish a doctor-’
services, whether provided by the Company or by contractfromoutside providers, is provided simply for convenience. Please consultwith your physician.trains hand-eye
coordination and motor controltrains focusing, task
sequencing and executive function