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BRAINS, GAMES & BEHAVIOR CHANGE
DUSTIN DITOMMASO
[email protected] | @DU5TB1N SVP, Behavior Change Design
HOW DO WE GET POPULATION X TO DO Y IN CONTEXT Z?
BI = AB(W1) + SN(W2) + PBC(W3)
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1. MECHANISTIC 2. ORGANISMIC 3. CONTEXTUAL
WORLDVIEWS
~ Kurt Lewin|1936
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mo·ti·va·tion The processes that give behavior its energy and direction.
\ˌmō-təә-ˈvā-shəәn\
~ John Marshall Reeve
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A COPERNICAN TURN IN MOTIVATIONAL THINKING
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SelfDeterminationTheory.org
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CAN IT BE TURNED INTO A GAME? IF the behavior can be learned or modified
IF the player’s progress can be measured
IF feedback can be delivered in a timely manner
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THE ROLE OF BEHAVIOR CHANGE GAMES 1. Create novelty and interest for uninteresting activities
2. Provide planning, structure, goal-setting and routine
3. Facilitate feelings of autonomy and intrinsic motivation
4. Develop & improve necessary skills to enable change
5. Provide a platform for enhancing feelings of competence
6. Provide a platform for social support and influence
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DESIGN FOR COMPETENCE
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Visualization: Amy Jo Kim via Sebastian Deterding
DENSITY OF COMPETENCE FEEDBACK
GRANULAR: Moment to Moment Feedback on Actions
SUSTAINED: Feedback on Streaks; Success/Fail Ratio’s
CUMULATIVE: Overall Performance; Session, Game, First Run
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DESIGN FOR AUTONOMY
DESIGN FOR RELATEDNESS
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LEARNING: Through Observation
RELATIONSHIP BUILDING: Through Shared Goals
PERFORMANCE: Accountability, Showmanship & Competition
EMOTIONAL CONTAGION: Through Shared Experiences
BENEFITS OF SOCIAL PLAY
GetHotseatApp.com | @GetHotseatApp
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MOTIVATION MATTERS
TL;DL
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QUALITY MATTERS MOST
TL;DL
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AUTONOMOUS MOTIVATION IS MORE EFFECTIVE THAN CONTROLLED MOTIVATION
TL;DL
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AUTONOMOUS MOTIVATION AND AUTHENTIC FUNCTIONING IS ACHIEVED THROUGH THE SATISFACTION OF BASIC PSYCHOLOGICAL NEEDS
TL;DL
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THOSE NEEDS ARE: COMPETENCE AUTONOMY RELATEDNESS
TL;DL
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HUMANS WILLINGLY SEEK OUT & CONTINUE TO ENGAGE IN ACTIVITES THAT SATISFY THEIR PSYCHOLOGICAL NEEDS
TL;DL
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WILLING ENGAGEMENT IS IMPERITIVE FOR BEHAVIOR CHANGE
TL;DL
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DESIGN NEEDS SATISFYING EXPERIENCES
CTA
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DESIGN NEEDS SATISFYING EXPERIENCES USING GAMES AS A LENS
CTA
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CHANGE HAPPENS
CTA
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EVERYBODY WINS
CTA
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THANK YOU!
FIN
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THANK YOU! DUSTIN DITOMMASO SVP BEHAVIOR CHANGE DESIGN [email protected] | @DU5TB1N