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Bradley James Port Folio

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Production Process

Bradley James

Port Folio

Cloudcase

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Initial Concept work

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Core Themes and Narrative

 

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Concept Ideas

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The initial idea was a chase scene that is part of a larger

story so this initial sequence may leave the audience askinga few questions about the larger story and characters

motives. Initially there was only the main character and

miscellaneous figures but as I progressed with the story I

decided some more influential characters were needed. The

core of the plot has stayed the same and this sequence is

almost identical. The character in these concept images

needs some work, as does the environment as I have decided

to add a greater element of science fiction. However, I amvery pleased with the colour palette. I really like the earth

tones used and I think keeping bright colours to a minimum

helps the tone of the story. 

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The colour palette is quite minimal with only a few touches

of colour for details on characters and the environment. I

think keeping the amount of bright colours at a minimum

helps to give to give a bleak feel to the animation and also

reflects many film noir productions which use heavy

shadows, a dark colour palette and reject bright colours.

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Colour Script 

This is the colour script for the sequence. It is fairly

consistent throughout. I like the use of similar tones and the

depressing look that the colours create. The tone of the story

should be mysterious and desolate and I feel the colour

palette really helps to bring this out. 

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Character Research

Rick Deckard, Blade Runner

Deckard is a sort of anti‐hero. His motives and actions are questionable. His

character seems very isolated in a large futuristic city. He has dreams of owning

a real animal but he will never achieve it and to try and earn some money he is a

bounty hunter. At times he can seem depressive and not have much luck. I would

like these traits to show in my protagonist as I want to show the isolation in alarge city and have a loveable character but one who’s motives can be called into

question.

Eddie, Lock, stock and two smoking barrels

Eddie is a very sympathetic character. He has got himself into trouble with the

wrong people but only because he was cheated. He is very intelligent and is easy

for the audience to relate to

Catherine Tramell, Basic instinct 

Catherine is a very cold character, exactly how I want my femme fatale to be. She

seduces men with her looks and gets them to do what she wants but then she

turns and shows her evil side. She doesn’t care for rules and is very assertive.

These are qualities I want my female character to have, as I want to show her as

a strong woman.

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Character Design 

I wanted the designs of the characters to clearly show thescience fiction elements to reflect the setting and create

curiosity within the audience. I wanted to give them some

strange clothing without it looking ridiculous and detaching

the audience from the characters. There were certain

aspects that I wanted include from my research into film

noir; in particular, I wanted the protagonist to wear a

vintage looking hat as in film noir most male characters

wear hats, which was typical of the period.

Designs for the protagonist  

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This is my out come for the protagonist of the story. I

particularly liked his hunched posture as I feel that it shows

his fragility. I really like the colour palette used here as it fitsin with the environment and shows that this character is not 

really wealthy or powerful. I like how I kept the stereotype

of the film noir detective within this design as well with the

hat and cigarette. I feel that this design has the perfect 

balance of a science fiction look as well as having certain

vintage aspects.

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For the femme fatale, I wanted a good‐looking girl but to

have a hard edge about her. In my initial design I created a

very elegant looking woman but I thought that she looked a

bit soft, as I wanted the character to be quite hands on and

have a rough personality. My final design shows a characterthat I think displays these aspects easily. I think that the fact 

that she is dressed in a more masculine fashion help to show

her grittiness to the audience. I also think that she looks

quite futuristic without going over the top and she has a

mean look about her, which helps to identify her as the rival. 

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Visual description / Storyboard

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Environment Concepts 

I wanted the environment to emulate that of a futuristic city. I

tried to make it look very desolate and dark. I wanted to show

the idea of an isolated future that can be unforgiving. I used

dark tones and strange architecture to show this. 

This is a watercolour painting to show one of the alleyways of 

the city. I tried to use dark colour with heavy shadow. I

wanted to try to make the area look unfriendly. For the other

landscapes I wanted to use dark, basic colours to give the

sense of continuity and that feel of city buildings all being very

similar in ways which can make it seem like a maze at times.

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Object Concepts

Rick Deckard and Han Solo’s pistols

These two pistols are very iconic, particularly Han Solo’s. They look as if they could

be real and as if they are easy and comfortable to wield. They also look quite

menacing; I want to have all of these qualities in my protagonist’s weapon.

Here are a few concepts for the protagonist’s pistol. I like the colour palette show

above and I like the science fiction elements within the weapons. I wanted to have a

short barrel on the gun as I think it makes it look more stocky and powerful as well

as being an irregular shape with adds some intrigue to the object.

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Here are some examples of briefcases. I wanted the briefcase to be easily identifiable

as it is a key object in the story. I was also looking for more of a vintage look as

though this object was made some time ago and its true origin and power remains a

mystery.

These are some concepts I have made for the briefcase. I wanted to keep the look of 

it quite simple so it is easily recognised yet could also be seen as nothing special. I

also tried to make it distinctive with the colour palette and the pattern on the case.

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Script

Fade in:

The protagonist is seen at a table with a few interested bystanders. What he is doing

is not clear but it looks as if he is trying to sell something. As he smokes his cigarette

he sees the Femme Fatale out of the corner of his eye and begins to choke on the half 

inhaled smoke. As he begins to cough he catches the eye of the woman.

PROTAGONIST

Crap!

FEMME FATALE

(in an excited tone)

Got ya now!

She has an evil grin on her face.

Immediately he drops his cigarette and scrambles for a dark brown antique

briefcase but nothing else. He throws the table over to buy himself some time and

begins to run. He has a bit of a distance over her he reaches for the gun tucked in his

trousers but stops suddenly

PROTAGONIST

(V.O.)

(Thinking to himself)

No! Remember what happened last time

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He rounds the corner and ducks into an alleyway only to find a dead end. A

smirk appears on his face, he knows the woman is behind him now.

FEMME FATALE

Finally I’ve caught you, now return what’s mine

PROTAGONIST

You haven’t caught me yet…

He says while slowly turning to face his pursuer, and in a quick motion flicks the

catch on the briefcase, which drowns the alleyway in black smoke for a fewseconds. When the smoke rises it is revealed that he has escaped leaving only his

hunter.

FEMME FATALE

(Hisses)

I will get back what you stole from me! Just you wait…

FADE TO BLACK