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BPC: Art and Computation – Summer BPC: Art and Computation – Summer 2007 2007 Introduction to Introduction to Animation Animation Erik Brisson [email protected]

BPC: Art and Computation – Summer 2007 Introduction to Animation Erik Brisson [email protected]

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BPC: Art and Computation – Summer 2007BPC: Art and Computation – Summer 2007

Introduction to AnimationIntroduction to Animation

Erik Brisson

[email protected]

BPC: Art and Computation – Summer 2007 2

Animation example - traditionalAnimation example - traditional

BPC: Art and Computation – Summer 2007 3

Animation example - traditionalAnimation example - traditional

BPC: Art and Computation – Summer 2007 4

History - Thaumotrope (~ 1825)History - Thaumotrope (~ 1825)

BPC: Art and Computation – Summer 2007 5

History – Folioscope (~ 1834)History – Folioscope (~ 1834)

Now known as a “flipbook”

BPC: Art and Computation – Summer 2007 6

History – Zoetrope (~ 1834)History – Zoetrope (~ 1834)

BPC: Art and Computation – Summer 2007 7

History – Phenakistoscope (~1833)History – Phenakistoscope (~1833)

BPC: Art and Computation – Summer 2007 8

History – Early days of filmHistory – Early days of film

1895 Auguste and Louis Lumiere, "Workers Leaving the Lumiere Factory in Lyon-Montplaisir“

1899 First magnetic recording of sound is achieved.

1908 Emile Cohl, "Fantasmagorie."

BPC: Art and Computation – Summer 2007 9

Animation - TechniquesAnimation - Techniques

Stop-motion animation (puppets / objects / clay models)

Drawing and inking cel’sRotoscopingComputer-assistedComputer-generated

BPC: Art and Computation – Summer 2007 10

2D animation in 3D scene2D animation in 3D scene

Image sequence mapped onto object in scene

BPC: Art and Computation – Summer 2007 11

3D motion as animation - models3D motion as animation - models

BPC: Art and Computation – Summer 2007 12

3D motion as animation3D motion as animation

BPC: Art and Computation – Summer 2007 13

Animation - timingAnimation - timing

Speed of actionSynchronization of actionsSynchronization with sound– Sound track recorded first– Animation made to match sound

BPC: Art and Computation – Summer 2007 14

Animation – timing controlAnimation – timing control

Fixed speed projection– Film 24 fps– Video 30 fps– Computer graphics• 60, 72, 75 Hz refresh rate• Image redraw may not match this speed

How vary action speed?

BPC: Art and Computation – Summer 2007 15

DAFFIE arp fileDAFFIE arp file arp 2.0 name playtime_seq geom_path ./ playspeed 10 sound_path ../configs/playtime/ frame geom_show playtime00.obj frame geom_show playtime01.obj frame geom_show playtime02.obj frame geom_show playtime03.obj frame geom_show playtime04.obj frame geom_show playtime05.obj

BPC: Art and Computation – Summer 2007 16

More speed examples – 8 imagesMore speed examples – 8 images

BPC: Art and Computation – Summer 2007 17

12 Principles of Animation12 Principles of Animation Timing Ease In and Out (or Slow In and Out) Arcs Anticipation Exaggeration Squash and Stretch Secondary Action Follow Through and Overlapping Action Straight Ahead Action and Pose-To-Pose Action Staging Appeal Personality

BPC: Art and Computation – Summer 2007 18

SummarySummary