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7/25/2019 Borasco Abilities http://slidepdf.com/reader/full/borasco-abilities 1/2 Weather Domain Granted Powers: With power over storm and sky, you can call down the wrath of the gods upon the world below. Storm Burst (Sp): As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals d! points of nonlethal damage " point for every two clericlevels you possess. #n addition, the target is  buffeted by winds and rain, causing it to take a $% penalty on attack rolls for round. &ou can use this ability a number of times per day e'ual to 3 " your Wisdommodifier.  Lightning Lord (Sp): At (th level, you can call down a number of bolts of lightning per day e'ual to yourcleric level. &ou can call down as many bolts as you want with a single standard action, but no creature can be the target of more than one bolt and no two targets can be more than 30 feet apart. This ability otherwise functions as call lightning . Domain Spells: st) obscuring mist , %nd)  fog cloud , 3rd) call lightning , *th)  sleet storm, +th) ice storm, !th) control winds, th) control weather , (th) whirlwind , -th)  storm of vengeance. Nature Sense (Ex)  A druid gains a +2 bonus on Knowledge (nature) and Survival checks. Wild Empathy (Ex)  A druid can improve the attitude of an animal. This abilit functions !ust like a "iplomac check made to improve the attitude of a person. The druid rolls #d2$ and adds her druid level and her %harisma modifier to determine the wild empath check result. The tpical domestic animal has a starting attitude of indifferent& while wild animals are usuall unfriendl. To use wild empath& the druid and the animal must be able to stud each other& which means that the must be within '$ feet of one another under normal conditions. enerall& influencing an animal in this wa takes # minute but& as with influencing people& it might take more or less time.  A druid can also use this abilit to influence a magical beast with an ntelligence score of # or 2& but she takes a * penalt on the check.

Borasco Abilities

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Page 1: Borasco Abilities

7/25/2019 Borasco Abilities

http://slidepdf.com/reader/full/borasco-abilities 1/2

Weather Domain

Granted Powers: With power over storm and sky, you can call down the wrath of the godsupon the world below.

Storm Burst (Sp): As a standard action, you can create a storm burst targeting any foe

within 30 feet as a ranged touch attack. The storm burst deals d! points of nonlethal

damage " point for every two clericlevels you possess. #n addition, the target is buffeted by winds and rain, causing it to take a $% penalty on attack rolls for round.

&ou can use this ability a number of times per day e'ual to 3 " your Wisdommodifier.

 Lightning Lord (Sp): At (th level, you can call down a number of bolts of lightning perday e'ual to your cleric level. &ou can call down as many bolts as you want with a

single standard action, but no creature can be the target of more than one bolt and no

two targets can be more than 30 feet apart. This ability otherwise functions as call

lightning .

Domain Spells: st) obscuring mist , %nd)  fog cloud , 3rd) call lightning , *th)  sleet storm,

+th) ice storm, !th) control winds, th) control weather , (th) whirlwind , -th)  storm of

vengeance.

Nature Sense (Ex)

 A druid gains a +2 bonus on Knowledge (nature) and Survival checks.

Wild Empathy (Ex)

 A druid can improve the attitude of an animal. This abilit functions !ust like

a "iplomac check made to improve the attitude of a person. The druid rolls #d2$ and

adds her druid level and her %harisma modifier to determine the wild empath check

result.

The tpical domestic animal has a starting attitude of indifferent& while wild animals are

usuall unfriendl.

To use wild empath& the druid and the animal must be able to stud each other& whichmeans that the must be within '$ feet of one another under normal conditions.

enerall& influencing an animal in this wa takes # minute but& as with influencing

people& it might take more or less time.

 A druid can also use this abilit to influence a magical beast with an ntelligence score of 

# or 2& but she takes a * penalt on the check.

Page 2: Borasco Abilities

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Woodland Stride (Ex)

Starting at 2nd level& a druid ma move through an sort of undergrowth (such as

natural thorns& briars& overgrown areas& and similar terrain) at her normal speed and

without taking damage or suffering an other impairment. Thorns& briars& and overgrown

areas that have been magicall manipulated to impede motion& however& still affect her.

Trackless Step (Ex)

Starting at 'rd level& a druid leaves no trail in natural surroundings and cannot be

tracked. She ma choose to leave a trail if so desired.