Book of Slaanesh v8.1

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    Army Special RulesMark of SlaaneshThis works differently than in Codex: Chaos Space Marines. It has replaced standard icons on particularly units and every m odel counts ashaving the mark, simply as Noise Marines squad. This confers +1I (included in all profiles) and Fearless Universal Special Rule, if the unit mayhave any of these.

    SummoningKeeper of Secrets follows the summoning rule for Greater Daemon and Daemonettes of Slaanesh follows summoning rules for Lesser

    Daemons, listed in Codex: Chaos Space Marines.

    DOOM RIDERSpecial rules:

    Mark of SlaaneshDaemonAs he was resurrected by the Dark Prince do Daemonhood the Doom Rider follows this rule as in Codex: Chaos Daemons, except the DaemonicAssault. Instead of, he must be summoned following rul es for Lesser Daemons from Codex: Chaos Space Marines.Wheels of FireDoom Riders bike acts as equipped with a jump pack, it has an ability to leap over any obstacles. He Comes, He GoesDoom Rider has a reputation for suddenly appearing from nowhere and so vanishing like a fog. To represent this he cannot join any unit and

    in addition after each turn the Doom Rider is on the table roll a D6, on a roll of 1 he immediately goes back to Reserves and must besummoned once more. If the Doom Rider looses all his wounds he disappears, returning to the Warp for good, and cannot be summonedagain.

    Wargear:Chaos Space Marines Bike fitted with twin-linked melta gun, plasma gun, bolt pistol, power weapon, aura of acquiescence.

    Armoury of SlaaneshBlissgiver*

    Takes a form of a scimitar f illed with essence of a daemonic being. This twisted blade dances in the wielders hand swiftly r unning from one foeto another, lightly cutting through hardest armours and striking down the strongest creatures with only one hit. To represent this the Blissgiveris a power weapon adding D6 to all the wielders Attacks and for each unsaved wound causing Instant Death regardless of the targetstoughness.Special Rule:Daemon weapon: If a 1 is rolled on a D6 when rolling for additional attacks , the daemon bounded inside the weapon rebels and causes anautomatic wound on the wielder with no armour save allowed.

    Combat DrugsSlaanesh champions have access to a wide variety of combat drugs, each produced of renderings of sentient creatures. They may be taken at thebeginning of any assault phase. If so, the Slaaneshi player can chose up to three abilities from the list below. Take a D6 for each power chosen andmake a roll. If one drug was taken, then on a roll of 1 the model suffers a wound that cannot be saved in any way, but the powers still works. If two are chosen, then in addition on a roll of a double the model suffers such wound. If there are three drugs and a triple is rolled, the model isautomatically removed as casualty. The wounds are not cumulative if a 1 and a double are rolled at the same time. Drugs have effects only ontheir user, not squad he has joined.

    Daemonic reflex (the model can reroll one failed test that turn including saves of any kind but not Feel no Pain and also Leadership tests)Feel no Pain

    Furious Charge

    Hit and RunCounter Attack

    Rending

    Daemonic GiftsGreat warriors of the Dark Prince are often blessed by their patron with strange and horrible gifts brought to them from the depths of the Warpand Daemonhood. These give unnatural powers and among other cultists are symbols of might . Here is the list of gifts that Slaanesh offers to hismost favored.

    Additional arm (confers +1A)

    Daemonic Visage (The creature is so beautiful (or horrible) that the enemy is confused even by its appearance, enemy models in combat withblessed with this gift gets -1Ld for duration of combat)

    Tentacles (Mutated arms or additional limbs that writhes and shackles nearby foes, enemy models in base contact gest -1A for durationof the combat).

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    Minor psychic powersThese are low level psychic forces that may be invoked by sorcerers during the battle in addition to other greater powers they have beengiven by their patron. Roll a D6 on Slaanesh Minor psychic powers table at t he beginning of each Slaanesh turn to determine which powerthe psyker has been given. Duplicated rolls are rerolled, but not rolls of 1.

    1. No usable powerEffect: The psyker s patron pays no head to his prayers. The roll is wasted.

    2. Fuelled by pain

    Phase: Either Assault Psychic Test? No Range: Self Effect: For every close combat attack made against psyker for which he will make a successful Armour save, he can make anadditional attack after all attacks (including power fists) are resolwed but before determining combat results. The psyker may fightas normal in the phase this power is used.

    3. SirenPhase: Enemy Shooting or Assault Psychic Test? Yes Range: Self Effect: This power cannot be used if the psyker has joined a unit or is a part of a unit. The psyker may not bet targeted by targetedby shooting attack or assaulted this game turn. This power cannot be attempted if the psyker is already in base contact withenemy model.

    4. Beam of SlaaneshPhase: Enemy Shooting Psychic Test? Yes Range: 18 Effect: The targeted model or unit must take a Leadership test or counts as having moved for the purposes of firing their weaons.

    5. Touch of Slaanesh

    Phase: Own Assault Psychic Test? Yes Range: Base contact Effect: All enemy models in base contact with the psyker suffer a -1 To their WS (to a minimum of 1) for the remainder of thephase. The psyker may fight as normal in the phase this power is used.

    6. She Who Thirsts Phase: Own Assault Psychic Test? Yes Range: Base contact Effect: If the psyker kills one or more enemy models in his own Assault phase the unit or units they belong to will be at -1Leadership if they lose the close combat and have to take Morale check.

    Needle of Desire*Most known as a slender blade, almost a needle, attached to the wielders arm, the Needl e of Desire strikes enemies with the same drug specificsthat are used by all Noise Marines and only they can stand its effects. Weapons venom will bring a senses shock, driving the wounded enemyfrom delirium to despair from which his mind may even never recover. To represent this, Needle of Desire is a poison weapon, always woundingon 2+, armour saves allowed, furthermore the wounded enemy must immediately take a leadership test. If the test is failed, D3 more wounds arecaused with no armour saves allowed (they ar e caused by the poison coursing in veins!).

    Rapturous StandardThe banner jingles with distant sounds of chimes and carries a scent of forbidden pleasure, deep from the warp. As well as it focuses daemonicenergy, helping it enter the material realm, once per game (either in the enemys or Chaos players turn) a special power can be invoked. Thestandard starts to emitting a cacophonic siren melody that drives all Noise Marines nearby in an ecstatic coma, turning all sensations deeplypleasing. All models then in 6 from the banner gains the Feel no Pain special rule for duration of that turn.

    Steed of SlaaneshMost favored champions of Slaanesh are riding swift as the wind daemoinc steeds which carries them in to heart of the battle to let their enemiesknow the pleasure giving by the Prince of Chaos. Steed of Slaanesh confers the riders +1 Attacks and changes unit type into Cavalry.

    Warp ScreamUnit with this ability count as equipped with frag grenades.

    *Only one of these can be take for wholel of the army.

    Vehicles upgradesWarp Amp

    The vehicle is equipped with a device designed to amplify emotions and sensations by projecting resonant warp energies from rune-encrustedhorns and pipes that sprout from the vehicle. Enemy within 12 are at -1 Ld, within 6 at -2 Ld. Count the nearest equipped vehicle only.

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    HQ DOOM RIDER COST: 130pts

    WS BS S T W I A Ld SvDoom Rider 6 5 5 5 3 5 4 10 4+

    Unit Type:Bike

    Number/Squad:

    Unique

    Wargear:Chaos Marines Bike fitted with twin-linked melta gun

    Plasma gun Power weapon Bolt pistol

    Aura of Acquiescence

    Special Rules:Daemon Wheels of Fire

    He Comes, He Goes Mark of Slaanesh

    LUCIUS THE ETERNALSee Codex: Chaos Space Marines for details.

    KEEPER OF SECRETSSee Codex: Chaos Daemons for details.

    If your army includes at least one HQ choice taken from this army list, you may take up to one Keeper of Secrets, taken from Codex: Chaos Demons.

    DAEMON PRINCE COST: 115pts

    WS BS S T W I A Ld SvDaemon Prince 7 5 6 5 4 6 4 10 3+

    Unit Type:Monstrous Creature

    Number/Squad:

    1

    Wargear:

    Daemon Prince always counts as armed witha single close combat weapon.

    Special Rules:

    5+ Invulnerable save

    Daemon Mark of Slaanesh

    Options:May have Wings for 20pts.

    May take any of the following:- Additional arm for 15pts- Daemonic visage for 20pts- Tentacles for 15pts.

    May be a Psyker by taking one of followingpsychic powers:

    - Doombolt for 10pts- Lash of Submission for 20pts- Minor psychic powers for 25pts- Warptime for 25pts- Wind of Chaos for 30pts- Gift of Chaos for 30pts.

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    HQ NOISE LORD COST: 95pts

    WS BS S T W I A Ld SvNoise Lord 6 5 4 4 3 6 3 10 3+

    Unit Type:

    Infantry

    Number/Squad:

    1

    Wargear:

    Power Armour Bolt pistol

    Close combat weapon

    Frag grenades Krak grenades

    Special Rules:Independent Character 5+ Invulnerable save Mark of Slaanesh

    Options:

    May take a doom siren for15pts May take combat drugs for25pts

    May replace close combatweapon with one of thefollowing: - Power weapon for 15pts- Power fist for 25pts- Single lightning claw for

    25pts- Needle of desire for 30pts- Pair of lightning claws for

    30pts(replaces also the bolt pistol)- Blissgiver for 40pts

    May take a sonic blaster for 5pts

    May take any of the following:- Melta Bombs for 5pts- Personal Icon for 5pts

    May take any of the following:- Additional arm for 15pts- Daemonic visage for 20pts- Tentacles for 10pts.

    May take one of the following:- Jump Pack/Wings for 20pts

    -

    Bike for 30pts- Steed of Slaanesh for 30pts

    May instead replace all wargearwith terminator armour, twin-linked bolter and power weaponfor 30pts. In this case may onlychose options from thefollowing list:

    May replace twin-linkedbolter with a sonic blaster for5pts

    May have a Personal Icon for5pts

    May replace power weaponwith one of the following:- Power fist for 10pts- Chainfist for 15pts- Needle of desire for 15pts- Single lightning claw for

    10pts- Blissgiver for 25pts

    May replace twin-linkedbolter and power weaponwith a pair of lightning clawsfor 10pts.

    May take any of the following:- Additional arm for 15pts- Daemonic visage for 20pts- Tentacles for 15pts.

    SORCERER OF SLAANESHCOST: 105pts

    WS BS S T W I A Ld SvSorcerer 5 5 4 4 3 6 3 10 3+

    Unit Type:Infantry

    Number/Squad:1

    Wargear:Power Armour

    Bolt pistol

    Force weaponFrag grenades Krak grenades

    Special Rules:Independent Character

    5+ Invulnerable save

    Mark of Slaanesh

    Options:A Sorcerer is a Psyker and must takeone of the following: - Doombolt for 10pts- Minor psychic power for 25pts- Lash of Submission for 20pts- Warptime for 25pts- Wind of Chaos for 30pts- Gift of Chaos for 30pts

    May take one of the following:- Jump Pack/Wings for 20pts- Bike for 30pts- Steed of Slaanesh for 30pts

    May have a doom siren for 15pts

    May take any of the following:- Additional arm for 15pts- Daemonic visage for 20pts- Tentacles for 15pts.

    May take any of the following:- Melta Bombs for 5pts- Personal Icon for 5pts- Familiar for 5pts

    May instead replace all wargear withterminator armour, twin-linked bolter andpower weapon for 15pts. While wearingterminator armour, he can be given all of theoptions listed in this entry except melta bombs,plasma pistol, jump pack/wings, bike and steedof Slaanesh. In addition, he may replace hittwin-linked bolter with Sonic Blaster for 5pts.

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    ELITESCHOSEN OF SLAANESHCOST: 23pts each

    Pts/Model WS BS S T W I A Ld Sv

    Chosen 23 4 4 4 4 1 5 1 10 3+

    Noise Champion +10 4 4 4 4 1 5 2 10 3+

    Unit Type:

    Infantry

    Number/Squad:

    5-10

    Wargear:Power Armour Bolt pistol

    Frag grenades

    Krak grenades Close combat weapon Bolter

    Special Rules:

    Scout Mark of Slaanesh

    Character:

    One model may be upgradedto a Noise Champion for10pts.

    If the unit is 6 man strong thenone model may be upgradedto a Noise Champion for free.

    He may be given one of thefollowing: - Additional arm

    for 15pts - Daemonic visage

    for 20pts - Tentacles for

    15pts

    Icon:

    One model may be given aRapturous Standard for 25pts.

    Options:

    Any models may be given anyof following: - melta bombs for 5pts per

    model

    Any models may replace theirbolter with sonic blaster for5pts per model.

    One model may replace hisbolter with one of thefollowing: - Heavy Bolter for

    15pts - Missile launcher for 20pts - Lascannon for 35pts - Blastmaster for 40pts - Flamer for 5pts - Melta for 10pts - Plasma gun for 15pts

    Up to four models may choseone of the following options:

    Either have a doom siren for15pts per model.

    Or replace close combatweapon with one of thefollowing:- Power weapon for 15pts- Lightning claw for 25pts- Power fist for 25pts

    Or replace bolt pistol andclose combat weapon withand bolter with a pair of lightning claws for 20pts permodel.

    Or replace bolter with one of the following:- Flamer for 5pts - Melta for 10pts - Plasma gun for 15pts

    Transport:The squad may have a NoiseMarines Rhino dedicatedtransport vehicle.

    NOISE MARINES TERMINATORSCOST: 35pts each

    Pts/Model WS BS S T W I A Ld SvTerminator 35 4 4 4 4 1 5 2 10 2+

    Noise Champion +10 4 4 4 4 1 5 3 10 2+

    Unit Type:Infantry

    Number/Squad:

    3-10

    Wargear:

    Terminator Armour

    Power weapon Twin-linked Bolter

    Special Rules:

    Mark of Slaanesh

    Character:Any model may be upgraded to aNoise Champion for 10pts. If the unit is 6 man strong then onemodel may be upgraded to a NoiseChampion for free.

    He may be given one of thefollowing: - Additional arm for

    15pts - Daemonic visage for

    20pts

    -

    Tentacles for 15pts

    Transport:The squad may have a Chaos LandRider dedicated transport.

    Options:Any model may replace theirpower weapon with one of thefollowing:- Lightning claw for 10pts- Power fist for 10pts- Chainfist for 15pts

    Any model may replace their twin-linked bolter with sonic blaster for5pts per model.

    One model may have a doom sirenfor 25pts.

    If the unit is in full strength (10man strong) then a second modelmay have a Doom Siren for 25pts.

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    ELITESPOSSESSED NOISE MARINESCOST: 28pts each

    Pts/Model WS BS S T W I A Ld SvPossessed 28 4 4 5 4 1 5 2 10 3+

    Possessed Champion +10 4 4 5 4 1 5 3 10 3+

    Unit Type:Infantry

    Number/Squad:5-20

    Wargear:Power Armour

    Possessed count asequipped with a single closecombat weapon.

    Special Rules:Mark of Slaanesh 5+ Invulnerable save Rending

    Character:

    One model may be upgraded to aNoise Champion for 10pts.

    If the unit is 6 or 12 manstrong then one model maybe upgraded to a NoiseChampion for free.

    He may be given one of thefollowing: - Additional arm for

    15pts - Daemonic visage for

    20pts - Tentacles for 15pts

    Icon:One model may be given apersonal icon for 5pts.

    Options:The squad may be given the WarpScream ability for 1pts per model.

    Transport:The squad may have a NoiseMarines Rhino dedicated transportvehicle.

    NOISE MARINES DREADNOUGHTCOST: 120pts

    ArmourWS BS S F S R I A

    Dreadnought 4 4 6 12 12 10 5 3

    Unit Type:Vehicle (Walker)

    Wargear:Smoke launchers

    Searchlights Dreadnought close combat weapon incorporating a twin-linked bolter in onearm.

    Special Rules:Crazed Mark of Slaanesh

    Options:The other arm must be armed with oneof the following:

    - Multi-melta for 10pts - Twin-linked heavy bolter for 15pts - Plasma cannon for 15pts - Twin-linked lascannon for 35pts - Blastmaster for 50pts - Additional dreadnought close combat

    weapon incorporating a twin-linkedbolter for 10pts. This will increasedreadnoughts Attacks by 1.

    The twin-linked bolter may be upgrade to asonic blaster for 5pts each.

    May have Doom siren for 25pts.

    May have extra armour for 15pts.

    May have warp amp for 15pts

    Base close combat arm (along with its twin-linked bolter) may be replaced with a missilelauncher for no additional cost. This willreduce dreadnoughts Attacks by 1 and if theother arm is a range weapon, it is no longerarmed with dreadnought close combatweapon.

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    TROOPSNOISE MARINES COST: 20pts each

    Pts/Model WS BS S T W I A Ld Sv

    Noise Marine 20 4 4 4 4 1 5 1 9 3+

    Noise Champion +15 4 4 4 4 1 5 2 10 3+

    Unit Type:

    Infantry

    Number/Squad:

    5-20

    Wargear:

    Power Armour Bolt pistol

    Frag grenades

    Krak grenades Close combatweapon

    Bolter

    Special Rules:Mark of Slaanesh

    Character:

    One model may beupgraded to a NoiseChampion for 15pts.

    If the unit is 6 or 12 manstrong then one modelmay be upgraded to aNoise Champion for free.

    He may replaces his closecombat weapon with oneof the following: - Power weapon for

    15pts- Power fist for 25pts

    He may take any of thefollowing:- Doom siren for 15pts- Melta bombs for 5pts

    Icon:One model may be given apersonal icon for 5pts.

    Options:

    Any models may replacetheir bolter with sonicblaster for 5pts per model.

    One model may replace hisbolter with Blastmaster at40pts.

    Transport:

    The squad may have aNoise Marines Rhinodedicated transportvehicle.

    DAEMONETTES OF SLAANESHSee Codex: Chaos Daemons for details.

    If your army includes at least two Noise Marines squads, then you may add up to three Daemonettes of Slaanesh units, taken from Codex: ChaosDemons, for each Noise Marines squad included in the army.If the unit is 6 or 12 man strong, the squad gets +1 to rolling for arriving from reserves.

    NOISE MARINES RHINO COST: 35pts

    ArmourBS F S R

    Noise Marines Rhino 4 11 11 10

    Unit Type:Vehicle (Tank)

    Wargear:

    Twin-linked bolter

    Smoke launchers Searchlights

    Fire Points:1

    Access Points:

    3 side and rear hatches

    Special Rules:Repair

    Options:May upgrade its twin-linkedbolter to a Sonic Blaster for 5pts

    Dozer Blades for 5ptsWarp Amp for 15pts

    Extra armour for 15pts

    Daemonic Possession for 20pts

    One of the following pintlemounted weapons:- Sonic blaster for 10pts- Havoc launcher for 15pts

    Transport:

    Noise Marines Rhino can carryup to 10 models.

    Models in terminator armourand summoned daemons cannot be transported, even if theyare infantry.

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    FAST ATTACKNOISE MARINE BIKERSCOST: 35pts each

    Pts/Model WS BS S T W I A Ld Sv

    Biker 35 4 4 4 4(5) 1 5 1 9 3+

    Noise Champion +15 4 4 4 4(5) 1 5 2 10 3+

    Unit Type:

    Bikes

    Number/Squad:

    3-10

    Wargear:

    Power Armour Bolt pistol

    Frag grenades

    Krak grenades Close combat weapon Chaos bike with twin-linked bolter

    Special Rules:

    Mark of Slaanesh

    Character:

    One model may be upgraded to a NoiseChampion for 15pts.

    If the unit is 6 man strong then one modelmay be upgraded to a Noise Champion forfree.

    He may replaces his close combatweapon with one of the following: - Power weapon for 15pts- Power fist for 25pts

    He may take any of the following:- Doom siren for 15pts- Melta bombs for 5pts

    Icon:

    One model may be given a personal icon for5pts.

    Options:

    Any twin-linked bloters may by replaced withsonic blaster for 5pts per model.

    Up to two Noise Marine Bikers may replace theirclose combat weapons with one of the following: - Flamer for 5pts - Melta for 10pts - Plasma gun for 15pts

    SPAWN OF SLAANESH COST: 45pts each

    WS BS S T W I A Ld SvSpawn 3 0 5 5 3 4 D6 10 -

    Unit Type:

    Beast

    Number/Squad:

    1-3

    Special Rules:

    Slow and purposeful

    Mindless Mark of Slaanesh

    Rending .

    You can include any number of Spawns of Khorne units in your army. They do not use any FOC selections but are otherwise treated asFast Attack choice. Spawns must be divided into as few units as possible.

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    HEAVY SUPPORTDOOM CHOIR COST: 20pts each

    Pts/Model WS BS S T W I A Ld Sv

    Noise Marine 20 4 4 4 4 1 5 1 9 3+

    Noise Champion +15 4 4 4 4 1 5 2 10 3+

    Unit Type:

    Infantry

    Number/Squad:

    5-20

    Wargear:

    Power Armour Bolt pistol

    Frag grenades

    Krak grenades Close combat weapon Bolter

    Special Rules:

    Mark of Slaanesh

    Character:One model may be upgraded to aNoise Champion for 15pts. If the unit is 6 or 12 manstrong then one model maybe upgraded to a NoiseChampion for free.

    He may replaces his closecombat weapon with one of thefollowing: - Power weapon for 15pts- Power fist for 25pts

    He may take any of the following:- Doom siren for 15pts- Melta bombs for 5pts

    Icon:

    One model may be given apersonal icon for 5pts.

    Options:Any models may replace theirbolter with sonic blaster for 5ptsper model.

    Up to four models may replacetheir bolters with one of thefollowing options: - Heavy Bolter for

    15pts - Missile launcher for 20pts - Lascannon for 35pts - Blastmaster for 40pts - Flamer for 5pts - Melta for 10pts - Plasma gun for 15pts

    Transport:

    The squad may have a NoiseMarines Rhino dedicated transportvehicle.

    NOISE MARINES PREDATORCOST: 70pts

    ArmourBS F S R

    Noise Marines Predator 4 13 11 10

    Unit Type:Vehicle (Tank)

    Wargear:

    Turret-mounted autocannon

    Smoke launchers Searchlights

    Options:

    Upgrade the turretsautocannon to one of thefollowing: - Twin-linked lascannon for 35pts - Blastmaster for 40pts

    Take side sponsons with sonic blastersfor 20pts, or heavy bolters for 30pts, orlascannons for 60pts

    Dozer Blades for 5pts

    Warp Amp for 15pts

    Extra armour for 15pts

    Daemonic Possession for 20pts

    One of the following pintle mountedweapons:- Sonic blaster for 10pts- Havoc launcher for 15pts

    CHAOS VINDICATORCOST: 125pts

    ArmourBS F S R

    Chaos Vindicator 4 13 11 10

    Unit Type:

    Vehicle (Tank)

    Wargear:

    Hull-mounted demolisher cannon

    Smoke launchers Searchlights

    Dozer blades

    Options:

    Warp Amp for 15pts

    Extra armour for 15pts

    Daemonic Possession for 20pts

    One of the following pintle mounted weapons:- Sonic blaster for 10pts- Havoc launcher for 15pts

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    HEAVY SUPPORTDEFILER OF SLAANESHCOST: 160pts

    ArmourWS BS S F S R I A

    Defiler 3 3 6 12 12 12 4 3

    Unit Type:Vehicle (Walker)

    Wargear:

    Two dreadnought closecombat weapons (extraattacks included in profile)

    Battle cannon Reaper autocannon Twin-linked heavy flamer

    Daemonic Possession

    Smoke launchers

    Searchlights

    Special Rules:

    Fleet

    Options:The heavy flamer may bereplaced with on of thefollowing:- Close combat arm (+1

    Attack) for free- Havoc launcher for 5pts- Doom siren for 15pts

    Reaper autocannon may be replaced byode of the following:- Twin-linked heavy bolter for free- Close combat arm (+1 Attack) for free- Twin-linked lascannon for 20pts- Blastmaster for 40pts

    CHAOS LAND RAIDERCOST: 220pts

    ArmourBS F S R

    Land Raider 4 14 14 14

    Unit Type:

    Vehicle (Tank)

    Wargear:Two sponson-mounted twin-linked lascannons

    One hull-mounted twin-linked heavy bolter

    Smoke launchers Searchlights

    Options:

    Dozer Blades for 5pts

    Warp Amp for 15pts

    Extra armour for 15pts

    Daemonic Possession for 20pts

    One of the following pintle mountedweapons:

    - Sonic blaster for 10pts- Havoc launcher for 15pts

    Transport:

    Ten models.

    Models in terminator armour counts astwo models.

    Summoned daemons can not betransported, even if they areinfantry.