24
Kawasaki Superbike Challenge From Wikipedia, the free encyclopedia Kawasaki Superbike Challenge Kawasaki Superbikes European Mega Drive cover art Developer(s) Lankhor[1] (Genesis and SNES versions), Teque London (Game Gear version) Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1] Designer(s) Chris Johnson Platform(s) Sega Genesis, Super NES, Game Gear Release date(s) Mega Drive/Genesis: NA 1994[2] EU April 1995[2] Super NES: NA December 1995[1] EU 1995[1] Game Gear: NA 1995[3] EU 1995[3]

Book of Literature 3

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Page 1: Book of Literature 3

Kawasaki Superbike Challenge

From Wikipedia, the free encyclopedia

Kawasaki Superbike ChallengeKawasaki Superbikes

European Mega Drive cover art

Developer(s)Lankhor[1] (Genesis and SNES versions),

Teque London (Game Gear version)

Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]

Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear

Release date(s)

Mega Drive/Genesis:

• NA 1994[2]

• EU April 1995[2]

Super NES:

• NA December 1995[1]

• EU 1995[1]

Game Gear:

• NA 1995[3]

• EU 1995[3]

Page 2: Book of Literature 3

Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki

Superbikes) is a multiplatform racing video game where players get to race

around in Kawasaki superbikes. The object is to grab first place in order to grab

top honors at the end.

Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same

engine as the Sega Genesis game, F1. It includes 14 standard-length race

tracks, plus the Suzuka 8 Hours endurance race, available in both training and

Championship modes. The game is unlicensed (except by Kawasaki), so all

riders and teams are fictional.

The game has more polygonal roadside objects than F1, and there is still a

Turbo mode, allowing for faster racing at the expense of some of the detail.

Players are given the ability to turn on or off weather (during rainy days the

graphics are darker and the bike has less traction). The number of laps on each

course can be 5, 10 or 15, and there are four skill levels. Some changes have

been made to how the vehicle handles, to emphasize the switch from cars to

bikes.

Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]

Kawasaki Superbike Challenge

From Wikipedia, the free encyclopedia

Page 3: Book of Literature 3

Kawasaki Superbike ChallengeKawasaki Superbikes

European Mega Drive cover art

Developer(s)Lankhor[1] (Genesis and SNES versions),

Teque London (Game Gear version)

Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]

Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear

Release date(s)

Mega Drive/Genesis:

• NA 1994[2]

• EU April 1995[2]

Super NES:

• NA December 1995[1]

• EU 1995[1]

Game Gear:

• NA 1995[3]

• EU 1995[3]

Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki

Superbikes) is a multiplatform racing video game where players get to race

around in Kawasaki superbikes. The object is to grab first place in order to grab

top honors at the end.

Page 4: Book of Literature 3

Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same

engine as the Sega Genesis game, F1. It includes 14 standard-length race

tracks, plus the Suzuka 8 Hours endurance race, available in both training and

Championship modes. The game is unlicensed (except by Kawasaki), so all

riders and teams are fictional.

The game has more polygonal roadside objects than F1, and there is still a

Turbo mode, allowing for faster racing at the expense of some of the detail.

Players are given the ability to turn on or off weather (during rainy days the

graphics are darker and the bike has less traction). The number of laps on each

course can be 5, 10 or 15, and there are four skill levels. Some changes have

been made to how the vehicle handles, to emphasize the switch from cars to

bikes.

Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]

Kawasaki Superbike Challenge

From Wikipedia, the free encyclopedia

Kawasaki Superbike ChallengeKawasaki Superbikes

Page 5: Book of Literature 3

European Mega Drive cover art

Developer(s)Lankhor[1] (Genesis and SNES versions),

Teque London (Game Gear version)

Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]

Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear

Release date(s)

Mega Drive/Genesis:

• NA 1994[2]

• EU April 1995[2]

Super NES:

• NA December 1995[1]

• EU 1995[1]

Game Gear:

• NA 1995[3]

• EU 1995[3]

Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki

Superbikes) is a multiplatform racing video game where players get to race

around in Kawasaki superbikes. The object is to grab first place in order to grab

top honors at the end.

Page 6: Book of Literature 3

Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same

engine as the Sega Genesis game, F1. It includes 14 standard-length race

tracks, plus the Suzuka 8 Hours endurance race, available in both training and

Championship modes. The game is unlicensed (except by Kawasaki), so all

riders and teams are fictional.

The game has more polygonal roadside objects than F1, and there is still a

Turbo mode, allowing for faster racing at the expense of some of the detail.

Players are given the ability to turn on or off weather (during rainy days the

graphics are darker and the bike has less traction). The number of laps on each

course can be 5, 10 or 15, and there are four skill levels. Some changes have

been made to how the vehicle handles, to emphasize the switch from cars to

bikes.

Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]

Kawasaki Superbike Challenge

From Wikipedia, the free encyclopedia

Kawasaki Superbike ChallengeKawasaki Superbikes

Page 7: Book of Literature 3

European Mega Drive cover art

Developer(s)Lankhor[1] (Genesis and SNES versions),

Teque London (Game Gear version)

Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]

Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear

Release date(s)

Mega Drive/Genesis:

• NA 1994[2]

• EU April 1995[2]

Super NES:

• NA December 1995[1]

• EU 1995[1]

Game Gear:

• NA 1995[3]

• EU 1995[3]

Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki

Superbikes) is a multiplatform racing video game where players get to race

around in Kawasaki superbikes. The object is to grab first place in order to grab

top honors at the end.

Page 8: Book of Literature 3

Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same

engine as the Sega Genesis game, F1. It includes 14 standard-length race

tracks, plus the Suzuka 8 Hours endurance race, available in both training and

Championship modes. The game is unlicensed (except by Kawasaki), so all

riders and teams are fictional.

The game has more polygonal roadside objects than F1, and there is still a

Turbo mode, allowing for faster racing at the expense of some of the detail.

Players are given the ability to turn on or off weather (during rainy days the

graphics are darker and the bike has less traction). The number of laps on each

course can be 5, 10 or 15, and there are four skill levels. Some changes have

been made to how the vehicle handles, to emphasize the switch from cars to

bikes.

Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]

Kawasaki Superbike Challenge

From Wikipedia, the free encyclopedia

Kawasaki Superbike ChallengeKawasaki Superbikes

Page 9: Book of Literature 3

European Mega Drive cover art

Developer(s)Lankhor[1] (Genesis and SNES versions),

Teque London (Game Gear version)

Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]

Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear

Release date(s)

Mega Drive/Genesis:

• NA 1994[2]

• EU April 1995[2]

Super NES:

• NA December 1995[1]

• EU 1995[1]

Game Gear:

• NA 1995[3]

• EU 1995[3]

Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki

Superbikes) is a multiplatform racing video game where players get to race

around in Kawasaki superbikes. The object is to grab first place in order to grab

top honors at the end.

Page 10: Book of Literature 3

Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same

engine as the Sega Genesis game, F1. It includes 14 standard-length race

tracks, plus the Suzuka 8 Hours endurance race, available in both training and

Championship modes. The game is unlicensed (except by Kawasaki), so all

riders and teams are fictional.

The game has more polygonal roadside objects than F1, and there is still a

Turbo mode, allowing for faster racing at the expense of some of the detail.

Players are given the ability to turn on or off weather (during rainy days the

graphics are darker and the bike has less traction). The number of laps on each

course can be 5, 10 or 15, and there are four skill levels. Some changes have

been made to how the vehicle handles, to emphasize the switch from cars to

bikes.

Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]

Kawasaki Superbike Challenge

From Wikipedia, the free encyclopedia

Kawasaki Superbike ChallengeKawasaki Superbikes

Page 11: Book of Literature 3

European Mega Drive cover art

Developer(s)Lankhor[1] (Genesis and SNES versions),

Teque London (Game Gear version)

Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]

Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear

Release date(s)

Mega Drive/Genesis:

• NA 1994[2]

• EU April 1995[2]

Super NES:

• NA December 1995[1]

• EU 1995[1]

Game Gear:

• NA 1995[3]

• EU 1995[3]

Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki

Superbikes) is a multiplatform racing video game where players get to race

around in Kawasaki superbikes. The object is to grab first place in order to grab

top honors at the end.

Page 12: Book of Literature 3

Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same

engine as the Sega Genesis game, F1. It includes 14 standard-length race

tracks, plus the Suzuka 8 Hours endurance race, available in both training and

Championship modes. The game is unlicensed (except by Kawasaki), so all

riders and teams are fictional.

The game has more polygonal roadside objects than F1, and there is still a

Turbo mode, allowing for faster racing at the expense of some of the detail.

Players are given the ability to turn on or off weather (during rainy days the

graphics are darker and the bike has less traction). The number of laps on each

course can be 5, 10 or 15, and there are four skill levels. Some changes have

been made to how the vehicle handles, to emphasize the switch from cars to

bikes.

Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]

Kawasaki Superbike Challenge

From Wikipedia, the free encyclopedia

Kawasaki Superbike ChallengeKawasaki Superbikes

Page 13: Book of Literature 3

European Mega Drive cover art

Developer(s)Lankhor[1] (Genesis and SNES versions),

Teque London (Game Gear version)

Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]

Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear

Release date(s)

Mega Drive/Genesis:

• NA 1994[2]

• EU April 1995[2]

Super NES:

• NA December 1995[1]

• EU 1995[1]

Game Gear:

• NA 1995[3]

• EU 1995[3]

Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki

Superbikes) is a multiplatform racing video game where players get to race

around in Kawasaki superbikes. The object is to grab first place in order to grab

top honors at the end.

Page 14: Book of Literature 3

Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same

engine as the Sega Genesis game, F1. It includes 14 standard-length race

tracks, plus the Suzuka 8 Hours endurance race, available in both training and

Championship modes. The game is unlicensed (except by Kawasaki), so all

riders and teams are fictional.

The game has more polygonal roadside objects than F1, and there is still a

Turbo mode, allowing for faster racing at the expense of some of the detail.

Players are given the ability to turn on or off weather (during rainy days the

graphics are darker and the bike has less traction). The number of laps on each

course can be 5, 10 or 15, and there are four skill levels. Some changes have

been made to how the vehicle handles, to emphasize the switch from cars to

bikes.

Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]

Kawasaki Superbike Challenge

From Wikipedia, the free encyclopedia

Kawasaki Superbike ChallengeKawasaki Superbikes

Page 15: Book of Literature 3

European Mega Drive cover art

Developer(s)Lankhor[1] (Genesis and SNES versions),

Teque London (Game Gear version)

Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]

Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear

Release date(s)

Mega Drive/Genesis:

• NA 1994[2]

• EU April 1995[2]

Super NES:

• NA December 1995[1]

• EU 1995[1]

Game Gear:

• NA 1995[3]

• EU 1995[3]

Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki

Superbikes) is a multiplatform racing video game where players get to race

around in Kawasaki superbikes. The object is to grab first place in order to grab

top honors at the end.

Page 16: Book of Literature 3

Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same

engine as the Sega Genesis game, F1. It includes 14 standard-length race

tracks, plus the Suzuka 8 Hours endurance race, available in both training and

Championship modes. The game is unlicensed (except by Kawasaki), so all

riders and teams are fictional.

The game has more polygonal roadside objects than F1, and there is still a

Turbo mode, allowing for faster racing at the expense of some of the detail.

Players are given the ability to turn on or off weather (during rainy days the

graphics are darker and the bike has less traction). The number of laps on each

course can be 5, 10 or 15, and there are four skill levels. Some changes have

been made to how the vehicle handles, to emphasize the switch from cars to

bikes.

Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]

Kawasaki Superbike Challenge

From Wikipedia, the free encyclopedia

Kawasaki Superbike ChallengeKawasaki Superbikes

Page 17: Book of Literature 3

European Mega Drive cover art

Developer(s)Lankhor[1] (Genesis and SNES versions),

Teque London (Game Gear version)

Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]

Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear

Release date(s)

Mega Drive/Genesis:

• NA 1994[2]

• EU April 1995[2]

Super NES:

• NA December 1995[1]

• EU 1995[1]

Game Gear:

• NA 1995[3]

• EU 1995[3]

Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki

Superbikes) is a multiplatform racing video game where players get to race

around in Kawasaki superbikes. The object is to grab first place in order to grab

top honors at the end.

Page 18: Book of Literature 3

Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same

engine as the Sega Genesis game, F1. It includes 14 standard-length race

tracks, plus the Suzuka 8 Hours endurance race, available in both training and

Championship modes. The game is unlicensed (except by Kawasaki), so all

riders and teams are fictional.

The game has more polygonal roadside objects than F1, and there is still a

Turbo mode, allowing for faster racing at the expense of some of the detail.

Players are given the ability to turn on or off weather (during rainy days the

graphics are darker and the bike has less traction). The number of laps on each

course can be 5, 10 or 15, and there are four skill levels. Some changes have

been made to how the vehicle handles, to emphasize the switch from cars to

bikes.

Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]

Kawasaki Superbike Challenge

From Wikipedia, the free encyclopedia

Kawasaki Superbike ChallengeKawasaki Superbikes

Page 19: Book of Literature 3

European Mega Drive cover art

Developer(s)Lankhor[1] (Genesis and SNES versions),

Teque London (Game Gear version)

Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]

Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear

Release date(s)

Mega Drive/Genesis:

• NA 1994[2]

• EU April 1995[2]

Super NES:

• NA December 1995[1]

• EU 1995[1]

Game Gear:

• NA 1995[3]

• EU 1995[3]

Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki

Superbikes) is a multiplatform racing video game where players get to race

around in Kawasaki superbikes. The object is to grab first place in order to grab

top honors at the end.

Page 20: Book of Literature 3

Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same

engine as the Sega Genesis game, F1. It includes 14 standard-length race

tracks, plus the Suzuka 8 Hours endurance race, available in both training and

Championship modes. The game is unlicensed (except by Kawasaki), so all

riders and teams are fictional.

The game has more polygonal roadside objects than F1, and there is still a

Turbo mode, allowing for faster racing at the expense of some of the detail.

Players are given the ability to turn on or off weather (during rainy days the

graphics are darker and the bike has less traction). The number of laps on each

course can be 5, 10 or 15, and there are four skill levels. Some changes have

been made to how the vehicle handles, to emphasize the switch from cars to

bikes.

Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]

Kawasaki Superbike Challenge

From Wikipedia, the free encyclopedia

Kawasaki Superbike ChallengeKawasaki Superbikes

Page 21: Book of Literature 3

European Mega Drive cover art

Developer(s)Lankhor[1] (Genesis and SNES versions),

Teque London (Game Gear version)

Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]

Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear

Release date(s)

Mega Drive/Genesis:

• NA 1994[2]

• EU April 1995[2]

Super NES:

• NA December 1995[1]

• EU 1995[1]

Game Gear:

• NA 1995[3]

• EU 1995[3]

Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki

Superbikes) is a multiplatform racing video game where players get to race

around in Kawasaki superbikes. The object is to grab first place in order to grab

top honors at the end.

Page 22: Book of Literature 3

Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same

engine as the Sega Genesis game, F1. It includes 14 standard-length race

tracks, plus the Suzuka 8 Hours endurance race, available in both training and

Championship modes. The game is unlicensed (except by Kawasaki), so all

riders and teams are fictional.

The game has more polygonal roadside objects than F1, and there is still a

Turbo mode, allowing for faster racing at the expense of some of the detail.

Players are given the ability to turn on or off weather (during rainy days the

graphics are darker and the bike has less traction). The number of laps on each

course can be 5, 10 or 15, and there are four skill levels. Some changes have

been made to how the vehicle handles, to emphasize the switch from cars to

bikes.

Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]

Kawasaki Superbike Challenge

From Wikipedia, the free encyclopedia

Kawasaki Superbike ChallengeKawasaki Superbikes

Page 23: Book of Literature 3

European Mega Drive cover art

Developer(s)Lankhor[1] (Genesis and SNES versions),

Teque London (Game Gear version)

Publisher(s) Domark Software, Inc.,Time Warner Interactive, Inc.[1]

Designer(s) Chris JohnsonPlatform(s) Sega Genesis, Super NES, Game Gear

Release date(s)

Mega Drive/Genesis:

• NA 1994[2]

• EU April 1995[2]

Super NES:

• NA December 1995[1]

• EU 1995[1]

Game Gear:

• NA 1995[3]

• EU 1995[3]

Genre(s) Racing[1] / DrivingMode(s) 1st-Person PerspectiveKawasaki Superbike Challenge (known in Europe as Kawasaki

Superbikes) is a multiplatform racing video game where players get to race

around in Kawasaki superbikes. The object is to grab first place in order to grab

top honors at the end.

Page 24: Book of Literature 3

Description[edit]Kawasaki Superbike Challenge is a motorcycle racing game that uses the same

engine as the Sega Genesis game, F1. It includes 14 standard-length race

tracks, plus the Suzuka 8 Hours endurance race, available in both training and

Championship modes. The game is unlicensed (except by Kawasaki), so all

riders and teams are fictional.

The game has more polygonal roadside objects than F1, and there is still a

Turbo mode, allowing for faster racing at the expense of some of the detail.

Players are given the ability to turn on or off weather (during rainy days the

graphics are darker and the bike has less traction). The number of laps on each

course can be 5, 10 or 15, and there are four skill levels. Some changes have

been made to how the vehicle handles, to emphasize the switch from cars to

bikes.

Reception[edit]Reviewing the Genesis version, GamePro praised the numerous options, responsive controls, complex tracks, and balanced challenge with "enough variety to suit all skill levels", but criticized the undetailed landscapes, "blocky" polygons, and lack of visual effects to accentuate the action.[4] They more wholeheartedly approved of the Game Gear version, applauding the graphics, fast pace, two-player mode, and most particularly the numerous modes and customization options, and concluding that "Handheld racing doesn't get much better than this."[5]