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    BMG ENTERTAINMENT

    GROUP 6Shiladitya | Kartik| Apurba | Sanket | Siddharth |

    Arushi | Srinivas | Ravin | Tommaso | Amber

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    From its start, in the last decades of nineteenth century, music industryhas proved to be an extremely dynamic context: an intricate system ofroles evolved as a result of technologic and consumer changes.

    The majors, mainstream and highly diversified record companies, havebeen for seventy years undisputed protagonists in music industry,

    going through several market revolutions and consolidating theirpower.

    In late 1990s Internet gave the consumers the possibility to separate forthe first time music from its material brace, and potentially from thepower of Majors.

    In 1999 BMG Entertainment, as all the other majors, had to rethink itsrole as an intermediary between music and consumers in order to finda new, up-to-date way to deliver value in a radically changed context.

    Introduction

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    Global Music Industry Major Players in Music

    Industry Music Industry in Internet

    Age

    Technology Adoption InMusic Industry Decisions

    Choice of Channels Managing Internet

    Business: Separate Division Managing Technology

    Partners

    Agenda

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    Initial Oligopoly due to patents By 1920s focus increased on records and recording royalties main sourceof revenue

    Industry leaders continued to experiment with new formats fordistributing music

    The Early Oligopoly (1920s-1940s)

    Hundreds of record companies were founded within years Low overhead and production cost resulted in easy profits Radio and DJs became paramount tool for promotion payola bribery Distribution system evolved layer of sub-distributors developed

    The Impact of Rock and Roll (1950s-1960s)

    Music corporations operated multiple labels Introduction of CD sparked surge in consumer demand Due to M&As by 1999, 85% of global music industry rested in hands of 5

    Majors BMG Entertainment, EMI, Sony, Music Entertainment andUniversal Music Group

    Reconsolidation(1970s-1999)

    Development of Global Music Industry

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    Organization of Music Industry (1999)

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    Organization of Music Industry (1999)

    Composers and Lyricists

    Shared the copyright

    Were compensated through advances or one time fee from music publishers or royalty

    Performing Artists

    Tended to stay with a single company

    Earned primarily through royalty fees, concerts and merchandise

    Music Publishers

    Purchased rights and promoted vigorously through variety of channels

    Key to success balance between selling the same piece through multiple channels andregulate content tightly

    Record Companies

    Central player in Music Industry

    Managed performing artist contracts and bringing them to commercial success

    Carried out manufacturing locally (now consolidating)

    Marketing largest function split between US and International Operations

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    Organization of Music Industry (1999)

    Independent Distributors

    Were mainly regional, but some had national reach, supported mainly through alliances andmergers

    Retail Channels

    Largest 8 chains accounted for 17.5% of all retail sales in 1982 and 57.8% sales in 1992

    Cooperative advertising agreements

    Retail price wars were common

    Consumers and promotions

    Consumers had wide variety of taste which broadened over time

    Record companies aggressively lobbied radio and music stations to get their new releasesaired

    Industry Economics

    Very difficult to predict which album would be hit

    Less than 20% of recordings recouped their costs

    recoupable cost costs incurred by recording companies recouped from artists royalties

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    Organization Structure of a Major Record Company

    ParentCorporation

    RecordCompany

    Otherbusinesses

    Manufacturing DistributionMusic

    Publishing

    Retail

    Interests

    Label 1 Label 2 Label 3

    Domestic International

    Artist &Repertoire

    MarketingBusinessAffair

    Accounting

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    Analysis of Major players

    Subsidiary of Bertelsmann AG, a German media conglomerate Built on Bertelsmanns 1986 purchase of RCA Presence in North America, Europe, Latin America and Asia Pacific Contributed about 30.1% of total revenue of Bertelsmann Group

    BMG Entertainment

    Result of acquisitions of Universal Studios, Polygram by Seagram in 1995, 1998 respectively Worlds largest music company

    Universal Music Group

    Part of Japanese Entertainment and Electronics giant, Sony Built on Sonys purchase of CBS Records in 1988

    Sony Music Entertainment

    Member of Time Warner, a U.S. Media Conglomerate Formed primarily from independent labels acquired in 1960s and 1970s

    Warner Music Group

    U.K. based company involved only in music industry Formed from Depression-era merger of Columbia, Parlophone , and the Gramophone Company Had the largest music publisher division in the world

    Strong history of association with bands like the Beatles

    EMI

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    Analysis of Major players

    Common Threads All of them were organized in same structure Operated around the globe representing diverse artists and labels Label managers were responsible for the respective artists Were part of major conglomerate except EMI

    13%

    11%

    16%

    24%

    21%

    15%

    Music Industry AverageMarket Share from 1991-99

    (% US only)

    BMG

    EMISony

    Universal

    Warner

    Others

    0

    2

    4

    6

    8

    Revenue of Major Players FY 1999 ($ bn)

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    Music Industry in the Internet Age

    Internet accounted for .3% for all music sales in 97 and slated togrow to 10% by 2005

    Power equation between artists, record companies,distributors/retailers and end customer is changing

    More choice to consumers, role of record companies anddistributors diminishing. Artists are getting higher royalties

    Piracy and Sharing pose serious threat to the onlinedistribution model

    New business models are emerging with unconventionaldistribution channels

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    Emerging Business Models in the Internet Age

    Online Sale ofPhysical Products

    Customers can browseand check sample audioin the website and thenorder CDs

    Websites such asCDNow posts albumsfrom composers andlooks after all themarketing activities

    Third party distributorssuch as Valley Mediahandles the logistics ofsupplying CDs to theend customer

    Downloaded Music

    New ecosystemcomprisingdownloadable MP3songs, memory device,portable player andmedia software

    New start ups such asMP3.com andEmusic.com provides aplatform for consumersand artists

    Apart from revenuesharing on downloadedmusic, the websites areexploring other sourcesof revenue such asadvertising

    Piracy and Sharing

    Napster provides usersa platform to share theirdownloaded music withother registered users

    Many of the MP3 songsare pirated anddownloadable for free

    Organizations such asSDMI along withsoftware firms such asLiquid Audio arecoming up withprotocols to eliminatepiracy of songs

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    Reaction of Retailers

    Music download over Internet perceived to be threat by

    traditional brick-and-mortar retailers Forced to establish web presence

    Sold prerecorded CDs and cassettes through sites Offered ability to download music Option to return unwanted CDs to traditional storefronts

    Major retail chains started websites Virgin HMV Tower Records

    But still retailers needed assurances from record

    companies to support storefront retailing Some retailers even ready to pull out of music if not

    supported

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    Adoption of Technology: BMG Entertainment

    Launched its first online efforts in 1995 Series of websites to particular genres

    Peeps.com Hip-hop, Rhythm, Blues Bugjuice.com Alternative TwangThis.com Country

    Connect2music.com Contemporary Rockuniverse.com Rock

    Sites also linked to the music world like BMG artists,interviews, downloads and more

    No advertising campaign needed to increase the popularity ofwebsites

    Later introduced Getmusic.com, an online store for all thegenres and linked to the genre sites

    Took active role in industries initiatives like SDMI Stayed in touch with all the key players for setting technological

    standards for downloadable music Arrangements and partnerships with companies like Microsoft,

    Liquid Audio, Real Networks, AT&T and IBM

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    Sony Music Entertainment

    Columbia House subsidiary launched Total E, an online store for selling CDs

    Decided to acquire CDNowand merge it with Columbia House

    Planned to sell singles directly using compression and copyright-protection technology Download prices comparable to other retail stores

    Planned installation of digital kiosks in retail stores

    Leverage its memory stickas leading portable device for downloaded music

    But fear of piracy among some created a serious rift in the company

    Universal Music Group

    Getmusic, a venture with BMG

    Also took part in SDMI

    Warner Music Group

    Stake in Columbia House

    Took part in SDMI and San Diego downloading trial

    Migration to the Internet comparatively slower

    EMI

    Last among the majors in online activity

    Agreement of five years with musicmaker.com

    Liquid Audios technology for encoding

    Adoption of Technology: Competitors

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    CHOOSING THE CHANNEL

    BMG

    Retail

    Online

    Multi-Channel

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    Traditional Retail

    For high cost and riskyproducts, customersprefer to touch and trythe product beforepurchase

    Immediacy Can takehome purchaseimmediately

    Personalized customer

    service Possibility for social

    interaction

    SOD>SOS Advent of online,

    downloadable music Assortment and variety

    SOS>SOD Oversupply of personalized

    service

    Crowded shops Long billinglines

    Added Cost of travel and time Free-Riding of online stores:

    People may visit stores to tryproduct and then buy online toattain cost advantage

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    Online Retail

    Lower prices for products

    Large assortment andvariety

    Bulk breaking possible Stress free shopping

    Saves time

    Brings within reach Storesfrom around the world

    Lesser chances of stock out Can visit multiple siteswithout extra effort

    Impossible to touch and tryproduct before buying

    Time to receive order Possibility of damaged

    product Does not attract

    conservative people Lossof possible target market

    Inconvenience in deliveryof product

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    Taxonomy of channel types

    Channeltype

    Marginorturnover

    Bulkbreaking

    Spatialconve-nience

    Waitinganddeliverytime

    Variety Assortment

    Retailer Both No Moderate Moderate Moderate Low

    Online Turnover Yes High Low High high

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    Multi channel Retailing

    Retailers extending store bases business to internet- can run online

    presence separate from physical operations or integrate with existingchannels.

    Multi channel commerce- bricks and clicks or clicks and mortar

    Suitable if realized benefits outweigh problems of integration

    Need for consistency across different channels

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    Need for multi channel

    Increasing customer needs Customer expectations

    Channel diversity

    Expanding capabilities for addressability and capability

    Shift in balance of power Enhanced bargaining power

    More knowledgeable buyers

    Credible threats of backward integration

    Changing strategic priorities

    Delivering superior value Decisions at the individual channel function level

    Perform activities where they make more sense

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    Phase I : Short Term

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    Structure for BMG

    BMG

    DownloadableMusic

    Through BMGwebsite

    CDs

    RetailersWebsite

    Retailer Linkedthrough BMG

    Website

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    Advantages of Multi-Channel Model

    Savings in Advertising Leveraging on existing brand of retailers

    Benefits from Infrastructure and Experience Can leverage on their expertise in inventory

    management and existing infrastructure Transaction related risk-reduction

    Payment at the retailers shop reduces fear Return of faulty CDs possible

    Partner related risk Customers trust on genuine offerings through online

    will be enhanced due to presence of physical stores

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    CHOOSING THE CHANNEL:

    THE WAY AHEAD

    I M k P i l F d

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    Internet: Market Potential Forecasted

    PHASE II: Long Term

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    PHASE II: Long Term

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    MANAGING INTERNET BUSINESS

    M i I t t B i S t Di i i

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    Managing Internet Business: Separate Division

    Need

    Requirement of expertise

    Different line of business

    Currently internet used forpromotion only

    Limited experience with technology

    Management of channel partners

    Different model

    Managing entities such as technologyproviders, service providers

    Future trends

    Can span different geographies at

    minimal cost Massive shift of customers towards

    online retail expected

    Developing skill set to meet growth

    Sales innovation

    Digital kiosks set up by Sony

    Challenges Faced

    Sidelining of traditional retail

    Inequity in distribution ofresources

    New technology might beprioritized

    Internal competition

    Cannibalization of thechannel sales

    Extra costs incurred

    Duplication of resources

    Technology costs,administrative costs, etc.

    Relations with current channelmembers

    Key aspect of the industry

    Managing Internet Business: Separate Division

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    Equitable distribution of resources between brick andmortar and online channels

    Equal emphasis on both channels

    Place both channels under a joint head

    Set fixed target for each channel

    Monitor cannibalization

    Online model can be used to estimate consumer trends andcan be converted to increased traditional sales

    Promote cross channel initiatives

    Increase integration between the channels

    Managing Internet Business: Separate Division

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    LEVERAGING EXTERNALRELATIONSHIPS

    T h l P Th W Ah d

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    Technology Partners The Way Ahead

    Two

    optionsavailable

    Relationships withall major players

    Contracts with one ortwo partners

    Long term

    contractsenhance one-to-onerelationship

    Availability ofexclusivesoftware andtechnologies

    for musicencoding,billing etc.

    Industry still

    in nascentstage whomto align with?

    Exclusive long-term dealscouldbackfire

    Insider

    knowledgedecreases

    Help s BMG

    stay industryinsiderwithinvolvement ininitiatives

    Facilitatesknowledgetransfer on anemerging

    industry Less risk w.r.t.

    licensing

    Possibility of

    spoilingindustryrelationsbyplaying thefield

    Backing afailingventure could

    be harmfulfinancially andstrategically

    In the short term, continue to maintain relationships with all major

    players. However, establish long-term contractswith promising orsuccessful partners within the next 4-5 years

    M i t i i Ch l R l ti hi

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    Maintaining Channel Relationships

    ARTISTS &PUBLISHERS

    Digital music wouldgenerate more revenue

    for artists

    BMG can negotiatebetter terms (e.g. royalty

    amount decreases withincreasing online sales

    brackets)

    Organize storeappearances to increase

    visibility among fans

    RETAIL

    BMG currently needs toprovide support to

    retail stores.

    Poor long-term prospectsfor specialized stores,

    potential competitionin digital space in the

    near future.

    Increase shelf space onsupermarkets &

    general stores (ex. 4 -other stores provide 34%

    revenue)

    CONSUMERS

    Encourage internettransactions as themedium of the future,

    while maintaining a retailpresence as well

    Enable ease of usethrough online payments,

    multiple tech. anddownloading options

    Increase advertising onprominent websites to

    enhance recall

    Upstream: Key factors are profit-sharing andbetter artist

    visibility

    Downstream: Concentrate on

    online marketing and logistics

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    THANK YOU