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Science of making competition Irrelevant Blue Ocean Strategy

Blue Ocean Strategy

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Blue Ocean Strategy

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Blue Ocean Strategy

Science of making competition Irrelevant

Blue Ocean Strategy

There are no permanently excellent companies, just as there are no permanent excellent industry.Blue Oceans, means all the industries not in existence today.Blue ocean strategy is about growing demand and breaking away from the competition.Blue ocean Strategy challenges company to break away from the from the cutthroat bloody competition i.e. from the Red Ocean to Blue Ocean. INTRODUCTION

Compete in existing market space.Boundaries are defined and accepted and rules are known to the players.Prospective growth and profit is low due to cutthroat competition.Beat the competition.Exploits the existing demand.Create a new market space.Its an untapped market and for which rules are yet to be set.High scope of market growth and profit.Makes competition irrelevant.Create and capture new demand.Red Oceans V/S Blue Ocean

Profit and Growth Consequences of Creating Blue Oceans -

Value Innovation4 Action Plans.3 Tiers of Non Customers. Strategy Canvas CurveReconstruct Market Boundaries - The Six Principles of Blue Ocean Strategy.

Analytical Tools and Framework..

Creation of Blue Ocean is by driving cost down while simultaneously drivingvalue up for the buyers.

Cost saving is done by eliminatingand reducing the factors on which industry competes.

Buyer value is lifted by raising and creating the elements which industryhas never offered.Value Innovation

Created ValueTarget new customerUpgrade the value Base model cost around 1.25lakhSafety test exceeds regulatory requirementsHigh fuel efficiency and low curb weight and also low emission.

Tata Nano Creating Value Inovation

4 Actions FrameworkEliminateWhich of the factors that industry take for granted should be eliminated?RaiseWhich factors should be raised well above the industry standards?CreateWhich factors should be created that the industry has never offered?ReduceWhich factors should be reduced well below the industry standards?A New Value

Executive Jet Management, Manages on-demand air charter services, charter aircraft management, and aircraft management services. Based inCincinnati, Ohio and United States.How NetJet Created Blue Ocean

Net Jets 4 Action Framework

3 Tiers of Non Customers

Zynga Creating Blue OceanTraditional Gaming (Red Ocean)Zynga (Blue Ocean)Industry was divided into different segmentsConsole basedOnline gamingMobile gaming /Flash gamesConsole gaming dominated marketplace with 75% of shareSony, Xbox and Nintendo dominated 95% of share.The traditional gaming companies competed each other on below criteriaConsoles : top speedHi end accessoriesHi end real time graphicsCatered only to teenagers and professional gamers.Parents usually dont recommend as it is addictive and lack of mind stimulation .Zynga did not compete in any of the segment or market player dominance.Zynga did not get affected by industry factorsZynga catered to all - children, parents and professional.Created and captured new market demand.

What did Zynga Change??Tier 1 Non CustomerTier 2 Non CustomerTier 3 Non CustomerAudienceRegular Players - teenage boysCasual PlayersParents - women/housewivesChange 1Changed genres completely from shooting, arcade and racing to simulationsCost of acquisition freeRemoved ViolenceChange 2Made social networking fun and excitingEliminated hassles of gaming consoles, hardware and setupPlaying with friends and family not necessarily together (virtual)ResultFun last longer with reduced time and effortsNon-Serius play to relax No Winner - No loser

1) Look across alternative industryWhen commercial airline was fast but expensive and the coach was cheap but slow, Air Asia came up with point to point direct flight at cheap fare.Now everyone can fly2) Look across strategic industryFigure out which factors determine customers to trade up or down from one group to another

3) Across chain of buyersA chain of buyers who are directly or indirectly involved in the buying decision.Purchasers pay for the product or serviceUsers use the product or serviceInfluencers influence the decision in the purchase

4) Across Complementary Products & ServicesDefine the total solution buyers seek when they choose a product or service.Think about what happens before, during and after your product is used.

5) Look across Functional/Emotional Appeal for BuyersSwatch revolutionized the affordable watch industry by turning functional instrument into fashionable and desirable watch which was not so expensive to purchase.6) Look Across timeYears ago when people were obsessed with floppy drives, iMac came with CD/DVD and USB drives, now when all are so use to USB and CD/DVD the new McBook Air has none of this. As they anticipate that use of internet and USB would replace CD/DVD

BLUE OCEAN STRATEGY

Blue ocean strategy20-20 cricketLook across alternative industriesCreated altogether new industry CRICK-ENT by combining both cricket and entertainmentCreate uncontested market space20-20 cricket is a fast pace game innovation which caters to total market segment rather than just cricket loversCreate and capture new demandCreate new demand-watching cricket with familyMake the competition irrelevantTest cricket and One day are both longer version of game as compared to 20-20Look across complementary productProvides complementary service of entertainment along with cricket

Look across functional or emotional appeal to buyersCaters to consumers emotional appeal by introducing performance of cheer leaders and movie starsBreak value and cost trade offProvides differentiation value at low cost20-20 Blue Ocean

2020 provides great utility by increasing pace of the game and creates more excitement in shorter version. It combines entertainment with cricket. Indian Premier League (IPL) is a great example of 20-20 crickets BLUE OCEAN.It creates differentiation by introducing the concept of cheer leaders and movie stars in cricket and provides total entertainment at low cost.VALUE INNOVATION -CRICK-ENT

4 ACTION FRAMEWORK -

3 Tiers of Non Customers

Strategy Canvas / ValueCurve