Blended Technologies in a Blended Learning Environment:. The Case for E-Learning 2.0 and SCORM 2.0. Web 2.0. - PowerPoint PPT Presentation
Blended Technologies in a Blended Learning Environment:The Case for E-Learning 2.0 and SCORM 2.0
Web 2.0Not a technology in itself, but, in fact, a step in the evolution of the web. Web 2.0 does not represent a new version of the web, but simply new concepts and technologies that add an additional layer of user interaction.
Web 2.0 and ArmyAKOMiliblogs
E-Learning 2.0An evolution in the way we produce and disseminate knowledge, aims to use these same Web 2.0 technologies in a more formal way to produce a desired learning result and achieve any number of learning objectives.
Second LifeSecond Life (SL) is a virtual world that enables the users, called residents, to interact with each other. Some activities on Second Life include: participation in individual and group activities, trading/purchasing virtual items, attending virtual meetings, and traveling around the world or grid (http://secondlife.com/).
SCORM(1) enable instructors to manage learning content or content objects via the Learning Management System (LMS), (2) evaluate the learner based on criteria that could be measures with multiple choice, matching, ordering, and true/false questions, (3) enable the delivery of learning content over the Internet, and (4) enable that content to interoperate seamlessly between different LMS systems.
SCORM 2.0LETSI.orgSCORM 2.0 ProjectCurrently in developmentCORE SCORMService-oriented architecture
Classroom Use CasesFormal vs Informal learner assessmentWikis for knowledge managementBlogs for peer content review