BINGO Start Bingo Setup 2014 Headstart Languages Limited. All
rights reserved. Unauthorised copy, resale, broadcast of this
recorded material, physical or digital is prohibited.
Slide 3
onze 12345 6789 10 11121314 15 onze treize dix seize quatre
neuf vingt dix-huit six sept deux trois douze huit dix-neuf Use
space bar (or click mouse) to scroll through bingo balls quatorze
161718 1920 quatorze quinze un dix-sept cinq BINGO Sing Allez!
Allez! Sing Allez! Allez!
Slide 4
NoFrenchEnglish 1 un 1 2 deux 2 3 trois 3 4 quatre 4 5 cinq 5 6
six 6 7 sept 7 8 huit 8 9 neuf 9 10 dix 10 11 onze 11 12 douze 12
13 treize 13 14 quatorze 14 15 quinze 15 16 seize 16 17 dix-sept 17
18 dix-huit 18 19 dix-neuf 19 20 vingt 20 Note: The table here is
used to generate the phrases for the Bingo balls and cards. They
can be edited. Do not cut and paste a table of phrases on to this
slide only edit the table already provided. Note: The table here is
used to generate the phrases for the Bingo balls and cards. They
can be edited. Do not cut and paste a table of phrases on to this
slide only edit the table already provided.
Slide 5
The Game To undertake this activity you will need this
Powerpoint file and a print off of the Bingo cards (see opposite)
This is an activity simulating a game of bingo: On Slide 2 there is
a mechanism for selecting the bingo balls each of the 20 balls has
one of the phrases on the table on slide 3 Each of the phrases has
a corresponding translation (also on the table on slide 3). As each
ball is called out of the machine on slide 2 the pupils need to
mark off on their cards if they have the corresponding definition
Each card has 12 of the 24 possible phrases Each card is different
it has 12 randomly selected definitions To start the activity give
each pupil (or team) a card and allow them 5 minutes to identify as
many of phrases before the activity begins After this initial
period then run the bingo game (ensuring that you have set up
correctly see opposite) Call each ball one at a time by clicking on
the space bar or left mouse button. After each ball has been called
allow pupils a few moments to see if they have the corresponding
definition. If they do they can cross-off the phrase (but ensure
that they write the phrase on their cards so you can check them
later) The first pupil (or team) to cross off all 12 of their
definitions is the winner. Game Setup Note this game has randomly
generated data using a macro embedded within the file. For this
file to work you must enable the macro when prompted (on opening up
of the file). This game comes with 20 French words and
translations. You can alter these to your own phrases and
definitions by deleting and typing in the cells on the table on
slide 3. The game also comes with 10 game cards to be printed off
(slides 4 to 14) to be handed out to students or teams. Go to slide
15 to print off these bingo cardsslide 15 To set the random nature
of the bingo balls and the bingo cards run this slide as a
slideshow and click on the relevant buttons below: Click here to
randomly set the bingo balls with French phrases and the cards with
English phrases Click here to randomly set the bingo balls with
French phrases and the cards with English phrases BINGO Teachers
Guide Click here to randomly set the bingo balls with English
phrases and the cards with French phrases Click here to randomly
set the bingo balls with English phrases and the cards with French
phrases
Slide 6
618208 39117 10111615 BINGO Bingo Card
Slide 7
BINGO 716156 191232 913814
Slide 8
BINGO Bingo Card 411913 531615 271214
Slide 9
BINGO Bingo Card 126191 91534 2018142
Slide 10
BINGO Bingo Card 1971310 52032 12171511
Slide 11
BINGO Bingo Card 12111815 981916 27134
Slide 12
BINGO Bingo Card 1211192 1152010 14875
Slide 13
BINGO Bingo Card 120516 1713129 211419
Slide 14
BINGO Bingo Card 138910 51311 62415
Slide 15
BINGO Bingo Card 12101618 11519 419315
Slide 16
BINGO Teachers Guide Bingo Card Setup This game comes with 10
bingo cards already generated. These are randomly determined (the
12 phrases can be changed for all 10 cards by clicking on the
relevant button on slide 4). If you want to generate more than 10
cards you can do so by printing off the first 10 cards and then
repressing the relevant button on slide 4 again this will give you
another 10 randomly generated cards.
Slide 17
Encourage Camembear on to the next stage. Sing: Allez! Allez
Camembear! Go Camembear! Click on the down arrow to start song.
Encourage Camembear on to the next stage. Sing: Allez! Allez
Camembear! Go Camembear! Click on the down arrow to start
song.