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Contents Bing Maps AJAX Control, Version 6.3 ........................................................................................... 13 Getting Started with the Bing Maps AJAX Control ..................................................................... 14 What's New in the Map Control? ................................................................................................ 15 Version Changelist .................................................................................................................. 16 Developing with the Bing Maps AJAX Control ........................................................................... 17 Displaying a Map Using JavaScript ........................................................................................ 18 Displaying an Embedded Map ................................................................................................ 20 Controlling the Map ................................................................................................................. 22 Adding Shapes to a Map ........................................................................................................ 23 Using Routes and Directions .................................................................................................. 27 Working with Bird's Eye Images ............................................................................................. 29 Displaying 3D Maps ................................................................................................................ 31 Using Map Control Parameters .............................................................................................. 33 Returning Localized Results ................................................................................................... 34 Tracking Your Bing Maps Usage ............................................................................................ 37 Bing Map Control Performance .............................................................................................. 38 Using the Core Map Control ................................................................................................... 40 Using the REST Services with the Core Map Control ............................................................ 49 Bing Maps AJAX Control Class Reference ................................................................................ 54 VEAltitudeMode Enumeration................................................................................................. 56 VEBirdseyeScene Class ......................................................................................................... 56 VEBirdseyeScene Methods ................................................................................................. 57 VEBirdseyeScene.ContainsLatLong Method ................................................................... 58 VEBirdseyeScene.ContainsPixel Method ........................................................................ 59 VEBirdseyeScene.GetBoundingRectangle Method ......................................................... 59 VEBirdseyeScene.GetHeight Method .............................................................................. 60 VEBirdseyeScene.GetID Method..................................................................................... 60 VEBirdseyeScene.GetOrientation Method ...................................................................... 60 VEBirdseyeScene.GetWidth Method ............................................................................... 61 VEBirdseyeScene.LatLongToPixel Method ..................................................................... 61 VEBirdseyeScene.PixelToLatLong Method ..................................................................... 62 VEClusteringOptions Class .................................................................................................... 62 VEClusteringOptions Constructor ....................................................................................... 63 VEClusteringOptions Properties .......................................................................................... 63 VEClusteringOptions.Icon Property ................................................................................. 64 VEClusteringOptions.Callback Property .......................................................................... 64 VEClusteringType Enumeration ............................................................................................. 64 VEClusterSpecification Class ................................................................................................. 65

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Page 1: Bing Maps Ajax Controls Dk 63

Contents

Bing Maps AJAX Control, Version 6.3 ........................................................................................... 13

Getting Started with the Bing Maps AJAX Control ..................................................................... 14

What's New in the Map Control? ................................................................................................ 15

Version Changelist .................................................................................................................. 16

Developing with the Bing Maps AJAX Control ........................................................................... 17

Displaying a Map Using JavaScript ........................................................................................ 18

Displaying an Embedded Map ................................................................................................ 20

Controlling the Map ................................................................................................................. 22

Adding Shapes to a Map ........................................................................................................ 23

Using Routes and Directions .................................................................................................. 27

Working with Bird's Eye Images ............................................................................................. 29

Displaying 3D Maps ................................................................................................................ 31

Using Map Control Parameters .............................................................................................. 33

Returning Localized Results ................................................................................................... 34

Tracking Your Bing Maps Usage ............................................................................................ 37

Bing Map Control Performance .............................................................................................. 38

Using the Core Map Control ................................................................................................... 40

Using the REST Services with the Core Map Control ............................................................ 49

Bing Maps AJAX Control Class Reference ................................................................................ 54

VEAltitudeMode Enumeration ................................................................................................. 56

VEBirdseyeScene Class ......................................................................................................... 56

VEBirdseyeScene Methods ................................................................................................. 57

VEBirdseyeScene.ContainsLatLong Method ................................................................... 58

VEBirdseyeScene.ContainsPixel Method ........................................................................ 59

VEBirdseyeScene.GetBoundingRectangle Method ......................................................... 59

VEBirdseyeScene.GetHeight Method .............................................................................. 60

VEBirdseyeScene.GetID Method ..................................................................................... 60

VEBirdseyeScene.GetOrientation Method ...................................................................... 60

VEBirdseyeScene.GetWidth Method ............................................................................... 61

VEBirdseyeScene.LatLongToPixel Method ..................................................................... 61

VEBirdseyeScene.PixelToLatLong Method ..................................................................... 62

VEClusteringOptions Class .................................................................................................... 62

VEClusteringOptions Constructor ....................................................................................... 63

VEClusteringOptions Properties .......................................................................................... 63

VEClusteringOptions.Icon Property ................................................................................. 64

VEClusteringOptions.Callback Property .......................................................................... 64

VEClusteringType Enumeration ............................................................................................. 64

VEClusterSpecification Class ................................................................................................. 65

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VEClusterSpecification Methods ......................................................................................... 65

VEClusterSpecification.GetClusterShape Method ........................................................... 65

VEClusterSpecification Properties ...................................................................................... 66

VEClusterSpecification.Shapes Property......................................................................... 66

VEClusterSpecification.LatLong Property ........................................................................ 66

VEColor Class ......................................................................................................................... 66

VEColor Constructor............................................................................................................ 67

VEColor Properties .............................................................................................................. 68

VEColor.A Property .......................................................................................................... 68

VEColor.B Property .......................................................................................................... 69

VEColor.G Property ......................................................................................................... 69

VEColor.R Property.......................................................................................................... 69

VECustomIconSpecification Class ......................................................................................... 69

VECustomIconSpecification Constructor ............................................................................ 71

VECustomIconSpecification Properties............................................................................... 71

VECustomIconSpecification.BackColor Property ............................................................ 72

VECustomIconSpecification.CustomHTML Property ....................................................... 72

VECustomIconSpecification.ForeColor Property ............................................................. 72

VECustomIconSpecification.Image Property ................................................................... 73

VECustomIconSpecification.ImageOffset Property ......................................................... 73

VECustomIconSpecification.TextBold Property ............................................................... 73

VECustomIconSpecification.TextContent Property ......................................................... 73

VECustomIconSpecification.TextFont Property ............................................................... 73

VECustomIconSpecification.TextItalics Property ............................................................. 74

VECustomIconSpecification.TextOffset Property ............................................................ 74

VECustomIconSpecification.TextSize Property ............................................................... 74

VECustomIconSpecification.TextUnderline Property ...................................................... 74

VEDashboardSize Enumeration ............................................................................................. 74

VEDataType Enumeration ...................................................................................................... 75

VEDistanceUnit Enumeration ................................................................................................. 77

VEException Class ................................................................................................................. 78

VEException Properties ...................................................................................................... 79

VEException.message Property ...................................................................................... 79

VEException.name Property ............................................................................................ 79

VEException.source Property .......................................................................................... 79

VEFailedShapeRequest Enumeration .................................................................................... 79

VEFindResult Class ................................................................................................................ 80

VEFindResult Properties ..................................................................................................... 81

VEFindResult.Description Property ................................................................................. 81

VEFindResult.IsSponsored Property ............................................................................... 81

VEFindResult.LatLong Property ...................................................................................... 82

VEFindResult.Name Property .......................................................................................... 82

VEFindResult.Phone Property ......................................................................................... 82

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VEFindResult.FindType Property .................................................................................... 82

VEFindResult.Shape Property ......................................................................................... 82

VEFindType Enumeration ....................................................................................................... 83

VEGeocodeLocation Class ..................................................................................................... 83

VEGeocodeLocation Properties .......................................................................................... 84

VEGeocodeLocation.LatLong Property ........................................................................... 84

VEGeocodeLocation.Precision Property.......................................................................... 84

VEGeocodeOptions Class ...................................................................................................... 84

VEGeocodeOptions Constructor ......................................................................................... 85

VEGeocodeOptions Properties ........................................................................................... 85

VEGeocodeOptions.SetBestMapView Property .............................................................. 86

VEGeocodeOptions.UseDefaultDisambiguation Property ............................................... 86

VEImageryMetadata Class ..................................................................................................... 86

VEImageryMetadata Properties .......................................................................................... 86

VEImageryMetadata.DateRangeStart Property ............................................................... 87

VEImageryMetadata.DateRangeEnd Property ................................................................ 87

VEImageryMetadataOptions Class ......................................................................................... 87

VEImageryMetadataOptions Constructor ........................................................................... 88

VEImageryMetadataOptions Properties .............................................................................. 88

VEImageryMetadataOptions.LatLong Property ............................................................... 89

VEImageryMetadataOptions.MapStyle Property ............................................................. 89

VEImageryMetadataOptions.ZoomLevel Property .......................................................... 89

VELatLong Class .................................................................................................................... 90

VELatLong Constructor ....................................................................................................... 90

VELatLong Properties ......................................................................................................... 91

VELatLong.Altitude Property ............................................................................................ 92

VELatLong.AltitudeMode Property ................................................................................... 92

VELatLong.Latitude Property ........................................................................................... 92

VELatLong.Longitude Property ........................................................................................ 92

VELatLong Methods ............................................................................................................ 93

VELatLong.SetAltitude Method ........................................................................................ 93

VELatLongRectangle Class .................................................................................................... 93

VELatLongRectangle Constructor ....................................................................................... 94

VELatLongRectangle Properties ......................................................................................... 95

VELatLongRectangle.BottomLeftLatLong Property ......................................................... 95

VELatLongRectangle.BottomRightLatLong Property ...................................................... 96

VELatLongRectangle.TopLeftLatLong Property .............................................................. 96

VELatLongRectangle.TopRightLatLong Property ............................................................ 96

VELocationPrecision Enumeration ......................................................................................... 96

VEMap Class .......................................................................................................................... 97

VEMap Constructor ........................................................................................................... 104

VEMap Events ................................................................................................................... 105

Keyboard Events ............................................................................................................ 105

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VEMap.onkeypress Event .......................................................................................... 106

VEMap.onkeydown Event .......................................................................................... 106

VEMap.onkeyup Event ............................................................................................... 107

Mouse Events ................................................................................................................ 108

VEMap.onclick Event .................................................................................................. 109

VEMap.ondoubleclick Event ....................................................................................... 111

VEMap.onmousedown Event ..................................................................................... 113

VEMap.onmousemove Event ..................................................................................... 115

VEMap.onmouseout Event ......................................................................................... 116

VEMap.onmouseover Event ....................................................................................... 118

VEMap.onmouseup Event .......................................................................................... 119

VEMap.onmousewheel Event .................................................................................... 121

Bing Maps Events .......................................................................................................... 122

VEMap.onchangemapstyle Event .............................................................................. 124

VEMap.onchangeview Event ...................................................................................... 124

VEMap.oncredentialserror Event ................................................................................ 125

VEMap.oncredentialsvalid Event ................................................................................ 126

VEMap.onendpan Event ............................................................................................. 127

VEMap.onendzoom Event .......................................................................................... 127

VEMap.onerror Event ................................................................................................. 128

VEMap.oninitmode Event ........................................................................................... 129

VEMap.onmodenotavailable Event ............................................................................ 129

VEMap.onobliquechange Event ................................................................................. 130

VEMap.onobliqueenter Event ..................................................................................... 131

VEMap.onobliqueleave Event .................................................................................... 131

VEMap.onresize Event ............................................................................................... 132

VEMap.onstartpan Event ............................................................................................ 133

VEMap.onstartzoom Event ......................................................................................... 133

VEMap.ontokenerror Event ........................................................................................ 134

VEMap.ontokenexpire Event ...................................................................................... 135

VEMap Event Object Properties .................................................................................... 136

VEMap Methods ................................................................................................................ 138

VEMap.AddControl Method ........................................................................................... 145

VEMap.AddCustomLayer Method ................................................................................. 146

VEMap.AddShape Method ............................................................................................ 146

VEMap.AddShapeLayer Method ................................................................................... 147

VEMap.AddTileLayer Method ........................................................................................ 147

VEMap.AttachEvent Method .......................................................................................... 148

VEMap.Clear Method ..................................................................................................... 149

VEMap.ClearInfoBoxStyles Method ............................................................................... 149

VEMap.ClearTraffic Method ........................................................................................... 151

VEMap.DeleteAllShapeLayers Method.......................................................................... 152

VEMap.DeleteAllShapes Method ................................................................................... 152

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VEMap.DeleteControl Method ....................................................................................... 152

VEMap.DeleteRoute Method ......................................................................................... 153

VEMap.DeleteShape Method ........................................................................................ 153

VEMap.DeleteShapeLayer Method ............................................................................... 153

VEMap.DeleteTileLayer Method .................................................................................... 154

VEMap.DetachEvent Method ......................................................................................... 154

VEMap.Dispose Method ................................................................................................ 155

VEMap.EnableShapeDisplayThreshold Method ............................................................ 155

VEMap.EndContinuousPan Method .............................................................................. 156

VEMap.Find Method ...................................................................................................... 156

VEMap.FindLocations Method ....................................................................................... 159

VEMap.Geocode Method ............................................................................................... 160

VEMap.GetAltitude Method ........................................................................................... 161

VEMap.GetBirdseyeScene Method ............................................................................... 161

VEMap.GetCenter Method ............................................................................................. 162

VEMap.GetDirections Method ....................................................................................... 162

VEMap.GetHeading Method .......................................................................................... 163

VEMap.GetImageryMetadata Method ........................................................................... 164

VEMap.GetLeft Method ................................................................................................. 165

VEMap.GetMapMode Method ....................................................................................... 165

VEMap.GetMapStyle Method ........................................................................................ 165

VEMap.GetMapView Method ......................................................................................... 165

VEMap.GetPitch Method ............................................................................................... 166

VEMap.GetRoute Method .............................................................................................. 166

VEMap.GetShapeByID Method ..................................................................................... 167

VEMap.GetShapeLayerByIndex Method ....................................................................... 168

VEMap.GetShapeLayerCount Method .......................................................................... 168

VEMap.GetTileLayerByID Method ................................................................................. 169

VEMap.GetTileLayerByIndex Method............................................................................ 169

VEMap.GetTileLayerCount Method ............................................................................... 170

VEMap.GetTop Method ................................................................................................. 170

VEMap.GetVersion Method ........................................................................................... 170

VEMap.GetZoomLevel Method ...................................................................................... 171

VEMap.Hide3DNavigationControl Method .................................................................... 171

VEMap.HideAllShapeLayers Method............................................................................. 171

VEMap.HideBaseTileLayer Method ............................................................................... 172

VEMap.HideControl Method .......................................................................................... 172

VEMap.HideDashboard Method .................................................................................... 172

VEMap.HideFindControl Method ................................................................................... 173

VEMap.HideInfoBox Method .......................................................................................... 173

VEMap.HideMiniMap Method ........................................................................................ 173

VEMap.HideScalebar Method ........................................................................................ 174

VEMap.HideTileLayer Method ....................................................................................... 174

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VEMap.HideTrafficLegend Method ................................................................................ 174

VEMap.Import3DModel Method ..................................................................................... 175

VEMap.ImportShapeLayerData Method ........................................................................ 176

VEMap.IncludePointInView Method ............................................................................... 177

VEMap.IsBirdseyeAvailable Method .............................................................................. 177

VEMap.LatLongToPixel Method .................................................................................... 178

VEMap.LoadMap Method .............................................................................................. 179

VEMap.LoadTraffic Method ........................................................................................... 180

VEMap.Pan Method ....................................................................................................... 181

VEMap.PanToLatLong Method ...................................................................................... 181

VEMap.PixelToLatLong Method .................................................................................... 182

VEMap.RemoveCustomLayer Method .......................................................................... 182

VEMap.Resize Method .................................................................................................. 183

VEMap.Search Method .................................................................................................. 183

VEMap.SetAltitude Method ............................................................................................ 184

VEMap.SetBirdseyeOrientation Method ........................................................................ 185

VEMap.SetBirdseyeScene Method ................................................................................ 185

VEMap.SetBirdseyeScene(id) Method ....................................................................... 186

VEMap.SetBirdseyeScene(veLatLong, orientation, zoomLevel, callback) Method ... 186

VEMap.SetCenter Method ............................................................................................. 187

VEMap.SetCenterAndZoom Method ............................................................................. 187

VEMap.SetClientToken Method ..................................................................................... 188

VEMap.SetCredentials Method ...................................................................................... 189

VEMap.SetDashboardSize Method ............................................................................... 189

VEMap.SetDefaultInfoBoxStyles Method ...................................................................... 190

VEMap.SetFailedShapeRequest Method ...................................................................... 190

VEMap.SetHeading Method .......................................................................................... 191

VEMap.SetMapMode Method ........................................................................................ 191

VEMap.SetMapStyle Method ......................................................................................... 192

VEMap.SetMapView Method ......................................................................................... 192

VEMap.SetMouseWheelZoomToCenter Method .......................................................... 193

VEMap.SetPitch Method ................................................................................................ 193

VEMap.SetPrintOptions Method .................................................................................... 194

VEMap.SetScaleBarDistanceUnit Method ..................................................................... 195

VEMap.SetShapesAccuracy Method ............................................................................. 195

VEMap.SetShapesAccuracyRequestLimit Method ........................................................ 196

VEMap.SetTileBuffer Method ........................................................................................ 196

VEMap.SetTrafficLegendText Method ........................................................................... 197

VEMap.SetZoomLevel Method ...................................................................................... 197

VEMap.Show3DBirdseye Method .................................................................................. 198

VEMap.Show3DNavigationControl Method ................................................................... 199

VEMap.ShowAllShapeLayers Method ........................................................................... 199

VEMap.ShowBaseTileLayer Method ............................................................................. 199

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VEMap.ShowControl Method ......................................................................................... 200

VEMap.ShowDashboard Method ................................................................................... 200

VEMap.ShowDisambiguationDialog Method ................................................................. 200

VEMap.ShowFindControl Method .................................................................................. 201

VEMap.ShowInfoBox Method ........................................................................................ 202

VEMap.ShowMessage Method ...................................................................................... 202

VEMap.ShowMiniMap Method ....................................................................................... 203

VEMap.ShowScalebar Method ...................................................................................... 203

VEMap.ShowTileLayer Method ..................................................................................... 204

VEMap.ShowTrafficLegend Method .............................................................................. 204

VEMap.StartContinuousPan Method ............................................................................. 205

VEMap.ZoomIn Method ................................................................................................. 206

VEMap.ZoomOut Method .............................................................................................. 206

VEMap Properties ............................................................................................................. 206

VEMap.onLoadMap Property ......................................................................................... 207

VEMapMode Enumeration .................................................................................................... 207

VEMapOptions Class ............................................................................................................ 208

VEMapOptions Constructor ............................................................................................... 210

VEMapOptions Properties ................................................................................................. 210

VEMapOptions.BirdseyeOrientation Property ............................................................... 212

VEMapOptions.DashboardColor Property ..................................................................... 212

VEMapOptions.EnableBirdseye Property ...................................................................... 212

VEMapOptions.EnableClickableLogo Property ............................................................. 213

VEMapOptions.EnableDashboardLabels Property ........................................................ 213

VEMapOptions.EnableSearchLogo Property ................................................................ 213

VEMapOptions.LoadBaseTiles Property ....................................................................... 213

VEMapOptions.UseEnhancedRoadStyle Property ........................................................ 214

VEMapStyle Enumeration ..................................................................................................... 214

VEMapViewSpecification Class ............................................................................................ 215

VEMapViewSpecification Constructor ............................................................................... 215

VEMatchCode Enumeration ................................................................................................. 216

VEMatchConfidence Enumeration........................................................................................ 217

VEMiniMapSize Enumeration ............................................................................................... 217

VEModelFormat Enumeration .............................................................................................. 218

VEModelOrientation Class .................................................................................................... 219

VEModelOrientation Constructor ....................................................................................... 220

VEModelOrientation Properties ......................................................................................... 221

VEModelOrientation.Heading Property .......................................................................... 221

VEModelOrientation.Roll Property ................................................................................. 221

VEModelOrientation.Tilt Property .................................................................................. 222

VEModelScale Class ............................................................................................................ 222

VEModelScale Constructor ............................................................................................... 223

VEModelScale Properties ................................................................................................. 224

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VEModelScale.X Property ............................................................................................. 224

VEModelScale.Y Property ............................................................................................. 224

VEModelScale.Z Property .............................................................................................. 224

VEModelScaleUnit Enumeration .......................................................................................... 225

VEModelSourceSpecification Class ..................................................................................... 225

VEModelSourceSpecification Constructor ........................................................................ 226

VEModelSourceSpecification Properties .......................................................................... 226

VEModelSourceSpecification.Format Property ............................................................. 227

VEModelSourceSpecification.Layer Property ................................................................ 227

VEModelSourceSpecification.ModelSource Property .................................................... 227

VEModelStatusCode Enumeration ....................................................................................... 227

VEOrientation Enumeration .................................................................................................. 228

VEPixel Class ....................................................................................................................... 228

VEPixel Constructor .......................................................................................................... 229

VEPixel Properties............................................................................................................. 229

VEPixel.x Property ......................................................................................................... 230

VEPixel.y Property ......................................................................................................... 230

VEPlace Class ...................................................................................................................... 230

VEPlace Properties ........................................................................................................... 231

VEPlace.LatLong Property ............................................................................................. 232

VEPlace.Locations Property .......................................................................................... 232

VEPlace.MatchCode Property ....................................................................................... 232

VEPlace.MatchConfidence Property.............................................................................. 233

VEPlace.Name Property ................................................................................................ 233

VEPlace.Precision Property ........................................................................................... 233

VEPrintOptions Class ........................................................................................................... 233

VEPrintOptions Constructor .............................................................................................. 234

VEPrintOptions Properties ................................................................................................ 235

VEPrintOptions.EnablePrinting Property ....................................................................... 235

VERoute Class ...................................................................................................................... 235

VERoute Properties ........................................................................................................... 236

VERoute.Distance Property ........................................................................................... 236

VERoute.RouteLegs Property ........................................................................................ 237

VERoute.ShapePoints Property ..................................................................................... 237

VERoute.Time Property ................................................................................................. 237

VERouteDeprecated Class ................................................................................................... 237

VERouteDeprecated Properties ........................................................................................ 238

VERouteDeprecated.EndLocation Property .................................................................. 238

VERouteDeprecated.Itinerary Property ......................................................................... 238

VERouteDeprecated.StartLocation Property ................................................................. 239

VERouteDistanceUnit Enumeration ...................................................................................... 239

VERouteHint Class ............................................................................................................... 239

VERouteHint Properties .................................................................................................... 240

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VERouteHint.Type Property ........................................................................................... 240

VERouteHint.Text Property ............................................................................................ 240

VERouteHintType Enumeration ............................................................................................ 241

VERouteItinerary Class ........................................................................................................ 241

VERouteItinerary Properties .............................................................................................. 242

VERouteItinerary.Items Property ................................................................................... 242

VERouteItineraryDeprecated Class ...................................................................................... 242

VERouteItineraryDeprecated Properties ........................................................................... 243

VERouteItineraryDeprecated.Distance Property ........................................................... 243

VERouteItineraryDeprecated.DistanceUnit Property ..................................................... 243

VERouteItineraryDeprecated.RouteType Property ........................................................ 243

VERouteItineraryDeprecated.Segments Property ......................................................... 243

VERouteItineraryDeprecated.Time Property ................................................................. 244

VERouteItineraryItem Class ................................................................................................. 244

VERouteItineraryItem Properties ....................................................................................... 245

VERouteItineraryItem.Distance Property ....................................................................... 245

VERouteItineraryItem.LatLong Property ........................................................................ 246

VERouteItineraryItem.Shape Property ........................................................................... 246

VERouteItineraryItem.Text Property .............................................................................. 246

VERouteItineraryItem.Time Property ............................................................................. 246

VERouteItineraryItem.Warnings Property ...................................................................... 246

VERouteItineraryItem.Hints Property ............................................................................. 246

VERouteLeg Class................................................................................................................ 247

VERouteLeg Properties ..................................................................................................... 247

VERouteLeg.Distance Property ..................................................................................... 248

VERouteLeg.Itinerary Property ...................................................................................... 248

VERouteLeg.Time Property ........................................................................................... 248

VERouteLocation Class ........................................................................................................ 248

VERouteLocation Properties ............................................................................................. 249

VERouteLocation.Address Property .............................................................................. 249

VERouteLocation.LatLong Property .............................................................................. 249

VERouteMode Enumeration ................................................................................................. 249

VERouteOptimize Enumeration ............................................................................................ 250

VERouteOptions Class ......................................................................................................... 250

VERouteOptions Constructor ............................................................................................ 252

VERouteOptions Properties .............................................................................................. 252

VERouteOptions.DistanceUnit Property ........................................................................ 253

VERouteOptions.DrawRoute Property ........................................................................... 253

VERouteOptions.RouteCallback Property ..................................................................... 254

VERouteOptions.RouteColor Property .......................................................................... 254

VERouteOptions.RouteMode Property .......................................................................... 254

VERouteOptions.RouteOptimize Property ..................................................................... 254

VERouteOptions.RouteWeight Property ........................................................................ 255

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VERouteOptions.RouteZIndex Property ........................................................................ 255

VERouteOptions.SetBestMapView Property ................................................................. 255

VERouteOptions.ShowDisambiguation Property ........................................................... 255

VERouteOptions.ShowErrorMessages Property ........................................................... 256

VERouteOptions.UseMWS Property ............................................................................. 256

VERouteOptions.UseTraffic Property ............................................................................ 256

VERouteSegment Class ....................................................................................................... 257

VERouteSegment Properties ............................................................................................ 258

VERouteSegment.Instruction Property .......................................................................... 258

VERouteSegment.LatLong Property.............................................................................. 258

VERouteSegment.Distance Property............................................................................. 258

VERouteType Enumeration .................................................................................................. 259

VERouteWarning Class ........................................................................................................ 259

VERouteWarning Properties ............................................................................................. 260

VERouteWarning.Severity Property ............................................................................... 260

VERouteWarning.Text Property ..................................................................................... 260

VERouteWarningSeverity Enumeration ............................................................................... 260

VESearchOptions Class ....................................................................................................... 261

VESearchOptions Constructor .......................................................................................... 262

VESearchOptions Properties ............................................................................................ 263

VESearchOptions.BoundingRectangle Property ........................................................... 264

VESearchOptions.CreateResults Property .................................................................... 264

VESearchOptions.FindType Property ............................................................................ 264

VESearchOptions.NumberOfResults Property .............................................................. 264

VESearchOptions.SetBestMapView Property ............................................................... 265

VESearchOptions.ShapeLayer Property ....................................................................... 265

VESearchOptions.ShowResults Property ...................................................................... 265

VESearchOptions.StartIndex Property .......................................................................... 265

VESearchOptions.UseDefaultDisambiguation Property ................................................ 265

VEShape Class ..................................................................................................................... 266

VEShape Constructor ........................................................................................................ 269

VEShape Events ............................................................................................................... 270

VEShape.ondrag Event ................................................................................................. 270

VEShape.onenddrag Event ........................................................................................... 271

VEShape.onstartdrag Event .......................................................................................... 271

VEShape Methods............................................................................................................. 272

VEShape.GetAltitude Method ........................................................................................ 274

VEShape.GetAltitudeMode Method ............................................................................... 275

VEShape.GetCustomIcon Method ................................................................................. 275

VEShape.GetDescription Method .................................................................................. 276

VEShape.GetFillColor Method ....................................................................................... 276

VEShape.GetIconAnchor Method .................................................................................. 277

VEShape.GetID Method ................................................................................................ 277

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VEShape.GetLineColor Method ..................................................................................... 277

VEShape.GetLineToGround Method ............................................................................. 278

VEShape.GetLineWidth Method .................................................................................... 278

VEShape.GetMaxZoomLevel Method ........................................................................... 278

VEShape.GetMinZoomLevel Method ............................................................................ 279

VEShape.GetMoreInfoURL Method ............................................................................... 279

VEShape.GetPhotoURL Method ................................................................................... 280

VEShape.GetPoints Method .......................................................................................... 280

VEShape.GetShapeLayer Method ................................................................................. 280

VEShape.GetTitle Method ............................................................................................. 281

VEShape.GetType Method ............................................................................................ 281

VEShape.GetZIndex Method ......................................................................................... 281

VEShape.GetZIndexPolyShape Method ....................................................................... 282

VEShape.Hide Method .................................................................................................. 282

VEShape.HideIcon Method ............................................................................................ 282

VEShape.IsModel Method ............................................................................................. 283

VEShape.SetAltitude Method ........................................................................................ 283

VEShape.SetAltitudeMode Method ............................................................................... 284

VEShape.SetCustomIcon Method ................................................................................. 284

VEShape.SetDescription Method .................................................................................. 285

VEShape.SetFillColor Method ....................................................................................... 286

VEShape.SetIconAnchor Method .................................................................................. 287

VEShape.SetLineColor Method ..................................................................................... 287

VEShape.SetLineToGround Method ............................................................................. 288

VEShape.SetLineWidth Method .................................................................................... 288

VEShape.SetMaxZoomLevel Method ............................................................................ 289

VEShape.SetMinZoomLevel Method ............................................................................. 289

VEShape.SetMoreInfoURL Method ............................................................................... 290

VEShape.SetPhotoURL Method .................................................................................... 290

VEShape.SetPoints Method .......................................................................................... 291

VEShape.SetTitle Method .............................................................................................. 291

VEShape.SetZIndex Method ......................................................................................... 292

VEShape.Show Method ................................................................................................. 293

VEShape.ShowIcon Method .......................................................................................... 294

VEShape Properties .......................................................................................................... 294

VEShape.Draggable Property ........................................................................................ 294

VEShapeLayer Class ............................................................................................................ 295

VEShapeLayer Constructor ............................................................................................... 296

VEShapeLayer Methods ................................................................................................... 297

VEShapeLayer.AddShape Method ................................................................................ 298

VEShapeLayer.DeleteAllShapes Method ...................................................................... 299

VEShapeLayer.DeleteShape Method ............................................................................ 299

VEShapeLayer.GetBoundingRectangle Method ........................................................... 299

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VEShapeLayer.GetClusteredShapes Method ............................................................... 300

VEShapeLayer.GetDescription Method ......................................................................... 300

VEShapeLayer.GetShapeByID Method ......................................................................... 301

VEShapeLayer.GetShapeByIndex Method ................................................................... 301

VEShapeLayer.GetShapeCount Method ....................................................................... 302

VEShapeLayer.GetTitle Method .................................................................................... 302

VEShapeLayer.Hide Method ......................................................................................... 302

VEShapeLayer.IsVisible Method ................................................................................... 303

VEShapeLayer.SetClusteringConfiguration Method ...................................................... 303

VEShapeLayer.SetClusteringConfiguration(type, options) Method ........................... 303

VEShapeLayer.SetClusteringConfiguration(algorithm, options) Method ................... 304

VEShapeLayer.SetDescription Method ......................................................................... 305

VEShapeLayer.SetTitle Method ..................................................................................... 305

VEShapeLayer.Show Method ........................................................................................ 306

VEShapeAccuracy Enumeration .......................................................................................... 306

VEShapeSourceSpecification Class ..................................................................................... 307

VEShapeSourceSpecification Constructor ........................................................................ 308

VEShapeSourceSpecification Properties .......................................................................... 308

VEShapeSourceSpecification.Layer Property ............................................................... 309

VEShapeSourceSpecification.LayerSource Property .................................................... 309

VEShapeSourceSpecification.MaxImportedShapes Property ....................................... 309

VEShapeSourceSpecification.Type Property ................................................................ 310

VEShapeType Enumeration ................................................................................................. 310

VETileSourceSpecification Class ......................................................................................... 310

VETileSourceSpecification Constructor ............................................................................ 311

VETileSourceSpecification Properties............................................................................... 312

VETileSourceSpecification.Bounds Property ................................................................. 313

VETileSourceSpecification.GetTilePath Property .......................................................... 313

VETileSourceSpecification.ID Property ......................................................................... 314

VETileSourceSpecification.MaxZoomLevel Property .................................................... 314

VETileSourceSpecification.MinZoomLevel Property ..................................................... 314

VETileSourceSpecification.NumServers Property ......................................................... 315

VETileSourceSpecification.Opacity Property ................................................................. 315

VETileSourceSpecification.TileSource Property ............................................................ 315

VETileSourceSpecification.ZIndex Property .................................................................. 316

Bing Maps AJAX Control Troubleshooting and Support .......................................................... 316

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Bing Maps AJAX Control, Version 6.3

Bing Maps™ is an online mapping service that enables users to search, discover, explore, plan,

and share information about specific locations. By using traditional road maps, labeled aerial

photo views, low-angle high-resolution aerial photos, and proximity searching capabilities, Bing

Maps provides unique opportunities for developers to incorporate both location and local search

features into their Web applications.

The Bing Maps AJAX Control 6.3 software development kit (SDK), Version 6.3 consists of a

complete set of reference topics that cover the Bing Maps AJAX Control 6.3 application

programming interface (API). You can find information about the newest Bing Maps AJAX

Control, Version 7.0, in the Version 7.0 SDK.

Bing Maps also provides an Interactive SDK available at

http://www.microsoft.com/maps/isdk/ajax. The Interactive SDK offers hands-on, task-based

demonstrations of features available in the version 6.3 API release, complete with code samples

and links back to the reference SDK.

If you are reading this SDK online, you can download the Bing Maps AJAX Control SDK CHM file

or PDF file for offline viewing.

Information about Microsoft's customer identification requirements can be found in the Getting

Started with the Bing Maps AJAX Control topic or the Implementing Customer Identification

article found in Bing Maps Articles.

The Bing Maps Silverlight Control, the Bing Maps SOAP Services, and the Bing Maps REST

Services are also available for users looking to integrate location intelligence into their Web

applications. More information about available Bing Maps APIs is found in the Getting Started

with Bing Maps topic.

In This Section Getting Started with the Bing Maps AJAX Control

What's New in the Map Control?

Developing with the Bing Maps AJAX Control

Bing Maps AJAX Control Class Reference

Troubleshooting and Support

See Also Terms and Conditions

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Getting Started with the Bing Maps AJAX Control The Bing Maps™ map control is a JavaScript control that contains the objects, methods, and

events that allow you to display maps powered by Bing Maps on your Web site. The sections in

this topic describe the steps you need to take to start using the Bing Maps AJAX Control 6.3.

Get Familiar with the Bing Maps AJAX Control

The Developing with the Bing Maps AJAX Control section of this SDK contains topics that

describe how to use the features provided by the AJAX map control. For information about

displaying a map on your Web page, see the Displaying a Map Using JavaScript topic or the

Displaying an Embedded Map topic.

Register Your Map Control Application

Create a Bing Maps Account and Get a Key

Once you have created your Bing Maps AJAX Control 6.3 application, you need to register this

application using the Bing Maps Account Center. The Bing Maps Account Center allows you to

create a developer account and get a Bing Maps Key for use in your application. These steps are

described in the Getting a Bing Maps Key topic.

Use the

After you have created a Bing Maps Account, available Bing Maps Keys appear in the Bing Maps

Account Center. Copy the key associated with the Web site URL which corresponds to the

application you are building and use this string value in the VEMap.SetCredentials Method as

shown in the example below.

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"

"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html>

<head>

<title>SetCredentials</title>

<meta http-equiv="Content-Type" content="text/html; charset=utf-8">

<script type="text/javascript"

src="http://ecn.dev.virtualearth.net/mapcontrol/mapcontrol.ashx?

v=6.3"></script>

<script type="text/javascript">

var map = null;

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function GetMap()

{

map = new VEMap('myMap');

map.SetCredentials("Your Bing Maps Key");

map.LoadMap();

}

</script>

</head>

<body onload="GetMap();">

<div id='myMap' style="position:relative; width:600px; height:400px;"></div>

</body>

</html>

Session Counting

When the Bing Maps AJAX Control 6.3 is loaded with a valid Bing Maps Key, Bing Maps counts

sessions. A session begins with the load of the Bing Maps AJAX Control 6.3 into a user’s browser

and includes all Bing Maps AJAX Control 6.3 interactions until the browser is closed or the user

moves to a different page. Information about Bing Maps usage reports is in Viewing Bing Maps

Usage Reports.

If you are using tokens retrieved from the Bing Maps Token Service in your Bing Maps

AJAX Control 6.3 application, transaction definitions can be found in the Viewing Bing

Maps Transaction Reports topic.

See Also

VEMap.SetCredentials Method

VEMap.oncredentialserror Event

VEMap.oncredentialsvalid Event

What's New in the Map Control? Welcome to the latest release of the Bing Maps AJAX Control 6.3. This is an overview of the new

features in this release. For a detailed list of API changes, see the Version Changelist topic.

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You can find information about the latest updates to the newest Bing Maps AJAX Control,

Version 7.0, in the Version 7.0 SDK.

New Features

This release of the map control includes the following new features:

Core functionality version of the map control. The Bing Maps AJAX Control 6.3 is now

available in both full functionality and core functionality versions. If you do not need enhanced

map features, you can improve the performance of your application by using the core version

of the latest map control. See the Using the Core Map Control topic for more information.

Geocoding and search capabilities are available from the Bing Maps REST Web Services,

which you can use in conjunction with the core map control as described in the Using the

REST Services with the Core Map Control topic.

New Search and Geocode methods. The new VEMap.Search Method and the

VEMap.Geocode Method provide an easier way to return the most accurate search results.

Drag-able pushpins With the latest version of the Bing Maps AJAX Control 6.3, your

pushpins become drag-able by simply setting the VEShape.Draggable Property of the

pushpin to true.

New map options. The color of the map dashboard, or navigation control, can now be

changed to black using the VEMapOptions.DashboardColor Property. In addition, give your

users easy access to search functionality by enabling the BingTM

hovering search logo using

the VEMapOptions.EnableSearchLogo Property and VEMapOptions.EnableClickableLogo

Property.

New enhanced road map style. Bing Maps introduced a new enhanced road map style,

which is in use on http://www.bing.com/maps. This style is designed to improve readability

and interaction for imagery with data overlays. On July 6, 2011, this new enhanced road map

style became the default and only road style available for all Bing Maps APIs.

Version Changelist

This topic describes the changes in the 6.3 release of the Bing Maps AJAX Control 6.3 SDK.

New Map Control Elements

The following API members are new in the 6.3 release of the map control.

Name Description

VEGeocodeOptions Class Contains additional geocoding options for the

VEMap.Geocode Method.

VEMap.Geocode Method Finds a geographic location based on a

specified address or place name string as well

as other geocoding options.

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Name Description

VEMap.Search Method Performs a search based on a given query and

options.

VEMapOptions.DashboardColor Property A String that specifies whether the map

dashboard, or navigation control, is colored

blue or black. Valid values are ―blue‖ or ―black‖.

The default value is ―blue‖.

VEMapOptions.EnableClickableLogo Property A Boolean value indicating whether the BingTM

logo on the map is clickable. The default value

is false.

VEMapOptions.EnableSearchLogo Property A Boolean value indicating whether to enable

the BingTM

hovering search logo on the map.

The default value is false.

VEMapOptions.UseEnhancedRoadStyle

Property

A Boolean value indicating whether to use the

enhanced road map style. The default value is

false.

VESearchOptions Class Contains additional search options for the

VEMap.Search Method.

VEShape.Draggable Property A Boolean value indicating whether the

VEShape icon on the map can be dragged

using the mouse.

VEShape.ondrag Event Occurs when a shape is being dragged across

the map.

VEShape.onenddrag Event Occurs when a shape drag has stopped.

VEShape.onstartdrag Event Occurs when the user starts dragging the

shape.

Developing with the Bing Maps AJAX Control The Bing Maps™ map control is a JavaScript control that contains the objects, methods, and

events that you need to display maps powered by Bing Maps on your Web site.

Using the

The topics in this section provide a walkthrough to help you start using the map control.

Displaying a Map Using JavaScript

Displaying an Embedded Map

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Controlling the Map

Adding Shapes to a Map

Using Routes and Directions

Working with Bird's Eye Images

Displaying 3D Maps

Using Map Control Parameters

Returning Localized Results

Tracking Your Bing Maps Usage

Bing Map Control Performance

Using the Core Map Control

Using the REST Services with the Core Map Control

Displaying a Map Using JavaScript

This topic describes using JavaScript to load the Bing Maps AJAX Control 6.3 into your Web

page to display a map. This is the first step you need to take for any page that uses the map

control.

If you do not need the full functionality of the Bing Maps AJAX Control 6.3 and just want

to display a simple map on your Web page, you can use the embedded map feature of

the map control. This is described in the Displaying an Embedded Map topic.

Also note that you can use the core version of the map control to enhance the

performance of your map control. See Using the Core Map Control.

Displaying the Default Map

Displaying the default map, which includes all of the navigation functionality, consists of the

following steps:

1. At the top of the HTML page add the following DOCTYPE declaration.

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"

"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

2. In the header section of an HTML page, add a META element with the charset attribute set

to "utf-8", as follows.

<meta http-equiv="Content-Type" content="text/html; charset=utf-

8">

It is recommended that you use UTF-8 encoding in your web page.

3. Also in the header section, add a reference to the map control, as follows.

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<script charset="UTF-8" type="text/javascript"

src="http://ecn.dev.virtualearth.net/mapcontrol/mapcontrol.ashx?

v=6.3&mkt=en-us">

</script>

More information about using the mkt attribute to set the culture of the map is found

in the Returning Localized Results topic.

4. In the body of the page, add a DIV element to the page to contain the map. The size of the

map is defined by the height and width of the DIV element. The position of the map is set by

using the "position", "top", and "left" properties. You can set these values either inline or by

defining the values in a style class and then referencing that class, as follows.

<div id='myMap' style="position:absolute; width:400px;

height:400px;"></div>

or

.map {

position: absolute;

top: 20;

left: 10;

width: 400px;

height: 400px;

border:#555555 2px solid;

}

...

<div id="map" class="map"></div>

If you do not specify a width, a default width of 600 pixels is used. The default height

is 400 pixels. For cross-browser compatibility, you should always specify the position

attribute (both "absolute" and "relative" are valid values). If you use a percentage

width and or height in the map DIV, it is the percentage of the parent width or height,

respectively.

5. Create a new instance of the VEMap Class and call the VEMap.LoadMap Method, as follows.

var map = new VEMap('myMap');

map.LoadMap();

In most cases you must call the call LoadMap method before you call a VEMap

method or attempt to access a VEMap property. The exceptions, which you must call

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after creating the new VEMap object but before you call the LoadMap method on

that object, are:

VEMap.onLoadMap Property

VEMap.SetDashboardSize Method

Customizing the Map When Loading

You can also specify the location, zoom level, and map style of the map when you first load it. To

do this, use the overloaded VEMap.LoadMap Method function as follows to pass in the location,

zoom level, map style, whether the map is locked, map mode, whether to show the map mode

switch, and how much of a tile buffer to display around the map.

var map = new VEMap('myMap');

map.LoadMap(new VELatLong(47.6, -122.33, 0, VEAltitudeMode.RelativeToGround), 10,

VEMapStyle.Road, false, VEMapMode.Mode2D, true, 1);

Example

A complete Web page with all of the elements required to show a map may look like the following.

VirtualEarthSDK#0

See Also

Controlling the Map

Displaying an Embedded Map

This topic describes how to put simple map onto your Web page.

If you want the full functionality of the Bing Maps AJAX Control 6.3, then you need to use

JavaScript to load the map control into your Web page. This is described in the

Displaying a Map Using JavaScript topic.

You can also use the core version of the map control. See Using the Core Map Control.

Add a Simple Map

To embed a map into your Web page, add an iframe tag to your Web page and set the src

parameter to the embedded map URL. The following code adds a simple Road map to a Web

page.

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"

"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html>

<head>

<title>Embedded Map</title>

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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">

</head>

<body style="font-family:Arial">

<p>A simple embedded map.</p>

<iframe width="400" height="300" frameborder="0" scrolling="no" marginheight="0"

marginwidth="0"

src="http://dev.virtualearth.net/embeddedMap/v1/ajax/road"/>

</body>

</html>

Use Embedded Map Features

You can customize your embedded map by adding parameters to the map URL. The following

code sets the map style to Aerial and the zoom level to 10, then centers the map and adds a

pushpin to the center.

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"

"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html>

<head>

<title>Embedded Map</title>

<meta http-equiv="Content-Type" content="text/html; charset=utf-8">

</head>

<body style="font-family:Arial">

<p>A simple embedded map.</p>

<iframe width="400" height="300" frameborder="0" scrolling="no" marginheight="0"

marginwidth="0"

src="http://dev.virtualearth.net/embeddedMap/v1/ajax/aerial?zoomLevel=10&center=47.5_-

122.5&pushpins=47.5_-122.5"/>

</body>

</html>

Embedded Map URL Parameters

The embedded map URL is in the following format:

http://dev.virtualearth.net/embeddedMap/v1/ajax/{mapMode}?zoomLevel={zoomLevel}&center={c

enter}&heading={heading}&pushpins={pushpins}&culture={culture}

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The table below lists the available parameters for the map URL. These parameters can be in any

order and are all optional.

Parameter Name Description

mapMode The style of the map. Valid values are: Road,

Aerial, AerialWithLabels, Birdseye,

BirdseyeWithLabels

zoomLevel An int indicating a valid zoom level for the map

style.

center Two doubles separated by an underscore that

are the latitude and longitude values of the

coordinate of the center of the map.

heading A double specifying the orientation of the map

in degrees.

pushpins Two doubles separated by an underscore that

are the latitude and longitude values of the

coordinate of the pushpin. Multiple pushpin

locations are separated by a ~.

culture A valid culture string. The default value is ―en-

us‖.

See Also

Displaying a Map Using JavaScript

Controlling the Map

After you have a map on your Web page, you can programmatically change the map. You can

change the map style, adjust the zoom level, pan the map to a new location, show and hide the

default navigation control, and add your own controls to the map.

Changing the Map View

There are several ways you can programmatically change the map view. You can:

Zoom the map in or out by calling the VEMap.ZoomIn Method and VEMap.ZoomOut Method.

Zoom to a specific level by calling the VEMap.SetZoomLevel Method.

Set the center of the map by calling the VEMap.SetCenter Method, or set the center of the

map and zoom in by calling the VEMap.SetCenterAndZoom Method.

Change the map style by calling the VEMap.SetMapStyle Method.

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Let Bing Maps determine the best map to show, based on your set of points, pushpins, or

polylines. You accomplish this by passing an array of points or lines to the

VEMap.SetMapView Method.

Showing and Hiding Controls

You can show and hide the default map navigation control by calling the VEMap.HideDashboard

Method and VEMap.ShowDashboard Method. You can also create your own map navigation

control in HTML, and then add the control to the map by calling the VEMap.AddControl Method.

Adding Shapes to a Map

You can use shapes for tasks such as marking locations, highlighting geographical boundaries,

and displaying information on a map.

Shape Basics

There are three types of shapes: pushpins, polylines, and polygons. These correspond to a point,

a line, and a polygon, respectively, on a map. With the release of Version 5, all shape objects are

consolidated under the VEShape Class. You can add shapes directly to the base layer of a map,

or use the VEShapeLayer Class to create shape layers, which you can then use to create and

manage arbitrary groups of shapes. Once the shape objects are added, you can set and get

shape properties by calling methods against each object directly.

VEMap Shape Methods

Use the VEMap Class to add shapes to a map's base layer. This method adds an existing

VEShape object to the base layer of the map. Use the VEMap.DeleteShape Method to delete a

single shape from the base layer, and VEMap.DeleteAllShapes Method to delete all shape

objects from the base layer.

VEShapeLayer Shape Methods

Use the VEShapeLayer.AddShape Method to add a shape. Use the VEShapeLayer.DeleteShape

Method to delete a single shape from a layer, and VEShapeLayer.DeleteAllShapes Method

method to delete all shape objects from a layer.

Setting and Getting VEShape Object Properties

Once a shape has been added to a map, use the methods of the VEShape class to set and get

the shape's properties. These properties control aspects of the shape such as line color and

width, fill color and transparency, custom icon, image file, Latitude/Longitude coordinates, and

more. As of Version 5, the title and description properties can contain custom HTML, which you

can use to further extend and modify your shapes.

Adding a Shape to a Map

Adding a shape to a map consists of the following steps:

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1. Define an array of VELatLong objects. Polygon objects require a minimum of three points,

polyline objects require a minimum of two points, and pushpin objects require only one point

which can be part of an array (the method uses the first VELatLong object), or a single

VELatLong object.

var points = new Array(

new VELatLong(45.01188,-111.06687, 0, VEAltitudeMode.

RelativeToGround),

new VELatLong(45.01534,-104.06324, 0, VEAltitudeMode.

RelativeToGround),

new VELatLong(41.01929,-104.06, 0, VEAltitudeMode.

RelativeToGround),

new VELatLong(41.003,-111.05878, 0, VEAltitudeMode.

RelativeToGround)

);

2. Create the VEShape object. The following code creates a new polygon shape, "myPolygon",

at the specified coordinates.

var myPolygon = new VEShape(VEShapeType.Polygon, points);

3. Add the VEShape object named "myPolygon" to the map.

var myPolygon = map.AddShape(myPolygon);

4. Edit the properties of the shape. In this example we will add strings for the title and

description of the shape. Although this example shows only text, these strings can also

contain valid HTML.

myPolygon.SetTitle("My Polygon");

myPolygon.SetDescription("This is the description for my

polygon.");

The resulting code for the entire page might look something like this:

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"

http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html>

<head>

<title>Adding a Shape to a Map</title>

<meta http-equiv="Content-Type" content="text/html;

charset=utf-8">

<script type="text/javascript"

src="http://ecn.dev.virtualearth.net/mapcontrol/mapcontrol.ashx?

v=6.3"> </script>

<script type="text/javascript">

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var map = null;

var points = new Array(

new VELatLong(45.01188,-111.06687, 0, VEAltitudeMode.

RelativeToGround),

new VELatLong(45.01534,-104.06324, 0, VEAltitudeMode.

RelativeToGround),

new VELatLong(41.01929,-104.06, 0, VEAltitudeMode.

RelativeToGround),

new VELatLong(41.003,-111.05878, 0, VEAltitudeMode.

RelativeToGround)

);

function GetMap()

{

map = new VEMap('myMap');

map.LoadMap();

var myPolygon = new VEShape(VEShapeType.Polygon,

points);

map.AddShape(myPolygon);

myPolygon.SetTitle("My Polygon");

myPolygon.SetDescription("This is the description for

my polygon.");

}

</script>

</head>

<body onload="GetMap();">

<div id='myMap' style="position:relative; width:400px;

height:400px;"></div>

</body>

</html>

Adding a Shape Layer to a Map

Shape layers make it possible to create and manage multiple collections of shapes within a single

map. Adding a shape to a shape layer consists of the following steps.

1. Initialize a new instance of the VEShapeLayer classVEShapeLayer Class.

var myShapeLayer = new VEShapeLayer();

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2. Add the shape layer to the map, using the VEMap.AddShapeLayer Method.

map.AddShapeLayer(myShapeLayer);

The shape layer is invisible on its own, so let's add a shape object to the layer.

3. Define an array of VELatLong objects.

var points = new Array(

new VELatLong(45.01188,-111.06687, 0, VEAltitudeMode.

RelativeToGround),

new VELatLong(45.01534,-104.06324, 0, VEAltitudeMode.

RelativeToGround),

new VELatLong(41.01929,-104.06, 0, VEAltitudeMode.

RelativeToGround),

new VELatLong(41.003,-111.05878, 0, VEAltitudeMode.

RelativeToGround)

);

4. Create a VEShape object to add to the map.

var myShape = new VEShape(VEShapeType.Polygon, points);

5. Use the VEShapeLayer.AddShape method to add the shape to the shape layer.

myShapeLayer.AddShape(myShape);

The resulting code for the entire page might look something like this:

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"

http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html>

<head>

<title>Adding a Shape to a Map</title>

<meta http-equiv="Content-Type" content="text/html;

charset=utf-8">

<script type="text/javascript"

src="http://ecn.dev.virtualearth.net/mapcontrol/mapcontrol.ashx?

v=6.3"></script>

<script type="text/javascript">

var map = null;

var points = new Array(

new VELatLong(45.01188,-111.06687, 0, VEAltitudeMode.

RelativeToGround),

new VELatLong(45.01534,-104.06324, 0, VEAltitudeMode.

RelativeToGround),

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new VELatLong(41.01929,-104.06, 0, VEAltitudeMode.

RelativeToGround),

new VELatLong(41.003,-111.05878, 0, VEAltitudeMode.

RelativeToGround)

);

function GetMap()

{

map = new VEMap('myMap');

map.LoadMap();

var myShapeLayer = new VEShapeLayer();

map.AddShapeLayer(myShapeLayer);

var myShape = new VEShape(VEShapeType.Polygon, points);

myShapeLayer.AddShape(myShape);

}

</script>

</head>

<body onload="GetMap();">

<div id='myMap' style="position:relative; width:400px;

height:400px;"></div>

</body>

</html>

Using Routes and Directions

You can use the Bing Maps routing and driving directions feature to show routes on your custom

maps. Routes are automatically drawn on the map, and you can customize the driving directions

by writing your own event handler.

Getting a Route

If you want to display a driving route from one point to another on the map, with possible interim

points, call the VEMap.GetDirections Method. Any point can be specified as an address, place

name, or VELatLong Class object. The following examples are both valid.

var myOptions = new VERouteOptions();

myOptions.SetBestMapView = false; // Don't change map view

myOptions.RouteCallback = myRouteHandler; // Gets VERoute

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map.GetDirections(["space needle", "LA Coliseum", "area 51"], myOptions);

map.GetDirections(["1 Microsoft Way, 98052", new VELatLong(47.969,-122.39, 0,

VEAltitudeMode.RelativeToGround)], myOptions);

The route is drawn on the map with start and end icons and waypoint icons. Each of the icons

has a default enhanced preview that displays the driving directions for that step. The

myRouteHandler function gets a VERoute Class object, which you can use to display the driving

directions.

Showing Driving Directions

The VERoute object contains the details about the route, including the driving directions. When

calling the GetDirections method, you can specify a callback function to handle the VERoute

object and use the information to display driving directions. The following example shows how to

display the route information in a JavaScript alert.

function myRouteHandler(route)

{

// Unroll route and populate alert text

var legs = route.RouteLegs;

var turns = "Turn-by-Turn Directions\n";

var leg = null;

var turnNum = 0; // The turn #

var totalDistance = 0; // The sum of all leg distances

// Get intermediate legs

for(var i = 0; i < legs.length; i++)

{

// Get this leg so we don't have to dereference multiple times

leg = legs[i]; // Leg is a VERouteLeg object

// Unroll each intermediate leg

var turn = null; // The itinerary leg

var legDistance = null; // The distance for this leg

for(var j = 0; j < leg.Itinerary.Items.length; j ++)

{

turnNum++;

// turn is a VERouteItineraryItem object

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turn = leg.Itinerary.Items[j];

turns += turnNum + ": " + turn.Text;

legDistance = turn.Distance;

totalDistance += legDistance;

// Round distances to 1/10ths

// Note that miles is the default

turns += " (" + legDistance.toFixed(1) + " miles)\n";

}

}

turns += "Total distance: " + totalDistance.toFixed(1) + " miles\n";

// Show directions

alert(turns);

}

Returning Localized Directions

Information about returning localized directions including how to set the map control culture and a

list of supported cultures can be found in the Returning Localized Results topic.

If the localized content should be in kilometers instead of miles, set the

VERouteOptions.DistanceUnit Property to VERouteDistanceUnit.Kilometer.

Changing the Defaults

By default, the route is calculated in the order in which the locations are specified, and distances

are calculated in miles. However, you can specify the shortest route by distance or quickest route

by time and change the units to kilometers by setting the appropriate VERouteOptions Class

properties, as follows.

myOptions.RouteOptimize = VERouteOptimize.MinimizeDistance;

myOptions.RouteOptimize = VERouteOptimize.MinimizeTime;

myOptions.DistanceUnit = VERouteDistanceUnit.Kilometer;

Working with Bird's Eye Images

Bird's eye images are low-angle, very high-resolution aerial images. Unlike the other map styles,

bird's eye images exist only for specific regions and do not provide continuous map coverage.

The Bing Maps AJAX Control 6.3 has built-in support for the bird's eye image type. You do not

need to add any additional code to your Web page to enable your users to see bird's eye images.

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If users move the map to a region where bird's eye images are available, the map navigation

control changes automatically.

However, there may be times when you want to show a specific bird's eye image or create your

own bird's eye navigation control. This topic explains how to programmatically use bird's eye

images.

Determining Whether Bird's Eye Images Are Available

You can determine whether bird's eye images are available at any point on the map by calling the

VEMap.IsBirdseyeAvailable Method.

Example

Suppose you want to let users know when the map is centered on a location that has bird's eye

images. You need to determine whether images are available at the center of the map whenever

the user moves the map to a new location. To do this, attach a function to the

VEMap.onchangeview Event. In the function you attach, call the IsBirdseyeAvailable method. If

the IsBirdseyeAvailable method returns a value of True, notify the user. Your code may look like

the following.

map = new VEMap('myMap');

map.LoadMap(new VELatLong(33.756, -84.37), 14 ,'r' ,false);

map.AttachEvent('onchangeview', onChangeView);

//...

function onChangeView(e)

{

if (map.IsBirdseyeAvailable())

{

alert("Bird's Eye images are available at the center of the map");

}

}

Switching to Bird's Eye View

To programmatically switch the current map view to use bird's eye images, call the

VEMap.SetMapStyle Method as follows.

map.SetMapStyle(VEMapStyle.Birdseye)

When the map style changes to use bird's eye, the map navigation control also changes to

include the bird's eye navigation controls.

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Using the VEBirdseyeScene Object

The VEBirdseyeScene Class object provides additional functionality when you are working with

bird's eye images. By using this object, you can:

Determine whether a point on the globe (a VELatLong Class object) is within the currently

displayed bird's eye image by calling the VEBirdseyeScene.ContainsLatLong Method.

Determine the orientation of the current image by calling the

VEBirdseyeScene.GetOrientation Method.

Displaying 3D Maps

On November 2, 2010, the end-of-life was announced for the 3D control. Effective

December 1, 2011, the 3D control will no longer function. The full announcement is found

at: http://www.bing.com/community/site_blogs/b/maps/archive/2010/11/02/changes-to-

bird-s-eye-and-3d-maps.aspx

The Bing Maps AJAX Control 6.3 includes the ability to display a three-dimensional view of the

world so that you can you to incorporate the same Bing Maps 3D experience found at the Bing

Maps Web site into your own Web sites.

Enabling 3D maps

Because the three-dimensional map functionality is built in to the same map control as the

standard two-dimensional maps, you do not need to change how you build your map-enabled

Web site. You can program against the new 3D APIs in the same way that you use the 2D APIs.

On the programming side, including the 3D maps in your existing sites requires very little

additional effort.

However, because of the complexity and the graphics-intensive nature of the Bing Maps 3D

maps, software must be installed on the client computer, and the client computer must have

sufficient hardware to display the maps. The software, called Bing Maps 3D, requires the

following on the client computer:

Microsoft Windows XP Service Pack 2, Microsoft Windows Server 2003, or Microsoft

Windows Vista

Microsoft Internet Explorer 6, 7 or 8, including 64-bit versions, or Mozilla Firefox 2.0 or 3.0.

Microsoft .NET Framework version 2.0

250 MB or more of hard disk space

A 1.0 GHz processor (2.8 GHz or faster recommended)

256 MB of system memory (1 GB recommended)

32-MB video card (256 MB recommended) that supports Microsoft DirectX 9, with 3D

hardware acceleration enabled

A high-speed or broadband Internet connection

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Verifying the Requirements

Because there are several client-side requirements that users don't need when viewing the

standard two-dimensional maps, you should provide an appropriate user interface to verify that

the Bing Maps 3D control is installed. To do this, use the VEMap.AttachEvent Method to attach

the VEMap.onmodenotavailable Event to your VEMap Class object. If the software is not yet

installed on the client computer when the map mode is changed to 3D mode, this event fires. You

can then provide instructions on installing the software.

For example, the following code creates a new VEMap object, attaches the onmodenotavailable

event, and loads the map. When run on a computer without the software installed, the event

handler is called when the map is switched to 3D mode. The event handler provides instructions

to the customer on how to install the Bing Maps 3D software.

map=null;

function onPageLoad()

{

map = new VEMap('map');

map.LoadMap();

map.AttachEvent('onmodenotavailable', No3DInstalled);

}

function No3DInstalled ()

{

alert('Before viewing the maps in 3D mode, '+

'you must install the Bing Maps 3D software on your computer.' +

'\nTo install the software, visit ' +

'http://go.microsoft.com/fwlink/?LinkId=72623.');

}

The link to the installation program for the Bing Maps 3D software (and its prerequisites)

is http://go.microsoft.com/fwlink/?LinkId=72623.

Issues when Using 3D Mode

Because Bing Maps 3D is an embedded control on your Web page, certain web-based events

and properties behave differently from the traditional 2D maps. Consider the following situations

when designing your site to use 3D maps:

Custom controls or Web elements that you display on top of a 2D map will be hidden behind

the 3D map. You can prevent this by using an IFRAME "shim" for each control. For more

information, see the VEMap.AddControl Method topic and code example.

The default find control is also hidden when the map mode is switched to 3D mode. To

prevent this call the VEMap.ShowFindControl Method when the map mode is changed.

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When the Bing Maps 3D control has focus, it captures keyboard and mouse events and

handles them. Map Control events are passed from the Bing Maps 3D control, so you can

continue to use all of them except VEMap.onstartpan Event. Page-level events will not fire

when the Bing Maps 3D control has focus.

Other map enhancements, including pushpins, custom pushpin and tile layers, polylines, and

polygons work in both 2D and 3D mode maps.

The client computer cannot have more than one instance of the 3D map running in the

same process at the same time.

Disabling 3D maps

Because the additional requirements for displaying 3D maps, you may want to prevent users from

switching to 3D mode. You can do this by setting the showSwitch parameter of the

VEMap.LoadMap Method to false.

Using Map Control Parameters

This topic describes map control parameters.

Parameters

The following table contains available parameters for the map control handler.

Parameter Values Description

v 6.2, 6.3, 6.3c Specifies a major API version. The

default value is the latest version, which

is 6.3. For information about using

version 6.3c, see Using the Core Map

Control.

mkt See the Returning

Localized Results topic

for a list of values.

Specifies the market to use, which

defines the language Bing Maps uses.

The default value is "en-US" (English).

onscriptload A string specifying a

function name.

Specifies the name of a JavaScript

function to call when the map control

script is loaded. The name must

contain only alphanumeric characters.

The CSS and tiles will not be loaded

when this function is called.

(This parameter is useful for loading the

map control script from an UpdatePanel

in ASP.NET Ajax. Users can call

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Parameter Values Description

Sys.Application.notifyScriptLoaded from

their callback to tell ASP.NET Ajax the

script has loaded.)

Adding Parameters

To add a parameter to the map control src URL, add a "?", the parameter, and set it "=" to one of

the allowable values. Use "&" to separate parameters.

The following example sets the map control version to 6.3 and the market to Italian.

<script charset="UTF-8" type="text/javascript"

src="http://ecn.dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=6.3&mkt=it-IT">

</script>

See Also

Displaying a Map Using JavaScript

Returning Localized Results

Returning Localized Results

The Bing Maps AJAX Control 6.3 provides the ability to return results in different languages.

Setting the Culture

By default the map control features are provided in the culture English-United States (en-US).

However, the map control culture can be changed by adding the mkt parameter to the map

control reference, as in the following example, which sets the culture to French-France (fr-FR).

<script type="text/javascript"

src="http://ecn.dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=6.3&mkt=fr-

fr"></script>

More information about setting map control parameters is found in the Using Map Control

Parameters topic.

Supported Cultures

Depending on the culture specified in the map control reference, the following items are returned

in the language of the culture:

The map control dashboard. The dashboard is the default interface for controlling the map

(the compass-and-zoom control).

3D setup and instructional dialog boxes.

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The VEPlace.Name Property of the results returned by the VEMap.Find Method

The VERouteItineraryItem.Text Property for each VERouteItineraryItem in the

VERouteItinerary.Items array returned by the VEMap.GetDirections Method. Some locales

are only supported by VEMap.GetDirections when you set the VERouteOptions.UseMWS

Property to true.

Map labels for Road and Hybrid map styles.

The following table lists supported cultures for the map control and available features for each

culture. If you set the map control mkt parameter to a value not found in this table, the map

control will not load.

Language - Country/Region Culture Feature Support

Czech - Czech Republic cs-CZ VEMap.Find,

VEMap.GetDirections

Danish - Denmark da-DK VEMap.Find,

VEMap.GetDirections

Dutch - Belgium nl-BE Map labels

Dutch - Netherlands nl-NL VEMap.Find,

VEMap.GetDirections

English - Australia en-AU VEMap.GetDirections using MWS

English - Canada en-CA Map control dashboard,

VEMap.Find,

VEMap.GetDirections using MWS

English - India* en-IN* VEMap.GetDirections using

MWS*

English - United Kingdom en-GB VEMap.GetDirections using MWS

English - United States en-US All features. This is the default

culture.

Finnish -Finland fi-FI VEMap.Find,

VEMap.GetDirections

French - Canada fr-CA Map control dashboard, 3D

dialogs, VEMap.Find,

VEMap.GetDirections, map labels

French - France fr-FR Map control dashboard, 3D

dialogs, VEMap.Find,

VEMap.GetDirections, map labels

German - Germany de-DE Map control dashboard,

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Language - Country/Region Culture Feature Support

VEMap.Find,

VEMap.GetDirections, map labels

Italian - Italy it-IT Map control dashboard, 3D

dialogs, VEMap.Find,

VEMap.GetDirections, map labels

Japanese - Japan ja-JP Map control dashboard, 3D

dialogs, VEMap.Find, map labels

Norwegian (Bokmal) - Norway nb-NO VEMap.Find,

VEMap.GetDirections

Portuguese - Brazil Pt-BR VEMap.Find,

VEMap.GetDirections

Portuguese - Portugal pt-PT VEMap.Find,

VEMap.GetDirections

Spanish - Mexico es-MX VEMap.GetDirections using

MWS, map labels

Spanish - Spain es-ES Map control dashboard,

VEMap.Find,

VEMap.GetDirections, map labels

Spanish - United States es-US Map control dashboard,

VEMap.Find,

VEMap.GetDirections using

MWS, map labels

Swedish - Sweden sv-SE VEMap.Find,

VEMap.GetDirections

* The src for the fully supported India map control is

http://dev.mapindia.live.com/mapcontrol/mapcontrol.ashx?v=6.2. Information about this map

control is found at http://dev.mapindia.live.com/sdk.

Remarks

If you set the VERouteOptions.UseMWS Property to true and use the VEMap.GetDirections

Method with a supported culture, the MapPoint Web Service will return the route directions in

the neutral language of that culture. See the Supported Languages topic in the Microsoft

MapPoint Web Service SDK for more information.

VEMap.GetRoute is deprecated and will ignore specified cultures.

Error messages are always displayed in English - United States.

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See Also

VEMap.Find Method

VEMap.GetDirections Method

VEMap.ShowDashboard Method

VEPlace Class

VERoute Class

Tracking Your Bing Maps Usage

Bing Maps Keys are the recommended authentication method for accessing the Bing

Maps AJAX Control 6.3 as described in Getting a Bing Maps Key. Information about

transaction accounting provided by Bing Maps Keys is in Understanding Bing Maps

Usage Reports. If you are an existing customer using tokens, consider updating your

application to use Bing Maps Keys. See the Getting Started with the Bing Maps AJAX

Control topic.

This topic provides information about Bing Maps Tokens.

Using Tokens for Identification

In order for Bing Maps to track your map control usage, every map control request that your

application sends to the Bing Maps servers must be identified as belonging to you. The Bing

Maps Token Service is provided to generate a unique string, called a token, which identifies you.

Use the VEMap.SetClientToken Method to set this token before the map control is loaded. Then

all further requests to the Bing Maps servers are identified as requests made by you.

See the Implementing Customer Identification article and the Bing Maps Token Service for more

information about the Bing Maps Token Service. Note that you must be a Bing Maps customer to

use the Bing Maps Token Service.

Tracking Transactions

All map control requests sent to the Bing Maps servers after a valid Bing Maps token is set using

the VEMap.SetClientToken Method are tracked. The following Bing Maps methods make server

requests:

Any time new map tiles are requested from Bing Maps. This includes VEMap.LoadMap,

VEMap.ZoomIn, VEMap.ZoomOut, VEMap.Pan, VEMap.SetMapView, and many other

methods that cause the map to move. If traffic display is turned on using

VEMap.ShowTraffic, requests for traffic map tiles are tracked as well.

Any time Bing Maps AJAX Control 6.3 makes a where-only request for a find result. This

includes where-only requests from the VEMap.Find method as well as the

VEMap.GetDirections method.

Each request made using the VEMap.FindLocations method.

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Each request made using the VEMap.GetDirections method.

Viewing Reports

You can view reports detailing your Bing Maps AJAX Control 6.3 usage. See the Implementing

Customer Identification article for more information.

See Also

VEMap.SetClientToken Method

VEMap.ontokenerror Event

VEMap.ontokenexpire Event

Bing Map Control Performance

To give end users the best possible performance, Microsoft Bing Maps AJAX Control 6.3 offers

the following improvements.

Core Functionality Version

Both full functionality and core functionality versions of the Bing Maps AJAX Control 6.3 are

available. If you do not need enhanced map features, you can improve the performance of your

application by using the core version of the map control. See the Using the Core Map Control

topic for more information. Geocoding and routing capabilities are available from the Bing Maps

REST API, which you can use in conjunction with the core map control as described in the Using

the REST Services with the Core Map Control topic.

Quicker Content Delivery with Advanced Network Technology

Microsoft Content Delivery Network (CDN) support. The addition of CDN to the Bing Maps

core infrastructure has improved delivery speeds of Bing Maps content up to 82%. CDN is a key

pillar of Microsoft’s cloud computing strategy and is one of the primary investments the Bing

Maps Platform team has made to increase overall platform performance. CDN is comprised of

multiple worldwide datacenters that allow Microsoft to host Bing Maps content closer to end

users.

To use CDN, set the map control src reference to the CDN URL, as demonstrated in the code

below.

<script charset="UTF-8" type="text/javascript"

src="http://ecn.dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=6.3&mkt=en-

us"></script>

The map control found at http://dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=6.3

does not use CDN, but will remain available for backwards compatibility.

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Faster Rendering of Map Details

Add custom layer method. The VEMap.AddCustomLayer Method quickly adds custom data to

the map.

Add bulk pushpins. The Bing Maps AJAX Control 6.3 allows you to bulk add pushpins to the

map. The time to add these pushpins to the map is close to half the time it takes to add these

pushpins using the traditional method. The code below demonstrates this feature.

// Create an array with a large number of pushpins:

var center = map.GetCenter();

var shapes = new Array();

for (i=0 ; i < 150; ++i)

{

var shape = new VEShape(VEShapeType.Pushpin, new VELatLong(center.Latitude +

Math.random()*20 - 10, center.Longitude + Math.random()*20 - 10));

shapes.push(shape);

}

// Create an empty shape layer and add it to the map:

var shapeLayer = new VEShapeLayer();

map.AddShapeLayer(shapeLayer);

// Add the array of pushpins to the shape layer:

shapeLayer.AddShape(shapes);

Route rendering optimization. The Bing Maps AJAX Control 6.3 contains logic to optimize by

zoom level the number of route points needed to display a route on the map. When the map is

zoomed out, the route is rendered with fewer points.

In addition to the map control performance features above, you can further improve the

performance of your web page by following tips in the Performance and Load Testing

in Bing Maps article in the Bing Maps Articles.

See Also

Displaying a Map Using JavaScript

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Using the Core Map Control

If you do not need enhanced map features, you can improve the performance of your application

by using the core version of the map control. This topic includes information about how to load

the core map control as well as the map control APIs that are supported in the core version.

Loading the Core Map Control

To load the core map control, set the v parameter of the map control to 6.3c. Your script tag in

the header of your web page now looks like this:

<script charset="UTF-8" type="text/javascript"

src="http://ecn.dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=6.3c&mkt=en-

us"></script>

Core Map Control API

The following APIs are supported in the core version of Bing Maps AJAX Control 6.3. If you need

geocoding or search functionality, you can use the Bing Maps REST Services in conjunction with

the core map control as described in the Using the REST Services with the Core Map Control

topic.

The core version of the map control is only supported on the following browsers: Internet

Explorer 7, Internet Explorer 8, Firefox 3.5, Firefox 3.6, Safari 4, and Google Chrome.

Supported Types

Type Supported Members

VEDistanceUnit Enumeration All members are supported.

VEException Class All members are supported.

VELatLong Class All members are supported.

VELatLongRectangle Class All members are supported.

VEMap Class Supported members are listed in the VEMap

member tables below.

VEMapOptions Class All members are supported.

VEMapStyle Enumeration All members are supported.

VEMapViewSpecification Class All members are supported.

VEPixel Class All members are supported.

VEShape Class Supported members are listed in the VEShape

member tables below.

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Type Supported Members

VEShapeLayer Class Supported members are listed in the

VEShapeLayer member tables below.

VEShapeType Enumeration VEShapeType.Pushpin

VETileSourceSpecification Class All members are supported.

Supported VEMap Members

The following members of the VEMap Class are supported in the core version of the map control.

Public Constructor

Name Description

VEMap Constructor Initializes a new instance of the VEMap Class.

Public Events

Name Description

VEMap.onkeypress Event Occurs when a key is pressed and released.

VEMap.onkeydown Event Occurs when a key is pressed (but before it is

released).

VEMap.onkeyup Event Occurs when a key is released.

VEMap.onclick Event Occurs when a left or right mouse button is

single-clicked.

VEMap.ondoubleclick Event Occurs when a left mouse button is double-

clicked.

VEMap.onmousedown Event Occurs when a mouse button (left, right, or

middle) is clicked (but before it is released).

VEMap.onmousemove Event Occurs when the mouse cursor moves.

VEMap.onmouseout Event Occurs when the mouse cursor moves away

from a VEShape object.

VEMap.onmouseover Event Occurs when the mouse cursor moves over a

VEShape Class object.

VEMap.onmouseup Event Occurs when a mouse button (left, right, or

middle) is released.

VEMap.onmousewheel Event Occurs when the mouse wheel is moved.

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Name Description

VEMap.onchangemapstyle Event Occurs when the map style changes.

VEMap.onchangeview Event Occurs whenever the map view changes.

VEMap.oncredentialserror Event Occurs when the map control makes a request

to the Bing Maps servers and the credentials

that were set using the VEMap.SetCredentials

Method are invalid.

VEMap.oncredentialsvalid Event Occurs when the map control makes a request

to the Bing Maps servers and the credentials

that were set using the VEMap.SetCredentials

Method are valid.

VEMap.onendpan Event Occurs when a pan of the map ends.

VEMap.onendzoom Event Occurs when the map zoom ends.

VEMap.onerror Event Occurs when there is a map control error.

VEMap.oninitmode Event Occurs after the map mode changes and the

map has reloaded.

VEMap.onresize Event Occurs when the map is resized.

VEMap.onstartpan Event Occurs when a pan of the map begins.

VEMap.onstartzoom Event Occurs when the map zoom begins.

Public Methods

Name Description

VEMap.AddControl Method Adds a custom control to the map.

VEMap.AddCustomLayer Method Adds a custom layer to the map.

VEMap.AddShape Method Adds an existing VEShape Class object, as

specified by the shape parameter, to the base

layer. The core version of this method does not

support adding shape arrays. Also note that the

core version of the map control only supports

VEShape objects that are of type

VEShapeType.Pushpin.

VEMap.AddShapeLayer Method Adds the specified shape layer to the map.

VEMap.AddTileLayer Method Adds a tile layer to the map, and if the

visibleOnLoad parameter is true, it also shows

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Name Description

it on the map.

VEMap.AttachEvent Method Attaches a Map Control event to a specified

function.

VEMap.Clear Method Removes all shapes, shape layers, and search

results on the map. Also removes the route

from the map, if one is displayed.

VEMap.ClearInfoBoxStyles Method Clears out all of the default Bing Maps info box

CSS styles.

VEMap.ClearTraffic Method Clears the traffic map.

VEMap.DeleteControl Method Removes the specified control from the map.

VEMap.DeleteAllShapes Method Deletes all shapes in all layers, leaving empty

layers behind.

VEMap.DeleteAllShapeLayers Method Deletes all shape layers, along with any shapes

within the layers.

VEMap.DeleteShape Method Deletes a VEShape Class object from any

layer, including the base map layer.

VEMap.DeleteShapeLayer Method Deletes the specified shape layer from the

map.

VEMap.DeleteTileLayer Method Deletes a tile layer from view.

VEMap.DetachEvent Method Detaches the specified map control event so

that it no longer calls the specified function.

VEMap.Dispose Method Deletes the VEMap object and releases any

associated resources

VEMap.EndContinuousPan Method Stops the continuous map panning initiated by

a call to the VEMap.StartContinuousPan

Method.

VEMap.GetCenter Method Returns a VELatLong Class object that

represents the location of the center of the

current map view.

VEMap.GetLeft Method Returns the pixel value of the left edge of the

map control.

VEMap.GetMapStyle Method Returns the current map style.

VEMap.GetMapView Method Returns the current map view object as a

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Name Description

VELatLongRectangle Class object.

VEMap.GetShapeByID Method Gets the reference to a VEShape Class object

based on its internal identifier.

VEMap.GetShapeLayerByIndex Method Gets the reference to a VEShapeLayer Class

object based on its index.

VEMap.GetShapeLayerCount Method Gets the total number of shape layers on the

map.

VEMap.GetTileLayerByID Method Gets a tile layer based upon its identifier.

VEMap.GetTileLayerByIndex Method Gets a tile layer based upon an index value.

VEMap.GetTileLayerCount Method Gets the number of tile layers.

VEMap.GetTop Method Returns the pixel value of the top edge of the

map control.

VEMap.GetVersion Method Returns the current version of the map control.

VEMap.GetZoomLevel Method Returns the current zoom level of the map.

VEMap.HideBaseTileLayer Method Hides the base tile layer of the map.

VEMap.HideControl Method Hides the specified control from view.

VEMap.HideDashboard Method Hides the default user interface for controlling

the map (the compass and the zoom control).

VEMap.HideInfoBox Method Hides a shape's custom or default info box.

VEMap.HideScalebar Method Hides the scale bar from the map.

VEMap.HideAllShapeLayers Method Hides all of the shape layers on the map.

VEMap.HideTileLayer Method Hides a tile layer from view.

VEMap.HideTrafficLegend Method Hides the traffic legend.

VEMap.IncludePointInView Method Changes the map view so that it includes both

the specified VELatLong Class point and the

center point of the current map.

VEMap.LatLongToPixel Method Converts an array of VELatLong Class objects

(latitude/longitude pair) to an array of VEPixel

Class objects.

VEMap.LoadMap Method Loads the specified map. All parameters are

optional.

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Name Description

VEMap.LoadTraffic Method Loads the traffic map.

VEMap.Pan Method Moves the map the specified amount.

VEMap.PanToLatLong Method Pans the map to a specific latitude and

longitude.

VEMap.PixelToLatLong Method Converts a pixel (a point on the map) to a

VELatLong Class object (latitude/longitude

pair).

VEMap.RemoveCustomLayer Method Removes a custom layer from the map.

VEMap.Resize Method Resizes the map based on the specified width

and height.

VEMap.SetCenter Method Centers the map to a specific latitude and

longitude.

VEMap.SetCenterAndZoom Method Centers the map to a specific latitude and

longitude and sets the zoom level.

VEMap.SetCredentials Method Sets the credentials to use to authenticate map

service requests.

VEMap.SetDefaultInfoBoxStyles Method Sets the info box CSS styles back to their

original classes.

VEMap.SetMapStyle Method Sets the style of the map.

VEMap.SetMapView Method Sets the map view to include all of the points,

lines, or polygons specified in the provided

array, or to the view defined by a

VEMapViewSpecification Class object.

VEMap.SetMouseWheelZoomToCenter

Method

Specifies whether to zoom to the center of the

screen or to the cursor position on the screen.

VEMap.SetScaleBarDistanceUnit Method Sets the distance unit (kilometers or miles) for

the map scale.

VEMap.SetTileBuffer Method Sets the number of "rings" of map tiles that

should be loaded outside of the visible

mapview area.

VEMap.SetTrafficLegendText Method Specifies the text shown with the traffic legend,

if visible.

VEMap.SetZoomLevel Method Sets the view of the map to the specified zoom

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Name Description

level.

VEMap.ShowAllShapeLayers Method Shows all shape layers on the map.

VEMap.ShowBaseTileLayer Method Shows the base tile layer of the map.

VEMap.ShowControl Method Makes the specified control visible. This

method only affects control elements that have

been hidden from view using the

VEMap.HideControl Method.

VEMap.ShowDashboard Method Shows the default user interface for controlling

the map (the compass-and-zoom control). By

default, this control is shown.

VEMap.ShowInfoBox Method Shows a shape's custom or default info box.

VEMap.ShowMessage Method Displays the specified message in a dialog box

on the map.

VEMap.ShowScalebar Method Displays the scale bar on the map.

VEMap.ShowTileLayer Method Shows a tile layer from view.

VEMap.ShowTrafficLegend Method Displays the traffic legend.

VEMap.StartContinuousPan Method Moves the map in the specified direction until

the VEMap.EndContinuousPan Method is

called.

VEMap.ZoomIn Method Increases the map zoom level by 1.

VEMap.ZoomOut Method Decreases the map zoom level by 1.

Public Properties

Name Description

VEMap.onLoadMap Property Specifies the function to call when the map is

first loaded.

Supported VEShape Members

The following members of the VEShape Class are supported in the core version of the map

control.

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The core version of the map control only supports VEShape objects that are of type

VEShapeType.Pushpin.

Public Constructor

Name Description

VEShape Constructor Initializes a new instance of the VEShape Class.

Public Events

Name Description

VEShape.ondrag Event Occurs when a shape is being dragged across

the map.

VEShape.onenddrag Event Occurs when a shape drag has stopped.

VEShape.onstartdrag Event Occurs when the user starts dragging the

shape.

Public Methods

Name Description

VEShape.GetCustomIcon Method Gets the VEShape object's custom icon.

VEShape.GetDescription Method Gets the description of the VEShape object.

VEShape.GetIconAnchor Method Gets a VELatLong Class object representing

the shape's custom icon anchor point.

VEShape.GetID Method Gets the internal identifier of the VEShape

object.

VEShape.GetMaxZoomLevel Method Gets the maximum zoom level at which the

shape is visible.

VEShape.GetMinZoomLevel Method Gets the minimum zoom level at which the

shape is visible.

VEShape.GetPoints Method Returns an array of VELatLong Class objects

representing the points that make up the

pushpin.

VEShape.GetShapeLayer Method Gets the reference to the layer containing the

specified VEShape object.

VEShape.GetTitle Method Gets the title of the VEShape object.

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Name Description

VEShape.GetType Method Gets the type of the VEShape object.

VEShape.GetZIndex Method Gets the z-index of a pushpin shape.

VEShape.Hide Method Hides the specified VEShape object from view.

VEShape.SetCustomIcon Method Sets the VEShape object's custom icon.

VEShape.SetDescription Method Sets the description of the VEShape object.

VEShape.SetIconAnchor Method Sets the info box anchor of the VEShape

object.

VEShape.SetMaxZoomLevel Method Sets the maximum zoom level at which the

shape is visible.

VEShape.SetMinZoomLevel Method Sets the minimum zoom level at which the

shape is visible.

VEShape.SetPoints Method Sets the points of the VEShape object.

VEShape.SetTitle Method Sets the title of the VEShape object.

VEShape.SetZIndex Method Sets the z-index value for a shape.

VEShape.Show Method Makes the specified VEShape object visible.

Public Properties

Name Description

VEShape.Draggable Property A Boolean value indicating whether the

VEShape icon on the map can be dragged

using the mouse.

Supported VEShapeLayer Members

The following members of the VEShapeLayer Class are supported in the core version of the map

control.

Public Constructor

Name Description

VEShapeLayer Constructor Initializes a new instance of the VEShapeLayer

Class.

Public Methods

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Name Description

VEShapeLayer.AddShape Method Adds an existing VEShape Class object to the

layer based on the specified VEShape

reference. The core version of this method

does not support adding shape arrays. Also

note that the core version of the map control

only supports VEShape objects that are of type

VEShapeType.Pushpin.

VEShapeLayer.DeleteAllShapes Method Deletes all VEShape objects from the layer.

VEShapeLayer.DeleteShape Method Deletes a VEShape object from the current

layer.

VEShapeLayer.GetBoundingRectangle Method Returns a best-fit VELatLongRectangle Class

object based on the shapes currently present in

the layer.

VEShapeLayer.GetShapeByID Method Retrieves a reference to a VEShape object

contained in this layer based on the specified

ID.

VEShapeLayer.GetShapeByIndex Method Retrieves a reference to a VEShape object

contained in this layer based on the specified

index.

VEShapeLayer.GetShapeCount Method Returns the total number of shapes in the

current layer.

VEShapeLayer.IsVisible Method Returns whether the layer is visible.

VEShapeLayer.Hide Method Hides the layer from view on the map.

VEShapeLayer.Show Method Shows the layer on the map.

Using the REST Services with the Core Map Control

This topic describes how to use the core version of the Bing Maps AJAX Control 6.3 and the Bing

Maps REST Services to create a simple page that geocodes a given place or address string and

adds a pushpin to the map at that location.

Load the Core Map Control

Before you add geocoding functionality, load the core version of the map control using the

following code. The core map control is described in Using the Core Map Control.

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"

"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

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<html>

<head>

<title>Core Map Control Sample</title>

<meta http-equiv="Content-Type" content="text/html; charset=utf-8">

<script type="text/javascript"

src="http://ecn.dev.virtualearth.net/MapControl/mapcontrol.ashx?v=6.3c"></script>

<script type="text/javascript">

var map = null;

function GetMap()

{

map = new VEMap('myMap');

map.LoadMap();

}

</script>

</head>

<body onload="GetMap();">

<div id='myMap' style="position:relative; width:400px; height:400px;"></div>

</body>

</html>

Add Controls

For this sample, add a text box and a geocode button. In your script, create a ClickGeocode

function that is called when the button is clicked.

<input id="txtQuery" type="text" value="Portland"/>

<input type="button" value="Geocode" onclick="ClickGeocode()"/>

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Make a REST Geocode Request

Next, make a geocode request to the Bing Maps REST Services using the value in the txtQuery

input box.

The Bing Maps REST Services requires a Bing Maps Key. You can get a key by signing

up for a free Bing Maps developer account at https://www.bingmapsportal.com.

The Bing Maps REST Services can return an XML or JSON response object. For JavaScript

code, JSON is more appropriate, so set output=JSON. This means that you need to also set a

jsonp callback function name. In this sample the callback function is named GeocodeCallback.

Finally, since you do not know if the text provided is a place name or an address, supply the

locationQuery parameter and set it to the value of the txtQuery text box. Your REST geocode

request looks like this:

var geocodeRequest = "http://dev.virtualearth.net/REST/v1/Locations/" +

document.getElementById('txtQuery').value +

"?output=json&jsonp=GeocodeCallback&key=BingMapsKey";

Now add script to make the REST request.

function ClickGeocode()

{

var geocodeRequest = "http://dev.virtualearth.net/REST/v1/Locations/" +

document.getElementById('txtQuery').value +

"?output=json&jsonp=GeocodeCallback&key=BingMapsKey";

CallRestService(geocodeRequest);

}

function CallRestService(request)

{

var script = document.createElement("script");

script.setAttribute("type", "text/javascript");

script.setAttribute("src", request);

document.body.appendChild(script);

}

function GeocodeCallback(result)

{

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// Do something with the result

}

Display the Result

Finally, add code to the GeocodeCallback function to set the map view to the found location and

add a pushpin at that location. The final code is shown below.

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"

"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html>

<head>

<title>Core Map Control Sample</title>

<meta http-equiv="Content-Type" content="text/html; charset=utf-8">

<script type="text/javascript"

src="http://ecn.dev.virtualearth.net/MapControl/mapcontrol.ashx?v=6.3c"></script>

<script type="text/javascript">

var map = null;

function GetMap()

{

map = new VEMap('myMap');

map.LoadMap();

}

function ClickGeocode()

{

var geocodeRequest = "http://dev.virtualearth.net/REST/v1/Locations/" +

document.getElementById('txtQuery').value +

"?output=json&jsonp=GeocodeCallback&key=BingMapsKey";

CallRestService(geocodeRequest);

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}

function GeocodeCallback(result)

{

alert("Found location: " + result.resourceSets[0].resources[0].name);

if (result &&

result.resourceSets &&

result.resourceSets.length > 0 &&

result.resourceSets[0].resources &&

result.resourceSets[0].resources.length > 0)

{

// Set the map view using the returned bounding box

var bbox = result.resourceSets[0].resources[0].bbox;

map.SetMapView(new VELatLongRectangle(new VELatLong(bbox[0], bbox[1]), new

VELatLong(bbox[2], bbox[3])));

// Add a pushpin at the found location

var latlong = new

VELatLong(result.resourceSets[0].resources[0].point.coordinates[0],

result.resourceSets[0].resources[0].point.coordinates[1]);

var pushpin = new VEShape(VEShapeType.Pushpin, latlong);

map.AddShape(pushpin);

}

}

function CallRestService(request)

{

var script = document.createElement("script");

script.setAttribute("type", "text/javascript");

script.setAttribute("src", request);

document.body.appendChild(script);

}

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</script>

</head>

<body onload="GetMap();">

<div id='myMap' style="position:relative; width:400px; height:400px;"></div>

<input id="txtQuery" type="text" value="Portland"/><input type="button"

value="Geocode" onclick="ClickGeocode()"/>

</body>

</html>

See Also

Using the Core Map Control

Bing Maps AJAX Control Class Reference

In This Section

The following classes and enumerations are part of the Bing Maps AJAX Control 6.3.

VEAltitudeMode Enumeration

VEBirdseyeScene Class

VEClusteringOptions Class

VEClusteringType Enumeration

VEClusterSpecification Class

VEColor Class

VECustomIconSpecification Class

VEDashboardSize Enumeration

VEDataType Enumeration

VEDistanceUnit Enumeration

VEException Class

VEFailedShapeRequest Enumeration

VEFindResult Class

VEFindType Enumeration

VEGeocodeLocation Class

VEGeocodeOptions Class

VEImageryMetadata Class

VEImageryMetadataOptions Class

VELatLong Class

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VELatLongRectangle Class

VELocationPrecision Enumeration

VEMap Class

VEMapMode Enumeration

VEMapOptions Class

VEMapStyle Enumeration

VEMapViewSpecification Class

VEMatchCode Enumeration

VEMatchConfidence Enumeration

VEMiniMapSize Enumeration

VEModelFormat Enumeration

VEModelOrientation Class

VEModelScale Class

VEModelScaleUnit Enumeration

VEModelSourceSpecification Class

VEModelStatusCode Enumeration

VEOrientation Enumeration

VEPixel Class

VEPlace Class

VEPrintOptions Class

VERoute Class

VERouteDeprecated Class

VERouteDistanceUnit Enumeration

VERouteHint Class

VERouteHintType Enumeration

VERouteItinerary Class

VERouteItineraryDeprecated Class

VERouteItineraryItem Class

VERouteLeg Class

VERouteLocation Class

VERouteMode Enumeration

VERouteOptimize Enumeration

VERouteOptions Class

VERouteSegment Class

VERouteType Enumeration

VERouteWarning Class

VERouteWarningSeverity Enumeration

VESearchOptions Class

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VEShape Class

VEShapeLayer Class

VEShapeAccuracy Enumeration

VEShapeSourceSpecification Class

VEShapeType Enumeration

VETileSourceSpecification Class

VEAltitudeMode Enumeration

Defines the altitude of a point on the globe.

Syntax

VEAltitudeMode{ Default Absolute RelativeToGround }

Members

Member Description

Default The altitude is meters above ground level

Absolute The altitude is meters above the WGS 84

ellipsoid

RelativeToGround The altitude is meters above ground level

Remarks

If the object is a 3D model, then the altitude mode is always RelativeToGround.

See Also

VELatLong Constructor

VELatLong.AltitudeMode Property

VELatLong.SetAltitude Method

VEShape.SetAltitudeMode Method

VEBirdseyeScene Class

Contains the information about a specific bird's eye image.

Public Methods

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Name Description

VEBirdseyeScene.ContainsLatLong Method Determines whether the location specified by a

VELatLong Class object is within the current

VEBirdseyeScene object.

VEBirdseyeScene.ContainsPixel Method Determines whether a specified pixel is within

the current VEBirdseyeScene object.

VEBirdseyeScene.GetBoundingRectangle

Method

Returns an unencrypted and rounded off

bounding rectangle for the VEBirdseyeScene

object.

VEBirdseyeScene.GetHeight Method Returns the height of the image in the current

VEBirdseyeScene object, in pixels, at

maximum resolution

VEBirdseyeScene.GetID Method Returns the ID of the current

VEBirdseyeScene object.

VEBirdseyeScene.GetOrientation Method Returns the orientation (VEOrientation

Enumeration) of the current VEBirdseyeScene

object.

VEBirdseyeScene.GetWidth Method Returns the width of the image in the current

VEBirdseyeScene object, in pixels, at

maximum resolution

VEBirdseyeScene.LatLongToPixel Method Converts a VELatLong Class object

(latitude/longitude pair) to the corresponding

pixel on the map.

VEBirdseyeScene.PixelToLatLong Method Converts a point in the bird's eye scene to an

encrypted latitude/longitude value.

Remarks

To get the VEBirdseyeScene object for the current map, call the VEMap.GetBirdseyeScene

Method.

To change the VEBirdseyeScene object for the current map, call the VEMap.SetBirdseyeScene

Method.

VEBirdseyeScene Methods

The methods of the VEBirdseyeScene class are listed here. For a complete list of

VEBirdseyeScene class members, see the VEBirdseyeScene Class topic.

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Public Methods

Name Description

VEBirdseyeScene.ContainsLatLong Method Determines whether the location specified by a

VELatLong Class object is within the current

VEBirdseyeScene object.

VEBirdseyeScene.ContainsPixel Method Determines whether a specified pixel is within

the current VEBirdseyeScene object.

VEBirdseyeScene.GetBoundingRectangle

Method

Returns an unencrypted and rounded off

bounding rectangle for the VEBirdseyeScene

object.

VEBirdseyeScene.GetHeight Method Returns the height of the image in the current

VEBirdseyeScene object, in pixels, at

maximum resolution

VEBirdseyeScene.GetID Method Returns the ID of the current

VEBirdseyeScene object.

VEBirdseyeScene.GetOrientation Method Returns the orientation (VEOrientation

Enumeration) of the current VEBirdseyeScene

object.

VEBirdseyeScene.GetWidth Method Returns the width of the image in the current

VEBirdseyeScene object, in pixels, at

maximum resolution

VEBirdseyeScene.LatLongToPixel Method Converts a VELatLong Class object

(latitude/longitude pair) to the corresponding

pixel on the map.

VEBirdseyeScene.PixelToLatLong Method Converts a point in the bird's eye scene to an

encrypted latitude/longitude value.

VEBirdseyeScene.ContainsLatLong Method

Determines whether the location specified by a VELatLong Class object is within the current

VEBirdseyeScene object.

Syntax

VEBirdseyeScene.ContainsLatLong(Latlong);

Parameters

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Parameter Description

Latlong A VELatLong Class object

Return Value

A Boolean value. True if the location specified by the VELatLong object is within the bounds of

the VEBirdseyeScene object.

Example

VirtualEarthSDK#0

VEBirdseyeScene.ContainsPixel Method

Determines whether a specified pixel is within the current VEBirdseyeScene object.

Syntax

VEBirdseyeScene.ContainsPixel(x, y, zoomLevel);

Parameters

Parameter Description

x The X component of the pixel

y The Y component of the pixel

zoomLevel The current zoom level of the map

Return Value

A Boolean value. True if the specified pixel is within the bounds of the VEBirdseyeScene object.

Remarks

The pixel location is relative to the scene, not the current view.

Example

VirtualEarthSDK#0

VEBirdseyeScene.GetBoundingRectangle Method

Returns an unencrypted and rounded off bounding rectangle for the VEBirdseyeScene object.

Syntax

VEBirdseyeScene.GetBoundingRectangle();

Return Value

A VELatLongRectangle Class object containing the bounding rectangle.

Remarks

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The bounding rectangle's values can be up to two miles off the original latitude and longitude.

The bounding rectangle is the same size or larger than the original bounding rectangle. The

bounding rectangle is for the entire scene, not just for the map view. The center of the bounding

rectangle may not be the center of the scene. In some scenes, the center of the bounding

rectangle might not be within the scene.

Example

VirtualEarthSDK#17

VEBirdseyeScene.GetHeight Method

Returns the height of the image in the current VEBirdseyeScene object, in pixels, at maximum

resolution.

Syntax

VEBirdseyeScene.GetHeight();

Return Value

The height in pixels.

Remarks

To get the height of the image when it is zoomed out (at the minimum resolution), divide the value

returned from the GetHeight method by 2.

Example

VirtualEarthSDK#0

VEBirdseyeScene.GetID Method

Returns the ID of the current VEBirdseyeScene object.

Syntax

VEBirdseyeScene.GetID();

Return Value

The scene ID as an integer.

Example

VirtualEarthSDK#0

VEBirdseyeScene.GetOrientation Method

Returns the orientation (VEOrientation Enumeration) of the current VEBirdseyeScene object.

Syntax

VEBirdseyeScene.GetOrientation();

Return Value

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The VEOrientation Enumeration value.

Example

VirtualEarthSDK#0

VEBirdseyeScene.GetWidth Method

Returns the width of the image in the current VEBirdseyeScene object, in pixels, at maximum

resolution.

Syntax

VEBirdseyeScene.GetWidth();

Return Value

The width in pixels.

Remarks

To get the width of the image when it is zoomed out (at the minimum resolution), divide the value

returned from the GetWidth method by 2.

Example

VirtualEarthSDK#0

VEBirdseyeScene.LatLongToPixel Method

Converts a VELatLong Class object (latitude/longitude pair) to the corresponding pixel on the

map.

Syntax

VEBirdseyeScene.LatLongToPixel(LatLong, zoomLevel);

Parameters

Parameter Description

LatLong A VELatLong Class object, which contains the

latitude and longitude of a point. This method

also accepts an encrypted VELatLong object,

as supplied by the

VEBirdseyeScene.PixelToLatLong Method.

zoomLevel The zoom level of the current map view

Return Value

A pixel location of the VELatLong Class point. This object has two properties, x and y.

Remarks

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The x- and y-coordinates of the pixel returned by this method are with respect to the top-left

corner of the bird's eye scene. This differs from VEMap.LatLongToPixel Method, which returns x-

and y-coordinates with respect to the top-left corner of the map view.

VEMap.LatLongToPixel can also be called in bird's eye view.

Example

VirtualEarthSDK#1

VEBirdseyeScene.PixelToLatLong Method

Converts a point in the bird's eye scene to an encrypted latitude/longitude value.

Syntax

VEBirdseyeScene.PixelToLatLong(pixel, zoomLevel);

Parameters

Parameter Description

pixel A VEPixel Class object representing a pixel

location on the map

zoomLevel The zoom level of the current map view

Return Value

An encrypted VELatLong object.

Remarks

You cannot retrieve the unencrypted latitude and longitude of a specific point in a bird's eye

image. The return value is an encrypted VELatLong, but you can use it by passing it back to

other methods. For example, you can use the encrypted VELatLong as input for the

VEMap.GetRoute Method, the VEMap.SetCenter Method, and the VEMap.SetCenterAndZoom

Method.

Example

VirtualEarthSDK#1

VEClusteringOptions Class

Contains the options for customizing a pushpin cluster display.

Constructor

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Name Description

VEClusteringOptions Constructor Initializes a new instance of a

VEClusteringOptions object.

Public Properties

Name Description

VEClusteringOptions.Icon Property A VECustomIconSpecification Class which

describes the icon representing the pushpin

cluster.

VEClusteringOptions.Callback Property The name of the function called when

clustering changes.

See Also

VEShapeLayer.SetClusteringConfiguration Method

VEClusteringOptions Constructor

Initializes a new instance of the VEClusteringOptions Class.

Syntax

var x = new VEClusteringOptions();

See Also

VEShapeLayer.SetClusteringConfiguration Method

VEClusteringOptions Properties

The properties of the VEClusteringOptions class are listed here. For a complete list of

VEClusteringOptions class members, see the VEClusteringOptions Class topic.

Public Properties

Name Description

VEClusteringOptions.Icon Property A VECustomIconSpecification Class which

describes the icon representing the pushpin

cluster.

VEClusteringOptions.Callback Property The name of the function called when

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Name Description

clustering changes.

VEClusteringOptions.Icon Property

A VECustomIconSpecification Class which describes the icon representing the pushpin cluster.

Syntax

VEClusteringOptions.Icon = new VECustomIconSpecification();

Remarks

If the Icon property is specified, it is used to display clustered icons. If the Icon property is not

specified, the default cluster icon is used.

VEClusteringOptions.Callback Property

The name of the function called when clustering changes.

Syntax

VEClusteringOptions.Callback = value;

Remarks

The function specified in the Callback must take an array of VEClusterSpecification Class

objects.

See Also

VEClusterSpecification.GetClusterShape Method

VEClusteringType Enumeration

An enumeration of pushpin clustering algorithms.

Syntax

VEClusteringType { None Grid }

Members

Member Description

None No pushpin clustering

Grid A simple clustering algorithm

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See Also

VEShapeLayer.SetClusteringConfiguration(type, options) Method

VEClusterSpecification Class

Contains the shape objects and location of a pushpin cluster.

Public Methods

Name Description

VEClusterSpecification.GetClusterShape

Method

Returns a VEShape Class that represents the

pushpin cluster.

Public Properties

Name Description

VEClusterSpecification.Shapes Property An array of VEShape Class items representing

the pushpins in a pushpin cluster.

VEClusterSpecification.LatLong Property A VELatLong Class object indicating the center

of the pushpin cluster.

See Also

VEShapeLayer.GetClusteredShapes Method

VEClusterSpecification Methods

The methods of the VEClusterSpecification class are listed here. For a complete list of

VEClusterSpecification class members, see the VEClusterSpecification Class topic.

Public Methods

Name Description

VEClusterSpecification.GetClusterShape

Method

Returns a VEShape Class that represents the

pushpin cluster.

VEClusterSpecification.GetClusterShape Method

Returns a VEShape Class that represents the pushpin cluster.

Syntax

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VEClusterSpecification.GetClusterShape();

Return Value

A VEShape Class representing the pushpin cluster. Returns null if a VEClusterSpecification

object was returned from the VEShapeLayer.GetClusteredShapes Method.

See Also

VEClusterSpecification Class

VEClusterSpecification Properties

The properties of the VEClusterSpecification class are listed here. For a complete list of

VEClusterSpecification class members, see the VEClusterSpecification Class topic.

Public Properties

Name Description

VEClusterSpecification.Shapes Property An array of VEShape Class items representing

the pushpins in a pushpin cluster.

VEClusterSpecification.LatLong Property A VELatLong Class object indicating the center

of the pushpin cluster.

VEClusterSpecification.Shapes Property

An array of VEShape Class items representing the pushpins in a pushpin cluster.

Syntax

VEClusterSpecification.Shapes

VEClusterSpecification.LatLong Property

A VELatLong Class object indicating the center of the pushpin cluster.

Syntax

VEClusterSpecification.LatLong

VEColor Class

Specifies the color and transparency to use when drawing VEShape Class objects on the map.

Constructor

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Name Description

VEColor Constructor Initializes a new instance of the VEColor

object.

Public Properties

Name Description

VEColor.R Property Specifies the red component value. Valid

values range from 0 through 255.

VEColor.G Property Specifies the green component value. Valid

values range from 0 through 255.

VEColor.B Property Specifies the blue component value. Valid

values range from 0 through 255.

VEColor.A Property Specifies the alpha (transparency) component

value. Valid values range from 0.0 through 1.0.

Remarks

Color values are specified on a scale from 0 through 255, while transparency is specified on a

scale from 0.0 (transparent) to 1.0 (opaque).

See Also

VEShape Class

VEShapeType Enumeration

VEColor Constructor

Specifies the red, green, and blue colors, plus the level of transparency, for the VEColor object.

Syntax

var x = new VEColor(r, g, b, a);

Parameters

Parameter Description

r The red component value. Valid values range

from 0 through 255.

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Parameter Description

g The green component value. Valid values

range from 0 through 255.

b The blue component value. Valid values range

from 0 through 255.

a The alpha (transparency) component value.

Valid values range from 0.0 through 1.0.

Remarks

VEColor objects are defined by the intensity of the red, green, and blue colors, plus the level of

transparency.

VEColor Properties

The properties of the VEColor class are listed here. For a complete list of VEColor class

members, see the VEColor Class topic.

Public Properties

Name Description

VEColor.R Property Specifies the red component value. Valid values

range from 0 through 255.

VEColor.G Property Specifies the green component value. Valid

values range from 0 through 255.

VEColor.B Property Specifies the blue component value. Valid values

range from 0 through 255.

VEColor.A Property Specifies the alpha (transparency) component

value. Valid values range from 0.0 through 1.0.

VEColor.A Property

Specifies the alpha (transparency) component value. Valid values range from 0.0 through 1.0.

Syntax

VEColor.A = value

Remarks

The A property specifies the transparency you want. A value of 0.0 means the color is completely

transparent, while a value of 1.0 means the color is completely opaque.

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See Also

VEColor.B Property

VEColor.B Property

Specifies the blue component value. Valid values range from 0 through 255.

Syntax

VEColor.B = value

See Also

VEColor.A Property

VEColor.G Property

Specifies the green component value. Valid values range from 0 through 255.

Syntax

VEColor.G = value

See Also

VEColor.R Property

VEColor.A Property

VEColor.R Property

Specifies the red component value. Valid values range from 0 through 255.

Syntax

VEColor.R = value

See Also

VEColor.G Property

VEColor.B Property

VEColor.A Property

VECustomIconSpecification Class

Specifies the appearance of a VEShape Class object's custom icon.

Constructor

Name Description

VECustomIconSpecification Constructor Initializes a new instance of the

VECustomIconSpecification object.

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Public Properties

Name Description

VECustomIconSpecification.BackColor

Property

A VEColor object representing the icon's

background and transparency.

VECustomIconSpecification.CustomHTML

Property

Custom HTML representing the pin's

appearance. When specified, this HTML

represents the pin's icon for 2D views only.

String.

VECustomIconSpecification.ForeColor Property A VEColor object representing the icon's text

color and transparency.

VECustomIconSpecification.Image Property A String representing the URL of an image file.

VECustomIconSpecification.ImageOffset

Property

A VEPixel object representing the image's

offset from the icon's anchor.

VECustomIconSpecification.TextBold Property Specifies whether the text for the icon should

be bold. Boolean.

VECustomIconSpecification.TextContent

Property

The actual text to display for the icon. String.

VECustomIconSpecification.TextFont Property A String containing the name of the font to use

for the icon text.

VECustomIconSpecification.TextItalics Property Specifies whether the text for the icon should

be italic. Boolean.

VECustomIconSpecification.TextOffset

Property

A VEPixel object representing the amount to

offset text from the top left corner.

VECustomIconSpecification.TextSize Property Specifies the size at which to display text, in

points. Integer.

VECustomIconSpecification.TextUnderline

Property

Specifies whether the text for the icon should

be underlined. Boolean.

Remarks

The 3D control cannot accept custom HTML for custom icons. This class allows you to specify

custom HTML for an icon in 2D mode, if desired, as well as a parameterized property list to define

the custom icon's appearance in 3D mode. If you do not need to support custom icons in 3D

mode, do not use this class.

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VECustomIconSpecification Constructor

Initializes a new instance of the VECustomIconSpecification class.

Syntax

var x = new VECustomIconSpecification();

VECustomIconSpecification Properties

The properties of the VECustomIconSpecification class are listed here. For a complete list of

VECustomIconSpecification class members, see the VECustomIconSpecification Class

topic.

Public Properties

Name Description

VECustomIconSpecification.BackColor

Property

A VEColor object representing the icon's

background and transparency.

VECustomIconSpecification.CustomHTML

Property

Custom HTML representing the pin's

appearance. When specified, this HTML

represents the pin's icon for 2D views only.

String.

VECustomIconSpecification.ForeColor Property A VEColor object representing the icon's text

color and transparency.

VECustomIconSpecification.Image Property A String representing the URL of an image file.

VECustomIconSpecification.ImageOffset

Property

A VEPixel object representing the image's

offset from the icon's anchor.

VECustomIconSpecification.TextBold Property Specifies whether the text for the icon should

be bold. Boolean.

VECustomIconSpecification.TextContent

Property

The actual text to display for the icon. String.

VECustomIconSpecification.TextFont Property A String containing the name of the font to use

for the icon text.

VECustomIconSpecification.TextItalics Property Specifies whether the text for the icon should

be italic. Boolean.

VECustomIconSpecification.TextOffset

Property

A VEPixel object representing the amount to

offset text from the top left corner.

VECustomIconSpecification.TextSize Property Specifies the size at which to display text, in

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Name Description

points. Integer.

VECustomIconSpecification.TextUnderline

Property

Specifies whether the text for the icon should

be underlined. Boolean.

VECustomIconSpecification.BackColor Property

A VEColor object representing the icon's background and transparency.

Syntax

VECustomIconSpecification.BackColor = object

Remarks

See Also

VEColor Class

VECustomIconSpecification.CustomHTML Property

Custom HTML representing the pin's appearance. When specified, this HTML represents the

pin's icon for 2D views only. String.

Syntax

VECustomIconSpecification.CustomHTML = string

Remarks

The custom HTML is a string value, beginning with the < character, and ending with the >

character. In the middle should be well-formed HTML code.

If the CustomHTML property is present, the HTML code defined therein is used to display the

icon in 2D mode. If the CustomHTML property is not present, the icon still uses the other

properties that have been set for the VECustomIconSpecification object.

In 3D mode, the CustomHTML property is ignored.

VECustomIconSpecification.ForeColor Property

A VEColor object representing the icon's text color and transparency.

Syntax

VECustomIconSpecification.ForeColor = color

Remarks

See Also

VEColor Class

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VECustomIconSpecification.Image Property

A String representing the URL of an image file.

Syntax

VECustomIconSpecification.Image = string;

Remarks

This value must be a fully qualified, externally accessible URL for 3D use. If the URL is not valid,

the property is ignored and the icon is not displayed.

VECustomIconSpecification.ImageOffset Property

A VEPixel object representing the image's offset from the icon's anchor.

Syntax

VECustomIconSpecification.ImageOffset = object

Remarks

See Also

VEPixel Class

VEShape.SetIconAnchor Method

VEShape.GetIconAnchor Method

VECustomIconSpecification.TextBold Property

Specifies whether the text for the icon should be bold. Boolean.

Syntax

VECustomIconSpecification.TextBold = boolean

Remarks

VECustomIconSpecification.TextContent Property

The actual text to display for the icon. String.

Syntax

VECustomIconSpecification.TextContent = string

Remarks

VECustomIconSpecification.TextFont Property

A String containing the name of the font to use for the icon text.

Syntax

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VECustomIconSpecification.TextFont = string

Remarks

VECustomIconSpecification.TextItalics Property

Specifies whether the text for the icon should be italic. Boolean.

Syntax

VECustomIconSpecification.TextItalics = boolean

Remarks

VECustomIconSpecification.TextOffset Property

A VEPixel object representing the amount to offset text from the top left corner.

Syntax

VECustomIconSpecification.TextOffset = object

Remarks

The VEPixel object defines a pair of pixel coordinates (VEPixel.x and VEPixel.y). This determines

the pixel amount to offset the text to the right of, and below, the top left corner of the icon.

See Also

VEPixel Class

VECustomIconSpecification.TextSize Property

Specifies the size at which to display text, in points. Integer.

Syntax

VECustomIconSpecification.TextSize = value

Remarks

VECustomIconSpecification.TextUnderline Property

Specifies whether the text for the icon should be underlined. Boolean.

Syntax

VECustomIconSpecification.TextUnderline = boolean

Remarks

VEDashboardSize Enumeration

An enumeration that represents the size and type of dashboard to be displayed on the map.

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Syntax

VEDashboardSize{ Normal Small Tiny }

Members

Member Description

Normal This is the dashboard that is used by default.

Small This is a dashboard smaller than the default: it

only contains zoom-out (+) and zoom-in (-)

buttons and road, aerial, and hybrid buttons for

changing the map style.

Tiny This is the smallest dashboard option available.

This dashboard only contains zoom-out (+) and

zoom-in (-) buttons.

See Also

VEMap.SetDashboardSize Method

VEMap.HideDashboard Method

VEDataType Enumeration

An enumeration of shape layer data types.

Syntax

VEDataType ( GeoRSS VECollection ImportXML }

Members

Member Description

GeoRSS This represents a GeoRSS data import.

VECollection This represents a Bing Maps Collection

(http://maps.live.com) import.

ImportXML This represents an XML data import.

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Remarks

This enumeration represents the type of data to be imported into a shape layer as a

VEShapeSourceSpecification Class object using the VEMap.ImportShapeLayerData Method.

Supported File Formats

GeoRSS

If the data type is VEDataType.GeoRSS, then the file specified in the

VEShapeSourceSpecification.LayerSource Property must be a valid XML file. Additionally, the

file must be in W3C, Simple, or GML format and contain at least one supported type.

The following types are supported:

geo:lat

geo:lon

geo:long

geo:point

geo:Point

Point

pos

posList

georss:point

georss:line

georss:polygon

georss:where

gml:Point

gml:pos

gml:posList

gml:LineString

gml:Polygon

gml:exterior

gml:interior

gml:LinearRing

VECollection

If the data type is VEDataType.VECollection, then the URL specified in the

VEShapeSourceSpecification.LayerSource Property must be a valid Bing Maps

(http://maps.live.com) collection GUID.

ImportXML

If the data type is VEDataType.ImportXML, then the file specified in the

VEShapeSourceSpecification.LayerSource Property must be a valid XML file.

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If the specified XML file is a KML file, the following KML elements are supported. These

elements are case sensitive. Note that the supported elements may contain sub elements that

are not supported. The sub elements refreshMode and refreshInterval are not supported.

Element Name Notes

Placemark Required

MultiGeometry Converts to multiple VEShape objects

Polygon

LineString

LinearRing

Point

NetworkLink One level support only. Data is imported once

when the VEMap.ImportShapeLayerData

Method is called.

Style Unsupported if the element contains a StyleUrl

that points to a separate KML file

Icon Unsupported if the element contains a StyleUrl

that points to a separate KML file

StyleUrl Unsupported if the specified URL is a separate

KML file

IconStyle Unsupported if the element contains a StyleUrl

that points to a separate KML file

LineStyle Unsupported if the element contains a StyleUrl

that points to a separate KML file

PolygonStyle Unsupported if the element contains a StyleUrl

that points to a separate KML file

See Also

VEShapeLayer Class

VEDistanceUnit Enumeration

An enumeration of the distance unit used for generating routes and itineraries.

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Syntax

VEDistanceUnit{ Miles Kilometers }

Members

Member Description

Miles Generates route information in miles.

Kilometers Generates route information in kilometers.

Remarks

This enumeration is used in the units parameter of the VEMap.GetRoute Method and as the

VERouteItineraryDeprecated.DistanceUnit Property to specify the distance units to use when

generating the route.

This enumeration is also used with the VEMap.SetScaleBarDistanceUnit Method to change the

map scale bar units.

VEException Class

Contains the exception information for the map control.

Public Properties

Name Description

VEException.source Property The source object that caused the exception.

VEException.name Property The name of the exception.

VEException.message Property A text description of the exception.

Remarks

An exception returned from Bing Maps will always contain a value for the message property. The

source and name properties may have values, or may be null or undefined.

If you want to handle VEMap object errors, use the VEMap.onerror Event.

Example

VirtualEarthSDK#54

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VEException Properties

The properties of the VEException class are listed here. For a complete list of VEException

class members, see the VEException Class topic.

Public Properties

Name Description

VEException.source Property The source object that caused the exception.

VEException.name Property The name of the exception.

VEException.message Property A text description of the exception.

VEException.message Property

A text description of the exception.

Syntax

VEException.message = value

VEException.name Property

The name of the exception.

Syntax

VEException.name = value

VEException.source Property

The source object that caused the exception.

Syntax

VEException.source = value

VEFailedShapeRequest Enumeration

Defines a list of the actions on how to draw the polygons or the polylines whose points exceed

the maximum limit or when a request to the server fails.

Syntax

VEFailedShapeRequest{ DoNotDraw DrawInaccurately QueueRequest }

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Members

Member Description

DoNotDraw Do not draw the shape

DrawInaccurately Draw the shape inaccurately

QueueRequest Resubmit the drawing request

See Also

VEMap.SetFailedShapeRequest Method

VEFindResult Class

A single "what" result returned from a VEMap.Find Method search.

Public Properties

Name Description

VEFindResult.Shape Property A reference to the VEShape Class object

corresponding to this FindResult object. The

VEShape object represents the result's

pushpin displayed on the map.

VEFindResult.Name Property The name of the found result.

VEFindResult.Description Property The description of the found result.

VEFindResult.FindType Property The VEFindType Enumeration enumeration

that represents the type of Find that was

performed. This matches the findType

parameter specified in the Find method call

from which this result was generated.

VEFindResult.IsSponsored Property A Boolean value that indicates whether the

found result is a paid advertisement.

VEFindResult.LatLong Property A VELatLong Class object that represents the

location of the found result.

VEFindResult.Phone Property The telephone number of the found result.

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VEFindResult Properties

The properties of the VEFindResult class are listed here. For a complete list of VEFindResult

class members, see the VEFindResult Class topic.

Public Properties

Name Description

VEFindResult.Shape Property A reference to the VEShape Class object

corresponding to this FindResult object. The

VEShape object represents the result's pushpin

displayed on the map.

VEFindResult.Name Property The name of the found result.

VEFindResult.Description Property The description of the found result.

VEFindResult.FindType Property The VEFindType Enumeration enumeration

that represents the type of Find that was

performed. This matches the findType

parameter specified in the Find method call

from which this result was generated.

VEFindResult.IsSponsored Property A Boolean value that indicates whether the

found result is a paid advertisement.

VEFindResult.LatLong Property A VELatLong Class object that represents

the location of the found result.

VEFindResult.Phone Property The telephone number of the found result.

VEFindResult.Description Property

The description of the found result.

Syntax

VEFindResult.Description = value

Remarks

The description field is typically the address of the found result.

VEFindResult.IsSponsored Property

A Boolean value that indicates whether the found result is a paid advertisement.

Syntax

VEFindResult.IsSponsored = value

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Remarks

An IsSponsored value of true indicates that the found result is a paid advertisement.

VEFindResult.LatLong Property

A VELatLong Class object that represents the location of the found result.

Syntax

VEFindResult.LatLong = value

VEFindResult.Name Property

The name of the found result.

Syntax

VEFindResult.Name = value

Remarks

VEFindResult.Phone Property

The telephone number of the found result.

Syntax

VEFindResult.Phone = value

Remarks

VEFindResult.FindType Property

Gets or sets the VEFindType Enumeration that represents the type of Find that was performed.

Syntax

VEFindResult.FindType = value

Remarks

This value matches the findType parameter specified in the VEMap.Find Method call from which

this result was generated.

VEFindResult.Shape Property

A reference to the VEShape Class object corresponding to this FindResult object. The VEShape

object represents the result's pushpin displayed on the map.

Syntax

VEFindResult.Shape = value

Remarks

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VEFindType Enumeration

An enumeration of search types.

Syntax

VEFindType{ Businesses }

Members

Member Description

Businesses Performs a business search.

Remarks

This enumeration specifies the search types that can be performed using the VEMap.Find

Method. It is also present in every VEFindResult Class available in the callback after a

VEMap.Find Method call. Businesses is the only valid value.

See Also

VEMap.Find Method

VEGeocodeLocation Class

A location used to interpolate a found result for a location search.

Public Properties

Property Description

VEGeocodeLocation.LatLong Property A VELatLong Class object specifying the

latitude and longitude of the location.

VEGeocodeLocation.Precision Property A VELocationPrecision Enumeration value

specifying the precision of the location.

See Also

VEPlace Class

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VEGeocodeLocation Properties

The properties of the VEGeocodeLocation class are listed here. For a complete list of

VEGeocodeLocation class members, see the VEGeocodeLocation Class topic.

Public Properties

Property Description

VEGeocodeLocation.LatLong Property A VELatLong Class object specifying the

latitude and longitude of the location.

VEGeocodeLocation.Precision Property A VELocationPrecision Enumeration value

specifying the precision of the location.

VEGeocodeLocation.LatLong Property

A VELatLong Class object specifying the latitude and longitude of the location.

Syntax

VEGeocodeLocation.LatLong

See Also

VEGeocodeLocation.Precision Property

VEGeocodeLocation.Precision Property

A VELocationPrecision Enumeration value specifying the precision of the location.

Syntax

VEGeocodeLocation.Precision

See Also

VEGeocodeLocation.LatLong Property

VEGeocodeOptions Class

Contains additional geocoding options for the VEMap.Geocode Method.

Constructor

Name Description

VEGeocodeOptions Constructor Initializes a new instance of the

VEGeocodeOptions class.

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Public Properties

Name Description

VEGeocodeOptions.SetBestMapView Property A Boolean value that specifies whether the

map control moves the view to the first location

match. The default value is true.

VEGeocodeOptions.UseDefaultDisambiguation

Property

A Boolean value indicating whether to show the

disambiguation dialog if there is more than one

result with high match confidence. The default

value is true.

See Also

VEMap.Geocode Method

VEGeocodeOptions Constructor

Initializes a new instance of the VEGeocodeOptions Class.

Syntax

var x = new VEGeocodeOptions();

See Also

VEMap.Geocode Method

VEGeocodeOptions Properties

The properties of the VEGeocodeOptions class are listed here. For a complete list of

VEGeocodeOptions class members, see the VEGeocodeOptions Class topic.

Public Properties

Name Description

VEGeocodeOptions.SetBestMapView Property A Boolean value that specifies whether the

map control moves the view to the first location

match. The default value is true.

VEGeocodeOptions.UseDefaultDisambiguation

Property

A Boolean value indicating whether to show the

disambiguation dialog if there is more than one

result with high match confidence. The default

value is true.

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VEGeocodeOptions.SetBestMapView Property

A Boolean value that specifies whether the map control moves the view to the first location

match. The default value is true.

Syntax

VEGeocodeOptions.SetBestMapView = value;

See Also

VEMap.Geocode Method

VEGeocodeOptions.UseDefaultDisambiguation Property

A Boolean value indicating whether to show the disambiguation dialog if there is more than one

result with high match confidence. The default value is true.

Syntax

VEGeocodeOptions.UseDefaultDisambiguation = value;

See Also

VEMap.Geocode Method

VEImageryMetadata Class

Contains information about the specified imagery.

Public Properties

Name Description

VEImageryMetadata.DateRangeStart Property A string specifying the start date of the date

range when the imagery was created.

VEImageryMetadata.DateRangeEnd Property A string specifying the end date of the date

range when the imagery was created.

See Also

VEMap.GetImageryMetadata Method

VEImageryMetadata Properties

The properties of the VEImageryMetadata class are listed here. For a complete list of

VEImageryMetadata class members, see the VEImageryMetadata Class topic.

Public Properties

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Name Description

VEImageryMetadata.DateRangeStart Property A string specifying the start date of the date

range when the imagery was created.

VEImageryMetadata.DateRangeEnd Property A string specifying the end date of the date

range when the imagery was created.

See Also

VEMap.GetImageryMetadata Method

VEImageryMetadata.DateRangeStart Property

A string specifying the start date of the date range when the imagery was created.

Syntax

VEImageryMetadata.DateRangeStart

Remarks

The format of the DateRangeStart property string is "mm/dd/yyyy".

See Also

VEImageryMetadata Class

VEMap.GetImageryMetadata Method

VEImageryMetadata.DateRangeEnd Property

A string specifying the end date of the date range when the imagery was created.

Syntax

VEImageryMetadata.DateRangeEnd

Remarks

The format of the DateRangeEnd property string is "mm/dd/yyyy".

See Also

VEImageryMetadata Class

VEMap.GetImageryMetadata Method

VEImageryMetadataOptions Class

Contains the options that represent the imagery.

Constructor

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Name Description

VEImageryMetadataOptions Constructor Initializes a new instance of a

VEImageryMetadataOptions object.

Public Properties

Name Description

VEImageryMetadataOptions.LatLong Property A VELatLong Class object specifying the center

of the map view. Optional. Defaults to the

center of the current map view.

VEImageryMetadataOptions.MapStyle Property A VEMapStyle Enumeration value specifying

the map style. Optional. Defaults to the current

map style.

VEImageryMetadataOptions.ZoomLevel

Property

An integer specifying the zoom level. Optional.

Defaults to the current zoom level.

See Also

VEMap.GetImageryMetadata Method

VEImageryMetadataOptions Constructor

Initializes a new instance of the VEImageryMetadataOptions Class.

Syntax

var x = new VEImageryMetadataOptions();

See Also

VEMap.GetImageryMetadata Method

VEImageryMetadataOptions Properties

The properties of the VEImageryMetadataOptions class are listed here. For a complete list of

VEImageryMetadataOptions class members, see the VEImageryMetadataOptions Class topic

Public Properties

Name Description

VEImageryMetadataOptions.LatLong Property A VELatLong Class object specifying the center

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Name Description

of the map view. Optional. Defaults to the

center of the current map view.

VEImageryMetadataOptions.MapStyle Property A VEMapStyle Enumeration value specifying

the map style. Optional. Defaults to the current

map style.

VEImageryMetadataOptions.ZoomLevel

Property

An integer specifying the zoom level. Optional.

Defaults to the current zoom level.

See Also

VEMap.GetImageryMetadata Method

VEImageryMetadataOptions.LatLong Property

A VELatLong Class object specifying the center of the map view. Defaults to the center of the

current map view.

Syntax

VEImageryMetadataOptions.LatLong = new VELatLong();

See Also

VEImageryMetadataOptions Class

VEImageryMetadataOptions.MapStyle Property

A VEMapStyle Enumeration value specifying the map style. Defaults to the current map style.

Syntax

VEImageryMetadataOptions.MapStyle = value;

See Also

VEImageryMetadataOptions Class

VEImageryMetadataOptions.ZoomLevel Property

An integer specifying the zoom level. Defaults to the current zoom level.

Syntax

VEImageryMetadataOptions.ZoomLevel = value;

See Also

VEImageryMetadataOptions Class

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VELatLong Class

Contains the latitude and longitude of a single point on the globe.

Constructor

Name Description

VELatLong Constructor Initializes a new instance of the VELatLong

object.

Public Methods

Name Description

VELatLong.SetAltitude Method Specifies the altitude for a point on the globe.

Public Properties

Name Description

VELatLong.Altitude Property Specifies the altitude of a single point on the

globe.

VELatLong.AltitudeMode Property Specifies the mode in which an altitude is

represented.

VELatLong.Latitude Property Specifies the latitude of a single point on the

globe.

VELatLong.Longitude Property Specifies the longitude of a single point on the

globe.

Remarks

The Latitude and Longitude values use WGS 84 datum.

To obtain the VELatLong object of a point on the current map, use the VEMap.PixelToLatLong

Method. To convert a VELatLong object to a point on the current map, use the

VEMap.LatLongToPixel Method.

VELatLong Constructor

Initializes a new instance of the VELatLong Class.

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Syntax

var x = new VELatLong(latitude, longitude, altitude, altitudeMode);

Parameters

Parameter Description

latitude The latitude of a single point on the globe

longitude The longitude of a single point on the globe

altitude The altitude of a single point on the globe.

Optional. The default value is 0 (zero).

altitudeMode A VEAltitudeMode Enumeration value

representing the mode in which an altitude is

represented. Optional. The default value is

VEAltitudeMode.Default.

Remarks

The latitude and longitude values use WGS 84 datum.

See Also

VELatLong.Altitude Property

VELatLong.AltitudeMode Property

VELatLong.Latitude Property

VELatLong.Longitude Property

VELatLong Properties

The properties of the VELatLong class are listed here. For a complete list of VELatLong class

members, see the VELatLong Class topic.

Public Properties

Name Description

VELatLong.Altitude Property Specifies the altitude of a single point on the

globe.

VELatLong.AltitudeMode Property Specifies the mode in which an altitude is

represented.

VELatLong.Latitude Property Specifies the latitude of a single point on the

globe.

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Name Description

VELatLong.Longitude Property Specifies the longitude of a single point on the

globe.

VELatLong.Altitude Property

Specifies the altitude of a single point on the globe.

Syntax

VELatLong.Altitude = value

Remarks

The value is a floating-point value representing either meters above the ground, or meters above

the WGS 84 ellipsoid, as specified by the VELatLong.AltitudeMode Property.

See Also

VELatLong.SetAltitude Method

VELatLong.AltitudeMode Property

Specifies the mode in which an altitude is represented.

Syntax

VELatLong.AltitudeMode = value

Remarks

The value must be one of the VEAltitudeMode Enumeration values.

See Also

VELatLong.SetAltitude Method

VELatLong.Latitude Property

Specifies the latitude of a single point on the globe.

Syntax

VELatLong.Latitude = value

Remarks

This property is a floating-point value in decimal degrees representing a WGS 84 datum.

VELatLong.Longitude Property

Specifies the longitude of a single point on the globe.

Syntax

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VELatLong.Longitude = value

Remarks

This property is a floating-point value in decimal degrees representing a WGS 84 datum.

VELatLong Methods

The methods of the VELatLong class are listed here. For a complete list of VELatLong class

members, see the VELatLong Class topic.

Public Methods

Name Description

VELatLong.SetAltitude Method Specifies the altitude for a point on the globe.

VELatLong.SetAltitude Method

Specifies the altitude for a point on the globe.

Syntax

VELatLong.SetAltitude(altitude, mode)

Parameters

Parameter Description

altitude The altitude, in meters

mode The VEAltitudeMode Enumeration value that

defines whether altitude is relative to ground-

level or absolute

Example

VirtualEarthSDK#41

See Also

VELatLong.Altitude Property

VELatLong.AltitudeMode Property

VELatLongRectangle Class

Contains VELatLong Class objects that define the boundaries of the current map view.

Constructor

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Name Description

VELatLongRectangle Constructor Initializes a new instance of the

VELatLongRectangle Class object.

Public Properties

Name Description

VELatLongRectangle.TopLeftLatLong Property A VELatLong Class object that specifies the

latitude and longitude of the upper-left corner of

the map view.

VELatLongRectangle.BottomRightLatLong

Property

A VELatLong Class object that specifies the

latitude and longitude of the lower-right corner

of the map view.

VELatLongRectangle.TopRightLatLong

Property

If the map is in 3D mode, a VELatLong Class

object that specifies the latitude and longitude

of the upper-right corner of the map view.

VELatLongRectangle.BottomLeftLatLong

Property

If the map is in 3D mode, a VELatLong Class

object that specifies the latitude and longitude

of the lower-left corner of the map

Remarks

The VELatLongRectangle object is used as a parameter in the VETileSourceSpecification

Constructor. An array of VELatLongRectangle objects is used with the

VETileSourceSpecification.Bounds Property.

A VELatLongRectangle object is returned by the VEMap.GetMapView Method.

VELatLongRectangle Constructor

Initializes a new instance of the VELatLongRectangle class.

Syntax

var x = new VELatLongRectangle(TopLeftLatLong, BottomRightLatLong, TopRightLatLong,

BottomLeftLatLong);

Parameters

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Parameter Description

TopLeftLatLong A VELatLong Class object that specifies the

latitude and longitude of the upper-left corner of

the map view

BottomRightLatLong A VELatLong Class object that specifies the

latitude and longitude of the lower-right corner

of the map view

TopRightLatLong If the map is in 3D mode, a VELatLong Class

object that specifies the latitude and longitude

of the upper-right corner of the map view

BottomLeftLatLong If the map is in 3D mode, a VELatLong Class

object that specifies the latitude and longitude

of the lower-left corner of the map view

VELatLongRectangle Properties

The properties of the VELatLongRectangle class are listed here. For a complete list of

VELatLongRectangle class members, see the VELatLongRectangle Class topic.

Public Properties

Name Description

VELatLongRectangle.TopLeftLatLong Property A VELatLong Class object that specifies the

latitude and longitude of the upper-left corner of

the map view.

VELatLongRectangle.BottomRightLatLong

Property

A VELatLong Class object that specifies the

latitude and longitude of the lower-right corner

of the map view.

VELatLongRectangle.TopRightLatLong

Property

If the map is in 3D mode, a VELatLong Class

object that specifies the latitude and longitude

of the upper-right corner of the map view.

VELatLongRectangle.BottomLeftLatLong

Property

If the map is in 3D mode, a VELatLong Class

object that specifies the latitude and longitude

of the lower-left corner of the map

VELatLongRectangle.BottomLeftLatLong Property

A VELatLong Class object that specifies the latitude and longitude of the lower-left corner of the

map view.

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Syntax

VELatLongRectangle.BottomLeftLatLong = value

VELatLongRectangle.BottomRightLatLong Property

A VELatLong Class object that specifies the latitude and longitude of the lower-right corner of the

map view.

Syntax

VELatLongRectangle.BottomRightLatLong = value

VELatLongRectangle.TopLeftLatLong Property

A VELatLong Class object that specifies the latitude and longitude of the upper-left corner of the

map view.

Syntax

VELatLongRectangle.TopLeftLatLong = value

VELatLongRectangle.TopRightLatLong Property

A VELatLong Class object that specifies the latitude and longitude of the upper-right corner of the

map view.

Syntax

VELatLongRectangle.TopRightLatLong = value

VELocationPrecision Enumeration

An enumeration of location precision values.

Syntax

VELocationPrecision { Interpolated Rooftop }

Members

Member Description

Interpolated The precision is estimated from multiple

geocoded sources.

Rooftop The precision is from a single match.

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See Also

VEGeocodeLocation.Precision Property

VEPlace.Precision Property

VEMap Class

Provides Bing map and search functionality to a Web page.

Constructor

Name Description

VEMap Constructor Initializes a new instance of the VEMap object.

Public Events

The events of the VEMap Class are divided into events specific to Bing Maps, mouse events, and

keyboard events. For a complete list of VEMap events, see the VEMap Events topic.

Name Description

Keyboard Events Input events produced by the keyboard

connected to the computer.

Mouse Events Input events produced by the mouse device

connected to the computer.

Bing Maps Events The events of the VEMap Class specific to

Bing Maps.

Public Methods

Name Description

VEMap.AddControl Method Adds a custom control to the map.

VEMap.AddCustomLayer Method Adds a custom layer to the map.

VEMap.AddShape Method Adds an existing VEShape Class object, as

specified by the shape parameter, to the base

layer.

VEMap.AddShapeLayer Method Adds the specified shape layer to the map.

VEMap.AddTileLayer Method Adds a tile layer to the map, and if the

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Name Description

visibleOnLoad parameter is true, it also shows

it on the map.

VEMap.AttachEvent Method Attaches a Map Control event to a specified

function.

VEMap.Clear Method Removes all shapes, shape layers, and search

results on the map. Also removes the route

from the map, if one is displayed.

VEMap.ClearInfoBoxStyles Method Clears out all of the default Bing Maps info box

CSS styles.

VEMap.ClearTraffic Method Clears the traffic map.

VEMap.DeleteAllShapeLayers Method Deletes all shape layers, along with any shapes

within the layers.

VEMap.DeleteAllShapes Method Deletes all shapes in all layers, leaving empty

layers behind.

VEMap.DeleteControl Method Removes the specified control from the map.

VEMap.DeleteRoute Method Clears the current route, VERoute Class object,

from the map.

VEMap.DeleteShape Method Deletes a VEShape Class object from any

layer, including the base map layer.

VEMap.DeleteShapeLayer Method Deletes the specified shape layer from the

map.

VEMap.DeleteTileLayer Method Deletes a tile layer from view.

VEMap.DetachEvent Method Detaches the specified map control event so

that it no longer calls the specified function.

VEMap.Dispose Method Deletes the VEMap object and releases any

associated resources

VEMap.EnableShapeDisplayThreshold Method Specifies whether shapes are drawn below a

threshold zoom level.

VEMap.EndContinuousPan Method Stops the continuous map panning initiated by

a call to the VEMap.StartContinuousPan

Method.

VEMap.Find Method Returns an array of found results.

VEMap.FindLocations Method Performs a search for locations that match a

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Name Description

VELatLong Class input.

VEMap.Geocode Method Finds a geographic location based on a

specified address or place name string as well

as other geocoding options.

VEMap.GetAltitude Method In 3D mode, returns a double that represents

the altitude (in meters) above the geoid.

VEMap.GetBirdseyeScene Method If the map view is already set to bird's eye,

returns the current VEBirdseyeScene Class

object.

VEMap.GetCenter Method Returns a VELatLong Class object that

represents the location of the center of the

current map view.

VEMap.GetDirections Method Draws a multi-point route on the map and

sends details about the route to a callback

function.

VEMap.GetHeading Method In 3D mode, returns an integer that represents

the compass heading of the current map view.

VEMap.GetImageryMetadata Method Returns information about the requested

imagery, including imagery date stamps and

vendor attribution.

VEMap.GetLeft Method Returns the pixel value of the left edge of the

map control.

VEMap.GetMapMode Method Returns the current map mode.

VEMap.GetMapStyle Method Returns the current map style.

VEMap.GetMapView Method Returns the current map view object as a

VELatLongRectangle Class object.

VEMap.GetPitch Method In 3D mode, returns an integer that represents

the pitch of the current map view.

VEMap.GetRoute Method Deprecated. Draws a route on the map and

sends details about the route to a callback

function.

VEMap.GetShapeByID Method Gets the reference to a VEShape Class object

based on its internal identifier.

VEMap.GetShapeLayerByIndex Method Gets the reference to a VEShapeLayer Class

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Name Description

object based on its index.

VEMap.GetShapeLayerCount Method Gets the total number of shape layers on the

map.

VEMap.GetTileLayerCount Method Gets the number of tile layers.

VEMap.GetTileLayerByID Method Gets a tile layer based upon its identifier.

VEMap.GetTileLayerByIndex Method Gets a tile layer based upon an index value.

VEMap.GetTop Method Returns the pixel value of the top edge of the

map control.

VEMap.GetVersion Method Returns the current version of the map control.

VEMap.GetZoomLevel Method Returns the current zoom level of the map.

VEMap.Hide3DNavigationControl Method In 3D mode, hides the default user interface for

controlling the map in 3D mode. By default, this

control is shown.

VEMap.HideAllShapeLayers Method Hides all of the shape layers on the map.

VEMap.HideBaseTileLayer Method Hides the base tile layer of the map.

VEMap.HideControl Method Hides the specified control from view.

VEMap.HideDashboard Method Hides the default user interface for controlling

the map (the compass and the zoom control).

VEMap.HideFindControl Method Deprecated. Removes the Find control from the

map.

VEMap.HideInfoBox Method Hides a shape's custom or default info box.

VEMap.HideMiniMap Method Hides the mini map from view.

VEMap.HideScalebar Method Hides the scale bar from the map.

VEMap.HideTileLayer Method Hides a tile layer from view.

VEMap.HideTrafficLegend Method Hides the traffic legend.

VEMap.Import3DModel Method Imports data from a Wavefront OBJ file and

displays it as a 3D model on the map.

VEMap.ImportShapeLayerData Method Imports data from a GeoRSS feed, Bing Maps

(http://maps.live.com) collection, or KML URL.

VEMap.IncludePointInView Method Changes the map view so that it includes both

the specified VELatLong Class point and the

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Name Description

center point of the current map.

VEMap.IsBirdseyeAvailable Method Determines whether the bird's eye map style is

available in the current map view.

VEMap.LatLongToPixel Method Converts an array of VELatLong Class objects

(latitude/longitude pair) to an array of VEPixel

Class objects.

VEMap.LoadTraffic Method Loads the traffic map.

VEMap.LoadMap Method Loads the specified map. All parameters are

optional.

VEMap.Pan Method When in 2D mode, moves the map the

specified amount.

VEMap.PanToLatLong Method Pans the map to a specific latitude and

longitude.

VEMap.PixelToLatLong Method Converts a pixel (a point on the map) to a

VELatLong Class object (latitude/longitude

pair).

VEMap.RemoveCustomLayer Method Removes a custom layer from the map.

VEMap.Resize Method Resizes the map based on the specified width

and height.

VEMap.Search Method Performs a search based on a given query and

options.

VEMap.SetAltitude Method In 3D mode, sets the altitude, in meters, above

the WGS 84 ellipsoid in the map view.

VEMap.SetBirdseyeOrientation Method Changes the orientation of the existing bird's

eye image (VEBirdseyeScene Class object) to

the specified orientation.

VEMap.SetBirdseyeScene Method Overloaded. Displays the specified bird's eye

image.

VEMap.SetCenter Method Centers the map to a specific latitude and

longitude.

VEMap.SetCenterAndZoom Method Centers the map to a specific latitude and

longitude and sets the zoom level.

VEMap.SetClientToken Method Sets a Bing Maps token for the VEMap object.

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Name Description

VEMap.SetCredentials Method Sets the credentials to use to authenticate map

service requests.

VEMap.SetDashboardSize Method Sets the map dashboard size and type.

VEMap.SetDefaultInfoBoxStyles Method Sets the info box CSS styles back to their

original classes.

VEMap.SetFailedShapeRequest Method Specifies what the map control does when a

request to the server to get the accurate

position of a shape when the map style is

changed to birdseye fails.

VEMap.SetHeading Method In 3D mode, sets the compass heading of the

current map view.

VEMap.SetMapMode Method Sets the mode of the map.

VEMap.SetMapStyle Method Sets the style of the map.

VEMap.SetMapView Method Sets the map view to include all of the points,

lines, or polygons specified in the provided

array, or to the view defined by a

VEMapViewSpecification Class object.

VEMap.SetMouseWheelZoomToCenter

Method

Specifies whether to zoom to the center of the

screen or to the cursor position on the screen.

VEMap.SetPitch Method In 3D mode, sets the pitch of the current map

view.

VEMap.SetPrintOptions Method Sets the print options for the current map.

VEMap.SetScaleBarDistanceUnit Method Sets the distance unit (kilometers or miles) for

the map scale.

VEMap.SetShapesAccuracy Method Specifies the accuracy in converting shapes

when the map style is changed to birdseye.

VEMap.SetShapesAccuracyRequestLimit

Method

Specifies how to draw the polygons or the

polylines whose points exceed the maximum

limit or when a request to the server fails when

the map style is changed to birdseye.

VEMap.SetTileBuffer Method Sets the number of "rings" of map tiles that

should be loaded outside of the visible

mapview area.

VEMap.SetTrafficLegendText Method Specifies the text shown with the traffic legend,

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Name Description

if visible.

VEMap.SetZoomLevel Method Sets the view of the map to the specified zoom

level.

VEMap.Show3DBirdseye Method Controls whether or not to show the Birdseye

and BirdseyeHybrid map styles when the map

mode is set to VEMapMode.Mode3D.

VEMap.Show3DNavigationControl Method In 3D mode, shows the default user interface

for controlling the map in 3D mode. By default,

this control is shown.

VEMap.ShowAllShapeLayers Method Shows all shape layers on the map.

VEMap.ShowBaseTileLayer Method Shows the base tile layer of the map.

VEMap.ShowControl Method Makes the specified control visible. This

method only affects control elements that have

been hidden from view using the

VEMap.HideControl Method.

VEMap.ShowDashboard Method Shows the default user interface for controlling

the map (the compass-and-zoom control). By

default, this control is shown.

VEMap.ShowDisambiguationDialog Method Specifies whether the default disambiguation

dialog is displayed when multiple results are

returned from a location query.

VEMap.ShowFindControl Method Deprecated. Shows the Find control, which

enables users to enter search queries.

VEMap.ShowInfoBox Method Shows a shape's custom or default info box.

VEMap.ShowMessage Method Displays the specified message in a dialog box

on the map.

VEMap.ShowMiniMap Method Displays the mini map at the specified offset

from the top left corner of the screen.

VEMap.ShowScalebar Method Displays the scale bar on the map.

VEMap.ShowTileLayer Method Shows a tile layer from view.

VEMap.ShowTrafficLegend Method Displays the traffic legend.

VEMap.StartContinuousPan Method Moves the map in the specified direction until

the VEMap.EndContinuousPan Method is

called.

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Name Description

VEMap.ZoomIn Method Increases the map zoom level by 1.

VEMap.ZoomOut Method Decreases the map zoom level by 1.

Public Properties

Name Description

VEMap.onLoadMap Property Specifies the function to call when the map is

first loaded.

See Also

VEMap Event Object Properties

VEMap Constructor

Initializes a new instance of the VEMap class.

Syntax

var x = new VEMap(control_id);

Parameters

Parameter Description

control_id The ID of the HTML control that will contain the

map

Remarks

After initializing the map object, call the VEMap.LoadMap Method.

When you create a new instance of VEMap Class, you must specify the control on the Web page

that will contain the map. For example, it is most common to display the map in a DIV control.

You specify the value of the id parameter of the DIV control when initializing VEMap, as shown in

the following example.

See Also

VEMap.Dispose Method

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VEMap Events

The events of the VEMap Class are listed here, divided into events specific to Bing Maps, mouse

events, and keyboard events. For a complete list of VEMap class members, see the VEMap

Class topic.

Public Events

Keyboard Events

Mouse Events

Bing Maps Events

VEMap Event Object Properties

Remarks

An event handler can disable the default Bing Maps action associated with that event by returning

true. If the event handler does not return a value or returns false, the default action occurs after

any actions defined in the event handler.

Note Use only the function name to attach a handler to an event. If an entire function is

attached as the handler to an event, it cannot be detached.

An event object is passed to the event handler when the event is fired. Depending on the event, a

subset of the values in the VEMap Event Object Properties table are accessible from the event

object. For a list of the properties that are available for a particular event, see the reference topic

for that event.

Event handlers can perform actions based on the type of element (normally a VEShape Class

object) by using the elementID property of the event object in conjunction with the

VEMap.GetShapeByID Method method. See the example code in the VEMap Event Object

Properties topic for further information.

Keyboard Events

The events of the VEMap Class class that are specific to keyboard events are listed here.

Public Keyboard Events

Name Description

VEMap.onkeypress Event Occurs when a key is pressed and released. This

is not supported in 3D mode.

VEMap.onkeydown Event Occurs when a key is pressed (but before it is

released). This is not supported in 3D mode.

VEMap.onkeyup Event Occurs when a key is released. This is not

supported in 3D mode.

See Also

Mouse Events

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Bing Maps Events

VEMap Event Object Properties

VEMap.onkeypress Event

Occurs when a key is pressed, and released. This is not supported in 3D mode.

Syntax

VEMap.AttachEvent("onkeypress", function_name);

Return Value

A MapEvent object, which has the following properties:

Property Description

altKey A Boolean object representing whether the

ALT key was held when the key was pressed.

ctrlKey A Boolean object representing whether the

CTRL key was held when the key was pressed.

eventName A String object representing the type of event

that occurred.

keyCode The key code of the key that has been pressed.

mapStyle The current map style

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

shiftKey A Boolean object representing whether the

shift key was held when the key was pressed.

zoomLevel The current zoom level of the map.

See Also

VEMap Event Object Properties

VEMap.onkeydown Event

Occurs when a key is pressed (but before it is released). This is not supported in 3D mode.

Syntax

VEMap.AttachEvent("onkeydown, function_name);

Return Value

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A MapEvent object, which has the following properties:

Property Description

altKey A Boolean object representing whether the

ALT key was held when the key was pressed.

ctrlKey A Boolean object representing whether the

CTRL key was held when the key was pressed.

eventName A String object representing the type of event

that occurred.

keyCode The key code of the key that has been pressed.

mapStyle The current map style

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

shiftKey A Boolean object representing whether the

shift key was held when the key was pressed.

zoomLevel The current zoom level of the map.

See Also

VEMap Event Object Properties

VEMap.onkeyup Event

Occurs when a key is released. This is not supported in 3D mode.

Syntax

VEMap.AttachEvent("onkeyup", function_name);

Return Value

A MapEvent object, which has the following properties:

Property Description

altKey A Boolean object representing whether the

ALT key was held when the key was pressed.

ctrlKey A Boolean object representing whether the

CTRL key was held when the key was pressed.

eventName A String object representing the type of event

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Property Description

that occurred.

keyCode The key code of the key that has been pressed.

mapStyle The current map style

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

shiftKey A Boolean object representing whether the

shift key was held when the key was pressed.

zoomLevel The current zoom level of the map.

See Also

VEMap Event Object Properties

Mouse Events

The events of the VEMap Class that are specific to mouse events are listed here.

Public Mouse Events

Name Description

VEMap.onclick Event Occurs when a left or right mouse button is

single-clicked.

VEMap.ondoubleclick Event Occurs when a left mouse button is double-

clicked.

VEMap.onmousemove Event Occurs when the mouse cursor moves.

This is not supported in 3D mode.

VEMap.onmousedown Event Occurs when a mouse button (left, right, or

middle) is clicked (but before it is released).

VEMap.onmouseup Event Occurs when a mouse button (left, right, or

middle) is released.

VEMap.onmouseover Event Occurs when the mouse cursor moves over a

VEShape Class object.

VEMap.onmouseout Event Occurs when the mouse cursor moves away

from a VEShape object.

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Name Description

VEMap.onmousewheel Event Occurs when the mouse wheel is moved.

This method is not supported in 3D

mode, and the coordinate values

returned in Firefox 1.5 and 2.0 are not

correct.

See Also

Bing Maps Events

Keyboard Events

VEMap Event Object Properties

VEMap.onclick Event

Occurs when a left or right mouse button is single-clicked.

Syntax

VEMap.AttachEvent("onclick", function_name);

Return Value

A MapEvent object, which has the following properties:

Property Description

altKey A Boolean object representing whether the

ALT key was held when the key was pressed.

This is not supported in 3D mode.

ctrlKey A Boolean object representing whether the

CTRL key was held when the key was pressed.

This is not supported in 3D mode.

elementID The ID of the object associated with the event,

usually a VEShape Class object or the base

map.

eventName A String object representing the type of event

that occurred.

latLong The latLong coordinates of the clicked location.

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Property Description

This only works in 3D mode and is not

supported in the Core Map Control. For 2D, you

can convert mapX and mapY to a latLong using

the VEMap.PixelToLatLong Method method.

leftMouseButton A Boolean object representing whether the left

mouse button has been clicked.

rightMouseButton A Boolean object representing whether the

right mouse button has been clicked.

mapStyle The current map style as a String. Valid String

results are a, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

shiftKey A Boolean object representing whether the

shift key was held when the key was pressed.

This is not supported in 3D mode.

clientX The x coordinate of the mouse cursor relative to

the browser window.

clientY The y coordinate of the mouse cursor relative to

the browser window.

screenX The x coordinate of the mouse cursor relative to

the screen.

This is not supported in 3D mode.

screenY The y coordinate of the mouse cursor relative to

the screen.

This is not supported in 3D mode.

mapX The x coordinate of the map relative to the

screen.

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Property Description

This is not supported in 3D mode.

mapY The y coordinate of the map relative to the

screen.

This is not supported in 3D mode.

zoomLevel The current zoom level of the map.

See Also

VEMap Event Object Properties

VEMap.ondoubleclick Event

VEMap.ondoubleclick Event

Occurs when the left mouse button is double-clicked.

Syntax

VEMap.AttachEvent("ondoubleclick", function_name);

Return Value

A MapEvent object, which has the following properties:

Property Description

altKey A Boolean object representing whether the

ALT key was held when the key was pressed.

This is not supported in 3D mode.

ctrlKey A Boolean object representing whether the

CTRL key was held when the key was pressed.

This is not supported in 3D mode.

elementID The ID of the object associated with the event,

usually a VEShape Class object or the base

map.

eventName A String object representing the type of event

that occurred.

latLong The latlong coordinates of the clicked location.

This only works in 3D mode and is not

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Property Description

supported in the Core Map Control. For 2D, you

can convert mapX and mapY to a latlong using

the VEMap.PixelToLatLong Method.

mapStyle The current map style as a String. Valid String

results are a, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

shiftKey A Boolean object representing whether the

shift key was held when the key was pressed.

This is not supported in 3D mode.

clientX The x coordinate of the mouse cursor relative to

the browser window.

clientY The y coordinate of the mouse cursor relative to

the browser window.

screenX The x coordinate of the mouse cursor relative to

the screen.

This is not supported in 3D mode.

screenY The y coordinate of the mouse cursor relative to

the screen.

This is not supported in 3D mode.

mapX The x coordinate of the map relative to the

screen.

This is not supported in 3D mode.

mapY The y coordinate of the map relative to the

screen.

This is not supported in 3D mode.

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Property Description

zoomLevel The current zoom level of the map.

See Also

VEMap.onclick Event

VEMap.onmousedown Event

Occurs when a mouse button (left, right, or middle) is clicked but before it is released.

Syntax

VEMap.AttachEvent("onmousedown", function_name);

Return Value

A MapEvent object, which has the following properties:

Property Description

altKey A Boolean object representing whether the

ALT key was held when the key was pressed.

This is not supported in 3D mode.

ctrlKey A Boolean object representing whether the

CTRL key was held when the key was pressed.

This is not supported in 3D mode.

elementID The ID of the object associated with the event,

usually a VEShape Class object or the base

map.

eventName A String object representing the type of event

that occurred.

latLong The latlong coordinates of the clicked location.

This only works in 3D mode and is not

supported in the Core Map Control. For 2D, you

can convert mapX and mapX to a latlong using

the VEMap.PixelToLatLong Method.

leftMouseButton A Boolean object representing whether the left

mouse button has been clicked.

rightMouseButton A Boolean object representing whether the right

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Property Description

mouse button has been clicked.

mapStyle The current map style as a String. Valid String

results are a, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

shiftKey A Boolean object representing whether the

shift key was held when the key was pressed.

This is not supported in 3D mode.

clientX The x coordinate of the mouse cursor relative to

the browser window.

clientY The y coordinate of the mouse cursor relative to

the browser window.

screenX The x coordinate of the mouse cursor relative to

the screen.

This is not supported in 3D mode.

screenY The y coordinate of the mouse cursor relative to

the screen.

This is not supported in 3D mode.

mapX The x coordinate of the map relative to the

screen.

This is not supported in 3D mode.

mapY The y coordinate of the map relative to the

screen.

This is not supported in 3D mode.

zoomLevel The current zoom level of the map.

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See Also

VEMap.onmouseup Event

VEMap Event Object Properties

VEMap.onmousemove Event

Occurs when the mouse cursor moves.

Syntax

VEMap.AttachEvent("onmousemove", function_name);

Return Value

A MapEvent object, which has the following properties:

Property Description

altKey A Boolean object representing whether the

ALT key was held when the key was pressed.

ctrlKey A Boolean object representing whether the

CTRL key was held when the key was pressed.

elementID The ID of the object associated with the event,

usually a VEShape Class object or the base

map.

eventName A String object representing the type of event

that occurred.

leftMouseButton A Boolean object representing whether the left

mouse button has been clicked.

rightMouseButton A Boolean object representing whether the

right mouse button has been clicked.

mapStyle The current map style as a String. Valid String

results are a, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

shiftKey A Boolean object representing whether the

shift key was held when the key was pressed.

clientX The x coordinate of the mouse cursor relative

to the browser window.

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Property Description

clientY The y coordinate of the mouse cursor relative

to the browser window.

screenX The x coordinate of the mouse cursor relative

to the screen.

screenY The y coordinate of the mouse cursor relative

to the screen.

mapX The x coordinate of the map relative to the

screen.

mapY The y coordinate of the map relative to the

screen.

zoomLevel The current zoom level of the map.

Remarks

This is not supported in 3D mode.

VEMap.onmouseout Event

Occurs when the mouse cursor moves away from a VEShape Class object.

Syntax

VEMap.AttachEvent("onmouseout", function_name);

Return Value

A MapEvent object, which has the following properties:

Property Description

altKey A Boolean object representing whether the

ALT key was held when the key was pressed.

This is not supported in 3D mode.

ctrlKey A Boolean object representing whether the

CTRL key was held when the key was pressed.

This is not supported in 3D mode.

elementID The ID of the object associated with the event,

usually a VEShape Class object or the base

map.

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Property Description

eventName A String object representing the type of event

that occurred.

mapStyle The current map style as a String object. Valid

String results are a, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

shiftKey A Boolean object representing whether the

shift key was held when the key was pressed.

This is not supported in 3D mode.

clientX The x coordinate of the mouse cursor relative

to the browser window.

clientY The y coordinate of the mouse cursor relative

to the browser window.

screenX The x coordinate of the mouse cursor relative

to the screen.

This is not supported in 3D mode.

screenY The y coordinate of the mouse cursor relative

to the screen.

This is not supported in 3D mode.

mapX The x coordinate of the map relative to the

screen.

This is not supported in 3D mode.

mapY The y coordinate of the map relative to the

screen.

This is not supported in 3D mode.

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Property Description

zoomLevel The current zoom level of the map.

See Also

VEMap.onmouseover Event

VEMap.onmouseover Event

Occurs when the mouse cursor moves over a VEShape Class object.

Syntax

VEMap.AttachEvent("onmouseover", function_name);

Return Value

A MapEvent object, which has the following properties:

Property Description

altKey A Boolean object representing whether the

ALT key was held when the key was pressed.

This is not supported in 3D mode.

ctrlKey A Boolean object representing whether the

CTRL key was held when the key was pressed.

This is not supported in 3D mode.

elementID The ID of the object associated with the event,

usually a VEShape Class object or the base

map.

eventName A String object representing the type of event

that occurred.

mapStyle The current map style as a String. Valid String

results are a, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

shiftKey A Boolean object representing whether the

shift key was held when the key was pressed.

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Property Description

This is not supported in 3D mode.

clientX The x coordinate of the mouse cursor relative

to the browser window.

clientY The y coordinate of the mouse cursor relative

to the browser window.

screenX The x coordinate of the mouse cursor relative

to the screen.

This is not supported in 3D mode.

screenY The y coordinate of the mouse cursor relative

to the screen.

This is not supported in 3D mode.

mapX The x coordinate of the map relative to the

screen.

This is not supported in 3D mode.

mapY The y coordinate of the map relative to the

screen.

This is not supported in 3D mode.

zoomLevel The current zoom level of the map.

See Also

VEMap.onmouseup Event

VEMap.onmouseup Event

Occurs when a mouse button (left, right, or middle) is released.

Syntax

VEMap.AttachEvent("onmouseup", function_name);

Return Value

A MapEvent object, which has the following properties:

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Property Description

altKey A Boolean object representing whether the

ALT key was held when the key was pressed.

Note This is not supported in 3D mode.

ctrlKey A Boolean object representing whether the

CTRL key was held when the key was pressed.

Note This is not supported in 3D mode.

elementID The ID of the object associated with the event,

usually a VEShape Class object or the base

map.

eventName A String object representing the type of event

that occurred.

latLong The latlong coordinates of the clicked location.

This only works in 3D mode and is not

supported in the Core Map Control. For 2D, you

can convert mapX and mapY to a latlong using

the VEMap.PixelToLatLong Method method.

leftMouseButton A Boolean object representing whether the left

mouse button has been clicked.

rightMouseButton A Boolean object representing whether the

right mouse button has been clicked.

mapStyle The current map style as a String. Valid String

results are ga, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

shiftKey A Boolean object representing whether the

shift key was held when the key was pressed.

Note This is not supported in 3D mode.

clientX The x coordinate of the mouse cursor relative to

the browser window.

clientY The y coordinate of the mouse cursor relative to

the browser window.

screenX The x coordinate of the mouse cursor relative to

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Property Description

the screen.

Note This is not supported in 3D mode.

screenY The y coordinate of the mouse cursor relative to

the screen.

Note This is not supported in 3D mode.

mapX The x coordinate of the map relative to the

screen.

Note This is not supported in 3D mode.

mapY The y coordinate of the map relative to the

screen.

Note This is not supported in 3D mode.

zoomLevel The current zoom level of the map.

See Also

VEMap.onmousedown Event

VEMap.onmousewheel Event

Occurs when the mouse wheel is moved.

Syntax

VEMap.AttachEvent("onmousewheel", function_name);

Return Value

A MapEvent object, which has the following properties:

Property Description

altKey A Boolean object representing whether the

ALT key was held when the key was pressed.

ctrlKey A Boolean object representing whether the

CTRL key was held when the key was pressed.

elementID The ID of the object associated with the event,

usually a VEShape Class object or the base

map.

eventName A String object representing the type of event

that occurred.

mapStyle The current map style as a String. Valid String

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Property Description

results are a, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

shiftKey A Boolean object representing whether the

shift key was held when the key was pressed.

ClientX The x coordinate of the mouse cursor relative

to the browser window.

ClientY The y coordinate of the mouse cursor relative

to the browser window.

ScreenX The x coordinate of the mouse cursor relative

to the screen.

ScreenY The y coordinate of the mouse cursor relative

to the screen.

MapX The x coordinate of the map relative to the

screen.

MapY The y coordinate of the map relative to the

screen.

ZoomLevel The current zoom level of the map.

Remarks

This method is not supported in 3D mode, and the coordinate values returned in Firefox 1.5 and

2.0 are not correct.

Bing Maps Events

The events of the VEMap Class that are specific to maps are listed here.

Public Events

Name Description

VEMap.onchangemapstyle Event Occurs when the map style changes.

VEMap.onchangeview Event Occurs whenever the map view changes.

VEMap.oncredentialserror Event Occurs when the map control makes a

request to the Bing Maps servers and the

credentials that were set using the

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Name Description

VEMap.SetCredentials Method are invalid.

VEMap.oncredentialsvalid Event Occurs when the map control makes a

request to the Bing Maps servers and the

credentials that were set using the

VEMap.SetCredentials Method are valid.

VEMap.onendpan Event Occurs when a pan of the map ends.

VEMap.onendzoom Event Occurs when the map zoom ends.

VEMap.onerror Event Occurs when there is a map control error.

VEMap.oninitmode Event Occurs after the map mode changes and the

map has reloaded.

VEMap.onmodenotavailable Event Occurs when the map mode fails to change to

3D mode.

VEMap.onobliquechange Event Occurs only when the bird's eye image scene ID

is changed. This event fires only if the map is

currently displaying a bird's eye image and that

image is changed.

VEMap.onobliqueenter Event Occurs when bird's eye images are available at

the center of the current map.

VEMap.onobliqueleave Event Occurs when bird's eye images are no longer

available at the center of the current map.

VEMap.onresize Event Occurs when the map is resized.

VEMap.onstartpan Event Occurs when a pan of the map begins. This

event is not supported in 3D mode.

VEMap.onstartzoom Event Occurs when the map zoom begins.

VEMap.ontokenerror Event Occurs when the map control makes a request to

the Bing Maps servers and the token that was

set using the VEMap.SetClientToken Method is

not valid.

VEMap.ontokenexpire Event Occurs when the map control makes a request to

the Bing Maps servers and the token that was

set using the VEMap.SetClientToken Method is

expired.

Remarks

See Also

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Mouse Events

Keyboard Events

VEMap Event Object Properties

VEMap.onchangemapstyle Event

Occurs when the map style changes.

Syntax

VEMap.AttachEvent("onchangemapstyle", function_name);

Return Value

A MapEvent object, which has the following properties:

Property Description

eventName A String object representing the type of event

that occurred.

mapStyle The current map style as a String. Valid String

results are a, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

zoomLevel The current zoom level of the map.

See Also

Keyboard Events

Mouse Events

VEMap.onchangeview Event

Occurs whenever the map view changes.

Syntax

VEMap.AttachEvent("onchangeview", function_name);

Remarks

The onchangeview event fires whenever the map changes, including a change in the center

point, the zoom level, or the map style. For example, if a user pans the map by using the

compass control, the onchangeview event fires.

Return Value

A MapEvent object, which has the following properties:

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Property Description

eventName A String object representing the type of event

that occurred.

mapStyle The current map style as a String. Valid String

results are a, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

zoomLevel The current zoom level of the map.

See Also

VEMap.onchangemapstyle Event

VEMap.oncredentialserror Event

Occurs when the map control makes a request to the Bing Maps servers and the credentials that

were set using the VEMap.SetCredentials Method are invalid.

Syntax

VEMap.AttachEvent("oncredentialserror", function_name);

Return Value

A MapEvent object, which has the following properties:

Property Description

eventName A String object representing the type of event

that occurred.

mapStyle The current map style as a String. Valid String

results are a, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

zoomLevel The current zoom level of the map.

Remarks

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The oncredentialserror and oncredentialsvalid events only occur when the map control makes

a server request to Bing Maps with invalid or valid credentials. The following map control methods

make server requests:

VEMap.Find Method

VEMap.FindLocations Method

VEMap.GetDirections Method

VEMap.GetImageryMetadata Method

VEMap.IsBirdseyeAvailable Method

VEMap.SetBirdseyeScene Method

See Also

Keyboard Events

Mouse Events

VEMap.oncredentialsvalid Event

Occurs when the map control makes a request to the Bing Maps servers and the credentials that

were set using the VEMap.SetCredentials Method are valid.

Syntax

VEMap.AttachEvent("oncredentialsvalid", function_name);

Return Value

A MapEvent object, which has the following properties:

Property Description

eventName A String object representing the type of event

that occurred.

mapStyle The current map style as a String. Valid String

results are a, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

zoomLevel The current zoom level of the map.

Remarks

The oncredentialserror and oncredentialsvalid events only occur when the map control makes

a server request to Bing Maps with invalid or valid credentials. The following map control methods

make server requests:

VEMap.Find Method

VEMap.FindLocations Method

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VEMap.GetDirections Method

VEMap.GetImageryMetadata Method

VEMap.IsBirdseyeAvailable Method

VEMap.SetBirdseyeScene Method

See Also

Keyboard Events

Mouse Events

VEMap.onendpan Event

Occurs when a pan of the map ends.

Syntax

VEMap.AttachEvent("onendpan", function_name);

Return Value

A MapEvent object, which has the following properties:

Property Description

eventName A String object representing

the type of event that occurred.

mapStyle The current map style as a

String. Valid String results are

a, r, h, and o.

sceneID If the map style is set to bird's

eye (oblique), the unique

identifier of the current bird's

eye scene.

sceneOrientation If the map style is set to bird's

eye (oblique), the orientation

of the current bird's eye scene.

zoomLevel The current zoom level of the

map.

See Also

VEMap.onstartpan Event

VEMap.onendzoom Event

Occurs when the map zoom ends.

Syntax

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VEMap.AttachEvent("onendzoom", function_name);

Return Value

A MapEvent object, which has the following properties:

Property Description

eventName A String object representing the type of event

that occurred.

mapStyle The current map style as a String. Valid String

results are a, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

zoomLevel The current zoom level of the map.

See Also

VEMap.onstartzoom Event

VEMap.onerror Event

Occurs when there is a map control error.

Syntax

VEMap.AttachEvent("onerror", function_name);

Return Value

A MapEvent object, which has the following properties:

Property Description

error A String object containing the error message, if

any.

eventName A String object representing the type of event

that occurred.

mapStyle The current map style as a String. Valid String

results are a, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

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Property Description

orientation of the current bird's eye scene.

zoomLevel The current zoom level of the map.

VEMap.oninitmode Event

Occurs after the map mode changes and the map has reloaded.

Syntax

VEMap.AttachEvent("oninitmode", function_name);

Return Value

A MapEvent object, which has the following properties:

Property Description

eventName A String object representing the type of event

that occurred.

mapStyle The current map style as a String. Valid string

results are a, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

zoomLevel The current zoom level of the map.

Remarks

You can use the VEMap.GetMapMode Method to determine which mode the map is in after the

mode has changed.

VEMap.onmodenotavailable Event

Occurs when the map mode fails to change to 3D mode.

Syntax

VEMap.AttachEvent("onmodenotavailable", function_name);

Return Value

A MapEvent object, which has the following properties:

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Property Description

eventName A String object representing the type of event

that occurred.

mapStyle The current map style as a String. Valid String

results are a, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

zoomLevel The current zoom level of the map.

Remarks

Use this event to determine whether the client computer has the ability to view maps in 3D mode.

This event occurs whenever the Bing Maps 3D control fails to load. Typically this happens

because the client software has not been installed or hardware acceleration is not enabled.

See Also

VEMap.oninitmode Event

VEMap.onobliquechange Event

Occurs only when the bird's eye image is changed. This event fires only if the map is currently

displaying a bird's eye image and that image is changed.

Syntax

VEMap.AttachEvent("onobliquechange", function_name);

Return Value

A MapEvent object, which has the following properties:

Property Description

eventName A String object representing the type of event

that occurred.

mapStyle The current map style as a String. Valid String

results are a, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

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Property Description

zoomLevel The current zoom level of the map.

See Also

VEMap.onobliqueenter Event

VEMap.onobliqueleave Event

VEMap.onobliqueenter Event

Occurs when bird's eye images are available at the center of the current map.

Syntax

VEMap.AttachEvent("onobliqueenter", function_name);

Return Value

A MapEvent object, which has the following properties:

Property Description

eventName A String object representing the type of event

that occurred.

mapStyle The current map style as a String. Valid String

results are a, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

zoomLevel The current zoom level of the map.

See Also

VEMap.onobliquechange Event

VEMap.onobliqueleave Event

VEMap.onobliqueleave Event

Occurs when bird's eye images are no longer available at the center of the current map.

Syntax

VEMap.AttachEvent("onobliqueleave", function_name);

Return Value

A MapEvent object, which has the following properties:

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Property Description

eventName A String object representing the type of event

that occurred.

mapStyle The current map style as a String. Valid String

results are a, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

zoomLevel The current zoom level of the map.

Remarks

The onobliqueleave event only occurs after the VEMap.onobliqueenter Event has occurred, and

the map view has changed to a location that does not have bird's eye images.

See Also

VEMap.onobliqueenter Event

VEMap.onobliqueleave Event

VEMap.onresize Event

Occurs when the map is resized.

Syntax

VEMap.AttachEvent("onresize", function_name);

Return Value

A MapEvent object, which has the following properties:

Property Description

eventName A String object representing the type of event

that occurred.

mapStyle The current map style as a String. Valid String

results are a, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

zoomLevel The current zoom level of the map.

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VEMap.onstartpan Event

Occurs when a pan of the map begins.

Syntax

VEMap.AttachEvent("onstartpan", function_name);

Return Value

A MapEvent object, which has the following properties:

Property Description

eventName A String object representing the type of event

that occurred.

mapStyle The current map style as a String. Valid String

results are a, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

zoomLevel The current zoom level of the map.

Remarks

This event only fires when the map is in 2D mode.

See Also

VEMap.onendpan Event

VEMap.onstartzoom Event

Occurs when the map zoom begins.

Syntax

VEMap.AttachEvent("onstartzoom", function_name);

Return Value

A MapEvent object, which has the following properties:

Property Description

eventName A String object representing the type of event

that occurred.

mapStyle The current map style as a String. Valid String

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Property Description

results are a, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

zoomLevel The current zoom level of the map.

See Also

VEMap.onendzoom Event

VEMap.ontokenerror Event

Occurs when the map control makes a request to the Bing Maps servers and the token that was

set using the VEMap.SetClientToken Method is not valid.

Syntax

VEMap.AttachEvent("ontokenerror", function_name);

Return Value

A MapEvent object, which has the following properties:

Property Description

eventName A String object representing the type of event

that occurred.

mapStyle The current map style as a String. Valid String

results are a, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

zoomLevel The current zoom level of the map.

Remarks

The ontokenerror and ontokenexpire events only occur when the map control makes a server

request to Bing Maps with an invalid or expired token. The following map control methods make

server requests:

VEMap.Find Method

VEMap.FindLocations Method

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VEMap.GetDirections Method

VEMap.GetImageryMetadata Method

VEMap.IsBirdseyeAvailable Method

VEMap.SetBirdseyeScene Method

See Also

VEMap.SetClientToken Method

VEMap.ontokenexpire Event

VEMap.ontokenexpire Event

Occurs when the map control makes a request to the Bing Maps servers and the token that was

set using the VEMap.SetClientToken Method is expired.

Syntax

VEMap.AttachEvent("ontokenexpire", function_name);

Return Value

A MapEvent object, which has the following properties:

Property Description

eventName A String object representing the type of event

that occurred.

mapStyle The current map style as a String. Valid String

results are a, r, h, and o.

sceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

sceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

zoomLevel The current zoom level of the map.

Remarks

The ontokenerror and ontokenexpire events only occur when the map control makes a server

request to Bing Maps with an invalid or expired token. The following map control methods make

server requests:

VEMap.Find Method

VEMap.FindLocations Method

VEMap.GetDirections Method

VEMap.GetImageryMetadata Method

VEMap.IsBirdseyeAvailable Method

VEMap.SetBirdseyeScene Method

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See Also

VEMap.SetClientToken Method

VEMap.ontokenerror Event

VEMap Event Object Properties

The MapEvent object properties that are available from the callback method are listed below.

Event Object Properties

Property Description

error A String object containing the error message, if

any.

zoomLevel The current map zoom level.

mapStyle The current map style as a String. Valid String

results are a, r, h, and o.

birdseyeSceneID If the map style is set to bird's eye (oblique), the

unique identifier of the current bird's eye scene.

birdseyeSceneOrientation If the map style is set to bird's eye (oblique), the

orientation of the current bird's eye scene.

leftMouseButton A boolean representing whether the left mouse

button has been clicked.

rightMouseButton A boolean representing whether the right mouse

button has been clicked.

middleMouseButton A boolean representing whether the middle

mouse button (or mouse wheel) has been

clicked.

mouseWheelChange The number of units that the mouse wheel has

changed.

This is not supported in 3D mode, and

the value returned in Firefox 1.5 and 2.0

is incorrect.

clientX The x coordinate of the mouse cursor relative to

the browser window.

clientY The y coordinate of the mouse cursor relative to

the browser window.

screenX The x coordinate of the mouse cursor relative to

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Property Description

the screen.

This is not supported in 3D mode.

screenY The y coordinate of the mouse cursor relative to

the screen.

This is not supported in 3D mode.

mapX The x coordinate of the map relative to the

screen.

This is not supported in 3D mode.

mapY The y coordinate of the map relative to the

screen.

This is not supported in 3D mode.

latLong The latlong coordinates of the clicked location.

This only works in 3D mode. For 2D, you can

convert mapX and mapY to a latlong using the

VEMap.PixelToLatLong Method method.

keyCode The key code of the key that has been pressed.

This is not supported in 3D mode.

altKey A boolean representing whether the ALT key was

held when the key was pressed.

This is not supported in 3D mode.

ctrlKey A boolean representing whether the CTRL key

was held when the key was pressed.

This is not supported in 3D mode.

shiftKey A boolean representing whether the shift key was

held when the key was pressed.

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Property Description

This is not supported in 3D mode.

eventName A string representing the type of event that

occurred.

elementID The ID of the object associated with the event,

usually a VEShape Class object or the base

map.

Remarks

The ID string for shapes, as provided by an Event object, (see VEMap Events) may have some

extensions on it beyond the root ID string. Use the VEShape.GetID Method to return the correct

shape reference, as shown in the following example.

function ShapeHandler(e)

{

if (e.elementID)

{

// e.elementID is the root ID, plus extensions.

alert("ID of shape on mouseover is " + e.elementID);

// Use VEMap.GetShapeByID, then VEShape.GetID

// to return the root ID.

var id = map.GetShapeByID(e.elementID).GetID();

alert("ID of shape on mouseover is " + id);

return true;

}

}

See Also

Keyboard Events

Mouse Events

Bing Maps Events

VEMap Methods

The methods of the VEMap class are listed here. For a complete list of VEMap class members,

see the VEMap Class topic.

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Public Methods

Name Description

VEMap.AddControl Method Adds a custom control to the map.

VEMap.AddCustomLayer Method Adds a custom layer to the map.

VEMap.AddShape Method Adds an existing VEShape Class object, as

specified by the shape parameter, to the base

layer.

VEMap.AddShapeLayer Method Adds the specified shape layer to the map.

VEMap.AddTileLayer Method Adds a tile layer to the map, and if the

visibleOnLoad parameter is true, it also shows

it on the map.

VEMap.AttachEvent Method Attaches a Map Control event to a specified

function.

VEMap.Clear Method Removes all shapes, shape layers, and search

results on the map. Also removes the route

from the map, if one is displayed.

VEMap.ClearInfoBoxStyles Method Clears out all of the default Bing Maps info box

CSS styles.

VEMap.ClearTraffic Method Clears the traffic map.

VEMap.DeleteAllShapeLayers Method Deletes all shape layers, along with any shapes

within the layers.

VEMap.DeleteAllShapes Method Deletes all shapes in all layers, leaving empty

layers behind.

VEMap.DeleteControl Method Removes the specified control from the map.

VEMap.DeleteRoute Method Clears the current route, VERoute Class object,

from the map.

VEMap.DeleteShape Method Deletes a VEShape Class object from any

layer, including the base map layer.

VEMap.DeleteShapeLayer Method Deletes the specified shape layer from the

map.

VEMap.DeleteTileLayer Method Deletes a tile layer from view.

VEMap.DetachEvent Method Detaches the specified map control event so

that it no longer calls the specified function.

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Name Description

VEMap.Dispose Method Deletes the VEMap object and releases any

associated resources

VEMap.EnableShapeDisplayThreshold Method Specifies whether shapes are drawn below a

threshold zoom level.

VEMap.EndContinuousPan Method Stops the continuous map panning initiated by

a call to the VEMap.StartContinuousPan

Method.

VEMap.Find Method Returns an array of found results.

VEMap.FindLocations Method Performs a search for locations that match a

VELatLong Class input.

VEMap.Geocode Method Finds a geographic location based on a

specified address or place name string as well

as other geocoding options.

VEMap.GetAltitude Method In 3D mode, returns a double that represents

the altitude (in meters) above the geoid.

VEMap.GetBirdseyeScene Method If the map view is already set to bird's eye,

returns the current VEBirdseyeScene Class

object.

VEMap.GetCenter Method Returns a VELatLong Class object that

represents the location of the center of the

current map view.

VEMap.GetDirections Method Draws a multi-point route on the map and

sends details about the route to a callback

function.

VEMap.GetHeading Method In 3D mode, returns an integer that represents

the compass heading of the current map view.

VEMap.GetImageryMetadata Method Returns information about the requested

imagery, including imagery date stamps and

vendor attribution.

VEMap.GetLeft Method Returns the pixel value of the left edge of the

map control.

VEMap.GetMapMode Method Returns the current map mode.

VEMap.GetMapStyle Method Returns the current map style.

VEMap.GetMapView Method Returns the current map view object as a

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Name Description

VELatLongRectangle Class object.

VEMap.GetPitch Method In 3D mode, returns an integer that represents

the pitch of the current map view.

VEMap.GetRoute Method Deprecated. Draws a route on the map and

sends details about the route to a callback

function.

VEMap.GetShapeByID Method Gets the reference to a VEShape Class object

based on its internal identifier.

VEMap.GetShapeLayerByIndex Method Gets the reference to a VEShapeLayer Class

object based on its index.

VEMap.GetShapeLayerCount Method Gets the total number of shape layers on the

map.

VEMap.GetTileLayerCount Method Gets the number of tile layers.

VEMap.GetTileLayerByID Method Gets a tile layer based upon its identifier.

VEMap.GetTileLayerByIndex Method Gets a tile layer based upon an index value.

VEMap.GetTop Method Returns the pixel value of the top edge of the

map control.

VEMap.GetVersion Method Returns the current version of the map control.

VEMap.GetZoomLevel Method Returns the current zoom level of the map.

VEMap.Hide3DNavigationControl Method In 3D mode, hides the default user interface for

controlling the map in 3D mode. By default, this

control is shown.

VEMap.HideAllShapeLayers Method Hides all of the shape layers on the map.

VEMap.HideBaseTileLayer Method Hides the base tile layer of the map.

VEMap.HideControl Method Hides the specified control from view.

VEMap.HideDashboard Method Hides the default user interface for controlling

the map (the compass and the zoom control).

VEMap.HideFindControl Method Deprecated. Removes the Find control from the

map.

VEMap.HideInfoBox Method Hides a shape's custom or default info box.

VEMap.HideMiniMap Method Hides the mini map from view.

VEMap.HideScalebar Method Hides the scale bar from the map.

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Name Description

VEMap.HideTileLayer Method Hides a tile layer from view.

VEMap.HideTrafficLegend Method Hides the traffic legend.

VEMap.Import3DModel Method Imports data from a Wavefront OBJ file and

displays it as a 3D model on the map.

VEMap.ImportShapeLayerData Method Imports data from a GeoRSS feed, Bing Maps

(http://maps.live.com) collection, or KML URL.

VEMap.IncludePointInView Method Changes the map view so that it includes both

the specified VELatLong Class point and the

center point of the current map.

VEMap.IsBirdseyeAvailable Method Determines whether the bird's eye map style is

available in the current map view.

VEMap.LatLongToPixel Method Converts an array of VELatLong Class objects

(latitude/longitude pair) to an array of VEPixel

Class objects.

VEMap.LoadTraffic Method Loads the traffic map.

VEMap.LoadMap Method Loads the specified map. All parameters are

optional.

VEMap.Pan Method When in 2D mode, moves the map the

specified amount.

VEMap.PanToLatLong Method Pans the map to a specific latitude and

longitude.

VEMap.PixelToLatLong Method Converts a pixel (a point on the map) to a

VELatLong Class object (latitude/longitude

pair).

VEMap.RemoveCustomLayer Method Removes a custom layer from the map.

VEMap.Resize Method Resizes the map based on the specified width

and height.

VEMap.Search Method Performs a search based on a given query and

options.

VEMap.SetAltitude Method In 3D mode, sets the altitude, in meters, above

the WGS 84 ellipsoid in the map view.

VEMap.SetBirdseyeOrientation Method Changes the orientation of the existing bird's

eye image (VEBirdseyeScene Class object) to

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Name Description

the specified orientation.

VEMap.SetBirdseyeScene Method Overloaded. Displays the specified bird's eye

image.

VEMap.SetCenter Method Centers the map to a specific latitude and

longitude.

VEMap.SetCenterAndZoom Method Centers the map to a specific latitude and

longitude and sets the zoom level.

VEMap.SetClientToken Method Sets a Bing Maps token for the VEMap object.

VEMap.SetCredentials Method Sets the credentials to use to authenticate map

service requests.

VEMap.SetDashboardSize Method Sets the map dashboard size and type.

VEMap.SetDefaultInfoBoxStyles Method Sets the info box CSS styles back to their

original classes.

VEMap.SetFailedShapeRequest Method Specifies what the map control does when a

request to the server to get the accurate

position of a shape when the map style is

changed to birdseye fails.

VEMap.SetHeading Method In 3D mode, sets the compass heading of the

current map view.

VEMap.SetMapMode Method Sets the mode of the map.

VEMap.SetMapStyle Method Sets the style of the map.

VEMap.SetMapView Method Sets the map view to include all of the points,

lines, or polygons specified in the provided

array, or to the view defined by a

VEMapViewSpecification Class object.

VEMap.SetMouseWheelZoomToCenter

Method

Specifies whether to zoom to the center of the

screen or to the cursor position on the screen.

VEMap.SetPitch Method In 3D mode, sets the pitch of the current map

view.

VEMap.SetPrintOptions Method Sets the print options for the current map.

VEMap.SetScaleBarDistanceUnit Method Sets the distance unit (kilometers or miles) for

the map scale.

VEMap.SetShapesAccuracy Method Specifies the accuracy in converting shapes

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Name Description

when the map style is changed to birdseye.

VEMap.SetShapesAccuracyRequestLimit

Method

Specifies how to draw the polygons or the

polylines whose points exceed the maximum

limit or when a request to the server fails when

the map style is changed to birdseye.

VEMap.SetTileBuffer Method Sets the number of "rings" of map tiles that

should be loaded outside of the visible

mapview area.

VEMap.SetTrafficLegendText Method Specifies the text shown with the traffic legend,

if visible.

VEMap.SetZoomLevel Method Sets the view of the map to the specified zoom

level.

VEMap.Show3DBirdseye Method Controls whether or not to show the Birdseye

and BirdseyeHybrid map styles when the map

mode is set to VEMapMode.Mode3D.

VEMap.Show3DNavigationControl Method In 3D mode, shows the default user interface

for controlling the map in 3D mode. By default,

this control is shown.

VEMap.ShowAllShapeLayers Method Shows all shape layers on the map.

VEMap.ShowBaseTileLayer Method Shows the base tile layer of the map.

VEMap.ShowControl Method Makes the specified control visible. This

method only affects control elements that have

been hidden from view using the

VEMap.HideControl Method.

VEMap.ShowDashboard Method Shows the default user interface for controlling

the map (the compass-and-zoom control). By

default, this control is shown.

VEMap.ShowDisambiguationDialog Method Specifies whether the default disambiguation

dialog is displayed when multiple results are

returned from a location query.

VEMap.ShowFindControl Method Deprecated. Shows the Find control, which

enables users to enter search queries.

VEMap.ShowInfoBox Method Shows a shape's custom or default info box.

VEMap.ShowMessage Method Displays the specified message in a dialog box

on the map.

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Name Description

VEMap.ShowMiniMap Method Displays the mini map at the specified offset

from the top left corner of the screen.

VEMap.ShowScalebar Method Displays the scale bar on the map.

VEMap.ShowTileLayer Method Shows a tile layer from view.

VEMap.ShowTrafficLegend Method Displays the traffic legend.

VEMap.StartContinuousPan Method Moves the map in the specified direction until

the VEMap.EndContinuousPan Method is

called.

VEMap.ZoomIn Method Increases the map zoom level by 1.

VEMap.ZoomOut Method Decreases the map zoom level by 1.

VEMap.AddControl Method

Adds a custom control to the map.

Syntax

VEMap.AddControl(element, zIndex);

Parameters

Parameter Description

element An HTML element that contains the control to

be added

zIndex The z-order for the control. Optional.

Caution The element parameter is an HTML element that can have JavaScript embedded in it.

Verify the input value before executing it on your web page.

Remarks

You can use the document.CreateElement method of the Document Object Model (DOM) to

create a new HTML element. Add the functionality you want, and then call the AddControl

method. You can also use the DOM to remove the control once it has been added.

Because of the way Internet Explorer displays embedded controls on a Web page, when working

with maps in 3D mode, custom controls are hidden behind the map. If you want to show a custom

control on top of the 3D map, follow these steps:

1. Create an IFRAME element that is the same size and at the same location as the custom

control.

2. Set the frameborder property of the IFRAME to 0 and the scrolling property to "no".

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3. In the style property for the IFRAME, set the z-index to 1 and the position settings to match

those of your control.

4. In the style property for your custom control, set the z-index to a number larger than 1.

5. Call the following lines of code, where shim is the IFRAME element and el is your custom

control:

el.shimElement = shim;

el.parentNode.insertBefore(shim, el);

Example

VirtualEarthSDK#3

See Also

VEMap.DeleteControl Method

VEMap.HideControl Method

VEMap.ShowControl Method

VEMap.AddCustomLayer Method

Adds a custom layer to the map.

Syntax

VEMap.AddCustomLayer(object);

Parameters

Parameter Description

object The object to add as a layer to the map DIV

container.

Example

VirtualEarthSDK#61

See Also

VEMap.RemoveCustomLayer Method

VEMap.AddTileLayer Method

VEMap.AddShape Method

Adds a VEShape Class object or array of VEShape pushpin objects to the base layer.

Syntax

VEMap.AddShape(shape);

Parameters

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Parameter Description

Shape The VEShape object or array of VEShape

pushpin objects to be added. Required.

Remarks

The shape parameter can be a single pushpin, polyline, or polygon, or an array of pushpins. If the

map is in 3D mode, the shapes are added one-by-one. If the map has been redrawn, shapes are

added one-by-one. If a shape with the same internal identifier already exists in the base layer,

this method throws an exception.

Examples

VirtualEarthSDK#7

See Also

VEMap.DeleteShape Method

VEMap.AddShapeLayer Method

Adds the specified VEShapeLayer Class object to the map.

Syntax

VEMap.AddShapeLayer(Layer);

Parameters

Parameter Description

Layer The VEShapeLayer Class object to add.

Remarks

If the layer reference already exists on the map, an exception is thrown, and no new layer is

created.

Examples

VirtualEarthSDK#8

See Also

VEMap.AddShape Method

VEMap.DeleteShapeLayer Method

VEMap.AddTileLayer Method

Adds a tile layer to the map, and if the visibleOnLoad parameter is true, it also shows it on the

map.

Syntax

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VEMap.AddTileLayer(layerSource, visibleOnLoad);

Parameters

Parameter Description

layerSource The VETileSourceSpecification Class object

representing the source of the tile layer.

Required.

visibleOnLoad If true, the layer is immediately shown when

added to the map. Optional.

Example

VirtualEarthSDK#9

See Also

VEMap.DeleteTileLayer Method

VEMap.HideTileLayer Method

VEMap.AttachEvent Method

Attaches a Map Control event to a specified function.

Syntax

VEMap.AttachEvent(event, function);

Parameters

Parameter Description

event The name of the Map Control event that

generates the call.

function The function to run when the event fires. It can

be either the name of a function or the function

itself.

Return Value

Remarks

For a list of Map Control events, see VEMap Events.

When the event fires, you can specify either the name of the function to call or the function itself.

The following example shows each option.

For the keyboard and mouse events, the custom function is executed before the default action is

executed. If the custom function returns false, the default action is executed. If the custom

function returns true, the default action is not executed. For example, if you have attached the

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onLeftMouseDoubleClick event, then your custom function is executed first. If it returns false,

the default map behavior, which is to zoom-in, is executed. If it returns true, the zoom-in behavior

is disabled.

You can also perform actions based on the type of object associated with the event. The

VEShape Class object is normally the object associated with an event.

If you specify the entire function to attach, as opposed to just the function name, it will be

impossible to detach it later.

See the VEMap Events topic for more information.

Examples

VirtualEarthSDK#10

See Also

VEMap.DetachEvent Method

VEMap.Clear Method

Removes all shapes, shape layers, and search results on the map. Also removes the route from

the map, if one is displayed.

Syntax

VEMap.Clear();

Remarks

The Clear method does not remove custom tile layers from the map.

Example

VirtualEarthSDK#7

VEMap.ClearInfoBoxStyles Method

Clears out all of the default Bing Maps info box CSS styles.

Syntax

VEMap.ClearInfoBoxStyles();

Remarks

This method internally clears out the default info box styles used to give the Bing Maps default

info box its look and feel. You are left with a few basic style components to get you started. You

can then reference your own CSS classes from within your custom HTML content for your ERO

to style your info box as you wish.

The default style sheets that remain after this method is called are listed here:

/* Styles that apply to the info box's containing element whether it has no beak, a

rightBeak, or a leftBeak */

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.customInfoBox-noBeak,

.customInfoBox-with-rightBeak,

.customInfoBox-with-leftBeak

{

position: absolute;

}

/* Offset the body for the drop-shadow and set the body background and border just for

starters (developers can change this easily)*/

.customInfoBox-body

{

position: relative;

top: -5px;

left: -5px;

padding: 8px;

border: 1px solid #000;

background-color: #fff;

}

/* Apply a nice default drop-shadow after the default Bing Maps info box styles are

cleared */

.customInfoBox-shadow

{

position: relative;

background-color: #ccc;

}

/* Sections of the info box that a developer could style if desired, but have no style

when the default Bing Maps info box styles are cleared */

.customInfoBox-previewArea,

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.customInfoBox-actionsBackground

{

}

/* Sections of the info box that should not be visible when the default Bing Maps info

box styles are cleared */

.customInfoBox-actions,

.customInfoBox-paddingHack

{

display: none;

}

.customInfoBox-beak,

.customInfoBox-progressAnimation

{

visibility: hidden;

}

Examples

VirtualEarthSDK#12

See Also

VEMap.SetDefaultInfoBoxStyles Method

VEMap.ClearTraffic Method

Clears the traffic map.

Syntax

VEMap.ClearTraffic()

Example

VirtualEarthSDK#13

See Also

VEMap.HideTrafficLegend Method

VEMap.LoadTraffic Method

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VEMap.DeleteAllShapeLayers Method

Deletes all VEShapeLayer Class objects on the map as well as any VEShape Class objects

within the layers.

Syntax

VEMap.DeleteAllShapeLayers();

Examples

VirtualEarthSDK#8

See Also

VEMap.AddShapeLayer Method

VEMap.DeleteAllShapes Method

Deletes all of the VEShape Class objects from all layers.

Syntax

VEMap.DeleteAllShapes();

Examples

VirtualEarthSDK#8

See Also

VEMap.DeleteAllShapeLayers Method

VEMap.AddShapeLayer Method

VEMap.DeleteControl Method

Removes the specified control from the map.

Syntax

VEMap.DeleteControl(element);

Parameters

Parameter Description

element An HTML element that contains the control to

be deleted

Examples

VirtualEarthSDK#3

See Also

VEMap.AddControl Method

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VEMap.HideControl Method

VEMap.DeleteRoute Method

Clears the current route (VERoute Class object) from the map.

Syntax

VEMap.DeleteRoute();

Example

VirtualEarthSDK#11

VEMap.DeleteShape Method

Deletes a VEShape Class object from any layer, including the base map layer.

Syntax

VEMap.DeleteShape(shape);

Parameters

Parameter Description

shape The VEShape Class object to be deleted.

Required.

Remarks

The VEShape object can be a pushpin, polyline, or polygon.

Example

VirtualEarthSDK#7

See Also

VEMap.DeleteAllShapes Method

VEMap.AddShape Method

VEMap.DeleteShapeLayer Method

Deletes the specified VEShapeLayer Class object from the map.

Syntax

VEMap.DeleteShapeLayer(layer);

Parameters

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Parameter Description

layer A VEShapeLayer Class object to delete.

Required.

Remarks

Examples

VirtualEarthSDK#8

See Also

VEMap.AddShapeLayer Method

VEMap.DeleteAllShapeLayers Method

VEMap.DeleteTileLayer Method

Completely removes a tile layer from the map.

Syntax

VEMap.DeleteTileLayer(layerID);

Parameters

Parameter Description

layerID The ID of the layer to be deleted.

Example

VirtualEarthSDK#9

See Also

VEMap.HideTileLayer Method

VEMap.ShowTileLayer Method

VEMap.DetachEvent Method

Detaches the specified map control event so that it no longer calls the specified function.

Syntax

VEMap.DetachEvent(event, function);

Parameters

Parameter Description

event The name of the map control event that

generates the call.

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Parameter Description

function The function that was specified to run when the

event fired.

Return Value

Remarks

For a list of map control events, see VEMap Events.

Because a single event can be attached to multiple functions, you must specify the event and

function names when detaching.

Example

VirtualEarthSDK#10

See Also

VEMap.AttachEvent Method

VEMap.Dispose Method

Deletes the VEMap object and releases any associated resources.

Syntax

VEMap.Dispose();

Example

VirtualEarthSDK#29

See Also

VEMap Constructor

VEMap.EnableShapeDisplayThreshold Method

Specifies whether shapes are drawn below a threshold zoom level.

Syntax

VEMap.EnableShapeDisplayThreshold(enable);

Parameters

Parameter Description

enable A Boolean value specifying whether to draw

shapes below a threshold zoom level. By

default shapes are not drawn below a threshold

zoom level.

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Remarks

By default, the map control performs the following polyline and polygon shape performance

optimizations at low zoom levels.

If a polyline or polygon is very small, it is not drawn.

If the latitude and longitude of two vertices of a polyline or polygon are too near each other,

they are not drawn.

If this method is called with enable set to false, these optimizations are disabled and the map

control does the following.

The map control attempts to draw the polyline or polygon, regardless of its size.

The map control attempts to draw all of the vertices of the polyline or polygon, regardless of

how close they are to another vertex.

Example

VirtualEarthSDK#48

See Also

VEShape.SetMinZoomLevel Method

VEMap.EndContinuousPan Method

Stops the continuous map panning initiated by a call to the VEMap.StartContinuousPan Method.

Syntax

VEMap.EndContinuousPan();

Example

VirtualEarthSDK#14

VEMap.Find Method

Performs a what (business) search or a where (location) search. At least one of these two

parameters is required.

Syntax

VEMap.Find(what, where, findType, shapeLayer, startIndex, numberOfResults, showResults,

createResults, useDefaultDisambiguation, setBestMapView, callback);

Parameters

Parameter Description

what The business name, category, or other item for

which the search is conducted. This parameter

must be supplied for a pushpin to be included

in the results.

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Parameter Description

where The address or place name of the area for

which the search is conducted. This parameter

is overloaded; see the Remarks section for

more information.

findType A VEFindType Enumeration value that

specifies the type of search performed. The

only currently supported value is

VEFindType.Businesses.

shapeLayer A reference to the VEShapeLayer Class object

that contain the pins that result from this search

if a what parameter is specified. Optional. If the

shape layer is not specified, the pins are added

to the base map layer. If the reference is not a

valid VEShapeLayer reference, an exception is

thrown.

startIndex The beginning index of the results returned.

Optional. Default is 0.

numberOfResults The number of results to be returned, starting

at startIndex. The default is 10, the minimum is

1, and the maximum is 20.

showResults A Boolean value that specifies whether the

resulting pushpins are visible. Optional. Default

is true.

createResults A Boolean value that specifies whether

pushpins are created when a what parameter is

supplied. Optional. If true, pushpins are

created. If false, the arguments sent to the

function specified by the callback parameter

are set as follows:

The array of VEFindResult Class objects is

still present, but no pushpin layer is

created.

Each VEFindResult object's corresponding

Shape property is null.

useDefaultDisambiguation A Boolean value that specifies whether the

map control displays a disambiguation box

when multiple location matches are possible. If

true, the map control displays a disambiguation

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Parameter Description

box. Optional. The default is true. To ensure no

messages appear when

useDefaultDisambiguation is false, set the

VEMap.ShowMessageBox Property to false.

setBestMapView A Boolean value that specifies whether the

map control moves the view to the first location

match. If true, the map control moves the view.

Optional. Default is true.

callback The name of the function that the server calls

with the search results.

If this parameter is not null and

useDefaultDisambiguation is true, this function

is not called until the user has made a

disambiguation choice. Optional.

Return Value

This method does not return a value. The function defined by the callback parameter receives the

following arguments, in the order shown, from the server:

A VEShapeLayer Class object. If shapeLayer was supplied, it should be the same object.

An array of VEFindResult Class objects.

An array of VEPlace Class objects.

A Boolean value indicating whether there are more results after the current set.

A String containing a possible error message.

Remarks

The callback function for this method is not re-entrant. If an application calls Find before a

previous Find call has returned the search results to the callback function, the first set of

arguments are destroyed and are no longer available.

A Find call must include a non-null what parameter or non-null where parameter (or both).

If the Find call contains a non-null what parameter:

The map control returns a VEShapeLayer Class object as the first argument to the callback

function. If the search is unsuccessful, this argument is null. Otherwise, the pushpins that are

returned as the second argument are all on this layer.

The map control returns an array of VEFindResult Class objects as the second argument to

the callback function. If the search is unsuccessful, this argument is null. Otherwise, each

VEFindResult object contains a reference to a corresponding VEShape Class pushpin.

If a what parameter is specified, but the where parameter is null, the current map view is

used, even if the setBestMapView parameter is true.

If the numberOfResults parameter is set, it will limit the number of locations returned.

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If the Find call provides a non-null where parameter:

The where parameter is overloaded. It can be either a String, representing a place such as

"London" or "123 Main Street," a VEPlace Class object, or a VELatLongRectangle Class

object. If it is a VEPlace object or a VELatLongRectangle object, then the what parameter

must be non-null.

If the where parameter is a String, it is used to geocode a place name or an address.

The map control returns an array of VEPlace objects as the third argument to the callback

function. If the search is unsuccessful, this argument is null. Otherwise, these objects

represent the possible location matches.

If more than one location matches the where search string, and the

useDefaultDisambiguation parameter is true, the map control displays a disambiguation

dialog box. The user must select a location from this dialog before the map control completes

the search and calls the callback function.

If a where parameter is specified, the what parameter is null, and at least one of the VEPlace

objects returned as the third argument to the callback function has a MatchConfidence

property value of VEMatchConfidence.High, the map control does not display a

disambiguation dialog box, even if the useDefaultDisambiguation parameter is true, but

displays the first VEPlace object in the array. However, since all of the possible places are

returned in the array, an application could build its own disambiguation dialog and query the

user.

Localized search results can be returned by adding a mkt attribute to the map control reference.

Information about returning localized results including supported cultures can be found in the

Returning Localized Results topic.

Example

VirtualEarthSDK#15

See Also

VEPlace Class

VEFindResult Class

VEShapeLayer Class

Returning Localized Results

VEMap.FindLocations Method

Performs a search for locations that match a VELatLong input.

Syntax

VEMap.FindLocations(veLatLong, callback);

Parameters

Parameter Description

veLatLong A VELatLong Class object that specifies what

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Parameter Description

map location to match.

callback The name of the function that the server calls

when it returns search results.

Return Value

This method does not return a value. The function defined by the callback parameter receives

one argument from the server:

An array of VEPlace Class objects. If the search is unsuccessful, this argument is null.

Otherwise, these objects represent the possible location matches.

Remarks

The VEMap.FindLocations method is only supported in the United States.

Example

VirtualEarthSDK#52

See Also

VELatLong Class

VEMap.Find Method

VEMap.Geocode Method

Finds a geographic location based on a specified address or place name string as well as other

geocoding options.

Syntax

VEMap.Geocode(query, callback, options);

Parameters

Parameter Description

query The query string to match to a location on the

map.

callback The name of the function that the server calls

with the geocode results. If this parameter is

not null and useDefaultDisambiguation is true,

this function is not called until the user has

made a disambiguation choice.

options A VEGeocodeOptions Class object specifying

additional options.

Return Value

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This method does not return a value. The function defined by the callback parameter receives the

following arguments, in the order shown, from the server:

A VEShapeLayer Class object.

An array of VEFindResult Class objects. For a Geocode call, this argument will always be

null.

An array of VEPlace Class objects.

A Boolean value indicating whether there are more results after the current set.

A String containing a possible error message.

Remarks

The Geocode method only returns results with high match confidence to the callback function.

Example

VirtualEarthSDK#66

See Also

VEGeocodeOptions Class

VEMap.Search Method

VEMap.GetAltitude Method

In 3D mode, returns a double that represents the altitude (in meters) above the geoid.

Syntax

VEMap.GetAltitude();

Return Value

A double that represents the altitude (in meters) above the geoid.

Remarks

Altitude is represented as meters above the geoid, not above the ground level.

The GetAltitude method, VEMap.GetHeading Method, and VEMap.GetPitch Method return

values only when the map mode (VEMapMode Enumeration) is set to Mode3D and the current

map view is completely loaded. To be sure that the map view is completely loaded, you can use

the VEMap.onendpan Event.

Example

VirtualEarthSDK#16

VEMap.GetBirdseyeScene Method

If the map view is already set to bird's eye, returns the current VEBirdseyeScene Class object.

Syntax

VEMap.GetBirdseyeScene();

Return Value

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Returns null if the map mode is set to 3D (VEMap.GetMapMode Method returns 2). Otherwise

returns a VEBirdseyeScene Class object that represents the current bird's eye image.

Example

VirtualEarthSDK#17

VEMap.GetCenter Method

Returns a VELatLong Class object that represents the location of the center of the current map

view.

Syntax

VEMap.GetCenter();

Return Value

A VELatLong Class object.

Remarks

This method returns null when the map style is set to VEMapStyle.Birdseye or

VEMapStyle.BirdseyeHybrid.

Example

VirtualEarthSDK#6

See Also

VEMap.SetCenter Method

VEMapStyle Enumeration

VEMap.GetDirections Method

Draws a multi-point route on the map and sends details about the route to a callback function.

Syntax

VEMap.GetDirections(locations, options);

Parameters

Parameter Description

locations An array of objects specifying the points

through which the route must pass. The points

can be either VELatLong Class objects or

String objects. A maximum of 25 locations can

be specified.

options A VERouteOptions Class object specifying the

routing options.

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Return Value

The callback function specified in the VERouteOptions.RouteCallback Property of the

VERouteOptions object passed to the options parameter receives a VERoute Class object

containing route details, including the step-by-step route directions.

If the locations parameter length is greater than 25, an empty VERoute object will be returned.

An empty VERoute object has no itinerary and the VERoute.Distance Property and

VERoute.Time Property are 0.

If one or more of the points specified in the locations parameter is not found, then null will be

returned to the callback function.

If the VERouteOptions.RouteMode Property is set to VERouteMode.Walking, an empty

VERoute object will be returned if the total route distance between the start and end points is

greater than 16 kilometers. This total route distance includes portions of the route where you

may not be walking. For example, ferry segments of the route are included in the total route

distance.

Remarks

The route can contain localized directions by adding a mkt attribute to the map control reference,

and in some cases setting the VERouteOptions.UseMWS Property to true. Information about

returning localized results including supported cultures can be found in the Returning Localized

Results topic.

If content should be in kilometers instead of miles, set the VERouteOptions.DistanceUnit Property

to VERouteDistanceUnit.Kilometer.

If the VERouteOptions.RouteMode Property is set to VERouteMode.Walking, a walking speed of

4.8 km/hr is used to calculate the route time.

Example

VirtualEarthSDK#11

See Also

VERouteOptions Class

VERoute Class

Returning Localized Results

VEMap.GetHeading Method

In 3D mode, returns a double that represents the compass heading of the current map view.

Syntax

VEMap.GetHeading();

Return Value

A double that represents the compass heading, where 0 is true north and 180 is true south.

Remarks

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The VEMap.GetAltitude Method, the GetHeading method and the VEMap.GetPitch Method

return values only when the map mode (VEMapMode Enumeration) is set to Mode3D and the

current map view is completely loaded. To be sure that the map view is completely loaded, you

can use the VEMap.onendpan Event.

Example

VirtualEarthSDK#18

VEMap.GetImageryMetadata Method

Returns information about the requested imagery, including imagery date stamps. This method

requires that a valid token has been set using the VEMap.SetClientToken Method.

Syntax

VEMap.GetImageryMetadata(callback, options);

Parameters

Parameter Description

callback The name of the function to call when results

are returned. The function must accept a

VEImageryMetadata Class object. Required.

options A VEImageryMetadataOptions Class object

specifying the imagery for which information is

returned. Optional.

Return Value

Returns a VEImageryMetadata Class to the callback function.

Remarks

If the options parameter is not specified, then the GetImageryMetadata method returns

information about the current map view.

The GetImageryMetadata method is supported for VEMapStyle.Aerial and

VEMapStyle.Hybrid.

In order to retrieve imagery metadata, use the VEMap.SetClientToken Method to set a valid token

before calling the GetImageryMetadata method.

Example

VirtualEarthSDK#56

See Also

VEImageryMetadata Class

VEImageryMetadataOptions Class

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VEMap.GetLeft Method

Returns the pixel value of the left edge of the map control.

Syntax

VEMap.GetLeft();

Return Value

The position of the left edge of the map control.

Remarks

The pixel value is relative to the browser window, not the entire display screen.

Example

VirtualEarthSDK#19

VEMap.GetMapMode Method

Returns the current map mode.

Syntax

VEMap.GetMapMode();

Return Value

A VEMapMode Enumeration value.

Example

VirtualEarthSDK#20

VEMap.GetMapStyle Method

Returns the current map style.

Syntax

VEMap.GetMapStyle();

Return Value

A VEMapStyle Enumeration value that represents the current map style.

Remarks

You can determine the current map style by using the GetMapStyle method, and then setting the

map style using the VEMap.SetMapStyle Method.

Example

VirtualEarthSDK#20

VEMap.GetMapView Method

Returns the current map view object as a VELatLongRectangle Class object.

Syntax

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VEMap.GetMapView();

Return Value

A VELatLongRectangle Class object that represents the current map view.

Example

VirtualEarthSDK#21

VEMap.GetPitch Method

In 3D mode, returns a double that represents the pitch of the current map view.

Syntax

VEMap.GetPitch();

Return Value

A double that represents the pitch, where 0 is level and -90 is straight down.

Remarks

The VEMap.GetAltitude Method, VEMap.GetHeading Method, and GetPitch method return

values only when the map mode (VEMapMode Enumeration) is set to Mode3D and the current

map view is completely loaded. To be sure that the map view is completely loaded, you can use

the VEMap.onendpan Event.

Example

VirtualEarthSDK#22

VEMap.GetRoute Method

Deprecated. Use the VEMap.GetDirections Method instead.

Draws a route on the map and sends details about the route to a callback function.

Syntax

VEMap.GetRoute(start, end, units, route_type, callback);

Parameters

Parameter Description

start The start location. This can be a string value of

an address, a place name, or a VELatLong

Class object that specifies the start location

end The ending location. This can be a string value

of an address, a place name, or a VELatLong

object that specifies the end location

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Parameter Description

units A VEDistanceUnit Enumeration value that

specifies either miles or kilometers. Optional.

Default is VEDistanceUnit.Miles

route_type A VERouteType Enumeration value specifying

either the shortest route or the quickest route.

Optional. Default is VERouteType.Shortest

callback Specifies the function called after the route is

drawn on the map. The callback function is

passed a VERouteDeprecated Class object

containing information about the route.

Remarks

This method has been deprecated. Use the VEMap.GetDirections Method instead. Note that the

routes returned by the two methods may vary.

This method ignores specified cultures. Use the VEMap.GetDirections Method if you want to

return localized directions.

See Also

VEMap.GetDirections Method

Returning Localized Results

VEMap.GetShapeByID Method

Gets the reference to a VEShape Class object based on its internal identifier.

Syntax

VEMap.GetShapeByID(ID);

Parameters

Parameter Description

ID The identifier of the shape to retrieve.

Required.

Return Value

A reference to the specified VEShape object. If no shape exists with the specified ID, this method

returns null.

Remarks

A shape's ID is internal and cannot be changed. A shape's ID string as provided by an Event

object (see VEMap Events) may have some extensions on it beyond the root ID string returned

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by VEShape.GetID Method. However, this method will always return the correct shape reference,

regardless of any extension after the root ID.

Example

VirtualEarthSDK#38

See Also

VEMap.AddShape Method

VEMap.GetShapeLayerByIndex Method

Gets the reference to a VEShapeLayer Class object based on its index.

Syntax

VEMap.GetShapeLayerByIndex(index);

Parameters

Parameter Description

index The index of the layer that you wish to retrieve.

Required.

Return Value

A reference to the requested layer. If there is not a valid shape layer at the specified index, null is

returned.

Example

VirtualEarthSDK#23

VEMap.GetShapeLayerCount Method

Gets the total number of shape layers on the map.

Syntax

VEMap.GetShapeLayerCount();

Return Value

An integer representing the total number of shape layers on the map.

Remarks

The number of shape layers returned by the GetShapeLayerCount method includes the base

map layer. For example, if you add one shape layer, then the GetShapeLayerCount method

returns 2.

Example

VirtualEarthSDK#8

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VEMap.GetTileLayerByID Method

Gets a tile layer based upon its identifier.

Syntax

VEMap.GetTileLayerByID(id);

Parameters

Parameter Description

id The unique identifier of the tile layer

Return Value

A VETileSourceSpecification Class object.

Example

VirtualEarthSDK#64

See Also

VEMap.GetTileLayerByIndex Method

VEMap.GetTileLayerCount Method

VEMap.GetTileLayerByIndex Method

Gets a tile layer based upon an index value.

Syntax

VEMap.GetTileLayerByIndex(index);

Parameters

Parameter Description

index The index into the list of tile layers. The value

ranges from 0 to GetTileLayerCount.

Return Value

A VETileSourceSpecification Class object.

Example

VirtualEarthSDK#42

See Also

VEMap.GetTileLayerByID Method

VEMap.GetTileLayerCount Method

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VEMap.GetTileLayerCount Method

Gets the number of tile layers.

Syntax

VEMap.GetTileLayerCount();

Return Value

An integer specifying the number of tile layers.

Example

VirtualEarthSDK#42

See Also

VEMap.GetTileLayerByID Method

VEMap.GetTileLayerByIndex Method

VEMap.GetTop Method

Returns the pixel value of the top edge of the map control.

Syntax

VEMap.GetTop();

Return Value

The position of the top edge of the map control.

Remarks

The pixel value is relative to the browser window, not the entire display screen.

Example

VirtualEarthSDK#19

VEMap.GetVersion Method

Returns the current version of the map control.

Syntax

VEMap.GetVersion();

Return Value

A string of the current map version.

Remarks

You use the GetVersion method with the VEMap object itself, not an instance of the

object. This is because every instance of the VEMap object on a page will be the same

version.

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Example

VirtualEarthSDK#19

VEMap.GetZoomLevel Method

Returns the current zoom level of the map.

Syntax

VEMap.GetZoomLevel();

Return Value

A string of the current zoom level.

Remarks

This method may not give the same value in 3D mode as in 2D mode.

Example

VirtualEarthSDK#19

VEMap.Hide3DNavigationControl Method

On November 2, 2010, the end-of-life was announced for the 3D control. Effective

December 1, 2011, the 3D control will no longer function. The full announcement is found

at: http://www.bing.com/community/site_blogs/b/maps/archive/2010/11/02/changes-to-

bird-s-eye-and-3d-maps.aspx

In 3D mode, hides the default user interface for controlling the map in 3D mode. By default, this

control is shown.

Syntax

VEMap.Hide3DNavigationControl();

Remarks

By default, the 3D Navigation control is displayed on the map when the map is set to 3D mode. If

you want to hide this control, you can call this method. To show the control, call the

VEMap.Show3DNavigationControl Method.

Example

VirtualEarthSDK#24

VEMap.HideAllShapeLayers Method

Hides all of the VEShapeLayer Class objects on the map.

Syntax

VEMap.HideAllShapeLayers();

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Example

VirtualEarthSDK#25

See Also

VEMap.ShowAllShapeLayers Method

VEMap.HideBaseTileLayer Method

Hides the base tile layer of the map.

Syntax

VEMap.HideBaseTileLayer();

Example

VirtualEarthSDK#63

See Also

VEMap.ShowBaseTileLayer Method

VEMap.HideControl Method

Hides the specified control from view.

Syntax

VEMap.HideControl(element);

Parameters

Parameter Description

element An HTML element that contains the control to

be hidden.

Example

VirtualEarthSDK#3

See Also

VEMap.DeleteControl Method

VEMap.ShowControl Method

VEMap.HideDashboard Method

Hides the default user interface for controlling the map (the compass and the zoom control).

Syntax

VEMap.HideDashboard();

Remarks

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If you want to provide your own user interface for controlling the map, you can call this method to

hide the default controls, and then use the VEMap.AddControl Method to display your custom

control.

To show the default dashboard, call the VEMap.ShowDashboard Method.

Example

VirtualEarthSDK#24

VEMap.HideFindControl Method

Deprecated. Removes the Find control from the map.

Note This method is deprecated. Use the example below to create a custom Find control.

Syntax

VEMap.HideFindControl();

Remarks

The Find control enables users to find information and locations on the map. By default, the Find

control is not displayed on the map. You can display it by calling the VEMap.ShowFindControl

Method.

Example

VirtualEarthSDK#60

See Also

VEMap.Find Method

VEMap.HideInfoBox Method

Hides a shape's custom or default info box.

Syntax

VEMap.HideInfoBox();

Remarks

There can be only one info box on the screen at a given time. The method will hide any currently

visible info box. You do not need to specify a specific VEShape Class object in this method.

Example

VirtualEarthSDK#26

VEMap.HideMiniMap Method

Hides the mini map from view.

Syntax

VEMap.HideMiniMap();

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Remarks

Call VEMap.ShowMiniMap to display the mini map.

The mini map is not supported in 3D.

Example

VirtualEarthSDK#24

See Also

VEMap.ShowMiniMap Method

VEMap.HideScalebar Method

Hides the scale bar from the map.

Syntax

VEMap.HideScalebar();

Remarks

By default the scale bar is displayed on the map.

Example

VirtualEarthSDK#55

See Also

VEMap.ShowScalebar Method

VEMap.HideTileLayer Method

Hides a tile layer from view.

Syntax

VEMap.HideTileLayer(layerID);

Parameters

Parameter Description

layerID The ID of the layer to be hidden.

Example

VirtualEarthSDK#9

See Also

VEMap.DeleteTileLayer Method

VEMap.ShowTileLayer Method

VEMap.HideTrafficLegend Method

Hides the traffic legend.

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Syntax

VEMap.HideTrafficLegend()

Example

VirtualEarthSDK#13

See Also

VEMap.ClearTraffic Method

VEMap.ShowTrafficLegend Method

VEMap.Import3DModel Method

On November 2, 2010, the end-of-life was announced for the 3D control. Effective

December 1, 2011, the 3D control will no longer function. The full announcement is found

at: http://www.bing.com/community/site_blogs/b/maps/archive/2010/11/02/changes-to-

bird-s-eye-and-3d-maps.aspx

Imports a model data file and displays a 3D model on the map.

Syntax

VEMap.Import3DModel(modelShapeSource, callback, latLong, orientation, scale);

Parameters

Parameter Description

modelShapeSource A VEModelSourceSpecification Class object

specifying the model data to import.

callback The name of the function that is called after the

data has been imported. See below for the

arguments received by the callback.

latLong A VELatLong Class object that specifies the

point at which to place the origin of the model.

orientation A VEModelOrientation Class object that

specifies the orientation of the model on the

map.

scale A VEModelScale Class object that specifies the

scale of the model.

Return Value

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A VEShape Class object corresponding to the pushpin associated with the 3D model. This is also

returned to the function specified in the callback parameter.

The function defined in the callback parameter receives the following arguments, in the order

shown:

A VEShape Class object corresponding to the pushpin associated with the 3D model. This is

the same object returned by the Import3DModel method.

A VEModelStatusCode Enumeration value indicating the status of the 3D model import. This

status code only indicates if the model data was successfully imported. It does not indicate

whether or not the model rendered properly.

Remarks

3D models support VEShape Class methods that have pushpin support.

Information about file support is found in the VEModelFormat Enumeration topic.

The function specified in the callback parameter is called if the user switches to

VEMapMode.Mode3D from VEMapMode.Mode2D.

The function specified in the callback parameter is called when the following methods are used:

VEShape.Show Method, VEShape.SetZIndex Method, VEShape.SetMaxZoomLevel Method,

VEShape.SetMinZoomLevel Method, VEShape.ShowIcon Method, and VEShape.HideIcon

Method.

Example

VirtualEarthSDK#59

VEMap.ImportShapeLayerData Method

Imports data from a GeoRSS feed, Bing Maps (http://maps.live.com) collection, or KML URL.

Syntax

VEMap.ImportShapeLayerData(shapeSource, callback, setBestView);

Parameters

Parameter Description

shapeSource A VEShapeSourceSpecification Class object

specifying the imported shape data.

callback The function that is called after the data has

been imported.

setBestView A Boolean value that specifies whether the

map view is changed to the best view for the

layer.

Return Value

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This method returns nothing. The imported data is passed as a VEShapeLayer Class object to

the function specified by callback.

Remarks

If the specified layer has not already been added to the map, this method adds it automatically. If

the GeoRSS feed URL, Bing Maps collection GUID, or XML URL is invalid, this method throws an

exception.

To set the map view to the best view on the imported shapes, add the shapes to an empty layer.

For more information about supported file formats, see the VEDataType Enumeration topic.

Example

VirtualEarthSDK#27

See Also

VEShapeSourceSpecification Class

VEDataType Enumeration

VEMap.IncludePointInView Method

Changes the map view so that it includes both the specified VELatLong Class point and the

center point of the current map.

Syntax

VEMap.IncludePointInView(latlong);

Parameters

Parameter Description

latlong A VELatLong Class object that specifies the

latitude and longitude of the point to include

Remarks

When you call the IncludePointInView method, the center point of the map changes, but the

original center point remains within the map view.

Example

VirtualEarthSDK#28

VEMap.IsBirdseyeAvailable Method

Determines whether the bird's eye map style is available in the current map view.

Syntax

VEMap.IsBirdseyeAvailable();

Return Value

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Returns false if the map mode is set to 3D (VEMap.GetMapMode Method returns 2). Returns

true if bird's eye images are available and the zoom level is 11 or greater.

Example

VirtualEarthSDK#17

See Also

VEMap.SetZoomLevel Method

VEMap.LatLongToPixel Method

Converts VELatLong Class objects (latitude/longitude pair) to VEPixel Class objects.

Syntax

VEMap.LatLongToPixel(latLongArray, zoomLevel, callback);

Parameters

Parameter Description

latLongArray A VELatLong object or an array of VELatLong

objects. Required. If an array is passed, the

callback parameter must be specified.

zoomLevel The zoom level at which the VELatLong

objects are converted to VEPixel objects.

Optional. If this parameter is not supplied, the

current zoom level is used.

callback The name of the function called with the array

of corresponding VEPixel objects. Optional.

Return Value

If the callback parameter is not supplied, the LatLongToPixel method returns a VEPixel object

corresponding to the VELatLong object specified in the latLongArray parameter.

If the callback parameter is supplied, the specified callback function must accept an array of

VEPixel objects.

Remarks

To get the latitude and longitude of a point on the map, use the VEMap.PixelToLatLong Method.

Example

VirtualEarthSDK#53

See Also

VEBirdseyeScene.LatLongToPixel Method

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VEMap.LoadMap Method

Loads the specified map. All parameters are optional.

Syntax

VEMap.LoadMap(VELatLong, zoom, style, fixed, mode, showSwitch, tileBuffer, mapOptions);

Parameters

Parameter Description

VELatLong A VELatLong Class object that represents the

center of the map. Optional.

zoom The zoom level to display. Valid values range

from 1 through 19. Optional. Default is 4.

style A VEMapStyle Enumeration value specifying

the map style. Optional. Default is

VEMapStyle.Road.

fixed A Boolean value that specifies whether the map

view is displayed as a fixed map that the user

cannot change. Optional. Default is false.

mode A VEMapMode Enumeration value that

specifies whether to load the map in 2D or 3D

mode. Optional. Default is

VEMapMode.Mode2D.

showSwitch A Boolean value that specifies whether to show

the map mode switch on the dashboard control.

Optional. Default is true (the switch is

displayed).

tileBuffer How much tile buffer to use when loading map.

Default is 0 (do not load an extra boundary of

tiles). This parameter is ignored in 3D mode.

mapOptions A VEMapOptions Class that specifies other

map options to set.

Remarks

Before calling this method, you must initialize the map object by using the VEMap Constructor.

If you want to use a callback function with the map control, set the VEMap.onLoadMap Property

before calling the LoadMap method.

Use the VEMap.Dispose Method before calling LoadMap a second time.

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To 'lock' the map in a certain position, either set the fixed parameter to true when loading the map

or disable mouse events during the application session. The following code disables mouse

events.

// Attach an event handler for a mousedown event.

map.AttachEvent("onmousedown", DisableMap);

// When the mouse is used, the DisableMap function will

// get called. Returning true will disable the mousedown

// event, which disables panning.

function DisableMap()

{

return true;

}

Example

VirtualEarthSDK#29

See Also

VEMap.SetCenter Method

VEMap.SetCenterAndZoom Method

VEMap.SetMapStyle Method

VEMap.SetMapMode Method

VEMapOptions Class

VEMap.LoadTraffic Method

Loads the traffic map.

Syntax

VEMap.LoadTraffic(showFlow);

Parameters

Parameter Description

showFlow Whether to show the traffic flow

Remarks

The traffic map is only available at zoom levels from 9 through 14, inclusively.

Terms of Use

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All use of traffic data is restricted to customers who have received explicit permission and

instructions about traffic from Microsoft. For more information on terms for use of traffic, contact

the Bing Maps Licensing Team.

Example

VirtualEarthSDK#13

See Also

VEMap.ClearTraffic Method

VEMap.ShowTrafficLegend Method

VEMap.Pan Method

When in 2D mode, moves the map the specified amount.

Syntax

VEMap.Pan(deltaX, deltaY);

Parameters

Parameter Description

deltaX The amount to move the map horizontally, in

pixels

deltaY The amount to move the map vertically, in

pixels

Remarks

The Pan method only applies to 2D mode maps. If you are working with maps in 3D mode, use

the VEMap.StartContinuousPan Method and VEMap.EndContinuousPan Method.

If the deltaX parameter is greater than the map view width or the deltaY parameter is greater than

the map view height, then a jump pan occurs instead of a gradual pan. If a jump pan occurs that

causes the map to pan past one of the world map bounds, then the map will zoom to level 1 to

show the entire world map.

Example

VirtualEarthSDK#30

See Also

VEMap.PanToLatLong Method

VEMap.PanToLatLong Method

Pans the map to a specific latitude and longitude.

Syntax

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VEMap.PanToLatLong(VELatLong);

Parameters

Parameter Description

VELatLong A VELatLong Class object that represents the

latitude and longitude of the point on which to

center the map

Remarks

The PanToLatLong method moves the map from one location to another with a smooth

transition effect. If you want the map to instantly reposition on a new center point, use the

VEMap.SetCenter Method.

Example

VirtualEarthSDK#30

See Also

VEMap.Pan Method

VEMap.PixelToLatLong Method

Converts a pixel (a point on the map) to a VELatLong Class object (latitude/longitude pair).

Syntax

VEMap.PixelToLatLong(pixel);

Parameters

Parameter Description

pixel A VEPixel Class object representing a pixel

location on the map.

Return Value

A VELatLong Class object of the pixel point.

Remarks

This method may return null values when the map is in 3D mode.

To obtain the bounding area of a map in 3D mode, call the VEMap.GetMapView Method.

Example

VirtualEarthSDK#31

VEMap.RemoveCustomLayer Method

Removes a custom layer from the map.

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Syntax

VEMap.RemoveCustomLayer(object);

Parameters

Parameter Description

object The object to remove from the map DIV

container.

Example

VirtualEarthSDK#61

See Also

VEMap.AddCustomLayer Method

VEMap.Resize Method

Resizes the map based on the specified width and height.

Syntax

VEMap.Resize(width, height);

Parameters

Parameter Description

width The width, in pixels, of the map. Optional.

height The height, in pixels, of the map. Optional.

Remarks

If this method is called with no parameters, the map is resized to fit the entire DIV element.

This method triggers the VEMap.onresize Event.

Example

VirtualEarthSDK#32

VEMap.Search Method

Performs a search based on a given query and options.

Syntax

VEMap.Search(query, callback, options);

Parameters

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Parameter Description

query The string to use in the search.

callback The name of the function that the server calls

with the search results.

options A VESearchOptions Class object specifying

additional options.

Return Value

This method does not return a value. The function defined by the callback parameter receives the

following arguments, in the order shown, from the server:

A VEShapeLayer Class object.

An array of VEFindResult Class objects.

An array of VEPlace Class objects.

A Boolean value indicating whether there are more results after the current set.

A String containing a possible error message.

Example

VirtualEarthSDK#67

See Also

VESearchOptions Class

VEMap.Geocode Method

VEMap.SetAltitude Method

In 3D mode, sets the altitude, in meters, above the WGS 84 ellipsoid in the map view.

Syntax

VEMap.SetAltitude(altitude);

Parameters

Parameter Description

altitude The altitude, in meters

Remarks

The SetAltitude method, VEMap.SetHeading Method, and VEMap.SetPitch Method apply only

when the map mode (VEMapMode Enumeration) is set to Mode3D and the current map view is

completely loaded. To be sure that the map view is completely loaded, you can use the

VEMap.onendpan Event.

Example

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VirtualEarthSDK#16

VEMap.SetBirdseyeOrientation Method

Changes the orientation of the existing bird's eye image (VEBirdseyeScene Class object) to the

specified orientation.

Syntax

VEMap.SetBirdseyeOrientation(orientation);

Parameters

Parameter Description

orientation You can set this value by using either the

VEOrientation Enumeration or a string value.

Valid string values are North, South, East, and

West.

Return Value

Returns false if the map mode is set to 3D (VEMap.GetMapMode Method returns 2).

Example

VirtualEarthSDK#33

VEMap.SetBirdseyeScene Method

Displays the specified bird's eye image.

Overload List

Method Description

VEMap.SetBirdseyeScene(id) Method Displays the bird's eye image specified by the

VEBirdseyeScene Class ID

VEMap.SetBirdseyeScene(veLatLong,

orientation, zoomLevel, callback) Method

Displays the bird's eye image specified by the

center of the map, the orientation, and the

zoom level

Return Value

Returns false if the map mode is set to 3D (VEMap.GetMapMode Method returns 2).

Remarks

If the current map style is VEMapStyle.Birdseye or VEMapStyle.BirdseyeHybrid, then the

VEMapOptions.EnableDashboardLabels Property value is ignored when the SetBirdseyeScene

method is called.

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VEMap.SetBirdseyeScene(id) Method

Displays the bird's eye image specified by the VEBirdseyeScene Class ID.

Syntax

VEMap.SetBirdseyeScene(id);

Parameters

Parameter Description

id The ID of the VEBirdseyeScene Class object

that you want to display

Example

VirtualEarthSDK#33

See Also

VEMap.SetBirdseyeScene(veLatLong, orientation, zoomLevel, callback) Method

VEMap.SetBirdseyeScene(veLatLong, orientation, zoomLevel, callback) Method

Displays the specified bird's eye image.

Syntax

VEMap.SetBirdseyeScene(veLatLong, orientation, zoomLevel, callback);

Parameters

Parameter Description

veLatLong A VELatLong Class object specifying the center

of the image. Optional. If this parameter is not

supplied the center of the map is used.

orientation A VEOrientation Enumeration value specifying

the direction to which which the image is

viewed. Optional. If this value is not supplied,

the default value VEOrientation.North is used.

zoomLevel The level of zoom. Optional. If this parameter is

not supplied, the value 1 is used.

callback The name of the function called when the

SetBirdseyeScene method completes.

Return Value

The callback function receives a VEBirdseyeScene Class object.

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Example

VirtualEarthSDK#33

See Also

VEMap.SetBirdseyeScene(id) Method

VEMap.SetCenter Method

Centers the map to a specific latitude and longitude.

Syntax

VEMap.SetCenter(VELatLong);

Parameters

Parameter Description

VELatLong A VELatLong Class object that contains the

latitude and longitude of the point on which to

center the map.

Remarks

If you are setting both the center point and the zoom level, you should use the

VEMap.SetCenterAndZoom Method, rather than calling the SetCenter method and the

VEMap.SetZoomLevel Method separately.

Example

VirtualEarthSDK#34

See Also

VEMap.GetCenter Method

VEMap.SetCenterAndZoom Method

Centers the map to a specific latitude and longitude and sets the zoom level.

Syntax

VEMap.SetCenterAndZoom(VELatLong, zoomLevel);

Parameters

Parameter Description

VELatLong A VELatLong Class object that contains the

latitude and longitude of the point on which to

center the map,

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Parameter Description

zoomLevel The zoom level for the map. Valid values range

from 1 through 19.

Remarks

The SetCenterAndZoom method returns results faster than if you call both the

VEMap.SetCenter Method and the VEMap.SetZoomLevel Method separately.

Example

VirtualEarthSDK#34

See Also

VEMap.GetCenter Method

VEMap.SetClientToken Method

Bing Maps Keys are the recommended authentication method for accessing the Bing

Maps AJAX Control 6.3 as described in Getting a Bing Maps Key. Information about

transaction accounting provided by Bing Maps Keys is in Understanding Bing Maps

Usage Reports. If you are an existing customer using tokens, consider updating your

application to use Bing Maps Keys. See the Getting Started with the Bing Maps AJAX

Control topic.

Sets a Bing Maps token for the VEMap object.

Syntax

VEMap.SetClientToken(clientToken);

Parameters

Parameter Description

clientToken A string representing the Bing Maps token.

Remarks

The SetClientToken method is used to help Bing Maps customers monitor their map control

usage. By setting a token on the VEMap object, requests made to Bing Maps by the map control

can be tracked. More information is found in the Tracking Your Bing Maps Usage topic.

Use the SetClientToken method to set a token before calling the VEMap.LoadMap Method to

ensure all map control and tile requests are tracked.

If an invalid token is set, the VEMap.ontokenerror Event fires when the map control makes a

request to Bing Maps.

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If an expired token is set, the VEMap.ontokenexpire Event fires when the map control makes a

request to Bing Maps.

Example

VirtualEarthSDK#57

See Also

VEMap.ontokenerror Event

VEMap.ontokenexpire Event

VEMap.SetCredentials Method

Sets the credentials to use to authenticate map service requests.

Use the SetCredentials method to set the Bing Maps Key that you obtained from the

Bing Maps Account Center as described in the Getting Started with the Bing Maps AJAX

Control topic. Information about Bing Maps usage reports is in Viewing Bing Maps Usage

Reports.

Syntax

VEMap.SetCredentials(credentials);

Parameters

Parameter Description

credentials A string that is the Bing Maps Key to set.

Example

VirtualEarthSDK#62

VEMap.SetDashboardSize Method

Sets the map dashboard size and type.

Syntax

VEMap.SetDashboardSize(dashboard);

Parameters

Parameter Description

dashboardSize A VEDashboardSize Enumeration representing

the dashboard size. Valid values are Normal,

Small, and Tiny.

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Remarks

This method must be called before VEMap.LoadMap Method.

Example

VirtualEarthSDK#24

See Also

VEMap.HideDashboard Method

VEMap.SetDefaultInfoBoxStyles Method

Sets the info box CSS styles back to their original classes.

Syntax

VEMap.SetDefaultInfoBoxStyles();

Remarks

The VEMap.SetDefaultInfoBoxStyles method, called after a call to VEMap.ClearInfoBoxStyles

Method, resets all of the original info box styles. The method VEMap.ClearInfoBoxStyles clears

out all of the default info box styles and sets just a few basic styles.

Examples

VirtualEarthSDK#12

VEMap.SetFailedShapeRequest Method

Specifies what the map control does when a request to the server to get the accurate position of

a shape when the map style is changed to birdseye fails.

Syntax

VEMap.SetFailedShapeRequest(policy);

Parameters

Parameter Description

policy A VEFailedShapeRequest Enumeration value

that defines the policy.

Remarks

By default, shapes are not subject to increased accuracy representation when the map style is

set to birdseye (the default accuracy is VEShapeAccuracy.None). Use the

VEMap.SetShapesAccuracy Method to improve the accuracy of shapes when setting the map

style to birdseye. By default, up to 50 shapes are converted at at time. To change this value, use

the VEMap.SetShapesAccuracyRequestLimit Method.

This method must be called before the shapes are added to the map, otherwise the default policy

(VEFailedShapeRequest.DrawInaccurately) is followed.

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The examples uses the following custom images.

Examples

VirtualEarthSDK#43

VEMap.SetHeading Method

In 3D mode, sets the compass heading of the current map view.

Syntax

VEMap.SetHeading(heading);

Parameters

Parameter Description

heading The compass direction, expressed as a double.

A value of 0 is true north, and a value of 180 is

true south. Values less than 0 and greater than

360 are valid and are calculated as compass

directions.

Remarks

The VEMap.SetAltitude Method, SetHeading method, and VEMap.SetPitch Method apply only

when the map mode (VEMapMode Enumeration) is set to Mode3D and the current map view is

completely loaded. To be sure that the map view is completely loaded, you can use the

VEMap.onendpan Event.

Example

VirtualEarthSDK#18

VEMap.SetMapMode Method

Sets the mode of the map.

Syntax

VEMap.SetMapMode(mode);

Parameters

Parameter Description

mode A VEMapMode Enumeration value that

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Parameter Description

specifies whether to load the map in 2D or 3D

mode

Example

VirtualEarthSDK#20

VEMap.SetMapStyle Method

Sets the style of the map.

On July 6, 2011, the new enhanced road map style in use on http://www.bing.com/maps

became the default and only road style available for all Bing Maps APIs.

Syntax

VEMap.SetMapStyle(mapStyle);

Parameters

Parameter Description

mapStyle A VEMapStyle Enumeration value specifying

the map style.

Remarks

The map style can also be set when the map is loaded with the VEMap.LoadMap Method.

Example

VirtualEarthSDK#20

See Also

VEMap.GetMapStyle Method

VEMap.SetMapView Method

Sets the map view to include all of the points, lines, or polygons specified in the provided array, or

to the view defined by a VEMapViewSpecification Class object.

Syntax

VEMap.SetMapView(object);

Parameters

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Parameter Description

object In 2D mode, an array of VELatLong Class

points or a VELatLongRectangle Class object.

In 3D mode, can also be a

VEMapViewSpecification Class object. This

object defines the location, altitude, pitch, and

heading to use for the map view.

Remarks

The method is useful when you want a map to cover a known collection of points, but you are not

sure what the center point is, or what zoom level is required to fit the entire region in your current

map control.

Example

VirtualEarthSDK#20

VEMap.SetMouseWheelZoomToCenter Method

Specifies whether to zoom to the center of the screen or to the cursor position on the screen.

Syntax

VEMap.SetMouseWheelZoomToCenter(zoomToCenter);

Parameters

Parameter Description

zoomToCenter A Boolean value specifying whether to zoom to

the center of the screen or to the cursor

position. If true, the map control zooms to the

center of the screen; if false, the map control

zooms to the cursor position on the screen.

Remarks

By default the map control zooms to the center of the screen.

Example

VirtualEarthSDK#34

See Also

VEMap.SetZoomLevel Method

VEMap.SetPitch Method

In 3D mode, sets the pitch of the current map view.

Syntax

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VEMap.SetPitch(pitch);

Parameters

Parameter Description

pitch The pitch direction, expressed as a double. A

value of 0 is level and a value of -90 is straight

down. Values less than -90 or greater than 0

are ignored, and the pitch is set to -90.

Remarks

The VEMap.SetAltitude Method, VEMap.SetHeading Method, and SetPitch method apply only

when the map mode (VEMapMode Enumeration) is set to Mode3D and the current map view is

completely loaded. To be sure that the map view is completely loaded, you can use the

VEMap.onendpan Event.

Example

VirtualEarthSDK#35

VEMap.SetPrintOptions Method

This method controls how the map is printed.

Syntax

VEMap.SetPrintOptions(printOptions);

Parameters

Parameter Description

printOptions A VEPrintOptions Class specifying the print

options to set.

Remarks

The default value for the VEPrintOptions.EnablePrinting Property is false, which means printing

support is off by default.

There may be a decrease in the performance of the map control if the

VEPrintOptions.EnablePrinting Property is equal to true.

Example

VirtualEarthSDK#50

See Also

VEPrintOptions Class

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VEMap.SetScaleBarDistanceUnit Method

Sets the distance unit (kilometers or miles) for the map scale.

Syntax

VEMap.SetScaleBarDistanceUnit(distanceUnit);

Parameters

Parameter Description

distanceUnit A VEDistanceUnit Enumeration value that

specifies either miles or kilometers

Remarks

This method changes the scale bar on the map. It does not affect the units used in driving

directions. To change the units used for driving directions, use the VERouteOptions.DistanceUnit

Property with the VEMap.GetDirections Method.

Example

VirtualEarthSDK#24

VEMap.SetShapesAccuracy Method

Specifies the accuracy in converting shapes when the map style is changed to birdseye.

Syntax

VEMap.SetShapesAccuracy(policy);

Parameters

Parameter Description

policy The VEShapeAccuracy Enumeration value

specifying the accuracy in converting shapes.

Remarks

By default, shapes are not subject to increased accuracy representation when the map style is

set to birdseye (the default accuracy is VEShapeAccuracy.None). Use this method to improve

the accuracy of shapes when setting the map style to birdseye. By default, up to 50 shapes are

converted at a time. To change this value, use the VEMap.SetShapesAccuracyRequestLimit

Method.

The example uses the following custom images.

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Examples

VirtualEarthSDK#43

VEMap.SetShapesAccuracyRequestLimit Method

Specifies the maximum number of shapes that are accurately converted at one time when the

map style is changed to birdseye.

Syntax

VEMap.SetShapesAccuracyRequestLimit(max);

Parameters

Parameter Description

max The maximum number of shapes that are

accurately converted.

Remarks

By default, shapes are not subject to increased accuracy representation when the map style is

set to birdseye (the default accuracy is VEShapeAccuracy.None). Use the

VEMap.SetShapesAccuracy Method to improve the accuracy of shapes when setting the map

style to birdseye. By default, up to 50 shapes are converted at a time. To change this value, use

this method.

The examples uses the following custom images.

Examples

VirtualEarthSDK#43

Remarks

The default value is 50. This method only effects pushpin locations.

VEMap.SetTileBuffer Method

Sets the number of "rings" of map tiles that should be loaded outside of the visible mapview area.

This is also called tile overfetching.

Syntax

VEMap.SetTileBuffer(numRings);

Parameters

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Parameter Description

numRings An integer value greater than or equal to 0 that

indicates the number of rings of additional tiles

that should be loaded. The default is 0, and the

maximum is 3.

Remarks

This method can be called before VEMap.LoadMap Method to affect how tiles are loaded initially,

but it can also be called at any time after the map is loaded to change the overfetch behavior.

There are performance considerations with this method. Loading more rings may improve

a user's initial map panning experience, but this may initially cause the page to load more

slowly.

Example

VirtualEarthSDK#36

VEMap.SetTrafficLegendText Method

Specifies the text shown with the traffic legend, if visible.

Syntax

VEMap.SetTrafficLegendText(text)

Parameters

Parameter Description

text A string specifying the text shown with the

traffic legend.

Example

VirtualEarthSDK#13

See Also

VEMap.ShowTrafficLegend Method

VEMap.SetZoomLevel Method

Sets the view of the map to the specified zoom level.

Syntax

VEMap.SetZoomLevel(zoomLevel);

Parameters

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Parameter Description

zoomLevel The zoom level for the map. Valid values range

from 1 through 19

Remarks

Higher zoom levels show more detail on the map, and you appear closer to the ground.

Some areas do not have high-resolution aerial photography and therefore may not support the

highest zoom levels.

If you are setting both the center point and the zoom level, you should use the

VEMap.SetCenterAndZoom Method, rather than calling the VEMap.SetCenter Method and the

SetZoomLevel method separately.

Example

VirtualEarthSDK#34

See Also

VEMap.SetMouseWheelZoomToCenter Method

VEMap.Show3DBirdseye Method

Controls whether or not to show the Birdseye and BirdseyeHybrid map styles when the map

mode is set to VEMapMode.Mode3D.

Syntax

VEMap.Show3DBirdseye(showBirdseye);

Parameters

Parameter Description

showBirdseye A Boolean value that specifies whether or not to

show the Birdseye or BirdseyeHybrid map

styles when the map mode is set to

VEMapMode.Mode3D. The default is false.

Remarks

This method does not do anything when the map mode is set to VEMapMode.Mode2D.

This method does not do anything when the VEMapOptions.EnableBirdseye Property is set to

false.

Example

VirtualEarthSDK#51

See Also

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VEMapStyle Enumeration

VEMapMode Enumeration

VEMap.Show3DNavigationControl Method

On November 2, 2010, the end-of-life was announced for the 3D control. Effective

December 1, 2011, the 3D control will no longer function. The full announcement is found

at: http://www.bing.com/community/site_blogs/b/maps/archive/2010/11/02/changes-to-

bird-s-eye-and-3d-maps.aspx

In 3D mode, shows the default user interface for controlling the map in 3D mode. By default, this

control is shown.

Syntax

VEMap.Show3DNavigationControl();

Remarks

By default, the 3D Navigation control is displayed on the map when the map is set to 3D mode. If

you want to hide this control, you can call the VEMap.Hide3DNavigationControl Method.

Example

VirtualEarthSDK#24

VEMap.ShowAllShapeLayers Method

Shows all of the VEShapeLayer Class objects on the map.

Syntax

VEMap.ShowAllShapeLayers();

Example

VirtualEarthSDK#25

See Also

VEMap.HideAllShapeLayers Method

VEMap.ShowBaseTileLayer Method

Shows the base tile layer of the map.

Syntax

VEMap.ShowBaseTileLayer();

Example

VirtualEarthSDK#63

See Also

VEMap.HideBaseTileLayer Method

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VEMap.ShowControl Method

Makes the specified control visible. This method only affects control elements that have been

hidden from view using the VEMap.HideControl Method.

Syntax

VEMap.ShowControl(element);

Parameters

Parameter Description

element An HTML element that contains the control to

be shown.

Example

VirtualEarthSDK#3

See Also

VEMap.AddControl Method

VEMap.HideControl Method

VEMap.ShowDashboard Method

Shows the default user interface for controlling the map (the compass-and-zoom control). By

default, this control is shown.

Syntax

VEMap.ShowDashboard();

Remarks

If you want to provide your own user interface for controlling the map, you can call the

VEMap.HideDashboard Method to hide the default controls, and then use the VEMap.AddControl

Method to display your custom control.

Example

VirtualEarthSDK#24

VEMap.ShowDisambiguationDialog Method

Specifies whether the default disambiguation dialog is displayed when multiple results are

returned from a location query using the VEMap.GetDirections Method.

Syntax

VEMap.ShowDisambiguationDialog(showDialog);

Parameters

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Parameter Description

showDialog A Boolean value. True enables the

disambiguation dialog; false disables it.

Remarks

By default, the disambiguation dialog is displayed whenever the map control returns more than

one result from a location search. This dialog enables the user to select the correct location from

the list of returned results. By disabling this dialog, the first location will always be chosen.

Example

VirtualEarthSDK#49

VEMap.ShowFindControl Method

Deprecated. Shows the Find control, which enables users to enter search queries.

Note This method is deprecated. Use the example below to create a custom Find control.

Syntax

VEMap.ShowFindControl(top, left);

Parameters

Parameter Description

top An integer specifying the number of pixels

between the top edge of the map and the top

edge of the Find control. Optional. The default

is 35 pixels.

left An integer specifying the number of pixels

between the left edge of the map and the left

edge of the Find control. Optional. The default

is 195 pixels.

Remarks

By default, the Find control is not visible. By calling this method, you can quickly and easily

provide search capabilities to your map.

To hide the Find control, call the VEMap.HideFindControl Method.

Example

VirtualEarthSDK#60

See Also

VEMap.HideFindControl Method

VEMap.Find Method

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VEMap.ShowInfoBox Method

Shows an information box for the shape.

Syntax

VEMap.ShowInfoBox(shape, anchor, offset);

Parameters

Parameter Description

shape The reference to the shape for which an info

box is to be shown. Required.

anchor The anchor point where the info box is docked

when displayed. This can either be a

VELatLong Class object or a VEPixel Class

object. This value must be a valid point on the

current map. Optional.

offset If the anchor point is a VELatLong object, this

parameter, a VEPixel object, specifies the

anchor point's offset from that latlong position.

Optional.

Remarks

The direction that the info box is placed with respect to the anchor point is handled by Bing Maps.

It is placed to ensure that it does not cover the pin and is within the map boundaries.

You can customize the appearance of an information box with custom HTML in the

VEShape.SetTitle Method and VEShape.SetDescription Method, as well as set styles for the

information box in the VEMap.ClearInfoBoxStyles Method and VEMap.SetDefaultInfoBoxStyles

Method.

At least one of the shape's VEShape.GetTitle Method, VEShape.GetDescription Method,

VEShape.GetMoreInfoURL Method or VEShape.GetPhotoURL Method must return a non-zero-

length value, otherwise this method does not display any information box about the shape.

Example

VirtualEarthSDK#26

See Also

VEMap.HideInfoBox Method

VEMap.ShowMessage Method

Displays the specified message in a dialog box on the map.

Syntax

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VEMap.ShowMessage(message);

Parameters

Parameter Description

message The message you want to display on the map

Caution The message box is an HTML element that can have JavaScript embedded in it. Verify

the input value before executing it on your web page.

Remarks

The message dialog box appears for 10 seconds, and then disappears automatically.

Example

VirtualEarthSDK#37

VEMap.ShowMiniMap Method

Displays the mini map at the specified offset from the top left corner of the screen.

Syntax

VEMap.ShowMiniMap(xoffset, yoffset, size);

Parameters

Parameter Description

xoffset The x coordinate offset as a number of pixels

from the top left corner of the screen. Optional

yoffset The y coordinate offset as a number of pixels

from the top left corner of the screen. Optional

size A VEMiniMapSize Enumeration value that

specifies the mini map size. Optional. Default

value is VEMiniMapSize.Small.

Example

VirtualEarthSDK#24

See Also

VEMap.HideMiniMap Method

VEMap.ShowScalebar Method

Displays the scale bar on the map.

Syntax

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VEMap.ShowScalebar();

Remarks

By default the scale bar is displayed on the map.

Example

VirtualEarthSDK#55

See Also

VEMap.HideScalebar Method

VEMap.ShowTileLayer Method

Shows a tile layer on the map.

Syntax

VEMap.ShowTileLayer(layerID);

Parameters

Parameter Description

layerID The ID of the layer to be shown.

Remarks

If a layer's VETileSourceSpecification Class object has been changed, the changes will take

effect each time it is shown.

Example

VirtualEarthSDK#9

See Also

VEMap.DeleteTileLayer Method

VEMap.HideTileLayer Method

VEMap.ShowTrafficLegend Method

Displays the traffic legend.

Syntax

VEMap.ShowTrafficLegend(x, y)

Parameters

Parameter Description

x The x-coordinate of the top-left corner of the

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Parameter Description

legend. Optional.

y The y-coordinate of the top-left corner of the

legend. Optional.

Remarks

If x and y are not specified, the legend is displayed at the bottom-right of the copyright. If the

legend is already visible, this method moves the legend to the specified coordinates, or to the

bottom-right if x and y are not specified.

Example

VirtualEarthSDK#13

See Also

VEMap.HideTrafficLegend Method

VEMap.SetTrafficLegendText Method

VEMap.StartContinuousPan Method

Moves the map in the specified direction until the VEMap.EndContinuousPan Method is called.

Syntax

VEMap.StartContinuousPan(x, y);

Parameters

Parameter Description

x The speed, as a percentage of the fastest

speed, to move the map in the x direction.

Positive numbers move the map to the right,

while negative numbers move the map to the

left

y The speed, as a percentage of the fastest

speed, to move the map in the y direction.

Positive numbers move the map down, while

negative numbers move the map up

Remarks

The StartContinuousPan method moves the map in the direction specified by the two variables.

The direction is specified by the relative speed of the two parameters. For example, the following

code moves the map as fast as the client computer can to the right:

map.StartContinuousPan(100,0);

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The following code moves the map to the right at 30% of the fastest speed and up at 20% of the

fastest speed:

map.StartContinuousPan(30,-20);

To stop panning the map, call the VEMap.EndContinuousPan Method.

Example

VirtualEarthSDK#14

VEMap.ZoomIn Method

Increases the map zoom level by 1.

Syntax

VEMap.ZoomIn();

Remarks

Valid values range from 1 through 19. If you call the ZoomIn method when the current zoom level

is already at the maximum, the zoom level does not change.

Example

VirtualEarthSDK#34

VEMap.ZoomOut Method

Decreases the map zoom level by 1.

Syntax

VEMap.ZoomOut();

Remarks

Valid values range from 1 through 19. If you call the ZoomOut method when the current zoom

level is already at the minimum, the zoom level does not change.

Example

VirtualEarthSDK#34

VEMap Properties

The properties of the VEMap class are listed here. For a complete list of VEMap class members,

see the VEMap Class topic.

Public Properties

Name Description

VEMap.onLoadMap Property Specifies the function to call when the map is

first loaded.

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See Also

VEMap Events

VEMap Methods

VEMap.onLoadMap Property

Specifies the function to call when the map is first loaded.

Syntax

VEMap.onLoadMap = value

Remarks

You must set the onLoadMap property before calling the VEMap.LoadMap Method.

VEMapMode Enumeration

An enumeration of map modes.

Syntax

VEMapMode{ Mode2D Mode3D }

Members

Member Description

Mode2

D

Displays the map in the traditional two dimensions

Mode3

D

Loads the Bing Maps 3D control, displays the map in three dimensions, and displays

the 3D navigation control

On November 2, 2010, the end-of-life was announced for the 3D control.

Effective December 1, 2011, the 3D control will no longer function. The full

announcement is found at:

http://www.bing.com/community/site_blogs/b/maps/archive/2010/11/02/change

s-to-bird-s-eye-and-3d-maps.aspx

Remarks

This enumeration is used with the VEMap.SetMapMode Method to specify the map mode. It is

also returned by the VEMap.GetMapMode Method and the VEMap.oninitmode Event.

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VEMapOptions Class

Contains the options to set when loading the map.

Constructor

Name Description

VEMapOptions Constructor Initializes a new instance of a VEMapOptions

object.

Public Properties

Name Description

VEMapOptions.BirdseyeOrientation Property A VEOrientation Enumeration value indicating

the orientation of the bird's eye map. The

default value is VEOrientation.North.

VEMapOptions.DashboardColor Property A String that specifies whether the map

dashboard, or navigation control, is colored

blue or black. Valid values are ―blue‖ or ―black‖.

The default value is ―blue‖.

VEMapOptions.EnableBirdseye Property A Boolean value specifying whether or not to

enable the Birdseye map style in the map

control. The default value is true.

VEMapOptions.EnableClickableLogo Property A Boolean value indicating whether the BingTM

logo on the map is clickable. The default value

is false.

VEMapOptions.EnableDashboardLabels

Property

A Boolean value that specifies whether or not

labels appear on the map when a user clicks

the Aerial or Birdseye map style buttons on the

map control dashboard. The default value is

true.

VEMapOptions.EnableSearchLogo Property A Boolean value indicating whether to enable

the BingTM

hovering search logo on the map.

The default value is false.

VEMapOptions.LoadBaseTiles Property A Boolean value indicating whether or not to

load the base map tiles. The default value is

true.

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Name Description

VEMapOptions.UseEnhancedRoadStyle

Property

On July 6, 2011, the new enhanced

road map style in use on

http://www.bing.com/maps became the

default and only road style available for

all Bing Maps APIs. The

UseEnhancedRoadStyle property is

deprecated.

A Boolean value indicating whether to use the

enhanced road map style.

Example

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"

"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html>

<head>

<title></title>

<meta http-equiv="Content-Type" content="text/html; charset=utf-8">

<script type="text/javascript"

src="http://ecn.dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=6.3"></script>

<script type="text/javascript">

var map = null;

function GetMap()

{

map = new VEMap('myMap');

mapOptions = new VEMapOptions();

mapOptions.DashboardColor = "black";

mapOptions.EnableSearchLogo = true;

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map.LoadMap(

new VELatLong(47.6, -122.3), // center

10, // zoom level

VEMapStyle.Road, // map style

false, // fixed map

VEMapMode.Mode2D, // map mode

true, // show map mode switch

0, // tile buffer

mapOptions// options

);

}

</script>

</head>

<body onload="GetMap();" style="font-family: Arial">

<div id='myMap' style="position: relative; width: 800px; height: 400px;">

</div>

</body>

</html>

See Also

VEMap.LoadMap Method

VEMapOptions Constructor

Initializes a new instance of the VEMapOptions Class.

Syntax

var x = new VEMapOptions();

VEMapOptions Properties

The properties of the VEMapOptions class are listed here. For a complete list of VEMapOptions

class members, see the VEMapOptions Class topic.

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Public Properties

Name Description

VEMapOptions.BirdseyeOrientation Property A VEOrientation Enumeration value indicating

the orientation of the bird's eye map. The

default value is VEOrientation.North.

VEMapOptions.DashboardColor Property A String that specifies whether the map

dashboard, or navigation control, is colored

blue or black. Valid values are ―blue‖ or ―black‖.

The default value is ―blue‖.

VEMapOptions.EnableBirdseye Property A Boolean value specifying whether or not to

enable the Birdseye map style in the map

control. The default value is true.

VEMapOptions.EnableClickableLogo Property A Boolean value indicating whether the BingTM

logo on the map is clickable. The default value

is false.

VEMapOptions.EnableDashboardLabels

Property

A Boolean value that specifies whether or not

labels appear on the map when a user clicks

the Aerial or Birdseye map style buttons on the

map control dashboard. The default value is

true.

VEMapOptions.EnableSearchLogo Property A Boolean value indicating whether to enable

the BingTM

hovering search logo on the map.

The default value is false.

VEMapOptions.LoadBaseTiles Property A Boolean value indicating whether or not to

load the base map tiles. The default value is

true.

VEMapOptions.UseEnhancedRoadStyle

Property

On July 6, 2011, the new enhanced

road map style in use on

http://www.bing.com/maps became the

default and only road style available for

all Bing Maps APIs. The

UseEnhancedRoadStyle property is

deprecated.

A Boolean value indicating whether to use the

enhanced road map style.

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See Also

VEMapOptions Class

VEMap.LoadMap Method

VEMapOptions.BirdseyeOrientation Property

A VEOrientation Enumeration value indicating the orientation of the bird's eye map. The default

value is VEOrientation.North.

Syntax

VEMapOptions.BirdseyeOrientation = value;

VEMapOptions.DashboardColor Property

A String that specifies whether the map dashboard, or navigation control, is colored blue or black.

Valid values are ―blue‖ or ―black‖. The default value is ―blue‖.

Syntax

VEMapOptions.DashboardColor = value;

Remarks

The dashboard color can only be changed if the size of the dashboard is set to

VEDashboardSize.Normal.

VEMapOptions.EnableBirdseye Property

A Boolean value specifying whether or not to enable the Birdseye map style in the map control.

The default value is true.

Syntax

VEMapOptions.EnableBirdseye = bool;

Remarks

If the VEMapOptions.EnableBirdseye property is set to false, then:

The Birdseye map style button normally found in the map control dashboard will be absent.

Keyboard shortcuts used to show the Birdseye map style in 2D and 3D will not function.

The VEMap.SetMapStyle Method will not change the map style if VEMapStyle.Birdseye or

VEMapStyle.BirdseyeHybrid are passed as values.

The VEMap.SetBirdseyeOrientation Method, the VEMap.SetBirdseyeScene Method, and the

VEMap.Show3DBirdseye Method will do nothing.

The VEMap.IsBirdseyeAvailable Method will return false at all zoom levels.

See Also

VEMapStyle Enumeration

VEMap.SetMapStyle Method

VEMap.Show3DBirdseye Method

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VEMapOptions.EnableClickableLogo Property

A Boolean value indicating whether the BingTM

logo on the map is clickable. The default value is

false.

Syntax

VEMapOptions.EnableClickableLogo = value;

Remarks

If the EnableClickableLogo property is set to true, the http://www.bing.com/maps web page is

opened when the Bing logo is clicked. The Bing Maps site map view is set to the zoom level and

area of interest of the referring site map view.

VEMapOptions.EnableDashboardLabels Property

A Boolean value that specifies whether or not labels appear on the map when a user clicks the

Aerial or Birdseye map style buttons on the map control dashboard. The default value is true.

Syntax

VEMapOptions.EnableDashboardLabels = bool;

Remarks

Setting the map style supersedes the EnableDashboardLabels setting. For example, if the

VEMapStyle.Aerial or VEMapStyle.Birdseye map styles are set for the Style parameter in the

VEMap.LoadMap call, labels will not appear on the map.

If the current map style is VEMapStyle.Birdseye or VEMapStyle.BirdseyeHybrid, then the

EnableDashboardLabels property is ignored when the VEMap.SetBirdseyeScene Method is

called.

See Also

VEMap.GetMapStyle Method

VEMapStyle Enumeration

VEMapOptions Class

VEMapOptions.EnableSearchLogo Property

A Boolean value indicating whether to enable the BingTM

hovering search logo on the map. The

default value is false.

Syntax

VEMapOptions.EnableSearchLogo = value;

Remarks

If the EnableSearchLogo property is set to true, a Bing search box appears when the user

hovers over the Bing logo on the map.

VEMapOptions.LoadBaseTiles Property

A Boolean value indicating whether or not to load the base map tiles. The default value is true.

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Syntax

VEMapOptions.LoadBaseTiles = value;

See Also

VEMap.HideScalebar Method

VEMap.HideDashboard Method

VEMapOptions.UseEnhancedRoadStyle Property

On July 6, 2011, the new enhanced road map style in use on http://www.bing.com/maps

became the default and only road style available for all Bing Maps APIs. The

UseEnhancedRoadStyle property is deprecated.

A Boolean value indicating whether to use the enhanced road map style.

Syntax

VEMapOptions.UseEnhancedRoadStyle = value;

VEMapStyle Enumeration

An enumeration of map styles.

On July 6, 2011, the new enhanced road map style in use on http://www.bing.com/maps

became the default and only road style available for all Bing Maps APIs.

Syntax

VEMapStyle{ Road Shaded Aerial Hybrid Oblique Birdseye BirdseyeHybrid }

Members

Member Description

Road The road map style

Shaded The shaded map style, which is a road map

with shaded contours.

Aerial The aerial map style

Hybrid The hybrid map style, which is an aerial map

with a label overlay

Oblique The oblique map style, which is the same as

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Member Description

Birdseye

Birdseye The bird's eye (oblique-angle) imagery map

style

BirdseyeHybrid The bird's eye hybrid map style, which is a

bird's eye map with a label overlay

Remarks

Shaded maps are not supported in all regions.

If you would like to see either the Birdseye or BirdseyeHybrid map style in

VEMapMode.Mode3D, then you will need to use the VEMap.Show3DBirdseye Method.

See Also

VEMap.GetMapStyle Method

VEMap.SetMapStyle Method

VEMap.LoadMap Method

VEMapMode Enumeration

VEMapViewSpecification Class

Contains the information about a map view. The map view includes the center point and zoom

level of the map. If the map is in 3D mode, the map view also includes the altitude, pitch, and

heading of the view.

A VEMapViewSpecification object is passed to the VEMap.SetMapView Method.

Constructor

Name Description

VEMapViewSpecification Constructor Initializes a new instance of the

VEMapViewSpecification object.

VEMapViewSpecification Constructor

Initializes a new instance of the VEMapViewSpecification class.

Syntax

var x = new VEMapViewSpecification(center, zoom, altitude, pitch, heading);

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Parameters

Parameter Description

center A VELatLong Class object that specifies the

center point of the map. Required.

zoom An integer that represents the zoom level of the

map. Required if VEMapMode Enumeration is

set to Mode2D. Ignored if VEMapMode is set to

Mode3D and the altitude parameter is

specified.

altitude If VEMapMode Enumeration is set to Mode3D,

the altitude of the view, in meters above the

geoid.

pitch If VEMapMode Enumeration is set to Mode3D,

the pitch of the view, in degrees. A value of –90

is straight down and a value of 0 is level.

heading If VEMapMode Enumeration is set to Mode3D,

the heading of the view, in compass degrees. A

value of 0 or 360 is true north.

Remarks

VEMatchCode Enumeration

A match code value as received from the geocoder.

Syntax

VEMatchCode{ None Good Ambiguous UpHierarchy Modified }

Members

Member Description

None No match was found

Good The match was good

Ambiguous The match was ambiguous

UpHierarchy The match was found by a broader search

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Member Description

Modified The match was found, but to a modified place

See Also

VEPlace.MatchCode Property

VEMatchConfidence Enumeration

A match confidence value as received from the geocoder.

Syntax

VEMatchConfidence{ High Medium Low }

Members

Member Description

High The confidence of a match is high

Medium The confidence of a match is medium

Low The confidence of a match is low

See Also

VEPlace.MatchConfidence Property

VEMiniMapSize Enumeration

This enumeration represents the size of the mini map.

Syntax

VEMiniMapSize{ Small Large }

Members

Member Description

Small This represents a small mini map.

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Member Description

Large This represents a large mini map.

See Also

VEMap.ShowMiniMap Method

VEModelFormat Enumeration

An enumeration of 3D model formats.

Syntax

VEModelFormat{ OBJ }

Members

Member Description

OBJ The 3D model data is in Wavefront OBJ format.

Remarks

Bing Maps supports the import of OBJ data files where the following items are true:

The file is a valid OBJ ASCII (.obj) file.

Any MTL or other texture file names referenced within the OBJ file do not contain spaces.

Any references to MTL or other texture files are located in the same base location or working

directory or in a subfolder of the base location or working directory as the OBJ file. For

example, if the VEModelSourceSpecification.ModelSource Property is

"http://www.mysite.com/models/house.obj" and the file "house.obj" references "house.mtl",

then Bing Maps expects the file "house.mtl" to be found at

"http://www.mysite.com/models/house.mtl" and the file reference "house_textures/roof.jpg" to

be found at "http://www.mysite.com/models/house_textures/roof.jpg".

The file contains BMP, GIF, JPG, PNG, and TIFF texture formats.

Additionally, the following OBJ keywords are supported:

mtllib

usemtl

vn

v

vt

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f

And the following MTL statements are supported:

D

newmtl

map_Ka

map_Kd

Ka

Kd

Note Bing Maps does not support advanced OBJ features, including curved surfaces. Materials

support is limited to ambient and diffuse color and texture. More complex materials such as those

that use bump-mapping are not supported. Unsupported features found in a 3D model file are

ignored.

To ensure that your OBJ model renders properly in Bing Maps 3D, turn on the "Triangulate faces"

export option in the 3D authoring application that you use.

See Also

VEMap.Import3DModel Method

VEModelOrientation Class

Represents the orientation of a 3D model on the map.

Constructor

Name Description

VEModelOrientation Constructor Initializes a new instance of a

VEModelOrientation object.

Public Properties

Name Description

VEModelOrientation.Heading Property A floating-point value specifying in decimal

degrees the counter-clockwise rotation of the

3D model about the z-axis, looking along the

positive z-axis away from the origin.

VEModelOrientation.Roll Property A floating-point value specifying in decimal

degrees the counter-clockwise rotation of the

3D model about the y-axis, looking along the

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Name Description

positive y-axis away from the origin.

VEModelOrientation.Tilt Property A floating-point value specifying in decimal

degrees the counter-clockwise rotation of the

3D model about the x-axis, looking along the

positive x-axis away from the origin.

Remarks

The Heading, Roll, and Tilt property value range is -360 to 360.

See Also

VEMap.Import3DModel Method

VEModelOrientation Constructor

Initializes a new instance of the VEModelOrientation Class.

Syntax

var x = new VEModelOrientation(heading, tilt, roll);

Parameters

Parameter Description

heading A floating-point value specifying in decimal

degrees the counter-clockwise rotation of the

3D model about the z-axis, looking along the

positive z-axis away from the origin. Optional.

The default value is 0.

tilt A floating-point value specifying in decimal

degrees the counter-clockwise rotation of the

3D model about the x-axis, looking along the

positive x-axis away from the origin. Optional.

The default value is 0.

roll A floating-point value specifying in decimal

degrees the counter-clockwise rotation of the

3D model about the y-axis, looking along the

positive y-axis away from the origin. Optional.

The default value is 0.

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VEModelOrientation Properties

The properties of the VEModelOrientation class are listed here. For a complete list of

VEModelOrientation class members, see the VEModelOrientation Class topic.

Public Properties

Name Description

VEModelOrientation.Heading Property A floating-point value specifying in decimal

degrees the counter-clockwise rotation of the

3D model about the z-axis, looking along the

positive z-axis away from the origin.

VEModelOrientation.Roll Property A floating-point value specifying in decimal

degrees the counter-clockwise rotation of the

3D model about the y-axis, looking along the

positive y-axis away from the origin.

VEModelOrientation.Tilt Property A floating-point value specifying in decimal

degrees the counter-clockwise rotation of the

3D model about the x-axis, looking along the

positive x-axis away from the origin.

VEModelOrientation.Heading Property

A floating-point value specifying in decimal degrees the counter-clockwise rotation of the 3D

model about the z-axis, looking along the positive z-axis away from the origin.

Syntax

VEModelOrientation.Heading = value;

Remarks

The Heading property value range is from -360 to 360. An increase in the value of the Heading

property represents a counter-clockwise rotation around the z-axis, looking along the z-axis away

from the origin.

VEModelOrientation.Roll Property

A floating-point value specifying in decimal degrees the counter-clockwise rotation of the 3D

model about the y-axis, looking along the positive y-axis away from the origin.

Syntax

VEModelOrientation.Roll = value;

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Remarks

The Roll property value range is from -360 to 360. An increase in the value of the Roll property

represents a counter-clockwise rotation around the y-axis, looking along the y-axis away from the

origin.

VEModelOrientation.Tilt Property

A floating-point value specifying in decimal degrees the counter-clockwise rotation of the 3D

model about the x-axis, looking along the positive x-axis away from the origin.

Syntax

VEModelOrientation.Tilt = value;

Remarks

The Tilt property value range is from -360 to 360. An increase in the value of the Tilt property

represents a counter-clockwise rotation around the x-axis, looking along the x-axis away from the

origin.

VEModelScale Class

Represents the scale of a 3D model with respect to the map.

Constructor

Name Description

VEModelScale Constructor Initializes a new instance of a VEModelScale

object.

Public Properties

Name Description

VEModelScale.X Property A floating-point value specifying the x-axis

scale factor of a 3D model.

VEModelScale.Y Property A floating-point value specifying the y-axis

scale factor of a 3D model.

VEModelScale.Z Property A floating-point value specifying the z-axis

scale factor of a 3D model.

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Remarks

The model scale can be set to a specific unit of measurement by passing the VEModelScale

Constructor a VEModelScaleUnit Enumeration value. Alternatively, each VEModelScale property

can be set to a VEModelScaleUnit Enumeration value.

By default one scale unit is equal to one meter. This can be modified by setting the

VEModelScale properties to the appropriate VEModelScaleUnit Enumeration value.

Using large scale values may prevent the 3D model from rendering.

See Also

VEMap.Import3DModel Method

VEModelScale Constructor

Initializes a new instance of the VEModelScale Class.

Syntax

var x = new VEModelScale(x, y, z);

Parameters

Parameter Description

x A floating-point value specifying the x-axis

scale factor of a 3D model. Optional. The

default value is 1.

y A floating-point value specifying the y-axis

scale factor of a 3D model. Optional. The

default value is 1.

z A floating-point value specifying the z-axis

scale factor of a 3D model. Optional. The

default value is 1.

Remarks

If a single parameter is passed to the VEModelScale constructor, then the scale factor for the x-

axis, y-axis, and z-axis are set to that value. A VEModelScaleUnit Enumeration value can be

passed to set the model scale factors to a specific unit of measurement.

To set the model scale to a specific unit of measurement, set the parameters of the

VEModelScale constructor to one of the VEModelScaleUnit Enumeration values.

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VEModelScale Properties

The properties of the VEModelScale class are listed here. For a complete list of VEModelScale

class members, see the VEModelScale Class topic.

Public Properties

Name Description

VEModelScale.X Property A floating-point value specifying the x-axis

scale factor of a 3D model.

VEModelScale.Y Property A floating-point value specifying the y-axis

scale factor of a 3D model.

VEModelScale.Z Property A floating-point value specifying the z-axis

scale factor of a 3D model.

VEModelScale.X Property

A floating-point value specifying the x-axis scale factor of a 3D model.

Syntax

VEModelScale.X = value;

Remarks

To set the scale to a specific unit of measurement, use the VEModelScaleUnit Enumeration.

VEModelScale.Y Property

A floating-point value specifying the y-axis scale factor of a 3D model.

Syntax

VEModelScale.Y = value;

Remarks

To set the scale to a specific unit of measurement, use the VEModelScaleUnit Enumeration.

VEModelScale.Z Property

A floating-point value specifying the z-axis scale factor of a 3D model.

Syntax

VEModelScale.Z = value;

Remarks

To set the scale to a specific unit of measurement, use the VEModelScaleUnit Enumeration.

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VEModelScaleUnit Enumeration

An enumeration of scale units.

Syntax

VEModelScaleUnit { Inches, Feet, Yards, Millimeters, Centimeters, Meters }

Members

Member Description

Inches Scale is defined in inches.

Feet Scale is defined in feet.

Yards Scale is defined in yards.

Millimeters Scale is defined in millimeters.

Centimeters Scale is defined in centimeters.

Meters Scale is defined in meters.

See Also

VEModelScale Class

VEMap.Import3DModel Method

VEModelSourceSpecification Class

Contains the specification for importing a 3D model onto the map.

Constructor

Name Description

VEModelSourceSpecification Constructor Initializes a new instance of a

VEModelSourceSpecification object.

Public Properties

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Name Description

VEModelSourceSpecification.Format Property A VEModelFormat Enumeration value

specifying the data format of the 3D model

being imported.

VEModelSourceSpecification.Layer Property A VEShapeLayer Class specifying the shape

layer into which the 3D model will be imported.

VEModelSourceSpecification.ModelSource

Property

A string specifying the URL of the 3D model

data file.

See Also

VEMap.Import3DModel Method

VEModelSourceSpecification Constructor

Initializes a new instance of the VEModelSourceSpecification Class.

Syntax

var x = new VEModelSourceSpecification(modelFormat, modelSource, layer);

Parameters

Parameter Description

modelFormat A VEModelFormat Enumeration value

specifying the data format of the 3D model

being imported. Optional. The default value is

VEModelFormat.OBJ.

modelSource A string specifying the URL of the 3D model

data file. Required.

layer A VEShapeLayer Class specifying the shape

layer into which the 3D model will be imported.

Optional. If this parameter is not specified, the

3D model is added to the base layer.

VEModelSourceSpecification Properties

The properties of the VEModelSourceSpecification class are listed here. For a complete list of

VEModelSourceSpecification class members, see the VEModelSourceSpecification Class

topic.

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Public Properties

Name Description

VEModelSourceSpecification.Format Property A VEModelFormat Enumeration value

specifying the data format of the 3D model

being imported.

VEModelSourceSpecification.Layer Property A VEShapeLayer Class specifying the shape

layer into which the 3D model will be imported.

VEModelSourceSpecification.ModelSource

Property

A string specifying the URL of the 3D model

data file.

VEModelSourceSpecification.Format Property

A VEModelFormat Enumeration value specifying the data format of the 3D model being imported.

Syntax

VEModelSourceSpecification.Format = value;

VEModelSourceSpecification.Layer Property

A VEShapeLayer Class specifying the shape layer into which the 3D model will be imported.

Syntax

VEModelSourceSpecification.Layer = value;

VEModelSourceSpecification.ModelSource Property

A string specifying the URL of the 3D model data file.

Syntax

VEModelSourceSpecification.ModelSource = value;

VEModelStatusCode Enumeration

An enumeration of status codes returned in callback of the VEMap.Import3DModel Method.

Syntax

VEModelStatusCode{ Success, InvalidURL, Failed }

Members

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Member Description

Success The 3D model was successfully loaded.

Failed The 3D model failed to load. The URL may be

invalid or the file format may be incorrect.

VEOrientation Enumeration

An enumeration of available directional views for a bird's eye image.

Syntax

VEOrientation { North South East West }

Members

Member Description

North The image was taken looking toward the north.

South The image was taken looking toward the south.

East The image was taken looking toward the east.

West The image was taken looking toward the west.

Remarks

For more information about bird's eye images, see VEBirdseyeScene Class and Working with

Bird's Eye Images.

See Also

VEMap.SetBirdseyeScene(veLatLong, orientation, zoomLevel, callback) Method

VEBirdseyeScene.GetOrientation Method

VEPixel Class

Contains the information about a map pixel.

Constructor

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Name Description

VEPixel Constructor Initializes a new instance of the VEPixel object.

Public Properties

Name Description

VEPixel.x Property Gets or sets the pixel's x coordinate.

VEPixel.y Property Gets or sets the pixel's y coordinate.

See Also

VEMap Class

VEPixel Constructor

This constructor instantiates a pixel relative to the top left corner of the current map window.

Syntax

var pixel = new VEPixel(x, y);

Parameters

Parameter Description

x The pixel's x coordinate.

y The pixel's y coordinate.

See Also

VEPixel.x Property

VEPixel.y Property

VEPixel Properties

The properties of the VEPixel class are listed here. For a complete list of VEPixel class

members, see the VEPixel Class topic.

Public Properties

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Name Description

VEPixel.x Property Gets or sets the pixel's x coordinate.

VEPixel.y Property Gets or sets the pixel's y coordinate.

VEPixel.x Property

Gets or sets the pixel's x coordinate.

Syntax

VEPixel.x = value

Remarks

See Also

VEPixel.y Property

VEPixel.y Property

Gets or sets the pixel's y coordinate.

Syntax

VEPixel.y = value

Remarks

See Also

VEPixel.x Property

VEPlace Class

A found result returned from a location search.

Public Properties

Name Description

VEPlace.LatLong Property Gets a VELatLong Class object that represents

the best location of the found result.

VEPlace.Locations Property An array of VEGeocodeLocation Class objects

specifying all of the possible match results

returned by the geocoder for this place.

VEPlace.Name Property Gets the String object that represents the

unambiguous name for the Bing Maps location.

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Name Description

VEPlace.MatchCode Property A VEMatchCode Enumeration value specifying

the match code from the geocoder. This property

value is only valid for where-only searches.

VEPlace.MatchConfidence Property A VEMatchConfidence Enumeration value

specifying the match confidence from the

geocoder. This property value is only valid for

where-only searches.

VEPlace.Precision Property A VELocationPrecision Enumeration value

specifying the match precision from the geocoder

for the best result, which is found in the

VEPlace.LatLong property.

Remarks

If the Precision property value is VELocationPrecision.Interpolated, the VEPlace.LatLong

property contains a result found using interpolated geocoding. If the Precision property value is

VELocationPrecision.Rooftop, the VEPlace.LatLong property contains a result found using

rooftop geocoding.

The VEMap.Find Method returns an array of VEPlace objects in the callback. However, the

VEPlace class has no constructor, so it cannot be created independently of a VEMap.Find

method call. The VEMap.Find method where parameter accepts a VEPlace object reference.

VEPlace Properties

The properties of the VEPlace class are listed here. For a complete list of VEPlace class

members, see the VEPlace Class topic.

Public Properties

Name Description

VEPlace.LatLong Property Gets or sets a VELatLong Class object that

represents the location of the found result.

VEPlace.Locations Property An array of VEGeocodeLocation Class objects

specifying all of the possible match results

returned by the geocoder for this place.

VEPlace.Name Property Gets the String object that represents the

unambiguous name for the Bing Maps location.

VEPlace.MatchCode Property A VEMatchCode Enumeration value specifying

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Name Description

the match code from the geocoder. This property

value is only valid for where-only searches.

VEPlace.MatchConfidence Property A VEMatchConfidence Enumeration value

specifying the match confidence from the

geocoder. This property value is only valid for

where-only searches.

VEPlace.Precision Property A VELocationPrecision Enumeration value

specifying the match precision from the geocoder

for the best result, which is found in the

VEPlace.LatLong property.

See Also

VEMap.Find Method

VEPlace.LatLong Property

Gets or sets a VELatLong Class object that represents the location of the found result.

Syntax

VEPlace.LatLong = value

Remarks

See Also

VEPlace.Name Property

VEPlace.Locations Property

An array of VEGeocodeLocation Class objects specifying all of the possible match results

returned by the geocoder for this place.

Syntax

VEPlace.Locations

See Also

VEPlace.Precision Property

VEPlace.MatchCode Property

A VEMatchCode Enumeration value specifying the match code from the geocoder.

Syntax

VEPlace.MatchCode = value;

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Remarks

This property value is only valid for where-only searches. It is a bitmask of VEMatchCode values.

See Also

VEPlace.MatchConfidence Property

VEPlace.MatchConfidence Property

A VEMatchConfidence Enumeration value specifying the match confidence from the geocoder.

Syntax

VEPlace.MatchConfidence = value;

Remarks

This property value is only valid for where-only searches.

See Also

VEPlace.MatchCode Property

VEPlace.Name Property

Gets the String object that represents the unambiguous name for the Bing Maps location.

Syntax

VEPlace.Name = value

Remarks

The name could be an address, city, state, zip, a city and state, a state, a country, or one of many

other types of locations.

See Also

VEPlace.LatLong Property

VEPlace.Precision Property

A VELocationPrecision Enumeration value specifying the match precision from the geocoder for

the best result, which is found in the VEPlace.LatLong Property.

Syntax

VEPlace.Precision

See Also

VEPlace.Locations Property

VEPrintOptions Class

Contains the print options of the map.

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Constructor

Name Description

VEPrintOptions Constructor Initializes a new instance of a VEPrintOptions

object.

Public Properties

Name Description

VEPrintOptions.EnablePrinting Property A Boolean value specifying whether or not to

make the map printable.

See Also

VEMap.SetPrintOptions Method

VEPrintOptions Constructor

Initializes a new instance of the VEPrintOptions class.

Syntax

var x = new VEPrintOptions(enablePrinting);

Parameters

Parameter Description

enablePrinting A Boolean value that represents whether or not

to make the map printable. Required.

Remarks

Setting the enablePrinting parameter to a value of true ensures that all of the map control items

print properly. However, this may cause a decrease in the performance of the map control, so

you should only set this parameter to true when you are ready to print.

See Also

VEPrintOptions.EnablePrinting Property

VEMap.SetPrintOptions Method

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VEPrintOptions Properties

The properties of the VEPrintOptions class are listed here. For a complete list of

VEPrintOptions class members, see the VEPrintOptions Class topic.

Public Properties

Name Description

VEPrintOptions.EnablePrinting Property A Boolean value specifying whether or not to

make the map printable.

See Also

VEMap.SetPrintOptions Method

VEPrintOptions.EnablePrinting Property

A Boolean value specifying whether or not to make the map printable.

Syntax

VEPrintOptions.EnablePrinting = bool;

Remarks

The default value for the EnablePrinting property is false.

Setting the EnablePrinting property to a value of true ensures that all of the map control items

print properly. However, this may cause a decrease in the performance of the map control, so

you should only set this property to true when you are ready to print.

See Also

VEPrintOptions Class

VEMap.SetPrintOptions Method

VERoute Class

Contains the route and itinerary information for a generated route. A VERoute object is returned

to the callback when the VEMap.GetDirections Method is called.

Public Properties

Name Description

VERoute.Distance Property A floating-point value that specifies the total

length of the route.

VERoute.RouteLegs Property An array of VERouteLeg Class objects that

specify the intermediate legs of the route.

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Name Description

VERoute.ShapePoints Property An array of VELatLong Class objects that identify

the shape of the route.

VERoute.Time Property An integer specifying the total elapsed time, in

seconds, to traverse the route.

See Also

VEMap.GetDirections Method

VERoute Properties

The properties of the VERoute class are listed here. For a complete list of VERoute class

members, see the VERoute Class topic.

Public Properties

Name Description

VERoute.Distance Property A floating-point value that specifies the total

length of the route.

VERoute.RouteLegs Property An array of VERouteLeg Class objects that

specify the intermediate legs of the route.

VERoute.ShapePoints Property An array of VELatLong Class objects that identify

the shape of the route.

VERoute.Time Property An integer specifying the total elapsed time, in

seconds, to traverse the route.

See Also

VEMap.GetDirections Method

VERoute.Distance Property

A floating-point value that specifies the total length of the route.

Syntax

VERoute.Distance

See Also

VERoute.Time Property

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VERoute.RouteLegs Property

An array of VERouteLeg Class objects that specify the intermediate legs of the route.

Syntax

VERoute.RouteLegs

VERoute.ShapePoints Property

An array of VELatLong Class objects that identify the shape of the route.

Syntax

VERoute.ShapePoints

Remarks

The shape points are created for the highest zoom level, which means the closest to the ground.

See Also

VERoute Class

VELatLong Class

VERoute.Time Property

An intege specifying the total elapsed time, in seconds, to traverse the route.

Syntax

VERoute.Time

Return Value

An integer specifying the time, in seconds.

See Also

VERoute.Distance Property

VERouteDeprecated Class

Deprecated. Contains the route and itinerary information for a generated route. A

VERouteDeprecated object is returned to the callback when the VEMap.GetRoute Method is

called. The VEMap.GetRoute method is deprecated. Use VEMap.GetDirections Method instead.

Public Properties

Name Description

VERouteDeprecated.EndLocation Property A VERouteLocation Class object that specifies

the final destination of the route.

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Name Description

VERouteDeprecated.Itinerary Property A VERouteItineraryDeprecated Class object that

specifies the itinerary (the step-by-step driving

directions) of the route.

VERouteDeprecated.StartLocation Property A VERouteLocation Class object that specifies

the starting point of the route.

Remarks

This class has been deprecated.

VERouteDeprecated Properties

The properties of the VERouteDeprecated class are listed here. For a complete list of

VERouteDeprecated class members, see the VERouteDeprecated Class topic.

Public Properties

Name Description

VERouteDeprecated.EndLocation Property A VERouteLocation Class object that specifies

the final destination of the route.

VERouteDeprecated.Itinerary Property A VERouteItineraryDeprecated Class object that

specifies the itinerary (the step-by-step driving

directions) of the route.

VERouteDeprecated.StartLocation Property A VERouteLocation Class object that specifies

the starting point of the route.

VERouteDeprecated.EndLocation Property

A VERouteLocation Class object that specifies the final destination of the route.

Syntax

VERouteDeprecated.EndLocation

VERouteDeprecated.Itinerary Property

A VERouteItineraryDeprecated Class object that specifies the itinerary (the step-by-step driving

directions) of the route.

Syntax

VERouteDeprecated.Itinerary

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Remarks

The VERouteItineraryDeprecated.Segments property is an array of VERouteSegment Class

objects. You can use the built-in length property to determine the number of segments in the

array, and the [] operator to specify individual route segments.

VERouteDeprecated.StartLocation Property

A VERouteLocation Class object that specifies the starting point of the route.

Syntax

VERouteDeprecated.StartLocation

VERouteDistanceUnit Enumeration

An enumeration specifying the units used for the route.

Syntax

VERouteDistanceUnit{ Mile Kilometer }

Members

Member Description

Mile The route is shown in units of miles

Kilometer The route is shown in units of kilometers

See Also

VERouteOptions.DistanceUnit Property

VERouteHint Class

Specifies a route itinerary item hint.

Public Properties

Name Description

VERouteHint.Type Property A VERouteHintType Enumeration value

specifying the type of the hint.

VERouteHint.Text Property A string that describes the route itinerary item

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Name Description

hint.

See Also

VERouteHintType Enumeration

VERouteItineraryItem.Hints Property

VERouteHint Properties

The properties of the VERouteHint class are listed here. For a complete list of VERouteHint

members, see the VERouteHint Class topic.

Public Properties

Name Description

VERouteHint.Type Property A VERouteHintType Enumeration value

specifying the type of the hint.

VERouteHint.Text Property A string that describes the route itinerary item

hint.

See Also

VERouteHintType Enumeration

VERouteItineraryItem.Hints Property

VERouteHint.Type Property

A VERouteHintType Enumeration value specifying the type of the hint.

Syntax

VERouteHint.Type

See Also

VERouteHintType Enumeration

VERouteItineraryItem.Hints Property

VERouteHint.Text Property

A string that describes the route itinerary item hint.

Syntax

VERouteHint.Text

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Remarks

If the mkt parameter is specified, the Text property is returned in the language of the specified

culture. Any business names found in the string are not changed.

See Also

VERouteItineraryItem.Hints Property

VERouteHintType Enumeration

An enumeration specifying route itinerary item hint types.

Syntax

VERouteHintType { PreviousIntersection NextIntersection Landmark }

Members

Member Description

PreviousIntersection The hint describes the intersection that comes

before the itinerary item.

NextIntersection The hint describes the intersection that comes

after the itinerary item.

Landmark The hint describes a landmark along the road

or near the itinerary item.

See Also

VERouteItineraryItem.Hints Property

VERouteHint.Type Property

VERouteItinerary Class

Contains the itinerary information (step-by-step directions) of a VERoute Class object.

Public Properties

Name Description

VERouteItinerary.Items Property An array of VERouteItineraryItem Class objects

specifying the step-by-step directions for the

route.

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VERouteItinerary Properties

The properties of the VERouteItinerary class are listed here. For a complete list of

VERouteItinerary class members, see the VERouteItinerary Class topic.

Public Properties

Name Description

VERouteItinerary.Items Property An array of VERouteItineraryItem Class objects

specifying the step-by-step directions for the

route.

VERouteItinerary.Items Property

An array of VERouteItineraryItem Class objects specifying the step-by-step directions for the

route.

Syntax

VERouteItineraryItem.Items = value;

VERouteItineraryDeprecated Class

Deprecated. Contains the itinerary information (step-by-step directions) of a VERouteDeprecated

Class object.

Public Properties

Name Description

VERouteItineraryDeprecated.Distance

Property

The total distance of the route.

VERouteItineraryDeprecated.DistanceUnit

Property

A VEDistanceUnit Enumeration that defines the

units (miles or kilometers) used in the route.

VERouteItineraryDeprecated.RouteType

Property

A VERouteType Enumeration that defines the

type of the route.

VERouteItineraryDeprecated.Segments

Property

An array of VERouteSegment Class objects,

which define each segment of the total route.

VERouteItineraryDeprecated.Time Property The total estimated driving time of the route.

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VERouteItineraryDeprecated Properties

The properties of the VERouteDeprecated class are listed here. For a complete list of

VERouteDeprecated class members, see the VERouteDeprecated Class topic.

Public Properties

Name Description

VERouteItineraryDeprecated.Distance

Property

The total distance of the route.

VERouteItineraryDeprecated.DistanceUnit

Property

A VEDistanceUnit Enumeration that defines the

units (miles or kilometers) used in the route.

VERouteItineraryDeprecated.RouteType

Property

A VERouteType Enumeration that defines the

type of the route.

VERouteItineraryDeprecated.Segments

Property

An array of VERouteSegment Class objects,

which define each segment of the total route.

VERouteItineraryDeprecated.Time Property The total estimated driving time of the route.

VERouteItineraryDeprecated.Distance Property

The total distance of the route.

Syntax

VERouteItineraryDeprecated.Distance

VERouteItineraryDeprecated.DistanceUnit Property

A VEDistanceUnit Enumeration object that defines the units (miles or kilometers) used in the

route.

Syntax

VERouteItineraryDeprecated.DistanceUnit

VERouteItineraryDeprecated.RouteType Property

A VERouteType Enumeration that defines the type of the route.

Syntax

VERouteItineraryDeprecated.RouteType

VERouteItineraryDeprecated.Segments Property

An array of VERouteSegment Class objects, which define each segment of the total route.

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Syntax

VERouteItineraryDeprecated.Segments

Remarks

The VERouteItineraryDeprecated object contains an array of VERouteSegment Class objects.

You can use the built-in length property to determine the number of segments in the array, and

the [] operator to specify individual route segments.

VERouteItineraryDeprecated.Time Property

The total estimated driving time of the route.

Syntax

VERouteItineraryDeprecated.Time

Remarks

The time is returned as a formatted string that includes units. For example, if the time is 23

minutes, the Time property contains the string "23 Minutes".

VERouteItineraryItem Class

Specifies a step in the step-by-step directions of a route.

Public Properties

Property Description

VERouteItineraryItem.Distance Property A floating-point number specifying the distance

of the step

VERouteItineraryItem.LatLong Property A VELatLong Class object specifying the

position of the step

VERouteItineraryItem.Shape Property A VEShape Class object specifying the shape

of the step

VERouteItineraryItem.Text Property A String specifying the description of the step

VERouteItineraryItem.Time Property An integer specifying the total elapsed time, in

seconds, to traverse the route itinerary step.

VERouteItineraryItem.Warnings Property An array of VERouteWarning Class items that

correspond to the itinerary item.

VERouteItineraryItem.Hints Property An array of VERouteHint Class items that

correspond to the itinerary item.

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See Also

VERouteItinerary Class

VERouteItineraryItem Properties

The properties of the VERouteItineraryItem class are listed here. For a complete list of

VERouteItineraryItem class members, see the VERouteItineraryItem Class topic.

Public Properties

Property Description

VERouteItineraryItem.Distance Property A floating-point number specifying the distance

of the step

VERouteItineraryItem.LatLong Property A VELatLong Class object specifying the

position of the step

VERouteItineraryItem.Shape Property A VEShape Class object specifying the shape

of the step

VERouteItineraryItem.Text Property A String specifying the description of the step

VERouteItineraryItem.Time Property An integer specifying the total elapsed time, in

seconds, to traverse the route itinerary step.

VERouteItineraryItem.Warnings Property An array of VERouteWarning Class items that

correspond to the itinerary item.

VERouteItineraryItem.Hints Property An array of VERouteHint Class items that

correspond to the itinerary item.

See Also

VERouteItineraryItem Class

VERouteItinerary Class

VERouteItineraryItem.Distance Property

A floating-point number specifying the distance of the step

Syntax

VERouteItineraryItem.Distance

See Also

VERouteItineraryItem.Time Property

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VERouteItineraryItem.LatLong Property

A VELatLong Class object specifying the position of the step

Syntax

VERouteItineraryItem.LatLong

VERouteItineraryItem.Shape Property

A VEShape Class object specifying the shape of the step

Syntax

VERouteItineraryItem.Shape

VERouteItineraryItem.Text Property

A String specifying the description of the step

Syntax

VERouteItineraryItem.Text

VERouteItineraryItem.Time Property

An integer specifying the total elapsed time, in seconds, to traverse the route itinerary step.

Syntax

VERouteItineraryItem.Time

See Also

VERouteItineraryItem.Distance Property

VERouteItineraryItem.Warnings Property

An array of VERouteWarning Class items that correspond to the itinerary item.

Syntax

VERouteItineraryItem.Warnings

See Also

VERouteWarning Class

VERouteItineraryItem Class

VERouteItinerary Class

VERouteOptions.UseTraffic Property

VERouteItineraryItem.Hints Property

An array of VERouteHint Class items that correspond to the itinerary item.

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Syntax

VERouteItineraryItem.Hints

See Also

VERouteHint Class

VERouteHintType Enumeration

VERouteLeg Class

Specifies the intermediate legs of the route.

Public Properties

Name Description

VERouteLeg.Distance Property A floating-point number specifying the length of

the route leg.

VERouteLeg.Itinerary Property A VERouteItinerary Class object specifying the

itinerary of the route leg.

VERouteLeg.Time Property An integer specifying the total elapsed time, in

seconds, to traverse the route leg.

See Also

VERoute.RouteLegs Property

VERouteLeg Properties

The properties of the VERouteLeg class are listed here. For a complete list of VERouteLeg

class members, see the VERouteLeg Class topic.

Public Properties

Name Description

VERouteLeg.Distance Property A floating-point number specifying the length of

the route leg.

VERouteLeg.Itinerary Property A VERouteItinerary Class object specifying the

itinerary of the route leg.

VERouteLeg.Time Property An integer specifying the total elapsed time, in

seconds, to traverse the route leg.

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VERouteLeg.Distance Property

A floating-point number specifying the length of the route leg.

Syntax

VERouteLeg.Distance

See Also

VERouteLeg.Time Property

VERouteLeg.Itinerary Property

A VERouteItinerary Class object specifying the itinerary of the route leg.

Syntax

VERouteLeg.Itinerary

VERouteLeg.Time Property

An integer specifying the total elapsed time, in seconds, to traverse the route leg.

Syntax

VERouteLeg.Time

See Also

VERouteLeg.Distance Property

VERouteLocation Class

Contains the location information (address and a latitude/longitude pair) of the

VERouteDeprecated.StartLocation Property and VERouteDeprecated.EndLocation Property

points of a route.

Public Properties

Name Description

VERouteLocation.Address Property Specifies the street address (as a string) of the

location.

VERouteLocation.LatLong Property Specifies the latitude and longitude (as a

VELatLong Class object) of the location.

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VERouteLocation Properties

The properties of the VERouteLocation class are listed here. For a complete list of

VERouteLocation class members, see the VERouteLocation Class topic.

Public Properties

Name Description

VERouteLocation.Address Property Specifies the street address (as a string) of the

location.

VERouteLocation.LatLong Property Specifies the latitude and longitude (as a

VELatLong Class object) of the location.

VERouteLocation.Address Property

Specifies the street address (as a string) of the location.

Syntax

VERouteLocation.Address = value

VERouteLocation.LatLong Property

Specifies the latitude and longitude (as a VELatLong Class) of the location.

Syntax

VERouteLocation.LatLong = value

VERouteMode Enumeration

An enumeration of route modes.

Syntax

VERouteMode{ Driving Walking }

Members

Member Description

Driving The returned route contains driving directions

Walking The returned route contains walking directions

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VERouteOptimize Enumeration

An enumeration specifying how a route is calculated.

Syntax

VERouteOptimize{ MinimizeTime MinimizeDistance }

Members

Member Description

MinimizeTime The route is calculated to minimize time.

MinimizeDistance The route is calculated to minimize distance.

See Also

VERouteOptions.RouteOptimize Property

VERouteOptions Class

Contains additional options to customize the returned route.

Constructor

Name Description

VERouteOptions Constructor Initializes a new instance of the

VERouteOptions Class.

Public Properties

Name Description

VERouteOptions.DistanceUnit Property A VERouteDistanceUnit Enumeration value

specifying the units used for the route. The

default value is VERouteDistanceUnit.Mile.

VERouteOptions.DrawRoute Property A Boolean value specifying whether the route is

drawn on the map. The default value is true,

which means the route is drawn on the map.

VERouteOptions.RouteCallback Property The name of the function called when the

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Name Description

method has generated the route. Optional. The

default value is null. The called function

receives a VERoute Class object.

VERouteOptions.RouteColor Property The VEColor Class object specifying the color

of the route line. The default value is default is

VEColor(0,169,235,0.7).

VERouteOptions.RouteMode Property A VERouteMode Enumeration value specifying

the mode of route to return. The default value is

VERouteMode.Driving.

VERouteOptions.RouteOptimize Property A VERouteOptimize Enumeration value

specifying how the route is optimized. The

default value is

VERouteOptimize.MinimizeTime.

VERouteOptions.RouteWeight Property The thickness, in pixels, of the route line. The

default value is 6 pixels.

VERouteOptions.RouteZIndex Property The z-index of the route line. The default value

is 4.

VERouteOptions.SetBestMapView Property A Boolean value specifying whether the map

view is set to the best view of the route after it

is drawn. The default is true, which means that

the map view is set.

VERouteOptions.ShowDisambiguation Property A Boolean value specifying whether a

disambiguation dialog box is shown. Optional.

The default value is true, which means the

disambiguation dialog box is shown. If false, no

disambiguation dialogs are displayed and the

route uses the first geocoded response for

each location.

VERouteOptions.ShowErrorMessages Property Whether to show any error messages. The

default value is true.

VERouteOptions.UseMWS Property A Boolean value specifying whether to use the

MapPoint Web Service to generate the route.

The default value is false.

VERouteOptions.UseTraffic Property A Boolean value specifying whether to

calculate the route using traffic information. The

default value is false.

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See Also

VEMap.GetDirections Method

VERouteOptions Constructor

Initializes a new instance of the VERouteOptions Class.

Syntax

var x = new VERouteOptions();

See Also

VERouteOptions Class

VERouteOptions Properties

The properties of the VERouteOptions class are listed here. For a complete list of

VERouteOptions class members, see the VERouteOptions Class topic.

Public Properties

Property Description

VERouteOptions.DistanceUnit Property A VERouteDistanceUnit Enumeration value

specifying the units used by the route. Optional.

The default value is

VERouteDistanceUnit.Miles.

VERouteOptions.DrawRoute Property A Boolean value specifying whether the route is

drawn on the map. The default value is true,

which means the route is drawn on the map.

VERouteOptions.RouteCallback Property The name of the function called when the

method has generated the route. Optional. The

default value is null. The called function

receives a VERoute Class object.

VERouteOptions.RouteColor Property The VEColor Class object specifying the color

of the route line. The default value is default is

VEColor(0,169,235,0.7).

VERouteOptions.RouteMode Property A VERouteMode Enumeration value specifying

the mode of route to return. The default value

is VERouteMode.Driving.

VERouteOptions.RouteOptimize Property A VERouteOptimize Enumeration object

specifying how the route is optimized. The

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Property Description

default value is

VERouteOptimize.MinimizeTime.

VERouteOptions.RouteWeight Property The thickness, in pixels, of the route line. The

default value is 6 pixels.

VERouteOptions.SetBestMapView Property A Boolean value specifying whether the map

view is set to the best view of the route after it

is drawn. The default is true, which means that

the map view is set.

VERouteOptions.ShowDisambiguation Property A Boolean value specifying whether a

disambiguation dialog box is shown. Optional.

The default value is true, which means the

disambiguation dialog box is shown. If false, no

disambiguation dialogs are displayed and the

route uses the first geocoded response for

each location.

VERouteOptions.ShowErrorMessages Property Whether to show any error messages. The

default value is true.

VERouteOptions.UseMWS Property A Boolean value specifying whether to use the

MapPoint Web Service to generate the route.

The default value is false.

VERouteOptions.UseTraffic Property A Boolean value specifying whether to

calculate the route using traffic information.

The default value is false.

See Also

VEMap.GetDirections Method

VERouteOptions.DistanceUnit Property

A VERouteDistanceUnit Enumeration value specifying the units used by the route.

Syntax

VERouteOptions.DistanceUnit = value;

VERouteOptions.DrawRoute Property

A Boolean value specifying whether the route is drawn on the map.

Syntax

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VERouteOptions.DrawRoute = value;

VERouteOptions.RouteCallback Property

The name of the function called when the method has generated the route.

Syntax

VERouteOptions.RouteCallback = value;

VERouteOptions.RouteColor Property

A VEColor Class object specifying the color of the route line.

Syntax

VERouteOptions.RouteColor = value;

Remarks

The default value for this property is VEColor(0,169,235,0.7).

VERouteOptions.RouteMode Property

A VERouteMode Enumeration value specifying the mode of route to return.

Syntax

VERouteOptions.RouteMode = value;

Remarks

The default value is VERouteMode.Driving.

If the RouteMode property is set to VERouteMode.Driving, the returned route will contain

driving directions in the itinerary.

If the RouteMode property is set to VERouteMode.Walking, the returned route will contain

walking directions in the itinerary unless the VERouteOptions.UseMWS Property is set to true or

the VERouteOptions.UseTraffic Property is set to true, in which case an empty VERoute object

is returned. An empty VERoute object has no itinerary and the VERoute.Distance Property and

VERoute.Time Property are 0.

If the RouteMode property is set to VERouteMode.Walking and the

VERouteOptions.RouteOptimize Property is set to VERouteOptimize.MinimizeTime, then an

empty VERoute object is returned.

See Also

VERouteOptions Class

VERouteMode Enumeration

VERouteOptions.RouteOptimize Property

A VERouteOptimize Enumeration value specifying how the route is calculated.

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Syntax

VERouteOptions.RouteOptimize = value;

Remarks

The default value for this property is MinimizeTime. This means that the route will be calculated

to minimize the route time.

You can set the VERouteOptions.UseTraffic Property to true if you'd like the route to consider

available traffic information to minimize the route time.

If the RouteOptimize property is set to VERouteOptimize.MinimizeTime and the

VERouteOptions.RouteMode Property is set to VERouteMode.Walking, then an empty VERoute

object is returned.

See Also

VERouteOptimize Enumeration

VERouteOptions.RouteWeight Property

The thickness, in pixels, of the route line.

Syntax

VERouteOptions.RouteWeight = value;

Remarks

The default value is 6 pixels.

VERouteOptions.RouteZIndex Property

The z-index of the route line.

Syntax

VERouteOptions.RouteZIndex = value;

Remarks

The default value is 4.

VERouteOptions.SetBestMapView Property

A Boolean value specifying whether the map view is set to the best view of the route after it is

drawn.

Syntax

VERouteOptions.SetBestMapView = value;

VERouteOptions.ShowDisambiguation Property

A Boolean value specifying whether a disambiguation dialog box is shown.

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Syntax

VERouteOptions.ShowDisambiguation = value;

VERouteOptions.ShowErrorMessages Property

Whether to show any error messages.

Syntax

VERouteOptions.ShowErrorMessages = value;

Remarks

The default value is true.

See Also

VERouteOptions.ShowDisambiguation Property

VERouteOptions.UseMWS Property

A Boolean value specifying whether to use the MapPoint Web Service to generate the route.

Syntax

VERouteOptions.UseMWS = bool;

Remarks

By default the route is generated by the new routing service. To use the MWS routing service, set

this property to true.

For some cultures, this property must be set to true to return localized directions. See the

Returning Localized Results topic for more information.

The MapPoint Web Service can only be used to calculate directions if the

VERouteOptions.RouteMode Property is set to VERouteMode.Driving. If the UseMWS property

is set to true and the VERouteOptions.RouteMode property is set to VERouteMode.Walking,

then an empty VERoute object is returned. An empty VERoute object has no itinerary and the

VERoute.Distance Property and VERoute.Time Property are 0.

See Also

VERouteOptions Class

VERouteOptions.UseTraffic Property

A Boolean value specifying whether to calculate the route using traffic information.

Syntax

VERouteOptions.UseTraffic = bool;

Remarks

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The default value is false, which means the route will be calculated without considering traffic

information.

If the property UseTraffic is set to true and the VERouteOptions.RouteOptimize property is set

to VERouteOptimize.MimimizeTime, then the route calculation engine considers available traffic

information and changes the route accordingly to minimize the route time.

If the property UseTraffic is set to true and the VERouteOptions.RouteOptimize property is set

to VERouteOptimize.MimimizeDistance, then the route will not change, but available traffic

information will be included in the itinerary.

Available traffic information is returned only if the VERouteOptions.RouteMode Property is set to

VERouteMode.Driving. If the UseTraffic property is set to true and the

VERouteOptions.RouteMode property is set to VERouteMode.Walking, then an empty

VERoute object is returned. An empty VERoute object has no itinerary and the

VERoute.Distance Property and VERoute.Time Property are 0.

See Also

VERouteOptions Class

VERouteOptions.RouteOptimize Property

VERouteOptimize Enumeration

VEMap.LoadTraffic Method

VERouteSegment Class

Contains details about one segment of a VERoute Class object.

Public Properties

Name Description

VERouteSegment.Instruction Property The driving instructions for this segment of the

route.

VERouteSegment.Distance Property The distance of this segment of the route.

VERouteSegment.LatLong Property A VELatLong Class object of the start point of

this segment.

Remarks

The VERouteItineraryDeprecated.Segments Property contains an array of VERouteSegment

objects.

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VERouteSegment Properties

The properties of the VERouteSegment class are listed here. For a complete list of

VERouteSegment class members, see the VERouteSegment Classtopic.

Public Properties

Name Description

VERouteSegment.Instruction Property The driving instructions for this segment of the

route.

VERouteSegment.Distance Property The distance of this segment of the route.

VERouteSegment.LatLong Property A VELatLong Class object of the start point of

this segment.

VERouteSegment.Instruction Property

The driving instructions for this segment of the route.

Syntax

VERouteSegment.Instruction = value

VERouteSegment.LatLong Property

A VELatLong Class object of the start point of this segment.

Syntax

VERouteSegment.LatLong = value

Remarks

Each route segment is defined by the latitude and longitude of the start point and the distance of

the segment. The end point of any given segment is defined by the LatLong property of the next

segment in the route. Therefore, for the last VERouteSegment object in a route, the LatLong

property is the location of the end point of the entire route, and the VERouteSegment.Distance

Property has a value of 0 (zero).

VERouteSegment.Distance Property

The distance of this segment of the route.

Syntax

VERouteSegment.Distance = value

Remarks

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Each route segment is defined by the latitude and longitude of the start point and the distance of

the segment. The end point of any given segment is defined by the VERouteSegment.LatLong

Property of the next segment in the route. Therefore, for the last VERouteSegment object in a

route, the LatLong property is the location of the end point of the entire route, and the Distance

property has a value of 0 (zero).

VERouteType Enumeration

An enumeration of route types.

Syntax

VERouteType{ Shortest Quickest }

Members

Member Description

Shortest Generates the shortest (by distance) route

Quickest Generates the quickest (by estimated driving

time) route

Remarks

This enumeration is used in the route_type parameter of the VEMap.GetRoute Method to specify

the type of route to generate.

VERouteWarning Class

Specifies a traffic warning.

Public Properties

Property Description

VERouteWarning.Severity Property A VERouteWarningSeverity Enumeration value

specifying the severity level of the warning.

VERouteWarning.Text Property A String that describes the route warning.

See Also

VERouteItineraryItem.Warnings Property

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VERouteOptions.UseTraffic Property

VERouteWarning Properties

The properties of the VERouteWarning class are listed here. For a complete list of

VERouteWarning class members, go to the VERouteWarning Class topic.

Public Properties

Property Description

VERouteWarning.Severity Property A VERouteWarningSeverity Enumeration value

specifying the severity level of the warning.

VERouteWarning.Text Property A String that describes the route warning.

See Also

VERouteItineraryItem.Warnings Property

VERouteOptions.UseTraffic Property

VERouteWarning.Severity Property

A VERouteWarningSeverity Enumeration value specifying the severity level of the warning.

Syntax

VERouteWarning.Severity = value;

See Also

VERouteItineraryItem.Warnings Property

VERouteWarningSeverity Enumeration

VERouteWarning.Text Property

A String that describes the route warning.

Syntax

VERouteWarning.Text

See Also

VERouteWarning Class

VERouteItineraryItem Class

VERouteItineraryItem.Warnings Property

VERouteWarningSeverity Enumeration

An enumeration specifying the severity level of a route warning.

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Syntax

VERouteWarningSeverity{ None LowImpact Minor Moderate Serious }

Members

Member Description

None A warning which has no impact on traffic

LowImpact A warning which has low impact on traffic

Minor A minor traffic incident

Moderate A moderate traffic incident

Serious A serious traffic incident

See Also

VERouteWarning.Severity Property

VERouteItineraryItem.Warnings Property

VESearchOptions Class

Contains additional search options for the VEMap.Search Method.

Constructor

Name Description

VESearchOptions Constructor Initializes a new instance of the

VESearchOptions class.

Public Properties

Name Description

VESearchOptions.BoundingRectangle Property A VELatLongRectangle Class that defines the

area to search. If this property is not specified,

the current map view is used. The default value

is null.

VESearchOptions.CreateResults Property A Boolean value that specifies whether

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Name Description

VEShape objects are created. The default

value is true.

VESearchOptions.FindType Property A VEFindType Enumeration value that

specifies the type of search performed. The

only supported value is

VEFindType.Businesses.

VESearchOptions.NumberOfResults Property An integer that defines the number of results to

be returned, starting at StartIndex. The default

value is 10, the minimum value is 1, and the

maximum value is 20.

VESearchOptions.SetBestMapView Property A Boolean value that specifies whether the

map control moves the view to the first location

match. The default value is true.

VESearchOptions.ShapeLayer Property A VEShapeLayer Class object that will contain

the VEShape objects created as a result of this

search. Optional. If the shape layer is not

specified, the pins are added to the base map

layer. The default value is null.

VESearchOptions.ShowResults Property A Boolean value indicating whether the

VEShape objects are visible. Optional. The

default value is true.

VESearchOptions.StartIndex Property An integer specifying the beginning index of the

results returned. Optional. The default value is

0.

VESearchOptions.UseDefaultDisambiguation

Property

A Boolean value indicating whether to show the

disambiguation dialog if there is more than one

result with high match confidence. The default

value is true.

See Also

VEMap.Search Method

VESearchOptions Constructor

Initializes a new instance of the VESearchOptions Class.

Syntax

var x = new VESearchOptions();

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See Also

VEMap.Search Method

VESearchOptions Properties

The properties of the VESearchOptions class are listed here. For a complete list of

VESearchOptions class members, see the VESearchOptions Class topic.

Public Properties

Name Description

VESearchOptions.BoundingRectangle Property A VELatLongRectangle Class that defines the

area to search. If this property is not specified,

the current map view is used. The default value

is null.

VESearchOptions.CreateResults Property A Boolean value that specifies whether

VEShape objects are created. The default

value is true.

VESearchOptions.FindType Property A VEFindType Enumeration value that

specifies the type of search performed. The

only supported value is

VEFindType.Businesses.

VESearchOptions.NumberOfResults Property An integer that defines the number of results to

be returned, starting at StartIndex. The default

value is 10, the minimum value is 1, and the

maximum value is 20.

VESearchOptions.SetBestMapView Property A Boolean value that specifies whether the

map control moves the view to the first location

match. The default value is true.

VESearchOptions.ShapeLayer Property A VEShapeLayer Class object that will contain

the VEShape objects created as a result of this

search. Optional. If the shape layer is not

specified, the pins are added to the base map

layer. The default value is null.

VESearchOptions.ShowResults Property A Boolean value indicating whether the

VEShape objects are visible. Optional. The

default value is true.

VESearchOptions.StartIndex Property An integer specifying the beginning index of the

results returned. Optional. The default value is

0.

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Name Description

VESearchOptions.UseDefaultDisambiguation

Property

A Boolean value indicating whether to show the

disambiguation dialog if there is more than one

result with high match confidence. The default

value is true.

See Also

VEMap.Search Method

VESearchOptions.BoundingRectangle Property

A VELatLongRectangle Class that defines the area to search. If null, the current map view is

used.

Syntax

VESearchOptions.BoundingRectangle = object;

VESearchOptions.CreateResults Property

A Boolean value that specifies whether VEShape objects are created.

Syntax

VESearchOptions.CreateResults = value;

Remarks

If CreateResults is set to true, VEShape objects are returned to the callback function. These

objects can be used to create pushpins on the map to display search results.

If CreateResults is set to false the following modifications occur in the arguments returned to the

callback function:

The array of VEFindResult Class objects is still present, but no shape layer is created.

Each VEFindResult object's corresponding Shape property is null.

VESearchOptions.FindType Property

A VEFindType Enumeration value that specifies the type of search performed. The only

supported value is VEFindType.Businesses.

Syntax

VESearchOptions.FindType = VEFindType.Businesses;

VESearchOptions.NumberOfResults Property

An integer that defines the number of results to be returned, starting at StartIndex. The default

value is 10, the minimum value is 1, and the maximum value is 20.

Syntax

VESearchOptions.NumberOfResults = value;

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VESearchOptions.SetBestMapView Property

A Boolean value that specifies whether the map control moves the view to the first location

match. The default value is true.

Syntax

VESearchOptions.SetBestMapView = value;

VESearchOptions.ShapeLayer Property

A VEShapeLayer Class object that will contain the VEShape objects created as a result of this

search. Optional. If the shape layer is not specified, the pins are added to the base map layer.

Syntax

VESearchOptions.ShapeLayer = object;

VESearchOptions.ShowResults Property

A Boolean value indicating whether the VEShape objects are visible. Optional. The default value

is true.

Syntax

VESearchOptions.ShowResults = value;

VESearchOptions.StartIndex Property

An integer specifying the beginning index of the results returned. Optional. The default value is 0.

Syntax

VESearchOptions.StartIndex = value;

VESearchOptions.UseDefaultDisambiguation Property

A Boolean value indicating whether to show the disambiguation dialog if there is more than one

result with high match confidence. The default value is true.

Syntax

VESearchOptions.UseDefaultDisambiguation = value;

Parameters

Property Value/Return Value

Exceptions

Remarks

Example

Description

This is the description for a Code Example.

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Microsoft.Win32.RegistryKey#4

Comments

Optional comments.

.NET Framework Equivalent

Optional .NET Framework equivalent section.

Requirements

Subsection Heading

VEShape Class

Contains the information about a map shape.

Constructor

Name Description

VEShape Constructor Initializes a new instance of the VEShape object.

Public Events

Name Description

VEShape.ondrag Event Occurs when a shape is being dragged across

the map.

VEShape.onenddrag Event Occurs when a shape drag has stopped.

VEShape.onstartdrag Event Occurs when the user starts dragging the

shape.

Public Methods

Name Description

VEShape.GetAltitude Method Returns the altitude for the shape.

VEShape.GetAltitudeMode Method Gets the mode in which the shape's

altitude is represented.

VEShape.GetCustomIcon Method Gets the VEShape object's custom icon.

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Name Description

VEShape.GetDescription Method Gets the description of the VEShape object.

VEShape.GetFillColor Method Gets the fill color and transparency for a

polygon.

VEShape.GetIconAnchor Method Gets a VELatLong Class object

representing the shape's custom icon

anchor point.

VEShape.GetID Method Gets the internal identifier of the VEShape object.

VEShape.GetLineColor Method Gets the line color or transparency for a

polyline or polygon.

VEShape.GetLineToGround Method Gets whether a line is drawn from the

shape to the ground.

VEShape.GetLineWidth Method Gets the line width of a polyline or

polygon.

VEShape.GetMaxZoomLevel Method Gets the maximum zoom level at which

the shape is visible.

VEShape.GetMinZoomLevel Method Gets the minimum zoom level at which the

shape is visible.

VEShape.GetMoreInfoURL Method Gets the shape's "more info" URL.

VEShape.GetPhotoURL Method Gets the shape's "photo" URL.

VEShape.GetPoints Method Returns an array of VELatLong Class

objects representing the points that make

up the pushpin, polyline, or polygon.

VEShape.GetShapeLayer Method Gets the reference to the layer containing

the specified VEShape object.

VEShape.GetTitle Method Gets the title of the VEShape object.

VEShape.GetType Method Gets the type of the VEShape object.

VEShape.GetZIndex Method Gets the z-index of a pushpin shape or pushpin

attached to a polyline or polygon.

VEShape.GetZIndexPolyShape Method Gets the z-index for a polyline or polygon.

VEShape.Hide Method Hides the specified VEShape object from view.

VEShape.HideIcon Method Hides the icon associated with a polyline

or polygon. This method is ignored for

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Name Description

pushpins.

VEShape.IsModel Method Returns whether the shape is a model.

VEShape.SetAltitude Method Specifies the altitude for the shape.

VEShape.SetAltitudeMode Method Specifies the mode in which a shape's

altitude is represented.

VEShape.SetCustomIcon Method Sets the VEShape object's custom icon.

VEShape.SetDescription Method Sets the description of the VEShape object.

VEShape.SetFillColor Method Sets the fill color and transparency of a

polygon.

VEShape.SetIconAnchor Method Sets the info box anchor of the VEShape

object.

VEShape.SetLineColor Method Sets the line color or transparency for a

polyline or polygon.

VEShape.SetLineToGround Method Specifies whether a line is drawn from the

shape to the ground.

VEShape.SetLineWidth Method Sets the line width for a polyline or

polygon.

VEShape.SetMaxZoomLevel Method Sets the maximum zoom level at which the

shape is visible.

VEShape.SetMinZoomLevel Method Sets the minimum zoom level at which the

shape is visible.

VEShape.SetMoreInfoURL Method Sets the shape's "more info" URL.

VEShape.SetPhotoURL Method Sets the shape's "photo" URL.

VEShape.SetPoints Method Sets the points of the VEShape object.

VEShape.SetTitle Method Sets the title of the VEShape object.

VEShape.SetZIndex Method Sets the z-index value for a shape.

VEShape.Show Method Makes the specified VEShape object

visible.

VEShape.ShowIcon Method Shows the icon associated with a polyline

or polygon. This method is ignored for

pushpins.

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Public Properties

Name Description

VEShape.Draggable Property A Boolean value indicating whether the

VEShape icon on the map can be dragged

using the mouse.

Remarks

The VEShape class is designed to provide advanced polygon and polyline functionality. The

VEShape class contains enumerated types for pushpins, polylines, and polygons.

See Also

VEShapeLayer Class

VEMap Class

VEShape Constructor

Initializes a new instance of the VEShape class.

Syntax

var x = new VEShape(type, points);

Parameters

Parameter Description

type A VEShapeType Enumeration value of type

that represents the type of shape. Required.

points If the shape is a pushpin, this parameter can

either be a single VELatLong Class object or an

array of VELatLong objects. If it is an array of

VELatLong objects, only the first VELatLong

object is used to define the pushpin's location.

Any additional data members are ignored. If the

shape is a polyline or polygon, it must be an

array of VELatLong objects, containing at least

two points for a polyline and at least three

points for a polygon. Required.

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Remarks

A VEMap Class object must be instantiated before a VEShape object can be created.

All shapes must be contained in a layer. Any shape added using the VEMap.AddShape Method is

added to the map's base layer. This base layer is always located at index 0 and cannot be

deleted. Any shape added using a VEShapeLayer.AddShape Method is added to that specific

layer.

If the points parameter contains an array of VELatLong objects and any of those objects has an

altitude, the altitudes of the other VELatLong objects either be the same value or null.

VEShape Events

The events of the VEShape Class are listed here. For a complete list of VEShape class

members, see the VEShape Class topic.

Public Events

Name Description

VEShape.ondrag Event Occurs when a shape is being dragged across

the map.

VEShape.onenddrag Event Occurs when a shape drag has stopped.

VEShape.onstartdrag Event Occurs when the user starts dragging the

shape.

See Also

VEShape.Draggable Property

VEShape.ondrag Event

Occurs when a shape is being dragged across the map.

Syntax

VEShape.ondrag = function_name;

Return Value

A ShapeDragEventArgs object, which has the following properties:

Property Description

Shape The VEShape object that fired the event.

LatLong The current VELatLong of the shape.

Remarks

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The ondrag event occurs when the user moves the mouse and the left mouse button is pressed

down.

The ondrag event only occurs after the VEShape.onstartdrag Event has occurred.

For the ondrag event to occur, the VEShape.Draggable Property must be set to true.

Example

VirtualEarthSDK#65

See Also

VEShape.Draggable Property

VEShape.onstartdrag Event

VEShape.onenddrag Event

VEShape.onenddrag Event

Occurs when a shape drag has stopped.

Syntax

VEShape.onenddrag = function_name;

Return Value

A ShapeDragEventArgs object, which has the following properties:

Property Description

Shape The VEShape object that fired the event.

LatLong The current VELatLong of the shape.

Remarks

The onenddrag event occurs when the left mouse button up event occurs after a shape has

been dragged.

The onenddrag event only occurs after the VEShape.onstartdrag Event has occurred.

For the onenddrag event to occur, the VEShape.Draggable Property must be set to true.

Example

VirtualEarthSDK#65

See Also

VEShape.Draggable Property

VEShape.onstartdrag Event

VEShape.ondrag Event

VEShape.onstartdrag Event

Occurs when the user starts dragging the shape.

Syntax

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VEShape.onstartdrag = function_name;

Return Value

A ShapeDragEventArgs object, which has the following properties:

Property Description

Shape The VEShape object that fired the event.

LatLong The current VELatLong of the shape.

Remarks

The onstartdrag event occurs when the user presses the left mouse button down when the

mouse is over a shape.

For the onstartdrag event to occur, the VEShape.Draggable Property must be set to true.

Example

VirtualEarthSDK#65

See Also

VEShape.Draggable Property

VEShape.ondrag Event

VEShape.onenddrag Event

VEShape Methods

The methods of the VEShape class are listed here. For a complete list of VEShape class

members see VEShape Class.

Public Methods

Name Description

VEShape.GetAltitude Method Returns the altitude for the shape.

VEShape.GetAltitudeMode Method Gets the mode in which the shape's

altitude is represented.

VEShape.GetCustomIcon Method Gets the VEShape object's custom icon.

VEShape.GetDescription Method Gets the description of the VEShape object.

VEShape.GetFillColor Method Gets the fill color and transparency for a

polygon.

VEShape.GetIconAnchor Method Gets a VELatLong Class object

representing the shape's custom icon

anchor point.

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Name Description

VEShape.GetID Method Gets the internal identifier of the VEShape object.

VEShape.GetLineColor Method Gets the line color or transparency for a

polyline or polygon.

VEShape.GetLineToGround Method Gets whether a line is drawn from the

shape to the ground.

VEShape.GetLineWidth Method Gets the line width of a polyline or

polygon.

VEShape.GetMaxZoomLevel Method Gets the maximum zoom level at which

the shape is visible.

VEShape.GetMinZoomLevel Method Gets the minimum zoom level at which the

shape is visible.

VEShape.GetMoreInfoURL Method Gets the shape's "more info" URL.

VEShape.GetPhotoURL Method Gets the shape's "photo" URL.

VEShape.GetPoints Method Returns an array of VELatLong Class

objects representing the points that make

up the pushpin, polyline, or polygon.

VEShape.GetShapeLayer Method Gets the reference to the layer containing

the specified VEShape object.

VEShape.GetTitle Method Gets the title of the VEShape object.

VEShape.GetType Method Gets the type of the VEShape object.

VEShape.GetZIndex Method Gets the z-index of a pushpin shape or

pushpin attached to a polyline or polygon.

VEShape.GetZIndexPolyShape Method Gets the z-index for a polyline or polygon.

VEShape.Hide Method Hides the specified VEShape object from

view.

VEShape.HideIcon Method Hides the icon associated with a polyline

or polygon. This method is ignored for

pushpins.

VEShape.IsModel Method Returns whether the shape is a model.

VEShape.SetAltitude Method Specifies the altitude for the shape.

VEShape.SetAltitudeMode Method Specifies the mode in which a shape's

altitude is represented.

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Name Description

VEShape.SetCustomIcon Method Sets the VEShape object's custom icon.

VEShape.SetDescription Method Sets the description of the VEShape object.

VEShape.SetFillColor Method Sets the fill color and transparency of a

polygon.

VEShape.SetIconAnchor Method Sets the info box anchor of the VEShape

object.

VEShape.SetLineColor Method Sets the line color or transparency for a

polyline or polygon.

VEShape.SetLineToGround Method Specifies whether a line is drawn from the

shape to the ground.

VEShape.SetLineWidth Method Sets the line width for a polyline or

polygon.

VEShape.SetMaxZoomLevel Method Sets the maximum zoom level at which the

shape is visible.

VEShape.SetMinZoomLevel Method Sets the minimum zoom level at which the

shape is visible.

VEShape.SetMoreInfoURL Method Sets the shape's "more info" URL.

VEShape.SetPhotoURL Method Sets the shape's "photo" URL.

VEShape.SetPoints Method Sets the points of the VEShape object.

VEShape.SetTitle Method Sets the title of the VEShape object.

VEShape.SetZIndex Method Sets the z-index value for a shape.

VEShape.Show Method Makes the specified VEShape object

visible.

VEShape.ShowIcon Method Shows the icon associated with a polyline

or polygon. This method is ignored for

pushpins.

See Also

VEShapeLayer Class

VEMap Class

VEShape.GetAltitude Method

Returns the altitude for the shape.

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Syntax

VEShape.GetAltitude();

Return Value

A floating-point values representing meters above the level represented by the altitude mode.

Remarks

The example code uses the following custom image.

Examples

VirtualEarthSDK#44

See Also

VEShape.GetAltitudeMode Method

VEShape.SetAltitude Method

VEShape.GetAltitudeMode Method

Gets the mode in which the shape's altitude is represented.

Syntax

VEShape.GetAltitudeMode();

Return Value

A VEAltitudeMode Enumeration value.

Remarks

This method returns VEAltitudeMode.RelativeToGround if the altitude is not set.

The sample uses the following custom image.

Examples

VirtualEarthSDK#44

See Also

VEShape.GetAltitude Method

VEShape.SetAltitudeMode Method

VEShape.GetCustomIcon Method

Gets the VEShape objects custom icon.

Syntax

VEShape.GetCustomIcon();

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Returns

A String or VECustomIconSpecification Class object representing the custom icon of the

VEShape object.

The example for this topic uses the following custom icon images.

Example

VirtualEarthSDK#39

See Also

VEShape.SetCustomIcon Method

VEShape.GetDescription Method

Gets the description of the VEShape object. This description will be displayed in the shape's info

box.

Syntax

VEShape.GetDescription();

Returns

A String object representing the description field of the VEShape object.

Example

VirtualEarthSDK#38

See Also

VEShape.SetDescription Method

VEShape.GetFillColor Method

Gets the fill color and transparency for a polygon.

Syntax

VEShape.GetFillColor();

Returns

A VEColor object representing the fill color/transparency for a polygon.

Remarks

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The default is semi-transparent green (alpha=0.3, RGB=0, 128, 0). This method is ignored for

pushpins and polylines.

Example

VirtualEarthSDK#38

See Also

VEShape.SetFillColor Method

VEShape.GetIconAnchor Method

Gets a VELatLong Class object representing the shape's custom icon anchor point.

Syntax

VEShape.GetIconAnchor();

Returns

A VELatLong Class object representing the anchor point for the shape's info box.

Example

VirtualEarthSDK#39

See Also

VEShape.SetIconAnchor Method

VEShape.GetID Method

Gets the internal identifier of the VEShape object.

Syntax

VEShape.GetID();

Returns

A String object representing the internal identifier of the VEShape object.

Returns

Use this identifier when working with VEShape object events. A VEShape object only has an

identifier when it has been added to a layer. If you try to get the identifier of a VEShape object

that is not part of a layer, the VEShape.GetID method returns null.

Example

VirtualEarthSDK#38

VEShape.GetLineColor Method

Gets the line color or transparency for a polyline or polygon.

Syntax

VEShape.GetLineColor();

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Returns

A VEColor Class object representing the line color or transparency for a polyline or polygon. This

method returns null for pushpins.

Remarks

The default is semi-transparent blue (alpha=0.5, RGB=0, 0, 255).

Example

VirtualEarthSDK#38

See Also

VEShape.SetLineColor Method

VEShape.GetLineToGround Method

Gets whether a line is drawn from the shape to the ground.

Syntax

VEShape.GetLineToGround();

Return Value

If the shape type is Polyline or Polygon, this method returns a Boolean value; if the shape type is

Pushpin, this method returns null.

Examples

VirtualEarthSDK#45

See Also

VEShape.SetLineToGround Method

VEShape.GetLineWidth Method

Gets the line width of a polyline or polygon.

Syntax

VEShape.GetLineWidth();

Returns

The line width of the polyline or polygon. This method returns null for pushpins. If the line width is

not set, the default value 2 is returned.

Example

VirtualEarthSDK#38

See Also

VEShape.SetLineWidth Method

VEShape.GetMaxZoomLevel Method

Gets the maximum zoom level at which the shape is visible.

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Syntax

VEShape.GetMaxZoomLevel();

Return Value

An integer specifying the maximum zoom level.

Remarks

The default maximum zoom level is 21.

Examples

VirtualEarthSDK#46

See Also

VEShape.GetMinZoomLevel Method

VEShape.SetMaxZoomLevel Method

VEShape.GetMinZoomLevel Method

Gets the minimum zoom level at which the shape is visible.

Syntax

VEShape.GetMinZoomLevel();

Return Value

An integer specifying the minimum zoom level.

Remarks

The default minimum zoom level is 1.

Examples

VirtualEarthSDK#46

See Also

VEShape.GetMaxZoomLevel Method

VEShape.SetMinZoomLevel Method

VEShape.GetMoreInfoURL Method

Gets the shape's "more info" URL.

Syntax

VEShape.GetMoreInfoURL();

Returns

The string containing the URL of the "more info" link that is displayed in the shape's info box.

Example

VirtualEarthSDK#38

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See Also

VEShape.SetMoreInfoURL Method

VEShape.GetPhotoURL Method

Gets the shape's "photo" URL.

Syntax

VEShape.GetPhotoURL();

Returns

A String object containing the URL of the image that is displayed in the shape's info box.

Example

VirtualEarthSDK#38

See Also

VEShape.SetPhotoURL Method

VEShape.GetPoints Method

Returns an array of VELatLong Class objects representing the points that make up the pushpin,

polyline, or polygon.

Syntax

VEShape.GetPoints();

Returns

An array of VELatLong objects representing the points that make up the pushpin, polyline, or

polygon.

In the case of a pushpin, this will be a one-cell VELatLong array.

Remarks

Example

VirtualEarthSDK#38

See Also

VEShape.SetPoints Method

VEShape.GetShapeLayer Method

Gets the reference to the layer containing the specified VEShape object.

Syntax

VEShape.GetShapeLayer();

Returns

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Returns a reference to the layer containing the specified VEShape object. If the VEShape object

is not contained in any layer, null is returned.

Remarks

Example

VirtualEarthSDK#8

VEShape.GetTitle Method

Gets the title of the VEShape object.

Syntax

VEShape.GetTitle();

Returns

A String object representing the title of the VEShape object.

Example

VirtualEarthSDK#38

See Also

VEShape.SetTitle Method

VEShape.GetType Method

Gets the type of the VEShape object.

Syntax

VEShape.GetType();

Returns

An VEShapeType Enumeration representing the type of the VEShape object. Valid shapes are

VEShapeType.Pushpin, VEShapeType.Polyline, or VEShapeType.Polygon.

Example

VirtualEarthSDK#38

VEShape.GetZIndex Method

Gets the z-index of a pushpin shape or pushpin attached to a polyline or polygon.

Syntax

VEShape.GetZIndex();

Return Value

An integer containing the z-index of the pushpin shape or pushpin attached to a polyline or

polygon. Use the VEShape.GetZIndexPolyShape Method to get the z-indices for a polyline or

polygon.

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Examples

VirtualEarthSDK#47

See Also

VEShape.SetZIndex Method

VEShape.GetZIndexPolyShape Method

Gets the z-index for a polyline or polygon.

Syntax

VEShape.GetZIndexPolyShape();

Return Value

An integer containing the z-index value.

Remarks

Use the VEShape.GetZIndex Method to get the z-index of a pushpin shape or pushpin attached

to a polyline or polygon.

Examples

VirtualEarthSDK#46

See Also

VEShape.SetZIndex Method

VEShape.Hide Method

Hides the specified VEShape object from view.

Syntax

VEShape.Hide();

Example

VirtualEarthSDK#7

See Also

VEShape.Show Method

VEShape.HideIcon Method

Hides the icon associated with a polyline or polygon.

Syntax

VEShape.HideIcon();

Remarks

The associated icon is either the object's default icon, or its icon set by the

VEShape.SetCustomIcon Method. This method is ignored for pushpins.

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Example

VirtualEarthSDK#39

See Also

VEShape.ShowIcon Method

VEShape.IsModel Method

Returns whether the shape is a 3D model.

Syntax

VEShape.IsModel();

Return Value

A Boolean value specifying whether the shape is a 3D model.

Remarks

3D model shapes can be created using the 3DVIA tool in 3D at http://maps.live.com or by

importing model data using the VEMap.Import3DModel Method.

VEShape.SetAltitude Method

Specifies the altitude for the shape.

Syntax

VEShape.SetAltitude(altitude, altitudeMode);

Parameters

Parameter Description

altitude A floating-point value or array of floating-point

values specifying the altitude, in meters, of the

shape.

altitudeMode A VEAltitudeMode Enumeration value

specifying the mode in which the shape's

altitude is represented.

Remarks

If the shape is a model, this method returns false, and the altitude is not changed.

If the shape is a pushpin, altitude must be a single floating-point value. If the shape is a polyline

or polygon and altitude is an array of floating-point values, the array must be the same length as

the number of points in the shape and the shape altitudes are set to the respective array value.

Otherwise, this method throws an exception.

The sample uses the following custom image.

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Examples

VirtualEarthSDK#44

See Also

VEShape.GetAltitude Method

VEShape.SetAltitudeMode Method

VEShape.SetAltitudeMode Method

Specifies the mode in which a shape's altitude is represented.

Syntax

VEShape.SetAltitudeMode(mode);

Parameters

Parameter Description

mode A VEAltitudeMode Enumeration value

specifying the altitude representation.

Remarks

If the shape is a model, the altitude mode cannot be set.

If any point in the shape has a null altitude value, this method sets that altitude value to 0.

The sample uses the following custom image.

Examples

VirtualEarthSDK#44

See Also

VEShape.GetAltitudeMode Method

VEShape.SetAltitude Method

VEShape.SetCustomIcon Method

Sets the VEShape object's custom icon.

Syntax

VEShape.SetCustomIcon(customIcon);

Parameters

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Parameter Description

customIcon A String object containing either a URL to an

image, custom HTML that defines the custom

icon, or a VECustomIconSpecification Class

object.

Remarks

If the customIcon field is a string that begins with the < character, it is considered to be HTML,

and it is used to create the pushpin icon. All other strings are treated as URLs to an image. If the

URL is invalid or doesn't point to an image, then nothing will be displayed for the pushpin icon.

Do not use the <a> tag within custom HTML, as this will cause a browser error. The HTML for

custom icons is automatically enclosed within an <a> tag. Adding an additional <a> tag results in

an illegally nested tag.

You can also overlay text on top of your custom image by using HTML with an <img> tag. One

possible use of this would be to show incremental numbers or letters on a group of pins that

share the same custom image.

If you only want to use 2D mode, use raw html to create the pin. If you only want to use 3D mode,

use a VECustomIconSpecification object and specify all of the 3D parameters.

The example for this topic uses the following custom icon images.

Example

VirtualEarthSDK#39

See Also

VEShape.GetCustomIcon Method

VEShape.SetDescription Method

Sets the description of the VEShape object.

Syntax

VEShape.SetDescription(details);

Parameters

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Parameter Description

details A String object containing either plain text or

HTML that represents the VEShape object's

description field.

Remarks

To customize your info box to something instead of the default plain text, you can provide your

own custom HTML by using the VEShape.SetDescription method details parameter. The

content of the Details parameter is wrapped in a DIV tag and, along with the content defined by

VEShape.SetTitle Method (if any), forms the custom info box. See also

VEMap.ClearInfoBoxStyles Method and VEMap.SetDefaultInfoBoxStyles Method for further style

customization options.

There is no maximum length for this String. Depending on your formatting, style settings,

and browser, it may extend beyond the visible area of the info box. Be sure to format it

appropriately to avoid this problem

Example

VirtualEarthSDK#38

See Also

VEShape.GetDescription Method

VEShape.SetFillColor Method

Sets the fill color and transparency of a polygon.

Syntax

VEShape.SetFillColor(color);

Parameters

Parameter Description

color A VEColor object representing the fill color and

transparency.

Remarks

This method is ignored for pushpins. The default is semi-transparent blue (alpha=0.5, RGB=0, 0,

255).

Example

VirtualEarthSDK#38

See Also

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VEShape.GetFillColor Method

VEShape.SetIconAnchor Method

Sets the info box anchor of the VEShape object.

Syntax

VEShape.SetIconAnchor(point);

Parameters

Parameter Description

point A VELatLong Class object representing the

shape's info box anchor point.

Remarks

This value is ignored for a pushpin. A pushpin's icon anchor point, either custom or default, is

always the latitude and longitude of the pin itself.

Example

VirtualEarthSDK#39

See Also

VEShape.GetIconAnchor Method

VEShape.SetLineColor Method

Sets the line color or transparency for a polyline or polygon.

Syntax

VEShape.SetLineColor(color);

Parameters

Parameter Description

color A VEColor Class object representing the line

color and transparency.

Remarks

This method is ignored for pushpins. The default is semi-transparent blue (alpha=0.5, RGB=0, 0,

255).

Example

VirtualEarthSDK#38

See Also

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VEShape.GetLineColor Method

VEShape.SetLineToGround Method

Specifies whether a line is drawn from the shape to the ground.

Syntax

VEShape.SetLineToGround(extrude);

Parameters

Parameter Description

extrude A Boolean value specifying whether a line is

drawn from the shape to the ground.

Return Value

Returns false if the shape is a model; otherwise does not return a value.

Remarks

This method is for Polyline and Polygon shapes.

Examples

VirtualEarthSDK#45

See Also

VEShape.GetLineToGround Method

VEShape.SetLineWidth Method

Sets the line width for a polyline or polygon.

Syntax

VEShape.SetLineWidth(width);

Parameters

Parameter Description

width An integer representing the line's width.

Remarks

The default line width is 2. If the line width is invalid, an exception is thrown. This method is

ignored for pushpins.

Example

VirtualEarthSDK#38

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See Also

VEShape.GetLineWidth Method

VEShape.SetMaxZoomLevel Method

Sets the maximum zoom level at which the shape is visible.

Syntax

VEShape.SetMaxZoomLevel(level);

Parameters

Parameter Description

level An integer specifying the maximum zoom level.

Exceptions

This method throws an exception if level is either greater than 21 or less than the current

minimum zoom level.

Remarks

The default maximum zoom level is 21.

If the minimum and maximum zoom levels are equal, the shape is visible only at that zoom level.

Examples

VirtualEarthSDK#46

See Also

VEShape.GetMaxZoomLevel Method

VEShape.SetMinZoomLevel Method

VEShape.SetMinZoomLevel Method

Sets the minimum zoom level at which the shape is visible.

Syntax

VEShape.SetMinZoomLevel(level);

Parameters

Parameter Description

level An integer specifying the minimum zoom level.

Exceptions

This method throws an exception if the level parameter is either less than 1 or greater than the

current maximum zoom level.

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Remarks

The default minimum zoom level for a shape is 1.

If the minimum and maximum zoom levels are equal, the shape is visible only at that zoom level.

Examples

VirtualEarthSDK#46

See Also

VEMap.EnableShapeDisplayThreshold Method

VEShape.GetMinZoomLevel Method

VEShape.SetMaxZoomLevel Method

VEShape.SetMoreInfoURL Method

Sets the shape's "more info" URL.

Syntax

VEShape.SetMoreInfoURL(moreInfoURL);

Parameters

Parameter Description

moreInfoURL A String object containing the URL of the

"more info" link that is displayed in the shape's

info box.

Example

VirtualEarthSDK#38

See Also

VEShape.GetMoreInfoURL Method

VEShape.SetPhotoURL Method

Sets the shape's photo URL.

Syntax

VEShape.SetPhotoURL(photoURL);

Parameters

Parameter Description

photoURL The string containing the URL of the image that

is displayed in the shape's info box.

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Remarks

The image area is set to 80 pixels wide by 80 pixels deep. These dimensions cannot be changed.

Images specified using this method should be sized accordingly. Alternatively, you can call the

VEShape.SetDescription Method, and specify custom HTML markup within the description.

Example

VirtualEarthSDK#38

See Also

VEShape.GetPhotoURL Method

VEShape.SetPoints Method

Sets the points of the VEShape Class object.

Syntax

VEShape.SetPoints(points);

Parameters

Parameter Description

points An array of VELatLong Class objects.

Remarks

If the SetPoints method is used to modify the shape so that it is no longer compatible with its

VEShapeType Enumeration, an exception will be thrown.

Example

VirtualEarthSDK#38

See Also

VEShape.GetPoints Method

VEShape.SetTitle Method

Sets the title of the VEShape object. This title will be displayed in the shape's info box.

Syntax

VEShape.SetTitle(title);

Parameters

Parameter Description

title A String object containing either plain text or

HTML that represents the VEShape object's

title.

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Remarks

To customize your info box to something instead of the default plain text, you can provide your

own custom HTML by using the VEShape.SetTitle method Title parameter. The content of the

Title parameter is wrapped in a DIV tag and, along with the content defined by

VEShape.SetDescription Method (if any), forms the custom info box. See also

VEMap.ClearInfoBoxStyles Method and VEMap.SetDefaultInfoBoxStyles Method for further style

customization options.

Passing malformed HTML, or a blank string, will prevent the shape from rendering.

There is no maximum length for this String. Depending on your formatting, style settings, and

browser, it may extend beyond the visible area of the info box. Format it appropriately to avoid

this problem.

Example

VirtualEarthSDK#38

See Also

VEShape.GetTitle Method

VEShape.SetZIndex Method

Sets the z-index value for a shape.

Syntax

VEShape.SetZIndex(icon, polyshape);

Parameters

Parameter Description

icon Optional. An integer specifying the z-index for

the shape's icon (or for the pushpin if the shape

is a pushpin). If this value is null or undefined

the z-index is not changed.

polyshape Optional. An integer specifying the z-index for

the shape. This parameter is ignored if the

shape is a pushpin. If this value is null or

undefined the z-index is not changed.

Remarks

Although both parameters are optional, at least one parameter must be supplied.

Z-indices define the order in which items are drawn. Shapes with higher z-indices are drawn on

top of shapes with lower z-indices.

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All shapes have the same default z-index. 1000 for icon and 50 for polyshape. The following table

lists the z-indices for most objects.

Object Z-Index

Shape Icon 1000

Route Icon 998

ERO

ERO Progress Bar

500

Disambiguation Box

Message box

201

Find control 199

Dashboard

Minimap

100

Route line 60

Shape Polyshape 50

Copyright

Scalebar

31 or 30

Logo 30

Traffic tiles 2

Custom tiles

Map

Road/Aerial/Hybrid tiles

1

VE Container 0

Examples

VirtualEarthSDK#46

See Also

VEShape.GetZIndex Method

VEShape.GetZIndexPolyShape Method

VEShape.Show Method

Makes the specified VEShape object visible. This method only has an effect if the object was

previously hidden using the VEShape.Hide Method.

Syntax

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VEShape.Show();

Example

VirtualEarthSDK#7

See Also

VEShape.Hide Method

VEShape.ShowIcon Method

Shows the icon associated with a polyline or polygon. This method is ignored for pushpins.

Syntax

VEShape.ShowIcon();

Remarks

The associated icon is either the object's default icon, or its icon set by the

VEShape.SetCustomIcon Method method.

Example

VirtualEarthSDK#39

See Also

VEShape.HideIcon Method

VEShape Properties

The properties of the VEShape class are listed here. For a complete list of VEShape class

members, see the VEShape Class topic.

Public Properties

Name Description

VEShape.Draggable Property A Boolean value indicating whether the

VEShape icon on the map can be dragged

using the mouse.

VEShape.Draggable Property

A Boolean value indicating whether the VEShape icon on the map can be dragged using the

mouse.

Syntax

VEShape.Draggable = value;

Remarks

The default value of the Draggable property is false.

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Pushpins and the icons corresponding to polygons and polylines are can be dragged. However,

polygon lines and polyline lines cannot be dragged.

Example

VirtualEarthSDK#65

See Also

VEShape.onstartdrag Event

VEShape.ondrag Event

VEShape.onenddrag Event

VEShapeLayer Class

Contains information about shape layers. Shape layers are a mechanism to create and manage

arbitrary groups of shapes (pushpines, polylines, and polygons). Map shape layers can be

created from GeoRSS XML files, custom map tiles, or from any public Bing Maps

(http://maps.live.com) collection.

Constructor

Name Description

VEShapeLayer Constructor Initializes a new instance of the VEShapeLayer

object.

Public Methods

Name Description

VEShapeLayer.AddShape Method Adds an existing VEShape Class object to

the layer based on the specified VEShape

reference.

VEShapeLayer.DeleteAllShapes Method Deletes all VEShape objects from the layer.

VEShapeLayer.DeleteShape Method Deletes a VEShape object from the current

layer.

VEShapeLayer.GetBoundingRectangle

Method

Returns a best-fit VELatLongRectangle

Class object based on the shapes

currently present in the layer.

VEShapeLayer.GetClusteredShapes Method Returns an array of

VEClusterSpecification Class objects

representing the calculated pushpin

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Name Description

clusters.

VEShapeLayer.GetDescription Method A String object containing the description

of the VEShapeLayer object.

VEShapeLayer.GetShapeByID Method Retrieves a reference to a VEShape object

contained in this layer based on the specified ID.

VEShapeLayer.GetShapeByIndex Method Retrieves a reference to a VEShape object

contained in this layer based on the specified

index.

VEShapeLayer.GetShapeCount Method Returns the total number of shapes in the

current layer.

VEShapeLayer.GetTitle Method Gets the title of the VEShapeLayer

object.

VEShapeLayer.IsVisible Method Returns whether the layer is visible.

VEShapeLayer.Hide Method Hides the layer from view on the map.

VEShapeLayer.SetClusteringConfiguration

Method

Sets the method for determining which

pushpins are clustered as well as how the

cluster is displayed.

VEShapeLayer.SetDescription Method Sets the description of the

VEShapeLayer object.

VEShapeLayer.SetTitle Method Sets the title of the VEShapeLayer

object.

VEShapeLayer.Show Method Shows the layer on the map.

See Also

VEShapeType Enumeration

VEShape Class

VEShapeLayer Constructor

Initializes a new instance of the VEShapeLayer class.

Syntax

var x = new VEShapeLayer();

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Remarks

Creates a new layer, which can then be added to the map using VEMap.AddShapeLayer Method.

See Also

VEShape Class

VEShapeLayer Methods

The methods of the VEShapeLayer class are listed here. For a complete list of VEShapeLayer

class members, see the VEShapeLayer Class topic.

Public Methods

Name Description

VEShapeLayer.AddShape Method Adds an existing VEShape Class object to

the layer based on the specified VEShape

reference.

VEShapeLayer.DeleteAllShapes Method Deletes all VEShape objects from the layer.

VEShapeLayer.DeleteShape Method Deletes a VEShape object from the current

layer.

VEShapeLayer.GetBoundingRectangle

Method

Returns a best-fit VELatLongRectangle

Class object based on the shapes

currently present in the layer.

VEShapeLayer.GetClusteredShapes Method Returns an array of

VEClusterSpecification Class objects

representing the calculated pushpin

clusters.

VEShapeLayer.GetDescription Method A String object containing the description

of the VEShapeLayer object.

VEShapeLayer.GetShapeByID Method Retrieves a reference to a VEShape object

contained in this layer based on the specified ID.

VEShapeLayer.GetShapeByIndex Method Retrieves a reference to a VEShape object

contained in this layer based on the specified

index.

VEShapeLayer.GetShapeCount Method Returns the total number of shapes in the

current layer.

VEShapeLayer.GetTitle Method Gets the title of the VEShapeLayer

object.

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Name Description

VEShapeLayer.IsVisible Method Returns whether the layer is visible.

VEShapeLayer.Hide Method Hides the layer from view on the map.

VEShapeLayer.SetClusteringConfiguration

Method

Sets the method for determining which

pushpins are clustered as well as how the

cluster is displayed.

VEShapeLayer.SetDescription Method Sets the description of the

VEShapeLayer object.

VEShapeLayer.SetTitle Method Sets the title of the VEShapeLayer

object.

VEShapeLayer.Show Method Shows the layer on the map.

See Also

VEShape Class

VEShapeType Enumeration

VEShapeLayer.AddShape Method

Adds a VEShape Class object or array of VEShape objects to the layer.

Syntax

VEShapeLayer.AddShape(shape);

Parameters

Parameter Description

Shape The VEShape object or array of VEShape

objects to be added. Required.

Remarks

The shape parameter can be a single pushpin, polyline, or polygon, or an array of pushpins. You

must add the VEShapeLayer to the map before calling this method, otherwise, the shapes are

added one-by-one. If the map is in 3D mode, the shapes are added one-by-one. If the map has

been redrawn, shapes are added one-by-one. If a shape with the same internal identifier already

exists in the layer, this method throws an exception.

Example

VirtualEarthSDK#23

See Also

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VEShapeLayer.DeleteShape Method

VEShapeLayer.DeleteAllShapes Method

VEShapeLayer.DeleteAllShapes Method

Deletes all VEShape Class objects (pushpins, polylines, and polygons) from the layer.

Syntax

VEShapeLayer.DeleteAllShapes();

Remarks

Valid Shape objects are pushpin, polyline, or polygon.

Example

VirtualEarthSDK#23

See Also

VEShapeLayer.AddShape Method

VEShapeLayer.DeleteShape Method

Deletes a VEShape Class object from the current layer.

Syntax

VEShapeLayer.DeleteShape(shape);

Parameters

Parameter Description

shape A reference to the VEShape object to delete.

Required.

Remarks

Valid Shape objects are pushpin, polyline, or polygon.

Example

VirtualEarthSDK#23

See Also

VEShapeLayer.AddShape Method

VEShapeLayer.GetBoundingRectangle Method

Returns a best-fit VELatLongRectangle Class object based on the shapes currently present in the

layer.

Syntax

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VEShapeLayer.GetBoundingRectangle();

Returns

A best-fit VELatLongRectangle object based on the shapes currently present in the layer.

Remarks

This can be used with VEMap.SetMapView Method to change the current map view to the best-fit

view for the shapes in this layer.

Example

VirtualEarthSDK#23

VEShapeLayer.GetClusteredShapes Method

Returns an array of VEClusterSpecification Class objects representing the calculated pushpin

clusters.

Syntax

VEShapeLayer.GetClusteredShapes(type);

Parameters

Parameter Description

type A VEClusteringType Enumeration specifying

the algorithm used to determine which pushpins

to cluster.

Return Value

An array of VEClusterSpecification Class objects that represent the pushpin clusters of the shape

layer.

Remarks

The GetClusteredShapes method can be used to calculate the pushpin clusters before

clustering is set.

Example

VirtualEarthSDK#58

See Also

VEClusterSpecification.GetClusterShape Method

VEShapeLayer.GetDescription Method

Gets the description of the VEShapeLayer object.

Syntax

VEShapeLayer.GetDescription();

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Returns

A String object containing the description of the VEShapeLayer object.

Example

VirtualEarthSDK#23

See Also

VEShapeLayer.SetDescription Method

VEShapeLayer.GetShapeByID Method

Retrieves a reference to a VEShape Class object contained in this layer based on the specified

ID.

Syntax

VEShapeLayer.GetShapeByID(ID);

Parameters

Parameter Description

ID The identifier of the VEShape object. Required.

Remarks

Returns a reference to a VEShape object, or null if the shape is not found in this layer.

Example

VirtualEarthSDK#38

See Also

VEShapeLayer.AddShape Method

VEShapeLayer.DeleteShape Method

VEShapeLayer.GetShapeByIndex Method

Retrieves a reference to a VEShape Class object contained in this layer based on the specified

index.

Syntax

VEShapeLayer.GetShapeByIndex(index);

Parameters

Parameter Description

index The index of the shape to retrieve. Required.

Returns

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A reference to a VEShape object, or null if no shape with the specified index exists in this layer.

Example

VirtualEarthSDK#23

VEShapeLayer.GetShapeCount Method

Returns the total number of shapes in the current layer.

Syntax

VEShapeLayer.GetShapeCount();

Returns

An integer representing the total number of shapes in the current layer.

Example

VirtualEarthSDK#23

See Also

VEShape Class

VEShapeLayer.GetTitle Method

Gets the title of the VEShapeLayer Class object.

Syntax

VEShapeLayer.GetTitle();

Returns

A String object representing the title of the VEShapeLayer object.

Example

VirtualEarthSDK#23

See Also

VEShapeLayer.SetTitle Method

VEShapeLayer.Hide Method

Hides the layer from view on the map.

Syntax

VEShapeLayer.Hide();

Remarks

If the layer has not yet been added to the map when this method is called, it will be invisible as

soon as it is added.

Example

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VirtualEarthSDK#23

See Also

VEShapeLayer.IsVisible Method

VEShapeLayer.Show Method

VEShapeLayer.IsVisible Method

Returns whether the layer is visible.

Syntax

VEShapeLayer.IsVisible();

Return Value

Returns true if the layer is visible, otherwise returns false.

Example

VirtualEarthSDK#23

See Also

VEShapeLayer.Hide Method

VEShapeLayer.Show Method

VEShapeLayer.SetClusteringConfiguration Method

Sets the method for determining which pushpins are clustered as well as how the cluster is

displayed.

Overload List

Method Description

VEShapeLayer.SetClusteringConfiguration(type,

options) Method

Sets the method for determining which

pushpins are clustered as well as how the

cluster is displayed.

VEShapeLayer.SetClusteringConfiguration(algorithm,

options) Method

Sets the algorithm for determining which

pushpins are clustered as well as how the

cluster is displayed.

See Also

VEShapeLayer.GetClusteredShapes Method

VEShapeLayer.SetClusteringConfiguration(type, options) Method

Sets the method for determining which pushpins are clustered as well as how the cluster is

displayed.

Syntax

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VEShapeLayer.SetClusteringConfiguration(type, options);

Parameters

Name Description

type A VEClusteringType Enumeration specifying

which shapes to cluster. Required.

options A VEClusteringOptions Class object specifying

how the pushpin cluster is displayed. Optional.

Remarks

If the VEClusteringOptions.Icon Property is specified, it is used to display clustered icons. If the

Icon property is not specified, the default cluster icon is used.

The SetClusteringConfiguration settings are used when the map is panned, zoomed, or shapes

are added or removed from the shape layer.

If clustering is configured for the shape layer, then shapes created by importing data into the

shape layer using the VEMap.ImportShapeLayerData Method are clustered.

The SetClusteringConfiguration settings are ignored when the map mode is set to

VEMapMode.Mode3D.

Example

VirtualEarthSDK#58

See Also

VEShapeLayer.SetClusteringConfiguration(algorithm, options) Method

VEShapeLayer.SetClusteringConfiguration(algorithm, options) Method

Sets the algorithm for determining which pushpins are clustered as well as how the cluster is

displayed.

Syntax

VEShapeLayer.SetClusteringConfiguration(algorithm, options);

Parameters

Name Description

algorithm The name of the function used to determine

which pushpins are clustered. The function

must accept a VEShapeLayer Class object and

return an array of VEClusterSpecification Class

objects. Required.

options A VEClusteringOptions Class object specifying

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Name Description

how the pushpin cluster is displayed. Optional.

Remarks

If the VEClusteringOptions.Icon Property is specified, it is used to display clustered icons. If the

Icon property is not specified, the default cluster icon is used.

The SetClusteringConfiguration settings are used when the map is panned, zoomed, or shapes

are added or removed from the shape layer.

If clustering is configured for the shape layer, then shapes created by importing data into the

shape layer using the VEMap.ImportShapeLayerData Method are clustered.

The SetClusteringConfiguration settings are ignored when the map mode is set to

VEMapMode.Mode3D.

See Also

VEShapeLayer.SetClusteringConfiguration(type, options) Method

VEShapeLayer.SetDescription Method

Sets the description of the VEShapeLayer object.

Syntax

VEShapeLayer.SetDescription(details);

Parameters

Parameter Description

details A String object containing either plain text or

HTML that represents the VEShapeLayer

object's description field.

Example

VirtualEarthSDK#23

See Also

VEShapeLayer.GetDescription Method

VEShapeLayer.SetTitle Method

Sets the title of the VEShapeLayer object.

Syntax

VEShapeLayer.SetTitle(title);

Parameters

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Parameter Description

title A String object containing either plain text or

HTML that represents the VEShapeLayer

object's title.

Example

VirtualEarthSDK#23

See Also

VEShapeLayer.GetTitle Method

VEShapeLayer.Show Method

Shows the layer on the map.

Syntax

VEShapeLayer.Show();

Remarks

If the layer has not yet been added to the map when this method is called, it will be visible as

soon as it is added.

Example

VirtualEarthSDK#23

See Also

VEShapeLayer.Hide Method

VEShapeLayer.IsVisible Method

VEShapeAccuracy Enumeration

Specifies the accuracy of shape conversions when the map style is changed to birdseye.

Syntax

VEShapeAccuracy{ None Pushpin }

Members

Member Description

None No shapes are accurately converted

Pushpin Only pushpins are accurately converted

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Remarks

Shape conversion is also limited by the number of shapes (see

VEMap.SetShapesAccuracyRequestLimit Method).

See Also

VEMap.SetShapesAccuracy Method

VEShapeSourceSpecification Class

Defines the specification for importing VEShape Class objects to the map.

Constructor

Name Description

VEShapeSourceSpecification Constructor Initializes a new instance of the

VEShapeSourceSpecification object.

Public Properties

Name Description

VEShapeSourceSpecification.Layer Property A VEShapeLayer Class object in which the

VEShape objects are contained after

importing.

VEShapeSourceSpecification.LayerSource

Property

A String specifying the layer source.

VEShapeSourceSpecification.MaxImportedShapes

Property

Specifies the maximum number of items that

can be imported from an XML file. The

default value is 200.

VEShapeSourceSpecification.Type Property A VEDataType Enumeration value defining

the type of data to be imported into a shape

layer.

See Also

VEMap Class

VEMap.ImportShapeLayerData Method

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VEShape Class

VEShapeLayer Class

VEShapeSourceSpecification Constructor

Initializes a new instance of the VEShapeSourceSpecification class.

Syntax

var x = new VEShapeSourceSpecification (dataType, dataSource, layer);

Parameters

Parameter Description

dataType A VEDataType Enumeration that specifies the

type of data to import. Required.

dataSource A URL representing the GeoRSS feed or KML

data, or a globally-unique identifier (GUID)

representing the Live Maps collection.

Required.

layer A VEShapeLayer Class object in which the

VEShape objects are contained after importing.

If this parameter value is null, the VEShape

objects are added to the base layer.

Remarks

See Also

VEMap.ImportShapeLayerData Method

VEShapeSourceSpecification.Layer Property

VEShapeSourceSpecification.LayerSource Property

VEShapeSourceSpecification.Type Property

VEShapeSourceSpecification Properties

The public properties of the VEShapeSourceSpecification Class are described here.

Public Properties

Name Description

VEShapeSourceSpecification.Layer Property A VEShapeLayer Class object in which the

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Name Description

VEShape Class objects are contained after

importing.

VEShapeSourceSpecification.LayerSource

Property

A String specifying the layer source.

VEShapeSourceSpecification.MaxImportedShapes

Property

Specifies the maximum number of items that

can be imported from an XML file. The

default value is 200.

VEShapeSourceSpecification.Type Property A VEDataType Enumeration value defining

the type of data to be imported into a shape

layer.

VEShapeSourceSpecification.Layer Property

A VEShapeLayer Class object in which the VEShape Class objects are contained after importing.

Syntax

VEShapeSourceSpecification.Layer = new VEShapeLayer();

VEShapeSourceSpecification.LayerSource Property

A String specifying the layer source.

Syntax

VEShapeSourceSpecification.LayerSource = source;

Remarks

The source value must agree with the VEShapeSourceSpecification.Type Property value. If Type

is VEDataType.GeoRSS or VEDataType.ImportXML, the source value must be a URL and

cannot be a reference to a local file, such as ./myfile. If Type is VEDataType.VECollection, the

source value must be a collection ID from http://maps.live.com.

VEShapeSourceSpecification.MaxImportedShapes Property

Specifies the maximum number of items that can be imported from an XML file. The default value

is 200.

Syntax

VEShapeSourceSpecification.MaxImportedShapes = value;

See Also

VEMap.ImportShapeLayerData Method

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VEDataType Enumeration

VEShapeSourceSpecification.Type Property

A VEDataType Enumeration value defining the type of data to be imported into a shape layer.

Syntax

VEShapeSourceSpecification.Type = VEDataType.VECollection;

VEShapeType Enumeration

An enumeration of the available Shape types.

Syntax

VEShapeType{ Pushpin Polyline Polygon }

Members

Member Description

Pushpin This represents a Shape object that is a

pushpin.

Polyline This represents a Shape object that is a

polyline.

Polygon This represents a Shape object that is a

polygon.

Remarks

This enumeration represents the Shape type for a VEShape Class object.

See Also

VEShapeLayer Class

VETileSourceSpecification Class

Contains information about a custom map tile source.

Constructor

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Name Description

VETileSourceSpecification Constructor Initializes a new instance of the

VETileSourceSpecification object.

Public Properties

Name Description

VETileSourceSpecification.Bounds Property An array of VELatLongRectangle Class objects

that specifies the approximate coverage area of

the layer.

VETileSourceSpecification.ID Property The unique identifier for the layer. Each tile

layer on a map must have a unique ID.

VETileSourceSpecification.MaxZoomLevel

Property

The maximum zoom level at which to display

the custom tile source.

VETileSourceSpecification.MinZoomLevel

Property

The minimum zoom level at which to display

the custom tile source.

VETileSourceSpecification.NumServers

Property

The number of servers on which the tiles are

hosted.

VETileSourceSpecification.Opacity Property Specifies the opacity level of the tiles when

displayed on the map.

VETileSourceSpecification.TileSource Property The location of the tiles.

VETileSourceSpecification.ZIndex Property Specifies the z-index for the tiles.

VETileSourceSpecification Constructor

Initializes a new instance of the VETileSourceSpecification class.

Syntax

var x = new VETileSourceSpecification(tileSourceId, tileSource, numServers, bounds, minZoom,

maxZoom, getTilePath, opacity, zindex);

Parameters

Parameter Description

tileSourceId A unique identifier for the layer. Each layer on a

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Parameter Description

map must have a unique Identifier. Required.

tileSource The location of the tiles. Required. Information

about the format of the tile source URL is found

in the VETileSourceSpecification.TileSource

Property topic.

numServers The number of servers on which the tiles are

hosted. Optional. The default value is 1.

bounds An array of VELatLongRectangle Class objects

that specifies the approximate coverage area of

the layer. Optional.

minZoom The minimum zoom level at which to display

the custom tile source. Optional.

maxZoom The maximum zoom level at which to display

the custom tile source. Optional.

getTilePath When viewing a map in 2D mode, the function

that determines the correct file names for the

tiles. Optional.

opacity The opacity level of the tiles when displayed on

the map. Optional.

zindex The z-index value for the tiles. Optional.

VETileSourceSpecification Properties

The properties of the VETileSourceSpecification class are listed here. For a complete list of

VETileSourceSpecification class members, see the VETileSourceSpecification Class topic.

Public Properties

Name Description

VETileSourceSpecification.Bounds Property An array of VELatLongRectangle Class objects

that specifies the approximate coverage area of

the layer.

VETileSourceSpecification.ID Property The unique identifier for the layer. Each tile

layer on a map must have a unique ID.

VETileSourceSpecification.MaxZoomLevel

Property

The maximum zoom level at which to display

the custom tile source.

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Name Description

VETileSourceSpecification.MinZoomLevel

Property

The minimum zoom level at which to display

the custom tile source.

VETileSourceSpecification.NumServers

Property

The number of servers on which the tiles are

hosted.

VETileSourceSpecification.Opacity Property Specifies the opacity level of the tiles when

displayed on the map.

VETileSourceSpecification.TileSource Property The location of the tiles.

VETileSourceSpecification.ZIndex Property Specifies the z-index for the tiles.

See Also

VETileContext Class

VETileSourceSpecification.Bounds Property

Specifies an array of VELatLongRectangle Class objects that specifies the approximate coverage

area of the layer.

Syntax

VETileSourceSpecification.Bounds = value;

Remarks

Set the Bounds property to an array of VELatLongRectangle Class objects.

Use the Bounds property, the VETileSourceSpecification.MinZoomLevel Property, and the

VETileSourceSpecification.MaxZoomLevel Property to improve Web site performance. The tile

layer is not added to the map unless the map is currently displaying the area that the Bounds

property specifies, and the zoom level of the map is between the values that the MinZoomLevel

and MaxZoomLevel properties specify.

VETileSourceSpecification.GetTilePath Property

When viewing a map in 2D mode, this property specifies the function that determines the correct

file names for your tiles.

Syntax

VETileSourceSpecification.GetTilePath = value;

Remarks

If you have created your own tile set and are using a tile naming convention other than the

standard Bing Maps tile naming convention, you must create a function that returns the correct

file names for your tiles. The GetTilePath property specifies this function.

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Custom tile naming is currently not supported in 3D map mode. This feature only works

when the map mode is set to MapMode.2D.

When you use the GetTilePath property, the VETileSourceSpecification.NumServers Property

and VETileSourceSpecification.TileSource Property are ignored.

For more information about creating custom tiles and the standard naming convention, see

Working with Tile Layers.

VETileSourceSpecification.ID Property

Specifies a unique identifier for the layer. Each layer on a map must have a unique Identifier.

Required.

Syntax

VETileSourceSpecification.ID = value;

Remarks

VETileSourceSpecification.MaxZoomLevel Property

Specifies the maximum zoom level at which to display the custom tile source.

Syntax

VETileSourceSpecification.MaxZoom = value;

Remarks

Use the VETileSourceSpecification.Bounds Property, the

VETileSourceSpecification.MinZoomLevel Property, and the MaxZoom property to improve Web

site performance. The tile layer is not added to the map unless the map is currently displaying the

area that the Bounds property specifies, and the zoom level of the map is between the values

that the MinZoom and MaxZoom properties specify.

VETileSourceSpecification.MinZoomLevel Property

Specifies the minimum zoom level at which to display the custom tile source.

Syntax

VETileSourceSpecification.MinZoomLevel = value;

Remarks

Use the VETileSourceSpecification.Bounds Property, the MinZoomLevel property, and the

VETileSourceSpecification.MaxZoomLevel Property to improve Web site performance. The tile

layer is not added to the map unless the map is currently displaying the area that the Bounds

property specifies, and the zoom level of the map is between the values that the MinZoomLevel

and MaxZoomLevel properties specify.

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VETileSourceSpecification.NumServers Property

Specifies the number of servers on which the tiles are hosted.

Syntax

VETileSourceSpecification.NumServers = value;

Remarks

The VETileSourceSpecification.NumServers property is optional. The default value is 1. Use

this property if your tile server uses more than one server.

VETileSourceSpecification.Opacity Property

Specifies the opacity level of the tiles when displayed on the map.

Syntax

VETileSourceSpecification.Opacity = value;

Remarks

This property is optional. The default value is 1.0.

VETileSourceSpecification.TileSource Property

Specifies the location of the tiles.

Syntax

VETileSourceSpecification.TileSource = value;

Remarks

The value you specify for the TileSource property must be a valid URL. However, you can use 3

variables in the URL to specify the map mode with which to associate tiles, the number of servers

that host the tiles, and a variable to retrieve the individual file names of tiles. The variables you

can use are:

%1—this parameter specifies the map style to associate with your customer tiles. For

example, if your tile file names begin with "r", the custom tiles will only be displayed if the map

style is set to "road". Valid values are r, h, and a.

%2—if you are using more than one server for load-balancing, this parameter is used in

conjunction with the VETileSourceSpecification.NumServers Property to cycle through the tile

servers.

%4—the quadkey of the tile. This variable cycles through the file names.

For example, suppose you have three servers named TileServer0, TileServer1, and TileServer2

that host your tiles. You have a set of custom tiles that you only want to display when the map

style is set to aerial. The tile names follow the standard Bing Maps naming convention, are

preceded by the letter a, and are all .png files (for example, "a00245676.png"). You should set

the TileSource property to http://TileServer%2/MyTiles/%1%4.png and the

VETileSourceSpecification.NumServers Property to 3.

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The %2 variable cycles through integer values, beginning with 0 and ending after the number of

cycles that the NumServers property specifies. The %4 variable uses the standard Bing Maps

naming convention. The %1 variable filters the results so that tiles will only display when the map

style is set to aerial.

See Also

Bing Maps Tile System

VETileSourceSpecification.ZIndex Property

Specifies the zIndex value for the tiles.

Syntax

VETileSourceSpecification.ZIndex = value;

Remarks

This property is optional.

Bing Maps AJAX Control Troubleshooting and Support This topic contains information about common problems that arise when developing applications

using the Bing Maps AJAX Control 6.3.

Rendering Issues

Supported Browsers

Proxy Authentication Errors

Printing Issues

Bing Maps Developer Resources and Support

Rendering Issues

The following solutions may help if you are experiencing issues downloading or rendering the

map control.

If the map control is not downloading properly, the script tag src attribute of your page may

not be set correctly. Make sure you are referencing the map control correctly using

http://ecn.dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=6.3.

If the map is not rendering properly, note that version 6.0 and higher of the map control

supports the correct method of setting the page height to 100% by using an absolute height

attribute in the body tag. The previous versions of the map control did not require this setting.

Users upgrading to this version of the map control should change the body tag to the

following to render the page at 100%.

<body style="position:absolute;width:100%;height:100%;" …

If the map is not rendering properly, check that you have specified DOCTYPE at the

beginning of your HTML page.

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"

"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

If routes are not displaying on the map, check that charset is set to UTF-8 in the meta tag of

your HTML page.

<meta http-equiv="Content-Type" content="text/html; charset=utf-8">

Supported Browsers

The latest version of the Bing Maps AJAX Control 6.3 is supported on the following web

browsers. If you are not using a supported Web browser, certain features of the map control may

not work.

Browser Version 6.3, Full Version 6.3, Core

Internet Explorer 7.0 Supported on the PC Supported on the PC

Internet Explorer 8.0 Supported on the PC Supported on the PC

Internet Explorer 9.0 Supported on the PC Supported on the PC

Firefox 2.0 Supported on the PC Not supported

Firefox 3.0 Supported on the PC Not supported

Firefox 3.5 Supported on the PC Supported on the PC

Firefox 3.6 Supported on the PC Supported on the PC

Firefox 4.0 Supported on the PC Supported on the PC

Safari 2 Supported on the Mac Not supported

Safari 3 Supported on the Mac Not supported

Safari 4 Supported on the Mac Supported on the Mac

Google Chrome Supported on the PC Supported on the PC

Remarks

Routes do not display in Safari 2.0.

Proxy Authentication Errors

If you receive a proxy authentication error (HTTP status code 407) when executing certain calls to

the map control, check your proxy settings in Internet Explorer or in Windows.

To check your proxy setting in Internet Explorer, click Tools, Internet Options. Select the

Connections tab and click the LAN Settings button. Under the Proxy server section, set

the Address and Port values.

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To check your proxy setting in Windows, click Start, Control Panel, Internet Options. Select

the Connections tab and click the LAN Settings button. Under the Proxy server section,

set the Address and Port values.

Printing Issues

If your map is not printing correctly, one of the following solutions may help:

Enable Printing

Before you can print the map, set the VEPrintOptions.EnablePrinting Property to true, and pass

the VEPrintOptions object to the VEMap.SetPrintOptions Method to enable printing. Make sure

you do this only once you are ready to print, as setting this property to true may cause a

decrease in the performance of the map control.

Turn on the Print Backgrounds browser option

To properly print all of the items on the map, the Print Backgrounds setting must be selected.

This option is not turned on by default.

In Internet Explorer browsers:

Select the Tools menu.

Select the Internet Options menu item.

Go to the Advanced Settings tab.

Check the Print Backgrounds item under Printing.

In Firefox browsers:

Select the File menu.

Select the Page Setup menu item.

Go to the Format and Options tab.

Check Print Backgrounds.

In Safari browsers:

Select the File menu.

Select the Print menu item.

Click on the Copies & Pages drop-down box.

Select Safari.

Check Print Backgrounds.

Notes about printing certain features

Copyright. The copyright on the map prints with a white background, unless the Web

browser print background setting is false.

Scale Bar. The scale bar color will not print if the Web browser print background setting is

false.

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Map control dashboard. The map control dashboard, which includes the map navigation

controls and map style settings, does not print.

Find control. If you have used the VEMap.ShowFindControl Method to show the find

control, this control will not print.

Find disambiguation box. The disambiguation box that appears when you have requested

that ambiguous search results appear does not print.

Information boxes. If you use your mouse pointer to hover over pushpins or steps along a

route, a box will appear that contains pushpin property details or route instruction text. These

information boxes do not print.

Tile opacity. User specified tile opacity will not be printed.

Image opacity. Image opacity does not print when using Internet Explorer 7.

Pushpin transparency. Pushpin transparency does not always print.

Shapes when DPI is 120. When your display is set to 120DPI, shapes do not print properly

when Internet Explorer is your Web browser.

Developer Resources and Support

Developer Resources

The following resources are available for Bing Maps developers:

View the Bing Maps Interactive SDK.

Connect with other Bing Maps developers on the Bing Maps Forum.

Visit the http://www.microsoft.com/maps website.

Read the following blogs:

Bing Maps Developer blog

Bing

Account Access Issues

If you are using the Bing Maps Token Service to track your map control usage and you are

experiencing issues with your Bing Maps Customer Services site user name and password, or

with your Bing Maps Developer Account ID and password, contact the Bing Maps Account

Administrator.

Note Support for Bing Maps account access issues is available only through e-mail. E-mail

messages are answered within two business days.

Licensing Questions

If you are interested in finding out more about Bing Maps or have questions about licensing Bing

Maps, email [email protected] or go to http://www.microsoft.com/maps/contact.aspx. From

North, Central, and South America, you can also contact Bing Maps by calling (800) 426-9400,

ext. 11315.