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Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka City and JETRO Fukuoka

Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

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Page 1: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

Big in JapanProjecting the Future of

Asia’s Social Game Market

Kiyoshi ShinJournalist (Video Game / IT)IGDA Japan Vice Coordinator

Sponsored by Fukuoka City and JETRO Fukuoka

Page 2: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

About me•Journalist (Video game / IT)

•IGDA Japan, Vice coordinator and founder

I explained aboutComp-Gacha

issue atNHK night news

May 9

Page 3: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

This Session•I focus on Southwest Game

Developers

•Key of Foundamental environment

•1. Human Resources

•2. Knowledge Exchange

•3. Funding

•And 4. Creative Culture

Page 4: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

QuestionWhat is the next

slide?

Page 5: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka
Page 6: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

•Comic Market

•800,000 Otaku Gather for 3 days

•Each have Small booth

•And Many small comic markets every weekend

Ruby

Page 7: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

tete

Page 8: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka
Page 9: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka
Page 10: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

Matured Entertainment Otaku

Market• 15%, teens and twenties

Japanese women say it’s a hobby to draw illustrations

• Why? Likelihood of going pro generally low

• Prosumer (Producer and Consumer)

• They develop for themselves

• Developments themselves is fun!

• Innovation usually come from here

Page 11: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

•This is one reason that Japanese Anime, Manga, and Game content is strong

•Some do get to professional level

Page 12: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

Otaku make new fashion....?

Page 13: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

Otaku are geeks...?

Page 14: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

Otakus save the world...?

Adventure Game CharacterTypical Japanese Otaku image

Live in AkihabaraDelusion of Otaku Fashion

Love junk food, FatGreat Hacker

Page 15: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

Otaku Pyramid Creative Culture

Pro

CreativeConsumers

Consumers

Page 16: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

Nico Nico Doga

Page 17: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

Hatsune Miku

Page 18: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

Nico Nico Live – News about Comp-Gacha issue Special

Page 19: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

Pixiv

Page 20: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

TouhoIndie Shooting Game

Page 21: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

•Strangely, the Japanese market has bigwithout the help of the Japanese government.

•Why?

Page 22: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

Matured Entertainment Market Key factor

•Population

•Disposable income

•Moore's Law

•Mobile phone with micro payment system

•Open platform with unique business model

Page 23: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

Japanese Polutation

Page 24: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

•Disposable Income of Japanese Family

Page 25: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

Moore's Law

Page 26: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

Ray Kurzwail TED 2009

Page 27: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka
Page 28: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka
Page 29: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

2015?

Project Glass by Google

Rule is easily to change in near future

Page 30: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

Mobile phone with Micro payment

systemI pay money automatically

for item paymentHehehe,

It is one reason for high Japanese ARPU

Page 31: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

Open Platform with Unique Business Model

What is a fun game?Tech is not Key

vs

Doriland , Gree

Page 32: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

Dragon Collection, Konami

Page 33: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

Idle Master Cinderella Girls, Namco Bandai

Page 34: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

Compare with Southwest

Indonesia

Potential Game User

Page 35: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

•Same Pattern will happen !

•You need to care about New Culture movement

Page 36: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

テキスト

Indonesia

PhilippinesVietnam

ThaiMalaysia

Indonesia

PhilippinesVietnam

ThaiMalaysia

Indonesia

PhilippinesVietnam

ThaiMalaysia

テキスト

The family with Middle range income increase

Page 37: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

New Entertainment Market Key factors are same

•Population

•Disposable income

•Moore's Law

•Mobile phone with micro payment system

•Open platform with unique business model

Page 38: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

•Golden Age for Game users

•Golden Age for Game development

•And Golden Age for Otaku in Southwest Asia

•Great chance to work with us

We are here

Page 39: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

How develop Indie Game

Culture?

48 hours developmentOver the world

242 place,10,684 attendances

Not Strong Southwest Asia

Page 40: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka
Page 41: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

Don’t forgetSub-culture makes new

generation

Google image “Singapore Otaku”

Page 42: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

The choice of cluster city is really important

•Fukuoka City

Page 43: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka
Page 44: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

•Cost of living is affordable

•Ruby Incubation Center

•Many talented students

•The hub for Asian market to Korea, China

•Only 2 hours from Tokyo

•You should go to Fukuoka at least one time for investigate Japanese market

Welcome to Fukuoka

Page 45: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

We need more OTAKU!!!!

Page 46: Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka

Thanks!

•Kiyoshi [email protected]: Kiyoshi_shin