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Prepared by: Michael Hawley – Chief Design Officer Daniel Berlin – Experience Research Director May 25, 2011 Beyond Usability Testing: Assessing the Usefulness of Your Design UPA Boston Mini-Conference 2011

Beyond Usability Testing: Assessing the Usefulness of Your Design

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Usability tests are meant to find usability problems. If your question is, “where are the usability problems in this design”, usability testing is right for you. With usability testing, can study how well someone can get from point A to point B and where are the problems along the way. Finding usability problems is the focus, and the method works great.But, we are finding that many of the questions business sponsors and stakeholders have are not about finding usability problems. The questions they have are more about the overall usefulness of a design, its potential for success, and how well it meets expectations.This presentation will define usefulness research, show how it is different from usability tests, and offer different approaches for asking the right questions of users. Whether you think this is slap-your-forehead obvious or a method that needs to be expanded and refined, we seek to have a lively conversation.

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Page 1: Beyond Usability Testing: Assessing the Usefulness of Your Design

Prepared by:

Michael Hawley – Chief Design Officer

Daniel Berlin – Experience Research Director

May 25, 2011

Beyond Usability Testing: Assessing the Usefulness of Your DesignUPA Boston Mini-Conference 2011

Page 2: Beyond Usability Testing: Assessing the Usefulness of Your Design

Have You Run Usability Tests?

Page 3: Beyond Usability Testing: Assessing the Usefulness of Your Design

Usability Testing

Participants attempt to complete a set of defined tasks.

Researchers learn what to improve by observing and interpreting think-aloud.

Page 4: Beyond Usability Testing: Assessing the Usefulness of Your Design

Virzi, R.A., Refining the Test Phase of Usability Evaluation: How Many Subjects is Enough? Human Factors, 1992. 34(4): p. 457-468.

Page 5: Beyond Usability Testing: Assessing the Usefulness of Your Design

Trend

Business sponsors turn to us as UX professionals with questions that are not about usability problems.

Rather, their questions are about overall user experience strategy, value and usefulness.

Page 6: Beyond Usability Testing: Assessing the Usefulness of Your Design
Page 7: Beyond Usability Testing: Assessing the Usefulness of Your Design

Usability:

Find interruptions in workflow that prevent users from performing tasks quickly and efficiently.

Page 8: Beyond Usability Testing: Assessing the Usefulness of Your Design

Usefulness:

Inform a re-structure of the application to best align with workflow.

Determine where to position productivity tips and help buttons within the application for best utilization.

Find optimal level of personalization and customization that users would take advantage of.

Page 9: Beyond Usability Testing: Assessing the Usefulness of Your Design
Page 10: Beyond Usability Testing: Assessing the Usefulness of Your Design

Usability:

Assess effectiveness of navigation system in guiding users to desired pages.

Evaluate descriptiveness and clarity of links.

Gauge ability of page layouts to orient users to relevant content.

Page 11: Beyond Usability Testing: Assessing the Usefulness of Your Design

Usefulness:

Identify content that is missing which will help overcome objections or answer critical questions?

Understand how branded labels and content themes contribute to the overall experience or detract from it.

Determine level/types of promotions and interstitials that are acceptable to users.

Understand how different audience personas prefer to consume information for the particular domain.

Page 12: Beyond Usability Testing: Assessing the Usefulness of Your Design
Page 13: Beyond Usability Testing: Assessing the Usefulness of Your Design

Usability:

Determine optimal level of difficulty to encourage advancement to multiple levels of the game.

Assess discoverability of game features and controls.

Page 14: Beyond Usability Testing: Assessing the Usefulness of Your Design

Usefulness:

Find the optimal rate of point accumulation and alignment with prize levels.

Understand best use of social media within or around the game.

Determine the threshold for ads, interstitials and registration for game play.

Page 15: Beyond Usability Testing: Assessing the Usefulness of Your Design
Page 16: Beyond Usability Testing: Assessing the Usefulness of Your Design

Usability:

Assess if users can figure out how to add a comment, share content, or use a tagging mechanism to find what they are looking for.

Page 17: Beyond Usability Testing: Assessing the Usefulness of Your Design

Usefulness:

Determine the most compelling and appealing topics or categories for conversation.

Understand the level of involvement the sponsoring company should have in the social experience, if any.

Balance branded or non-branded experience for optimal trust of the site.

Determine the elements or attributes that should allow comment and review.

Page 18: Beyond Usability Testing: Assessing the Usefulness of Your Design
Page 19: Beyond Usability Testing: Assessing the Usefulness of Your Design

Usability:

Find any confusion points or interruptions that prevent users from registering.

Find misleading or ambiguous terminology.

Page 20: Beyond Usability Testing: Assessing the Usefulness of Your Design

Usefulness:

Determine the most persuasive elements that will compel the target audience to register.

Understand a design’s impact a user’s perception of the brand.

Position the offering and messaging against the company’s competitors.

Determine missing content that can help target audience make an informed decision about the product.

Page 21: Beyond Usability Testing: Assessing the Usefulness of Your Design

Sound Familiar?

Page 22: Beyond Usability Testing: Assessing the Usefulness of Your Design

Natural Reaction

Turn to what we know: Usability Testing(one-on-one interviews, design artifact, and tasks)

Page 23: Beyond Usability Testing: Assessing the Usefulness of Your Design

Are You Forgetting Contextual Inquiry and Foundational Research?Discovery research and needs analysis is valid, but:

• Time and budget for separate research is not always an option

• Many participants need design artifacts to elicit appropriate reaction and commentary

Page 24: Beyond Usability Testing: Assessing the Usefulness of Your Design

Our Goal

Leverage the strengths of usability testing but adjust our approach when objectives differ from finding usability problems.

Page 25: Beyond Usability Testing: Assessing the Usefulness of Your Design

Three Components

Phase

Pre-Task Questions

Tasks

Post-Task Questions

Page 26: Beyond Usability Testing: Assessing the Usefulness of Your Design

Three Components

Phase Usability Usefulness

Pre-Task Questions

Demographics, level of expertise, prior experience. Goal: validating groups and classify results.

Daily task flow, pain points, expectations, desires, scenarios.Goal: set mindset for usefulness evaluation of the design

Tasks

Post-Task Questions

Page 27: Beyond Usability Testing: Assessing the Usefulness of Your Design

Three Components

Phase Usability Usefulness

Pre-Task Questions

Demographics, level of expertise, prior experience. Goal: validating groups and classify results.

Daily task flow, pain points, expectations, desires, scenarios.Goal: set mindset for usefulness evaluation of the design

Tasks Pre-defined tasks, minimal moderator intrusion, Goal: find usability problems, measure time on task and completion percentage.

Emphasis on participant-directed tasksGoal: understand how proposed design aligns with user needs

Post-Task Questions

Page 28: Beyond Usability Testing: Assessing the Usefulness of Your Design

Three Components

Phase Usability Usefulness

Pre-Task Questions

Demographics, level of expertise, prior experience. Goal: validating groups and classify results.

Daily task flow, pain points, expectations, desires, scenarios.Goal: set mindset for usefulness evaluation of the design

Tasks Pre-defined tasks, minimal moderator intrusion, Goal: find usability problems, measure time on task and completion percentage.

Emphasis on participant-directed tasksGoal: understand how proposed design aligns with user needs

Post-Task Questions

Level of satisfaction with the design, and points of confusion or ambiguity.Goal: measure usability

Comparison with expectations and value. Task retrospectives.Goal: discuss opportunities for improvement.

Page 29: Beyond Usability Testing: Assessing the Usefulness of Your Design

Summary

Foundational research is still important.

Usability testing is still important.

However, recognize when you have different goals and adapt the research method as necessary.

Page 30: Beyond Usability Testing: Assessing the Usefulness of Your Design

Additional Information

Complete Presentation Slides

•http://www.slideshare.net/hawleymichael

•http://www.slideshare.net/banderlin

Dan Berlin

[email protected]

@banderlin

Michael Hawley

[email protected]

@hawleymichael

Contact Information