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Benchmarking Human Ability to
Recognize Faces & People
Dr. P. Jonathon Phillips
National Institute of Standards and Technology
Who is this person?
Is this same person?
Jenkins et al. (2011)
Unfamiliar Faces: How many identities here?
Key Papers
• P. J. Phillips and A. J. O’Toole, “Comparison of Human and
Computer Performance Across Face Recognition Experiments,”
Image and Vision Computing, 32, 74-85, 2014
• A. Rice, P. J. Phillips, V. Natu, X. An, and A. J. O’Toole,
“Unaware Person Recognition from the Body when Face
Identification Fails,” Psychological Science, 24 (11), 2235-2243,
2013
5
Two Dimensions of Recognition
Human Ability
Difficulty of Images
Low aptitude Super recognizer
Super matcher
Mugshots Digital Point &
Shoot Camera
• Human subject raters respond…
– 1. sure they are the same person
– 2. think they are the same person
– 3. not sure
– 4. think they are not the same person
– 5. sure they are not the same person
Measuring Human Performance
Area Under Curve (AUC)
8
The Good, Bad, & Ugly Face Challenge
• Three performance levels
– Good
– Bad
– Ugly
• Nikon D70-6 Mpixels (SLR)
• Indoor & outdoor images
• Frontal face images
• Taken within one year
Face Pairs
Good Challenging Very Challenging
Face Pairs
Very Challenging Challenging Good
Good, Bad, Ugly Performance
Frontal Still Face Performance
0.50
0.60
0.70
0.80
0.90
1.00
FRGCEasy
FRGCDifficult
FRVT2006ND
FRVT2006
Sandia
Ugly Bad Good
Human
Algorithm
13
Are
a U
nder
the R
OC
(A
UC
)
Is this same person?
Is this same person?
Is this same person?
Human Performance on Hard Face-Pairs
17
Face masked
Face only
Original image
Algorithm
Rated Use of Internal and External Features
More Use Less Use
Example of Point & Shoot Face Images
Courtesy PittPatt
Range of Performance
20
Mugshots
Digital SLR
Web
Photos Digital Point &
Shoot Cameras
0.997
0.8
0.54
0.22
0
0.2
0.4
0.6
0.8
1
MBE
2010
GBU
2011
LFW
2012
P&SC
2012
Ver
ific
ati
on
Ra
te a
t
FA
R =
0.0
01
Glasgow Face Matching Test
Burton, White & McNeill (2010). Behavior Research Methods, 42, 286-291.
Same or different?
Glasgow Face Matching Test
Burton, White & McNeill (2010). Behavior Research Methods, 42, 286-291.
Video: Walking vs. Conversation
• Human subject raters respond…
– 1. sure they are the same person
– 2. think they are the same person
– 3. not sure
– 4. think they are not the same person
– 5. sure they are not the same person
Gait Experiments
gait video
conversation video
body only face only
CG
CC
GG
Static Face
Human and Machine Performance
• For frontal, machine and human performance
related
• Algorithms Better (Untrained Humans)
– Mugshots & Mobile Studio environments
– Digital Single Lens Reflex
• Mobile Studio and Ambient Lighting
• Humans Better
– Non-face identity cues
– Cross-pose (video—one experiment)
• Not Measured
– Point and Shot Cameras
– Change in Pose (in general)
26
Questions?
Hurdle: Measuring Success
27
Alg
orith
m A
UC
Human AUC
• Develop structure for comparing human and machine performance
• Adapting recent methods from Neuroscience.
Hurdle: Measuring Success
28
Hurdle: Measuring Success
29
The Challenge
• Problem: Robust Recognition of Unfamiliar Faces
• Goal: Human Level Performance
– Untrained Humans
– Trained Professionals
– Forensic Examiners
• Compare Machine & Human on a Face Performance
Index
• Objective: Move Machine Performance into the Goal Box
Robust Face Recognition
• Human subject raters respond…
– 1. sure they are the same person
– 2. think they are the same person
– 3. not sure
– 4. think they are not the same person
– 5. sure they are not the same person
Video: Walking vs. Walking
Frontal Still Face Performance
0.50
0.60
0.70
0.80
0.90
1.00
FRGCEasy
FRGCDifficult
FRVT2006ND
FRVT2006
Sandia
Ugly Bad Good
Human
Human
33
Are
a U
nder
the R
OC
(R
OC
)
Human and Machine Performance
• Mugshots & Mobile Studio environments
– FRVT 2002/2006
– MBE 2010
• Mobile Studio vs Ambient Lighting
– FRGC
– FRVT 2006
• Ambient Lighting (indoor/outdoor)
– Good, Bad, & Ugly
• Hard Still Cases (reverse ROC)
• Video
Next Directions
• In hard cases (poor viewing conditions), humans
take advantage of face, body, still, & video
• Evidence: algorithms do NOT take advantage of
face, body, still, & video
• Learn from the human visual system.
– Functional
– Perceptual
• Incorporate into algorithm design.