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Behavioral Economics and Social Games

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Behavioral Economics and Social Games. Playdom Business Intelligence Team Dave Botkin Elena Rykhlevskaia. Behavioral Economics and Social Games. Agenda. How does brain make $$ decisions Behavioral economics principles to:. Help customers understand their preferences Price virtual goods - PowerPoint PPT Presentation

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Page 1: Behavioral Economics and Social Games
Page 2: Behavioral Economics and Social Games

Behavioral Economics and Social Games

Behavioral Economics and Social Games

Playdom Business Intelligence Team

Dave Botkin Elena Rykhlevskaia

Page 3: Behavioral Economics and Social Games

Agenda• How does brain make $$ decisions• Behavioral economics principles to:• Help customers understand their preferences• Price virtual goods• Influence purchase decisions

Page 4: Behavioral Economics and Social Games

Your money and your brain

We all look the same in an MRI machine

Page 5: Behavioral Economics and Social Games

Your brain knows your decision before you know it

Nucleus accumbens Prefrontal cortex

Anterior insula

• Gain prediction

• Loss prediction • Strategic reasoning + execution

Page 6: Behavioral Economics and Social Games

Brain activation predicts your decision to purchase

Page 7: Behavioral Economics and Social Games

How do we decide?

Reason guides soul to truth Intelligent intuition

Reason vs. emotions

Reason + emotions

Page 8: Behavioral Economics and Social Games

Rational + Emotional = Decision

Ames room: heuristics cause a mistake

• Emotions are a decision making resource • Fast• Help with complex choices

• Emotions can misguide us• Heuristics / biases

Page 9: Behavioral Economics and Social Games

Helping game players make a decision

• How do you help them discover their preferences?

• How do you price virtual goods?

• How do you influence users to buy?

Know what they want

Know what they are willing to pay

Inspire immediate actionGain

prediction

Reasoning & execution

Loss prediction

Page 10: Behavioral Economics and Social Games

Help customers find what they want

• Efficiency• Aesthetics

Different customers value different things. E.g.:

• Financial gain/loss optimization

• Time• Revenge & competition

Page 11: Behavioral Economics and Social Games

Revenge and competition

Page 12: Behavioral Economics and Social Games

Saving time

Page 13: Behavioral Economics and Social Games

Efficiency seekers choose best alternatives

Page 14: Behavioral Economics and Social Games

Which one would you choose?

Page 15: Behavioral Economics and Social Games

Efficiency seeker’s city

Page 16: Behavioral Economics and Social Games

Decorator’s city

Page 17: Behavioral Economics and Social Games

Aesthetes / Decorators chose things they “like”

• Don’t know own preferences that well

• Context matters

• Rely on reference points to understand own preferences

Page 18: Behavioral Economics and Social Games

We do not know our preferences well

Page 19: Behavioral Economics and Social Games

Which sweetheart would you buy?

$32,000 $30,000

STEVE THE COMEDIAN

$32,000

MOST FUN

Page 20: Behavioral Economics and Social Games

Context matters• Online only - $59.00• Online + print - $125.00• Print only - $125.00

0%10%20%30%40%50%60%70%80%90%

Online Online + Print Print Only

Perc

enta

ge

Online Online+Print Print Only

Perc

ent s

ales

3 options2 options

Page 21: Behavioral Economics and Social Games

Financial gain/loss optimizationDeals, discounts and bundles

Page 22: Behavioral Economics and Social Games

Increasing perceived value• Good things cost more $$$

• Brain pleasure centers light up to pricier goods

• Expensive drugs work better

• Lower priced items assumed to be of lower value

• Good things are wanted by everyone else

Page 23: Behavioral Economics and Social Games

Pricing

• Coherent arbitrariness - there is no “right” price in a consumer’s mind

How much are customers willing to pay?

• Anchoring and reference – people use nearby comparison and adjustment

Page 24: Behavioral Economics and Social Games

How do we infer value?

$279 $429

Page 25: Behavioral Economics and Social Games

Anchoring

Would attend if paidWould pay to attend

59%

3%Willi

ng to

atte

nd a

po

etry

read

ing

35%

8%

Would attend for free

Page 26: Behavioral Economics and Social Games

Default option provides an anchor

Page 27: Behavioral Economics and Social Games

Conversion• Avoid choice overload

• Minimize perceived loss with respect to gain

• Use weapons of influence

Page 28: Behavioral Economics and Social Games

Avoid choice overload

0%

5%

10%

15%

20%

25%

30%

35%

6 Jams 24 Jams

Percentage Purchasing Jams% customers who purchased jam

jam variety offered for tasting

Page 29: Behavioral Economics and Social Games

What would you change in this store front to help customer decide?

Page 30: Behavioral Economics and Social Games

Minimize perceived loss with respect to gain• Loss aversion:

Losses are 3X more painful than gains are pleasurable

• Paid contract spoilage recovery vs. instant completion: 3x more users opt in

Page 31: Behavioral Economics and Social Games

Loss aversion

KEEP

Page 32: Behavioral Economics and Social Games

Influence ammo: Social referencing

Validation Scarcity Conformity

Page 33: Behavioral Economics and Social Games

Influence ammo:Reciprocity

Page 34: Behavioral Economics and Social Games

Recap

Know what your customers want

Know what they are willing to pay

Inspire immediate action

Page 35: Behavioral Economics and Social Games

Resources

Page 36: Behavioral Economics and Social Games

• Treat virtual goods as retail and consumer products• Reference successful retail practices outside of the social gaming space• Research psychology of consumption

• Framing and presentation• Optimize number of choices• Experiment with context• Make some options “pop”

• Techniques for suggesting a price• Anchoring, reference points• Try charging 2X more

Things to try today

Page 37: Behavioral Economics and Social Games

Thanks!