Beginner's Guide to MVC3

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    D i s t r i b u t e d b y C r o s s C o u n t e r T V

    byHunterSmith

    TheBeginnersGuidetoMarvelvs.Capcom3

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    TableofContents

    Introduction.................................................................................................................4GeneralFightingGameTerminology: .........................................................................5PointCharacter...........................................................................................................................................................5Normal............................................................................................................................................................................5CommandNormal......................................................................................................................................................5QCF(QuarterCircleForward)..............................................................................................................................5QCB(QuarterCircleBack) .....................................................................................................................................5HCF(HalfCircleForward) .....................................................................................................................................6HCB(HalfCircleBack).............................................................................................................................................6DP(DragonPunch) ...................................................................................................................................................6RDP(ReverseDragonPunch)...............................................................................................................................6Throw..............................................................................................................................................................................6(in-air) ............................................................................................................................................................................9

    MvC3SpecificTerminology: ......................................................................................12Exchange..................................................................................................................................................................... 12MagicSeries............................................................................................................................................................... 12AerialMagicSeries(akaAerialRave(AR))................................................................................................. 12AerialExchange....................................................................................................................................................... 12Hypers.......................................................................................................................................................................... 13RedHealth..................................................................................................................................................................13ChipDamage .............................................................................................................................................................14ComboScaling.......................................................................................................................................................... 14DamageScaling........................................................................................................................................................14X-Factor....................................................................................................................................................................... 14KFC/XFC(X-FactorCancel) ................................................................................................................................ 15Assists..........................................................................................................................................................................15Tagging........................................................................................................................................................................ 16Dashing........................................................................................................................................................................ 16Wavedashing............................................................................................................................................................. 16DashCanceling.........................................................................................................................................................16Tri-dashing ................................................................................................................................................................ 17Meter ............................................................................................................................................................................ 17DHC(DelayedHyperCombo)............................................................................................................................ 17THC(TeamHyperCombo) ................................................................................................................................. 18Groundbounce.......................................................................................................................................................... 18Wallbounce................................................................................................................................................................ 18OTG(On-The-Ground).......................................................................................................................................... 18Snapback.....................................................................................................................................................................19AdvancingGuard(akaPushblock).................................................................................................................. 19Unblockables............................................................................................................................................................. 19PseudoUnblockables .............................................................................................................................................19CharacterKillCombo(CKC)............................................................................................................................... 20Infinites....................................................................................................................................................................... 20

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    TheBeginnersGuidetoMarvelvs.Capcom3 3

    BuildingYourTeaminMvC3 ......................................................................................22Rushdown.................................................................................................................................................................. 22Keepaway................................................................................................................................................................... 22Multipurpose ............................................................................................................................................................ 22Tank..............................................................................................................................................................................22HeavyHitters .............................................................................................................................................................23Synergy........................................................................................................................................................................23Lockdown................................................................................................................................................................... 24

    FinalNotes.................................................................................................................26

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    Introduction

    ThisguideismeanttohelpyoumakeasmoothtransitionfromtheworldofSSFIV

    intotheworldofMvC3.Iknowseveralgamersdidn'tgetintofightinggamesuntil

    SFIVcameoutandtheywanttojumpintoMvC3.Thisguideishereforthem.IusetermsandexamplesthatyouareusedtoinSSFIVtohelpexplainwhat'sgoingonin

    MvC3.AcoupledayspostlaunchofMvC3,youcancheckoutscarsofzsaszYouTube

    channel,whereIwillhavevideoexamplesofeachofthetermslistedhere.

    Subscribenowsoyouwon'tforget!!***

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    GeneralFightingGameTerminology:

    ButtonConfig:LMH

    SA1A2

    AorL=LightAttackBorM=MediumAttackCorH=HeavyAttack

    EorS=Exchange/Launcher

    A1=Assist1

    A2=Assist2

    PointCharacter

    Inversusfightinggamesthisisthetermforthemaincharacterwhoyouhaveouton

    thescreenatthemoment.Termmayalsobeusedwhenyouaretalkingaboutyour

    teamofcharactersandyouarespecifyingwhichoneyouwanttobeoutonthefield

    atmosttimes,usuallythisistheoneyoupicktogooutfirstatthebeginningofthe

    match.e.g.:Amaretsu,Deadpool,X-23ismyteamwithX-23beingmypoint

    character.

    Normal

    Anormalattack.Pressinganattackbuttonwithoutusingadirectionalinputatthe

    sametime.e.g.:PressingLPwilldoRyu'sstandinglightpunchinSSFIV.

    CommandNormal

    Pressinganattackbuttonwithadirectionalinputatthesametime.e.g.:Pressing

    MPandtowardstheopponentwilldoRyu'soverhead2hitpunchinSSFIV.Special

    Anattackthatisnotsimplyanormalstrike,ithasspecialpropertiesthatnormals

    don't.e.g:Ryu'sHadouken,Shoryuken,TatsuareallSpecials.

    Hyper/Super/Ultra

    Anattackthatisveryspecial,inmostgamestheseattackscanonlybeusedafew

    timespermatchandrequireyoutofillsometypeofmeter.InMvC3,theseattacks

    arecalledHypers.

    QCF(QuarterCircleForward)

    Inputtingdown,downforward,forward.e.g.:QCF+PwillmakeRyudoaHadoukeninSSFIV.

    QCB(QuarterCircleBack)

    Inputtingdown,downback,back.e.g.:QCB+KwillmakeRyudoaHurricaneKickin

    SSFIV

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    HCF(HalfCircleForward)

    Inputtingback,downback,down,downforward,forward.e.g.:HCF+Pwillmake

    RosedoaSoulSparkinSSFIV.

    HCB(HalfCircleBack)

    Inputtingforward,downforward,down,downback,down.e.g.:HCB+Pwillmake

    AbeldoaTornadoThrowinSSFIV.

    DP(DragonPunch)

    a.k.a.Shoryuken.Inputtingforward,down,downforward.e.g.:DP+PwillmakeRyu

    doaShoryuken.

    RDP(ReverseDragonPunch)

    Inputtingback,down,downback.e.g.:RDP+PPPwillmakeAkumateleport

    backwardsinSSFIV.

    Throw

    Grabbingtheopponentandthrowingthemtotheground.Thisdoesdamage,andin

    MvC3itcanleadtosettingupOTGs.InSSF4,youdoathrowbypushingtowardsor

    awayfromtheopponentandpressingLK+LP.InMvC3,youdoathrowbypushing

    towardstheopponentandpressingH.

    TK(TigerKnee)

    TKisthenameforaspecificmotionthathelpssomespecialscomeoutfasterand

    closertotheground.Themotionyouneedtoinputisdown,downback,back,

    upforwardandthenimmediatelypressthedesiredattackbutton.Themotionmust

    bedoneveryfastandbedoneperfectly.TKsareabitadvancedforbeginning

    playersbutareveryeffectiveoncemastered.NotallmovescanbeTK'dthough,only

    certainspecialscan.ThemostprominentexampleseeninSSFIViswithCammy'sCannonStrike.IfshedoesaTKCannonStrikeshedoesitimmediatelyoffthe

    ground,andifshe'sclosetoheropponentitactuallyhitsthemlowforagreatmix-

    up.VIDEO:http://www.youtube.com/watch?v=kOnqhknsj_w

    HP/MK/H/etc.

    Ifyouseeamovewrittenwithoutitspecifyingwhetheritsstandingorcrouchingit

    isassumedtobestanding.Ifyousee"LP"writteninaSSFIVcombo,thenitisastandinglightpunch.Ifyousee"M"writteninaMvC3combo,thenitisastandingmediumattack.

    c.HP/c.MK/c.H/etc.

    Ifyouseeamovewrittenwitha"c."beforeitthenitisacrouchingattack.InSSFIVterms,"c.LP"isacrouchinglightpunch.InMvC3terms,"c.M"isacrouchingmedium

    attack.

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    j.HP/j.MK/j.H/etc.

    Ifyouseeamovewrittenwitha"j."writtenbeforeitthenitisajumpingattack.In

    SSFIVterms,"j.LP"isajumpinglightpunch.InMvC3terms,"j.M"isajumping

    mediumattack.

    xx

    Cancel.Termforcancellingtheendinganimationofonemoveintoaspecial,letting

    youdoanormalintoaspecial.Whenyouinputacancel,youhavetoputitinvery

    quicklyafteryouinputyourfirstmoveandbeforetheanimationofthefirstmoveends.e.g.InSSFIV:c.MKxxintoQCF+PwilldoacrouchingMKcanceledintoa

    Hadouken.

    +

    Whenyouseeaplussignwritteninfightinggamenotationittypicallymeans"and".

    SoTowards+MPwouldbepressingtowardonthejoystickandpressingMP,

    makingRyudohistwohitoverheadpunchinSSFIV.

    ,

    Whenyouseeacommasignwritteninfightinggamenotationittypicallymeans"then".Soc.LP,c.MP,c.HKwouldbeacrouchingLPthenacrouchingMP,thena

    crouchingHKifyouareplayingSSFIV.InSSFIVthiscombowouldbe"linked"where

    youhavetopressthenextattackintheexactframeitssupposedtobeforittocombo.InMvC3thiscombodoesn'thavetobe"linked",youjustpressthebuttons

    inthecorrectorderandthecombowillhappenifitworksforthecharacteryouareusing.InMvC3youmayalsoseethissignused">".Itmeansthesamething.

    "L>M>H"wouldmeanyoupressLthenMthenH.

    Ifyouarelookingattheinputdirectionsforamoveandithasanarrowback,then

    anarrowforward,itmeansthisisachargemove.Todoachargemoveyouholdthe

    directionthatitshowsfirst(forusually2seconds),thenyoumovethesticktothe

    2nddirectionandpressthebuttonittellsyouto.Forexample,inSSFIVtheinputfor

    Guile'sSonicBoomis+P.Thisrequiresyoutoholdthestickawayfrom

    theopponentfortwoseconds,thenmoveittowardstheopponentandhitapunch

    button.

    PPP/AtkAtkPressingallPunchButtons/Pressingtwoattackbuttons.InSSFIV,twoQCFsplus

    PPPwoulddoRyu'sUltra.InMvC3,oneQCFplusAtkAtkwilldoRyu'sHyperShinku

    Hadouken.

    Atk

    Ifyouseetheabbreviation"Atk"or"At"writtenonyourcharacter'smovelistin

    MvC3,thenitmeansthatthemovewillhappennomatterwhichattackstrenthyou

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    use.SoifitsaysHadoukenis"QCF+Atk",itmeansthatyoucandoaQCFandpress

    eitherLight,MediumorHardandtheHadoukenwillcomeoutnomatterwhichattackstrengthyouchose.

    Combo

    Whenyouinputattackswithaspecifictimingandinaspecificorderwhichmakesthemallhityouropponentaslongasthefirstattackhit.TheseareinSSFIV.

    Chain

    Whenyouinputattacksinaspecificorderwithouttheneedofprecisiontiming,theywillallhityouropponentaslongasthefirstattackhits.TheseareinMvC3.

    Chainsmayalsobeknownas"MagicSeries"whenyouarediscussingaversusgamelikeMvC3orMortalKombatvs.DC,etc.(I'mawarethattechnicallybothchainsand

    combosareinbothSSFIVandMvC3butthat'sanadvancedtopicandnotimportant

    atthisstage)

    LauncherAnattackthatknocksyouropponentupintotheairwhenithits,inordertoletyou

    followthemintotheairandcontinuetohitthem.InMvC3,the"S"buttonisyourlauncher.

    SJC/SJ(SuperJumpCancel/SuperJump)

    InMvC3thisiswhenyouperformanattackandassoonastheattackhits,yourcharacterwillinstantlyjumpandfollowyouropponentuptostartanewaircombo

    onthem.TodothisinMvC3,youendyourcombowith"S",whichisthelauncherbuttonandwhenyoupress"S"youholduponyourjoystick.Thiswillmakeyour

    character"sj"andfollowyouropponentupintotheairaftertheylaunchyouropponent.InSSFIV,todoasjcyouhadtotapdownandthenupforthesuperjump

    tocomeout.InMvC3,youjustholdupandyourcharacterwillsjcafterthelauncher

    hits.

    Reset

    Thisisatermforwhenyoudoamovethatdoesnotcombo,butleavesyour

    opponentinapositionwheretheyarerightinfrontofyouandhavetodecide

    whethertheythinkyouaregonnaattackhigh,attacklow,orgrab.InSSFIVthese

    usually"popyouup"intotheair,makingyourcharacterdotheirlittlebackflip

    animationandlandontheirfeet,rightinfrontofyouropponent.Resetswillbeused

    inMvC3bothinthegroundandintheair,sincesomecharactersinMvC3haveeffectiveAirCommandGrabs.

    VIDEO:http://www.youtube.com/watch?v=jJldbSc3UeQ

    bnb(bread-n-butter)

    Thisisthenicknameforacombothataspecificcharacterreliesontostarttheir

    offense.Eachcharacterhasacouplebnb'swhichyoushouldlearnandmasterifyouwanttobesuccessfulwiththem.InSSFIV,bnbsusuallystartoutwithlightattacks,

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    buildintostrongerones,thencancelintospecials.Forexample:Akuma'smainbnb

    inSSFIVisc.LK,c.LP,c.MP,xxQCB+LK.Offofthathecaneitherc.HK,DP+HP,ordoareset.InMvC3,acharacter'sbnbwilllikelybeginwithalightattack,gointoa

    progressivemagicseries,whichendswithlauncherandthenintowhateverthey

    choose.Forexample:ThorcandoL,M,S,sjc.AfterthishecangointoanAerialRave

    andintoanAirExchangeoragroundbounce,whateveryouchoose.Butitsimportanttomasterhisbnbsoyoucanstarttheoffenseandmakethosechoices.

    Cross-Up

    Ajumpingattackthathitsyouropponentonthesideofthemoppositeofwhereyou

    werewhenyoujumped.IfyouareRyuontheleftsideofascreen,andyoujumpoverAkumaanddoaj.MK,thekickwillactuallyhithisrightside.SoiftheAkuma

    playerwishestoblocktheattackhehastoblockupleft.Advancedplayerscanuse

    specificspacingandtimingtomakeithardtotellwhethertheyaregoingtocross

    youupornotandmakeitdifficultforyoutoknowwheretoblock.Youmayalsosee

    thiswrittenas"x-up"insomemovelists.Sothemovewetalkedaboutabovewould

    betermed"x-upj.MK".

    Mix-Up

    Anattackorstrategicwayofspacingthatmakesitharderforyouropponentto

    decideifyouaregoingtoattackhigh,attacklow,orthrow.Mix-upsarevery

    effectiveoncemasteredandareprominentinSSFIVandwilllikelyinMvC3aswell.

    SomecharactersnaturallyhavegoodMix-UpsthatarepartoftheirgameinSSFIV,

    suchasAbelandElFuerte.Forexample,inSSFIV,afterElFuertegetsaknockdown

    onyou.Hecanstarthisrunatyouasyouaregettingupoffthefloor.Hehasthree

    differentoptionsthathecandotoyou,hecandohisslidewhichhitslow,dohis

    splashwhichhitshigh,orfajitabusterwhichisagrab.

    VIDEO:(0:46-1:03)http://www.youtube.com/watch?v=jiSjCf_oG5Q

    (in-air)

    Ifyouarelookingatacharacter'smoveinputlistandyouseeamovethathas"(in

    air)"beforeit,thenitusuallymeansyoucanonlydoitwhenyourcharacterisintheair.Sometimespeoplewillput(inair)beforeamovethatcanhitbothontheground

    orintheair.Sobasicallyifitsays(inair),testitandseewhereitcanbedone.I

    knowthisisconfusing,andIdon'tknowwhyeveryonecan'tbeuniformaboutit.I

    thinkthatifamovecanonlybeusedinairthenyoushouldsay(inaironly).Ifitcan

    beusedongroundandairyoushouldsay(inairalso).

    *****Soputtingthisalltogether,wewillinterpretaSSFIVcomboandthenaMvC3combo,bothwithRyu:

    c.MP,c.MP,xxDP+P,xxFADC,QCF(x2)+PPP

    InSSFIVthiswouldbecrouchingMP,thencrouchingMP,canceledintoaShoryuken,

    canceledwithaFADC,thenactivateUltra.

    L,c.M,H,S,sjc,L,M,H,xxQCF+H,xxQCF+LM

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    InMvC3thiswouldbeLightAttack,thencrouchingMediumAttack,then

    HeavyAttack,thenLauncher,superjumpcancelwillmakeyoufollowthemintotheair,thereyoustartyouraircomboofLightAttack,thenMediumAttack,then

    HeavyAttack,cancelledintoaHeavyHadouken,cancelledintoRyu'sHyperShinku

    Hadouken.

    Thismayallseemdaunting,butIpromisethatMvC3combosareveryeasytodoandyouwillgetthehangofthisveryfast.

    *****Youmayalsoseedirectioninputswrittenusinglettersinsteadofusingarrows.

    ThelettersareLforleft,Uforup,Rforright,Dfordown.SoifamoveinMvC3is

    writtenasRM,LHitmeanstodoaMattackwhileholdingright,thendoaHattack

    whileholdingleft.Inmyopinion,usingarrowsfordirectionsismuchmore

    streamlinedandeasiertodecypherthanusinglettersfordirections.Theabove

    exampleusingarrowswouldlooklikethis:==>M,

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    movewillbe"stuffed",thisiswhenyourmovegetsstoppedbeforeitevenhappens.

    YoucanbehitorthrownduringyourRecoveryFramesifyourmovemissedorwasblocked,thisisknownasbeing"punished".

    Usually,onceyourmoveisinitsActiveFrames,andyouropponentdoesamove,

    eitheroneofyourmoveswillwinoutovertheother,oryoubothgethitknownas"trade".

    Whetheryourmovewinsorwhetheryoutradeisallbaseduponhitboxes.Hitboxes

    areslightlymorecomplexandI'mnotgoingtogothatfarintoit.Googleif

    interested.

    BlockStun

    Thisisthetermforwhathappenswhenyoublockanopponent'sattack,butthereis

    stillasplitsecond(s)whereyoucannotmoveyourcharacter.Thatmomentwhere

    youjustblockedanattack,butyoustillcan'tmoveyet,is"blockstun".Usuallythe

    strongertheattackyoublocked,thelongeryouwillbeinblockstun.

    HitStun

    Similartoblockstunexceptthisisthetimethatoccurswhenyouarehitwithan

    attack,yourcharacterdoestheanimationtheymakewhenevertheygethit,butyou

    cannotmoveyet.Forexample,inSSFIV,afteryougethitwithRyu'sj.HK,your

    characterwillmaketheirlittleanimationwheretheyturntheirheadaway,or

    scrunchuptheirfaceinpainandyoucannotmove.Thisisalotofhitstun,itlastsa

    longtime.Sinceitlastssolong,Ryucanhityouwithalmostanyattackhehasafter

    hehitsyouwithj.HK,becauseyouwillstillbeinhitstunbythetimetheActive

    Framesofhisnextattackareout.Thisiswhymovescombo,thefirstmovehasto

    putyouinhitstunforenoughframesforRyutohavehisRecoveryFramesofthefirstmoveandtheStartUpFramesofthenextmove.Ifthathappens,thenthemoves

    combo.IftheStartUpframesofhissecondmovearetoolong,thenyouwillbeoutof

    HitStunandcanblockthesecondattackbythetimethatitreachesit'sActiveFrames.

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    MvC3SpecificTerminology

    Exchange

    ThisbuttonhasmultipleusesinMvC3.Ifyouareonthegroundanddoingacomboandpressit,itwillbeyourlauncher.Ifyouuseyourpointcharactertocombo,thenlaunch,thensjcandstartanaircombo,thenhitExchange(theSbutton)without

    usingadirectionalinput,youwillslamyouropponentintotheground,atthispoint

    somecharacterscancontinueaftertheslamintoacomboand/orhyper.Ifyouuse

    yourpointcharactertocombo,thenlaunch,thensjcandstartanaircombo,youcan

    hitExchangeandadirectionalinput(up,right,left,ordown)duringyourpointcharacter'saircombo,thiswillcauseyournextcharactertocomeoutandyoucan

    continuetheaircombowiththem.

    MagicSeriesCombosdoneinversusgamesareeasieranddon'trequireperfectlytimedlinks.

    Yousimplycontinuethecorrectinputsinthecorrectordertokeepyourstringof

    normalsandcommandnormalsgoing.Youmustfolloweachinputwithastronger

    input.Example:L>M>H>S.Somecharacterswhohavebadrangeonsomemoves

    andtheirlaunchermayneedtoslightlymodifythechainandmakeitshorterforit

    tocombo.e.g.:ThordoesL>M>H.Youcanalsofollowupahitwithacommand

    normalofthesamestrength.e.g.:ChrishasachainthatgoesL>M>H>towardsH.

    Sadly,mostofthesemagicseriesarecharacterspecific,soyoureallyneedtolearn

    yourcharacter'sparticularmagicseries.Youcancheckoutyourcharacteron

    variousforumsandwebsites(likeShoryuken.com,eventhubs.com,option-

    select.com)andlookfortheirmagicseries.

    AerialMagicSeries(akaAerialRave(AR))

    Amagicseriesdoneafteralauncherandsjc.Doacombothatendswithalauncher,holdup,oruptowardstofollowtheopponentintotheairandthenstartanew

    magicseries.Mostcharactersinsomepre-releasebuildshavebeenabletodo

    A>A>B>B>C>E,butthiswon'talwayshaveeveryhitconnectwitheverycharacter.

    Experimentwithyourcharactertoseewhatworks,oragainyoucancheckout

    characterspecificguides/forums.

    AerialExchange

    Thetermfordoingagroundmagicseriesintolauncherandfollowyouropponentup,doinganAerialRave,thehittingExchangeandadirection.Thismakesyour

    pointcharacterswapoutwithoneofyourothercharacterswhocomesin,andyoucanstartanewARfromthere.However,ifyouropponenthitstheexchangebutton

    andmatchesyourdirectionalinputatthesametimeyoudoit,thentheywill

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    performa"ComboBreaker",whichstopsyourattempttodoyourAerialExchange

    andsendsyoubothbacktotheground.Soifyoudoamagicseriesintolauncherintosjc,startanAR,thenyouhitExchangeandlefttodoyourAerialExchangeatthe

    sametimeyouropponenthitsExchangeandleft,theywilldoaComboBreakeron

    you.

    Hypers

    ToactivateaHyperComboinMvC3,youdothemotionforyourspecifichyperyou

    wantwiththatcharacter(usuallyQCForQCB)andthenpressAtkAtk(anytwo

    attackbuttonssimultaneously).Inthisgamehypersareyourcharacter'smostspecialattacksandrequireyoutolose1or3barsofhypermeter.Thereare

    differentkindsofHypers."Normal"hyperswilldothefullattackanimationnomatteriftheyhitorareblocked.Theydoadecentamountofchipwhenblockedbut

    aregenerallymorepunishable.e.g.:IronManProtonCannon."Catch"Hyperswill

    notdotheirfullanimationiftheyareblockedormissedsotheygenerallyrecover

    fasterthan"Normal"Hypers.

    Howevertheydolittletonochipdamage.e.g.:CaptainAmericaFinalJustice.

    "Utility"Hypersdonothittheopponent.Theygiveyouanadvantagethatusually

    onlylastsacertainamountoftime.Somegivedamageboosts,somegivespeed

    boosts,somegiveinvisibilty,somehealdamage,etc.e.g.:MorriganAstralVision

    createsacopyofherselfontheoppositesideofheropponent.ThereareLevel1

    hypers,whicheachcharacterhasatleasttwoof,thesedogooddamageiftheyhitandcanusuallycanceloffoneofyourcharacter'sspecialmoves.Level1Hypersdo

    prettygooddamagetypically,andtheycostyou1ofyourhypermeters.

    MostLevel1sseemtohavelittletonoinvulnerabilityframes(framesinwhichyourcharactercannotbehit)duringtheirstartupthough.InSSFIVwhenmostcharactersactivatedtheir"Super"or"Ultra"closetoyou,yougenerallyhadtoblock

    oryourattackwouldbebeatout,butinMvC3itappearsthatseveralthingscanbeat

    outmostLvl1Hypersifthepersondoesn'tuseitinacombo.Level3Hypers

    howeverdoseemtohaveinvulnerabilityframesatstartup.Lvl3scostyou3barsof

    hypermeterbutgenerallydoatonofdamage.NotallcharactershaveLvl3Hypers

    thoughsocheckoutyourcharacter'sin-gamemovelisttoseewhathypersyou

    have.

    RedHealth

    WhenyoulookatanMvC3orMvC2match,youwillnoticethatatcertaintimes,a

    portionofacharacter'slifebarmaybefilledsolidred,whiletherestofthelifebar

    hasthetypicalcolorscheme.Thissolidredpartisknownas"redhealth".Red

    Healthisapartofyourlifebarthatcanberecoveredifyoutagouttoadifferent

    characterand/oriftheyarenothit.Forexample:YoustartStormoutonpoint,she

    getshurtandhasabout25%ofhealthleftplusanother25%ofherlifebarisred

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    health,youtagheroutforMagneto.ThewholetimethatMagnetoisoutandStorm

    isnot,shewillberecoveringthatredhealthback.ThishealthrecoversveryslowlywhileStormisnotonthefield.Ifyoudoa"drytag"andcallStormbackoutonthe

    fieldtotakepoint,shewillimmediatelyloseallofthatredhealth.Orifyouwereto

    callStorminasanassistandsheweretogethit,shewouldlosethatredhealth.But

    ifyoubringherinasaDHCorduringanAerialExchangeshewillnotlosetheredhealth.

    ChipDamage

    Thisisdamagethatyouropponenttakesevenwhentheyareblockingyourattacks.Normalsandcommandnormalsdonotdochipdamage.OnlyspecialsandHypers

    dochipdamage.

    ComboScaling

    Thisisthetermthatdescribeshowdamagedownscalesthefartheracombo

    continues.Foreverysingleattackthatyouaddontoyourcombo,eachhitwilldoapercentagelessandlesseachtime.SointheoryL,M,H,S,sjc,L,xxLHadouken,xx

    HyperShinkuHadoukenmayonpaperlooklikeitallequalsoutto500,000damage.

    Butwithcomboscalingitwouldonlydo425,000damage.Themoreattacksyouaddontoyourcombosthemorethenextattackinthecombowillbecomboscaled.Now

    youmaythinktoyourself,"That'sbullcrap,itshoulddofulldamage",butcomboscalingisactuallyagoodthing.Ithelpspreventspeoplefromdoing"infinites"on

    you,wheretheycomboyourepeatedlynon-stopuntilyoudieandyoucan'tstop

    them.Italsohelpsgameslastlongerandrequireyoutogethitbyafewdifferent

    combosinsteadofdyingoffthefirstcomboyouarehitby.

    DamageScaling

    Thisisthetermthatdescribeshowdamagedownscalesthefartherdownyour

    lifebargoes.Forexample:ifRyuhas100%ofhislifebarandhegetshitbyIronMan

    ProtonCannonitmaydo230damage.ButifRyuwasalreadydownto30%lifebar

    andthenwashitbyProtonCannonitmayonlydo140damage.DamageScaling

    keepsyourcharacteralivelongerandhelpsmakegamesmoreexciting,andagain,it

    helpspreventpeoplefromdoing"infinites".

    X-Factor

    MvC3introducesanewabilitycalledX-Factorwhichgivesseveralspecialabilitesto

    yourteam.ToactivateX-FactoryouhitABCE,allatthesametime.Yourcharacter

    willturnred.Theygetbacktheirredhealthmuchquicker,theybecomefaster,you

    domorehitdamageandchipdamage.YoucanalsoactivateyourX-Factoratany

    timeduringoneofyourhypersandthiswillcanceltherecoveryframesofthathyper.Soifyoudoahyper,activateX-Factorduringit,andimmediatelydoanother

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    hyperitwillallland.Thisisusuallytheonlywaytolandtwohypersinarowwith

    thesamecharacter.Orifyoudoahyperthathasalotofrecoveryframesandyoumissitandareafraidofgettingpunishedbyyouropponent,thenyoucouldactivate

    X-Factorduringthathypertoimmediatelyenditandbesafe.ThecatchtoX-Factor

    is,youonlygettouseitoncepergame.Also,thedurationofyourX-Factordepends

    onhowmanycharactersyouhaveleft.Ifyouactivateitnearthestartofthematchwhenyouhaveall3chars,thenitwillonlylast10seconds.With2charactersleft,XFactorwilllast15seconds.Butifyousaveituntiltheendwhenyourdowntoyour

    lastchar,itwilllast20seconds!!!Yourdamageboostis30%/60%/90%.Yourspeed

    boostis5%/10%/15%.Thesemayvaryslightlyfromcharactertocharacterbutthe

    averagearethenumbersIjustlisted.AllinallX-Factorisanexcellentand

    interestingadditionandaddsevenmoretothestrategicchoicesyouwillmakein

    MvC3.WillyoupopitearlyinthegameifyougetachancetoonehitKOyour

    opponent'sbestcharacter?Willyousaveituntilyou'redowntoyourlastcharacter

    andgoballstothewallrushdownforalastditchefforttowin?Willyousaveitto

    useonacharacterwhostillhasalotofredhealthleftthatyouwanttoquickly

    recoverbeforeitslost?Thesechoicesarealluptoyouandallhavetheirpros/cons.ItsuptoyoutodecidehowyouwanttouseX-Factortoyourparticularstrategy.

    KFC/XFC(X-FactorCancel)

    ThisisthetermforwhenyoucanceltheendofacomboorhyperintoyourX-Factor,torecoverinstantlyandchainitintoanothercomboorhyper.Whichcanendup

    beingahugedealoncepeoplegetverygoodatthisgame,IthinkitwillleadtotherebeingmultiplewaystoOne-HitKOanopponentscharacterifyouhaveenough

    hypermetersandhaveXFactor.Again,KFCcanalsobeusedtostopyourunsafe

    hyperifitsblocked,topreventyoufrombeingpunished.

    Assists

    Assistscallinateammatetoaidyou.Theycandovariousattacks,grabs,countersor

    evenchargeupyourhypermeter.InMvC3eachcharacterhas3differentchoicesof

    assists,youchoosetheirassistafteryouchoosethemontheteamselectscreen.Eachassistislabeledlooselyby"type"and"direction"."Type"iswhatkindofattack

    itis,therearedirect,shotandspecialtypes.Directtypemeanstheassistcomesoutanddirectlyhitsyouropponent.Shottypemeanstheassistcomesoutandlaunches

    aprojectileatyouropponent.Specialtypemeansitdoessomethingunique,the

    assistcomesoutandboostsyourhypermeter,orrecoverssomeredhealthforyourpointcharacter,orsomeotheruniqueassist."Direction"generallyspecifieswhere

    onthescreentheassistwillhit.Eitherupward(straightup),uptowards(atan

    angle),ordirectfront(straightattheopponent).Someassistshithighandmustbe

    blockedhigh.e.g.:Viper'sBurningKickAssist.Someassistshitlowandmustbe

    blockedlow.e.g.:X-23'sAnkleSlicerAssist.Butthevastmajorityofassistscanbe

    blockedeitherhighorlow.Inmyopinionthedescriptorsontheassiststellingyou

    thetypeanddirectionaren'treallyaccurateenough.Forthebestresultsyoushould

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    playaroundwitheachdifferentassistyourcharacterhasanddecidewhichisbest

    foryou.Youcannotcallanassistduringaspecialorduringasuperjump.Youcannottaginduringanassist.Oneothernote:ifyouseethetermAAAwrittenwhen

    youarelookingthroughnotesforthisgame,itgenerallyreferstothephraseAnti-

    AirAssist(anassistthatisdesignedtodoanAntiAirmove).

    Tagging

    Totagyouholdthecorrespondingassistbuttonforaboutahalfsecond.Thiswill

    takeyourpointcharacteroffthescreenandswitchitwiththeassistcharacteryou

    designatedtotagin.Whenyournextcharactertagsintheywilldoalittletauntthatlastsafewframes,thisleavesthemvulnerable.Therefore,itisbesttotaginby

    doingaDHC(whichwewillgettolater),ortagrightafterdefeatingyouropponent'spointcharacter,orwhileyouropponentisrecoveringfromablocked/missed

    specialorhyper."Naked"taggingiswhenyoutagwhileyouropponentisnotinone

    ofthosesituations.Nakedtaggingisaverybadideaagainstdecentplayers.Thisis

    becausewhenyourcharactertagsinanddoestheirtaunttheopponentcancombothemintohypersandotherthingsforlargeamountsofdamage.

    Dashing

    Eitherdoubletapyourdesireddirection.orholdtothatdirectionandpressAB

    (LightandMediumAttacksimultaneously).Thiswillmakeyourcharactermoveto

    thatspotquickerthanjustwalkingover.Somecharactershavefasterorfarther

    dashesthanothers.Notallcharactershavegrounddashes,andnotallcharacters

    haveairdashes.

    Wavedashing

    Usingmultipledashestocovergroundquickly.Thebestwaytowavedashistohold

    thedirectionandtapABrepeatedly.Thisisusefulifyouneedtogettoyour

    opponentquicktoeitherkeeppressureonthemortopunishthemiftheywhiffa

    move.Thiscouldalsobeusedinreversetogetawayfromyouropponentifyouare

    playingacharacterwhoreliesonastrongkeepawaygamelikeMODOKorChris.VIDEO:(0:00-0:40)http://www.youtube.com/watch?v=R9_K9BVFtfI

    DashCanceling

    Youcancanceltheendofanydashbyducking(crouching)ordoinganattack.Duck

    (crouching)cancellingadashendsyourapproachearlyandisgoodforsafelyapproachingorbaitingyouropponent.Attackcancellingisanimportantpartof

    rushdown.(Wewillgetmoreintocharacterchoiceslikerushdown,keepaway,etc.

    later.).Notallcharacterscandashcancel,soexperimentwithyourcharactersand

    seewhatisavailabletoyou.

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    Tri-dashing

    Dashingintheairwithacharacterwhohasan8waydash.MostcharactersinMvC3

    canonlydashleftorrightonthegroundorintheair.Somecharacterscandashleft,

    right,up,down,upright,downleft,anydirectiontheywanttogo.Thisiscalledan8

    waydashandonlyasmallnumberofcharacterscandothem(Magneto,Storm,

    Viperjusttonameafew).Tri-dashingdownontoanopponentandcancellingthetridashwithanattackisagreatwaytokeeppressureonthem.

    Meter

    Inthisgameyougainnometerforwhiffing(missing)attackslikeyoudidinMvC2.

    Youbuildmeterwhenyourattackishitorblocked,oryoublockanopponentsattack,oryouarehitbyanopponent'sattack.Youbuildalotofmeterforlandingan

    attackorbeinghit,andbuildalittlemeterforblockingorbeingblocked.ThethingthatseemstobuildmeterthefastestinMvC3iswhenyoucombointolauncherthen

    intoanARandthenAerialExchangeanothercharacterinanddoanotherAR,soonandsoforth.ThehighestnumberofmeterlevelsyoucanhaveinMvC3is5.MvC3

    seemstograntgoodmetergain,bytheendofthematchyouwillhavelikelygotten

    atleast5meters.Therearesomecharacterswhohavespecialsorassiststhathavethesolepurposeofbuildingmeter.e.g.:Feliciahasamovewhereshescrunchesup

    andcowerswhilesparksflyuparoundher,thisspecialbuildslotsofmeterbut

    doesn'tattacktheopponentandisvulnerabletopunishment.

    DHC(DelayedHyperCombo)

    ThisiswhenyoudoaHyperwithyourpointcharacter,andtheninterruptthehyper

    tobringinyournextcharacterwhoimmediatelyactivate'stheirHyper.TodothisyouactivateaHyperwithyourpoint,thensometimebeforetheendofthatHyper's

    animation,youdotheinputforyournextcharacter'sHyper.Youhavetoinputthe

    nextcharacter'sHyperCombobeforeyourfirstcharacter'sHyperComboendedfor

    thistoallwork.WhenyoursecondcharactercomesintodotheDHCtheywillland

    generallyinthesamespotonthescreenthatyourfirstcharacterwasat.Youshould

    knowthatjustbecauseyouperformtheDHCproperly,doesn'tmeanthatthetwo

    Hyperswillforsureconnect.ItalldependsuponwhichHyperyouareDHC'inginto.Forexample,ifyouhitanopponentwhoisacrossthescreenwithIronMan'sProton

    Cannon,andthenDHCintoHaggar'sGrabHyper,Haggar'sHyperwillnothitbecauseitrequiresHaggartobeclosetotheopponent.Haggarwouldgettotagin

    anddohisHyper,buthiswouldnothitanddodamage.HoweverifyouhaddoneanIronManProtonCannonandDHC'dintoDeadpool'sHappyHappyTriggerHyper(whereheshootshispistolsrapidlyacrossthescreen),thenthehitswouldcontinue

    thecombothatProtonCannonhadstarted.SomeHypersinMvC3arebettersuitedtobeDHC'sthanotherHypers,becausetheyhitfullscreenanddogooddamage(an

    examplewouldagainbeIronMan'sProtonCannon).Ifyouwantedtodoevenmore

    damageyoucouldDHCfromthesecondcharacter'sHyperintoyourthird

    character'sHyper(aslongasyouhad3meterstobeginwith).DHC'sareuseful

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    becausetheyservemanypurposes.Theycanbeawaytodealmoredamageoffa

    singlecombo(likewhatwejustdiscussedabove),theycanbeawaytoruntimeoutofftheclockifthereareafewsecondsleftandyouareabouttowin,ortheycanbea

    saferwaytotaginyournextcharacterinsteadofyouriskinganakedtag.

    THC(TeamHyperCombo)

    Whenallofyourcharacterscomeonscreensimultaneouslyandallperformtheirhyper.Youdothisbypressingboththeassistbuttonsatthesametime.Thehyper

    thateachcharacterdoeswhentheycomeoutispredeterminedbytheassistyou

    choseforthatcharacter.SowhenyouTHCallthecharacterscomeoutanddotheirHypersatthesameexacttime,thisisdifferenthanwhenyouDHCandeach

    charactercameoutoneatatime.ExperimenttoseewhichassistgivesyouwhichHyperinaTHC.Buthonestly,THCshouldrarelybeused,itisbetter(andnotmuch

    moredifficult)tojustDHCthrough3charactersbecauseyouareusingthesame

    numberofmetersbutarealsoabletotellwhetheryourHyperisbeingblockedor

    notwithaDHCinsteadofaTHC.TheonlytimeIcouldeverseeaTHCshouldbeusediswhenyouliterallyhaveonesecondleftandyouwanttotrytochipdownthe

    opponenttoputtheirlifetotallowerthanyours.Orifyouropponentdidsomething

    verystupidandpunishableandyouwantaquickhighdamagepunishandyouhave

    3meterstowaste.

    Groundbounce

    Thisisanattackthatknockstheopponentintothegroundandcausesthemto

    bounchupofftheground.Afteryouropponentbouncesup,mostcharacterscan

    combothem.Asofrightnowtheonlythingwehaveseenthatwillcause

    groundbounceiswhenyoudoanAerialRaveonanopponentandenditwiththe

    Exchangebutton(withoutusingadirectioninput).Thatslamsthemoutoftheair

    intothegroundandcausesthemtogroundbounce.Theremaybecharacterswhohavemoves/specialsthatcausegroundbounces,researchyourcharacterstosee

    whatisavailabletoyou.

    Wallbounce

    InMvC3therearesomeattacksthatmaketheopponenthitthewallandbouncebackatyou.e.g.:Ryu'sDonkeyKick.YoucanthendoacomboorHyperbeforethey

    land.Afterawallbounceoragroundbounceanyattackwillland.Youcanonlydoonewallbounceoronegroundbouncepercombo.ButyoucandoasmanyOTGsasneeded.

    OTG(On-The-Ground)

    SomeattacksinMvC3willknockyouropponentdowntothegroundbutnotmake

    thembounceup.Youcanhittheopponentwhiletheyarelyingontheground

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    though,aslongasyourcharacterhasanOTG.NoteverycharacterhasanOTG.An

    OTGisanattackthatisspecificallyforhittingyouropponentupoffofthegroundandstartingacombo.ExamplesofOTG'sareDormammu'sTowerPillarand

    Deadpool'sKatanaRama.OTG'seitherliftyouofftheground,ormakeyoubounce

    upoffthewallorground.Sotosumtheseup:Ifyoumakeyouropponentbounceup

    offthegroundorwallyoucanattackwithanyattack.Ifyoumakeyouropponentslamintothegroundandlayontheirback,thenyoumusthaveanOTGmovethatmakesthemcomeupwhereyoucanhitthem.

    Snapback

    Whenyoudoacommandnormalwhichwillmaketheopponentswitchtotheirnextcharacterifithits.TodoasnapbackyouinputQCF+A1orA2.InMvC2thismade

    thecharacteryousnappedbackhaveared"X"overtheirnameandnotletyour

    opponentusethatcharacterforanythingforafewseconds.ButinMvC3itjustmakesyouropponent'scharacterautomaticallyswitchouttotheirnextone.

    AdvancingGuard(akaPushblock)

    PushblockisatechniqueinMvC3thathelpsyoukeepopponentsfromnon-stop

    pressuringyou.Ifyouareblockingastringofyouropponent'sattacks,andyouinputpushblock,youwillpushthemfartherawayfromyou.TodoaPushblockyou

    pressLMafteryouhavestartedblockingtheopponent'sattack.

    Unblockables

    Thisisatermforwhenyoucreateasituationthatmakesitimpossibleforyouropponenttoblockyourattack.Thisisnoeasytask.Youwon'tseemanyifany

    unblockablesinSSFIV,butinMvC3wewillseeahandfulforsure.Itwilltaketime

    foradvancedplayerstodiscoverthemandfigureoutthetimingtoperformthemin

    amatch,butitwillhappen.Inorderforsomethingtobeunblockableitmusthitthe

    opponenthighandlowatthesameexacttime.Sincelowattacksmustbeblocked

    low,andoverheadsmustbeblockedhigh,thenitsimpossibletoblockbothifyour

    opponentmakesthemhitatthesametime.Anexamplethatmaybepossiblein

    MvC3wouldbetouseC.Viper'sBurningKickAssist(whichisanoverhead),and

    haveithittheopponentattheexactsametimeasX-23'sveryfastAnkleSlicer

    special(whichhitslow),ifyoutimedthemperfecttheywillhitatthesametimeand

    be......unblockable.Ifyousuccessfullycreatetheunblockablebothmoveswillhittheopponentandyoucancombooutofit.

    PseudoUnblockables

    Thisisatermforwhenyoucreateasituationthatmakesitverydifficulttoblock

    yourattack,butnotimpossible.UsingtheexampleweusedabovewithX-23andC.Viper,ifyouslightlymissedthetimingonthatattempt,andeithertheBurning

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    KickassistortheAnkleSlicerhitslightlylaterthantheother,itwouldbeveryhard

    toblockonewaythentheother,butnotimpossible.Anotherwayyoucancreatepseudounblockablesistohityouropponentfrombothsidesatthesametime.There

    areacoupleofwaystodothis.Averybasicwayistohityourassistbuttonjustas

    youjumpoveryouropponent'shead,whichcausesyourassisttocomeoutonthe

    leftsideofyouropponent,whileyoulandontherightsideandgostraightintoanattack.Anotherwaytodoapseudounblockablecanbedonewhenyouhaveacharacterwithamove(typicallyoneoftheirspecials)thatputsthemquicklyover

    ontheothersideoftheiropponent.AnexampleofthisinMvC3isbyusing

    Wolverinewhohasaspecialthathashimveryquicklyteleporttotheoppositeside

    ofhisopponentanddoaslashingattack.Ifyoucalledinanassistrightwhenyou

    teleportedtotheoppositesideoftheopponentitwouldbeveryhardforthe

    opponenttoblock,thus,itwillbea"pseudounblockable".

    AnexampleyoumaybemorefamiliarwithisfromtheSSFIVworld,Dhalsimcan

    usehisYogaCatastropheUltratospitouthishugefireballthenhecanteleportto

    youroppositesideandattackyou.Thismaybehardforsomeplayerstoblock,butitisnotimpossible.Someofyoumaybethinkingrightnow,thisstuffsoundshardtoblock,howamIsuppossedtoknowwheretoblock?Wellinthecaseofbeinghit

    frombothsidesfromapseudounblockable,youwouldblockawayfromthemain

    characteryou'recurrentlyfacing.IntheDhalsimscenario,youneedtoblockagainst

    Dhalsim,donotworryabouthisYogaCatastrophe,ifyoublockDhalsim,youwill

    blockhimandthefireball.

    SointheWolverinesituation,whenheteleportstotheoppositesideofyou,youblockhimandfocusonhim,don'tworryabouttheassisthecallsin.Inthecaseofa

    high-lowpseudounblockable,youjustblockwhicheveronehitsyoufirst,thenblock

    thesecondone.SoifC.Viper'sBurningKickgetstoyoufirst,youblockhigh,thenimmediatelyblocklowtobeabletoblockX-23'sAnkleSlicer.

    CharacterKillCombo(CKC)

    Whenyouperformacombothatdoessomuchdamagethatitcouldkillan

    opponent'sfullhealthcharacterallinonecombo.Thistypicallyrequiresmultiple

    barsofHyper(usuallyatleast3)andaKFC(X-FactorCancel)tobeperformed

    duringsomepartofthecombo.YoumayhearCKCreferredtobyothernameslike

    "touchofdeathcombo"or"One-hitkillcombo"or"one-shot",buttechnicallythese

    aren't"one-shots"becauseitstakingfarmorethanonehittokilltheenemy.CKCis

    thetermbeingusedthemostasoflateonmultipleMvC3forumsandwilllikelybe

    thetermthatsticks.

    Infinites

    Thistermreferstoamagicseriesthatallowsyoutocontinueyourcomboforaninfiniteamountoftime(untilyoukillyouropponent'scharacter)ifyouperform

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    themperfectly.ThereweresomecharacterswhohadinfinitesinMvC2.However,a

    newsystemhasbeenimplementedinMvC3topreventinfinitesfromtechnicallyexisting.TheadditioniscalledHit-StunDecay.Wediscussedhitstunearlierinthe

    guide,asthetimethatyourcharacterisinafterbeinghit,inwhichtheopponenthas

    enoughtimetohityouagainbeforeyouareoutofhitstun.Whathit-stundecay

    doesismakethehit-stunofeverymoveslowlybecomelessandlessthelongeryourcombogoeson(kindoflikecomboscaling).Sowhileplayersmaydiscoverwaystoloopacombotwo,ormaybeeventhreetimes,itwillbeimpossibleforthemtodoan

    infiniteonyoubecauseastheyaddmoreandmorehits,thewindowforthenexthit

    ofthecombogetssmallerandsmalleruntilitseventuallyimpossibletocontinuethe

    combo.

    VIDEO:http://www.youtube.com/watch?v=NNaq0GuRVno

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    BuildingYourTeaminMvC3

    Rushdown

    Thetermforacharacterwho'sstrengthsareingettingintheiropponentsfaceandputtingalotofpressureonthem.Thesecharacterstypicallyhavegoodspeedordashes,buttheyalsousuallyhavelowerhealththanmostothercharacters.InSSFIV

    thesearecharacterslikeMakotoandRufus.Theyneedtogettoyoufastandkeep

    constantpressureonyouiftheywanttobesuccessfulandtheyareverygoodatit.

    SomeexamplesofrushdowncharactersinMvC3wouldbeZero,Viper,Wolverine,

    etc.VIDEO:http://www.youtube.com/watch?v=WYE28...540AD8A71C59A7

    Keepaway

    Thetermforacharacterwho'sstrengthsareinkeepingtheiropponentattheothersideofthescreenandhittingthemwithrangedattacksandsettinguptrapstokeep

    theiropponentaway.Theyhavemorezoningtoolsthanmostothercharactersand

    usuallyhaveaveragehealth.InSSFIVyoumightcallthese"zoningcharacters",like

    DhalsimorSagat.SomeexamplesofkeepawaycharactersinMvC3wouldbe

    MODOK,Dormammu,Arthur,etc.

    VIDEO:http://www.youtube.com/watch?v=RXMNH3PDXgo

    7

    Multipurpose

    Thetermforacharacterwhocangenerallyplaydecentlywellwithwhatever

    playstyletheychoose.Iftheyneedtorushdowntheycan,buttheymaynotbeas

    effectiveatitasacharacterlikeZero.Iftheyneedtoplaykeepaway,theyhaveatool

    ortwothathelpsthemdothat,buttheymaynotbeaseffectiveatitasMODOK

    would.Theytypicallyhavenormalhealth.Youmayhearothertermsusedforthese

    charactersotherthanMultipurpose,likeAll-Around,Balanced,etc.SomeexamplesofMultipurposecharactersinMvC3wouldbeDeadpool,Dante,Amaretsu,etc.

    VIDEO:http://www.youtube.com/watch?v=nv5PI7UHffE

    Tank

    Thetermforacharacterwhodealsbigdamage,hasaboveaveragehealth,butisalsousuallyslowandhasshorterrangedattacks.AnexampleofatankinSSFIV

    wouldbeZangief,hehitsveryhard,hasatonofhealth,butisrelativelyslowand

    likestobeincloserange.SomeexamplesoftanksinMvC3wouldbeHulk,Haggar,

    etc.

    VIDEO:http://www.youtube.com/watch?v=gImpF0uTnx0

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    HeavyHitters

    ThetermIuseforacharacterwhodealsalotofdamage,couldbefromhavingone

    reallygoodandpowerfulHypermove,orjustthetermforacharacterwhodeals

    aboveaveragedamageonallhits.AnexampleofsomeonewhoisaHeavyHitter

    becauseoftheirHyperwouldbeIronManbecauseyoucancallhiminasaDHCwith

    hisProtonCannonanddotonsofdamageorchip.AnexampleofsomeonewhocouldbecalledaHeavyHitterbecauseofhisaboveaveragedamagewouldbe

    Wesker(orinSSFIVthiswouldbelikeCody).Allofhisattacksdoaboveaveragedamage,buthedoesn'thavereallyhighhealthhimselfandhehasaplaystylethat

    canfitseveralsituations.

    VIDEO:http://www.youtube.com/watch?v=cZ7LGIxvST0

    Synergy

    Thetermusedtodescribecharactersthatseemtomeshtogethernicelywhenused

    onthesameteam.Thereareseveraldifferentfactorsthatdeterminewhethercharactershavesynergy.

    Onecanbewhenacharacter'sassistworkswellwithanothercharacter'sneedto

    pressure.AnexampleofthiswouldbeX-23andC.Viper.X-23hasveryfastattacks

    thathitlowandshehasfastdashspeed,whileC.ViperhasherBurningKickAssist

    whichmustbeblockedhighbyyouropponent.IfyoupartnerX-23'sfastlowhitting

    skillswithawelltimedC.ViperBurningKickAssistyoucancreateunblockablesandpseudo-unblockables.

    AnotherexampleofsynergyinMvC3couldbeWolverinepartneredwithaChun-Li

    LightingLegsAssist.Wolverinehasaspecialthatletshimteleporttotheoppositesideofhisopponentandhitthemonthatside,Chun-Li'sLightingLegsAssisthitson

    thefrontsideoftheopponentwithaflurryofkicksthathitsmultipletimesandhas

    anoutstandinghitbox.SoyoucoulduseChun'sassistasyoudoWolverine'sspecial

    thatputshimontheoppositesideandattacktheopponentfrombothsidesfora

    pseudounblockable.Youcouldalsosaythattwocharactershavesynergyifonehas

    anassistthatishelpfultoaKeepawaycharacter.

    Forexample,Amaretsu'sIceShotAssistiswhenshecomesoutintotheairand

    shootsiceshotsdownattheopponent.Theseiceshotscomeveryfast,hitagoodsizedareaofthescreen,anditshardtopunishAmaretsuduringit.Youcoulduse

    thetimethatAmaretsuismakingyouropponentblockhericeshots,toallowyourmainKeepAwaycharactertobackawayfromtheopponentandset-uptheirtrapsandzoninggame.SoakeepawaycharacterlikeMODOKwouldhavegoodsynergy

    withAmaretsubecauseofherIceShotAssist.Anotherwaythatcharacterscanhave

    synergyistheirDHCcompatability.Thisiswhenonecharacter'sHyperDHC'snicely

    intoanothercharacter'sHyper.LiketheexampleIusedearlier.

    Deadpool'sHappyHappyTriggerHyperisaprojectileHyperthatgoesfullscreen,if

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    youhitwithitandthenDHCintoIronMan'sProtonCannon(whichisalsoa

    projectileHyperthatgoesfullscreen)thetwoHyperswillcombointoeachotheranddofulldamage.Mostskilledplayersagree,thatyourteamforthemostpart,

    shouldhavegoodsynergyifyouwishtosucceedagainstdecentopponents.I'llgo

    deeperintosynergyontheAdvanceGuidetoMvC3,whichwillbewrittenupabout

    aweekafterreleaseofMvC3.

    *****Somecharacterscanfitinmorethanonerole.

    ForexampleIronManhasan8waydash,decentprojectilesandahardhittingDHC

    withhisProtonCannon,thereforehecouldbeconsideredaMultipurposecharacterandaHeavyHitter.

    Lockdown

    ThisisatermthatIdecidedtothrowinheresimplybecauseIknowthatonceyougetfurtherintothisgameandreaduponstrategiesyouwillbehearingitalot.

    Lockdownisthetermforaparticularsetupthatforcestheopponenttoblockand

    stayinacertainpartofthescreen(thuskeepingtheopponent"lockeddown").This

    isusuallydonebyusinganassistthathitsalargepartofthescreenandprovides

    coverforthepointcharactertoalsoattackwithagoodzoningmove.This

    combinationofstrongattacksusuallyforcesyouropponenttoblockandstaywhere

    youwantthem.AclassicexampleofLockdownisaccomplishedbyusingDr.Doom's

    "DoomRocks"Assist,sincetheyhavealargehitbox,lastadecentamountoftime,

    andallowthepointcharactertoeithermoveinontheopponent,oruseaprojectile

    orsimilarattacktokeeptheopponentlockeddown.Lockdownisusuallyusedasa

    termforaplaystylethanitisforaparticularcharacterhowever.*****Mostplayersfeelitisimportanttohaveasomewhatbalancedteam.

    Whatthatmeansishavingyourteamof3charactershaveavarietyofplaystyles

    insteadofhavingeveryoneonyourteambeRushdown,oreveryonebeTanks,etc.

    YoumayhaveoneKeepaway,oneRushdown,andoneTankasyourteamifyou

    wishtobeabletoadapttowhateversituationyouropponentthrowsatyou.Youmayhave2RushdowncharactersmixedwithaHeavyHitterwhocomesinasaDHC

    toaddpunishmentafteryourRushdowncharacterstartedacombointotheir

    Hyper.Therearenearlyinfinitewaystobuildyourteamtoyourlikingandthat's

    onegreatthingaboutversusgames.Youwillstillseepeoplewhobuildateambased

    aroundonecharactertypelikeallRushdown,orallKeepaway.Butifyoudothatyouneedtounderstandthattherewillbeholesinyourteam'sstrategythatcanbe

    exploitedbygoodplayers.ForinstanceifyouplayateamthatisallKeepway,and

    youropponentisveryskilledwithastrongRushdowncharacterlikeViper,youmay

    haveahardtimekeepingtheirViperoffofyou.Allinall,thewayyoubuildyour

    teamiscompletelyuptoyou,justrealizethestrengthsandweaknessesoftheteam

    youbuiltandbepreparedforthem.

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    TheBeginnersGuidetoMarvelvs.Capcom3 2

    *****Ifyoupickyourteam,thenseeyouropponent'steamanddecideyoudon't

    wanttostartthefirstcharacteryouselectedagainstthefirstcharactertheyselected,thenthereisawayforyoutochangeyourpointcharacterrightbeforethe

    matchbegins.

    Youjustholddowntheassistbuttonforthecharacterwhoyouwouldratheruse

    first,holdingitallthewayuntilthematchbegins.Forexample:YouchoseMODOK/Deadpool/Storm,andIchoseZero/Chun-Li/Magneto.Youthinktoyourself:Wait!Idon'twantMODOKoutagainsthisverygoodrushdownZero!Then

    youcouldholdtheA2button,andStormwouldcomeoutforyouatthestartinstead

    ofMODOK.

    *****Thereare4charactersinthisgamewhoareunlockable.

    Belowaretheirnamesandhowtounlockthem:

    Akuma-BeatArcadeMode1time. Sentinel-BeatArcadeMode2times. HsienKo-BeatArcadeMode3times. Taskmaster-BeatArcadeMode4times.

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