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Page 1: Advantagesjtas.sjgames.com/gurps/img/instant_characters.pdf · Beam Weapons/TL (type) P/E DX-4 or (other Beam Weapon)-4 49 Bicycling P/E DX-4 or Motorcycle 68 Biochemistry/TL M/VH
Page 2: Advantagesjtas.sjgames.com/gurps/img/instant_characters.pdf · Beam Weapons/TL (type) P/E DX-4 or (other Beam Weapon)-4 49 Bicycling P/E DX-4 or Motorcycle 68 Biochemistry/TL M/VH

Skill Type/Level Default PageAccounting M/H IQ-10, Merchant-5 or 58

Mathematics-5; Prereq.Acting M/A IQ-5, Bard-5 or Performance-2 62Acrobatics P/H DX-6 48Administration M/A IQ-6 or Merchant-3 62Agronomy/TL M/A IQ-5 59Alchemy/TL M/VH None 59Animal Handling M/H IQ-6 46Anthropology M/H IQ-6 59Area Knowledge (type) M/E IQ-4 62Archaeology M/H IQ-6 59Architecture/TL M/A IQ-5 59Armoury/TL (type) M/A IQ-5, Weapon skill-6 (for 53

that weapon only) or Black-smith-3 at TL4 and below

Artist M/H IQ-6 47Astrogation M/A Navigation-5, Astronomy-4 59

or Mathematics-4Astronomy/TL M/H IQ-6 60Axe/Mace P/A DX-5 49Axe Throwing P/E DX-4 49Bard M/A IQ-5 or Performance-2 47Battlesuit/TL P/A IQ-5, DX-5 or Vacc Suit-3 49Beam Weapons/TL (type) P/E DX-4 or (other Beam Weapon)-4 49Bicycling P/E DX-4 or Motorcycle 68Biochemistry/TL M/VH Chemistry-5; Prereq. 60Biology This is not an individual skill. See p. 60

Skill Type/Level Default PageBlackjack P/E DX-4 49Black Powder P/E DX-4 49

Weapons/TL (type)Blacksmith/TL M/A IQ-5 or Jeweler-4 53Blowpipe P/H DX-6 49Boating P/A IQ-5, DX-5 or Powerboat-3 68Body Sense P/H DX-6 or Acrobatics-3 242Bolas P/A None 49Botany/TL M/H IQ-6 or Agronomy-5 60Bow P/H DX-6 50Boxing P/A None 242Brawling P/E None 50Breath Control M/VH None 48Broadsword P/A DX-5, Shortsword-2 or 50

Force Sword-3Buckler P/E DX-4 or Shield-2 50Calligraphy P/A Artist-2 or DX-5; Prereq. 47Camouflage M/E IQ-4 or Survival-2 65Carousing P/A HT-2; based on HT 63Carpentry M/E IQ-4 or DX-4 53Chemistry/TL M/H IQ-6 60Climbing P/A DX-5 or ST-5 57Cloak P/A DX-5, Buckler-4 or Shield-4 242Computer Hacking M/VH Computer Operation-8 or Computer 245

Programming-4Computer M/E IQ-4 (TL7+ only) 58

Operation/TL

Advantage Cost PageAbsolute Direction...................5.....19Absolute Timing......................5.....19Acute Hearing..............2 per +1.....19Acute Taste & Smell....2 per +1.....19Acute Vision.................2 per +1.....19Alertness.......................5 per +1.....19Allies.............................variable.....23Ally Group....................variable...232Alternate

Identity...........15 or 5/identity...233Ambidexterity........................10.....19Animal Empathy......................5.....19Appearance: Attractive (+1)....5.....15

Handsome/Beautiful(+2/+4)...........................15

Very Handsome/Very Beautiful(+2/+6)...........................25

Blessed..........................variable...233Charisma......................5 per +1.....19

Advantage Cost PageClerical Investment....5 or more.....19Combat Reflexes...................15.....20Common Sense......................10.....20Contacts........................variable...234Danger Sense.........................15.....20Dark Vision...........................25...235Destiny..........................variable...235Double-Jointed........................5.....20Eidetic Memory................30/60.....20Empathy.................................15.....20Extra Fatigue............3 per point...236Extra Hit Points........5 per point...236Favor.............................variable...236Fearlessness..............2 per level...236Hard to Kill...............5 per level...236Healing........................25/20/15...237High Pain Threshold..............10.....20Immunity to Disease..............10.....20Infravision..............................15...237

Advantage Cost PageIntuition.................................15.....20Language Talent...........2 per +1.....20Legal Enforcement

Powers........................5/10/15.....21Legal Immunity........5/10/15/20...237Lightning Calculator................5.....21Literacy......................10 (TL4-).....21Longevity.................................5.....21Luck..................................15/30.....21Magical Aptitude

(Magery)...................15/25/35.....21Magical Resistance.......2 per +1.....21Mathematical Ability.............10.....22Military Rank............5 per rank.....22

(max. 40)Musical Ability.............1 per +1.....22Night Vision..........................10.....22Patrons..........................variable.....24Perfect Balance......................25...237

Advantage Cost PagePeripheral Vision...................15.....22Psionic Resistance....2 per level.....22Rapid Healing..........................5.....22Reputation....5 per +1 (max. 20).....17Status........5 per level (max. 40).....18Strong Will.........................4/+1.....23Toughness..10 (DR1)/25 (DR2).....23Unfazeable...............15 or more...237Unusual

Background...........10 or more.....23Voice......................................10.....23Wealth: Comfortable (×2).....10.....16

Wealthy (×5).......................20Very Wealthy (×20)............30Filthy Rich (×100)..............50Multimillionaire.........25/level...237

Zeroed....................................10...237

Disadvantage Cost PageAbsent-Mindedness..............-15.....30Addiction......................variable.....30Age..............-3 per year over 50.....27Albinism...............................-10.....27Alcoholism.....................-15/-20.....30Amnesia.........................-10/-25...239Appearance:....................................15

Unattractive (-1)..................-5Ugly (-2)............................-10Hideous (-4)......................-20

Bad Sight.......................-10/-25.....27Bad Temper..........................-10.....31Berserk.................................-15.....31Blindness..............................-50.....27Bloodlust..............................-10.....31Bully.....................................-10.....31Code of Honor.............-5 to -15.....31Color Blindness....................-10.....28Combat Paralysis..................-15.....32Compulsive Behavior..-5 to -15.....32Generosity..............................-5...239Spendthrift.................-5/-10/-15...240Compulsive

Carousing..................-5 to -10...239Compulsive Lying................-15.....32Cowardice............................-10.....32Curious......................-5/-10/-15...240

Disadvantage Cost PageCursed..................................-75...240Deafness...............................-20.....28Delusions..............-1/-5/-10/-15.....32Dependents...................variable.....38Destiny..........................variable...238Duties............................variable.....39Duty (Involuntary) ........extra -5Dwarfism..............................-15.....28Dyslexia...........................-5/-15.....33Enemies........................variable.....39Epilepsy................................-30.....28Eunuch....................................-5.....28Fanaticism............................-15.....33Fat..................................-10/-20.....28Flashbacks....................variable...240Gigantism.............................-10.....28Glory Hound.........................-15...240Gluttony..................................-5.....33Greed....................................-15.....33Gullibility.............................-10.....33Hard of Hearing....................-10.....28Hemophilia...........................-30.....28Honesty................................-10.....33Illiteracy...................-10 (TL5+).....33Impulsiveness.......................-10.....33Incompetence.........................-1...240Intolerance.......................-5/-10.....34

Disadvantage Cost PageJealousy................................-10.....34Jinxed......................-20/-40/-60...240Kleptomania.........................-15.....34Lame: Crippled Leg.............-15.....29One leg.................................-25Legless..................................-35Laziness................................-10.....34Lecherousness......................-15.....34Low Pain Threshold.............-10.....29Megalomania........................-10.....34Manic-Depressive................-20...241Miserliness...........................-10.....34Mute.....................................-25.....29No Sense of Humor..............-10...241No Sense of Smell/Taste........-5.....29Obsession.....................-5 to -15...241Odious Personal

Habits.....................-5/-10/-15.....26On the Edge..........................-15...241One Arm...............................-20.....29One Eye................................-15.....29One Hand.............................-15.....29Overconfidence....................-10.....34Overweight.............................-5.....29Pacifism.........................-15/-30.....35Paranoia................................-10.....35Phobias..........................variable.....35

Disadvantage Cost PagePoverty: Struggling (×1/2)...-10.....16

Poor (×1/5)........................-15Dead Broke (×0)................-25

Primitive.............5 per TL level.....26Pyromania ..............................-5.....36Quirk......................................-1.....41Reputation........-5/-1 (max. -20).....17Sadism..................................-15.....36Secret............................variable...238Sense of Duty......-5/-10/-15/-20.....39Shyness....................-5, -10, -15.....37Skinny....................................-5.....29Social Stigma......-5/-10/-15/-20.....27Split Personality.............-10/-15.....37Status.....-5 per level (max. -20).....18Stubbornness..........................-5.....37Stuttering..............................-10.....29Terminally Ill.........-50/-75/-100...239Trademark.....................variable...241Truthfulness............................-5.....37Unluckiness..........................-10.....37Vow....................-1, -5, -10, -15.....37Weak Will....................-8 per -1.....37Weirdness Magnet................-15...239Youth........-2 per year (max. -6).....29

Advantages

Disadvantages

Skills

Page 3: Advantagesjtas.sjgames.com/gurps/img/instant_characters.pdf · Beam Weapons/TL (type) P/E DX-4 or (other Beam Weapon)-4 49 Bicycling P/E DX-4 or Motorcycle 68 Biochemistry/TL M/VH

Skill Type/Level Default PageComputer M/H None; Prereq. 60

Programming/TLCooking M/E IQ-4 53Criminology/TL M/A IQ-4 60Crossbow P/E DX-4 50Cryptanalysis M/H special 245Dancing P/A DX-5 47Demolition/TL M/A IQ-5 or Engineer-3 65Detect Lies M/H IQ-6 or Psychology-4 65Diagnosis/TL M/H IQ-6, First Aid-8, Vet-5 56

or Physician-4Diplomacy M/H IQ-6 63Disguise M/A IQ-5 65Driving/TL P/A IQ-5 or DX-5 68Ecology/TL M/H IQ-6 or Naturalist-3 60Economics M/H IQ-6 or Merchant-6 60Electronics/TL (type) M/H Other Electronics-4; Prereq. 60Electronics M/A IQ-5 or Electronics-3 58

Operation/TL (type)Engineer/TL (type) M/H Mechanic-6; Prereq. 60Escape P/H DX-6 65Exoskeleton P/A IQ-6, DX-6 or Battlesuit-2 247Falconry M/A IQ-5 46Fast-Draw (type) P/E None 50Fast-Talk M/A IQ-5 or Acting-5 63Fencing P/A DX-5 50First Aid/TL M/E Physician, IQ-5, Vet-5 56

or Physiology-5Fishing M/E IQ-4 57Flail P/H DX-6 50Flight P/A DX-4 242Force Shield P/E DX-4 50Force Sword P/A DX-5 or (other Sword skill)-3 50Forensics/TL M/H Criminology-4 61Forgery/TL M/H IQ-6, DX-8 or Artist-5 65Forward Observer/TL M/A IQ-5 243Free Fall P/A DX-5 or HT-5 48Freight Handling M/A IQ-5 46Gambling M/A IQ-5 or Mathematics-5 63Games (type) M/E IQ-5 243Genetics/TL M/VH Biochemistry-5 or Physiology-5 61Geology/TL M/H IQ-6 or Prospecting-4 61Gesture M/E IQ-4 or Sign Language 55Gunner/TL (type) P/A DX-5 or (other Gunner skill)-4 50Guns/TL (type) P/E DX-4 or (other Gun skill)-4 51Hard-Hat Diving M/A Scuba-2 244Heraldry M/A IQ-5 or Savoir-Faire-3 58Hiking P/A None 244History M/H IQ-6 or Archaeology-6 61Holdout M/A IQ-5 or Sleight of Hand-3 66Hunting See Tracking, p. 57Hypnotism M/H None 56Intelligence Analysis M/H IQ-6 66Interrogation M/A IQ-5 or Intimidation-3 66Intimidation M/A ST-5 or Acting-3 246Jeweler/TL M/H IQ-6 or Blacksmith-4 53Judo P/H None 51Jumping P/E None 48Karate P/H None 51Knife P/E DX-4 51Knife Throwing P/E DX-4 51Lance P/A Spear-3 (with Riding 12+) or 51

DX-6 for others; Prereq.Languages M/varies IQ for native language 54Lasso P/A None 51Law M/H IQ-6 58Leadership M/A ST-5 63Leatherworking M/E IQ-4 or DX-5 53Linguistics M/VH None 61Lip Reading M/A Vision-10 66Literacy This is not considered a skill. See pp. 17, 21, 33Literature M/H IQ-6 61Lockpicking/TL M/A IQ-5 67Mathematics M/H IQ-6 61Mechanic/TL (type) M/A IQ-5, Engineer-4, others 54Merchant M/A IQ-5 64Metallurgy/TL M/H Blacksmith-8, Jeweler-8, 61

Armoury-8 or Chemistry-5Meteorology/TL M/A IQ-5 61Mind Block M/A Will-4 244Motorcycle P/E DX-5, IQ-5 or Bicycling-5 69Musical Instrument M/H Any similar instrument-3 47Naturalist M/H IQ-6 57Navigation/TL M/H Astronomy-5 or Seamanship-5 57Net P/H None 51No-Land Extraction IQ-6 243Nuclear Physics/TL M/VH None; Prereq. 61Nuclear-Biological- M/A IQ-5 243

Chemical Warfare/TLOccultism M/A IQ-6 61Orienteering M/A IQ-5 244Packing M/H Animal Handling-6 or 46

IQ-6; Prereq.

Skill Type/Level Default PageParachuting P/E DX-4 or IQ-6 48Performance M/A IQ-5, Acting-2 or Bard-2 64Philosophy M/H IQ-6 245Photography/TL M/A IQ-5 47Physician/TL M/H Vet-5, First Aid-11 or IQ-7 56Physics/TL M/H IQ-6 61Physiology/TL (race) M/VH IQ-7 or any Medical skill-5 61Pickpocket P/H DX-6 or Sleight of Hand-4 67Piloting/TL P/A IQ-6 69Planetology M/A IQ-5, Geology-4, Meteorology-4 245

or other Planetology-3Poetry M/A IQ-5 or Language-5 47Poisons M/H IQ-6, Chemistry-5, 67

Physician-3, othersPolearm P/A DX-5 51Politics M/A IQ-5 or Diplomacy-5 64Pottery M/A IQ-5 54Powerboat P/A IQ-5, DX-5 or Boating-3 69Prospecting M/A IQ-5 or Geology-4 62Psionics See pp. 165-176Psychology M/H IQ-6 62Public Speaking See Bard, p. 36Research M/A IQ-5 or Writing-3 62Riding (type) P/A Animal Handling-3 or DX-5 46Running P/H None; based on HT 48Savoir-Faire M/E IQ-4 64Scrounging M/E IQ-4 67Scuba M/A IQ-5 or Swimming-5 48Sculpting P/A DX-5 or IQ-5 47Seamanship/TL M/E IQ-4 57Sex Appeal M/A HT-3; based on HT 64Shadowing M/A IQ-6 or Stealth-4 (on foot) 67Shield P/E DX-4 or Buckler-2 52Shipbuilding/TL M/H IQ-6 54Shortsword P/A DX-5, Broadsword-2 52

or Force Sword-3Sign Language (type) M/A None 55Singing P/E HT-4 48Skiing P/H DX-6 49Sleight of Hand P/H None 67Sling P/H DX-6 52Spear P/A DX-5 or Staff-2 52Spear Thrower P/A DX-4 or Spear Throwing-4 52Spear Throwing P/E DX-4 or Spear Thrower-4 52Speed-Load (type) P/E None 52Spell Throwing P/E DX-3, Throwing or

Spell Throwing (other spell)-2 244Spells See pp. 155-164Sports (type) P/A DX-5; very rough sports 49

also default to ST-5Staff P/H DX-5 or Spear-2 52Stealth P/A IQ-5 or DX-5 67Strategy (type) M/H IQ-6, Tactics-6

or (other Strategy)-4 64Streetwise M/A IQ-5 68Surgery/TL M/VH Vet-5, Physician-5, Physiology-8 56

or First Aid-12. Prereq.Survival (by type) M/A IQ-5, Naturalist-3 or 57

Survival (other area type)-3Swimming P/E ST-5 or DX-4 49Tactics M/H IQ-6 or Strategy-6 64Teaching M/A IQ-5 64Teamster (type) M/A Animal Handling-4 or

Riding-2; Prereq. 47Telegraphy M/E None 55Theology M/H IQ-6 62Throwing P/H None 49Throwing Stick P/E DX-4 243Thrown Weapon (type) P/E DX-4 52Tracking M/A IQ-5 or Naturalist-5 57Traps/TL M/A IQ-5, DX-5 or Lockpicking-3 68Two-Handed P/A DX-5 52

Axe/MaceTwo-Handed Sword P/A DX-5 or Force Sword-3 52Underwater M/A Demolition-2; Prereq. 68

Demolition/TLVacc Suit/TL M/A IQ-6 (TL7+ only); Prereq. 69Ventriloquism M/H None 68Veterinary/TL M/H Any appropriate 47

Medical skill-5,or Animal Handling-5

Video Production M/A IQ-6, or Performance-4 242Whip P/A None 52Woodworking P/A DX-5 or Carpentry-3 54Wrestling P/A DX-5 243Writing M/A IQ-5 or Language-5 48Xenobiology M/A None 246Xenology M/H IQ-6 246Zoology M/H IQ-6 or any Animal skill-6 62

Page 4: Advantagesjtas.sjgames.com/gurps/img/instant_characters.pdf · Beam Weapons/TL (type) P/E DX-4 or (other Beam Weapon)-4 49 Bicycling P/E DX-4 or Motorcycle 68 Biochemistry/TL M/VH