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Battletech Technical Readout 3062 (Fan Made)

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  • TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    INTRODUCTION 4

    INNER SPHERE MECHS 5

    Fire Hawk 6

    Panther 8

    Panther (12K-I) 10

    Raven 12

    Fulcrum 14

    Centurion 16

    Champion 18

    Yeoman 20

    Caesar 22

    Warhammer 24

    Awesome 26

    Zeus 28

    Battlemaster 30

    Longbow 32

    Yu Huang 34

    Banshee 36

    Gunner 38

    Atlas 40

    Berzerker 42

    CLAN MECHS 45

    Kit Fox F 46

    Black Lanner F 48

    Black Lanner G 50

    Black Lanner S 52

    Crimson Hellkite 54

    Mad Dog F 56

    Mad Dog M 58

    Falcata 60

    Hellbringer Mk II 62

    Dimacheri 64

    Nova Cat F 66

    Summoner F 68

    Summoner O 70

    Thylacine 72

    Timber Wolf F 74

    Timber Wolf S 76

    Warhawk F 78

    Warhawk M 80

    Blood Asp F 82

    Blood Asp X 84

    Ferratus 86

    Dire Wolf F 88

    Dire Wolf W 90

    TABLE OF CONTENTS 3

  • TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    This Technical Readout is the result of two years intensive labor on the part of Our Order in general and the men and women of the Archives and Records arm in particular. It isintended to educate new Adepts of Our Order and simultaneously present a concise brief to more experienced members of the current state of battlefield technology, including(but not restricted to) the BattleMech. As such, it is classified Secret and not for dissemination outside of Comstar.

    The current political climate can be summed up in three words: business as usual. The Federated Commonwealth split, after 30+ years of cooperation, has begun to polarizemembers of the former Federated Suns and the Lyran Alliance. Rumors of an impending Civil War between factions loyal to Archon Katrina Steiner-Davion or Our Precentor Mar-tial, Victor Steiner-Davion are rife, and with good reason. The fighting between the Capellans and the Saint Ives Compact rages on, although the outcome is not much in doubt.

    And so we have war

    With wars come machines designed to conquer; BattleMechs, tanks, VTOLs, hovercraft and various and sundry support equipment. But one of these will be enough for this,the initial release of the Technical Readout for 3062. This first volume will focus on the current state of Inner Sphere and Clan BattleMechs. Here we will take a brief look at thestandouts, starting with 20 Mechs from all over the Inner Sphere and another fifteen from Clan Space.

    Some are updates of older machines, while a select few are brand-new concepts. The reports on all of them have been thoroughly researched and vetted from multiple sources.Note that only the more significant upgrades have been included; minor tweaks to an existing frame or a one-off destined for the Solaris stables does not qualify a Mech forinclusion. They do not, in our opinion, make the cut.

    A word of caution before proceeding some of the designs contained herein feature weapons systems which are still very much in the development stage. Principal among theseare the Heavy Particle Projection Cannon and the Snub-nose PPC. The Houses are always hard at work inventing and perfecting such improved gunnery and it is only naturaleach should field-test its designs at the earliest opportunity. That said, Our Order does not expect either of the aforementioned weapons (or any similar prototype) to appear infull production numbers for at least another five years. Our best estimates project that such variants will debut with House Kurita first. But it is only a guess.

    Thanks be to Precentor Martial Victor Steiner-Davion, whose inspired leadership was responsible for the utter destruction of a Clan. It may be said that he is a hero without wor-ship' in his home realm; yet We who know all, know best what this man has done for Mankind. His name is enshrined forever; he is Legend. It humbles us that he has not onlygiven his gracious permission for the issue of this edition of the Technical Readout, but personally attended to its final edit, donating precious personal time and energy despitethe heavy load he bears.

    Finally, I wish to express a personal debt of gratitude towards Precentor Thule Martin, who came out of retirement to offer his inexhaustible professional knowledge of the Clansweapons systems, battlefield tactics, logistics capability and way of thinking. He has proven a priceless resource time and again. This edition of the Technical Readout wouldnot have been possible without him.

    Hassan al-Tariq

    Adept XIV sigma

    Comstar Archives, Terra

    20 November 3062

    4INTRODUCTION

  • TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    5INNER SPHERE MECHS

    The recent annihilation of Clan Smoke Jaguar by the combined forces of the InnerSphere gave some in Our Order cause to celebrate. After all, if the Houses couldforget their endless fighting to accomplish such a difficult task, perhaps other goalswere not as unattainable as we once thought. But even with the re-born StarLeague triumphant, it was readily apparent that the remaining Clans were not goingto pack up and move back to Strana Mechty. Furthermore, events even now arecoming to a head in the former Federated Commonwealth which herald more con-flict in the near future. How much, we cannot say.

    Some predict minor skirmishes concluded by the assassination of either sidesleader. As one of these leaders is none other than Our Orders own Precentor Mar-tial, Victor Steiner-Davion, most conclude this is unlikely. Another outcome whichhas more support and is (sadly) more probable is a Civil war, one in which it is saidthe fighting will eclipse even the great battle between Kerensky and Amaris, thoughthat is hard to imagine. This, along with the natural tendency of the Houses to ex-ploit one anothers weaknesses, spells major trouble, perhaps as soon as 3063.And Our Order is not the only body to come to this conclusion.

    All the Houses are fortifying their borders, pouring billions of credits into researchand development on the predication of impending war; indeed, even the Clans aregearing up their sibkos, training camps and production facilities for they know notwhat. As a result, 3062 is proving to be a watershed of sorts.

    The Inner Sphere in particular is busy creating upgrade packages for existingMech frames; they consider it a quicker and ultimately more cost-effective methodof increasing their available forces than the time-honored investment in new pro-duction facilities, replacement battleframes and the years of lead time these re-quire. Of new designs, there are a few, a very few, but they use existing factorycapacity and do not embody any great technological leaps. Instead, they more ad-equately fill gaps in battlefield doctrine left by ineffective stopgap forebears.

    The strategic and tactical doctrine of each House has been honed to a fine edgeover the past two decades there is not much left to discuss concerning the Clanthreat, which has been blunted by assimilation, or the perennial spats between thehaves and the have-nots of each House. Of the appearance of new Mechs, muchmore may be said, and to greater profit. Many of these new Inner Sphere designsare actually depot-level refits intended to perform new tasks, execute existing du-ties more efficiently or serve as test beds for new types of weaponry and tacticalthinking. Some (as was noted above) are entirely new designs meant to fill roleswhich did not exist two years ago.

    While there may be much classroom debate as to whether or not these machineswill actually fulfill their promise, it remains a fact that Our Order is still viewed withsuspicion by nearly every House and the maxim know thine enemy still appliesto even the lowliest Adept. Especially now.

  • INNER SPHERE

    BATTLEMECH : LIGHT

    TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    INNER SPHERE

    BATTLEMECH : LIGHT

    TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    FIRE HAWK PTC-3K

    Type/Model: Fire Hawk PTC-3K

    Tech: Inner Sphere /3060

    Config: Biped BattleMech

    Mass: 35 tons

    Chassis: TermoElectron II Endo Steel

    Power Plant: 245 Magna Fusion

    Walking Speed: 75.6 km/h

    Maximum Speed: 118.8 [151.2] km/h

    Jump Jets: None Jump Capacity: 0 meters

    Armor Type: Aldis Heavy Ferro Fibrous

    Armament:

    2 ER Medium Lasers

    1 Beagle Active Probe

    1 Guardian ECM Suite

    1 TAG

    1 C3-Slave Unit

    Manufacturer: LexaTech Industries

    Communications System: TO/P 3000 OSJ

    Targeting & Tracking System: O/P PulseTrack III

    Overview: Lexa Tech Industries, the manufacturer of the Cerberus

    MVR-V2, recently began producing a new Light BattleMech de-sign for House Kurita in 3061. It is a type which combines all theaspects desired of such machines speed, hidden unit detec-tion, artillery designation, electronic countermeasure, a link to atarget acquisition network - and more speed. Featuring the latestadvances in chassis construction with lightweight armor, the FireHawk PCT-3K is the new Raven, but has features which put thatwell-known Capellan design to shame.

    Capabilities:

    Built on an Endo Steel chassis, the Fire Hawk carries sixtons of Ferro Fibrous armor, 90% of the amount allowed. This

    Mech was created specifically through a special program toserve in a multi-mission role. As such, it is outfitted with a suiteof detection gear once described as a recon pilots dream, thesensors encased in a pop-up array which folds snugly againstthe Fire Hawks back while the unit is moving at high speed.

    First is a Beagle Active Probe, used to sniff out hidden enemyunits. Next is a TAG emitter which is used to light up enemy tar-gets for friendly artillery and special LRM rounds. Protecting the FireHawk pilot and her lance mates from Advanced Tactical Missilesand Artemis-guided rounds is a Guardian Electronic Counter Meas-ure package. The Fire Hawk also has twin Extended Range MediumLasers for harassing lighter vehicles and infantry, as well as for self-defense. But this is not all. If it were, the Fire Hawk would be just agood recon Mech, a modern version of the venerable Hitman andthe equal of designs found all over the Inner Sphere.

    It is much more.

    The Fire Hawk features a normal top speed of nearly 120kph, placing it firmly in the company of such veterans as the Mon-goose and Hitman. Not quite as fast as the FedCom Scarabus,but carrying a more useful payload, the 3K can easily outrun allbut the fastest vehicles that is, until the pilot engages her My-omer Accelerated Speed Circuitry, or MASC. That is when the truevalue of this Mech stands out. All the targeting gear in the worldwill do no good if it cannot get into effective range. The Fire Hawkhas what most of its fellow recon Mechs do not overwhelmingspeed, nearly double that of the Raven, while carrying essentiallythe same loadout. It closes easily with enemy positions, sweepingpast foes before they can bring their weapons to bear. And thisspeed is important, for the Fire Hawk includes one more thing - aC3 Network Slave Unit. Plugged into a multi-Mech fire control net-work, this sophisticated targeting system enables other, moreheavily-armed Mechs to take full advantage of the Fire Hawksmobility and superior position by reducing their own weapons ef-fective range.

    Seemingly everywhere on the battlefield at once, this Mechpromises to revolutionize Draconis Combine recon tactics. OurOrder will be watching the Fire Hawks deployment closely in thenext year. As a more heavily-armored replacement for the agingHitman, it is the first in a series of roll-outs from the DCMS JointBattleMech Consolidation Program. The JBCP is an initiative or-dered by the Coordinator himself to increase Mech productionefficiency by reducing the number of unique Mechs needed tofulfill a set of closely-related battlefield missions.

    Battle History:

    The Fire Hawk has not been observed in any recent engage-ments, but is expected to completely replace the Hitman in reconlances within the next six months. The older Mech suffered froma lack of C3 compatibility, too little armor and strange as it maysound, too many weapons. Pilots who were supposed to rely onspeed to perform recon assignments were instead tempted intofruitless battles with other Mechs, resulting more often than not inthe loss of the Hitman and its valuable sensor arrays. While the FireHawk has more than enough firepower to fend off infantry andother light Mechs, even the bravest of House Kuritas Mechwar-riors admits this machine is no brawler.

    Notable 'Mechs & MechWarriors:

    Cassandra Mulan Furukawa :

    Lieutenant Furukawa is an anomaly among House KuritasMechwarriors; not only is she a female in a male-dominated ca-reer path, she was nearly fifty years old before she took to thecontrols of a Hitman in 3059. When her only son was drafted intothe DCMS, Furukawa decided instead to take his place, as hewas recently married and the young newlyweds were expectingtheir first child. A combination of ability (her son could not usethe neurohelmet), critically low Mechwarrior turnout that year anda Recruiting District Commander who owed the family a debt ofhonor dating back nearly twenty years resulted in her admissionto a Mechwarrior Academy.

    Graduating with honors, Furukawas quicksilver humor andmaturity endeared her to the other Mechwarriors in her regiment,who nicknamed her Mulan after an ancient Chinese woman whosecretly stood in for her father when he was drafted into the Em-perors Army. Lt. Furukawa is an average pilot at best in combatsimulations, but has no equal when piloting small, fast, lightlyarmed recon Mechs. Her patience, cunning and determinationare equal to that of her legendary namesake, making this Mech-warrior an ideal match for the Fire Hawk. She claims she justwants to see her grandchildren grow up. Given her ability in thisnew Mech, there is no doubt she will.

  • TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    Type/Model: Fire Hawk PTC-3K

    Mass: 35 tons

    Equipment Mass

    Internal Structure: 3.5

    Engine: 245 Fusion 12

    Walking MP: 7

    Running MP: 11 [14]

    Jumping MP 0

    Heat Sinks: 10 [20] 0

    Gyro: 3

    Cockpit: 3

    Armor Factor: 108 6

    Internal ArmorStructure Value

    Head: 3 9

    Center Torso: 11 6

    Center Torso (Rear): 5

    L/R Side Torso: 8 10/10

    L/R Side Torso (Rear): 4/4

    L/R Arm: 6 10/10

    L/R Leg: 8 15/15

    Weapons & Equipment Loation Critical Tonnage

    2 ER Medium Lasers RA 2 2

    1 Beagle Active Probe RT 2 1.5

    1 Guardian ECM CT 2 1.5

    1 TAG H 1 1

    1 C-3 Slave Unit LT 1 1

    7FIRE HAWK PTC-3K

  • INNER SPHERE

    BATTLEMECH : LIGHT

    TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    PANTHER PNT-12K

    Type/Model: Panther PNT-12K

    Tech: Inner Sphere /3062

    Config: Biped BattleMech

    Mass: 35 tons

    Chassis: Alshain 560-Carrier Endo Steel

    Power Plant: 140 Hermes Fusion

    Walking Speed: 43.2 km/h

    Maximum Speed: 64.8 km/h

    Jump Jets: 4 Lexington Ltd. Lifters Standard Jump Jets

    Jump Capacity: 120 meters

    Armor Type: Maximillian 42 Ferro-Fibrous

    Armament:

    1 Snub Nosed PPC

    1 Streak SRM-4

    Manufacturer: Kingsley, and Thorpe Enterprises

    Communications System: Sipher CommCon SCU-4

    Targeting & Tracking System: Cat's Eyes 5

    Overview:

    The Panther has been a staple of the Draconis CombineMustered Soldiery since the Succession Wars, and shows no signof being replaced any time soon. Indeed, the year 3062 alone willsee two new additions to this venerable line of Medium Battle-Mechs the Panther PNT-12A and PNT-12K. The PNT-12A willbe House Kuritas foray into the use of targeting computers, andwe expect its increased accuracy will have a definite impact onopposing forces scouting tactics. The PNT-12K, on the otherhand, is destined for quite a different mission

    Capabilities:

    Built on an Endo Steel chassis and featuring the same goodmobility Panthers have always enjoyed, the -12K goes one bet-ter on its brother design by replacing 7.5 tons of standard armorwith 6.5 tons of Ferro Fibrous armor, saving a precious ton ofweight at a cost of only 3% of the original coverage. Making roomfor this bulkier armor cost the -12K its Double Heat Sinks, but theheat profile is such that the replacement Single Heat Sinks aremore than adequate. This Mech dispenses with the traditional

    backup laser as well, to make room for a new weapon tailor-madefor close-in work the Snub-Nose Particle Projection Cannon.

    The Snub-nose PPC is lighter than a standard PPC, has nominimum range and generates the same amount of heat duringoperation. However, there is a trade-off the Snub-nose designcannon maintain tight particle beam focus at anything other thanclose range. Damage from this weapon drops off significantly atlonger ranges. This is apparently not a problem with the PNT-12K;moreover, it carries a C3 slave unit, ideal for reducing the effec-tive range of more heavily-gunned lancemates.

    Short-ranged weapons designed to be either reload-free orextremely frugal with ammunition a tough chassis and heavyarmor for a Light Mech a Command/Control/Communicationslink adequate mobility and a 120-meter jump all of this pointsto a Mech which is ideally suited for fighting in cities and inmountainous terrain. The Panther PNT-12K is an infighter meantto clean out cityscapes in short order and guide munitions fromlarger guns onto targets it cannot handle alone.

    Such a purpose-built machine is not unheard of in theDCMS, but until now Our Order has generally assumed most Ku-ritan MechWarriors lack the qualities which this design requires that is, personal initiative combined with a willingness to workclosely with others. Perhaps the Coordinators recent shakeup ofthe military is finally beginning to bear fruit.

    Battle History:

    House Kurita has so far engaged only in the usual militaryexercises along the Combine-Lyran border. While there are ru-mors of militant factions within the Draconis Combine who wouldgladly welcome conflict with Clan Ghost Bear, attacking them isout of the question for the moment. Thus, the -12K is just nowreaching active locations such as the Lyons Thumb, and will likelybe held in reserve until hostilities break out. Our Order feels thiswait will not be long. With constant infighting among the Clans,it is only a matter of time before some in the DCMS decide tostep out on their own and reclaim territory lost during the originalInvasion.

    Notable 'Mechs & MechWarriors:

    Sho-sa (Major) Hiromi Momohara

    This MechWarrior is a standout in the DCMS - a womanwhose ability, determination, discipline and force of will forged a

    career through traditionally male-dominated ranks. Born in 3027to a middle-ranking Army officer, she enrolled in the Dieron Dis-trict Gymnasium in 3044 and graduated three years later near thetop of her class.

    Her first assignment was to a Light Recon lance, where shewas relegated to piloting a broken-down Panther PNT-9R. Hardfighting and quick thinking earned her a good reputation, as wellas priority on repairs. Soon, Momoharas lance enjoyed a suc-cess rate that was the envy of her Regiment. Blessed (or cursed,depending on your viewpoint) with good looks, Chu-i (Lieutenant)Momohara successfully resisted the temptation to use her sexappeal as a tool for career advancement, opting instead to do itthe hard way.

    A transfer from her Panther to one of the first Maulers everdeployed only enhanced her career. Although it massed nearlythree times her original ride, Chu-i Momohara piloted the newAssault Mech to victory during a border skirmish with the LyranAlliance in early 3049. Although Combine Mechs suffered severaldemoralizing losses in the city due to guerilla tactics employed bylocal militia, Momohara nevertheless was instrumental in takingnearly complete control of the planets major population centersbefore being abruptly recalled. Departing with the rest of theCombine forces, she soon found herself tasked with an evengreater challenge that of repelling the Clan Invasion.

    Twelve years later, Sho-sa (Major) Momohara is back in thecockpit of her beloved Panther, a PNT-12K version just recentlyintroduced to her Regiment. She has since married and is evennow contemplating retirement from the DCMS when her twentyyears are up. Disciplined and yet extremely resourceful in thecockpit, Hiromi Momohara is currently training junior MechWar-riors in effective city fighting. Her experience with the Mauler gaveher insights into the strengths and weaknesses of the largerMechs, and taught her the value of close teamwork, lessons shenow passes on to a new generation of thirty-first century samurai.

  • TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    9PANTHER PNT-12K

    Type/Model: Panther PNT-12K

    Mass: 35 tons

    Equipment Mass

    Internal Structure: 2

    Engine: 140 Fusion 5

    Walking MP: 4

    Running MP: 6

    Jumping MP 4

    Heat Sinks: 13 3

    Gyro: 2

    Cockpit: 3

    Armor Factor: 116 7.5

    Internal ArmorStructure Value

    Head: 3 9

    Center Torso: 11 15

    Center Torso (Rear): 6

    L/R Side Torso: 8 11/11

    L/R Side Torso (Rear): 5/5

    L/R Arm: 6 12/12

    L/R Leg: 8 15/15

    Weapons & Equipment Loation Critical Tonnage

    1 Snub-Nosed PPC RA 2 6

    1 Streak SRM-4 CT 2 4

    Ammo (SRM) 25 RT 1 1

    1 C-3 Slave Unit H 1 1CASE Equipment LT 1 0.5

  • INNER SPHERE

    BATTLEMECH : LIGHT

    TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    PANTHER PNT-12K-I

    Type/Model: Panther PNT-12K

    Tech: Inner Sphere /3062

    Config: Biped BattleMech

    Mass: 35 tons

    Chassis: Alshain 560-Carrier Endo Steel

    Power Plant: 140 Hermes Fusion

    Walking Speed: 43.2 km/h

    Maximum Speed: 64.8 km/h

    Jump Jets: 4 Lexington Ltd. Lifters Standard Jump Jets

    Jump Capacity: 120 meters

    Armor Type: Maximillian 42 Standard

    Armament:

    1 Heavy PPC

    2 Medium Lasers

    1 Small Laser

    Manufacturer: Alshain Weapons

    Communications System: Sipher CommCon SCU-4

    Targeting & Tracking System: Cat's Eyes 5

    Overview:

    The Panther has recently experienced a renaissance of sorts,looming large in the Draconis Combines preparations for impend-ing war. Our Order has received confirmation of at least two newvariants scheduled to reach front lines before the year is out. Closeon the tail of the PNT-12A and PNT-12K (described elsewhere inthis Readout) appears to be yet a third new type, the PNT-12K-I.From the model number, we assumed this was a minor twist onthe -12K. However, a closer look shows this Mech related to the -12K more by intended mission than a shared weapons profile; itcombines features found in both its brother Mechs.

    Capabilities:

    As with the -12A and -12K, the PNT-12K-I is based on anEndo Steel chassis. It retains the Hermes 140 Fusion engine andcarries seven and a half tons of standard armor, the maximum al-lowed for its frame. Tough and well-protected, it enjoys the typi-cal Panther movement profile a 120 meter jump and a topspeed of nearly 65 kph. The -12K-I really does not stand out from

    its brother Mechs until you consider the weapons it carries.

    With a right-arm mounted Fusigon Sabretooth Heavy Parti-cle Projection Cannon (courtesy of the Free Worlds League), thisPanther wields the equivalent of a Gauss Rifle with unlimited am-munition. While the range is similar to an ER Large Laser, thedamage is more than double with only a slight increase in heat.A skilled pilot at the controls of a PNT-12K-I can tear the head offan enemy Mech with a single shot. And that is precisely whatOur Order believes it has been designed to do taking the fightto enemy Mechs in a city environment.

    Of course, if this were all it could do, the -12K-I would stillbe an asset to any regiment. But it also carries twin MediumLasers, backed by a Small Laser, suggesting this Mech is meantto deal with city-based infantry as well as opposing BattleMechs.Rounding out this flexible array is a Command/Control/Commu-nications slave unit. Plugged into a C3 network, the PNT-12K-Iacts as the eyes for more heavily-armed lance mates, who usethe resulting short range to deal more effectively with largethreats although it is hard to imagine more effective munitionsthan a Heavy PPC at point-blank range.

    Battle History:

    The Panther PNT-12K-I, like its brother variants, has notbeen observed in anything other than combat simulations and asingle field exercise. Rumors that it may soon engage in retakingplanets occupied by Clan Ghost Bear are patent nonsense theGhost Bears are too well-entrenched after a decade of occupa-tion to make such a venture practical. In any case, the threat ofimpending Civil war in the Federated Commonwealth is morethan enough reason to beef up the garrisons House Kurita keepson all of its borders.

    Notable 'Mechs & MechWarriors:

    Martin Peanut Peabody

    The single field exercise Our Order observed was held in aburnt-out city on Kanowit, and revealed much about the expec-tations of the Draconis Combines High Command. One standoutamong the many MechWarriors who competed for the privilege ofparticipating in this exercise was Chu-i (Lieutenant) MartinPeabody. His presence bespoke renewed interest by some of theolder, non-Japanese families in re-establishing a tradition of mil-itary service in the DCMS.

    As a family the Peabodys are scattered the length andbreadth of Combine space; most of them share the common traitsof being physically small but fierce in battle. Once found through-out House Kuritas military forces, each generation was proud toserve. A look through old yearbooks reveals at least one Peabodygraduating each decade from established military academies,back when such schools trained more than the spoiled sons ofnobility. This legacy of valor ended abruptly during the Fourth Suc-cession War, when several members of the family were lost topoorly-led Combine military ventures. The family as a whole de-cided to step back and wait until better leaders presented them-selves. Several of the other, less well-connected Families quietlyfollowed suit, but their withdrawal simply underlined the mainpoint: Family Peabody would be no ones cannon fodder.

    MechWarrior Peabody himself demonstrates why his fam-ilys reputation lingers on decades after the last of the Peabodysretired from active service. Piloting a Panther PNT-12K-I markedwith a bright red stripe, he ducked and weaved through oldburned-out buildings, working his way in towards the Blue forcesoccupying the city center. His Red Team lance mates followed,and between their own weapons and the long-range fire deliv-ered courtesy of their C3 links, they accounted for six Blue TeamMechs before they were forced to fall back. Despite heavy dam-age to his own machine due to a well-placed shot from a Hata-moto-Chi, Peabody continued to lead his men as they harried theBlue Mechs until reinforcements arrived. Red Team carried theday, thanks in no small part to this diminutive pilot with the heartof a lion.

    It is rumored Chu-i Peabody is being considered for theBushido Blade. He will almost certainly be promoted to Tai-i (Cap-tain) as a result of this action.

  • TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    Type/Model: Panther PNT-12K

    Mass: 35 tons

    Equipment Mass

    Internal Structure: 2

    Engine: 140 Fusion 5

    Walking MP: 4

    Running MP: 6

    Jumping MP 4

    Heat Sinks: 10 (20) 3

    Gyro: 2

    Cockpit: 3

    Armor Factor: 119 7.5

    Internal ArmorStructure Value

    Head: 3 9

    Center Torso: 11 16

    Center Torso (Rear): 6

    L/R Side Torso: 8 11/11

    L/R Side Torso (Rear): 5/5

    L/R Arm: 6 12/12

    L/R Leg: 8 16/16

    Weapons & Equipment Loation Critical Tonnage

    1 Heavy PPC RA 4 10

    2 Medium Lasers CT 2 2

    1 Small Laser LA 1 0.5

    1 C-3 Slave Unit H 1 1

    11PANTHER PNT-12K-I

  • INNER SPHERE

    BATTLEMECH : LIGHT

    TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    RAVEN RVN-5L

    these is essentially a revised -3L, equipped with the usual Bea-gle Detection gear, TAG, Guardian ECM and Narc Missile Bea-con. It carries more armor with a special Stealth capability, as wellas Double Heat Sinks and weapons with a slightly longer reach.However, the Raven RVN-4L is not expected to arrive at the frontlines for at least another year due to teething problems with theStealth armor.

    Its brother, the Raven RVN-5L, is another matter.

    Capabilities:

    Built on an Endo Steel chassis and powered by a Hermes245 XL fusion engine, the -5L is capable of speeds in excess of118 kph. This brings its mobility up to par with other Mechs in thethirty-five ton weight class. Its Ferro Fibrous armor loadout is97% of the maximum allowed, seventeen percent greater thanthe -4L and nearly thirty percent more than the old -3L. However,the -5L is not intended for a traditional role as an electronically-enhanced recon Mech.

    Instead, the RVN-5L packs an Extended Range Large Laser,three Extended Range Medium Lasers and an Artemis-enhancedSRM-6 Short Range Missile launcher. This array of weaponsboasts a long reach and a reliable punch with good endurance.The -5L can fend off other Light Mechs with ease and force evenMechWarriors in Medium-class machines to reconsider. We ex-pect this new Raven to deploy in lances with the -4L, providingthe protection its brother Mech sorely lacks.

    Battle History:

    The Raven RVN-5L is headed for second-line regiments forfield testing at the time of this writing. Our Order believes it willeventually serve as a bodyguard for the more lightly-armed andarmored Raven RVN-4L. The -5Ls visual profile from a distanceis much the same as its predecessors. It is possible that a pilotwho attempts to engage this new Mech will mistake it for anolder design with fatal results.

    Type/Model: Raven RVN-5L

    Tech: Inner Sphere /3060

    Config: Biped BattleMech

    Mass: 35 tons

    Chassis: Hellespont Type R Endo Steel

    Power Plant: 245 Hermes XL Fusion

    Walking Speed: 75.6 km/h

    Maximum Speed: 118.8 km/h

    Jump Jets: None

    Jump Capacity: 0 meters

    Armor Type: Hellespont Lite w. CASE Ferro-Fibrous

    Armament:

    1 ER Large Laser

    3 ER Medium Lasers

    1 SRM 6 w/ Artemis IV

    Manufacturer: Hellespont Industries

    Communications System: Ceres Metals Model 666

    Targeting & Tracking System: Apple Churchill 2000

    Overview:

    House Liao is the only military so far to make use of theRaven BattleMech, a design which has been kicking around since3005. And when it first appeared, it was a strange bird indeed. AMech with a standard fusion engine and mediocre speed (thetop end was only 86 kph) would be acceptable even fifty yearsago only if it delivered a large payload or carried a lot of valuablerecon gear. The first Raven did neither. Not until 3050 and the ad-dition of an uprated XL engine, Ferro Fibrous armor and a suite ofdetection/counter-measure/homing gear did this Mech begin toserve a useful role on the battlefield. Even then, the -3L variantwas considered a deathtrap by its own pilots, as it was poorly ar-mored and too slow to escape pursuit even by Mechs in its ownweight class!

    The Raven was slated for replacement by an entirely newdesign in 3060 when fresh thinking by the Capellan High Com-mand gave this Mech a reprieve. Several prototypes were builtbefore the designers at Hellespont Mechworks settled on a pairof variants which would share a common chassis the Raven and complement each other on mission assignments. The first of

  • TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    13

    Type/Model: Raven RVN-5L

    Mass: 35 tons

    Equipment Mass

    Internal Structure: 2

    Engine: 245XL Fusion 5

    Walking MP: 7

    Running MP: 11

    Jumping MP 0

    Heat Sinks: 11 (22) 1

    Gyro: 3

    Cockpit: 3

    Armor Factor: 116 6.5

    Internal ArmorStructure Value

    Head: 3 9

    Center Torso: 11 15

    Center Torso (Rear): 6

    L/R Side Torso: 8 11/11

    L/R Side Torso (Rear): 5/5

    L/R Arm: 6 12/12

    L/R Leg: 8 15/15

    RAVEN RVN-5L

    Weapons & Equipment Loation Critical Tonnage

    1 ER Large Laser LA 2 5

    2 ER Medium Lasers RA 2 2

    1 ER Medium Laser RT 1 1

    1 SRM-6 w/ Artemis IV RT 4 5

    Ammo (SRM) 15 RT 1 1

    CASE Equipment RT 1 0.5

  • INNER SPHERE

    BATTLEMECH : MEDIUM

    TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    Sentry performing militia work and the Daimyo regarded as ajack-of-all-trades. It remains to be seen whether the loadout oflonger-ranged weapons will allow the slightly more expensive Ful-crum to carry out its own intended role as a first-class harrier.

    Notable 'Mechs & MechWarriors:

    Captain Sandra Winfield

    The first Fulcrums to reach the Andurien militia weresnapped up by experienced older Mechwarriors itching to getback into a cockpit any cockpit. The most notable of these isSandra Winfield. A quiet student of the cello when not piloting aMech, she is reserved even among her friends. Graduating fromthe local training Academy with lackluster marks, it was not untilMechwarrior Winfield entered her first combat as a mercenary inthe Chaos March that her talent in the cockpit became apparent.She transformed into a ruthlessly efficient killer, quickly toting upfour kills in as many weeks and earning the nickname The RedBaroness.

    Winfield liked this handle and after her seventh kill, re-quested her Griffin be painted red (as opposed to the camouflagescheme then popular with her unit). The request was quicklygranted. Mechwarrior Winfield returned from the Chaos Marchsome years later to attend a family funeral and, at the request ofthe Andurien government, signed up for service as an officer inthe militia. Her Fulcrum painted a bright red, Captain Winfield iscurrently training seasoned pilots to fly the new Mech. Her fear-some reputation is all this mild-eyed young woman needs to keepthe grizzled veterans in line.

    FULCRUM FLM-23TM

    Type/Model: Fulcrum FLM-23TM

    Tech: Inner Sphere /3060

    Config: Biped BattleMech

    Mass: 40 tons

    Chassis: Earthwerk GRF Endo Steel

    Power Plant: 240 Pitban Fusion

    Walking Speed: 64.8 km/h

    Maximum Speed: 97.2 km/h

    Jump Jets: 6 Rawlings 52 Standard Jump Jets

    Jump Capacity: 180 meters

    Armor Type: StarSlab CASE Ferro-Fibrous

    Armament:

    1 ER PPC

    1 LRM-5

    1 ER Medium Laser

    Manufacturer: Taurus Territorial Industries

    Communications System: Maxell 500

    Targeting & Tracking System: Maxell TA55

    Overview:

    In desperate need of new Mechs to fill out their rapidly ex-panding militia, the Duchy of Andurien decided to create their ownMechs rather than purchase machines from an open marketwhich was heavily regulated and a Mech industry clogged withseveral years worth of back-orders. House Humphries negotiatedseveral trade agreements with the Magistracy of Canopus and in-vited Taurus Territorial Industries to set up a satellite Mech pro-duction facility on Lopez. With a fistful of Andurian currency andpriority access to both Andurien and Canopian factories, theDuchys engineers turned to the first draft on their drawing boards.

    Using the Star League-era Clint as an outline, the newMech was to incorporate the latest technology available in chas-sis and armor construction. At the same time, it was to use offthe shelf components for the power plant, guidance systems andweaponry, avoiding the shortcomings of the parent design. Theresult was the Fulcrum FLM-23TM.

    Capabilities:

    The Fulcrum is a 40-ton Mech which features an Endo Steelskeleton supporting a Pitban 240 Fusion engine and six home-grown Rawlings jump jets. It has a top speed of nearly 100 kphand excellent mobility in heavily-wooded or mountainous terrain.The weapons loadout is equally impressive; an Extended RangeParticle Projection Cannon, a Long Range Missile -5 launchersupplied with a ton of ammunition and an Extended RangeMedium Laser.

    Protecting all of this are six tons of Ferrofibrous armor,nearly 80% of the amount allowed for a Mech of this size. Thisdesigns long reach ensures it will do most of its damage well be-fore an enemy can close in. When they do, the combination ofCASE and a standard fusion engine give the Fulcrum very goodcombat endurance. It will persist long after XL Engine-equippedMechs of similar tonnage have been reduced to scrap.

    With just ten Double Heat Sinks to dissipate the heat fromweapons, engine and jump jets, the Fulcrum requires careful heatmanagement to get the most from its design. Firing the ER PPCand jumping the maximum 180 meters will start the Fulcrumsheat meter on an upward climb, and new pilots are warned to po-sition themselves before they begin using their weapons. Never-theless, heat management is not expected to be a problem. Atpresent, skilled Andurien Mechwarriors far outnumber the Mechsavailable.

    The Fulcrum is meant for independent duty, assigned tolong deployments where interdiction and garrison-keeping arethe rule rather than the exception. It is quickly serviced and re-paired and thus, easy on Andurien logistical support (which is notyet fully in place). Although certainly capable of effective Mech-on-Mech combat, the Fulcrum is expected to be used more withraiding parties. It is ideal for missions intended to disrupt enemysupply lines in rough terrain, where the toughest customers arehovercraft, VTOLs and other light vehicles. Secondary assign-ments may include stamping out hot spots in a city, where theFulcrums mobility is a definite asset.

    Battle History:

    There are no recorded instances of this Mech in combat.The nearest comparable Mechs currently in production, the Sen-try SNT-04 and the Daimyo DMO-1K, are slower, better-armoreddesigns. Both are intended for close-combat, however, with the

  • TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    Weapons & Equipment Loation Critical Tonnage

    1 ER PPC RA 3 7

    1 ER Medium Laser LA 1 1

    1 LRM-5 H 1 2

    Ammo (LRM) 24 LT 1 1

    CASE Equipment LT 1 0.5

    15FULCRUM FLM-23TM

    Type/Model: Fulcrum FLM-23TM

    Mass: 40 tons

    Equipment Mass

    Internal Structure: 2

    Engine: 240 Fusion 11.5

    Walking MP: 6

    Running MP: 9

    Jumping MP 6

    Heat Sinks: 10 (20) 0

    Gyro: 3

    Cockpit: 3

    Armor Factor: 108 6

    Internal ArmorStructure Value

    Head: 3 9

    Center Torso: 12 16

    Center Torso (Rear): 6

    L/R Side Torso: 10 12/12

    L/R Side Torso (Rear): 5/5

    L/R Arm: 6 10/10

    L/R Leg: 10 12/12

  • INNER SPHERE

    BATTLEMECH : MEDIUM

    TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    Capabilities:

    The CN12-B is a machine of great contrasts. At first glanceit appears quite imbalanced, unable to bracket its short-rangedautocannon with its long-ranged missle pack. The single ERmedium laser mounted dead-center of the Mech seems to be apoor compromise to bridge the gap at moderate distances.

    While logical, this analysis neglects the new Centurions truerole: close-in and dirty fighting, especially in urban environments.Indeed, the 10-pack of missiles is the secondary armament, notthe laser. Though it lacks jump jets, the 12-B has enough speedto quickly move along streets, and its slim profile allows it to fitdown alleyways that most other Mechs simply cannot passthrough. Its almost the definition of a knife-fighter BattleMech,one that is adept at ambushing opponents from behind to laythem open with bursts of cannon fire before fading back into theshadows. One pilot described it as a Hunchback done right.

    When considered in this light, several otherwise puzzlingfeatures now make sense. One example is the machines oddarmor placement. Conventional wisdom has BattleMechs weild-ing heavy protection on the legs, as mobility kills are one of themost common causes of battlefield losses. In a city, however, thisCenturion can easily find cover to hide it from the waist down, al-lowing it to max out the armor on its torso and arms. Another un-usual quirk is the decidedly paltry amount of ammunition devotedto the missiles over the big autocannon. In open-field combat,long-range weaponry often takes up the bulk of a designs mag-azine space. After all, few MechWarriors want to get their ma-chines so close to the enemy that Mechkillers like heavy pulselasers, massive autocannon, and even massed arrays of machineguns and flamers come into play. In urban conflicts this choice isoften removed. The CN12-B does well to mount an accurate andefficient long-ranged weapon for when a rare shot presents itself,but concentrates on provided enough shells to keep the 20-classautocannon firing for a long, long time.

    In what could become a major problem, fitting all of this fire-power into a fifty-ton chassis required that a bulky and fragile XLengine be mounted. CASE protects the pilot to some extent, buttesting has concluded that once the Mechs right torso has beenpenetrated, destruction from an ammunition explosion is nearly90% likely unless the pilot immediately withdraws.

    Battle History:

    Like many other new BattleMechs in this report, the Centu-rion 12-B has yet to see combat. This hasnt stopped the AFFCfrom producing a dozen copies, however.

    Of these twelve Mechs, two remain at the factory for test-ing. Four were sold to smaller mercenary units with pro-Davionsentiments. The remaining six were distributed along the Cap-pelan and Draconis borders. While outright conflict with the twostates seems unlikely, raiding continues. Its hoped that spread-ing the CN12-B around will accelerate the chances of it seeingcombat soon.

    At the present time, no further sub-variants of the CN12-Bexist. Reportedly a tech from the Battle Magic mercenary unit didsuggest stripping out the almost-useless CASE for another ERlaser, but this idea was not received well by the manufacturer andis unlikely to be seen in a production version.

    Notable 'Mechs & MechWarriors:

    Centurion CN12B001X

    This is the first example of the Mech and has been slated forextensive live-fire testing. As such it has no regular pilot and is cur-rently being fitted with a comprehensive sensor package and spe-cial improved blow-out panels for its CASE modules. This wouldnot be of much interest normally, but rumor has it that the techsworking on the machine believe that this advanced CASE II sys-tem might allow it to continue fighting after an ammunition explo-sion, even given its extra-light reactor. We have our own analystswatching this program carefully; such an advance could greatly im-prove the survivability of Inner Sphere machines in general.

    Sergeant Michael Nelson

    SGT Nelson is a senior NCO in the third company of theSecond Armored Cavalry, a staunchly pro-Davion mercenarycommand that claims a lineage nearly as ancient as the famedBlack Watch of the SLDF. He received his CN12B as part of anupgrade plan offered to the battalion in exchange for a high-riskcontract within the Chaos March. While the specifics of their mis-sion are considered secret, it is likely that this Mech and its ac-complished pilot will be the first to test the variants combatabilities in actual battle.

    CENTURION CN12-B

    Type/Model: Centurion CN12-B

    Tech: Inner Sphere /3059

    Config: Biped BattleMech

    Mass: 55 tons

    Chassis: Corean Model KL77 Endo Steel

    Power Plant: 275 GM XL Fusion

    Walking Speed: 54.0 km/h

    Maximum Speed: 86.4 km/h

    Jump Jets: None

    Jump Capacity: 0 meters

    Armor Type: StarGuard III w. CASE Standard

    Armament:

    1 AC/20

    1 LRM 10 w/ Artemis IV

    1 ER Medium Laser

    Manufacturer: Corean Enterprises

    Communications System: Corean TransBand-J9

    Targeting & Tracking System: Corean B-Tech

    Overview:

    The sleek and deadly Centurion has always been a favoriteof House Davion. For centuries Federated Suns scientists havelabored to improve the basic CN9-A chassis, often with mixedresults. The decline of technology after the fall of the Star Leaguelimited design options, and every attempt to upgrade the ma-chines firepower led to sometimes disasterous side effects.

    One of the most commonly-attempted modifications wasto mount a heavy autocannon in place of the base modelsmedium-heavy Luxor. One version, the CN9-AH, even saw limitedproduction and served as the template for Justin Allards famousCN9-YLW, or Yen-lo-wang. However, the extreme amount ofshort-range firepower the Mech gained was more than counter-balanced by the fact that the secondary armament had to bedowngraded in every case.

    A more recent layout of equipment, made possible by severalmajor lostech discoveries, resulted in the prototype CN12-B.

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    Weapons & Equipment Loation Critical Tonnage

    1 Autocannon/20 LA 14 18

    Ammo (AC) 20 LT 4 4

    1 LRM-10 w/Artemis IV RT 3 6

    Ammo (LRM) 12 LT 1 1

    1 ER Medium Laser CT 1 1

    CASE Equipment LT 1 0.5

    CASE Equipment RT 1 0.5

    CENTURION CN12-B 17

    Type/Model: Centurion CN12-B

    Mass: 55 tons

    Equipment Mass

    Internal Structure: 3

    Engine: 275XL Fusion 8

    Walking MP: 5

    Running MP: 8

    Jumping MP 0

    Heat Sinks: 10 (20) 0

    Gyro: 3

    Cockpit: 3

    Armor Factor: 176 11

    Internal ArmorStructure Value

    Head: 3 9

    Center Torso: 18 28

    Center Torso (Rear): 7

    L/R Side Torso: 13 20/20

    L/R Side Torso (Rear): 6/6

    L/R Arm: 9 18/18

    L/R Leg: 13 22/22

  • INNER SPHERE

    BATTLEMECH : HEAVY

    TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    sub-standard -2N variants held by most of the Houses and theimproved -3N fielded by Our Order to good advantage at the Bat-tle of Tukayyid.

    Capabilities:

    Victor Steiner-Davion decided that, instead of attempting toreproduce the original Mech, he would incorporate as much newtechnology as he could to better the existing -3N design. The re-sult was the Champion CHP-3Q3. This new model is all-new con-struction which retains the styling cues of the original, but is mucheasier to service and can be produced with existing assembly linetooling. A comparison of the two types is instructive:

    The Tukayyid-era CHP-3N loadout consists of an LB 10-XAutocannon with two tons of ammunition, two Large Lasers, twoMedium Lasers, two Small Lasers and an Artemis-equippedSRM-6 rack with a single ton of reloads. It carries 66% of themaximum available armor for a sixty-ton Mech. There are tenDouble Heat Sinks to handle this Mechs heat load.

    The new CHP-3Q3 features an LB 10-X Autocannon withthree tons of ammunition, an Extended Range Large Laser, threeMedium Lasers and a Streak SRM-6 launcher well-known formaking every shot count. This design carries 95% of the armoravailable for its weight. It features an Endo Steel chassis andStandard armor, versus the standard frame and Ferro Fibrousarmor for the -3N. Combined with a VLAR 300 XL engine, thischange allows the Mech to carry 50% more ammunition for theLB 10-X and 100% more for the Streak-6 launcher, all protectedby CASE integral to both left and right torso locations. Finally, thisMech also has ten Double Heat Sinks which allow it to fire moreweapons more often without the danger of ammunition cook-offor even shutdown.

    These are significant advantages. There are others.

    The newest Champion has only 66% of the long-rangepunch of the -3N, but the ER Large Laser more closely matchesthe fire envelope of the LB 10-X. While these weapons deliver onlya modest 44% of its firepower, the -3Q3s close-combat potentialis another matter. A short-range barrage totals 80% of the Cham-pions loadout if the enemy does not pass out from feedback, hisMech may still suffer internal damage. A wounded enemy whowillingly faces the prospect of fifteen individual hits every ten sec-onds has either a brave MechWarrior for a pilot - or a fool.

    Firepower is not the only asset this design has good en-durance, enabling it to remain independent of supply lines for long

    periods. Finally, while the Champion -3Q3 is slightly less capablethan its predecessor the -3N as regards infantry and battle armorsuppression, it has reach and survivability versus other Battle-Mechs thanks to ER laser technology, a 30% increase in armorand the addition of CASE. We believe it will be able to successfullycomplete a wide variety of assignments (despite the loss of a largelaser and pair of small lasers) than even some of its contempo-raries. It is a force to be reckoned with on the battlefield.

    Battle History:

    This designs teething period comes on the eve of Civil War.A few of the CHP-3Q3 have been secretly issued to trusted mem-bers of Our Order disguised as mercenary units. So far, each En-gagement Report only adds to a legacy of unqualified success. Weexpect to begin full-scale production within three months, with dis-cussion already underway on developing yet another variant, the -4X, which replaces the Standard Armor with Ferro Fibrous anddrops all but one Medium Laser and the Streak SRM-6. It adds an-other Double Heat Sink, a second Streak SRM-6 and a Gauss Riflesupplied with two tons of ammo. There appears to be no way ofavoiding the coming storm. But we may be able to reduce thedeath and destruction expected from such a wide-scale conflict.

    Notable 'Mechs & MechWarriors:

    LT Joe Sailor Murphy

    Reports coming in from this MechWarrior are especially use-ful, as he outlines not only the performance of his Champion butthe various techniques used to get the most from its design. LTMurphy is an extrovert whose colorful on-field antics conceal acareful tactician who may someday rise to command level if hecan live down the reputation brought on by his Mechs paint job.While most Mechwarriors settle for traditional unit colors or cam-ouflage scheme, Murphys Champion is painted bright pink andmottled with red hearts. The words Bringin the Love are embla-zoned in black just below the cockpit, along with the image of a re-clining semi-nude woman blowing a kiss. It is rumored this noseart was patterned after a young woman he met on Canopus.

    CHAMPION CHP-3Q3

    Type/Model: Champion CHP-3Q3

    Tech: Inner Sphere /3058

    Config: Biped BattleMech

    Mass: 60 tons

    Chassis: Bergan XI Endo Steel

    Power Plant: 300 VLAR XL Fusion

    Walking Speed: 54.0 km/h

    Maximum Speed: 86.4 km/h

    Jump Jets: None

    Jump Capacity: 0 meters

    Armor Type: 2-StarSlab Standard

    Armament:

    1 ER Large Laser

    1 LB 10-X AC

    3 Medium Lasers

    1 Streak SRM-6

    Manufacturer: Bergan Industries

    Communications System: Garret T-11C

    Targeting & Tracking System: Mercury-IV

    Overview:

    At the Second Star League Conference, Our Orders Pre-centor Martial announced his retirement from active leadershipand named Victor Steiner-Davion as his replacement. The newPrecentor Martials first act was to confirm Coordinator TheodoreKurita as First Lord. His second act was to order an inventory ofComstars available resources while he familiarized himself withthe Comstar mission. His third act was to personally send someStar League-era Mechs back to the drawing board, in an attemptto come up with designs which Comstar might use to blunt thecoming conflict between himself and his sister, Katherine Steiner-Davion. One of the first re-designed machines is the Champion.

    The Champion was first introduced in 2602 and quickly be-came a staple of the Star League Defense Forces. The Exodus re-moved most of these Mechs from the Inner Sphere (theremaining machines were family-owned or stockpiled by OurOrder). The Succession Wars quickly destroyed Champion pro-duction lines and so it was rare to see useful modifications of thisMech as the centuries passed. Finally, all that remained were

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    Weapons & Equipment Loation Critical Tonnage

    1 ER Large Laser LA 2 5

    3 ER Medium Lasers RT 3 3

    1 LB-10X Autocannon RA 6 11

    Ammo (AC) 30 RT 3 3

    1 Streak SRM-6 LT 3 4

    Ammo (SRM) 30 LT 2 2

    CASE Equipment LT 1 0.5

    CASE Equipment RT 1 0.5

    CHAMPION CHP-3Q3

    Type/Model: Champion CHP-3Q3

    Mass: 60 tons

    Equipment Mass

    Internal Structure: 3

    Engine: 300XL Fusion 9.5

    Walking MP: 5

    Running MP: 8

    Jumping MP 0

    Heat Sinks: 10 (20) 0

    Gyro: 3

    Cockpit: 3

    Armor Factor: 191 12

    Internal ArmorStructure Value

    Head: 3 9

    Center Torso: 20 30

    Center Torso (Rear): 10

    L/R Side Torso: 14 20/20

    L/R Side Torso (Rear): 8/8

    L/R Arm: 10 18/18

    L/R Leg: 14 25/25

    19

  • INNER SPHERE

    BATTLEMECH : HEAVY

    TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    Capabilities:

    Featuring three LRM-15 long-range missile racks suppliedwith six tons of ammunition protected by Cellular AmmunitionStorage Equipment (CASE), the -7Y trades a minor amount offirepower the equivalent of an LRM-5 for another ton and ahalf of precious armor, bringing the total up to 90% of the maxi-mum permitted for this design. Heat is not an issue; the new Yeo-man actually has more heat-shedding capacity than it can use.Still capable of speeds up to 65 kph, this Mech can move aboutefficiently in the backfield and adapt quickly to a changing battleenvironment. However, the original tactical doctrine of combin-ing light armor with a heavy weapons loadout has proven singu-larly unfortunate, at least as far as fire support Mechs areconcerned. The caution to avoid direct contact with the enemyis something of a joke among Yeoman pilots, as it rather naivelyassumes they would prefer to take their lumbering missile boatsright up to the enemys doorstep.

    Extra armor and a CASE-protected Fusion engine are agood start, but the modern fire support Mech needs more thanthis to survive the inevitable return fire from enemy LRMs and thenewer Advanced Tactical Missile systems. With little room left foradditional Ferro Fibrous protection, the planners decided insteadto install a different kind of armor Guardian Electronic CounterMeasures. This ECM suite blunts or totally defeats missile en-hancement systems such as Artemis IV or the ATM targetingradars, and its protection extends to non-ECM equipped unitswithin a 360 meter radius. Thus shielded against hostile indirectfire, the Yeoman YMN-7F and its fellow Mechs are free to moveabout and find the best location for launching their own attacks.These are varied and lethal, ranging from minefields to homingmissiles to the standard high explosive or anti-personnel rounds.

    Battle History:

    The YMN-7Y is currently undergoing final adjustments atthe various commands to which it has been assigned. Thisprocess is more a change in company-level strategy than actualtinkering with the BattleMech itself, as commanders reassignlancemates and work out new ways to take advantage of the -7Ys unique abilities. It is still at bottom a dedicated fire-support'Mech. The lack of secondary weapons was once an issue withprospective pilots, but no more. The role of artillery support isvery different from that of a main battle unit, and in recent yearshas begun to attract new blood and a fresh approach. And as

    one of Our Orders military strategists pointed out, anything thatcan make it past your main line is one tough customer. Hes notliable to be intimidated at the sight of a couple of medium lasers.Theyre the equivalent of a security blanket, and its about timeHouse Mariks artillery officers grew up. The Free Worlds LeagueHigh Command would seem to agree.

    Notable 'Mechs & MechWarriors:

    Mechwarrior William Bollywood Burt

    Bollywood Bill is an extrovert, to say the least. Rumored tohave at least two wives and a bevy of offspring scattered acrossfive worlds, he is the quintessential cowboy Mech pilot.Dressed in a fringed leather jacket when not in the cockpit, Burtis reputedly never without his white ten-gallon hat, modeled afterthose worn by North American lawmen in the ancient movies ofthe early twentieth century. Many are surprised that such a flam-boyant figure has chosen the Yeoman as his ride of choice, butas he will tell anyone (and especially anyone with a camera), hisjob is to clean up the town and the best way to do it is with thebiggest six-shooters he can find.

    The truth is a little less flattering. Bollywood Bills escapadesboth on and off the evening news made for good copy but provedembarrassing for his commander, who more than once had toperform public relations damage control to avoid trouble overBurts unguarded comments. It was dangerous to demote sucha popular figure. Furthermore, The Marik himself had inexplicablytaken a liking to the man. Eventually a compromise was workedout and this capable Mechwarrior rotated to an isolated artilleryunit, where he rules the roost to this day.

    YEOMAN YMN-7Y

    Type/Model: Yeoman YMN-7Y

    Tech: Inner Sphere /3062

    Config: Biped BattleMech

    Mass: 60 tons

    Chassis: Curtiss Yeoman Endo Steel

    Power Plant: Curtiss Yeoman Endo Steel

    Walking Speed: 43.2 km/h

    Maximum Speed: 64.8 km/h

    Jump Jets: None

    Jump Capacity: 0 meters

    Armor Type: Kallon FWL Special Ferro-Fibrous

    Armament:

    3 LRM-15s

    Manufacturer: Curtiss Militech

    Communications System: CurtissComm Mk IV

    Targeting & Tracking System: Dynatec MissileTrac X

    Overview:

    The Yeoman is one of three BattleMechs produced by Cur-tiss Militech on the world of Paradise. The -6Y rolled off the linein 3059 and was passed by the Armaments Board in 3060. Sincethen it has been assigned to units all across the Free WorldsLeague and even now works alongside its big brother, the Long-bow. However, despite an impressive array of missile racks, moremobility and better endurance (thanks to the Pitban 240 fusionengine), the Yeoman is definitely the weaker of the two designs.It is natural to expect this after all, the Yeoman is barely a HeavyMech, while the Longbow is an Assault-class machine. Natural,but not necessarily desirable.

    Lack of armor seems to be at the heart of the -6Ysmediocre battlefield performance that, and its vulnerability tolong-range enemy missile fire. Despite numerous advances inboth energy and ballistic weapons, it is the LRM which is mostcommonly encountered in the course of battle as the enemy at-tempts to suppress House Mariks fire support. Thus it wasdeemed necessary to fine-tune this design, and the result is theYeoman YMN-7Y.

  • TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    Type/Model: Yeoman YMN-7Y

    Mass: 60 tons

    Equipment Mass

    Internal Structure: 3

    Engine: 240 Fusion 11.5

    Walking MP: 4

    Running MP: 6

    Jumping MP 0

    Heat Sinks: 10 (20) 0

    Gyro: 3

    Cockpit: 3

    Armor Factor: 179 10

    Internal ArmorStructure Value

    Head: 3 9

    Center Torso: 20 24

    Center Torso (Rear): 6

    L/R Side Torso: 14 22/22

    L/R Side Torso (Rear): 6/6

    L/R Arm: 10 20/20

    L/R Leg: 14 22/22

    21YEOMAN YMN-7Y

    Weapons & Equipment Loation Critical Tonnage

    1 LRM-15 RA 3 7

    Ammo (LRM) 24 RT 3 3

    1 LRM-15 LA 3 7

    Ammo (LRM) 24 LT 3 3

    1 LRM-15 LA 3 7

    Guardian ECM LT 2 1.5

    CASE Equipment LT 1 0.5

    CASE Equipment RT 1 0.5

  • INNER SPHERE

    BATTLEMECH : HEAVY

    TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    Capabilities:

    The Ceasar -6S carries thirteen tons of armor, 95% of themaximum allowed. Its top speed of nearly 65 kph is average fora Heavy Mech, but fourteen Double Heat Sinks ensure a pilotcan maintain this acceleration while continuously firing 80% ofhis weapons! And the 6S loadout is impressive, both in sheerdamage potential and mission flexibility.

    The CASE-protected Poland A Gauss Rifle is well-knownfor its reach and devastating impact, and is supplied with a gen-erous two tons of ferro-nickel slugs. Backing it is another weaponwhose star is on the rise the Johnston HeaviShot Heavy Parti-cle Projection Cannon. This latest addition to the PPC familypacks as big a punch as its slug-throwing partner, with nearly aslong a reach and an endless supply of ammo.

    Rounding out the impressive main guns are two ExtendedRange Medium Lasers and two standard Medium lasers, pairedone above the other on each arm. This allows the maximum firearc coupled with a remarkably flexible range envelope ideal forcity fighting and speedier opponents. In fact, Our Order suspectsthis variant will be sent to regiments involved in city assaults after the initial softening up phase has passed, the well-armoredCaesar 6S will move in to clean out pockets of resistance anddispose of any tanks or transports still moving about. Speedshould not be an issue, as the faster machines are far more re-stricted by rubble and urban terrain than the Caesar.

    Battle History:

    This model, as with its sister the CES-4S, has not reachedFedCom regiments in sufficient strength to allow any meaningfulbattlefield assessment. However, reports of a few isolated duelswith Capellan Mechwarriors riding Cataphracts suggest the Cae-sar may finally have shed its reputation as a knock-off of thatolder Mech.

    CAESAR CES-6S

    Type/Model: Caesar CES-6S

    Tech: Inner Sphere /3062

    Config: Biped BattleMech

    Mass: 70 tons

    Chassis: Dorwinion Endo Steel

    Power Plant: 280 VOX Light Fusion

    Walking Speed: 43.2 km/h

    Maximum Speed: 64.8 km/h

    Jump Jets: None

    Jump Capacity: 0 meters

    Armor Type: Kallon Royalstar w. CASE Standard

    Armament:

    1 Heavy PPC

    1 Gauss Rifle

    2 ER Medium Lasers

    2 Medium Lasers

    Manufacturer: Johnston Industries

    Communications System: Johnston Wide Band

    Targeting & Tracking System: Rander Pinpoint-HYRander Pin-point-HY

    Overview:

    The Federated Commonwealth is on track to produce twonew variants of the Caesar CES-3R BattleMech in 3062. Origi-nally based on a captured Capellan Cataphract, this Mech hasproven itself over the past decade to be a most effective design.The new versions are expected to be every bit as successful.Both are improvements over the original -3R as they incorporateEndo Steel skeletons and Light Fusion engines, but the -6S fea-tures greater endurance, more armor, better heat managementand a higher medium-to-long range damage profile than its sis-ter, the Caesar -4S. The -4S, with its Heavy Gauss rifle and PulseLasers, is designed for slugging matches that open holes in theenemy line. But the Caesar CES-6S, working at medium ranges,is more likely to take down an enemy Mech while capable of awider variety of assignments.

  • TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    CAESAR CES-6S 23

    Type/Model: Caesar CES-6S

    Mass: 70 tons

    Equipment Mass

    Internal Structure: 3.5

    Engine: 280 Light Fusion 12

    Walking MP: 4

    Running MP: 6

    Jumping MP 0

    Heat Sinks: 14 (28) 4

    Gyro: 3

    Cockpit: 3

    Armor Factor: 208 13

    Internal ArmorStructure Value

    Head: 3 9

    Center Torso: 22 33

    Center Torso (Rear): 10

    L/R Side Torso: 15 22/22

    L/R Side Torso (Rear): 8/8

    L/R Arm: 11 22/22

    L/R Leg: 15 26/26

    Weapons & Equipment Loation Critical Tonnage

    1 Heavy PPC LA 4 10

    1 ER Medium Laser RA 1 1

    1 ER Medium Laser LA 1 1

    1 Medium Laser RA 1 1

    1 Medium Laser LA 1 1

    1 Gauss Rifle RT 7 15

    Ammo (Gauss) 16 RT 2 2

    CASE Equipment RT 1 0.5

  • INNER SPHERE

    BATTLEMECH : HEAVY

    TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    WARHAMMER WHM-12S

    Type/Model: Warhammer WHM-12S

    Tech: Inner Sphere /3062

    Config: Biped BattleMech

    Mass: 70 tons

    Chassis: StarFrame Heavy Endo Steel

    Power Plant: 280 VOX Light Fusion

    Walking Speed: 43.2 km/h

    Maximum Speed: 64.8 km/h

    Jump Jets: None

    Jump Capacity: 0 meters

    Armor Type: Durallex Heavy with CASE Standard

    Armament:

    2 Heavy PPCs

    1 Streak SRM-6

    2 ER Medium Lasers

    Manufacturer: StarCorps Industries

    Communications System: Garret T60 FasScan

    Targeting & Tracking System: Garret F22C

    Overview:

    As the era of the Federated Commonwealth draws to a close,the threat of imminent civil war provokes strong sentiment amongthe Lyran High Command to redesign several old standard Mechscurrently in production. One is the Battlemaster. Another is theAwesome. The last and final choice is yet another staple of HouseSteiners forces, one which has walked the battlefield for nearly fivehundred years the Warhammer. The Warhammer is a solid choiceas the basis for a new variant it has been nearly twelve yearssince the WHM-7S first strode off a StarCorps production line.Many advances have been made since that time in both weaponsand power plant technology, and with the looming threat of civilwar added to the aftermath of the Clan Invasion, Steiner com-manders want a modern design which will allow them to maintainthe integrity of the Lyran Alliance when this inevitable split comes.

    Capabilities:

    The Warhammer WHM-12S is built on an Endo Steel skele-ton, and showcases the very latest in power plant design with the

    VOX 280 Light Fusion engine. Designed to move at an adequatetop speed of nearly 65 kph, the -12S carries two Heavy ParticleProjection Cannons, two Extended Range Medium Lasers and aStreak SRM-6 missile launcher. The single ton of Streak ammo isstored in a torso equipped with CASE, and the design carries sev-enteen Double Heat Sinks, more than enough to dissipate theenormous heat generated by the primary guns.

    The WHM-12Ss speed is average for a Heavy Mech, but itsarmor is at near maximum for this weight class, and weapons rangehas clearly been sacrificed for increased damage. While still capa-ble of a decent reach, the Heavy PPC does 50% more damage thanthe standard or Extended Range versions. In short, this new cannonpacks the punch of a Gauss Rifle without the attendant weight, am-munition and potential for explosion which haunts that weapon.This makes the -12S nearly independent of ammunition supplylines, as nearly eighty percent of the weapons loadout is energy-based and Streak launchers are notoriously frugal with reloads.

    The Light Fusion Engine is more compact than the popularExtra Light models and thus, less vulnerable to combat damage.Yet it weighs considerably less when compared to a standard Fu-sion Engine of similar output, freeing up valuable tonnage formore armor and firepower. This, combined with the other designfeatures listed above, point to the obvious mission of theWarhammer -12S that of a medium-range breakthroughMech. This machine is a slugger, meant to take on the best anopponent has to offer and then stomp him flat. As the first mod-els work their way into House Steiners regiments, it remains to beseen if this is just another iteration of the classic Lyran big gunstyle of fighting, or something more unique and deadly.

    Battle History:

    As the Draconis Combine has a history of clashes along theFedCom border, it comes as a surprise to Our Order that the firstcombat action seen by the -12S was a recent minor engagementalong House Steiners border with the Free Worlds League.House Marik evidently sought to test several of their own new de-signs with a light raid on the world of Poulsbo. This planet wasonce a vanguard of Lyran defense against the League and hometo Bangor, a sprawling military base. Closed in 2632, it took theSuccession Wars to justify re-opening Bangor, albeit on a much-reduced scale. This moderately-defended world bore the bruntof House Mariks poorly-disguised mercenary adventure in late3061 and as it turned out, provided valuable information forboth sides on House military strategy.

    Details of the two major engagements are sketchy, butsatellite transmissions from the fleeing Marik Dropships and someground intel gathered by Our Order suggests the Warhammer -12S was instrumental in the second battle, fatally blunting a raidon the Bangor Military Depot by outflanking a slower Assaultlance and destroying three of the League Mechs before beingforced by enemy reinforcements to retreat to the cover of anearby forest.

    Notable 'Mechs & MechWarriors:

    Sergeant Helmut Smitty Schimmelhorn

    This Mechwarrior is noted for strict professional behavior,both on and off the battlefield. He has never been photographedin anything other than perfectly starched and pressed uniforms,and his personal bearing was recently compared by a member ofOur Order to a Tasmanian Devil with a titanium rod shoved up itsarse. This reputation does him in good stead he has the mostkills of any pilot stationed at the Bangor Military Depot, and canbe counted upon to not only follow orders but to improvise on thespot. A very few of his seniors understand the value of this man those that do approach him in private for professional advice onbattlefield tactics. This discretion is not without reason.

    Sergeant Schimmelhorn is a polarizing figure he brooksno quibble with the Regulations, never hesitating to bring his ownchain of command to task for abuse of power, lax discipline, poorstrategy or even blatant disregard for their own orders. He hasbeen, not surprisingly, frozen at the same paygrade for the pastten years. Yet at the same time, Schimmelhorn (Smitty to hisfriends and, out of earshot, his subordinates) is a flexible deci-sion-maker in the cockpit and even more astounding, immenselypopular with his fellow Mechwarriors, who appear to thrive on adiet of Regs, hard work and, when the situation warrants it, arare compliment from the man himself.

    Behind the rigid faade is a strong sense of right and wrongtempered with a thirst for justice, the whole ordered by constantdiscipline. Hard but fair is the most common printable descrip-tion of this unsung leader. It is said that he and a like-mindedgroup of fellow Mechwarrriors were selected to pilot Bangors firstWarhammer WHM-12S lance not only because they were thebest, but because their self-discipline allowed the Field Com-manders to analyze the -12S and new Lyran field doctrine basedsolely on the machine and tactics - without having to factor in thepilots personal quirks.

  • TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    Type/Model: Warhammer WHM-12S

    Mass: 70 tons

    Equipment Mass

    Internal Structure: 3.5

    Engine: 280 Light Fusion 12

    Walking MP: 4

    Running MP: 6

    Jumping MP 0

    Heat Sinks: 17 (34) 7

    Gyro: 3

    Cockpit: 3

    Armor Factor: 216 13.5

    Internal ArmorStructure Value

    Head: 3 9

    Center Torso: 22 33

    Center Torso (Rear): 10

    L/R Side Torso: 15 22/22

    L/R Side Torso (Rear): 8/8

    L/R Arm: 11 22/22

    L/R Leg: 15 30/30

    Weapons & Equipment Loation Critical Tonnage

    1 Heavy PPC LA 4 10

    1 Heavy PPC RA 4 10

    1 ER Medium Laser LT 1 1

    1 ER Medium Laser RT 1 1

    1 Streak SRM-6 LT 3 4

    Ammo (SRM) 15 LT 1 1

    CASE Equipment RT 1 0.5

    25WARHAMMER WHM-12S

  • INNER SPHERE

    BATTLEMECH : ASSAULT

    TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    AWESOME AWS-12Q

    With the removal of ten Double Heat Sinks, what remainedon the drawing board was a stripped-down machine. Marik de-signers decided to narrow the mission profile; no longer wouldthe Awesome attempt to cover all the bases. Harkening back tothe intent of the original design, the -12Q would once more be apure fire support Mech, dependant on other fighting elements ofthe Regiment to take care of infantry and vehicle threats. The firstweapons installed were twin Gauss Rifles, one in each side torso,fed by a generous five tons of ferro-nickel slugs. Backing themwas a new development of the Particle Projection Cannon theHeavy PPC.

    Trading range for a 50% increase in damage, the MagnaSupernova Heavy PPC is essentially a Gauss Rifle with unlimitedammunition and a slightly reduced range. It has the same reachas a standard PPC 540 meters and while it generates a greatamount of heat, the AWS-12Qs ten Double Heat Sinks are morethan enough to compensate. In fact, a pilot flying this new Awe-some can run and fire all his weapons for nearly seven full min-utes and never once budge the heat meter.

    Of course, as an heir to the Awesome legend, the -12Qwont rely on firepower alone. Fourteen tons of Ferro Fibrousarmor protect the vulnerable internals, the maximum allowed forthis design With a top speed of only 54 kph, the -12Q will deployin lance strength, punching large holes in the enemys formationbefore moving on to other targets. Presumably, its lighter, fasterbrethren will be on hand to pour through the breach and pressonward to victory.

    Battle History:

    House Marik has already begun distributing this upgrade toposts along the Lyran border. Information filtering back to OurOrder establishes this Mech as one of several which crossed theLyran border to raid the world of Poulsbo. Driven back by the de-fenders of the Bangor Military Depot, at least three examples ofthe Awesome AWS-12Q were lost, not through poor design, butrather, bad judgment on the part of the Marik commander. Caughtin a cul-de-sac between heavily-armed ground troops and fastLyran Warhammers, the retreating lance of -12Qs were beatendown. The remaining Awesome pilot was finally relieved by rein-forcements, but not before his lance had taken out two Manti-core Heavy tanks and two enemy Warhammers.

    Notable 'Mechs & MechWarriors:

    Paul Pokerface Collins

    MechWarrior Collins exemplifies the type of pilot risingquickly to the top in The Mariks new military. Outwardly defer-ential to his superiors, demanding (and receiving) respect fromhis juniors through displays of skill and daring, Collins is a borngambler whose bets pay off more often than not. As calculatingin the cockpit as he is at the gaming table, this modern-day rake-hell forms the back bone of the hidden command structure, onewhere each MechWarrior is expected to think on his feet and beas prepared to take charge of a mission as he is to follow orders.

    One of Our Order likens this attitude to the human equiva-lent of a C3I network, where anyone can step into a leadershipposition at a moments notice in order to preserve unit momen-tum. Collins is a fan of the TriVid Networks Riverboat 1890 se-ries, going so far as to wear 19th century garb when he is seatedat the gaming table. It is said he never enters the cockpit of hisAwesome without his lucky antique pocket watch.

    Type/Model: Awesome AWS-12Q

    Tech: Inner Sphere /3062

    Config: Biped BattleMech

    Mass: 80 tons

    Chassis: Technicron Type G Standard

    Power Plant: 240 Hermes XL Fusion

    Walking Speed: 32.4 km/h

    Maximum Speed: 54.0 km/h

    Jump Jets: None

    Jump Capacity: 0 meters

    Armor Type: Durallex Heavy Special Ferro-Fibrous

    Armament:

    1 Heavy PPC

    2 Gauss Rifles

    Manufacturer: Technicron Manufacturing

    Communications System: Garret T-19G

    Targeting & Tracking System: Dynatec 2780

    Overview:

    The AWS-12Q Awesome is House Mariks most recent con-tribution to the late thirty-first century battlefield. Following on theheels of the fearsome -9Q (produced in early 3060), the -12Q isactually based on the twelve-year-old -9M; it avoids the short-comings in that worthy through a major shift of weapon types,mission focus and an upgrade in armor.

    Capabilities:

    Marik designers began by removing the traditional (andmostly ineffectual) Pulse Lasers and Streak SRM-2s originally in-tended to counter Clan battle armor and infantry. They left theExtra Light Fusion engine in place, but took out the heat-intensiveER PPCs of the older design, reasoning that the range and en-durance afforded by a pure energy loadout was largely cancelledby the problems encountered with heat management. Experienceshowed -9M pilots often lost control of their heat gage, costingthem precious mobility in the confusion of close combat. To avoidthis, the more experienced MechWarriors often carried severaltons of unused weapons at any given time due to range or heat re-strictions despite having twice the normal amount of heat sinks!

  • TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    Type/Model: Awesome AWS-12Q

    Mass: 80 tons

    Equipment Mass

    Internal Structure: 8

    Engine: 240XL Fusion 6

    Walking MP: 3

    Running MP: 5

    Jumping MP 0

    Heat Sinks: 10 (20) 0

    Gyro: 3

    Cockpit: 3

    Armor Factor: 247 14

    Internal ArmorStructure Value

    Head: 3 9

    Center Torso: 25 32

    Center Torso (Rear): 18

    L/R Side Torso: 17 24/24

    L/R Side Torso (Rear): 10/10

    L/R Arm: 13 26/26

    L/R Leg: 17 34/34

    27AWESOME AWS-12Q

    Weapons & Equipment Loation Critical Tonnage

    1 Heavy PPC RA 4 10

    1 Gauss Rifle RT 7 15

    1 Gauss Rifle LT 7 15

    Ammo (Gauss) 8 H 1 1

    Ammo (Gauss) 8 LT 1 1

    Ammo (Gauss) 8 RT 1 1

    Ammo (Gauss)16 CT 1 2

    CASE Equipment RT 1 0.5

    CASE Equipment LT 1 0.5

  • INNER SPHERE

    BATTLEMECH : ASSAULT

    TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    proposition. Inner Sphere weapons do not pack the same punchat distance as Clan weapons of the same type. However, there isno shortage of lesser-ranged weapons which can efficiently tearthrough even the best Clan armor. Closing with the enemy innumbers as quickly as possible will eliminate their range advan-tage; in a point-blank slugfest, experienced Inner Sphere pilotscan hold their own with any Clanner.

    Capabilities:

    The Zeus ZEU-13S is a good example of this new thinking.It features a Pitban 320 XL engine which saves precious tonnageby replacing the standard fusion engine with a much lighter de-sign. While this engine is bulkier and more vulnerable to damage,it does not suffer from the teething problems of newer Light Fu-sion Engines. Defiance Industries has put the saved space togood use.

    Armor for the -13S is a hefty fifteen tons of standard Glas-gow Limited Premium with integral CASE, fully 97% of the max-imum permitted for an 80-ton BattleMech. Primary weaponsinclude a Defiance 1001 Extended Range Particle Projector Can-non, a Diverse Optics Sunbeam Extended Range Large Laser anda Defiance Thunder Ultra AC 20. Rounding out this impressivearray is a single Defiance P5M Medium Pulse Laser for close-inwork on infantry and battle armor.

    The -13S is intended to close at top speed in battalionstrength, firing all the way, deploying in a hedgehog formationwhich ensures many of this design will reach their opponents un-touched. Seventeen Double Heat Sinks guarantee the pilot cansustain maximum fire without any heat issues. None of theweapons has a minimum range. Once into the Ultra AC 20s shortor medium range, the pilot merely disengages his ER Large Laser,slaves the Ultra AC 20 in its place and continues firing.

    The Ultra AC 20 can fire two shots at once; if this combinedonslaught hits any one location on an opponent, it will immedi-ately strip away the armor from even the largest Mech and go in-ternal. Even separate hits will produce massive damage. Theonly shortcoming of this weapon is the relatively small amount ofammunition allocated the Mech carries only two tons, less thana minutes worth under double-fire conditions. Mechwarriors areadvised to use the Ultra multi-fire option sparingly, as a sort ofcan-opener they can later exploit with the energy weapons attheir disposal

    Battle History:

    No opportunity has yet arisen for the Zeus ZEU-13S to flexits considerable muscle against a Clan opponent. However, thereare those of Our Order who have noticed saber-rattling inside theFedCom, not directed towards the Clan borders as might be ex-pected, but a symptom of turmoil within the Commonwealth it-self. Katherine Steiner-Davions heavy-handed rule is quicklypolarizing her people into two armed camps. Her brother Victormay yet take a hand in the developing civil conflict. It may be thatthe first trial by combat for this new version of the Zeus will notbe against Clan forces, but rather its own brother regiments asthe siblings struggle for power.

    Notable 'Mechs & MechWarriors:

    Marco Simonson

    This MechWarrior's only accomplishments to date are infield exercises intended to perfect the deployment of the new -13S model. His comments from the cockpit, while colorful in theextreme, serve to fine-tune the coordination of tactics as thelances move about the battlefield. It has been noted that in fivesuch simulations, his lance composed only 15% of the total forceavailable, yet accounted for 37% of the kills logged overall. Ithas also been noted by our ROM agents that he is firmly againstKatherine Steiner-Davions continued rule. We can only guess atwhat effect this will have on the coming civil war.

    ZEUS ZEU-13S

    Type/Model: Zeus ZEU-13S

    Tech: Inner Sphere /3062

    Config: Biped BattleMech

    Mass: 80 tons

    Chassis: Chariot Type III Standard

    Power Plant: 320 Pitban XL Fusion

    Walking Speed: 43.2 km/h

    Maximum Speed: 64.8 km/h

    Jump Jets: None

    Jump Capacity: 0 meters

    Armor Type: Glasgow Limited Primo w. CASE Standard

    Armament:

    1 ER PPC

    1 ER Large Laser

    1 Medium Pulse Laser

    1 Ultra AC/20

    Manufacturer: Defiance Industries

    Communications System: TharHes Calliope ZE-2

    Targeting & Tracking System: TharHes Ares-7

    Overview:

    The Federated Commonwealth has been arguably as hard-hit by the Clan Invasion as the Draconis Combine. It has beenseveral years since Defiance Industries was asked to devote pro-duction line space to a new variant, but the General Staff feels itis time to respond to a perceived change in Clan battlefield strat-egy. The change is significant. As more and more Inner Sphereforces shift to the Regimental Combat Team style of force de-ployment, the Clans appear to be moving away from their highly-successful one-on-one tactics to a more varied bag of tricks.Chief among these is a new tendency to fight at long range andto keep the battle at long range as much as possible. No one out-side Our Order seems to understand why this is so, but suchknowledge is not necessary to formulate a response.

    The General Staff's solution is typical of Lyran doctrine: hitmore, hit harder, changing emphasis according to battlefield con-ditions. Lately, though, the overall stress has been on harder,with faster being added to the mix. The thinking goes like this:playing the developing range game with the Clan is a losing

  • TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    ZEUS ZEU-13S 29

    Type/Model: Zeus ZEU-13S

    Mass: 80 tons

    Equipment Mass

    Internal Structure: 8

    Engine: 320XL Fusion 11.5

    Walking MP: 4

    Running MP: 6

    Jumping MP 0

    Heat Sinks: 17 (34) 7

    Gyro: 4

    Cockpit: 3

    Armor Factor: 240 15

    Internal ArmorStructure Value

    Head: 3 9

    Center Torso: 25 38

    Center Torso (Rear): 11

    L/R Side Torso: 17 26/26

    L/R Side Torso (Rear): 8/8

    L/R Arm: 13 26/26

    L/R Leg: 17 31/31

    Weapons & Equipment Loation Critical Tonnage

    1 ER PPC LA 3 7

    1 ER Large Laser CT 2 5

    1 Medium Pulse Laser LA 1 2

    1 Medium Laser RA 1 1

    1 Medium Laser LA 1 1

    1 Ultra Autocannon 20 RA 10 15

    Ammo (AC) 10 RT 2 2

    CASE Equipment RT 1 0.5

  • INNER SPHERE

    BATTLEMECH : ASSAULT

    TECHNICAL READOUT 3062TECHNICAL READOUT 3062TECHNICAL READOUT 3062

    the Battlemaster was valuable enough to warrant a serious effortat improving production quality. The result was that the -10K up-grade includes replacing the old single heat sinks with freezers.In the developing conflict with the Clans, Combine designers rec-ognized the need for better long-range combat ability. The origi-nal -1G's weapon systems included a Particle Projector Cannon,its only effective ranged weapon. Upgrade -10K replaces this witha new design, the Fusigon Sabretooth Heavy PPC, which has thesame fire envelope but delivers fifty percent more damage.

    Further changes include replacing the six medium laserswith four forward-facing Extended Range versions, as well asswitching the Short Range Missile rack out for an LRM-10 LongRange Missile launcher and a single ton of ammunition protectedby CASE.

    The Battlemaster -10K has more than double the long-rangepunch of the -1G, and its medium range has also been extended.This comes at a cost in heat, but the new Double Heat Sinks allowthe -10K to fire 85% of its weapons at short to medium rangeswith no heat buildup while still remaining mobile! What is more,the extensive use of Ferrofibrous Armor enabled the designers toincrease this Mechs armor loadout from 88% to 95% of themaximum allowed!

    Finally, the fire control for the LRM launcher was moved nextto that of the Heavy PPC. Reserve pilots often think in 'rangegroups'. This relocation ensures that inexperienced Mechwarriorswill not forget their new weapon, which can make the differencein a difficult fight.

    Battle History:

    The Battlemaster BLR-10K has been rushed to the frontlines near the Lyons Thumb, an area belonging to the Lyran Al-liance but garrisoned by Combine troops representing the NewStar League. Preliminary reports are optimistic, although wordhas filtered back to our agents that refits are even now being con-sidered which add another ton of LRM-10 ammunition at the costof armor.

    Notable 'Mechs & MechWarriors:

    Jennifer Mitchell

    This woman's small size does not match her near legendaryreputation when it comes to maneuver-combat. Able to squeezeevery last ounce of speed out of her BattleMaster, she often sur-

    prises her friends and foes alike with agility and grace her Bat-tleMaster performs in battle.

    Jennifer's original 'Mech was old 1G version of the Battle-Master. With her 'Mech upgraded to 10K standard, Jennifer'sknack for outmaneuvering her combatants has been enchancedby 10K's lethal firepower.

    BATTLEMASTER BLR-10K

    Type/Model: Battlemaster BLR-10K

    Tech: Inner Sphere /3062

    Config: Biped BattleMech

    Mass: 85 tons

    Chassis: Earthwerk BLR Standard

    Power Plant: 340 Magna Fusion

    Walking Speed: 43.2 km/h

    Maximum Speed: 64.8 km/h

    Jump Jets: None

    Jump Capacity: 0 meters

    Armor Type: Durallex Heavy with CASE Ferro-Fibrous

    Armament:

    1 Heavy PPC

    1 LRM-10

    4 ER Medium Lasers

    Manufacturer: Earthwerks Incorporated

    Communications System: Barret Party Line-200

    Targeting & Tracking System: Wasat Watchdog W100

    Overview:

    When House Kurita received downgraded Star Leagu