7
¬ Strings that only appear in battle {BMT_TOGGLE_SKIRMISH_ON}Skirmish {BMT_TOGGLE_FIRE_ON}Fire at will {BMT_TOGGLE_SKIRMISH_OFF}Disable skirmish {BMT_TOGGLE_FIRE_OFF}Fire on my orders {BMT_TOGGLE_DEFEND_ON}Stand ground {BMT_TOGGLE_DEFEND_OFF}Engage at will {BMT_TOGGLE_FORMATION_TIGHT}Set company formation to 'tight' {BMT_TOGGLE_FORMATION_LOOSE}Set company formation to 'loose' {BMT_TOGGLE_SPECIAL_FORMATION_ON}Set companies to specialist formation (Spearwal l/Circle and Shoot etc.) {BMT_TOGGLE_SPECIAL_FORMATION_OFF}Disable unit's special ability {BMT_RADAR_ZOOM_IN}Zoom in on current location {BMT_RADAR_ZOOM_OUT}Zoom out of current location {BMT_SHOW_GROUP_FORMATIONS}Show group formation buttons {BMT_HIDE_GROUP_FORMATIONS}Hide group formation buttons {BMT_HALT}Stop current orders {BMT_WALK}Walk {BMT_RUN}Run {BMT_WITHDRAW}Withdraw {BMT_PAUSE}Pause {BMT_NEW_PLAY}Begin {BMT_FASTER}Faster {BMT_SLOWER}Slower {BMT_RADAR}Map {BMT_GROUP}Group selected companies {BMT_UNGROUP}Ungroup selected companies {BMT_FAT_FRESH}Fresh {BMT_FAT_WARMED_UP}Warmed up {BMT_FAT_WINDED}Winded {BMT_FAT_TIRED}Tired {BMT_FAT_MOST_TIRED}Exhausted {BMT_FAT_EXHAUSTED}Very tired {BMT_MOR_BESERK}Heroic {BMT_MOR_IMPETUOUS}Impetuous {BMT_MOR_HIGH}Eager {BMT_MOR_FIRM}Steady {BMT_MOR_SHAKEN}Shaken {BMT_MOR_WAVERING}Wavering {BMT_MOR_ROUTING}Broken {BMT_BATTLE_DEPLOYMENT}Battle Deployment {BMT_END_DEPLOYMENT}The Battle Begins {BMT_WAIT}Wait: {BMT_START_DEPLOYMENT}Enter Deployment {BMT_CHAT_SUPPORT}Support {BMT_CHAT_RETREAT}Retreat {BMT_CHAT_ADVANCE}Advance {BMT_CHAT_ATTACK}Attack {BMT_CHAT_HELP}Offer help {BMT_CHAT_SUPPORT_FLANK}Support my flank {BMT_CHAT_SUPPORT_ATTACK}Support my next attack {BMT_CHAT_SUPPORT_ADVANCE}Support my advance {BMT_CHAT_RETREAT_FLANK}Pull back to cover my flank {BMT_CHAT_RETREAT_GENERAL}Withdraw all troops now! {BMT_CHAT_ADVANCE_LINE}Advance along battle line {BMT_CHAT_ADVANCE_KEEP_UP}Keep up with my troops {BMT_CHAT_ATTACK_ALL}Attack anyone {BMT_CHAT_RETREAT_TO_POS}Fall back to the position shown {BMT_CHAT_ADVANCE_TO_POS}Advance to the position shown {BMT_CHAT_ATTACK_POS}Attack companies at the position shown

Battle

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Page 1: Battle

�¬ Strings that only appear in battle{BMT_TOGGLE_SKIRMISH_ON}Skirmish{BMT_TOGGLE_FIRE_ON}Fire at will{BMT_TOGGLE_SKIRMISH_OFF}Disable skirmish{BMT_TOGGLE_FIRE_OFF}Fire on my orders{BMT_TOGGLE_DEFEND_ON}Stand ground{BMT_TOGGLE_DEFEND_OFF}Engage at will{BMT_TOGGLE_FORMATION_TIGHT}Set company formation to 'tight'{BMT_TOGGLE_FORMATION_LOOSE}Set company formation to 'loose'{BMT_TOGGLE_SPECIAL_FORMATION_ON}Set companies to specialist formation (Spearwall/Circle and Shoot etc.){BMT_TOGGLE_SPECIAL_FORMATION_OFF}Disable unit's special ability{BMT_RADAR_ZOOM_IN}Zoom in on current location{BMT_RADAR_ZOOM_OUT}Zoom out of current location{BMT_SHOW_GROUP_FORMATIONS}Show group formation buttons{BMT_HIDE_GROUP_FORMATIONS}Hide group formation buttons{BMT_HALT}Stop current orders{BMT_WALK}Walk{BMT_RUN}Run{BMT_WITHDRAW}Withdraw{BMT_PAUSE}Pause{BMT_NEW_PLAY}Begin{BMT_FASTER}Faster{BMT_SLOWER}Slower{BMT_RADAR}Map{BMT_GROUP}Group selected companies{BMT_UNGROUP}Ungroup selected companies{BMT_FAT_FRESH}Fresh{BMT_FAT_WARMED_UP}Warmed up{BMT_FAT_WINDED}Winded{BMT_FAT_TIRED}Tired{BMT_FAT_MOST_TIRED}Exhausted{BMT_FAT_EXHAUSTED}Very tired{BMT_MOR_BESERK}Heroic{BMT_MOR_IMPETUOUS}Impetuous{BMT_MOR_HIGH}Eager{BMT_MOR_FIRM}Steady{BMT_MOR_SHAKEN}Shaken{BMT_MOR_WAVERING}Wavering{BMT_MOR_ROUTING}Broken{BMT_BATTLE_DEPLOYMENT}Battle Deployment{BMT_END_DEPLOYMENT}The Battle Begins{BMT_WAIT}Wait:{BMT_START_DEPLOYMENT}Enter Deployment{BMT_CHAT_SUPPORT}Support{BMT_CHAT_RETREAT}Retreat{BMT_CHAT_ADVANCE}Advance{BMT_CHAT_ATTACK}Attack{BMT_CHAT_HELP}Offer help{BMT_CHAT_SUPPORT_FLANK}Support my flank{BMT_CHAT_SUPPORT_ATTACK}Support my next attack{BMT_CHAT_SUPPORT_ADVANCE}Support my advance{BMT_CHAT_RETREAT_FLANK}Pull back to cover my flank{BMT_CHAT_RETREAT_GENERAL}Withdraw all troops now!{BMT_CHAT_ADVANCE_LINE}Advance along battle line{BMT_CHAT_ADVANCE_KEEP_UP}Keep up with my troops{BMT_CHAT_ATTACK_ALL}Attack anyone{BMT_CHAT_RETREAT_TO_POS}Fall back to the position shown{BMT_CHAT_ADVANCE_TO_POS}Advance to the position shown{BMT_CHAT_ATTACK_POS}Attack companies at the position shown

Page 2: Battle

{BMT_CHAT_USER}Custom{BMT_CHAT_CANCEL}Cancel{BMT_CHAT_HELP_BODY}I'm here to help. Tell me what to do.{BMT_SPECIFY_POSITION}Point at an area of the map and specify a position with the 'order' mouse button{BMT_SIEGE_EQUIPMENT}Siege equipment{BMT_DEPLOY_SIEGE}Drag equipment icon onto a company card to deploy{BMT_ACT_IDLE}Idle{BMT_ACT_HIDING}Concealed{BMT_ACT_READY}Ready{BMT_ACT_REFORMING}Reforming{BMT_ACT_MOVING}Marching{BMT_ACT_FIRING}Firing missiles{BMT_ACT_RELOADING}Reloading{BMT_ACT_CHARGING}Charging{BMT_ACT_FIGHTING}Fighting{BMT_ACT_RUNNING_AMOK}Ignoring Orders{BMT_ACT_INFIGHTING}Infighting{BMT_ACT_ROUTING}Routing{BMT_ACT_FIGHTING_BACKS_TO_THE_WALLS}Fighting to the death{BMT_ACT_PURSUING}Pursuing{BMT_ACT_DEAD}Dead{BMT_ACT_LEFT}Left battle{BMT_ACT_ENTERING_BATTLE}Waiting to enter battle{BMT_ACT_TAUNTING}Taunting{BMT_COM_WIN_BIG}Victory seems certain. Only a fool could lose this battle{BMT_COM_WIN}Victory is almost a certainty{BMT_COM_WIN_SLIGHT}Victory is a distinct possibility{BMT_COM_EVEN}The balance of forces is evenly matched{BMT_COM_LOSE_SLIGHT}Defeat is a distinct possibility{BMT_COM_LOSE}Defeat is almost a certainty{BMT_COM_LOSE_BIG}Defeat seems certain. Only a military genius could win this battle{BMT_DAMAGE}Damage:{BMT_HOLD_FOR_X_MINUTES}Location must be held for %f minutes.{BMT_CAPTURE_LOCATION}Capture location{BMT_CAPTURE_SETTLEMENT}Capture settlement{BMT_CAPTURE_CAMP}Capture baggage train{BMT_DESTROY_CHARACTER}Destroy character:{BMT_DESTROY_ENEMY}Destroy or rout enemy{BMT_BALANCE_OF_STRENGTH}Balance of power (percent){BMT_DESTROY_ENEMY_STRENGTH}Reduce enemy strength{BMT_SUCCEEDED}Succeeded{BMT_FAILED}Failed{BMT_IMPOSSIBLE}Impossible{BMT_CONDITIONS}Battle objectives{BMT_CONDITIONS_ALL}Battle objectives (all required){BMT_CONDITIONS_ANY}Battle objectives (one or more required){BMT_STATE_RUNNING}Running{BMT_STATE_WALKING}Walking{BMT_STATE_UNDER_MISSILE_ATTACK}Under missile attack{BMT_STATE_PANIC}Panicking{BMT_STATE_HIDING}Hiding{BMT_STATE_ATTACKING}Attacking{BMT_STATE_ATTACK_MISSILE}Attacking with missiles{BMT_STATE_LADDERS}Carrying ladders{BMT_STATE_RAMS}Carrying battering ram{BMT_STATE_SAPPERS}Sappers{BMT_STATE_TOWERS}Attached to siege tower{BMT_ENCOURAGED_ARMY_SUPPORTED} Encourag

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ed by nearby armies in the campaign{BMT_ENCOURAGED_ARMY_NO_RETREAT}Grimly determined since there is no retreat in the campaign{BMT_ENCOURAGED_GENERAL_PRESENT}Glad to have the general in the unit{BMT_ENCOURAGED_GENERAL_NEARBY} Spirits lifted by the general's encouragements{BMT_ENCOURAGED_COMMAND_UNIT_NEARBY} Happy to be near a command unit{BMT_ENCOURAGED_FLANKS_SECURE} Safe in the knowledge that the flanks are secure{BMT_ENCOURAGED_FORTIFICATION} Pleased to be close to a friendly fortificaton{BMT_ENCOURAGED_ON_THE_HILL}Feeling secure on the hill{BMT_ENCOURAGED_ENEMY_ROUTING} Glad to see the enemy routing{BMT_ENCOURAGED_TRYING_TO_RALLY}Trying to rally{BMT_ENCOURAGED_HIDING}Happy to be hidden{BMT_ENCOURAGED_BLOODLUST}In bloodlust and oblivious to the world{BMT_ENCOURAGED_BERSERK}In berserk bloodlust and oblivious to the world{BMT_CONCERNED_ARMY_DESTRUCTION}Dismayed at the loss of the battle{BMT_CONCERNED_GENERAL_JUST_DIED}Panicked over the general's death{BMT_CONCERNED_FLANKS_EXPOSED} Concerned over exposed flanks{BMT_CONCERNED_FATIGUE}Unhappy due to exhaustion{BMT_CONCERNED_CASUALTIES}Unhappy over taking casualties{BMT_CONCERNED_ATTACKED_BY_FIRE}Panicked by fire attack{BMT_CONCERNED_ATTACKED_BY_ARTILLERY} Panicked by artillery fire{BMT_CONCERNED_FIGHTING_CAVALRY}Concerned about fighting a cavalry unit{BMT_CONCERNED_FRIENDS_ROUTING} Unhappy to see friends routing{BMT_CONCERNED_ENEMY_NUMBERS}Distraught over the number of enemies{BMT_CONCERNED_SURPRISED}Surprised by the enemy emerging{BMT_CONCERNED_PANIC}Fleeing in panic and oblivious to the world{BMT_CONCERNED_FEAR_PIGS}Frightened by pigs{BMT_CONCERNED_FEAR_DOGS}Frightened by dogs{BMT_CONCERNED_FEAR_ELEPHANTS} Frightened by elephants{BMT_CONCERNED_FEAR_CHARIOTS}Frightened by chariots{BMT_CONCERNED_FEAR_ENEMY_UNIT} Intimidated by nearby enemy{BMT_DESTROY_OR_ROUT_ENEMY}Destroy or rout all enemies

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{BMT_ACHIEVE_BALANCE_OF_STRENGTH_OF_X_PERCENT}Achieve balance of strength of %d%%{BMT_DESTROY_ENEMY_STRENGTH_X_PERCENT}Destroy %d%% of enemy strength{BMT_WITH_MIN_X_ALLIES}With at least %d allied soldiers{BMT_WITH_MAX_X_ENEMY}And at most %d enemy soldiers{BMT_LOCATION}Location{BMT_DROP_SIEGE_EQUIPMENT}Drop siege equipment{BMT_AUTODEPLOY_SIEGE}Automatically deploy siege equipment{BMT_PAUSED}PAUSED{BMT_WAITING_TO_DEPLOY}Waiting for other players to start deployment phase{BMT_WAITING_TO_END_DEPLOYMENT}Waiting for other players to end deployment phase{BMT_WAITING_TO_END_BATTLE}Waiting for other players to end battle{BMT_SELECT_NEXT_ARMY}Cycle forward through army list{BMT_SELECT_PREV_ARMY}Cycle backward through army list{BMT_PERCENTAGE_ALLIES_KILLED}Percentage Allies Killed:{BMT_PERCENTAGE_ENEMIES_KILLED}Percentage Enemies Killed:{BMT_EXIT_BATTLE}Exit Battle{BMT_RETURN_TO_CAMPAIGN}Return to Campaign Map{BMT_LINK_UNITS}Enable company linking{BMT_UNLINK_UNITS}Disable company linking{BMT_ENABLE_AI_GROUPING}Grant autonomy to commanders of this group{BMT_DISABLE_AI_GROUPING}Remove autonomy from commanders of this group{BMT_BATTLE_RESOLUTION_AUTO_RESOLVE_QUITTER_LOSES}If you quit now you will lose this battle{BMT_BATTLE_RESOLUTION_SUCCESSFUL_SALLY_OUT}Your sally has been successful. You may leave the battle{BMT_BATTLE_RESOLUTION_SUCCESSFUL_WITHDRAW}You have successfully withdrawn from the battle. You may leave the battle{BMT_BATTLE_RESOLUTION_QUIT_PROLOGUE}Quitting now will quit the whole tutorial. Are you sure you want to leave?{BMT_CONDITIONS_COMPLETE}Victory{BMT_CONDITIONS_COMPLETE_CONTINUE}You have completed the objectives for this battle! Would you like to continue and hunt the enemy down like the worthless animals they are?{BMT_SAVE_REPLAY}Save Battle Replay{BMT_FLAMING_AMMO_SPECIAL}Ignite missiles{BMT_BARRAGE_FIRE_SPECIAL}Special Ability: Barrage fire{BMT_ROTTING_COW_SPECIAL}Launch rotting cows{BMT_GRAPESHOT_SPECIAL}Special Ability: Grapeshot{BMT_WARCRY_SPECIAL}Special Ability: Warcry{BMT_CHANT_SPECIAL}Special Ability: Chant{BMT_BERSERK_SPECIAL}Special Ability: Berserk attack{BMT_RALLY_SPECIAL}Raise morale and rally routing troops{BMT_WEDGE_SPECIAL}Enter formation: 'Wedge'{BMT_KILL_ELEPHANTS_SPECIAL}Special Ability: Kill rampaging elephants{BMT_CANTABRIAN_CIRCLE_SPECIAL}Employ maneuver: 'Cantabrian Circle'{BMT_SHIELD_WALL_SPECIAL}Enter formation: 'Shield-Wall'{BMT_NO_SPECIAL_ABILITY}Special Ability: None{BMT_ALL_ALLIES}All allies{BMT_ALL_ENEMIES}All enemies{BMT_CONTINUE_BATTLE_AFTER_VICTORY}Continue Battle{BMT_QUIT_BATTLE_AFTER_VICTORY}End Battle{BMT_GROUP_FORMATION_1}Single Line: Companies organised into a line{BMT_GROUP_FORMATION_2}Sorted Single Line: Companies organised into a line, with heavy infantry in the centre, light infantry and missile troops on the flanks and cavalry on the wings{BMT_GROUP_FORMATION_3}Double Line: Companies organised into two lines{BMT_GROUP_FORMATION_4}Sorted Double Line: Companies organised into two lines, with non-missile infantry in front, missile troops and commander behind with cavalry on the wings

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{BMT_GROUP_FORMATION_5}Missile First 3 Line: Companies organised into three lines, missile infantry in front, non-missile infantry behind, cavalry at the rear{BMT_GROUP_FORMATION_6}Foot First 3 Line: Companies organised into three lines, non-missile infantry in front, missile troops behind, non-missile cavalry at the rear{BMT_GROUP_FORMATION_7}Cavalry First 3 Line: Companies organised into three lines, cavalry in front, missile infantry behind, non-missile infantry at the rear{BMT_GROUP_FORMATION_8}Column: Companies organised into a column one company wide, cavalry in-front, infantry behind{BMT_CHAT_ALL_PLAYERS}All Players{BMT_NETWORK_INFO_PROBLEMS}Encountered network problems{BMT_NETWORK_INFO_RETRY}Retry{BMT_ABANDON_GAME}Abandon Campaign{BMT_UNIT_HEAVY_INFANTRY}Assault Infantry{BMT_UNIT_LIGHT_INFANTRY}Shock Infantry{BMT_UNIT_SKIRMISHER_INFANTRY}Skirmish Infantry{BMT_UNIT_SPEARMEN}Spear Infantry{BMT_UNIT_MISSILE}Missile Infantry{BMT_UNIT_SPEARMEN_CAVALRY}Super Heavy Cavalry{BMT_UNIT_HEAVY_CAVALRY}Heavy Cavalry{BMT_UNIT_LIGHT_CAVALRY}Light Cavalry{BMT_UNIT_SKIRMISHER_CAVALRY}Skirmish Cavalry{BMT_UNIT_MISSILE_CAVALRY}Missile Cavalry{BMT_UNIT_HEAVY_SIEGE}Battle Standard{BMT_UNIT_LIGHT_SIEGE}Light Artillery{BMT_UNIT_SIEGE}Artillery{BMT_UNIT_HEAVY_SPECIAL}Heavy{BMT_UNIT_LIGHT_SPECIAL}Light{BMT_TIME_REMAINING_HOURS}Time remaining: %d hours{BMT_TIME_REMAINING_MINS}Time remaining: %d minutes{BMT_STATE_AI_LINKED}Ai Linked{BMT_STATE_RUNNING_AMOK}Insubordinate{BMT_STATE_FIGHTING_TO_DEATH}Attempting to surrender{BMT_STATE_WITHDRAWING}Withdrawing{BMT_END_DEPLOYMENT_SALLY}End Deployment and Start Battle{BMT_NETWORK_PLAYERS_JOINING}Waiting for the following players to join:{BMT_ACT_CELEBRATING}Celebrating{BMT_NO_TIME_LIMIT}No time limit for this battle{BMT_FLAMING_AMMO_SPECIAL_OFF}Stop using flaming missiles{BMT_BARRAGE_FIRE_SPECIAL_OFF}Disable Special Ability: Barrage fire{BMT_ROTTING_COW_SPECIAL_OFF}Stop launching rotting cows{BMT_GRAPESHOT_SPECIAL_OFF}Disable Special Ability: Grapeshot{BMT_WARCRY_SPECIAL_OFF}Special Ability: Warcry Active{BMT_CHANT_SPECIAL_OFF}Disable Special Ability: Stop chant{BMT_BERSERK_SPECIAL_OFF}Disable Special Ability: Stop berserk attack{BMT_WEDGE_SPECIAL_OFF}Leave formation: 'Wedge'{BMT_CANTABRIAN_CIRCLE_SPECIAL_OFF}Leave formation: 'Cantabrian Circle'{BMT_1_HOUR_REMAINING}1 hour remaining{BMT_1_MIN_REMAINING}1 minute remaining{BMT_AI_CONTROLLED}AI Reinforcements{BMT_CHOOSE_ANOTHER_TARGET_WALL}This wall section has been breached{BMT_CHOOSE_ANOTHER_TARGET_TOWER}This tower has been completely destroyed{BMT_CHOOSE_ANOTHER_TARGET_GATE}The gates have been completely destroyed{BMT_CHOOSE_ANOTHER_TARGET_BUILDING}This building has been completely destroyed{BMT_CHOOSE_ANOTHER_TARGET_GATEHOUSE}The gatehouse has been completely destroyed{BMT_ENGINE_DESTROYED}This equipment has been destroyed{BMT_THIS_UNIT_SELECTION_CANNOT_EQUIP}The selected company cannot be equipped with this item{BMT_THESE_UNITS_CANNOT_EQUIP}The selected companies cannot be equipped with this item

Page 6: Battle

{BMT_THIS_UNIT_CANNOT_ATTACK_WALLS}The selected company cannot attack walls{BMT_THESE_UNITS_CANNOT_ATTACK_WALLS}The selected companies cannot attack walls{BMT_THIS_UNIT_HAS_LEFT_THE_BATTLE}This company has left the battle{BMT_CANNOT_REACH_THIS_POSITION}The selected companies cannot reach this position{BMT_CANNOT_REACH_THIS_POSITION_SINGLE}The selected company cannot reach this position{BMT_REPLAY_FINISHED}Replay Finished{BMT_THIS_UNIT_CANNOT_ATTACK_TOWERS}The selected company cannot attack towers{BMT_THESE_UNITS_CANNOT_ATTACK_TOWERS}The selected companies cannot attack towers{BMT_THIS_UNIT_CANNOT_ATTACK_GATES}The selected company cannot attack gates{BMT_THESE_UNITS_CANNOT_ATTACK_GATES}The selected companies cannot attack gates{BMT_THIS_UNIT_CANNOT_ATTACK_BUILDINGS}The selected company cannot attack buildings{BMT_THESE_UNITS_CANNOT_ATTACK_BUILDINGS}The selected companies cannot attack buildings{BMT_FIGHT_AGAIN}Fight this battle again?{BMT_CANNOT_MOVE_MULTIPLE_UNITS_ON_WALLS}Cannot move multiple companies on walls{BMT_RETURN_OUTSIDE_PLAYABLE_AREA}This position is outside the extents of the battlefield{BMT_RETURN_OUTSIDE_DEPLOYMENT_AREA}Cannot deploy outside the marked area{BMT_RETURN_SIEGE_ENGINES_IN_FOREST}Cannot move siege engines inside wooded areas{BMT_RETURN_SIEGE_ENGINES_IN_SETTLEMENTS}Cannot move siege engines when they are inside settlements{BMT_RETURN_UNITS_ON_SIEGE_TOWER}Cannot move selected companies onto siege towers{BMT_RETURN_UNIT_ON_SIEGE_TOWER}Cannot move selected company onto siege towers{BMT_RETURN_OBSTRUCTION}Cannot move here as the path is obstructed{BMT_THIS_UNIT_IS_YET_TO_JOIN_BATTLE}This company is yet to enter the battlefield{BMT_PLAZA_PREVIOUS_BANNER_TOOLTIP}Hold the plaza until the counter reaches zero to capture this settlement{BMT_PLAZA_CURRENT_BANNER_TOOLTIP}Hold the plaza until the counter reaches zero to capture this settlement{BMT_ZOOM_TO_UNIT}Locate this company{BMT_WITH_MIN_1_ALLY}With at least 1 allied soldier{BMT_WITH_MAX_1_ENEMY}And at most 1 enemy soldier{BMT_WITH_MAX_0_ENEMY}And at most no enemy soldiers{BMT_RALLY_SPECIAL_OFF}Unable to raise morale at present{BMT_CANNOT_MOVE_MULTIPLE_UNITS_ON_BRIDGES}Cannot move multiple companies onto bridges{BMT_CANNOT_MOVE_ONTO_SIEGE_TOWERS}Cannot move directly onto siege towers{BMT_CANNOT_MOVE_ON_WATER}Cannot move onto water{BMT_FIELD_CURRENT_BANNER_TOOLTIP}The defender will win this battle when the timer reaches zero{BMT_NETWORK_STALL_DIALOG_TITLE}Possible Connection Problems{BMT_NETWORK_DROP_DROP_PLAYER}Kick this player?{BMT_QUIT_FROM_NETWORK_DROP}Quit battle?{BMT_SCHILTROM}Enter formation: 'Schiltron'{BMT_SCHILTROM_OFF}Leave formation: 'Schiltron'{BMT_SHIELD_WALL_SPECIAL_OFF}Leave formation: 'Shield-Wall'{BMT_ACT_BERSERK}Berserk{BMT_STATE_BERSERK}Going berserk{BMT_STATE_SWIMMING}Swimming{BMT_CANT_PLACE_WAGON_FORT}Can't Place Wagon Fort{BMT_CANT_PLACE_WAGON_FORT_EXPLANATION}Your army had companies capable of forming a wagon fort, but the terrain was not suitable for them to deploy.{BMT_STAKES_SPECIAL}Deploy fortification: Sharpened stakes

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{BMT_ACT_BRACING}Bracing{BMT_PHALANX}Enter formation: 'Spear-Wall'{BMT_PHALANX_OFF}Leave formation: 'Spear-Wall'{BMT_EXPLODING_AMMO_SPECIAL}Special Ability: Fire exploding ammo{BMT_EXPLODING_AMMO_SPECIAL_OFF}Disable Special Ability: Fire normal ammo{BMT_CURSOR_OUTSIDE_RESTRICTED_REGION}Cannot move outside restricted region{BMT_FLASH_UNITS}Flash own, ally and enemy companies{BMT_AISA_AGGRESSIVE}Aggressive stance{BMT_AISA_AGGRESSIVE_SELECTED}Aggressive stance (active){BMT_AISA_DEFENSIVE}Defensive stance{BMT_AISA_DEFENSIVE_SELECTED}Defensive stance (active){BMT_AISA_SHOOTOUT}Shootout stance{BMT_AISA_SHOOTOUT_SELECTED}Shootout stance (active){BMT_STEALTH_SPECIAL}Stealth{BMT_STEALTH_SPECIAL_OFF}Leave stealth