Batshidos Options (for Epic Levels) v3.27

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    atshido's ig list

    of Character

    options

    Use of copyrighted material done without permission. This is a fan-made, free supplement. Infringing material will be removed uponrequest.

    FEATS

    Echani Training

    Your training in the Echani martialarts has taught you new ways tounbalance foes.Prerequisites: artial !rts ",#eapon $ocus% Unarmed &tri'e,

    TripBenefit: You gain a ( ) bonus toyour grapple chec's to trip a foe oravoid being tripped.

    Teras Kasi Training

    You have trained in Teras *asi, and learned how toma'e the most of your attac's.

    Prerequisites: artial !rts ", +ower !ttac', #eapon$ocus% Unarmed &tri'eBenefit: #hen using the +ower !ttac' feat inconunction with an unarmed attac', you may ignorean amount of amage eduction equal to the penaltyyou ta'e to attac' rolls with +ower !ttac'.

    MARTIAL CONITIONIN!

    Your disciplined artial !rts training has made youmore mentally and physically resilient.Prerequisites: artial !rts

    Benefit:You gain a () /onditioning bonus to your #illand $ortitude efenses.

    !REATER MI!"T# s$ing

    You have learned to put greater amounts of forcebehind your stri'es.Prerequisites: ighty &wing, 0!0 (1

    Benefit: #hen you use the ighty &wing feat, you deal) e2tra dice of damage with your attac'.Normal: Using the ighty &wing feat allows you todeal an e2tra die of damage with your attac'.

    A%&ST AIM

    You have learned to trac' your targets effectively, andturn near misses into hits.

    Prerequisites: /areful !imBenefit: #henever you fail an attac' roll that hadbenefited from the !im action, on your ne2t turn usingthe aim action against that same target only requiresone &wift action.Normal: Using the !im action requires ) &wift !ctions.

    Learn Force Techni(e

    Your relationship with the $orce has deepened, givingyou greater insights.Prerequisites: $orce Training, 3evel 4(, !ny one $orceTalentBenefit:You learn one $orce Technique.

    K'thri Training

    /ommonly used by commandos and others who prefer

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    to ta'e out their targets quic'ly and quietly, *5trhi isone of the most common martial arts amongstmembers of the gala2y5s militaries.Prerequisites: artial !rts ", &tealth as a trained s'ill

    Benefit: #henever you ma'e an unarmed attac' orgrapple chec' against a flat-footed foe, that enemyloses the ability to spea' or vocali6e in any way untilthe end of your ne2t turn. If you used the +in or /rushfeat to ma'e your grapple chec', your target remainssilent until they brea' your grapple.

    (al )eapon efense

    You have trained to ma'e use of your off-hand weapondefensively when you5re not attac'ing with it.Prerequisites: ual #eapon astery "0enefit% #henever you use a &tandard action to ma'ean attac' with your primary melee weapon, you mayuse your other weapon to parry. To do this, you mustbe wielding ) melee weapons, at least one of whichmust be a 7light8 weapon for you. !s long as you donot attac' with the second, smaller weapon, you gain a() bonus to your efle2 efense against melee attac'suntil the start of your ne2t turn.Special: If you are wielding a small lightsaber or 7shoto8as your secondary weapon and ma'e use of this feat,you also gain a () competence bonus to any Use the$orce chec's you ma'e to use the 0loc' and eflecttalents until the start of your ne2t turn.

    M(lti*Attac+ Mo,ilit-

    You can move and ma'e multiple attac's in the sameturn.Prerequisites:unning !ttac', ouble !ttac' 9/hosen#eapon or #eapon :roup;, (< 0ase !ttac' 0onus0enefit% /hoose one weapon or weapon group. #hen

    you use your ouble !ttac' feat to ma'e multipleattac's with that weapon during a turn, you may alsomove a distance up to your speed. Using this featimposes a -) penalty to each attac' you ma'e this turnand until the start of your ne2t turn, as movementma'es attac'ing more difficult.

    TALENTS

    ALTER TALENT TREE

    Telekinetic Combat: !s a &wift action, you may

    designate one square that is within = squares of you.You are considered to be in that square whendetermining which enemies you threaten and flan'until the beginning of your ne2t turn. #hen ma'ingattac's, you are also considered to be in the designatedsquare, and you gain no attac' or damage bonuses from!bility odifiers. You also do not benefit from anytalent from the 3ightsaber $orms tree for the duration

    of this power. #hile this ability is active, you may notuse the eflect or 0loc' talents.Prerequisites: Throw 3ightsaber, &'ill $ocus% Use the$orce

    Advanced Telekinetic Combat: !s a &wift action, youmay designate one square that is within = squares ofyou. You are considered to be in that square when

    determining which enemies you threaten and flan'until the beginning of your ne2t turn. #hen ma'ingattac's, you are also considered to be in the designatedsquare. You add your #isdom bonus to attac' rollswith the levitated weapon, and your /harisma bonus todamage rolls, instead of your &trength or e2terity,whichever would apply. #hile this ability is active, youmay not use the eflect or 0loc' talents.

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    Prerequisites: Throw 3ightsaber, Tele'inetic /ombat,&'ill $ocus% Use the $orce

    Telekinetic Swee:!s a $ull round action, you may spend a $orce +oint andchoose one opponent within 1 squares of you. a'e aUse the $orce chec'. That character and each characteradacent to him whose efle2 efense you beat withyour roll ta'e damage as though you had ustsuccessfully attac'ed them with your lightsaber, e2ceptthat you apply no damage bonuses from !ttributemodifiers.Prerequistes:Throw 3ightsaber, Tele'inetic /ombat, &'ill$ocus% Use the $orce

    ASSA!LT TRA"N"N# TALENT TREE:iven the military realities of the gala2y, often smallunits of highly trained individuals can have a greaterimpact than massed troops. In order to ensure that

    they always have those sorts of individuals available,modern militaries select particularly talented soldiers toundergo additional training.

    Available To: &oldier, Elite Trooper, >fficerSpecial: The >fficer adds !ssault Training to the list oftalent trees available for the Share Talentability.

    $eav% #unner: #hen using an autofire-only weapon,you may brace it using only one &wift action.!dditionally, you may use your &trength modifierinstead of your e2terity modifier when ma'ing rangedattac's with weapons in the ?eavy #eaponsproficiency group.Normal: 0racing an autofire weapon requires two &wiftactions.

    Prerequisites: #eapon +roficiency 9?eavy #eapons;

    #renadier: You may reroll any attac' roll you ma'ewith a grenade, whether thrown or propelled by agrenade launcher. The range increments for all of yourattac's with grenades also e2tend by two squares.

    "mroved $eav% #unner: #henever you ta'e the $ull!ttac' action with an autofire-only weapon, thatweapon is considered braced until the end of your turn.Prerequisites:?eavy :unner

    Close Combat:Enemies you threaten provo'e !ttac'sof >pportunity from you when ma'ing ranged attac's.Prerequisites:artial !rts

    "mroved Autofire: #hen ma'ing autofire attac's, youmay choose an area that is " square by @ squares.!lternatively, you may choose to target an area that is

    = squares by = squares.Prerequisites:#eapon +roficiency 9?eavy #eapons;

    &an'uard: #henever an opponent ma'es a rangedattac' against you in the &urprise ound, you mayma'e an immediate attac' against them as a reaction.This ability triggers only once per round, and only if youare not flat footed.

    Prerequisites: +oint 0lan' &hot, &'ill $ocus 9Initiative;

    B"(N"C A!#)ENTAT"(N TALENT TREE#hether by design or accident, you found yourself inneed of cybernetic replacement limbs. This talent treehelps you utili6e them to their full potential.

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    Available to: !nyone withcybernetic replacement parts

    Secial: Each talent a characterhas from this tree imposes a -)cumulative penalty to their Usethe $orce chec's, as it representsan abandonment of their naturalform and a move towards theartificial.

    Reulsor Strike: !s a &wift action, you may add one dieto your melee damage rolls until the end of the turn.Prerequistes:/ybernetic arm or arms

    Servo Assisted Lea: !s a &wift action, you may add abonus equal to your ?eroic 3evel to your Aump chec's.Prerequisites:/ybernetic leg or legs

    Tar'etin' (tics: !s a &wift action, you may add a ("bonus to your ranged attac' rolls and ignore thepenalties for attac'ing at close range until the end ofturn.Prerequisites:!ny eye or it5s analog for your species asa cybernetic replacement.

    Concealed *eaon: /hoose one weapon you own, that

    is made for creatures your si6e or smaller 9so a humancould choose a blaster pistol, since it is a mediumweapon;. That weapon is stored inside your cyberneticlimb or body part. Than's to mechanical assistance, youmay draw this weapon as a &wift action 9or a $reeaction if you have the Buic' raw feat; and you mayre-roll any &tealth or eception chec' to conceal thisweapon, 'eeping the higher of the two results.

    Prerequisites:!ny one cybernetic limb or body part

    "nternal Air Sul%:You are implanted with an internaltan' that contains a supply of atmosphere that isbreathable for your species. Using this internal supply,you can avoid breathing or otherwise inta'ing air for anumber of hours equal to your /onstitution modifier.Use of this supply begins as a reaction that ta'es placeeven if you are unconscious or otherwise helpless.

    +!EL"ST TALENT TREEYou have a 'nac' for 'eeping people alive when theyotherwise wouldn5t be.

    Available to:Aedi *night, Aedi aster, &ith !pprentice

    ,orce +eflect: You may use the eflect talent even ifyou are not currently wielding a lightsaber.Prerequisite:eflect

    $EALER TALENT TREEYou have a 'nac' for 'eeping people alive when theyotherwise wouldn5t be.

    Available to: Coble, &oldier, Tech &pecialist, $orceisciple

    )edic: #henever you ma'e a Treat Inury chec', youmay re-roll that chec'. You must use the result of there-roll, even if it is lower.Prerequisite:!ny " ?ealer Talent

    $ealin' -nack: #henever you ma'e a Treat Inury orUse the $orce chec' to administer first aid to anothercharacter, you may add one half of your heroic levels to

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    the number of hit points that character recovers.Prerequisites: Treat Inury as a Trained &'ill

    $eal Self: #hen using the Treat Inury or Use the $orces'ill in an attempt to heal yourself, you do not ta'e thenormal -1 penalty.Prerequisites:$orce Treatment

    "mroved &ital Transfer:#hen using the Dital Transferpower on another character, you are considered to havespent a $orce +oint to avoid ta'ing damage yourself.

    Prerequisites: Use the $orce as a trained s'ill, $orceTreatment

    Battlefield )edic:You may ta'e " on Treat Inury orUse the $orce chec's to heal characters or use the DitalTransfer $orce +ower, even when you are in danger orunder stressful conditions.Prerequisites:edic

    "mroved $ealin': #henever youma'e a successful Treat Inury or Usethe $orce chec' 9including using the

    Dital Transfer $orce +ower; to moveyourself or an ally up the conditionchart, that character moves an e2trastep. This healing may not put that

    character above the first level of thecondition chart. In addition, if youfail the character you are attemptingto heal does not lose any additional hit points or movedown the condition chart as a result.Prerequisites:?ealing *nac'

    +AR- S"+E +E&(TEE TALENT TREE

    Available To:$orce !dept

    ,orce Crus.: #henever you successfully use a $orce

    +ower with the ar' &ide descriptor to deal damage toan opponent, you deal an e2tra amount of damageequal to your ar' &ide &core.Prerequisites: /hannel !ggression, /hannel !nger,Embrace The ar' &ide

    EP"C TALENT TREEYou have eclipsed the capabilities of mere mortals,

    becoming either a legendary hero or a truly terrifyingvillain.

    Available to:Epic /haracters

    /uadrule Attack: /hose oneweapon. #henever you ta'e the $ull!ttac' action with the chosen

    weapon, you may ma'e = additionalattac's. These attac's and eachattac' you ma'e until the start ofyour ne2t turn, ta'es a -"1 penalty asyou5re sacrificing accuracy for speed.Prerequisites: Triple !ttac' with thechosen weapon.

    "n.erent Power: /hose one $orce +ower you have inyour +ower &uite. That power is now an inherent powerfor you, and you may use that power at-will. It is nolonger e2pended when you use it.Prerequisites: $orce Training 9/hosen +ower;, &'ill $ocus9Use the $orce;Special:This talent may be ta'en more than once. Eachtime it is ta'en, you must select a new $orce +ower.

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    Attribute "ncrease:>ne of your attributes permanentlyincreases by ().Special:This talent may be ta'en more than once. Eachtime it is ta'en, you may choose to have it apply to thesame attribute or to a different one. It5s effects stac'.

    Eic +efense:>nce per encounter as a reaction, youmay force an opponent to reroll an attac' or chec' thatsuccessfully targets one of your defenses. You mustchoose to use this ability before any damage is rolled ordegree of success determined outside of the initial d)roll.

    Ne0us:#henever you spend a $orce +oint to effect anattac' roll or chec', if any one of the dice rolled comesup a F, you immediately gain a $orce +oint to replacethe one you spent.

    Eic Cleave: #henever you trigger your /leave feat,you may move a distance up to your base speed beforeta'ing your ne2t attac'. You may not move more thanyour base speed in this way in a given turn.Prerequisites:/leave, :reat /leave

    "nstinctive +efense:You may use the 0loc' and eflecttalents to defend yourself, even if you are not aware of

    the source of the attac'. !dditionally, whenever youare attac'ed while flat-footed, you may draw and igniteyour lightsaber as a reaction.+rerequisites% 0loc', eflect

    Eic Skill ,ocus: /hoose a s'ill. /hec's you ma'e withthat s'ill gain a (1 bonus. This bonus stac's with thatfrom the &'ill $ocus feat.

    Prerequisites: &'ill $ocus in the chosen s'illSpecial: You may select this talent multiple times,applying each selection to a different s'ill.

    E&(L!T"(NAR1 TALENT TREEYour e2perience in the wild and genetic advantageshave led you to become something more than a merebeast.

    Available to:!ltered 0east, Elite 0east

    ,ast $ealin':You gain $ast ?ealing ). This means thatyou heal ) points of damage each round.Special: This talent may be ta'en twice. The secondtime the ability increases to $ast ?ealing 1 9healing 1points of damage a round;.

    Ambus.: #henever you attac' a flat-footed enemywith a natural attac', you deal an e2tra die of damage.

    Special:This talent may be ta'en more than once. It5seffects stac'.

    Attribute "ncrease:>ne of your attributes permanentlyincreases by ().Special:This talent may be ta'en more than once. Eachtime it is ta'en, you may choose to have it apply to thesame attribute or to a different one. It5s effects stac'.

    Ra'e: >nce per day, you may fly into a age. Thisability functions as the #oo'iee ability from &aga /oreules.

    Swift:Your base speed improves by ).Special:This talent may be ta'en more than once. It5seffects stac'.

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    Scent:You gain the &cent ability. This functions as theEwo' ability from &aga /ore ules.

    "N,"LTRAT(R TALENT TREEYou have been trained to go places no one else can, andget bac' out without being seen.

    Available to: &coundrel, &cout, &ith !pprentice, EliteTrooper

    Sudden Strike: If you successfullyattac' an opponent who is flat-footed, your attac' deals an e2tradie of damage.Prerequisites: &tealth as a traineds'ill, Uncanny ?ide

    "mroved Sudden Strike: If you

    successfully attac' an opponent whois flat-footed, you deal an e2tra dieof damage. !dditionally, when ma'ing attac's againstflat-footed opponents you score a critical hit on anatural roll of "4 or ). This bonus damage stac's withthat of &udden &tri'e. If you would not hit youropponent on a "4, this ability does not allow you to hitthem.

    Prerequisites: &tealth as a trained s'ill, &udden &tri'e,Uncanny ?ide

    Stealt. )aster%:You may ta'e " on &tealth chec's,even when under stressful situations, but not whenunder attac'.Prerequisite:&'ill $ocus% &tealth

    !ncann% $ide: #henever you are unaware of your foesat the beginning of an encounter, during the surpriseround, you may as a reaction ma'e a &tealth chec' toavoid being noticed, even though you would notnormally get an action. This action does not wor' if youare being directly observed.Prerequisite:&tealth as a trained s'ill

    "mrovised Tools: #hen using the isable evice or?andle E2plosives aspects of the echanics s'ill, youta'e no penalty for not using the proper gear.Prerequisites:echanics as a trained s'ill

    Concealed Arsenal: #henever you ma'e a eception or&tealth chec' to conceal an item or weapon on yourperson, you may reroll that chec', 'eeping the higherresult. .

    "N&EST"#AT(R TALENT TREE

    #hether self-taught or highly trained, you have learnedto ferret out the truth in the most unli'ely of places.

    Available to:&cout, Aedi *night, 0ounty ?unter

    Percetive:You may ma'e a +erception chec' insteadof an Initiative chec'. Initiative is considered to be atrained s'ill for you. !ny ability that would give you

    bonuses, or allow you to re-roll or ta'e " on initiativechec's gives you the same advantages on +erceptionchec's for this purpose.Prerequisites:+erception as a trained s'ill

    Emat.%: You may ma'e +erception chec' instead of:ather Information chec's. :ather Information isconsidered to be a trained s'ill for you. In addition, any

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    ability that provides bonuses or allows for re-rolls orta'ing " on :athering Information chec's also givesthese advantages on +erception chec's for this purpose.Prerequisites:+erception as a trained s'ill

    "ntuition: >nce per day, you may have the :ameaster ma'e a +erception chec' for you as a $ull ound!ction that doesn5t provo'e attac's of opportunity. Youshould specify a person, place or obect associated withyour current investigation or adventure. 0ased on theresult of this chec', your storyteller will give you acertain amount of information about the subect ofyour hunch.

    Roll Total:

    23 or lower4Daguely misleading information. E2% ightperson, but wrong crime.254Dague information, but accurate. E2% This personcan be found in this part of town.654ore specific information, nothing solid. E2% Thisperson is a member of a local crime syndicate, and theyhang out on the south side of town.754&pecific information% E2% !n individual5s e2actwhereabouts. #ho is importing weapons.358E2tremely &pecific- E2% ! complete profile of theperson, from how they dress to what they eat, wherethey live and who they hang out with.

    Prerequisites:+erceptive or Empathy

    "nvesti'ative Procedure: You can ta'e " on :atherInformation and +erception rolls, even when you areunder attac' or in otherwise highly stressful situations.Prerequisites:+erceptive or Empathy

    9E+" ACE TALENT TREE

    You have learned to let the $orce guide you in ship toship combat.

    Available to:!ce +ilot, Aedi *night

    )eld Senses Squadron: !s eld &enses, only using&tarship /ombat scales instead of elee /ombat scales.Prerequisites:$orce +ilot, eld &enses

    Trust t.e ,orce:You may spend a $orce +oint to re-rollan attac' roll you ust made with ship mountedweapons. You must ta'e the result of the re-roll, even ifit5s lower.Prerequisites:$orce +ilot

    ,orce Pro;ectile:You may spend a $orce +oint to ignoreyour target5s & on one attac' with a missile weapon.Prerequisites:$orce +ilot

    9E+" SC$(LAR TALENT TREE3earned much of the nature of the$orce, you have.

    Available to:!ll

    ,orce Sc.olar: #henever you ta'ethe $orce Training feat, you may

    select one additional $orce +ower,as though your #isdom score weretwo points higher. This bonus isretroactive, so you may selectanother power to add to your $orce&uite for each time you have ta'en the $orce Training$eat. In addition, when ma'ing *nowledge% :alactic3ore chec's to recall 'nowledge about ancient Aedi, &ith

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    or members of other $orce traditions, you may re-rollthe chec' if you are not satisfied. You must use theresult of the re-roll, even if it is lower.Prerequisites:$orce &ensitive, *nowledge% :alactic 3oreas a trained s'ill

    Sense ,orce Location: #hen you come within 9" GYour ?eroic 3evel; 'ilometers of a location with astrong presence in the $orce, you get a vagueimpression of it5s direction and distance from you, aswell as whether it is 3ight or ar' side. You may receivea short vision or other 'nowledge of the site, at your:5s discretion.Prerequisites:$orce &cholar

    Traditional *eaons Trainin': You gain +roficiencywith a single weapon that has a history in a particular$orce Tradition 9&ith &word, 3anvaro', ual +hase3ightsaber, #an-&hen, etc;. In addition, your tirelessstudy grants you the feat #eapon $ocus with thisweapon, and once you can forge your own 3ightsaber9at level H; you learn the secrets of it5s creation./rafting a $orce Tradition specific weapon ismechanically identical to crafting a lightsaber.

    Sit. Secrets: You learn one &ith &ecret and gain theability to learn others.Prerequisites: $orce &cholar, ?eroic 3evel "=

    Potentium $eretic: Using a $orce +ower with the ar'&ide descriptor does not cause you to gain a ar' &ide+oint. In addition, when spending $orce +oints toattone for ar' &ide transgressions, every $orce +ointyou spend eliminates ) ar' &ide +oints.

    ,orce T.esis: #hen ta'ing this talent, select a specific$orce +ower. #hen using this power, you gain one free$orce +oint, which must be used to augment that use ofthe power, either through features of the power itselfor $orce Techniques and $orce &ecrets. This ability doesnot let you e2ceed the limit of using only one $orce+oint per turn. In addition, you gain one e2tra use ofthis $orce +ower per encounter.Prerequisites:$orce &cholar, &'ill $ocus% Use the $orce,$orce Training

    9ETPAC- ACE TALENT TREEYou5ve learned to ma'e ma2imum use of your Aetpac'in combat.

    Available to: &oldier, EliteTrooper, 0ounty ?unter

    Elevated Attack: >n any turn

    you use a &wift action toactivate your Aetpac', you gaina (1 bonus to your attac' rollswith ranged weapons.Prerequisites:+ilot as a traineds'ill

    Sudden Launc.: !s a reaction, you may e2pend one

    activation of your Aetpac' to ma'e a +ilot chec',opposed by your opponent5s attac' roll, to negate anincoming attac'. This ability can be used once a turnand only effect ranged attac's.Prerequisites: +ilot as a trained s'ill, Evasion

    Aerial C.ar'e: #henever you use a &wift action toactivate your Aetpac', until the end of your turn you

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    gain a () bonus to your attac' rolls at the end of acharge.Prerequisites:+ilot as a trained s'ill

    Backburn: #henever you use a &wift action to activateyour Aetpac', you may e2pend an e2tra charge. If youdo, you may ma'e an area attac' against each squareadacent to you when you ta'e off, using your +ilot s'illinstead of an attac' roll. This is resolved as an areaattac', dealing =dF fire damage if successful.Prerequisites:+ilot as a trained s'ill

    +ive Attack: #ith a pair of Aetpac' activations9requiring two &wift actions and e2pending two chargesfrom the Aetpac'; you propel yourself upward and thenadd velocity to your descent. !ny melee attac' rolls youma'e before your ne2t turn gain a (1 bonus, and youroll an e2tra die to determine melee damage.Prerequisites:+ilot as a trained s'ill, !erial /harge

    )ART"AL ARTS TALENT TREEYour have studied the more esoterictechniques of hand to hand combat thegala2y has to offer.Available to:artial !rtist

    A0e -ick: #henever you successfully

    grapple someone and trip them via the Tripfeat, you may ma'e an immediate attac'with an unarmed stri'e against thatopponent.Prerequisites:Echani Training

    +ra'onfl% -ick: !fter ma'ing a successful attac' withan unarmed stri'e at the end of a charge, you may

    ma'e an immediate attac' with an unarmed stri'eagainst an adacent opponent. This additional attac'does not receive any bonuses to attac' or damage rollsassociated with the charge or any other variables that

    may have effected the initial attac'.Prerequisites:Echani Training

    Concussive T.row: #henever you successfully grapplea foe using the Trip or Throw feats, that foe moves onelevel down the /ondition Trac'.Prerequistes:Echani Training

    Steel $ands:Your unarmed attac's are treated as two-handed weapons for the purposes of doubling damagebonuses from your &tr score and the +ower !ttac' feat.Prerequisites:Teras *asi Training

    Crus.in' Blow: #henever one of your unarmed attac'sdeals enough damage to a foe to move them down the/ondition Trac', that foe moves one additional step.Prerequisites:Teras *asi Training

    Rancor Claw: #henever you would move an opponentdown the /ondition Trac' due to damage from one ofyour unarmed stri'es, you may instead 'noc' that foeprone, and your attac' moves them one less step downthe condition trac'.Prerequisites:Teras *asi Training

    Silencin' Strike: #henever one of your unarmedstri'es deals enough damage to a foe to move themdown the condition trac', that foe loses the ability tospea' or vocali6e until the end of the encounter.Prerequisites:*5thri Training

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    ,lurr%: The penalty to attac' rolls associated with theapid &tri'e feat is reduced by two 9to a minimum of ;when you use it in conunction with an unarmed stri'e.Prerequisites:apid &tri'e

    )ASTERCRA,T TALENT TREEYou have mastered the creation of a specific type ofitem, increasing the performance values of those youcraft.

    Available to:E2pert

    )astercraft: /hose on of the following types of items%+ersonal anged #eapons, +ersonal elee #eapons,!rmor, +lanetary Dehicles, /omputersElectronicevices or edical Equipment. #hen constructingitems of the chosen type, you may choose to ma'e aastercraft Item. astercraft Items provide a ("/raftsmanship bonus to any rolls or scores that theyeffect or are used in. $or e2ample, a astercraft ed'itprovides a bonus to Treat Inury chec's when it isutili6ed, a astercraft Dibrosword provides it5s wielderwith a bonus to his attac' and damage rolls, andastercraft !rmor has an increased bonus to efle2efense and amage eduction.

    In addition, each astercraft item gains aJ/ustomi6ation &lotJ that may be used to furtherimprove upon the item.Prerequisites: echanics as a trained s'ill.Special: This Talent may be selected multiple times.Each new selection may be applied to a different typeof item, or reapplied to the same item type. ultipleastercraft talents associated with the same type ofitem stac', allowing for greater /raftsmanship bonuses

    9() for twice, (= for the third time, etc.; and creatingitems with an e2tra customi6ation slot for each timeselected.

    Advanced Skill ,ocus: /hoose any one s'ill e2cept Usethe $orce. /hec's you ma'e with that s'ill gain a (1bonus. This bonus stac's with that from the &'ill $ocusfeat.Prerequisites: &'ill $ocus in the chosen s'illSpecial: You may select this talent multiple times,applying each selection to a different s'ill.

    Skill )aster%: /hoose any one s'ill e2cept Use the$orce. #hen ma'ing chec's with that s'ill you may ta'e", even when you are in danger or otherwisedistracted.Prerequisites: &'ill $ocus in the chosen s'illSpecial: You may select this talent multiple times,applying each selection to a different s'ill.

    SENSE TALENT TREE

    Available to:!ll 9$orce &ensitive only;

    )eld Senses: !s a &tandard action, youmay spend a $orce +oint to initiate a$orce eld. $or the duration of the$orce eld, you gain a bonus equal to

    one-half the number of people ta'ingpart in the eld 9rounded down; to yourattac' rolls, efle2 efense and toInitiative or +erception chec's.

    !ny $orce &ensitive !lly within 1 squares of you mayspend a $orce +oint as a free action to oin the $orceeld. They immediately count towards the number of

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    participants when determining the bonuses you receivean the number of &wift actions required to maintainthe $orce eld. If this ally then moves further than 1squares from you, they are removed from the eld.

    aintaining a $orce eld requires one &wift action foreach two participants. These actions may be ta'en byany member of the meld, and each member may ta'eup to three of them a turn. !t the start of your turn, ifthe requisite number of &wift actions have not beendedicated to the $orce eld since the start of your lastturn, the eld ends.

    S"T$ *ARR"(R TALENT TREEYou have studied the ways and weapons of the ancient&ith.

    Available to:Aedi, &ith !pprentice, &ith 3ord, #arrior!dept

    Block:!s per the talent of the same name on page @"of the &E/, with the e2ception that you may utili6e itwith a &ith &word instead of a 3ightsaber.

    +eflect: !s per the talent of thesame name on page @" of the &E/,with the e2ception that you mayutili6e it with a &ith &word insteadof a 3ightsaber. &ith &words cannotbe used with the edirect &hottalent.

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    +rerequisites% $orce &ensitivity, member of &ithTradition.

    Poison Blade: Using this ability requires two &wift

    actions, though they may be in consecutive turns. >nceyou ta'e the second &wift action, your &ith &word isconsidered to be coated in the poison you prepared andplaced in it previously. This effect lasts for a number ofrounds equal to one half your ?eroic 3evel, after whichtime the poison loses it5s potency. Your &ith &word mayonly hold one use of poison at a time, though you mayhave multiple swords each holding it5s own dose of

    poison.Prerequisites:#eapon $ocus% &ith &word, &ith !lchemy

    ,lurr% of +isks:Using this ability is a &tandard !ction./hoose two opponents that are within &hort range ofyou. ischarge your 3anvaro' and ma'e a Use the $orcechec', opposed by each opponent5s efle2 efense.Each opponent whose efle2 efense you beat ta'es

    damage as though you had ust successfully attac'edthem with your 3anvaro'.Prerequisites: #eapon $ocus% 3anvaro', Move Object

    Sudden Barra'e:!s a &tandard action, you may ma'e aUse the $orce chec', opposed by your foe5s Initiativechec'. If you lose, you discharge your 3anvaro' to noeffect. If you win, that foe ta'es damage as appropriatefor your 3anvaro' and moves ) steps down the/ondition Trac'.Prerequisites: #eapon $ocus% &ith 3anvaro', #eapon&peciali6ation% &ith 3anvaro'

    SN"PER TALENT TREEThrough a combination of natural ability and rigorous

    training, you have mastered the art of 'illing with asingle shot from hiding.

    Available to:&oldier, :unslinger,Elite Trooper

    Clean S.ot: #henever you use the !im action beforema'ing an attac' with a ifle, you deal an e2tra die ofdamage on that attac'.Prerequisites:eadeye, any " &niper talent.

    +eadl% S.ot: #henever you use the !im action beforema'ing an attac' with a ifle, your ne2t attac' isconsidered a /ritical &tri'e if you roll a natural "4 or )on the attac' roll.Prerequisites: /areful !im, :reater /areful !im, #eapon$ocus% ifle

    #reater Careful Aim:#henever you use the !im actionbefore ma'ing an attac' with a ifle,you gain an e2tra (" bonus on thatattac' roll.Prerequisites: /areful !im, #eapon$ocus% ifle

    (ortunist: #henever you ready a&tandard action to ma'e an attac'with your ifle, you are consideredto have used the !im action in conunction with thatattac', even if you have already used all your otheractions for the turn.Prerequisites:/areful &hot, !dust !im

    $idden Assailant: #henever you use the &nipe aspect

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    of the &tealth s'ill, the penalty to your &tealth chec'following your attac' is reduced by 1.Prerequisites:&tealth as a trained s'illSpecial: You may ta'e this talent twice. The second

    time reduces the penalty by an additional 1 points,eliminating it.

    S!PPL"CANT TALENT TREEYou have attached yourself to a powerful aster, andact according to their will.

    Available to: Coble, &oldier,&coundrel, Aedi, &ith!pprentice, $orce !dept,$orce isciple

    *ill of t.e )aster: #henactively carrying out ordersfrom your aster, you gain a(1 $orce bonus to your #illefense to avoid being

    distracted or otherwise prevented from completing yourtas'. In addition, once per day you may re-roll any ones'ill chec' that you have made that directly impactsyour aster5s goals. You must choose to use this abilityafter you roll the die, but before you 'now the outcomeof the chec' and you must accept the result of the re-roll even if it is lower.Prerequisites:$orce &ensitivity

    ,oes of t.e )aster: /hoose a group of beings thatyour aster despises and wishes to destroy. This groupshould be fairly specific, but should not be a list ofspecific individuals. $or e2ample, Aedi asters is o',asters Yoda and #indu is not. >r, Imperial officers is

    good, but Imperial soldiers is too general, as is choosingeither ar'siders or 3ightsiders. !s a final e2ample,galactic crime syndicates is unacceptable, but a specificorgani6ation is fine. In the end, your :ame aster

    should decide what is or isn5t too broad a category, andwho qualifies on an individual basis.

    !gainst this chosen group of foes, you gain a () bonuson !ttac' and amage rolls, and you can choose to re-roll any eception, &tealth, :ather Information and+ersuasion chec's you ma'e against them. You mustta'e the result of the re-roll, even if it is lower.

    Prerequisites: #ill of the aster, !ny one talent fromeither of the ar' &ide or ar' &ide evotee treesSecial: This talent may be selected multiple times.#hen it is selected for the second time, you can eitherdecide to add another group to your list of hated foes,or you can choose the same foe again. If you choosethe same foe, the bonuses stac'.

    $and of t.e )aster:You may spend a $orce point as a&wift action to count the ne2t d) roll you ma'e thisturn as a natural ). If you use this for an attac' roll,the attac' is an automatic critical hit. You may use thisability a ma2imum of once per day.Prerequisites:#ill of the aster

    ,orce Link: >nce per day you may spend one $orce+oint from your master5s pool. The use of this $orce+oint must follow all the normal rules for usig $orce+oints. In addition, you gain a (1 bonus on Use the$orce chec's involving contacting your mastertelepathically or using the $orce to heal them.Prerequisites:#ill of the aster

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    Surned Servant: You lose access to all talents youpossess from the &upplicant tree, e2cept this one. Youmay select a number of other talents that you qualifyfor equal to the number of &upplicant talents you lost.

    These talents may be selected from the talents availableto the classes you have levels in. !ll choices are subectto : approval.

    In addition, you may re-roll *nowledge, +erception,eception and Initiative chec's involving your formeraster and his current servants, 'eeping the higherresult.

    !lternatively, if you gained this talent as a result ofyour master5s death, the bonuses from this talent applyagainst the enemies you feel are responsible for his orher demise.Prerequisites: #ill of the aster, any one other&upplicant talent

    *EAP(N )ASTER TALENT TREE

    Adatable )aster%: 0y familiari6ing yourself with anew weapon, you may benefit from your previoustraining with another weapon. To use this ability, youmust spend at least an hour training with the newweapon. !t the end of this period, you may choose anynumber of feats and talents you have that directly

    apply to the use of one weapon you are proficient with.Those feats and talents now apply to the use of theweapon you trained with 9and all weapons that share aproficiency group with that weapon; and no longerapply to the old weapon. This effect lasts until youspend an hour to train with another weapon.!lternatively, you may decide to have your feats and

    talents return to their original configuration 9before theoriginal application of this talent; when you wa'e upon a given morning, no matter how they were appliedpreviously.

    Prerequisite: Tools of the Trade

    *EAP(N SPEC"AL"ST TALENT TREE

    Tools of t.e Trade: >nce per day as a &wift action, youmay choose to transform your talent for wielding oneweapon into s'ill with another. You may apply anyfeats or talents you have regarding one specific weapon9such as #eapon $ocus, ouble !ttac', ulti-!ttac'+roficiency, etc; to another weapon of the same generaltype 9anged or elee; until the end of the currentencounter. You must be proficient with the chosenweapon for this ability to wor'. $or e2ample, acharacter with evastating !ttac' 9ifles;, ouble!ttac' 9ifles; and #eapon &peciali6ation 9ifles; couldtransfer those feats to a +istol or E-#eb 0laster9ma'ing them evastating !ttac' 9+istols; or ouble!ttac' 9?eavy #eapons; until the end of the encounter,assuming she was proficient in the use of thoseweapons.Special:This talent may be ta'en more than once. Eachtime it is ta'en, you may use this ability one additionaltime each day.

    FORCE TRAITION

    TALENT TREES

    Talents presented in this section are considered to be in/hapter F of the &aga Edition core ules.

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    BARAN4+( SA#ES TALENT TREEThe 0aran-o &ages speciali6e inusing the $orce to predict futureevents. !lmost e2clusively *el-or,

    they occasionally allow members ofother species into the order.

    embers of the 0aran-o &agesTradition with levels in the Aediclass may select the talents theygain from their Aedi levels from the!wareness tree. In e2change, they lose access to the

    Aedi :uardian tree.

    +an'er Sense: You may re-roll Initiative chec's todetermine action order in combat. You may 'eep thehigher re-roll.Prerequisites:$orce +erception

    Currents of t.e ,orce: 0y e2pending two &wift actions,

    you may add a bonus equal to your the current numberof $orce +oints you possess to one s'ill chec' or attac'roll. This roll must be made before the end of your turn.Prerequisites: $orce +erception, anger &ense

    "mroved +an'er Sense:You may apply your #isdombonus to your efle2 efense in place of your e2teritybonus. This ability functions even if you would bedenied your e2terity bonus to efle2 efense.Prerequisites: $orce +erception, anger &ense

    +AT$()"R" TALENT TREEembers of the athomiri Tradition with levels in theAedi class may select the talents they gain from theirAedi levels from the Influence tree. ! member of the

    athomiri Tradition with Aedi *night levels adds the$orce Item Talent Tree to his list of available trees forthe Aedi *night class. In e2change, they lose access tothe :uardian and 3ightsaber $ormstrees.

    "mroved ,li'.t:Your the effect of your$light talent lasts until the end of theencounter, of for one minute eachactivation, whichever happens first. Inaddition, you may now ascend at yourbase speed, rather than one half yourbase speed.Prerequisite:$orce $light

    ,orce Ride:You may ma'e Use the $orcechec's instead of a ide chec's. You areconsidered trained in the ide s'ill. !ny effect thatwould give you bonuses or allow re-rolls on ide chec'salso allows you to ma'e those re-rolls on Use the $orcechec's for this purpose. In addition, you gain a ()bonus on any ide chec's made in this manner whenyou are mounted on a beast you have /harmed orominated.Prerequisites: /harm 0east

    ,orce Storm: !s a $ull ound action, you may spend a$orce +oint and ma'e a Use the $orce chec' to causenature to stri'e out at those in your vicinity. This stormhas a ground radius equal to ) meters times your/haracter 3evel 9so a 1thlevel character could produce astorm with a radius of 1 meters; and reaches up intothe highest levels of the atmosphere. #ithin thatradius all characters receive a penalty to attac's ands'ill and ability chec's due to the intensity of thestorm. This penalty is determined by the result of your

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    Use the $orce chec'.

    15: -" to all attac's and chec's25:-) to all attac's and chec's

    35:-1 to all attac's and chec's

    The storm itself ta'es ) rounds to build, starting withthe turn you initiate it, ta'ing effect on the start ofyour second turn of maintenance 9=rd turn total;.uring these two turns, there is no mechanical effect.aintaining this power is a $ull ound action, andwhile you maintain it you are considered helpless.

    ,ALLANASS" TALENT TREEembers of the $allanassi tradition focus on illusion anmisdirection. !ble to weave images through the $orce,they prefer tric'ery and subterfuge to direct conflict.embers of the $allanassi Tradition with levels in theAedi class may select the talents they gain from theirAedi levels from the $ortune tree. In e2change, they

    lose access to the uelist tree. !dditionally, they donot gain #eapon +roficiency 93ightsaber; as a feat atfirst level, but instead they receive &'ill Training%eception.

    "llusor% ,oe: !s a &tandard action, you may choose oneopponent ma'e a Use the $orce chec'. If your chec'equals or e2ceeds your target5s #ill efense, thatcharacter is considered $lan'ed for the remainder ofthis encounter.Prerequisite:orce !llusion

    ,orce Stealt.:You may ma'e a Use the $orce chec'instead of a &tealth chec' to avoid detection by yourenemies. You are considered trained in the &tealth s'ill.

    !ny effect that would give you bonuses or allow re-rolls on &tealth chec's also allows you to ma'e thosere-rolls on Use the $orce chec's for this purpose.

    E0tend "llusion: #hen using the orce !llusion power,you may spend a $orce +oint to e2tend the range of theillusion. If you do, the range of your illusion is now "squares. If you are using the &tarship &cale, as in spacecombat, it is " squares. aintaining an e2tendedillusion is a $ull ound action.

    ,(RCE *ARR"(R TALENT TREE

    The $orce #arrior tradition is one of the most ancientand enduring $orce Traditions. It owes this to the factthat single practitioners often ta'e it up and learn it5ssecrets without being taught by another. >ften theylearn by trial and error, eventually coming tounderstand the secrets they use.

    embers of the $orce #arrior Tradition

    with levels in the Aedi class may selectthe talents they gain from their Aedilevels from the 0rawler and #eapon&peciali6ation trees. In addition, theyreceive artial !rts " as a bonus feat atfirst level. ! member of the $orce #arriorTradition with Aedi *night levels adds the#eapon astery Talent Tree to his list of

    available trees for the Aedi *night class.In e2change, they lose access to theuelist, 3ightsaber $orms and Aedi/onsular trees and do not gain 3ightsaber+roficiency at first level.

    Suerior !narmed Strike: The damage of your

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    unarmed stri'es increases by one die si6e. $or e2ample,"dF becomes "d

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    )AT!-A" TALENT TREEThe atu'ai are a group of $orce Users that speciali6ein using their bodies as a conduit for the $orce.+racticed martial artists, their numbers stay low due to

    an edict that they not recruit openly.

    embers of the atu'ai Tradition with levels in theAedi class may select the talents they gain from theirAedi levels from the 0rawler and #eapon &peciali6ationtrees. ! member of the atu'ai Tradition with Aedi*night levels adds the #eapon astery Talent Tree tohis list of available trees for the Aedi *night class. In

    e2change, they lose access to the uelist, 3ightsaber$orms and Aedi /onsular trees. In addition, members ofthe atu'ai Tradition add E2otic #eapon +roficiency%#an-&hen to their list of Aedi 0onus $eats.

    Bod% Ad;ustment: You gain a (@ $orce bonus to$ortitude efense.

    Searin' Bod%: !s a &tandard action, you may causeyour internal temperature to rise to the point where itdamages those you touch. Your body heats up to thepoint that it deals damage equal to your /onstitutionmodifier to any enemy that hits you with an unarmedstri'e or natural weapon. Your unarmed stri'es ornatural attac's deal additional heat damage equal toyour /onstitution modifier as well. This effect lasts for a

    number of rounds equal to one half your heroic level.

    *eaon -ata: #hen you ma'e a successful meleeattac' with your wan-shen, you may, as a &wift action,ma'e an immediate attac' against an adacent foe withan unarmed stri'e.Prerequisites:#eapon +roficiency% #an-&hen, #eapon

    $ocus% #an-&hen, artial !rts I

    Soft to Solid: #henever you use the &econd #indaction, you gain a number of Temporary ?it +oints

    equal to twice your ?eroic 3evel. These hit pointsdisappear at the end of the encounter.Prerequisites:Equilibrium

    +ama'e Reduction: You gain =-. This stac's withall other forms of amage eduction.Prerequisites:Equilibrium, &oft to &olid

    =E"S(N S$A TALENT TREE!s a $orce organi6ation, the Keison &ha speciali6e intele'inetic abilities, able to perform great feats of s'illwith minimal effort, ranging from levitating obects to'noc'ing over enemies or even crushing them with thepower of the $orce.

    embers of the Keison &ha Tradition with levels in the

    Aedi class may select the talents they gain from theirAedi levels from the /amouflage and #eapon&peciali6ation trees. ! member of the Keison &haTradition with Aedi *night levels adds the #eaponastery Talent Tree to his list of available trees for theAedi *night class. In e2change, they lose access to theuelist, 3ightsaber $orms and Aedi /onsular trees. Inaddition, members of the Keison &ha tradition add

    E2otic #eapon +roficiency% discblade to their list ofAedi 0onus $eats.

    Recover discblade: !fter you attac' an opponent with athrown discblade, whether you are successful or not,you may, as a &wift action, return your discblade toyour hand.

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    Prerequisites: Move Object, Use the $orce as a traineds'ill, E2otic #eapon +roficiency% discblade

    Telekinetic "ntercetion: !s eflect on page @" of the

    &E/, e2cept that it doesn5t require you to be holdingan activated 3ightsaber.Prerequisites:ove >bect, Use the $orce as a traineds'ill, !ny " other Keison &ha talent.

    discblade Ric.oc.et: !s a $ull ound !ction, you mayma'e a Use the $orce chec' opposed by the efle2efenses of each of two targets within 7&hort ange8

    for a thrown discblade. Each >pponent whose efle2efense you beat ta'es damage as though you had ustattac'ed them with your discblade. !t the end of yourturn your discblade returns to your hand.Prerequisites: ecover discblade, #eapon $ocus%discblade

    Telekinetic C.annelin': #hile holding your discblade,

    you may add any attac' bonuses you have for it viafeats or talents to your Use the $orce rolls to use $orceisarm, $orce :rip, $orce &lam, $orce Thrust or ove>bect. If the force power deals damage, you may addany damage bonuses you have for your discblade fromfeats or talents to the damage dealt by the power.Prerequisites: E2otic #eapon +roficiency% discblade,Imbue #eapon, " other Keison &ha Talent

    Racial TALENT TREES

    B(T$AN TALENT TREE

    Esiona'e Trainin': The &tealth and eception s'illsare considered class s'ills for you. !dditionally,

    whenever you use &tealth to conceal a weapon or itemon your person, you may choose to re-roll that chec'.

    You must 'eep the result of the re-roll even if it islower.

    S%net Connections: >nce per session, when using the3earn &ecret Information aspect of the :atherInformation s'ill, you may call in a favor from one ofyour contacts at &pynet. oing so ta'es the normalamount of time, but doesn5t come with a costassociated with it, and the chec' is made with a (1bonus.

    Prerequisites::ather Information as a trained s'ill.

    CEREAN TALENT TREE

    Bifurcate Brain: The structure of your brain gives you a() bonus to #ill efense, and an additional () to #illefense against $orce +owers, as it is much harder toaffect ) minds than ust one.

    +ark Side Buffer: Using one side of your brain as arepository for all your negative emotions, you add anumber equal to your ?eroic level to the number ofar' &ide +oints that you must acquire to be lost to thear' &ide.Prerequisites:0ifurcate 0rain

    +!R(S TALENT TREE

    Talented Sacer: #henever you use the !strogateaspect of the Use /omputer s'ill or the Aury-ig,echarge &hields or egulate +ower aspects of theechanics s'ill, you may choose to re-roll you s'illchec'. You must 'eep the results of the re-roll, even ifit is lower.Prerequisites:Trained in /omputer Use and echanics

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    Adet Pilot: #hen piloting a starship, you may use anyaction that normally ta'es a &tandard action byspending two &wift actions instead.

    Prerequisites:+ilot as a trained s'ill

    CAT$AR TALENT TREE

    /uick Refle0es:You may re-roll initiative chec's to actfirst in combat. You may 'eep the higher roll.

    Pack )entalit%: #henever you use a Talent or abilitythat grants competence, moral, insight or $orcebonuses to allies, the granted bonus increases by (".

    +E&R(N"AN TALENT TREE

    Silver Ton'ue: You may reroll any eception chec'made in an attempt to deceive a target or targets, or total' your way out of trouble. You must ta'e the resultof the reroll, even if it is lower.

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    the $orce chec', with unwilling targets using addingtheir #ill efense to the / for the attempt. Inaddition, whenever you ma'e contact with a creature inthis fashion, their opinion of you shifts to be one

    degree friendlier.Prerequisites:$orce &ensitive

    -EL +(R TALENT TREE

    Adative Breat.er: #hile wearing your breathingmas', you are immune to airborne poisons or to2ins andcan survive without air for a number of minutes equalto your constitution score.

    Clarit%: #hen using the &ense &urroundings aspect ofthe Use the $orce s'ill, you can ignore the penalties toyour attac' rolls from cover and concealment for anumber of turns equal to your #isdom modifier.Prerequisites:$orce &ensitive

    )"RAL!-A TALENT TREE

    Combat Percetion:You may use your /harisma scorein place of your &trength or e2terity scores to qualifyfor feats. If you would not have otherwise qualified fora feat, such as through an insufficient &trength score,you may only use that feat with your 3ightsaber.Prerequisites: #eapon $ocus% 3ightsaber, #eapon&peciali6ation% 3ightsaber, &'ill $ocus% Use the $orceE0tend Senses: Your senses e2tend around you, andyou can react to danger from any side. You cannot beflan'ed

    )(N CALA)AR" TALENT TREEAquatic:Your base swim speed increases by @ squares.

    Catain>s "ntuition: #hen piloting a &tarship, you maychoose to re-roll Initiative chec's. You must 'eep there-roll, even if it is lower.

    Prerequisites:+ilot as a trained s'ill

    N(#$R" TALENT TREE

    Stava: #hen you use the /harge action in combat andattac' with an unarmed stri'e, you may ma'e anadditional attac' with an unarmed stri'e as a swiftaction this turn. Each attac' you ma'e this turnreceives a -1 penalty.

    Prerequisites:artial !rts, ouble !ttac'% Unarmed&tri'e

    Stava Adet: #hen you successfully attac' with anunarmed stri'e at the end of a charge, you may addtwice your &tr bonus to the damage of the attac',instead of the normal "2&tr damage.Prerequisites:artial !rts ), &tava

    PA!>A!N TALENT TREE

    Aura of Aut.orit%: #hen using any talent or ability9including !id !nother; that grants a orale, Insight or$orce bonus to allies 9including yourself; you grant anadditional (" bonus. This is in addition to that grantedby your !uthority racial ability.

    (fficial Bearin': #hen using the +ersuasion oreception s'ills to ta'e command of a situation ororgani6ation or to pass yourself off as a member of anorgani6ationLs management, you may reroll your chec's.

    You must ta'e the result of the reroll, even if it is lower.

    /!ARREN TALENT TREE

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    Aquatic: You gain a &wim speed of < squares.

    $ard $eaded: You gain a () bonus to your #illefense, and an additional () bonus to resist

    Intimidation attempts.

    R(+"AN TALENT TREE

    S.ar E%ed: #henever you ma'e an opposed+erception roll to detect someone who is using the&tealth s'ill, you gain a (1 bonus.Prerequisites: +erception as a trained s'ill

    $unter: &tealth and &urvival are considered class s'illsfor you. In addition, when you ma'e a &urvival chec' totrac' a creature, you may choose to re-roll that chec'.

    You must 'eep the result of the re-roll.

    S!LL!STAN TALENT TREE

    S.ar E%ed: #henever you ma'e an opposed+erception roll to detect someone who is using the&tealth s'ill, you gain a (1 bonus.Prerequisites: +erception as a trained s'ill

    $eat Resistance: Your $ortitude efense is consideredto be @ points higher when it is being used to resiste2treme heat or cold.

    T(#R!TA TALENT TREEPack )entalit%: #henever you use a Talent or abilitythat grants competence, moral, insight or $orcebonuses to allies, the granted bonus increases by (".

    "mroved Sacial Percetion: The range of your&pacial +erception ability e2tends to 1 squares.

    TRAN+(S$AN TALENT TREET.ick Scales:Your natural armor bonus to efle2efense increases to (=

    Prerequisites:?eroic level 1

    Re'eneration: #hen using the &econd #ind action,you regain an e2tra number of hit points equal to your?eroic 3evel.

    T*">LE- TALENT TREE

    Twi>lek Allure: #hen using the /hange !ttitude aspectof the +ersuasion s'ill, you may re-roll your chec'. Youmust ta'e the result of the re-roll, even if it is lower. Inaddition, if you are successful your target moves ane2tra step towards ?elpful.Prerequisites:?eroic level =, +ersuasion as a traineds'ill

    +ancer>s #race: #hen using the !crobatics s'ill, youmay re-roll your chec'. You must 'eep the result of thisre-roll.

    *$"P"+ TALENT TREE

    Lar'e and "n C.ar'e: #hen wielding a 3arge meleeweapon, you may choose to e2tend your range of

    attac'. You now threaten characters up to two squaresaway, rather than ust one. !ctivating this ability is a&wift action, and it lasts until the start of your ne2tturn.

    *.iid Tou'.ness: !t each level, you gain " e2tra hitpoint, as though your /onstitution score were ) points

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    higher.

    *((-"EE TALENT TREE,orest S.aman: #hen ma'ing a Use the $orce chec' in

    natural surroundings, you may re-roll the chec' if youdo not li'e the result. You must 'eep the re-roll, even ifit is lower.Prerequisites: $orce &ensitivity, any " $orce talent

    S.adowlands Survivor: You gain a permanent () toyou #ill efense. !gainst $ear effects or ar'side $orce+owers, you gain an additional () to your #ill efense.Prerequisites:ust have spent time in the &hadowlands

    *rruus.i: #hen ma'ing an unarmed attac', you maye2pend a &wift action to add a bonus to your damageequal to your &tr modifier 9this is in addition to thebonus damage you usually receive from &tr;.Prerequisites:artial !rts, +ower !ttac'

    =ABRA- TALENT TREE$ard to -ill:Your species bonus to all your defensesincreases to ().Prerequisites:?eroic level =

    S.ar E%ed: #henever you ma'e an opposed+erception roll to detect someone who is using the

    &tealth s'ill, you gain a (1 bonus.Prerequisites:+erception as a trained s'ill

    Species

    Cathar

    Abilit% )odifiers: () e2, -) Int.

    /athar are more nimble than other races, but tend torely more on instinct than intellect.Seed: /athar have a base lands speed of < squares.

    Claws: You have a claw attac' that does "dF(&tr

    odifier damage. These claws fall into the weapongroup JCatural #eaponsJ and /athar with ?eroic 3evelsare automatically proficient with them.

    Miral(+a

    Abilit% )odifiers: -) e2, () /ha.iralu'a are somewhat less gracefulthan other races, due to their lac' of

    eyesight, but they posses an innateconnection to the $orce and a strongsense of self.,orce Sensitive: iralu'a gain $orce&ensitivity as a bonus feat at first level.,orce Percetion: The iralu'a see

    through the $orce. !s such, they use their Use the $orces'ill in place of their +erception s'ill. This functions

    e2actly as the &ense Talent $orce +erception, and iscounted as such to meet prerequisites for talents andfeats, but does not count as a Talent *nown to meetprerequisites for entering +restige /lasses such as forthe $orce !dept +restige /lass.

    Noghri

    Abilit% )odifiers: () e2, () #is, -)

    /hr, -) &trThe Coghri are e2tremely quic' and eventempered, but they tend to be e2tremelyreserved and soft-spo'en.

    Small Si

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    odifier to their &tealth /hec's. ?owever, their liftingcapacity is three-quarters that of edium &i6ed/haracters.Scent: Coghri have a 'een sense of smell. !t close

    range 9within " squares;, Coghri ignore concealmentand cover for the purposes of +erception chec's, andthey ta'e no penalty from poor visibility when trac'ingwith the &urvival &'ill.

    Togr(ta

    Abilit% )odifiers: () e2, -) /on.Togruta tend to rely on their senses

    and quic'ness to survive, reducing theneed for resilience.Sacial Awareness: Togruta ignore allconcealment from dar'ness orinvisibility out to a distance of )squares.Packmate:#hen using the aid anotheraction, a togruta may spend two &wift

    actions instead of a &tandard action.

    )hipid

    Abilit% )odifiers: (F &tr, () /on, -)/ha, -) #is, -) Int, -) e2#hipid are big and strong, but tend tolac' the education and social graces ofother races.

    Tou'. $ide:#hipids get a () bonus to$ortitude efenseClaws: You have a claw attac' thatdoes "dF(&tr odifier damage. Theseclaws fall into the weapon groupJCatural #eaponsJ and #hipids with ?eroic 3evels areautomatically proficient with them.

    Lar'e Si

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    *ei'.t:) 'g

    T%e:&lashing

    Availabilt%:are

    Sith Lan.aro+

    !s with much of &ith technology, the lanvaro' is anadaptation of technology the &ith encountered on theirconquests. >riginally a assassi polearm that could beswung at high speeds to e2pel metal dis's, the &ithconverted the idea into something that could be easilyconcealed and more easily used to supplement theirtalents with the force. In combat, a lanvaro' is typically

    concealed until it is needed, to better catch a foe offguard.

    ! &ith 3anvaro' is worn on the forearm, usually underheavy robes for ma2imum concealment, and typically isutili6ed by the non-lightsaber wielding hand of a &ithduelist. It is activated via thumb stud on a retractablehandle. #hile this handle is e2tended, the arm wielding

    the lanvaro' may not be used to wield a lightsaber orany other weapon. E2tending or retracting this handleis a swift action.

    #hen activated, a do6en orso metal dis's aremagnetically propelled fromthe weapon in a random and

    unpredictable pattern. Thisspray adds a (" bonus to toattac's with the lanvaro' made against targets in pointblan' range. ! s'illed user 9one with #eapon+roficiency% &ith 3anvaro' and who 'nows the $orce+ower Move Object; may, as a swift action ta'en beforethe attac', e2tend this bonus out to the weapon5s

    ma2imum range.

    eloading a lanvaro' is a time consuming process,involving individually setting the metallic dis's into

    place by hand. This requires a total of = &wift actions,even if you have an e2tra set of dis's ready on youperson. These &wift actions may be ta'en consecutively,or over any number of rounds.

    &ith 3anvaro'E2otic anged #eaponSi

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    &ith &wordE2otic elee #eaponSi

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    an incredibly sharp and resilient weapon. ! wan-shen iscollapsible for easier transport. It ta'es a full-roundaction to assemble or disassemble a wan-shen.

    #an-&henE2otic elee #eaponSi

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    weapon with this Upgrade to ma'e an attac' inconunction with the !im action, an e2tra (" bonus toattac' is applied.

    @+ot@ Scoe4 In visible, infrared or ultraviolet, theweapon proects a beam perceivable by the wielder toallow for better accuracy. The wielder of a weapon withthis Upgrade may ta'e a &wift action to gain a ("bonus to all ranged attac's he or she ma'es with thisweapon this turn.

    "ncreased Accurac%4 The accuracy of the weapon

    improves by one step, from Inaccurate to !ccurate.This ability may not be applied to weapons that arealready !ccurate.

    "mroved )ultifire4#hen using a weapon with thisUpgrade to ma'e multiple attac's in a turn, whetherthrough attac'ing with multiple weapons or the ouble!ttac' and Triple !ttac' feats, the penalty for ma'ing

    those e2tra attac's is reduced by ". This Upgrade maybe applied to a particular weapon multiple times, it5seffects stac'.

    Autofire Caacit%4 ! weapon with this Upgrade gainsthe ability to ma'e !utofire attac's. This Upgrade ta'esup two Upgrade &lots.

    ,ire4Linked4 This Upgrade is typically shared betweentwo pistol-type weapons, as fire-lin'ed rifles or heavyweapons are almost impossible to use effectively.#henever a character is wielding a pair of fire-lin'edweapons, they may ma'e two ranged attac's with themas one &tandard action. Each of these attac's suffers a-) penalty in addition to the normal penalties for two

    weapon fighting, as controlling the targeting of twoweapons simultaneously is very difficult.. The fire-lin'ed Upgrade may be turned on and off at the cost ofa &wift action. #hen it is off, the weapons function as

    normal versions of their type. This Upgrade ta'es uptwo Upgrade slots and must be built into two separateweapons to have any effect. $ire-lin'ed weapons are'eyed to one other specific weapon, so they may not bemi2ed and matched.

    "mroved Stunnin'4#hen using a weapon with thisUpgrade to ma'e an attac' with the &tun setting, that

    attac' deals an e2tra die of damage. This Upgrade maybe applied to a given weapon multiple times, theeffects stac'.

    Melee )eapon &pgrades

    Reulsor "mact4#hen wielding a weapon with thisUpgrade, a character may ta'e a &wift action to add a

    () Equipment bonusto damage rolls with this weaponuntil the end of his or her turn. This Upgrade may beselected multiple times it5s effects stac'.

    $inessable4 *.en wielding a weapon with thisUpgrade, a character with the #eapon $inesse feat mayapply his or her e2terity bonus to attac' rolls, ratherthan his or her &trength bonus.

    Li'.twei'.t4 ! weapon with this upgrade weighs onehalf the amount of a normal weapon of it5s type.

    #ravitonics4 #hen wielding a weapon with thisupgrade and ma'ing multiple attac's via attac'ing withtwo weapons or the ouble !ttac' and Triple !ttac'

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    feats, the penalty for these attac's is reduced by ", to aminimum of . This Upgrade may be applied multipletimes to a given weapon, the effects stac'.

    Cortosis4 #hen an attac' with a weapon with thisUpgrade is negated via the 0loc' talent, it may causethat 3ightsaber to short out. The wielder of the3ightsaber must ma'e a Use the $orce chec', opposedby a special roll of "d)(?eroic 3evel made by theweapon5s wielder. If the lightsaber wielder loses theopposed chec', the lightsaber shorts out and cannot bereignited for a number of rounds equal to the ?eroic

    3evel of the weapon5s wielder.

    Ite0s of /o$er

    &ometimes an obect is involved in a momentous eventgains a modicum of power of it5s own. >ften, these areitems are weapons or the tools of war. The $orce swirlsaround them, and they are destined to be used againand again to change the face of the Universe.

    In mechanical terms, an item of power has a tinyamount of $orce potential, granting wielders who ta'ethe effort to attune themselves to it certain benefits.ost commonly, these items are the weapons of greatwarriors or leaders, as conflict tends to lead to greater$orce impressions than other types of events. &ome

    other e2amples might be the medical equipment of adoctor that cured a great plague, orthe security 'it ofan agent that prevented war.

    ! character in possession of an item of power mayspend a $orce +oint to become attuned to that item.epending on the item, it may grant bonuses to that

    character in any number of forms. The bonusesassociated with a given weapon are listed under it5sentry, in the !ttuned section. In order for a characterto benefit from an attuned item, they must be carrying

    it, or in the instance of a weapon they must be activelywielding it.The items listed below are meant to serve as ane2ample for :s who would li'e to incorporate moreconcrete parts of the history of the &tarwars universeinto their games. :s are encouraged to create theirown campaign specific items to give their games moredistinct flavor.

    EAR -!N>S L"#$TSABERenowned as a great warrior and leader of the ancient&ith, E2ar *un was a highly s'illed lightsaber duelistwho utili6ed aggressive $orce +owers in combat. ?ischosen weapon, a double-bladed lightsaber, hasretained some of his mentality.

    Attuned: You gain a (" to hit with this weapon, asthough you had constructed it yourself. In addition,whenever you use a $orce +ower that deals damage,you may add any bonuses you would apply to yourlightsaber damage rolls from feats or talents to yourdamage from that $orce +ower.

    +ART$ &A+ER>S L"#$TSABER

    !na'in &'ywal'er wal'ed a path ofdar'ness for the greater part of hislife, but his true moment of triumphsaw him returning to the light. ?isweapon has retained an impressionof him in his last moments.

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    Attuned: You gain a (" to hit with this weapon, asthough you had constructed it yourself. In addition,while wielding this weapon you gain a (1 bonus toeach of your defenses against $orce +owers.

    )()A* NA+(N>S CL(A-! longtime resident of Tatooine, omaw Cadon wasthe self-appointed of a grove of trees he planted in themountains around os Isley. ?aving been e2iled fromhis position as ?igh +riest of Tafanda 0ay, he e2uded ahumility and concern for life that is still felt on thedesert planet long after his departure.

    Attuned: You gain a (" $orce bonus to each of yourefenses. !dditionally, if you are $orce &ensitive andhave the power Dital Transfer in your $orce &uite, thefirst time you use that power each day you areconsidered to have spent a $orce +oint to preventyourself from ta'ing damage.

    BA+#E (, T$E !N-N(*N REBELThis insignia from the uniform of an un'nown rebelsoldier was found during an e2cavation of the ruins ofthe base on ?oth. &inged at the edges and scarredfrom a glancing blaster bolt, it appears to have turnedat least one blast that would have 'illed it5s formerowner, though it5s un'nown if it truly helped.

    Attuned: You may use the &econd #ind ability anadditional time each day. This ability does not functionif you have a dar' side score of one or higher.

    Force /o$ers

    Battle Mind

    Action:&wift

    )ake a !se t.e ,orce c.eck? Until the beginning ofyour ne2t turn, you gain the abilities outlined below,

    based on the result of your chec'.

    /hec' total%15"(" on attac' rolls25"() on attac' rolls, (" efle2 efense35"(= on attac' rolls, () efle2 efense

    Force Ill(sion 1Mind Affecting2

    Action:$ull-ound, plus maintenance.Tar'et:!ll characters within " squares of you.

    )ake a !se t.e ,orce c.eck? You create visual andauditory illusions through the $orce that may fool otherpeople. These illusions are visible to all. Each characterwho5s #ill efense you beat with your chec' believesthe images produced by the illusion are real. !nyonewith Use the $orce as a trained s'ill may also ma'e a

    Use the $orce chec'. If their total beats yours, they seethe illusion for what it is. /haracters that believe theillusion react as if it were real. Interacting with theillusion physically 9attac'ing it, being attac'ed by it,touching it, etc.; immediately reveals the nature of theillusion.

    You may direct the illusion in any way you wish. !fter

    the first round, it requires ) &wift actions a turn tomaintain. !ssuming you choose to maintain it, theillusion lasts for a ma2imum number of turns equal toyour ?eroic level.

    Enhance A,ilit-

    Action:&wift

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    )ake a !se t.e ,orce C.eck?The bonus to the chosenability score is determined by the result of the chec'%

    15:()

    25: (@35:(FThis bonus lasts until the end of your turn. You mayspend a $orce +oint as a $ree action to e2tend thebonus until the end of the encounter.

    The ability to be enhanced is selected at the time thispower is learned and may not be changed later. !

    character may learn multiple versions, however9Enhance !bility% &trength and Enhance !bility%#isdom, for e2ample;.

    Erase Me0or- 3ar+ Side4

    Action:&tandard

    Effect:a'e a Use the $orce chec', with the / being"(Your Target5s #ill efense. If you are successful,

    you may choose to have that character lose a great dealof detail about a span of time a number of minuteslong equal to your ?eroic 3evel. Your target will stillhave a vague recollection of the events that happenedduring that period, but won5t be able to recall names,faces or details with any accuracy or clarity.

    $or each time an individual has been effected by this

    power, the / to effect them again increases by 1. Inaddition, a character effected by this power may use a$orce +oint to recall details from the removed period. Inorder to do this, the character must be aware that theyhave been effected and spend a $orce +oint specificallyto recover their memory.

    Force Screa0 1ar+ Side2

    Action:&tandard

    )ake a !se t.e ,orce c.eck? In a F square cone infront of you, each character whose #ill efense you

    beat with your Use the $orce chec' ta'es )dF damage.Using this +ower moves you one place down the/ondition Trac'. !s part of using this +ower, you maymove yourself e2tra steps down the /ondition Trac'. $orevery e2tra step you move yourself down, you do ane2tra die of damage and for every two e2tra steps youmove yourself down each of the characters effectedalso moves a step down the condition trac'

    Co0,at Mane(.ers

    /ombat aneuvers are special techniques, available tothose who have dedicated themselves to mastering theart of melee combat. /ombat aneuvers are similar to$orce +owers in that they are basically special effectsthat are available once per encounter. ! given

    maneuver can be selected multiple times, allowing it tobe used repeatedly in the same combat, ust li'e $orce+owers. Unli'e $orce +owers, however, they are onlyavailable to characters that have levels in specificclasses, similarly to $orce Techniques. Unli'e $orce+owers, however, you may not spend a $orce +oint torecover a /ombat aneuver.

    ! aneuver will either have an activation action9&tandard, ove or &wift;, an option of activation onta'ing a different action 9charging, tripping anothercharacter, etc; or will be a reaction contingent on aspecific combat situation.

    aneuvers with the $orce descriptor may only be ta'en

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    by characters with Use the $orce as a trained s'ill.!dditionally, those aneuvers count as $orceTechniques for the purposes of meeting +restige /lass+rerequisites.

    B(rst

    Action:&tandard

    Tar'et: >ne enemy in line of sight.You may move a distance up to your base speed andma'e a melee attac'. This attac' is considered to be atthe end of a charge, even if you normally wouldn5t havebeen able to do so, due to difficult terrain, or being

    closer than ) spaces to your target. !ll normalpenalties and bonuses from the /harge action apply tothis attac'.

    Ner.e Stri+e

    Action:&tandard!s part of initiating this maneuver, ma'e a meleeattac'. If successful, the damage from your attac' is

    considered &tun damage, with all the advantages anddisadvantages that entails.

    Leg S$eep

    Action:ovea'e an immediate :rapple chec' against an adacentopponent. If you win the opposed chec', your opponentfalls prone.

    Snap Kic+

    Action:&wifta'e an immediate attac' with an unarmed stri'eagainst a legal target. This attac' does not receive anybonuses from effects li'e the /harge action or +ower!ttac'., though the appropriate penalties still apply.

    Force Leap 1Force2

    Action:&tandard

    Tar'et:one opponent within F squares.

    )ake a !se t.e ,orce c.eck? If your total equals ore2ceeds your target5s efle2 efense you leap throughthe air propelled by the $orce, if not your attempt fails.This attac' is considered a /harge attac', e2cept that itignores difficult terrain, low obstacles, interveningopponents and cover, and deals an e2tra die of damageif successful. !ll other rules apply as per a normal/harge.

    Agile Riposte

    Action:eactionYou may initiate this maneuver when an opponent5sattac' misses you in melee combat. You may ma'e animmediate melee attac' against that foe at yourhighest base attac' bonus. This attac' uses up one ofyour !ttac's of >pportunity for the turn.

    Acro,atic odge

    Action:eactionYou may initiate this maneuver when an opponent5sattac' misses you in melee combat. You mayimmediately move to any square adacent to yourcurrent position. This movement does not provo'eattac's of opportunity.

    !rappling Attac+

    Action:&pecialYou may initiate this maneuver when you attempt tograpple an opponent. Instead of an unarmed stri'e tostart the grapple, you may roll using your bonuses forwhatever weapon you are wielding. In addition, if your

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    grapple is successful you may ma'e an immediateattac' with that weapon. This attac' replaces anyother attac' you may be entitled to, as from wielding alight weapon or having the /rush feat.

    ecepti.e Attac+

    Action:ove

    Tar'et:>ne opponent in your line of sight.a'e a eception chec', opposed by your target5sInitiative chec'. If you win, that target is considered$lat $ooted against your ne2t melee attac' this round.!ll other rules for $einting in /ombat apply.

    (al Stri+e

    Action:&wift#hen you initiate this maneuver, the ne2t time youwould ma'e a melee attac' as a standard action 9anormal attac', not one using the /harge action or anyother special attac' actions; you may instead ma'e oneattac' with each of your weapons, or both sides of your

    double weapon. These attac's incur the normalpenalties for fighting with two weapons, though thesepenalties can be off-set with the appropriate feats.

    Redirect Attac+

    Action:eactionYou may initiate this maneuver when an opponent5sattac' misses you in melee combat. That opponent

    must ma'e an immediate attac' against another targetof your choice that is adacent to both you and yourattac'er, using the same modifiers as the initial attac'.This attac' is resolved normally.

    Shifting Stance

    Action:&tandard

    !s part of initiating this maneuver, ma'e a meleeattac'. If this attac' fails, nothing happens. If itsucceeds, you and the target of the attac' switchplaces. This movement does not provo'e attac's of

    opportunity.Balista+inesis 1Force2

    Action:&tandard

    Tar'et:>ne opponent within F squares and in your lineof sight.)ake a !se t.e ,orce c.eck? If this chec' equals ore2ceeds your target5s efle2 efense, that characterta'es 1dF damage. In addition, if this damage causes

    the target to move down the /ondition Trac', theymove ) steps down instead due to the distractingnature of the technique.

    Shoc+$a.e 1Force2

    Action:&tandard

    Tar'et:!ll adacent characters.

    )ake a !se t.e ,orce c.eck? $or each target whose

    $ortitude efense your chec' beats, that character ismoved one square directly away from you. Thismovement does not provo'e attac's of opportunity.

    !rappling Charge

    Action:&tandardYou may move in a straight line up to your speed 9usingall the normal rules for charging;, followed by ma'ing a

    grapple chec' against the opponent you charged. Yougain a () bonus to this chec', but you ta'e a -)penalty to your efle2 efense until the start of yourne2t turn.

    /restige Classes

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    E5pert

    The gala2y is full of people who are definedmore by their s'ills than by their combatability. #hen one of those people ta'es up

    the life of an adventurer, they usually endup as an e2pert. E2perts are the most highlys'illed individuals in the gala2y, &ome aredoctors, some are mechanics, but all aresought after for their e2traordinary level ofe2pertise.

    Re(ire0ents

    Skills:!ny two of the following as trained s'ills%echanics, Use /omputer or Treat Inury. *nowledge%Technology as a trained s'ill.,eats:&'ill $ocus% 9echanics, Use /omputer or TreatInury;$eroic Level:Hth

    Secial:ust be able to understand 0inary.

    !a0e R(le Infor0ation

    $it Points!t each level, the E2pert gains "dF hit points ( their/onstitution modifier

    ,orce PointsE2perts gain a number of $orce +oints equal to F( one-half their character level, rounded down, every timethey gain a new level in this class.

    Class Feat(res

    +efense Bonuses() to efle2 efense, (@ to #ill efense.

    Talents

    !t each odd level, the E2pert selects a talent from the>utlaw Tech, &licer, ?ealer or Tech &pecialist trees.

    Advanced Trainin'!t each even level, the E2pert selects one s'ill from thefollowing list% *nowledge% !ny, echanics, Use/omputer, Treat Inury, +ilot, &urvival, or ide. If theE2pert is trained in that s'ill, he or she gains &'ill $ocus

    in that s'ill as a bonus feat. If the E2pert is not trainedin that feat, he or she adds it to the list of s'ills theyare trained in. The s'ill selected need not have been onany list of class s'ills that the E2pert has access to.

    The E5pert

    Level Base Attack Bonus Class ,eature

    " ( efense 0onuses, Talent

    ) (" !dvanced Training

    = () Talent

    @ (= !dvanced Training

    1 (= Talent

    F (@ !dvanced Training

    H (1 Talent< (F !dvanced Training

    4 (F Talent

    " (H !dvanced Training

    Martial Artist

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    #hile blasters rule the battlefields of the gala2y, thereis a rare breed of sentient that devotes their life tomastering the art of hand to hand combat.

    Re(ire0ents,eats:artial !rts ", artial !rts ), artial !rts =

    $eroic Level:Hth

    !a0e R(le Infor0ation

    $it Points!t each level, the artial !rtist gains "d" hit points (

    their /onstitution modifier

    ,orce Pointsartial !rtists gain a number of $orce +oints equal toF( one-half their character level, rounded down, everytime they gain a new level in this class.

    Class Feat(res

    The Martial Artist

    Level Base Attack Bonus Class ,eature

    " (" efense 0onuses, Talent

    ) () ) /ombat aneuvers

    = (= Talent

    @ (@ ) /ombat aneuvers1 (1 Talent

    F (F ) /ombat aneuvers

    H (H Talent

    < (< ) /ombat aneuvers

    Level Base Attack Bonus Class ,eature

    4 (4 Talent

    " (" ) /ombat aneuvers

    +efense Bonuses(@ to efle2 efense, () to $ortitude efense

    Talents!t each odd level, the artial !rtist selects a talentfrom the artial !rts, :uardian, #eapon aster or0rawler trees.

    Combat )aneuvers!t each even level, a artial !rtist may select ) combatmaneuvers to add to his aneuver &uite. ! maneuvermay be selected more than oncein order to gain multiple uses perencounter.

    )arrior Adept

    ore martially minded than theircounterparts, the #arrior adeptfocuses on aggressive uses of the$orce.

    Re(ire0ents

    ,orce Powers: #attle Stri$e

    Talents:!ny ) Talents from thefollowing trees% /ontrol, #eapon&pecialist or any $orce Traditiontree.Level: Hth

    !a0e R(le Infor0ation

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    $it Points!t each level, the #arrior !dept gains "d" hit points (their /onstitution modifier

    ,orce Points#arrior !depts gain a number of $orce +oints equal toF( one-half their character level, rounded down, everytime they gain a new level in this class.

    Class Feat(res

    +efense Bonuses() to #ill, efle2 and $ortitude efense

    Talents!t each odd level, the #arrior !dept selects a talentfrom the $orce Item, :uardian, #eapon &pecialist or#eapon aster trees. !s per normal, a #arrior !dept

    may also select their talents from the $orce Talent treesor from the Talent tree associated with his $orceTradition if he has one.

    Combat )aneuvers!t each even level, a #arrior !dept may select )combat maneuvers to add to his aneuver &uite. !maneuver may be selected more than once in order to

    gain multiple uses per encounter.

    The )arrior Adept

    Level Base Attack Bonus Class ,eature

    " (" efense 0onuses, Talent

    ) () ) /ombat aneuvers

    Level Base Attack Bonus Class ,eature

    = (= Talent

    @ (@ ) /ombat aneuvers

    1 (1 Talent

    F (F ) /ombat aneuvers

    H (H Talent

    < (< ) /ombat aneuvers

    4 (4 Talent

    " (" ) /ombat aneuvers

    /rodig-

    Every decade or so, an individual comes along thatembodies the very essence of a particular way of lifefrom a very young age.

    Re(ire0ents

    $eroic Level:1

    th

    Secial:ust possess two talents from any one treethe chosen class has access to. $orce talents may notbe used to meet this requirement.

    !a0e R(le Infor0ation

    $it Points

    !t each level, the +rodigy gains "d

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    level, rounded down, every time they gain a new level inthis class.

    Class Feat(res

    The /rodig-

    Level Base Attack Bonus Class ,eature

    " ( /lass !ffinity, Talent

    ) (" Talent

    = () Talent

    @ (= Talent

    1 (= Talent

    Talents!t each level, the +rodigy selects a talent from anytalent tree available to the class they selected withtheir /lass !ffinity ability.

    Class Affinit%!t first level, the +rodigy chooses a class with which heor she has an affinity. The +rodigy must already possesstwo talents from any one tree a class has access to inorder to select that class for this ability. >nce made,this choice may not be changed. 3evels in +rodigycount as levels in the chosen /lass when determiningthe effectiveness of abilities that depend on /lass

    levels.

    Ad.anced Training

    ! character with !dvanced Training levels has spent alot of time honing his or her s'ills. #hether those s'illslie in a specific form of combat or a more peacefularena, they are widely recogni6ed as being amongst the

    most s'illed individuals in e2istence.

    Re(ire0ents

    $eroic Level:1th

    !a0e R(le Infor0ation

    $it Points!t each level of !dvanced Training, the character gains"d< hit points ( their /onstitution modifier

    ,orce Points

    !t each level of !dvanced Training a character gains anumber of $orce +oints equal to 1( one-half theircharacter level, rounded down.

    Ad.anced Training

    Level Base Attack Bonus Class ,eature

    " ( 0onus $eat

    ) (" 0onus $eat

    = () 0onus $eat

    @ (= 0onus $eat

    1 (= 0onus $eat

    Class Feat(res

    Bonus ,eats

    !t each level of !dvanced Training, a character gains abonus feat. This feat may be selected from amongstany that the character qualifies for, e2cluding $orce&ensitivity or $orce Training. These bonus feats are inaddition to those normally gained via character level.

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    SIT" sECRETS

    3ong centuries of ruthlessly see'ing

    power have lead the &ith to acquire'nowledge that is at once dangerousand e2tremely powerful. This'nowledge includes such disparate subects as geneticmanipulation, alchemy, mind transferal andresurrecting the dead. etailed below are the secretsavailable to scholars 9both &ith and otherwise; whowould see' such dar' truths.

    Uncovering individual secrets is at the purview of the:, as always. >nce it is cleared with them, eachindividual secret comes at the cost of a $eat selection9with the e2ception of the first free secret gained from&ith &ecrets;. !lternatively, they may be learned inplace of $orce &ecrets for members of the &ith asteror $orce isciple classes. Using any &ith &ecret

    increases the user5s dar' side score by one point eachtime it is used.

    Bre$ Sith /oison

    You gain the ability to create various &ith +oisons,though functionally all poisons wor' the samemechanically. #henever the poison is used, ma'e aUse the $orce or :alactic 3ore chec' 9use the values ofthe character that created the poison if they are notthe one applying it;. That chec' is compared to yourtarget5s $ortitude efense. If your chec' is greater,your target immediately moves ) steps down thecondition trac', and may be forced further down basedon the level of your successM

    Roll e%cee&s ort 'e(ense b):

    1% Target moves ) steps down condition trac'.F-"% Target moves = steps down condition trac'.

    ""-"1% Target moves @ steps down condition trac'."F(% Target moves 1 steps down condition trac'.

    If a &ith +oison puts a character into the ?elplesscategory, that character is either 'illed 9with the optionof spending a $orce +oint to survive in the case of+layer /haracters; or rendered unconscious for apredetermined period, as decided at the crafting of the

    poison. &ith poison may be applied to weapon