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7/30/2019 Basic Mathematics of Projection
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Projective Geometry and
Camera Models
Computer Vision
CS 543 / ECE 549
University of Illinois
Derek Hoiem
01/20/11
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Administrative Stuff
Office hours Derek: Wed 4-5pm + drop by Ian: Mon 3-4pm, Thurs 3:30-4:30pm
HW 1: out Monday Prob1: Geometry, today and Tues Prob2: Lighting, next Thurs Prob3: Filters, following week
Next Thurs: Im out, David Forsyth will cover
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Last class: intro
Overview of vision, examples of state of art
Logistics
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Next two classes: Single-view Geometry
How tall is this woman?
Which ball is closer?
How high is the camera?
What is the camera
rotation?
What is the focal length ofthe camera?
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Todays class
Mapping between image and world
coordinates
Pinhole camera model
Projective geometry
Vanishing points and lines
Projection matrix
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Image formation
Lets design a camera Idea 1: put a piece of film in front of an object Do we get a reasonable image?
Slide source: Seitz
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Pinhole camera
Idea 2: add a barrier to block off most of the rays This reduces blurring
The opening known as the aperture
Slide source: Seitz
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Pinhole camera
Figure from Forsyth
f
f = focal lengthc = center of the camera
c
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Camera obscura: the pre-camera
First idea: Mo-Ti, China (470BC to 390BC)
First built: Alhacen, Iraq/Egypt (965 to 1039AD)
Illustration of Camera Obscura Freestanding camera obscura at UNC Chapel Hill
Photo by Seth Ilys
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Camera Obscura used for Tracing
Lens Based Camera Obscura, 1568
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First Photograph
Oldest surviving photograph
Took 8 hours on pewter plate
J oseph Niepce, 1826
Photograph of the first photograph
Stored at UT Austin
Niepce later teamed up with Daguerre, who eventually created Daguerrotypes
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Point of observation
Figures Stephen E. Palmer, 2002
Dimensionality Reduction Machine (3D to 2D)
3D world 2D image
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Projection can be trickySlide source: Seitz
lid i
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Projection can be trickySlide source: Seitz
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Projective Geometry
What is lost?
Length
Which is closer?
Who is taller?
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Length is not preserved
Figure by David Forsyth
B
C
A
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Projective Geometry
What is lost?
Length
Angles
Perpendicular?
Parallel?
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Projective Geometry
What is preserved?
Straight lines are still straight
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Vanishing points and lines
Parallel lines in the world intersect in the image at a
vanishing point
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Vanishing points and lines
oVanishing Point
oVanishing Point
Vanishing Line
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Vanishing points and lines
Vanishingpoint
Vanishing
line
Vanishingpoint
Vertical vanishingpoint
(at infinity)
Slide from Efros, Photo from Criminisi
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Vanishing points and lines
Photo from online Tate collection
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Note on estimating vanishing points
Use multiple lines for better accuracy but lines will not intersect at exactly the same point in practice
One solution: take mean of intersecting pairs
bad idea!Instead, minimize angular differences
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Vanishing objects
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Projection: world coordinatesimage coordinates
CameraCenter
(tx, ty, tz)
=
Z
Y
X
P.
.
. f Z Y
=
v
up
.
OpticalCenter
(u0, v0)
v
u
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Homogeneous coordinates
Conversion
Converting to homogeneous coordinates
homogeneous imagecoordinates
homogeneous scenecoordinates
Converting from homogeneous coordinates
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Homogeneous coordinates
Invariant to scaling
Point in Cartesian is ray in Homogeneous
=
=
w
y
wx
kw
ky
kwkx
kwky
kx
wy
x
k
Homogeneous
Coordinates
Cartesian
Coordinates
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Basic geometry in homogeneous coordinates
Line equation: ax + by + c = 0
Append 1 to pixel coordinate to gethomogeneous coordinate
Line given by cross product of two points
Intersection of two lines given by cross
product of the lines
=
1
i
i
i v
u
p
jiij ppline =
jiij linelineq =
=
i
i
i
i
c
b
a
line
Another problem solved by homogeneous
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Another problem solved by homogeneous
coordinates
Cartesian: (Inf, Inf)Homogeneous: (1, 1, 0)
Intersection of parallel linesCartesian: (Inf, Inf)Homogeneous: (1, 2, 0)
Slide Credit: Saverese
P j ti t i
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Projection matrix
[ ]XtRKx =x: Image Coordinates: (u,v,1)K: Intrinsic Matrix (3x3)
R: Rotation (3x3)t: Translation (3x1)X: World Coordinates: (X,Y,Z,1)
Ow
iw
kw
jwR,T
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Interlude: when have I used this stuff?
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When have I used this stuff?
Object Recognition (CVPR 2006)
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When have I used this stuff?
Single-view reconstruction (SIGGRAPH 2005)
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When have I used this stuff?
Getting spatial layout in indoor scenes (ICCV
2009)
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When have I used this stuff?
Inserting photographed objects into images
(SIGGRAPH 2007)
Original Created
h h d h ff
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When have I used this stuff?
Inserting synthetic objects into images
Projection matrix
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[ ]X0IKx =
=
1
0100
000
000
1z
y
x
f
f
v
u
w
K
Slide Credit: Saverese
Projection matrix
Intrinsic AssumptionsUnit aspect ratioOptical center at (0,0)No skew
Extrinsic AssumptionsNo rotationCamera at (0,0,0)
k l
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Remove assumption: known optical center
[ ]X0IKx =
=
1
0100
00
00
1
0
0
z
y
x
vf
uf
v
u
w
Intrinsic AssumptionsUnit aspect ratioNo skew
Extrinsic AssumptionsNo rotationCamera at (0,0,0)
R i i l
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Remove assumption: square pixels
[ ]X0IKx =
=
1
0100
00
00
1
0
0
z
y
x
v
u
v
u
w
Intrinsic AssumptionsNo skew
Extrinsic AssumptionsNo rotationCamera at (0,0,0)
i k d i l
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Remove assumption: non-skewed pixels
[ ]X0IKx =
=
1
0100
00
0
1
0
0
z
y
x
v
us
v
u
w
Intrinsic Assumptions Extrinsic AssumptionsNo rotationCamera at (0,0,0)
Note: different books use different notation for parameters
O i d d T l d C
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Oriented and Translated Camera
Ow
iw
kw
jw
t
R
All t l ti
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Allow camera translation
[ ]XtIKx =
=
1
100
010
001
100
0
0
1
0
0
z
y
x
t
t
t
v
u
v
u
w
z
y
x
Intrinsic Assumptions Extrinsic AssumptionsNo rotation
3D R t ti f P i tSlide Credit: Saverese
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3D Rotation of Points
Rotation around the coordinate axes, counter-clockwise:
=
=
=
100
0cossin
0sincos
)(
cos0sin
010
sin0cos
)(
cossin0
sincos0
001
)(
z
y
x
R
R
R
p
p
y
z
All t ti
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Allow camera rotation
[ ]XtRKx =
=
1100
0
1333231
232221
131211
0
0
z
y
x
trrr
trrr
trrr
v
us
v
u
w
z
y
x
D f f d
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Degrees of freedom
[ ]XtRKx =
=
1100
0
1333231
232221
131211
0
0
z
y
x
trrr
trrr
trrr
v
us
v
u
w
z
y
x
5 6
V i hi P i t P j ti f I fi it
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Vanishing Point = Projection from Infinity
[ ]
=
=
=
R
R
R
z
y
x
z
y
x
z
yx
KpKRptRKp
0
=
R
R
R
z
y
x
vf
uf
v
u
w
100
0
0
1
0
00
u
z
fxu
R
R +=
0v
z
fyv
R
R +=
O th hi P j ti
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Orthographic Projection
Special case of perspective projection
Distance from the COP to the image plane is infinite
Also called parallel projection Whats the projection matrix?
Image World
Slide by Steve Seitz
=
11000
0010
0001
1z
y
x
vu
w
Scaled Orthographic Projection
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Scaled Orthographic Projection
Special case of perspective projection
Object dimensions are small compared to distance tocamera
Also called weak perspective
Whats the projection matrix?
Image World
Slide by Steve Seitz
=
1000
000
000
1z
y
x
s
ff
vu
w
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Suppose we have two 3D cubes on the ground
facing the viewer, one near, one far.1. What would they look like in perspective?
2. What would they look like in weak perspective?
Photo credit: GazetteLive.co.uk
Beyond Pinholes: Radial Distortion
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Beyond Pinholes: Radial Distortion
Image from Martin Habbecke
Corrected Barrel Distortion
Things to remember
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Things to remember
Vanishing points andvanishing lines
Pinhole camera modeland camera projectionmatrix
Homogeneouscoordinates
Vanishingpoint
Vanishingline
Vanishingpoint
Vertical vanishingpoint
(at infinity)
[ ]XtRKx =
Next class
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Next class
Applications of camera model and projectivegeometry
Recovering the camera intrinsic and extrinsic
parameters from an image Recovering size in the world
Projecting from one plane to another
Questions
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Questions
What about focus aperture DOF FOV etc?
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What about focus, aperture, DOF, FOV, etc?
Adding a lens
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Adding a lens
A lens focuses light onto the film There is a specific distance at which objects are in
focus
other points project to a circle of confusion in the image
Changing the shape of the lens changes this distance
circle ofconfusion
Focal length aperture depth of field
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Focal length, aperture, depth of field
A lens focuses parallel rays onto a single focal point
focal point at a distancefbeyond the plane of the lens
Aperture of diameter D restricts the range of rays
focal point
F
optical center
(Center Of Projection)
Slide source: Seitz
The eye
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The eye
The human eye is a camera Iris - colored annulus with radial muscles Pupil - the hole (aperture) whose size is controlled by the iris Whats the film?
photoreceptor cells (rods and cones) in the retina
Depth of fieldSlide source: Seitz
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Depth of field
Changing the aperture size or focal length
affects depth of field
f / 5.6
f / 32
Flower images from Wikipedia http://en.wikipedia.org/wiki/Depth_of_field
Varying the apertureSlide from Efros
http://en.wikipedia.org/wiki/Depth_of_fieldhttp://en.wikipedia.org/wiki/Depth_of_fieldhttp://en.wikipedia.org/wiki/Image:Jonquil_flowers_at_f5.jpghttp://en.wikipedia.org/wiki/Image:Jonquil_flowers_at_f32.jpg7/30/2019 Basic Mathematics of Projection
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Varying the aperture
Large aperture = small DOF Small aperture = large DOF
Shrinking the aperture
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Shrinking the aperture
Why not make the aperture as small as possible? Less light gets through
Diffraction effects
Slide by Steve Seitz
Shrinking the aperture
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Shrinking the aperture
Slide by Steve Seitz
Relation between field of view and focal length
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Relation between field of view and focal length
Field of view (angle width) Film/Sensor Width
Focal lengthfdfov2
tan 1=
Dolly Zoom or Vertigo Effect
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Dolly Zoom or Vertigo Effect
http://www.youtube.com/watch?v=Y48R6-iIYHs
Zoom in whilemoving away
How is this done?
http://www.youtube.com/watch?v=Y48R6-iIYHshttp://www.youtube.com/watch?v=Y48R6-iIYHs