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Neera, Rasaad, Hexxat and Jan as part-time party members BALDUR'S GATE II: SHADOWS OF AMN: Developed and © 2000 BioWare Corp. All Rights Reserved Baldur's Gate 2 Enhanced Edition Walkthrough: SoA & ToB Including Jaheira Romance Walkthrough By: bg2mez © 2014-15, All Rights Reserved. Version 0.82 June 30, 2015 A Baldur's Gate 2 Enhanced Edition walkthrough and strategy guide pdf. Send feedback to (-bg2mez-) ( at ) (-gmail-) ( dot ) (-com-) With Good/Neutral Companions: Jaheira, Minsc, Keldorn, Aerie & Imoen; playing Cleric/Ranger BALDUR'S GATE II ENHANCED EDITION: © 2013 Beamdog Corp and Overhaul Games. All Rights Reserved © bg2mez 1

Baldur's Gate 2 Enhanced Edition Walkthrough for SoA & ToB Cleric/Ranger

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A downloadable pdf walkthrough for Baldur's Gate 2 Enhanced Edition including Neera, Rasaad and Hexxat quest walkthrough's (SoA quests only). Good or neutral aligned companions only, highly detailed Jaheira romance walkthrough, going for Chapter 4 as soon as possible. Playing Cleric Ranger but this walkthrough is very useful for most classes as it eventually does as many of the quests as possible to maximize xp's and fun! So far I have played EE to part-way through Chapter 6 but have uploaded all of SoA & ToB using my latest BG2 walkthrough (with Anomen not Aerie) but it should be the same in EE. Latest upload: minor update June 30, 2015 with a better pdf quality and minor improvements for Ch 1-6.

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  • Neera, Rasaad, Hexxat and Jan as part-time party members

    BALDUR'S GATE II: SHADOWS OF AMN: Developed and 2000 BioWare Corp. All Rights Reserved

    Baldur's Gate 2 Enhanced Edition Walkthrough: SoA & ToBIncluding Jaheira Romance Walkthrough

    By: bg2mez 2014-15, All Rights Reserved. Version 0.82 June 30, 2015

    A Baldur's Gate 2 Enhanced Edition walkthrough and strategy guide pdf. Send feedback to (-bg2mez-) ( at ) (-gmail-) ( dot ) (-com-)

    With Good/Neutral Companions: Jaheira, Minsc, Keldorn, Aerie & Imoen; playing Cleric/Ranger

    BALDUR'S GATE II ENHANCED EDITION: 2013 Beamdog Corp and Overhaul Games. All Rights Reserved

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  • Contentspage

    Why Cleric/Ranger and party remarks ..2Set-up and tweaking .. 2Importing a character .. 3Style of play remarks .. 3Beginner tips 3

    Enhanced Edition New NPC Quests 4, 6

    Walkthrough for Shadows of Amn (SoA)Chapter 1 .. 11

    Chapter 2 (including Jaheira romance walkthrough page 14-34) .14

    Melee Buffing Tips for Ch 2 13

    Nalia's Quest beginning.. 20

    Chapter 3 (including how to defeat Kangaxx the Lich page 30).22

    Melee Buffing Tips for Ch 3 31

    Nalia's Quest part I and II . 34, 37Chapter 4 . 41Chapter 5 .47

    Melee Buffing Tips for Ch 5 49Chapter 6 (including Stronghold Quests) ..58

    Anomen's Quest part I...62

    Anomen's Quest (knighthood) part II..68

    Ranger Stronghold Quest including possible Ranger Stronghold bugs..71, 73, 75

    Mazzy's Quest I and II....73, 74, 92

    Note: the rest of this walkthrough is from BG2 (not EE) but should be good to go anyway

    Ranger Stronghold Quest part II and III..78, 79

    Paladin Stronghold Quests...77-79

    Cleric Stronghold Quests...84-91

    Druid Stronghold Quests...89, 92Chapter 7 ...93

    Walkthrough for Throne of Bhaal (ToB)

    Chapter 8 (including Watcher's Keep walkthrough page 101-106) ..97Chapter 9 ...108Chapter 10 ....113

    A few reasons to try Cleric/Ranger

    *Can cast Iron Skins (Level 5 spell): immune to melee weapons!*Can use Stealth: strike first, THAC0 reduced by 4 for first hit, and explore without being detected!*Can cast Righteous Magic (Level 5 spell): all hits are at maximum damage! Increases hit points and strength!*THAC0 and number of attacks per round as Fighter: base THAC0 gets to 0; base attacks/round gets to 3!*Can cast other good buffing and damage-dealing spells, while wearing armor!*Takes a lot of experience points to level-up but is very rewarding

    Party remarks

    Good/Neutral-alignments only:

    *Jaheira: most rewarding romance; can cast Iron Skins; excellent fighter*Minsc: has stealth to do sneak attacks; excellent fighter; funny*Keldorn: can use the Two-Handed sword Carsomyr+5; can cast Dispel Magic; excellent fighter Alt.: Mazzy, Fighter, is a worthy alternative to Minsc or Keldorn (in keeping with Good/Neutral-alignments only)*Imoen: a very good mage; has enough thieving skills to get you through the game; storyline*Aerie: great for Cleric and Mage buffing spells, breaching and dropping Fireballs and Horrid Wilting Alt.: Anomen, Fighter/Cleric, is a worthy alternative to Aerie (in keeping with Good/Neutral-alignments only)

    Set-up and tweaking

    *Install the game including the latest patch (released in November 2013)*Then install BG2_Tweaks-v14 (higher than v14 not needed) to \Data\00783; only these components were installed:

    *Hit Points (hp's) maximum for all creatures; max hp's on level-up*Remove max cap for number of spells learned; 100% success rate for spell learning*Bonus Merchants (Deidre and Joluv)*Unlimited Strongholds but do "only" Ranger, Cleric, Fighter, Paladin, Druid and Mage*Do not add containers and do not increase the stack size of items (BG2EE allows some stacking)

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  • *Difficulty: HardNot sure if Jaheira Romance patch is necessary, but I installed it:*Install JaheiraRomanceAndHarpersPlotPatchV21 (from http://www.sorcerers.net/Games/BG2/Jaheira.php)

    Importing a character from Baldur's Gate

    *Imported my Lawful Good Half-Elf Cleric/Ranger from BGEE (see BGEE walkthrough at Scribd.com) with 161,000 xp:*At the end of BG1, when you are ready, click the Export button on the Record page; this saves a file "Char"*Copy the exported "Char" file from the "Character" folder in BG1; paste it into the "Character" folder for BG2*STR 19, DEX 19, CON 19, INT 19, WIS 21, CHA 6; Two Weapon Style*** Flail/War Hammer** Mace**[If not importing: roll until getting STR 18/91-00; CHA 3 is enough and INT 6-11 is enough; have DEX CON WIS all at 18]*Chose Racial Enemy: e.g. Mind Flayer (+4 THAC0 bonus when fighting them)*Starts with THAC0 14/10, 2 attacks/round, +3/+7 to hit, 98 hp, 161k xp, Stealth 82, AC6, saves 7/11/10/12/12, Lore 39*Imported with Fallorain's Plate Mail+1 in inventory or on person (doesn't matter which)*If weapons do carry from BGEE, do not use them - too overpowered for beginning of BG2EE*Imported with Golden Pantaloons in inventory*Helped Drizzt in BGEE and finalized properly*Do not pick pocket Drizzt's Scimitar+3 in BG1 (he won't assist you in Chapter 6)

    Style of play remarks

    *Maximize experience points (xp's)! Do as many quests, side quests and miscellaneous fights as possible!*Anti-cheese: *Do not steal items from merchants

    *Good or Neutral aligned companions only (no Happy Patch)*Do not sell new enhanced edition items*Do not insert a Bag of Holding, Ammo Belt, Potion Case or use bottomless Containers*Do not remove or un-learn spells from spell book to re-learn (re-scribe) for more xp's*Do not use Improved Haste in SoA (too over-powered), or HLA's

    *Remember to use special abilities like Stealth, Draw Upon Holy Might, etc.*Buff especially with Haste/drink an Oil of Speed and summon creatures for tough fights

    *[] = could do this but don't[Can pause and press "H" at start of game during black screen before the first "sigh" to see inventory of imported char][If power gaming with Good and Evil companions, party could be Jaheira, Minsc, Viconia, Jan/Imoen and Edwin.Not verified with EE: Kick-out Viconia and Edwin to finalize REP-reward quests at REP 18 or higher (cannot finalize with Edwin/Viconia if REP 18-20 - must kick them out or park them). Edwin/Viconia will join with REP 20 and can be removed/parked safely with REP 20. Or use Happy Patch]

    Thank-you / credits

    To: Dan Simpson! I have referred to your fantastic FAQ for years! (see gamefaqs.com)To: SlashR4! Thank-you for the great romance FAQ! (see gamefaqs.com)

    A few Baldur's Gate 2 beginner tips

    Pause: Use the pause key (space bar) often to plan each battle; plan each party member's action and their targetSet Auto-pause for "enemy sighted" "trap found" "character injured" and "spell cast"Hit pause as soon as a party member isn't doing what you want or is in trouble

    Combat: Buff with the special ability "Draw Upon Holy Might" before going into battleBuff the party with Bless, Chant (Cleric spells) and Haste (Mage spell) or drink an Oil of Speed before going into battleCast spells that summon creatures for tough battles, they will distract the enemyTarget enemy spell casters, especially their mages, first; arrows of fire or acid can disrupt their spell castingUse Stealth or cast Invisibility or drink a Potion of Invisibility to see what may lie ahead, and then pause to plan the battle

    Combat details: Get the +3 weapon called "Flail of Ages" very early in the game, from Nalia's quest "De'Arnise Keep"Vampires: use +2 weapons or better; be protected with Negative Plane Protection to avoid being level drained

    Buff vs mind Chaotic Commands is vital in a lot of battles to avoid being confused, dominated or charmedeffects: Resist Fear/Remove Fear is vital in a lot of battles to avoid being panicked in fear

    Basic spell Set Auto-pause for "spell cast"casting: True Seeing/True Sight: enable you to target invisible enemies

    Magic Missiles: very good spell; interrupts enemy spell castersFireball + Protection from Fire on melee fighters: simple and effectiveBreach: removes spells of protection, such as Stoneskin, on enemies

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  • Rest & save: Rest as often as you like to regain health and spells; there is no penalty at allSave the game (and keep the save) before travelling to a new area or starting a new dungeonSave the game before a battle and after a successful battle; same with talking to a new person/NPC

    Buying items: Use the Mage spell Friends to raise Charisma early in the gameBuy from merchants with the party member with the highest Charisma as the leader of the party

    Enhanced Edition New NPC Quests Overview

    Neera: Alignment: Chaotic NeutralWhere to find: Bridge District; will appear as you walk through the north area. Then

    she will encounter you a second time when you change maps. Then she will wait for you in the new Wild Forest area which is near Watcher's Keep.

    Remarkable treasure:

    Nothing, especially if you follow this walkthrough.

    When to do her quests:

    Possibly do only a couple of the side quests very early in the game to get an Amulet of Protection+2 and a Tankard that can provide healing 3x per day; but even these items are only nice-to-have. Save the rest, if not all, until Imoen re-joins.

    Sequence: One part after the other with no waiting time. Quests do not require Neera to be in your party for a set amount of time. Can park Neera and do her quests without her if desired.

    Quest overview: Meet in the Bridge District and then again after the next map change.

    Part 1: Wild Forest and Mage Camp; Bridge (outside); Trademeet (Tavern); Rasaad's "Hidden Temple" area (outside) -All easy except getting to the Hidden Temple for one minor side quest (Wilson the Bear).

    Part 2: Bridge (Delosar's downstairs) and then Mage Camp -Easy but wait until Imoen re-joins so she gets more xp's.

    Part 3: Promenade/Red Wizard Enclave -Not too hard, lots of xp's and gold but no remarkable treasure; therefore wait until Imoen re-joins. -That's all until ToB (I haven't played ToB with EE yet).

    Rasaad: Alignment: Lawful GoodWhere to find: Trademeet near the fountain and then near the Temple

    Remarkable treasure:

    Two items:-Cloak of Unerring Strikes: gives off-hand +2 THAC0. Can get 2 of them: pickpocket Treya on first encounter in Trademeet; fight Sixcar and gang when confronted later to get another cloak.-Ring of Duplication: casts Mirror Image 3x per day

    When to do his quests:

    If following the below walkthrough (which goes for Chapter 4 very early) then do the first half of his quest just before instigating Chapter 4 because the fights are challenging in the early game. Save the rest until Imoen re-joins so she gets more xp's.

    Sequence: One part after the other with no waiting time. Can park Rasaad and do his quests/fights on each new map without him if desired.

    Quest overview: Meet in Trademeet. Use Jan to pick pocket Treya 3x to get 1st Cloak of Unerring Strikes!

    Part 1: Gates District -Cloaked Figure tells of meeting time and place

    Part 2a: Abandoned Amphitheater -Challenging fight but can talk your way out of it -Side quest fight gives Ring of Duplication

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  • Part 2b: map change -Medium difficulty fight when you change maps after completing the Part 2a confrontation, but can chose peaceful path. -Can get the 2nd Cloak of Unerring Strikes if you chose to fight.

    Part 3: Heretic Temple -No remarkable items are to be had and the final fight is difficult, therefore wait until Imoen rejoins later in the game. -Early in the game do at most only the small side quest that is related to Neera's side quest (Wilson the bear) so there is no need to enter the Temple. -That's all until ToB (I haven't played ToB with EE yet).

    Hexxat: Alignment: Neutral Evil (must have Reputation 18 or lower for her to join; can use Viconia to lower REP by 2 points)

    Where to find: Copper Coronet

    Remarkable treasure:

    One item:-Bag of Holding (Dragomir's Respite)

    When to do her quests:

    Do part 1 only after making the Mace of Disruption+2 in Chapter 3. Save the rest until Imoen re-joins.

    Sequence: Part 2: 7 days after completing part 1, it must be night and you must be in Athkatla. She does not have to be in your party continuously.

    Part 3: 7 days after completing part 2, it must be night and you must be in Athkatla. She does not have to be in your party continuously.

    Quest overview: Join in the Copper Coronet with Reputation 18 or lower.

    Part 1: Graveyard District small tomb in SE -Easy with the Mace of Disruption+2 -Bag of Holding given at the end of part 1 -Worth about 45k xp in total

    24 hours after joining she speaks of business with Mr. L

    Part 2: -Bring a Potion of Master Thievery in case of bug. -Medium difficulty, but must fight three Mind Flayers: summon creatures as fodder, use Shield of Harmony (from Trademeet) and Chaotic Commands. -7 days later at night and with Hexxat in your party, Cabrina will appear. Go to the Graveyard District and you are brought to a new dungeon area (Crypts of Durkon).

    -Possible Hexxat quest bug fighting the six guardians forcing

    Hexxat to pick-pocket Ki Chin Sang for the key (might need to use a Potion of Master Thievery)

    Part 3: -Medium difficulty; bring some extra potions of healing; final fight summon creatures as fodder and cast 3x Fireball. -7 days at night later Cabrina will appear again; go to the Graveyard District and you are brought to a new dungeon area. -That's all until ToB (I haven't played ToB with EE yet)

    Dorn: Alignment: EvilWhere to find: Temple District, south area

    Remarkable treasure:

    I have no idea. Can't do his quest with Keldorn in your party; his quest sounds way too evil anyway.

    When to do his quests:

    Do not do with this party.

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  • Enhanced Edition New NPC Quests Walkthrough

    Neera quests: Bridge: North area: ENCOUNTER Neera and Red Wizards

    Map change: ENCOUNTER Neera: map is updated to include Wild Forest; can pick-pocket her Adoy's Belt (worth only 1 gp) and she is wearing another when you meet her next.

    Neera quest part 1:

    Wild Forest: Neera joins! Wild Mage Level 10, 250k xp. Could use her instead

    of Aerie or Keldorn or Minsc.

    Should be detecting traps continuously. It is not necessary to de-trap the entire map, can just move in a north/north-east diagonal direction to locate the bridge.

    Wagon: trapped! Diamond and 233 gpNorth of wagon: one trapTo the NE of wagon: one trap

    To the north of starting point along west edge: two trapsTo the east of starting point: three trapsMid-east edge of map: one trap

    NE corner: use stones to cross bridge 2k xp all!

    Hidden Refuge: ENCOUNTER Hayes and Telana: can pick-pocket Hayes

    Talk to Telana for Neera's main quest (mage Daxus Taralom in Delosar's Inn downstairs in the evening)

    1. Mereth's quest: get hair band from crate in the Bridge District, north; award is Amulet of Protection+2 (Wooden Horse Necklace)

    2. Amanis Khal's quest: talk to her a lot to eventually get her quest (find Kirik); find the boy in the NW area of Wild Forest map; return for 3500 xp and a nice Shield of Fyrus Khal+2 (gives all +5% magic resistance in a 10' radius; AC+3) if youconvince her that Kirik should not use Wild Magic.

    3. Mironda's quest: get Cask from Vyatri's Pub in Trademeet; award is 3500 xp and a Tankard that gives healing 3x per day.

    4. Knocktor the Fizzled's quest: give 3k gp, silver necklace and 2x diamond; award is 3500 xp and Talisman of Hearthfire

    5. Zaviak's quest: Wilson the Bear; talk to the caged bear in the Heretic Temple map of Rasaad's quest and buy him to free him. Talk to the bear a second time in the NW area of the map, join to become a party member (!) and bring to Zaviak.Return Wilson for 0 xp and five Green Dragon Potions.

    6. Barad Ding's quest: find and return his eight cats from the Wild Forest (save lots!) for 0 xp and an unnecessary amulet (Collar Bell). Can get more cat food from him if necessary.

    7. Reginald (north of Amanis Khal): talk to get him to fight you but do not fight back! Then wait for him run back to his starting spot for a few seconds and then talk to him twice; he says he will remember this lesson. He landed 0 hits but it's ok.

    King Gramm: probably is not a side quest; I just talked nice to him.

    Neera quest part 2:

    Note: Must finalize the above side quests before proceeding if you

    want to successfully complete them.

    Bridge: Delosar's downstairs: buff then talk to Daxus Taralom -> ENCOUNTER Red Wizard and gang: talk 2 to Daxus, fight 18k xp (or give Talisman of the Hearthfire to Daxus for 4k xp all).

    Note: Daxus must use the Talisman in order to survive to the end.

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  • After the fight tell Daxus to wait here inside while we check the outside. Buff before leaving the building.

    Outside: carefully fight one enemy at a time if possible 18k xpInside: talk 1 to Daxus -> outside

    ENCOUNTER Hayes: talk 1, 3k xp all!Get Neera

    Hidden Refuge: ENCOUNTER Telana: talk about the situation and then leave for the Promenade. Note that Wilson is still at the Hidden Refuge if you dropped him off here.

    Neera quest part 3:

    Promenade: Note: memorize 2x Death Spell, Invisibility 10' Radius and 2-4x

    Purge Invisibility for the battle with Lanneth.

    Bring 10k gp or so to buy spell scrolls

    Talk to the Bouncer to gain access (can do without Neera in party), talk 4 to fight 3500 xp

    Park Neera to enter peacefully and see what the Merchants are selling (no worth while items but one of the Merchants sells useful spells scrolls such as Protection From Magic Energy, Ruby Ray of Reversal and Protection from Acid).OK to complete the following without Neera in the party.

    Red Wizard Enclave:

    ENCOUNTER Gul Dukeen: talk 1, 1. Buff and then talk to him once more, say you are here to kill the red Wizards and he will open the door to the next room.Full buff, fight, use Fireball and Creeping Doom, 37k xp and s Slave Pen key is dropped.

    Second room (bar):

    ENCOUNTER Fadell Ironeye: can pick-pocket 6x including a Bastard Sword+2 and Large Shield+2

    South room: ENCOUNTER Red Wizards and Ghallus: tell him you are here to release them but do not release now.

    Buy 3 round of drinks from the bartender (Mironda if you returned her cask). Buff with Fire Resistance before buying the 3rd round -> fight for 14k xp or so

    After the fight talk to Mironda 10k xp and 150 gp; talk to Ghallus to free him and the slaves 4500 xp. Save game.

    Third room (Lanneth):

    Full buff especially vs fire, sneak open the door and become invisible to set-up for the fight before confronting Lanneth (can pick-pocket 6x while invisible if quick!)Fadell Ironeye makes an appearance and so does Ghallus!

    Fight for approximately 18k xp and Lanneth will escape to the final room but that is OK.

    *Full Plate

    De-trap two containers for minor loot.

    Save game (in case King Gramm dies).

    Fourth room (final battle):

    ENCOUNTER Lanneth and King Gramm: talk 3 for Gramm to survive! Breach her, fight her for 14k xp + 10k xp for the others.De-trap the north door and one chest for a Rogue Stone and 850 gp.

    Talk to King Gramm to release him 5k xp

    South room (jail cells):Release the imprisoned folks from the Hidden Refuge, 5k xp for each person released. Save game and then click: East cage 4 (#55, Amanis) West cage 2 (#13, Wild Mage) West cage 4 (#11, Barad) and then West cage 3 (#42, Zaviak)

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  • Daxus did not survive because Hayes was a traitor; should have let him use the Talisman!

    Get Neera and she will say to go to the Refuge.

    Hidden Refuge: Mechanical Bird awarded and 10k xp all!Reginald gives The Brick+2 (war hammer that returns to the user), Telana gives an unnecessary robe (Robe of Goodman Hayes).

    *The Brick+2

    Neera done for SoA.

    Rasaad

    quests:

    Trademeet: By fountain: ENCOUNTER Rasaad, Sun Soul Monk and TreyaUse Jan to sneak up to Treya and pick-pocket the Cloak of Unerring Strikes (gives +2 THAC0 bonus to off-hand)

    ***Cloak of Unerring Strikes (#1)

    Note: can pick-pocket Rasaad's bracers (worth 2700 gp), and he will still be wearing a pair when meeting him outside the Temple.

    Outside the Temple: Rasaad joins! Monk Level 8, 161k xp only, 64

    hp. Could use him instead of Minsc or Keldorn.

    Rasaad quest part 1:

    Gates: ENCOUNTER Cloaked Figure: map is updated to include Abandoned Amphitheatre; no need to wait until evening or night so go now.

    Abandoned Amphitheatre:

    Rasaad quest part 2:

    ENCOUNTER Geld Quickblade (can pick-pocket 4x): seems to offer advice but fight 3k xp + 2k xp

    NW: four traps on ground (save for Imoen)

    ENCOUNTER Amphitheatre Guard: be peaceful

    Proceed to SE: ENCOUNTER Dalton and the Vagrant Blades: can give belt to someone which earns 21k xp or fight all for 16k xp and loot.Full buff including Fire resistance, summon a Fire Elemental or Efreeti; loot includes Ox-Tail Belt (+4 vs missile), Lupine Sling+2 and Ring of Duplication (Mirror Image 3x per day!)

    ***Ring of Duplication

    Rest in preparation for a big fight; memorize Fireball, Insect Plague,

    Protection from Fire

    Full buff, protagonist only melee, all other ranged, Aerie cast 2-3x Fireball: walk with Rasaad the to centre of the amphitheatre. Can temporarily park Rasaad during fight so that party gets more xp's.ENCOUNTER Hammerhelm: to fight talk 7x1, 2, 3x1, 3, 1, 1

    Fight 17 enemies 43k xp, pick-up note/map 3k xp all! Rasaad

    rejoin, save game and then leave the map.

    Map change: ENCOUNTER Sixcar, Treya, Ghello and Sahana: talk 4x1, 2 to fight, cast Insect Plague, melee fighters use Protection from Fire, 26k xp. Can temporarily park Rasaad during fight so that party gets

    more xp's. Rasaad rejoin, talk 1, 1, 1, 2k xp all!

    ***Cloak of Unerring Strikes (#2)

    Drop includes 2nd Cloak of Unerring Strikes! No other good items. -> Minsc later

    Note: save the rest of Rasaad's quest until Imoen , with the

    exception of perhaps going to the Heretic Temple map to talk to the

    bear and return him (Wilson) to the Hidden Refuge

    Rasaad quest part 3:

    Heretic Temple: Note: this map has Wilson the Bear for Neera's side quest. You will

    talk to the caged bear, buy him to release and then meet him in the

    NW corner of the map to join your party.

    ENCOUNTER Heretic: talkSW: ENCOUNTER Heretic Guard: convince to pay 200 gold to cross the bridge [can then fight for 4k xp and 20 gp]

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  • ENCOUNTER Heretic Guard: with Rasaad talk 2, 1 to be able to enter the Temple (otherwise get the ropes and enter through the roof). Can loot trapped and locked containers and room in the Temple for about 2400 gp total, but no significant treasure.

    Outside, south: Imoen unlock Bear's cage! Protagonist talk to Bear and buy from Jolstead for 750 gp, 5k xp awarded.Later: meet Wilson the Bear in NW, join and return him to Zaviak at the Hidden Refuge.

    Outside, south: talk to Bound Sun Soul Monk to get ropes, 0 xp.

    Can use the ropes to enter the temple through the roof for 2k xp all,

    can do so after the final battle!Outside, SE: talk to Lemzenn and expose him as spying; can provoke to fight 4k xp

    Inside Temple, center area ENCOUNTER Collus Darathon

    Imoen de-trap: north door and 1 chest in room; 1 chest in NE room. Unlock one chest in each of the side rooms

    *Star Sapphire*Diamond

    Four challenges: SE: Light: fight three Invisible Stalkers 9k xp; 10k xp and Gem of Seeing (casts True Seeing 1x/day) awarded SW: Moon: fight many Shadows or none by standing in the light. Tell a secret; 10k xp and Gauntlets of Aln Zekk (for a Monk) NW: Penance: talk 2, 2; 10k xp and Cloak NE: Pain: 90 hp of damage can be done to protagonist! Can buff with Iron Skins and use Ring of Mirror Image beforehand to get 0 damage!. Awarded a Helm (Eyes of the Beholder, AC+1, ugly but wear anyway)

    Rest in preparation for a big battle

    Walk Rasaad and protagonist to center of Temple -> ENCOUNTER Master of Combat: offer to fight with them

    Full buff and then go outsideENCOUNTER Collus Darathon/Alorgoth: big fight outside! Full buff and be careful, Insect Plague, Fireballs and Horrid Wilting useful,

    10k xp all! Master of Combat says "We are triumphant!"

    *Full Plate

    Use ropes on roof if not done. Can also fight Jolstead for 2k xp and 750 gp.

    Rasaad done for SoA

    Return Wilson the Bear to Zaviak in the Hidden Refuge

    Hexxat quest

    part 1:

    Graveyard: After joining in the Copper Coronet, go to Graveyard and walk towards the small east tomb -> easy fight 4k xp

    Tomb1: Enter the new hole in the wall!

    Three floor traps just after the entrance area, a couple more in the north around the sarcophagus (worth 2750 xp each!)

    *Protection from Undead scroll

    ENCOUNTER Burich: fight 2k xp, pick-up the Rod and insert it near the exit/entrance door

    One trap in the middle of next hallwayENCOUNTER Dragomir: use Mace of Disruption+2, 11k xpLeave the Cloak on the ground

    South: Hexxat walk through the force field to find the real HexxatIf you talk 1 for all options, and follow her back to the Cloak on the

    ground, Hexxat will join, 10k xp and you get a Bag of Holding! She

    is an evil Thief Level 13, 800k xp

    *Bag of Holding (Dragomir's respite)

    Click on the Rod device to open the exit

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  • Slums: Approximately 24 hours after Hexxat joins she will speak of business with Mr. L.You can send her back to the Copper Coronet at any time and the quest timer continues.

    Hexxat quest part 2:

    Slums: Note: might need a Potion of Master Thievery due to a possible bug.

    After 7 days from the real Hexxat joining and when it is night get Hexxat from the Copper Coronet with your Reputation at 18 or lower (might need to have Viconia join to lower your REP by two points).

    Outside: ENCOUNTER Cabrina: gives quest (Claw of the Black Leopard in the Crypts of Durkon)

    Graveyard: Party "tomb walks" to Shou Lung tomb

    Tomb2: Save game. Fight vs 3x Mind Flayers! Full buff, use many summons as fodder, everyone ranged and far away except for protagonist who carefully fights melee, 27k xp.ENCOUNTER Keno: gives key

    South door: optionally open the tombs. The Jade Fang+3 (dagger) is in the smallest tomb.Talk to Ki Chin Sang: gives quest (six guardians)Can fight them or pick pocket the key! Full buff, click on the floor tomb and then carefully fight one-by-one, 28k xp.Possible bug: it seems as though Borok-Tosst does not get registered as dead (0 xp), forcing you to pick-pocket Ki Chin Sang.

    Final room: two floor trapsENCOUNTER Nan Kung Chi: fight, Breach him, 16k xp.Get the Claw of the Black Leopard in the container 15k xp and then return to the Graveyard.

    Hexxat quest part 3:

    Slums: Note: bring 5-10 Potions of Healing for this dungeon.

    Hexxat join 7 days later and it must be night in Athkatla.ENCOUNTER Cabrina: gives final quest (Shroud of the Unproved)

    Graveyard: Party "tomb walks" to Tomb of the Unproved.

    Tomb3: ENCOUNTER Rabi'ah: talkWest corridor: two floor traps by rock piles; carefully fight Bloated Spiders 3400 xp

    South room: easy fight vs 4x Statues; fight Furious Djinni 5k xp *Full Plate armorSpiked floor traps cannot be avoided so run across!

    SE room: full buff, Hexxat talk to Diya al-Hafiz and two other mages. Talk 2 so they argue, fight 36k xp.

    Room after "bridge": one trap; Statue "hand in mouth" answers: 1 (R, A, B, S), 2 (Raffiyah), 1 (Muharr), 1 (Badiat), 2.

    Final room: ENCOUNTER Raffiyah: full buff, cast 3x Fireball and

    summon creatures. Get Shroud from container, 22k xp all! Return

    to the Copper Coronet.

    Hexxat done for SoA.

    bg2mez 10

  • Walkthrough for Shadows of Amn (SoA)

    Chapter 1 Day:Hour Gold Notes/Items/Level-ups

    Irenicus Dungeon:

    Level 1: Imoen joins! Get key from table to open Jaheira's cell, 3k xp and

    Jaheira joins! Talk to Minsc until he gets mad and breaks the cell

    open, 3k xp and Minsc joins!

    Day 0:000 gp

    Reputation (REP) = 12 at startImoen: Mage 8 Thief 7 Jaheira: Fighter 6 Druid 7

    Plan for Jaheira: Sling until attaining Fighter level 12 then dual wield

    Blackblood+3 and Gnasher+2 (clubs)

    Minsc: Ranger 7

    Plan for Minsc: Two-handed sword until attaining Ranger level 12

    then dual wield Frostreaver+3 and Stonefire+3 (axes); Longbow as

    alternate weapon

    Select everyone's spells; select mostly healing spells, 1x SanctuaryImoen cast Armor and Stoneskin; Jaheira cast Barkskin

    De-trap and unlock picture: contains Golden Pantaloons if imported from BG1

    *Golden Pantaloons

    Lightning machine:

    Kill seven Mephits 2940 xp, then turn off the lightning machine for 2k xp (i.e. 2000 experience points)

    Crystal room: ENCOUNTER Aataqah: answer "I will press button." Buff with Draw Upon Holy Might to fight Ogre Mage, 650 xpAataqah heals all! 3500 xp

    Melee buffing tips: see a couple of pages below (page 13)

    Golem room: Loot Golem room (locked chest) and room to the west (one trapped container)

    *Longsword+1*Quarterstaff+1-> Jaheira

    Rielev: Talk to Rielev with entire party in room to get 4k xp (if Jaheira comments before Imoen the award is 1k xp only)Activate Golem with Activation Stone, 3k xp, and follow -> Fight Otyugh 650 xp, de-trap one chest

    East bedroom: One floor trap and two trapped bookcases! Helm of Balduran is in chest; Air key in drawer

    ***Helm of Balduran

    -> THAC0 13/9/11 (3attacks/round)

    Remember to use STEALTH (Minsc and protagonist) for sneak

    attacks and THAC0 reduced by 4 for the first hit!Note: in general "north" = top of screen, "south = bottom of screen,

    "west" = left of screen and "east" = right of screen

    Back track and go north through the "Library": fight vs Ilyich and Dwarves, Imoen cast Monster Summoning, 2820 xpIlyich drops Mail of the Dead+2 or Plate Mail+1 (AC2) if imported from BG1, and Acorns (needed for Ulene)

    *Plate Mail+1

    -> AC-3(-6*) *=buffed*Club -> Jaheira

    Equip 2x Flails -> THAC0 13/9/11 (3 attacks/round)

    Locked portal door:

    Use Air Statue key to enter locked doorCarefully fight Mephits, Imoen cast Monster Summoning as fodder. Talk to Genie: gives Quest (get flask)

    Dryads: Back track to the east bedroom and go southENCOUNTER Ulene, Cania and Elyme: 9500 xp if you have the Acorns, gives Quest (Deliver acorns); ask for Genie's flask

    Portal door: Back track to Genie, finalize for 15k xp and Sword of Chaos+2 (1d10+2 = 3-12 damage) even if you imported from BG1

    *Sword of Chaos+2

    -> Minsc THAC0 14/9 (2Note: if BG2EE version 1.3 allows you to import a weapon from

    BGEE do not use it - too overpowered

    attacks/round)

    In preparation for the next level of Irenicus Dungeon:

    Jaheira and protagonist select Protection from Fire for all

    bg2mez 11

  • Level 3 spell slots; Jaheira select several of: Resist Fire and Cold,

    Bless; Imoen select 1-2x Haste

    North east room: Continue south from the portal door, de-trap one floor trap in hallway; Imoen cast Haste to easily fight Cambion 6k xp, 145 gp, Bastard Sword+1 (Sword of Chaos+2 with BG2EE ?)

    Prison cells: Return to near the cages; Jaheira kill Jail Golem with the Quarterstaff+1 (blunt+1 weapon required) 5k xp

    South bedroom: In bedroom near Ulene: four floor traps and three trapped containers, Potion of Master Thievery, Portal Key.The alarm sound means that two Lesser Clay Golems are on their way, carefully fight for 4k xp

    *Potion of Master Thievery*Pommel Jewel of the Equalizer (component)

    [Optional: Ulene and Druids: drink Potion of Master Thievery to pick pocket all 2x] [do not kill or will miss a quest later]

    Portal to next level:

    Imoen learn spells from scrolls for xp's -> +5k xp all!These spells will be wiped clear of Imoen's spellbook when meeting

    her again later, so learn (scribe) all the spell scrolls!

    *Fireball scroll (#1)

    -> Jaheira level-up! ---->Jaheira Druid8 Fighter6

    +6hp->83hp THAC0 15/13 (1 attack/round)

    Irenicus Dungeon:

    Level 2: ENCOUNTER Yoshimo (Thief): Yoshimo joins! 45 gp (gold) given

    *Can get a Level 7-8 spell scroll (if you are lucky) in Mephit portal

    room in the Bookcase or first Chest: use Sanctuary to safely

    explore the roomSpell scrolls can be one of: Khelben's Warding Whip, Spell Trigger,

    Improved Mantle, Mass Invisibility, Abi Dalzim's Horrid Wilting,

    Sphere of Chaos, Mordenkainen's Sword, Power Word Stun or

    Flesh to Stone; can get a Laeral's Tear necklace

    Dismiss Yoshimo so that your core party gets more xp's; give him a load of loot to sell later because he goes to the Copper Coronet and his inventory is maintained!

    Mephit portal room:

    Buff with Draw Upon Holy Might, Bless and Protection vs Fire; destroy portals 1, 2 and 4, 5k xp each, and then continuously fight Magma Mephits at portal 3 for xp's! Kill e.g. 200 Mephits for 84k xp! (totally unnecessary, but why not)

    Jaheira Fighter7 Druid8

    +6hp->89hp TH 14/12 (1 attacks/round)

    Bonus xp's! Position protagonist directly below the Mephit, Minsc directly to the

    left of the Mephit, and Jaheira between us using Quarterstaff. To re-

    buff with Protection from Fire, walk to the doorway immediately

    after a Mephit is killed

    Imoen L9 +6hp->63hp

    Note: Fire Mephit damage will heal you if buffed with Resist Fire

    and Cold and Protection from Fire!Haste and Bless spells help a lot here

    -> Level-up! ---->Note: using Draw Upon Holy Might at level-ups does not have a

    permanent benefit

    Cleric8 Ranger7 +6hp

    ->109hp TH 13/9/11 (3 attacks/round) AC-3(-6*/-7**) *=buffed **=with shield

    Minsc Level8 +12hp

    ->96hp TH 13/8 (2) anda Level 1 spell slot!

    Clone room: Fight Clone 1250 xp; loot two barrels (Fireball scroll)Next hallway: kill Assassin 750 xp *Fireball scroll (#2)

    Columns room: Trap on bridge to Wand columns room; save gameIn Wand columns room can kill Shadow Thief 750 xp andDuergars 2x420 xp with ranged weapons or FireballNote: Imoen can detect but cannot de-trap these floor traps

    Click on all columns; loot statue for Ring of Protection+1 *Ring of Protection+1

    bg2mez 12

  • North room: ENCOUNTER Ulvaryl and Shadow Thieves: kill with Fireball 8300 xp

    Southern rooms: SE (forge room): fight Duergars, kill Mage first. Loot containers *Girdle of Bluntness

    Mid south room: ENCOUNTER Frennedan: free him (use key) then kill 3k xp; 1st room has a trapped bookcase and chest, 2nd room has one trapped chest (Blur scroll) *Blur scroll

    S-SW: fight three assassins 2500 xp

    South to exit: Before exiting the Dungeon:Imoen learn (scribe) spells for xp's -> +5k xp all!

    Keep the most valuable items in inventory, drop the rest

    Un-equip Imoen's armor, necklace and bracers; drop the portal key and leave the dungeon!

    Promenade: Cowled Wizards seize Imoen! D2:7 Jaheira Druid9 Fighter7All are awarded with 34500 xp! +6hp ->95hp Level 5

    spell Chaotic Commands!This walkthrough focuses on finding Imoen as soon as possible so

    that she doesn't lose-out on too many xp's, therefore not much

    equipment or experience will actually be gathered before getting to

    Chapter 4 (but the party will still kick butt!)Collect Imoen's gear from ground. Use the containers near Galoomp, for example, to store-up items

    Selectively sell stuff at Galoomp only when you have 20 pieces of the item (e.g. 20x Composite Longbows) to maximize payoutYou don't need to buy items now!Keep spells scrolls to learn later with Imoen and other NPC's

    2200 gp

    Keep the Pommel Jewel of the Equalizer (component)

    Loot: Mithrest Inn, Temple, Enge's, Fennecia's, Cernd's, and next to Cernd's

    Note: Loot Den of the Seven Vales and the Adventure Mart during

    pick-pocketing round (see below) to allow re-loading if pick

    pocketed spell scrolls are no good

    Leave the Promenade to instigate Chapter 2! Bring the Potion of Master Thievery

    Slums: ENCOUNTER Gaelan Bayle: gives Quest (Collect 20k gold)

    Buffing tips when fighting melee: THAC0 AC / hit points / STR

    Cleric 8 / Ranger 8 with 2x Flails: 12/8/10 (3) -3 / 113 / 19

    Protection from Evil (1 turn = 10 rounds)Draw Upon Holy Might (1 turn) 12/7/9 (3) -4 / 121 / 21

    Aid (1 round + 1 round/level) 11/6/8 (3) -4 / 125 / 21

    Chant (10 rounds)Bless (6 rounds): cast by protagonist, Jaheira or Minsc 10/5/7 (3) -4 / 125 / 21

    Defensive Harmony (6 rounds) 10/5/7 (3) -6 / 125 / 21With a shield (recommended at this stage in the game): 10/5 (2) -7 / 125 / 21

    There is no need to buy equipment at this time!

    Eventually will get Keldorn:Keldorn cast: Protection from Evil: evil enemies' attack rolls get -2

    penalty and your saves are at +2

    Eventually will get Jan and Aerie to buff additionally with:Resist Fear (1 hour), or Protagonist cast Remove Fear (1 hour)Improved Invisibility (3 rounds + 1 round/level): AC and THAC0

    reduced by 4!

    10/1 (2) -11 / 125 / 21

    Haste (3 rounds + 1 round/level): +1 attack per round 10/1 (3) -11 / 125 / 21or without a shield 10/1/3 (3) -10 / 125 / 21

    bg2mez 13

  • Chapter 2

    Plan for phase 1: Get a War Hammer+1 from Borinall'sFirst priority is to advance Jaheira's romance (in my opinion)Get companions (Good/Neutral only): Keldorn, Aerie and Jan (part-timer)Pick Ribald's pockets for Ring of Regeneration (use Jan)Go to De'Arnise Hold to get Flail of Ages+3Collect loot to eventually sell to instigate Chapter 3 to get magical items

    Slums: Gaelan's: Loot first floor only (save upstairs de-trapping and unlocking for Imoen's return so she gets more xp's)

    Day 2:9

    Select spells: have at all times: 2x Restore, and 1x Cure Disease

    Outside: ENCOUNTER Brus: talk 1 -> near entrance to the Copper CoronetLoot the roof-top of the Copper Coronet

    Jaheira romance: Romance (with Jaheira) begins at approximately this time!

    "So, where to now, fearless leader?"talk 3, 2The next love dialog is in 30 minutes of real-time

    Aerie romance: You can romance Aerie, at least for the first dozen or so of her love

    dialogs, until you are forced by the ladies to chose one over the

    other. It is very interesting to hear the two ladies talk amongst

    themselves.You also get to learn about Aerie's background; therefore it is

    highly recommended to talk nicely to Aerie so you get her love

    dialogs as well!

    Tips for Romance: Jaheira romance: typically 30 minutes of real-time between each

    dialog unless noted. You can pause the game (Space Bar) to pass

    the time to progress the romance. Sometimes you need to walk a

    bit to get the dialog to initiate.

    You can use these walkthrough notes for Jaheira's romance

    together with the Romance FAQ by SlashR4 (v 2.0) from

    Gamefaqs.com; my notes include additional information such as

    the loot that can be obtained.

    Armor plan: *Protagonist use the best armor found and eventually Full Plate

    (AC1) from Jaheira romance confrontations*Minsc use the next best armor found until getting Full Plate from

    Jaheira romance confrontations; use until Chapter 5*Keldorn use own Full Plate+1 (AC0) until getting a third set of Full

    Plate (can get from Nalia's personal quest)*Jaheira use Plate+1 (AC2), or Plate and a Ring of Protection, until

    getting Full Plate in Chapter 5 when she will be levelled-up enough

    to be a front-line fighter*Aerie: Robe of Vecna or Robe of the Good Archmagi*Armor could be bought, of course, but it is not necessary

    General tips: *Minimize the use of Jan (thief) by temporarily dismissing him

    ("park" him e.g. in the Slums) when a thief is not absolutely

    needed, so your party doesn't waste xp's on him*Try to save unlocking and de-trapping chests, and quests in

    general, until Imoen re-joins the party, wherever possible, so she

    gets more xp's! De-trap/unlock is 1750/400 xp in Chapter 2 vs

    2750/950 xp in Ch 5 (+1550 xp or 70% more per container)*Summon creatures to help fight or to be used as fodder

    *If all else fails, drink a Potion of Invisibility to flee*Sell spell scrolls only if in desperate need of gold, otherwise keep

    them to learn with companions and other NPC's

    Note about Vampire encounters at night:Vampires usually spawn once per night between 23:30 and 05:00

    and can do so only in certain areas:

    bg2mez 14

  • Docks: north between the exits, or south areas

    Slums: near northern exit Government: center area

    Gates: center area

    Promenade: center south area

    Bridge: center area near Five Flagons, or south near exit Temple and Graveyard: they do not spawn here

    So do not travel at night to avoid fighting the Vampires, or at

    least be very careful, until you get the magical items from theThieves at the start of Chapter 3! Or at least have +2 weapons and

    know the spell Restoration or have a Restoration spell scroll (can

    buy cheapest from Bernard in the Copper Coronet).

    Slums: Outside:Borinall's house:

    Loot the roof-top of the Copper Coronet; loot the TempleForce the door open; get the War Hammer+1 from table!

    D3:9 *War Hammer+1

    -> THAC0 13/8/11 (3attacks/round)

    Copper Coronet: Enter from the south door to avoid Amalas and Surly until later

    ENCOUNTER Hexxat: just send her away for now and do here quest later after getting some better equipment. She is evil and will only be doing her first quest if you follow this walkthrough

    Hexxat Thief 10, 200k xp

    ENCOUNTER Nalia: gives Quest ("Q") (De'Arnise), join/dismiss, 45 gp given if you have an available slot in your party

    Map: De'Arnise Hold

    Talk to Anomen, join to heal your party if needed and to get his

    quest in approximately 5 days; dismiss

    D2:10 Anomen Fighter 7 Cleric 8, 161k xp, TH 14/11 (2)94 hp, AC2

    Anomen: dualled Fighter/Cleric with STR 18/52, DEX 10; WIS 12

    can be upgraded to 16 (in part II of his quest). He did well when he

    replaced Aerie on a different play through

    Use Anomen to heal your party if needed, and then dismissIf playing with Anomen, see other walkthrough on Scribd.com or

    follow this walkthrough as written and use a Sling and later try

    Mace. Do Anomen's personal Quest I and II earlier than Chapter 6

    if you wish

    Anomen's personal quest begins in approximately 5 days (if not

    playing with Anomen: can dismiss him and ask him to join later and

    the quest will still be given)

    Talk to Yoshimo: join/dismiss to take loot

    Note: talk to Amalas and fight before Day 6 otherwise he leaves!

    Travelling between areas: Could get "waylaid" by Slavers or Bandits at any time travelling

    between maps but try to avoid getting waylaid until you have made

    the Flail of Ages+3 (save before crossing maps)

    Jaheira romance: At some time will get Love Dialog (LD) number 2: "It has been some time since I have been this far south.Hmmseems I cannot help but speak of the dead lately...." talk 1, 2, 1

    Temple: Temple of Helm: Loot

    Outside: ENCOUNTER Gaal, Dawnmaster Kreel, High Mornmaster Arval

    Temple of Lathander:

    Talk to High Mornmaster Arval Q (Cult of the Eyeless)Get a quest also from Dawnbringer Sain Q (illithium)(These quests might be given by Guardian Telwyn or High Watcher Oisig from the Temple of Helm depending on your alignment or class and if you have not installed the Unlimited Strongholds mod)

    Loot only the SW bookcases and cabinets (do not get caught!)

    Sewers: Minsc and protagonist use Stealth (or cast Sanctuary) and walk through the centre of the sewers to NW area to get Keldorn

    bg2mez 15

  • Keldorn joins! Plan: use Two Handed Sword**, and X-bow** as

    alternative. Also has LS**. Casts True Sight, Dispel Magic and Protection from Evil! Use his sword: 1d10+2 and +5 if he is hit; Full Plate+1 (AC0)

    Keldorn Inquisitor 8161k xp, TH 13/9 (2) 104hp, AC0, STR 17 (or TH 13/12 (2) with X-bow)

    Plan for Keldorn: Two-handed sword all the way! X-bow is a good

    alternate weapon

    Note: NPC's start with experience of either 161k xp, 400k, 800k or

    1.2m xp, depending on your level

    Center area: Use Stealth, kill Shaman first then Witch Doctor; drop includes Cloak of the Sewers! (AC+1; can transform into Troll to heal), 3200 xp

    *Cloak of the Sewers

    -> AC-3(-6)

    Loot container in middle area for bullets+2, arrows+2

    Old Tunnels: Down hallway from entrance: an Otyugh could spawn for 5k xp, and can re-spawn approximately each day! Otyugh is randomly generated; could otherwise get a Crawler (974 xp) or Mephit (400 xp)

    Note: can Rest in the Sewers and Old Tunnels if needed

    Temple of Talos: Loot desk in backroom and chest in NE room for Antidotes and Potions of Healing (have in quick slot at all times)*Back room desk: can get Laeral's tear or Level 6-8 scroll! Can be

    Ruby Ray of Reversal, Abi-Dalzim's Horrid Wilting, Summon

    Nishruu, Mantle, Caco Fiend, or Symbol Fear (can re-load a save

    prior to entering the area to experiment)

    Radiant Heart: Loot including 2x Potion of Heroism (if lucky can get a scroll from the desk)

    Jaheira romance: At some time will get LD3 (or use "Pause"): "Ehh, I think I still have a stitch in my leg" talk 1, 2

    Promenade: If playing with Anomen can do this quest after De'Arnise HoldTent: Talk to Soldier Q (Circus), talk to Giran Q (Mother)

    Enter tent: ENCOUNTER Genie (answer 3) 19500 xp. Clear the 3 Shadows around tent; Keldorn's True Seeing can dispel illusions such as the Werewolves!

    Enter doorway -> ENCOUNTER Aerie -> kill the Peasants 1950 xp -> talk to the Spider (Giran's Mother) -> talk to Aerie

    Aerie finalize 18500 xp, Aerie joins! Cast Stoneskin, select spells

    including 1x Negative Plane Protection and Identify. Use Sling with +1 bullets whenever possible, and a mace + shield

    Aerie Cleric level 7 / Mage 7, TH 16/14 (1) 42hp

    Aerie plan: Sling, but much later Aerie could use Quarterstaff, so

    improve Two-Handed proficiencies

    Note: her spellbook has Improved Haste! (Lev 6 spell)

    Buff, enter doorway: only need to kill the two ShadowsENCOUNTER Genie: take the stairs to final battle

    *Stoneskin scroll

    Upstairs: ENCOUNTER Kalah and Quayle: fight 2k xp + 25k xp, 724 gp, Ring of Human Influence (Charisma set to 18)!Finalize Hannah 500 xp in the Tent

    *Girdle of Piercing (wear

    vs arrows)

    *Ring of Human

    InfluenceOutside: finalize Giran 2500 xp [Not in EE: talk to Hannah again in the Tent for 500 xp (re-enter tent quickly)]Do not finalize this quest with the Soldier yet, will finalize a bit later!

    Must keep Reputation under 16 to maximize Jaheira's romance

    (see below)

    Aerie learn spells: Fireball, Friends and Strength if haveAerie get the Bracers AC8 from stored items -> Aerie AC4

    bg2mez 16

  • Government: Outside: ENCOUNTER Madeen: Q (Tolgerias). Talk to Tolgerias after pick pocketing so you can re-load if spells are no good (see below)ENCOUNTER Delon: he talks to Minsc, Q (Umar Hills deaths) Map: Umar Hills

    Note: avoid Viconia (west side of map) for now

    Center area: Talk to Jan 8500 xp, Jan joins! 11500 xp; select spells including 2x

    Invisibility 10' Radius

    Jan Illusionist7/Thief8 80500/80500 xp

    Plan for Jan: use x-bow/Boomerang+2; use part-time only, i.e. park

    him unless really needed so that the core party gets more xp's

    TH 17/12 (1) 45hp AC6

    Note: Jan can create his Flashers daily! Can sell them

    General note: only de-trap and unlock containers if really worth

    while, otherwise save for Imoen in Chapter 6 for more xp's

    Pick pockets/Locks/Traps skill levels:

    Jan: 80/95/105; Yoshimo: 25/65/100; Imoen: 35/100/95; Nalia

    35/60/80; therefore use Jan for pick pocketing

    Pick pockets ( PP ) round 1 with Jan: PP only a few targets for now (will do more PP later)

    PP round 1: Jan drink 1x Potion of Master Thievery -> PP 120 (can actually PP Amnish Soldiers with PP 105)PP: Amnish Soldiers (can have Level 6-8 spell scrolls)

    Council of the Six:

    PP: Tolgerias (Ring of the Ram), Amnish Soldiers, Brega 2x (can

    have spell scroll), Corneal 2x

    *Ring of the Ram

    Talk to Tolgerias Q (Valygar)

    Sarles Estate: Talk to Sarles (illithium quest)*Can get Level 7-8 spell in first chest/chest of drawers (unlocked)!

    Promenade: Adventure Mart: PP: Ribald (need PP skill at 105): Ring of Regeneration; Amnish

    Soldier and Brelm

    *Ring of Regeneration

    Galoomp: Store loot in containers to make room in inventory!

    Between areas (to Gates): Try to avoid getting waylaid for now by crossing to very few city

    districts. You will likely get waylaid when travelling to the Gates

    WAYLAID 1: Suna Seni, Eldarin and 4 Slavers: kill Wizard first

    (casts Lightning)Note: you may cast spells without repercussion so use Draw Upon

    Holy Might (but do not while in actual Athkatla city areas)

    *Plate+1

    -> Minsc AC0*Mace+1-> Anomen alternateweapon

    Yields 5900 xp, Arbanes sword (can sell for 3k gp now or 5k gp in Chapter 4), Plate+1, Mace+1 and 816 gp

    *Arbanes sword

    Gates: Outside: PP: Amnish Soldiers

    Talk to Flydian Q (Trademeet) Map: Trademeet

    Important note: in Gates district move your party to the north of the

    map (into the gate) and then click to leave the map (e.g. go to

    another area within Athkatla) so that De'Arnise and other outlying

    areas become highlighted as reachable destinations

    Docks: Do not PP this map yet (the Thieves will catch you)NW outside: ENCOUNTER Mad Cleric: fight, 750 xp

    Shadow Thief Guildhall (Thieves):

    Loot tables by Black Market Thief for Potion of Master ThieveryLoot unlocked containers (save the others for Imoen)

    *Potion of Master Thievery

    bg2mez 17

  • Upstairs: talk to Renal Q (Mae'Var's Guild)Unlock the south chest (only) for 350 gp and 3 pearls; loot the tables and unlocked containers

    *Diamond

    Near Valygar's: Buy Locket for Jaheira from merchant Jahaboam for 20 gp

    South house: De-trap and unlock door (do not enter yet - Kangaxx in basement)

    Mae'Var's Guildhall:

    Talk to Gorch; loot unlocked containersBottom floor: talk to Mae'Var Q (Amulet/Necklace)2nd floor: de-trap/unlock the last "door" (at NE) for a Short Sword+2, Buckler+1; the 3rd door from the end (Rogue Stoneworth 1500 gp) and 6th door (3x Potion of Master Thievery and 300 gp)

    *Buckler+1

    -> Jaheira, then Imoen*Rogue stone

    Save the other doors and top floor for Imoen (Top floor west chest: can have Level 7 spell)

    *Potion of Master Thievery (x3)

    Sell gems, etc. to Gorch 3800 gp

    Aerie romance: Aerie's romance may start now or soonLD1: "My wings have been clipped"

    Between areas (to De'Arnise): You will likely get waylaid when travelling to De'Arnise Hold

    WAYLAID 2: Thugs with Renfeld (poisoned man): talk 1, 1, 1, 3.

    You must carry him now. This is your only chance to collect him, so you must fight these Thugs. Attack Mage first, 800 xp, 142 gp

    *Haste scroll*Strength scroll*Oil of Speed

    If you for some reason do not pick-up Renfeld, you can set the

    variable "Randomencounters" to 1 to get another chance

    Between areas: Should be able to delay this encounter until after De'Arnise

    WAYLAID 3: six Orogs and two Slavers 4600 xp, 350 gp

    Between areas: You will eventually get waylaid a 4th time

    WAYLAID 4: Bandits, attack mage first (casts Lightning), use Draw

    Upon Holy Might! 5100 xp, 181 gp

    De'Arnise Hold: Jaheira romance: Use "Pause" to pass the time (if necessary) then REST in the wild (i.e. at De'Arnise, or the Graveyard) or in an Inn/Tavern

    D3:14

    Memorize 4x Charm Person, 2x Sanctuary, 3x Slow Poison, 1-2x

    Chaotic Commands, 1x Doom, several summoned creatures, 2-3x

    Invisibility and Invisibility 10' Radius for use in De'Arnise Hold

    REST -> LD4: Jaheira's first dream: "MmmphnonoNO!" talk 1, 2

    Note: cannot park companions inside or outside at De'Arnise

    Note: previously I would minimize fighting in the Keep, doing only

    what was necessary to make the Flail of Ages +3, and save the

    rest including finalization for Imoen; however, this is not necessary

    and Imoen will still get plenty of xp's.And, clearing and finalizing the Keep makes for a smoother play

    through due to the rich reward from Nalia

    Outside SW: Talk to Nalia; leave her at palisades/small fortTalk to Captain Arat gives arrows (can PP)Enter the Keep through a hidden door in rocks just north of the two guards

    Main floor: Entrance rooms: locked door; loot Longbow+1, Light X-bow+1, lots of ammo

    Ranger8 Cleric8 +8hp->

    117 TH 12/8/10 (3)*2nd and 3rd chests near entrance can have Level 6-7 spell!

    *Chest by Forge can rarely have Level 7 spell!

    bg2mez 18

  • ENCOUNTER DalesonNorth rooms: Cold Flail Head, Ring of Earth Control, 810 gp*Chest by Forge can rarely have Level 7 spell!

    *2nd chest near entrance can have Level 7 spell!

    *Ring of Earth Control

    (AC+1)-> AC-5(-8)

    Forge: Forge: can actually make Flail of Ages+1! (1d6+2, +1 cold) *Flail of Ages+1

    Hallway: de-trap and unlock chest, 450 gp, Dagger+2 -> Jan *Dagger+2

    NE room: Breach scroll in unlocked chest *Breach (Aerie learn)

    Upstairs: *Cabinet: can have Level 7 spell (can get Mordenkainen's Sword

    "Mordy's", Sphere of Chaos, Protection from Magic Energy or even

    Protection from Energy!)Library: full buff then enter. ENCOUNTER Yuan-ti Mage: fight 8600 xp. Get Key from container

    Note: fight the Trolls in the small rooms and hallway now as they

    are buggy and sometimes disappearAerie Mage8 Cleric7

    +2hp->44

    West bedroom: ENCOUNTER De'Arnise Guard and Lady Delcia [can PP Lady Delcia Caan and Guard]

    Central area with Golems: protagonist [or Aerie] use Sanctuary to sneak items from the three containers! Note: can get the Fire Flail Head from the container without "waking" the Golems

    Frostreaver+3 (damage: 1d8+3, +1 cold, +1 acid = 6-13 damage)***Frostreaver+3

    Minsc to use Frostreaver+3 after achieving two proficiency points in

    Axes (at Level 12)

    Elven Court Bow+3 Minsc use as alternate weapon until

    Heartseeker much later in game

    Fight the Golems later (very tough)

    *Elven Court Bow+3

    [-> Minsc TH 13/6 (3) with

    bow with +1 arrows]

    *War Hammer+1/+4 vs

    giant humanoidsBasement: Go downstairs into the basement but only de-trap and loot the first

    room to get the Shield Amulet (for 5 turns sets base AC to 4 and reduces AC vs missile by 2)Note: Nalia is unable to de-trap the first chest

    *Shield Amulet

    Upstairs to Glacius:

    Find hidden doors that lead into the center area; clear the Trolls to the trapped and locked door (to Glacius) then dismiss Jan or use him to PP Glacius (Potion of Fire Giant Strength, Oil of Speed and Potions of Healing; Acid Flail Head)To PP in EE v1.2 save game and then use stealth or invisibility to charm him with the Ring of Human InfluenceGive Jan a full load of loot and then dismiss

    Glacius room: De-trap and unlock all of upstairs and then dismiss Jan (he returns to his home in the Slums)

    Glacius: how to maximize:1) He will attack so send in a summoned creature to take the hits [hit him a few times down to "Badly damaged" if you also want to do step 4, evil]

    2) Cast Doom and then Charm at him several times; can use Ring of Human Influence, but he can save vs spell

    3) He turns green; stop everyone; Glacius will talk after approximately 1 second "Whwhat's going on?...", 22550 xp, gives Acid Flail Head!

    [ 4) Can fight, 9500xp (he must be surrounded otherwise he leaves), drop includes

    Full Plate!]

    Main floor: Make Flail of Ages+3 at forge 22350 xp (1d6+4, +1 fire, +1 cold, +1

    acid = 8-13 damage; 33% chance of Slow victim: movement halved, AC and attack penalty of 4!)Use this fantastic weapon for the rest of SoA and into ToB!

    ***Flail of Ages+3

    -> TH 12/5/9 (3)

    Outside: Courtyard: kill four dogs and take the meat

    Main floor: Make stew (by clicking five times on the stove) 11500 xp

    bg2mez 19

  • Upstairs: Clear both outside roof areas, 2nd floor and outside of the keepRest outside if necessary for major fighting vs Golems

    Jaheira romance: At some time will get LD5 (or use "Pause"): "A copper for your thoughts" talk 1, 1, 1, 1

    (No pause): REST in the wild (e.g. outside at De'Arnise or the Graveyard district)-> LD6: Jaheira's 2nd dream "MmmmphmmphohKhalohKhal-NOO! I..." talk 3, 1

    Aerie romance: LD2: "Have you ever heard of my people"

    Outside: Turn handle to lower the gate 29750 xp: immediate fight vs Greater Yuan-ti 5k xp and Trolls [can kill Guards]

    Aerie Cleric8 Mage8

    +4hp->48 Two-Handed

    Weapon Style*Inside: One fight inside, 2400 xp

    Golems room: Fight the Golems extremely carefully: equip the Girdle vs Blunt damage, a shield and summon creatures as fodder, 47k xp Iron Golem use +3 weapons Stone/Flesh Golem use at least +2 weapons Clay Golem use at least +1 Blunt weapons

    Jaheira Fighter8

    Druid10 +9hp->104

    TH 13/10 (2)

    Downstairs: Protagonist and Minsc sneak past Umber Hulks to place stew 18750 xp; buff with Chaotic Commands or summon a creature and carefully fight five as they go to eat, 20k xpDo not open the final door (to TorGal) yet if you want Nalia's quest

    Outside: Leave for now, go outside to get Nalia

    Nalia's quest: Outside: to get Nalia's quest (can get a Full Plate armor!) drop Jan

    if not done and ask Nalia to join just before opening the door to

    TorGal. Normally I'd finalize this quest with Imoen, but the game is

    more fun to finalize now; Imoen will get plenty of xp's

    Downstairs: With Nalia, save game: ENCOUNTER TorGal: full buff, fight very carefully, 15k xp and 2x Giant Trolls 2800 xp; get 2126 gp and 300 gp in gems in locked chest/columnTorGal can drop a high level spell scroll!Click on the column

    Outside: Return outside with Nalia and she richly rewards you, 44500 xp all!

    10650 gold!

    Minsc Level9 +12hp

    ->118 Axe* TH 12/7 (2)

    -> Ceremony with Majordomo, Fighter Stronghold given (Anomen

    and Jaheira are part fighter)! Return in 7 days for the first Stronghold quest

    D4:16

    20200 gp

    Next Quest/Visit in 7 days

    for FIGHTER I

    Upstairs: The Keep is reset, adding one locked container in the first room upstairs (Nalia cannot unlock it) and the fireplace is trapped (save for Imoen), but both are empty

    Leave De'Arnise with Nalia, and eventually park her

    To eventually get Nalia's quest send her to the Copper Coronet or

    park her in the Slums or somewhere convenient for seven days,

    and then re-join to get part one of her quest. Part two of her quest

    continues 24 hours after that.

    Jaheira romance: At some time will get Love Dialogues number 6B to 13 (or use "Pause") if outside:LD6B: Jaheira says "It is good to be back in Amn, even under these conditions" talk 3

    LD8: "Blast! Our progress is not as it could be, I am sure" talk 1, 1

    bg2mez 20

  • LD9: "IThis may be a bad time or not but you asked a question of me and I brushed it aside" talk 1, 2

    LD10: "We continue on our path, and I cannot help but wonder if we walk in balance" talk 1, 2

    LD11: "II worry sometimes" talk 1, 1Note: if travelling with Aerie, she shares her thoughts with Jaheira!

    "You worry away at thingssometimes so much I expect them to

    fall apart"

    LD12: "I do wish these scars would heal" talk 1, 1

    LD13: "This is a dangerous life we seem to lead" talk 1, 3, 2

    Can do LD14 now, or wait until getting better equipment as the fight

    can be tough. Must Rest in the wild e.g. at De'Arnise, (not the

    Graveyard this time) to get LD14

    De'Arnise Hold: Jaheira romance: Save game. Use "Pause" (EE: no pause needed) to pass the time and then REST in the wild (not the Graveyard this time)

    D6:118100 gp

    Memorize spells for upcoming battle, e.g. Insect Plague, Fire

    Elemental, Defensive Harmony, summon creatures; memorize at

    all times 2x Lesser Restore, 1x Cure Disease and 1x Dispel ->

    REST

    LD14: Ertof Dand and Bandits Wurn, Jarden, Turg and Tamile: "Pssstpsssst. Hey. Hey there" talk 3, 1, 1

    Aerie Mage9 Cleric8

    +2hp->50 Level 5 spell

    Buff for a tough fight, kill Wurn quickly (summon a skeleton, Jaheira cast Insect Plague), 11500 xp, 268 gp

    *Plate armor (x3)

    LD14B: Jaheira must talk after the battle: "Areare you alright?" talk 1, 1, 1

    bg2mez 21

  • Plan for phase 2: First priority is to advance Jaheira's romance to fight Reviane for Full Plate armor (keep REP talk to Bouncer on stairs -> talk to Lehtinan (need good Charisma, e.g. Keldorn talk 1, 2, 2, 3) Q (Backrooms) -> talk to Bouncer (allows entry to backrooms)

    Gloves of Pick Pocketing upstairs in first room (trapped chest) but are not needed now if using Jan; get to take to Imoen later

    *Gloves of Pick

    PocketingUnlock drawer in second room (with Lynis) for an Emerald, Resist Fear scroll and Luck scroll

    *Resist Fear -> Aerie scribe

    Gaelan's: Pay 15k gp to instigate Chapter 3! 45k xp all! Gives Key

    Keldorn at level 9: Two-Handed Weapon Style* = +1 damage and

    weapon speed reduced by 2 points, and critical hit on 19-20 which

    is a change from BG2; tested and confirmed! Therefore using a 2nd

    pip isn't worth it anymore.

    Keldorn L9 +13hp->117

    *Two Handed Weapon

    Style (+1 damage, -2

    speed) TH 12/8 (2)[With BG2 Keldorn would have to select at level 12: 2H Weapon

    Style** = critical hit on 19-20 and weapon speed reduced by a

    further 2 points!]

    Jan Mage8 Thief8

    +3hp->48

    Jan Thief9 Mage8 +3hp

    ->51 PP60->85 (105)

    Chapter 3

    Docks: Shadow Use Key to open door to new areaThieves: Talk to Aran Linvail Q (Mook), gives magical items! Amulet of ***Amulet of Power

    Power protects against Level Drain from Vampires ***Ring of Protection+2Loot area, save game -> AC-6 (-9 buffed/-11

    with shield)NE: Talk to Shadow Thief in very back room (or PP) to get Ring of Lock Picks (+25% pick locks skill) (can fight for 140 xp) *Ring of Lock Picks

    If night (before 4-5am): do Main Quest (Mook quest);

    otherwise continue with looting and other minor quests

    bg2mez 22

  • Graveyard: Night ENCOUNTER, 18:00 or later: Wellyn Q (bear)

    Between areas: WAYLAID: Bandits; kill mage first, 5100 xp, 181 gp. It should be possible to get Waylaid every day(Was Waylaid three times in a row this play through!)

    Docks: Loot: Valygar's house first floor only, Temple, House by Temple first floor only, next building (Barracks), and the north "Warehouse" near the Shadow Thief Guildhall*Valygar's: can get Level 7 spell upstairs in unlocked bookcase

    *Mae'Var's: top floor west chest, locked: can get Level 7 spell! ( wait

    for Imoen )

    NW Warehouse: Fight Thugs (can fight nightly) at Docks in Warehouse 2400 xp, 4 gp, and at NW entrance/exit 2400 xp (or near Temple/House)

    Government: West side: Rescue Viconia!Note: can buff in the Temple and then go fightENCOUNTER Fanatic: release Viconia, fight 4700 xp *Plate armor

    Viconia joins! Her alignment is neutral evil; park her or dismiss to

    Graveyard. Use her only to lower REP when ready to buy Reputation points from a Temple (much later) to save some gold, or to do Hexxat's quests

    Promenade: Ore Merchant: Daytime

    Jerlia (illithium quest): talk 5x1, 2 (pay 1000 gp for name), 2 (ask for substitute alloy), 2 (pick-up tomorrow) and 2 again

    D5:17

    Docks: Near Galvarey Estate:

    Give Renfeld's body to Rylock 14550 xp, 200 gp (do not ask for a reward)ENCOUNTER Xzar: gives Quest (Get thief from Harpers)

    At Cleric level 9: Iron Skins! Together with Flail of Ages+3 you are

    set for SoA! Righteous Magic (all hits do maximum damage) and

    Insect Plague are also good level 5 spells.

    Cleric9 Ranger8

    +6hp->123 Level 5 spell

    x2: Iron Skins!

    Jaheira romance: This entire quest is part of Jaheira's romanceGalvarey Estate (Harper's):

    Talk to Rylock Q (clear Prebek's): do this quest now in order to eventually pick pocket Meronia and her friends

    Prebek's: ENCOUNTER Sanasha and Prebek: kill Prebek first since he casts Hold Person; use Chaotic Commands or Keldorn's Dispel, 5100 xp

    *Fireball scroll

    Trapped containers: Imoen can hardly detect, therefore use Jan, or use Jaheira to cast Detect traps to detect the three trapped containersNote: the first trapped/locked container has a War Hammer+1,

    Conjure Fire Elemental and Resist Fear; there is Invisible Stalker in

    the 2nd trapped/locked container (take for Imoen to learn/scribe)

    *Conjure Fire Elemental*Resist Fear*Invisible Stalker

    Harper's: Finalize Prebek quest with Rylock 14500 xp if not yet doneTalk to Xzar outside -> you can now enter Harper's Hold!Since Meronia is present and can pick her pockets, get Jan for a

    major pick pocketing round

    Do a major round of pick pocketing ( PP ) when Meronia is present in Harper's:

    Jan drink 3-4 Potions of Master Thievery (can buy cheapest from

    Gorsch) -> Jan 225 PP; remove his armor; drink an Oil of Speed

    Focus on Amnish Soldiers and Bodyguards (can have up to Level 8

    spell scrolls!) and good items; can PP others (nobles, commoners,

    etc.) later

    bg2mez 23

  • Docks: PP:

    Aran Linvail 8x Light X-bow+2, all Shadow Thieves in the Guild

    building 3x, coat check girl, Pelanna 2x, Tassa 2x, Booter (torturer); Black Market Thief 3x; Renel carefully 5x

    *Light X-bow+2-> Keldorn (alternate weapon) TH 12/8 (2) with +1 bolts

    Shadow Thief to the west of Renel PP 6x Cloak of Protection+1

    (EE only)

    *Cloak of Protection+1 (EE only)

    Sea Dog tavern: upstairs; downstairs without Jaheira!Foven 2x, RylockHarpers: Meronia 4x, Pace 3x, Berinvar 2xMae'Var's: Mae'Var 6x, Gorvin 2x, Zyntris 4x (not Anishai in EE)

    Between areas: WAYLAID on way to Bridge: Bandits; kill mage first, 5100 xp, 181 gp

    Bridge: ENCOUNTER Lieutenant Aegisfield Q (Murders)

    ENCOUNTER Peasants: Neera will be here upon return to this spot

    ENCOUNTER Mereth, Lanneth and Neera!Note: on the next map change Jan (hasted) can PP Adoy's Belt

    from Neera! When you meet her later she has one as well.

    Night ENCOUNTER, 19:00 or later: carefully fight Muggers near the "Fish house" (north of the Five Flagons) 3k xp

    PP:Lieutenant AegisfieldFirst house: Acton Balthis 2x: has Ruby ring worth 525 gp; use Invisibility Potion or cast Invisibility then enterFive Flagons: Samuel Thunderburp 3-4x, Belle 2x, Lord Sterk 2x, Hrothgar Firehammer 2x; leave up/downstairs until laterTemple: Guardian Volthar 2x

    *Potion of Fire Giant Strength

    Delosar's: Captain Dennis 5x Boomerang Dagger+2 (2d4+2,

    speed 1 -> Jan now, to Imoen later)Delosar's downstairs: 2 Amnish Soldiers

    *Boomerang Dagger+2

    -> Jan TH 17/13 (2)

    Outside south: Lord Feveran 3x, two Guards (can have Lev 6-8 spell)

    Slums: PP:Copper Coronet: Unger Hilldark, Lehtinan 5x (3 emeralds and a diamond), Bernard, Madam Nin 3x (Ruby ring and Pearl necklace), Bouncers 3x eachNear Jansen's: Kylie Jansen 3x; at night: Storekeep 2xGaelan Bayle 4x, Arledrian 3x

    Promenade: PP: Amnish Soldiers, Amnish Soldier by tent 3x, Ophal's 5x eachSeven Vales upstairs, if you have the time: Brennan Risling 4x, Smaeluv Orcslicer, Sorcerous Amon 3x, Mencar Pebblecrusher 3x (can be Level 7 spell on Brennan and Sorcerous)

    *Potion of Fire Giant Strength*Cloak of Non-detection

    Gates: If not yet done in daytime: PP two GuardsTalk to Flydian if not done yet

    Temple: PP:Sewers: Roger the Fence 4xOrder of the Heart only is worth the effort, if you have time, e.g. Sir Ryan Trawl and Prelate Wessalen

    PP result : 4k gp + loot, potions and scrolls: 3-6x Lev 5 scrolls, 5-

    8x Lev 6, 1-4x Lev 7 and 0-1x Lev 8 scroll; 4-6x Oil of Speed, 1-2x

    Potion of Fire Giant Strength, 25-30x Potion of Extra Healing, and 9-

    13x Potion of Invisibility

    12400 gp

    Later: a general PP of everyone else (Commoners, Halflings, etc.)

    yields approximately 500 gp and several minor scrolls

    bg2mez 24

  • Slums: Night, east: Got this minor quest on Day 5:23:30 on this play-through:

    Note: this minor Slaver quest seems to be available at 23:30 to

    00:30 only! Do this quest asap!

    ENCOUNTER Slave, Slaver Guard and Amnish Soldier, 23:30-00:30 or perhaps until 04:00 (buggy): kill Slave Guard by Copper Coronet, then fight Slavers (and Guard if you have Keldorn) by Gaelan Bayle's house, 765 xp + 5500 xp

    Docks: North: ENCOUNTER Habib, 23:30 or later: can kill, pick-up two scimitars. He attacks in north Slums or north Docks

    Docks [Slums/ Bridge/Gates]:

    Night VAMPIRE ENCOUNTER A: Hareishan: use +2 weapons or better,

    8500 xp, 267 gp [Can kill the Shadow Thieves after they talk to you and if you are fast, 900 xp, 260 gp and pearl necklace]

    D6:00

    Must get Vampire encounter's every night at approximately 23:30-

    05:00 in Chapter 3 - not available in future chapters

    NW Warehouse: Fight Thugs (can fight nightly) at Docks in Warehouse 2400 xp, 4 gp, and sometimes at the NW entrance/exit 2400 xp

    Night, south: Buff with Chaotic Commands in a building and then talk to Mook -> fight Lassal (0 xp)

    MAINQUEST

    Thieves: With Jan talk to Aran Linvail to finalize 28500 xp all!, Q (contacts) Jaheira Druid11 F8+1hp->105 Level 6 spell Conjure Fire Elemental

    Docks: Jaheira romance: Continue the Harper's questGalvarey Estate (Harper's):

    Get amulet in last desk (not locked), no need to wear. Loot the desks but leave the trapped painting for ImoenNote: Jaheira will leave with Meronia later in this quest (Romance

    OK even though she leaves your party)

    Upstairs: Get bird from cage 20k xp [can kill Spectral's 27k xp]*Random locked chests can have Level 7-8 spell: lower east chest

    and mid west chest - leave others for Imoen

    Outside: Give bird to Xzar 35500 xp all!, 907 gp, Bracers AC6, Friends

    scroll. Lucette appears: can surround her and quickly kill 3950 xp

    *Bracers AC6 -> Aerie AC2*Friends scroll

    ENCOUNTER: Meronia takes Jaheira! Talk 1 Jan Mage9 Thief9 +3hp

    ->54 Level 5 spells x2

    Slums: Copper Coronet: REST in e.g. Crooked Crane (Gates) not in the Sea Bounty ->

    Jaheira is back! (talk 1)Note: Keep REP low! REP 16+ could mean you miss out on fighting

    Reviane (for Full Plate) later in Jaheira's romance

    REP 12 (still)

    Aerie romance: LD8: Aerie has a nightmare: "Ahhh! Help me!..."

    Docks: Mae'Var's: In a building near the Harper's (such as Mae'Var's) do a full buff for a tough fight (use at least Chaotic Commands, True Sight and Iron Skins)

    Harper's: With Jaheira enter the Harper's -> confrontation with GalvareyJaheira eventually says "II will stand by your side if you will have me..." talk 2 (I had hoped you would...)Big fight: kill Bessen first, 12500 xp. Ring of Wizardry (extra Lev 5-7 spells) is on Mage; drops can be Lev 7-8 spells! (can get Protection from Energy!)Note: Nadinal is worth 0 xp even with EE!

    ***Ring of Wizardry

    *Cloak of Protection+1*Bracers AC6 (x2)*Katana+1*Potion of Fire Giant Strength

    Jaheira romance: Eventually will get Love Dialogues number 17 to 19 followed by a

    very tough fight (LD20); therefore do not use pause so as to do a

    few quests and looting to be better prepared to the tough fight

    bg2mez 25

  • LD17: Jaheira says "So, what do you think about Amn so far" talk 1, 2, 2

    LD18: "We have had many people seek our deaths so far" talk 3, 1

    LD19: "Again I must say how much I prefer the forest to artificial structures" talk 3, 1, 1 -> major save game for very tough fight

    Slums: Note: this is also when the minor Slaver quest in the Slums (see

    above) was activated (worth about 6200 xp)

    Copper Coronet: Talk to Amalas -> fight, buff (Draw Upon Holy Might) 11300 xpFight him before Day 6 and Chapter 4 otherwise he leaves!

    Talk to Korgan (chaotic evil) join/dismiss to get his Axe+1Talk to Unger Hilldark (illithium quest)Talk to Lord Jierdan Q (Firkraag)

    Aerie romance: LD9: "I have been thinkingI shall never fly again..."Jaheira tells her to pull herself together!

    Graveyard: East building: Loot 1st east building (locked door, locked chest) only, get Staff of Curing (worth 750 gp, can give to Aerie)

    NW: Click on grave -> ENCOUNTER Tidir Q (kidnappers/man in red), 6500 xp -> talk to Sethle QFinish quest a bit later

    Bridge: "Fish" house: Fish house is the house north of the Five FlagonsDe-trap the floor and the upstairs chest by bed only (has Silver Horn of Valhalla)

    *Silver Horn of Valhalla

    Five Flagons: Loot main floor

    Downstairs: ENCOUNTER Receptionist; watch the playTalk to Raelis Shai Q (Rescue Haer'Dalis in sewers), can PP Raelis and the two Nobles; loot

    *Ghost Armor*Stoneskin

    Upstairs (Linvail quest):*Upstairs first chest, locked: Laeral's tear or Lev 7-8 spell! (can be

    Mantle, Symbol Fear, Spell Sequencer or Protection from the

    Elements!)

    MAINQUEST

    Talk to Jaylos 3, 3, 1, then Caehan says "Kill 'em before Gracen gets here" -> fight 2800 xpGuild Contact appears, talk 4 ("Nothing, Gracen, just some spies...") -> fight 1400 xp, drop includes Potion of Invulnerability (keep)

    *Potion of Invulnerability (x2)

    Ercias is here, not sure of his purpose

    Tanner Shop: Loot main floor only

    South: Talk to Am-Si (Man in Red) near south house, follow him into house, ENCOUNTER Camitis and Reti. Follow them outside to fight, 4250xp, drop includes the Boots of Avoidance

    *Boots of Avoidance

    *Plate armor

    ( Later with Imoen: Upstairs: Lady Elgea, talk 1,3 (hold for ransom

    to get Silver Pantaloons)

    South house: De-trap the first door, loot containers (house has a Lich in basement)

    Derelict house: Unlock door; enterKill Neb (drops illithium!), do not hit the four ghosts/childrenCan buff with Negative Plane Protection but all will be restored afterwards. Use True Sight; 3500 xp + 4x 2500 xp

    ***illithium

    *Neb's head

    Keep Neb's head for later(Can wait for Imoen to get 450 gp behind trapped picture)

    bg2mez 26

  • Docks: Thieves: Finalize Aran Linvail 28500 xp all!, Q (Graveyard/Bodhi's Lair) D6:1715k gp

    Got Love Dialogue 19 approximately here: save game! Have

    potions of heal, oil of speed ready for the upcoming tough fightGo to the Graveyard as the LD21 big fight does not activate there,

    giving you time to buff

    Graveyard: Bring 1-3 stakes and illithium and have 7500 gp

    Bodhi's Lair, NE: Enter from northeast with Jan; cast Improved Invisibility to de-trap one trap near entrance and several in the west passage area, and then park Jan outside

    Jaheira Fighter9 D11

    +5hp->110 Two Weapon

    Style* TH 12/8 (1) w/ +2

    bullets

    Spider Lair: ENCOUNTER Pai'Na: full buff, can use Fireball, 4200 xpGet Pale Green Ioun Stone in Spider Lair (+10% hit points, +1 THAC0)

    ***Pale Green Ioun

    Stone

    ->Minsc TH 11/6 (2) and +10hp -> 118

    Spider area west passage:

    Two floor traps, two trapped containers, no fights*Can get Lev 7-8 spell in chest! (can be Horrid Wilting or Khelben's

    Warding Whip!)

    Aerie Cleric9 Mage9

    +4hp ->54 TH 16/12 (1)

    Level 5 spell Chaotic

    Commands!Spider area NW: Fight Spiders 3880 xp (they re-spawn approximately each day)

    Bodhi's Lair: ENCOUNTER Haz and Lassal: [can kill 1400 xp] can kill Golem 2k xp; Haz drops a one-handed Staff Mace (2d4+2 = 4-10 damage)

    MAINQUEST

    *Staff Mace-> Aerie alternate weapon

    Note: use Chaotic Commands and wear the Amulet of Power when

    fighting Vampires

    NW: use Stealth to sneak the Mace of Disruption from the blood

    pool and do kill the single Clay Golem by the three tombs

    ***Mace of Disruption

    Leave to get Mace of Disruption upgraded at Cromwell's

    Docks: Cromwell's: Upgrade Mace of Disruption to with illithium and 7500 gp to get the +2 version (1d6+3 = 4-9 damage, or 2d6+4 = 6-16 damage vs Undead; immune to Level Drain; can instantly kill Undead!)

    ***Mace of Disruption+2

    Takes 16 hours to make the weapon in EE; spells are memorized -> Minsc alternate weapon

    Temple: Old Tunnels: Fight Otyugh each 24 hours for 5k xp!

    Docks [Slums/ Bridge/Gates]:

    Night VAMPIRE ENCOUNTER B: Salia: fight thieves (only) 3600 xp

    Must get Vampire encounter's every night approx 11:30-05:00 in

    Chapter 3 or else miss them in future chapters (not available)

    D7:00

    Graveyard: Bodhi's Lair: Clear the area, 58k xpHall to blood room: full buff, Minsc use Stealth and fight Tanova (Aerie Breach her), 10k xp + her Simulacrum image 975 xp

    Ranger9 Cleric9 +8hp->

    131 Mace** TH 11/4/8 (3)

    Nothing to fight in the blood room at this time

    Note: can rest in Bodhi's Lair if needed

    Downstairs: use Chaotic Commands (drops can be Mordy's, Spell Shield, Tensor's, Efreeti, Hakeashar or Globe of Invulnerability)

    ENCOUNTER Lassal -> Blood room upstairs

    Upstairs: Fight Lassal 11500 xp

    West room:ENCOUNTER Bodhi: fight (full buff and must use Haste/Oil of Speed, she seems to have 240 hp!) 18750 xpStake the three tombs 3x 9k xp

    Aerie Mage10 Cleric9

    +2hp->56

    Note: you still get Vampire encounters even though tombs are

    staked; Vampires do not re-spawn in Bodhi's Lair if leave Lair or

    rest, unlike in Chapter 6

    bg2mez 27

  • Get Jan to de-trap/unlock the downstairs chest, and unlock the chest in main floor "bedroom"

    *Katana +2

    Leave to finalize with Aran Linvail

    Jaheira romance: LD20 does not activate in Bodhi's Lair and the LD21 fight does not activate in the Graveyard. If not in the Graveyard, LD21 will follow LD 20 immediately which does not allow time to buff

    Upon leaving Bodhi's Lair:

    LD20: Jaheira says "I have been in a similar place as this before,

    though it was in the company of other Harpers" talk 2, 1

    While still in Graveyard the LD21 fight does not activate, giving time to buff! Full buff in SE building/tome including Oil of Speed or Jan cast Haste. LD21 will activate on next map change, save game

    Docks: LD21:

    ENCOUNTER Reviane and four Harpers: talk 1, 2 -> big fightJaheira is surrounded so must be very tactical here (perhaps she should drink a potion of invisibility), fight nets 12,500 xp. Loot includes Full Plate, Cloak of Protection+1, Flail+1, Small Shield+1, 2x Ring of Protection+1, Bracers AC6,

    ***Full Plate! (#1)

    -> AC-8

    *Ring of Protection+1*Small Shield+1

    War Hammer+1, Short Bow+1 and a Halberd+2. Can get a high level spell scroll as well!

    -> Aerie AC0

    Docks [Gates/ Bridge]:

    Night VAMPIRE ENCOUNTER C: Sansuki: fight Del and two Vampires

    25500 xp [can kill Sansuki 4k xp]. Tough fight! Full buff in a building, use Negative Plane Protection, fight on a set of stairs or in a tight corner

    D8:00

    Jaheira romance: At some time will get Love Dialogues number 22 to 23 (or use "Pause"):LD22: Jaheira says "Skies are a bit grey no matter where we go, aren't they?" talk 2, 2, 2

    LD23: "This may be a bad time or not, but I think we should speak" talk 2, 1, 1, 2

    Thieves: Talk to Aran Linvail to get 50k xp all! Sail later D8:89000 gp

    Jan Thief10 Mage9 +3hp-

    >57 PP 85->110TH 16/12 (2)

    NW Warehouse: Fight Thugs (can fight nightly) at Docks in Warehouse 2400 xp, 4 gp

    Minsc L10 +4hp->122 TH

    10/5 (2) or 10/3 (3 with +1 arrows; Level 2 spell

    Between areas: WAYLAID: Bandits; kill mage first, 5100 xp, 181 gp Jaheira Druid12 F9 +1hp-

    >111 TH 12/6 (2)

    Gates: Outside: A new merchant (Hanj) has appeared (noticed on Day 8 02:00); wait until later to talk to him (to buy spells when Reputation at 20)

    Note: in preparation for fighting Kangaxx select spells: Fire

    Elemental, Summon Nymph, Monster Summoning I, Animate Dead

    and Dispel; Jan select Haste and Improved InvisibilityOptional: buy Melf's Minute Meteors from Galoomp for Aerie to use

    against Kangaxx (they work!) 360 gp

    bg2mez 28

  • Jaheira romance: With Jan: LD24 (use pause): Jaheira says "There is an ill wind in the air. Do you feel it? I feel a storm inside, in the distance" talk 3, 2

    Dermin I Dermin Courtierdale appears for first time, talk 1Jaheira renounces her life as a Harper! Talk 2Can pick pocket Dermin if quick for three Potions of Healing and a scroll if lucky ("PP fail" is OK but Dermin turning "hostile" is not)

    Eventually get LD24B to 28, or use Pause:LD24B: Jaheira says "II am sorry but I need a moment to collect myself" talk 2, 1, 1, 1

    LD25: "Blast, my armor could do with a cleaning" talk 2, 1, 1, 1LD26: "Your old injuries feeling alright? I thought I saw you wince a moment ago..." talk 1, 1

    LD27: "So-ahCould I - Could I have a few moments of your time?" talk 2, 1, 1

    LD28: "II need to speak with you a moment" talk 1, 2, 1, 1

    Temple: Old Tunnels: Take hallway to south, one trap on wooden bridgeTalk to Gaal 6x1, 2 -> gives key, Q (Rod)Use key to open north door (one trap on floor) -> ENCOUNTER Sassar Q (get half rod & return) [top chest has Lower Resistance scroll]

    Return to Cultist's area: unlock only Gaal's table and the 2nd and 4th chests in bedrooms (save others for Imoen); loot table in last room and PP all including Elite Guards 4x each, 1100 gpPP Gaal in EE for the Girdle of Fortitude! Minsc or Aerie use for +18 hp

    *Girdle of Fortitude

    Click on sarcophagus to talk to Shade Lich: use Mace of Disruption+2, use Haste/Oil of Speed to get quick blow in! 22k xp

    *Golden arm and leg!

    Graveyard: Spider area: Re-clear (#1) spiders on west side of Bodhi's Lair, 3880 xp

    Jaheira romance: Get Jan and use Pause:LD29: Jaheira says "Howhm...how did that battle make you feel? Did you enjoy it?..." talk 2, 1, 1

    Dermin II Dermin will appear for the 2nd time a few seconds later (or up to one minute): "Jaheira! I would have words with you!..."He asks Jaheira to come with himtalk 2If quick can PP for 3 Potions of Healing and a scroll if lucky (once got Simulacrum)Keep REP under 16 for a while longer.

    Aerie romance: Next Rest on this play through was the last love talk with Aerie:Aerie says "We're - we're stopping?" Jaheira gets mad and says "Pull yourself together girl!" Aerie tells Jaheira to shut-up!Talk 3 (talk 4 = Aerie leaves)

    Terminsel I LD30: No pause: with Jan (to PP) REST in Graveyard (or wild) to

    get the first Terminsel encounter! He gives a letter and Jaheira is

    gone! Pick pocket him four times in EE!

    ***Ring of Protection+2

    -> Jaheira AC-4*Amulet of Protection+1Also in EE:

    ***Cloak of Protection+2

    -> Minsc AC-2*Bracers of AC6

    LD31: No pause: Docks: fight at the Harpers 8k xp

    Upstairs: get Jaheira! Talk 1, 1, 2, 1

    Tough fight downstairs: full buff vs Fire, use Summons, Chaotic Commands, Resist Fear and True Seeing, 15k xp

    *Dagger+2*Sling+1 -> Anomen TH 14/10 (2) with +1 bullets

    bg2mez 29

  • Night VAMPIRE ENCOUNTER D: Parisa and thief: fight 10200 xp D9:2

    Bridge: South house: Downstairs: click on sarcophagus to talk to Elemental Lich, use Mace of Disruption+2, buff with Haste/Oil of Speed to get quick blow in! 22k xp

    *Golden torso!

    Docks: South house: De-trap door and unlock if not done; fight 9k xp, lootDownstairs: click on sarcophagus to talk to Kangaxx Q (body parts)

    Kangaxx prep: Preparation to fight and defeat Kangaxx the Lich:

    Use Potion of Invulnerability (saves +5) [or buy 1x Potion of

    Magic Shielding from Roger the Fence in the Sewers ~960 gp] and

    Potion of Fire Giant Strength to improve THAC0 and get Strength

    up to 25

    South house

    (Kangaxx):Downstairs: Using Haste with Mace of Disruption+2 is key

    Drink a Oil of Speed or cast Haste

    AC-9(-12*/-14**)*buffed; **with shield-> Minsc AC-2

    12

    3K

    bg2mez 30

  • Buffing tips when fighting melee: THAC0 AC / hit points / STR

    Cleric 9 / Ranger 9: Flail of Ages+3 and Mace of Disruption+2 11/4/7 (3) -9 / 127 / 19

    Iron Skins (12 hours)Remove Fear (1 hour)Jaheira or Anomen cast: Chaotic Commands (1 turn/level)

    Protection From Evil 10 Radius (1 turn/level)Jaheira cast: Barkskin (4 rounds + 1 r/lev) +1 bonus to saves except vs. magic

    Holy Power (1 round/level) STR to 18/00 but helps THAC0 & hp 11/4/7 (3) -9 / 136 / 18/00

    Draw Upon Holy Might (1 turn = 10 rounds) 11/3/6 (3) -10 / 145 / 21

    Aid (1 round + 1 round/level) 10/2/5 (3) -10 / 149 / 21Jan/Aerie cast: Improved Invisibility (3 rounds + 1 round/level) 10/-2/1 (3) -14 / 149 / 21Jan/Aerie cast: Haste (3 rounds + 1 round/level) 10/-2/1 (4) -14 / 149 / 21

    Chant (10 rounds)Bless (6 rounds) 9/-3/0 (4) -14 / 149 / 21

    Defensive Harmony (6 rounds) 9/-3/0 (4) -16 / 149 / 21

    With Small Shield+1 (did not use) 9/-3 (4) -18 / 149 / 21Did not use: Improved Haste* from Ring of Gaxx (doubles attacks per round) Righteous Magic (not enough level 5 spell slots yet!) 9/-5/-2 (4) -18 / 158 / 24 Other potions

    *Note: Improved Haste was not used on this play through, except via Ring of Gaxx for fighting Liches, until reaching Throne of Bhaal

    Plan for phase 3: First priority is to keep advancing Jaheira's romanceIncrease Reputation (REP)Do Aerie's quest to get the Ring of Human InfluenceDo the Back Rooms quest in the Copper CoronetMajor sell to get gold to soon buy good itemsDo Nalia's quest part IGo to Trademeet to get the Shield of Harmony and REP 20 for buying items cheaplyBuy great items in TrademeetVisit Umar HillsBuy great items in AthkatlaDo Nalia's quest part IIGet equipment and scrolls to take for ImoenInstigate Chapter 4

    Jaheira romance: LD31B: In time or by using Pause: Jaheira says "Is this an inconvenient time for us to speak?" talk 1, 1, 2

    LD32: no pause: REST in the wild (e.g. Graveyard), Jaheira says "Ahh! The dawning of our day. Though it is very rarely" talk 2, 2, 1 ->

    Dermin III (fight) LD33: change maps and Dermin and four others attack! Jaheira says "Stop! Do you see him? Ready yourself."Fight 14500 xpAfter the fight Jaheira says "I did not wish this. I did not..." talk 1, 1

    Loot includes Full Plate, Medium Shield+1, Bracers AC5, Cloak of Protection+1, Light X-bow+1, Flail+1, Small Shield+1, Ring of Protection+1, Amulet of Protection+1. Drops can be Level 7-8 spell scroll!

    ***Full Plate! (#2)

    -> Minsc AC-4*Bracers AC5-> Aerie AC-1

    Note: after that battle you may increase REP if desired

    Between areas: WAYLAID: Bandits; kill mage first, 5100 xp, 181 gp Keldorn L10 +3hp->120

    TH 11/7 (2)

    Jaheira ro