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BACK ISSUE #15 examines “Weird Heroes” of the 1970s and 1980s—and with heroes like these, we’re glad they’re on our side! In all-new interviews, MIKE PLOOG discusses Ghost Rider, MATT WAGNER revisits The Demon, and JOE KUBERT dusts off Ragman. The pencil art of GENE COLAN is spotlighted in “Rough Stuff” (with Batman, Wonder Woman, and Night Force covers among the mix); JOSÉ LUIS GARCÍA-LÓPEZ recalls Deadman; and “Greatest Stories Never Told” looks at DC’s unpublished Gorilla Grodd series, with interviews and art by TERRY AUSTIN and CARL POTTS. Plus: Ploog, DON PERLIN, GERRY CONWAY, and DOUG MOENCH on Werewolf by Night; LEN WEIN on The Phantom Stranger; and BOB ROZAKIS and STEPHEN DeSTEFANO on ’Mazing Man! Featuring rare and classic art by these artists, plus JIM APARO and others. With an all-new Werewolf by Night cover by ARTHUR ADAMS!
Citation preview
T H E U L T I M A T E C O M I C S E X P E R I E N C E !
BATMAN, DEADMAN, AND GRODD TM & © 2006 DC COMICS.WEREWOLF BY NIGHT AND GHOST RIDER TM & © 2006 MARVEL CHARACTERS, INC.
Ploog, Perlin,
Conway, and
Moench revisit
WEREWOLFBY NIGHT!
Ploog, Perlin,
Conway, and
Moench revisit
WEREWOLFBY NIGHT!
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UGH STUFF
INTERVIEW
INTERVIEW
GHOST
RIDER’S
MIKE
PLOOG
ROUG
H STUFF
GENECOLANPENCILSPOTLIGHT
FLASHBACK
FLASHBACK
DEADMAN
BY
JOSÉ LUIS
GARCIA-
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GREA
TEST
STORIES NEVERTOLD
GREA
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GORILLA
GRODD . . .
THE
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A p r i l 2 0 0 6
No.15$6.95
A p r i l 2 0 0 6
No.15$6.95
Volume 1, Number 15April 2006
Celebrating the BestComics of the '70s,'80s, and Today!
EDITORMichael Eury
PUBLISHERJohn Morrow
DESIGNERRich J. Fowlks
PROOFREADERSJohn Morrow and Eric Nolen-Weathington
COVER ARTISTArthur Adams
COVER COLORISTTom Zuiko
COVER DESIGNERRobert Clark
SPECIAL THANKSNeal AdamsTerry AustinJeff BaileyJoe BarneyMassimo BissattiniMike BlanchardBrian BoggsMichael BrowningIvan CheungLeonard ChuahAdrienne ColanGene ColanJennifer M. ContinoGerry ConwaySteve DavisLee DawsonEric Delos SantosStephen DeStefanoArnold DrakeRay FalcoaTom FieldKeif A. FrommJosé Luis García-LópezBenny GelilloFrank GiellaGrand Comic-Book DatabaseDave HennenHeritage ComicsDon HudsonThe Jack Kirby CollectorDan JohnsonMichael Wm. KalutaJoe KubertPaul LevitzBruce MacIntoshYoram MatzkinBrian G. McKenna
The Ultimate Comics Experience!
Bob McLeodModern MastersMike MignolaDoug MoenchSteve MorgerBrian K. MorrisAl NickersonBecky PerlinDon PerlinAdam PhilipsMichael PloogCarl PottsRoland ReedyKeith RichardBob RozakisRose Rummel-EuryMike StecklerTom StewartMatthew StockRoy ThomasMatt WagnerLen WeinMarv Wolfman
BACK ISSUE™ is published bimonthly by TwoMorrows Publishing, 10407 Bedfordtown Drive, Raleigh, NC 27614.Michael Eury, Editor. John Morrow, Publisher. Editorial Office: BACK ISSUE, c/o Michael Eury, Editor, 5060A Foothills Dr.,Lake Oswego, OR 97034. Email: [email protected]. Six-issue subscriptions: $36 Standard US, $54 First Class US,$66 Canada, $72 Surface International, $96 Airmail International. Please send subscription orders and funds toTwoMorrows, NOT to the editorial office. Cover art by Arthur Adams; cover art from the collection of Roland Reedy.Werewolf by Night and Ghost Rider TM & © 2006 Marvel Characters, Inc. All Rights Reserved. Batman, Deadman, andGorilla Grodd TM & © 2006 DC Comics. All Rights Reserved. All characters are © their respective companies. Allmaterial © their creators unless otherwise noted. All editorial matter © 2006 Michael Eury and TwoMorrows Publishing.BACK ISSUE is a TM of TwoMorrows Publishing. Printed in Canada. FIRST PRINTING.
FLASHBACK: The Dead Zone: A Deadman History/García-López Interview . . 2Explore the “life” of Boston Brand with José Luis García-López
INTERVIEW: Matt Wagner: The Man, the Myth, and the Demon!. . . . . . . . . . 16The Grendel creator recalls his 1980s tour of duty in Kirby’s kingdom
FLASHBACK: Follow Him . . . for He is the Phantom Stranger . . . . . . . . . . . . .21Len Wein reminisces about DC’s mysterious man with a medallion, with art by Adams,Aparo, Dominguez, Mignola, and Schaffenberger
BEYOND CAPES: I Was a Marvel Comics Werewolf . . . . . . . . . . . . . . . . . . . . .31Werewolf by Night, through the eyes of series contributors Conway, Moench,Perlin, Ploog, and Thomas
ROUGH STUFF: Gene Colan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40One of comics’ masters hosts a gallery of his pencil art, including Batman, CaptainAmerica, Jemm, Night Force, and Wonder Woman
FLASHBACK: Joe Kubert and the Ragman. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52The Tattered Tatterdemalion’s first foray into comics, with Kubert and Redondo art
BEYOND CAPES: Maybe I’m ’Mazed!: ’Mazing Man . . . . . . . . . . . . . . . . . . . . 57Co-creators Bob Rozakis and Stephen DeStefano and their likeable li’l do-gooder
GREATEST STORIES NEVER TOLD: The Lost ’Mazing Man Story . . . . . . . . . . .64Bob Rozakis gives us a peek at the ’Maze story you didn’t see
INTERVIEW: Mike Ploog: On the Highway to Hell (Marvel Style) . . . . . . . . . .67Ghost Rider may be racing toward movie stardom, but artist Ploog remembers theSatanic Cyclist’s roots
INTERVIEW: Don Perlin: Revving Up with Ghost Rider . . . . . . . . . . . . . . . . . .71Perlin’s recollections of his ride with Marvel’s baddest biker
GHOST RIDER ART GALLERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .74Blazing art by Budiansky, Kane, Romita, Sr., Simons, and Starlin
GREATEST STORIES NEVER TOLD: Grodd of Gorilla City . . . . . . . . . . . . . . . . .76Super-gorilla Grodd almost got his own comic in ’77—and we’ve got the scoop(and unpublished art)!
COMICS ON DVD. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81New releases of interest to the comic-book fan
BACK IN PRINT: The Astral Avenger and the Ape-Man . . . . . . . . . . . . . . . . . . 82Reviews of Wrath of the Spectre and Tarzan: The Joe Kubert Years
BACK TALK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84Reader feedback on issue #13
W e i r d H e r o e s I s s u e • B A C K I S S U E • 1
R.I.P.Deadman was a character born in 1967 in an attempt to
shake things up with Strange Adventures, one of DC
Comics’ anthology titles. Although editor Jack Miller, writer
Arnold Drake, and artist Carmine Infantino originally
intended the character as a “throw away,” they immediately
handed the reins to Neal Adams, who within a year turned
Deadman into an enduring icon who has had dozens of
guest appearances and four miniseries of his own. In
short, Deadman was a character that refused to die!
In the late 1960s sales were poor for DC’s anthology
series, because there were no central characters with
whom the readers could identify and would cause them
to continue to buy the titles on a monthly basis. Editor
Jack Miller gave Arnold Drake the task of creating a
character that could generate that reader interest and
loyalty. Drake wanted to capitalize on the late 1960s’
interest in Eastern mysticism, and a character that was killed
in his first appearance and returns as a ghostly apparition
was exactly what could bring life to the dying comic.
In spite of concerns that the Comics Code Authority
would disapprove of a dead character that “possesses”
the living (and whose very name contained the dreaded
“D-word”), Miller ultimately signed off on the concept
and Carmine Infantino was brought in for the artistic
chores, the result being Deadman’s debut in Strange
Adventures #205 (Oct. 1967).
However, it was a time of flux at DC, and after only
one issue Miller stepped down as editor due to his failing
health, Drake went on to pursue other titles, Infantino
was promoted into management, and Dick Giordano
was brought in from Charlton Comics as editor of
Strange Adventures. With Infantino assuming executive
duties and unable to continue penciling the comic,
Giordano leapt at the chance of assigning the artistic
duties of Deadman to Neal Adams.
2 • B A C K I S S U E • W e i r d H e r o e s I s s u e
The Dead Zone:A D e a d m a n H i s t o ry —
a n d a n I n t e rv i e w w i t hJ o s é L u i s G a r c í a - L ó p e z
José Luis García-López’s cover pencils for 1986’s Deadman #3. Specialthanks to TwoMorrows’ Modern Masters.
© 2006 DC Comics.
by B r u c e M a c I n t o s h
Neal penciled every appearance of the character
until Strange Adventures was canceled with issue
#216 (Jan.–Feb. 1969); with the exception of
George Roussos’ inks on issue #206, Neal inked
his own work. He also scripted seven of
Deadman’s first 18 appearances. Although
these early Adams’ scripts are beyond the scope
of this magazine and article, it is important to
note the development of the character and
how that changed in the 1970s and 1980s.
In a 2005 conversation, Neal Adams made
the comment, “The most important thing to
remember about Deadman is that he is dead,
man!” While that might just sound like a typically
tongue-in-cheek Adams remark, he had a point:
Deadman was angry . . . because he was dead!
Faithful readers will recall that Boston Brand
was a circus acrobat who had been fatally shot
for reasons unknown by a man with a hook for
a hand. (In his haste, Adams alternated
between the right and left hand—whatever fit
the panel composition.) Boston Brand, however,
returned in spirit form as Deadman: He had
been given a “special power” by the spirit of
the universe, Rama Kushna, to find and
destroy his own murderer. That special power,
he learns, is the ability to temporarily inhabit
and control the bodies of the living.
Deadman spent each issue of his run in
Strange Adventures (plus two appearances
with Batman in The Brave and the Bold and
three as a backup strip in Aquaman), chasing
clues and people who might have had
enough of a grudge against Boston Brand to
want to kill him. Each issue concluded with
the tormented Deadman learning that it
was all a cruel coincidence: The man he had been
pursuing that story was not his killer.
As the first series of Deadman stories concludes,
the ghostly hero learns that his death at the
“hands” of the man with the hook was merely a
graduation exercise for admission into a “Society of
Assassins” (a group now known as the League of
Assassins), headed by the a leader of dubious Asian
origin call the Sensei. Because Cleveland Brand,
Boston’s brother, has assumed the role of Deadman
for the circus, Sensei mistakenly believes the man
with the hook has failed his initiation assignment
and kills him. Having been robbed of his own
revenge, Deadman nevertheless fails to achieve
peace: he is doomed by Rama Kushna to float as
a disembodied spirit for eternity, using his special
power to “possess” the living and presumably
correcting injustice wherever it appears.
Neither Arnold Drake nor Neal Adams intended
the series to continue indefinitely; after a dozen or so
W e i r d H e r o e s I s s u e • B A C K I S S U E • 3
Boston Branddiscovers he’s“dead, man,” inDeadman’s originfrom StrangeAdventures #205(Oct. 1967).Courtesy ofHeritage Comics.© 2006 DC Comics.
4 • B A C K I S S U E • W e i r d H e r o e s I s s u e
issues, Deadman was supposed to find his killer, and
having fulfilled his mission on this mortal plane,
Boston Brand would presumably obtain eternal peace.
Although his killer was exposed, neither
Deadman nor Neal Adams were satisfied: The man
who ordered Boston Brand’s death, the Sensei, still
needed to be brought to justice. In what turned out
to be the final Deadman issue of Strange
Adventures, Deadman follows Sensei to Nanda
Parbat, a Himalayan retreat vaguely reminiscent of
Shangri-La. However, unlike the James Hilton novel
Lost Horizon, when people leave Nanda Parbat they
do not age and die, they turn evil! In a strange
twist, when Deadman enters the mountainous
retreat, he returns to his corporeal form, no longer
doomed to remain in spirit form. (Should he leave
Nanda Parbat, he would become ethereal again,
invisible to the living and only able to communicate
to them by possessing someone.) However,
Sensei wants to destroy this utopian society, the
one place Boston Brand could find peace.
Deadman must find a way to stop Sensei’s
nefarious plan. Alas, it was not to be: Strange
Adventures was prematurely canceled with issue
#216 (Jan.–Feb. 1969), before the story could be
finished, and the conclusion had to be hastily
written into a guest appearance in The Brave and
the Bold (B&B) #86 (Oct.–Nov. 1969).
Andrew Helfer explained it thusly in his editorial
for Deadman #1 (Mar. 1986): “I . . . was heart-
broken when it came to an end. Seemed to me
at the time, though, that it never actually did
end—that we left poor Boston right in the middle
of his biggest adventure yet—an adventure that
saw print, oddly enough, as a Batman team-up
in Brave and the Bold. Years later I learned from
Dick Giordano that Deadman’s story in Strange
Adventures had been cancelled in midstream, and the
Brave and the Bold story had been quickly put together
to give the readers some kind of a conclusion to
the saga of Deadman’s arrival at Nanda Parbat.
According to Dick, it wasn’t the whole story, but a
condensed (some would say patchy) version, since
faltering sales had already determined that it
would be Dick’s last opportunity to do a full-
length Deadman story. Writer/artist Neal Adams
Neal Adams’ original artto page 10 of the Jack
Miller-scripted “HowMany Times Can a Guy
Die?,” from StrangeAdventures #209 (Feb.
1968). Courtesy ofHeritage Comics.
© 2006 DC Comics.
Adams’ original coverart to Strange
Adventures #211 (Apr.1968). Courtesy of
Heritage Comics.© 2006 DC Comics.
© 2006 DC Comics.
was just about ready to break new
ground with the character—only to be
forced to tie up all his loose ends in a
tiny twenty-page package.”
In B&B #86’s rather contrived series of
events, Batman and Deadman foil Sensei’s
plan, with the latter vowing revenge: “Two
costumed fools have destroyed my plan!
Two costumed fools will pay for that act. You
will both be laid to waste by my hand!”
DEADMAN LIVES AGAINIn the 1970s DC began to experiment with
unusual characters that did not fit the
mold of the traditional spandex-clad
heroes that had been their mainstay for
over three decades. Characters like the
Phantom Stranger, Swamp Thing, and, of
course, Deadman, tapped into not only a
growing social conscience but also the
interest of the youth in the occult and all
things mystical. Because of the uniqueness
of this character, and the fact that he
tapped into the interest in the afterlife
and spiritualism, Deadman constantly
returned to comics for both guest
appearances, backup features, and even
several miniseries. In fact, although the late
1960s and early 1970 laid the groundwork
for the character, comics of the 1970s and
1980s is when things really got good!
Deadman made several less-than-
memorable guest appearances in the
1970s, most notably Justice League of
America #94 (Nov. 1971), The Brave and
the Bold #104, (Nov.–Dec. 1972, wherein he displays a dubious willingness to kill in the name of love),
The Phantom Stranger #33 (Oct.–Nov. 1974) and #39 (Oct.–Nov. 1975) through #41 (Feb.–Mar. 1976),
B&B #133 (Apr. 1977), Superman Family #183 (May–June 1977), DC Super-Stars #18 (Jan.–Feb. 1978, in
a visit with the Phantom Stranger to Rutland, Vermont, on Halloween night), DC Special Series #8 (1978),
and Challengers of the Unknown #84 through #87 (1979, teaming up with Swamp Thing).
Most of these appearances in the 1970s were canonical and served to reinforce and revisit
Deadman’s origin and connection with Sensei. However, having already fulfilled his original raison d’ être
(that of finding his killer and exacting retribution), Deadman is merely a guest-star. He simply
observes the proceedings or assists the other characters with his ability to possess the bodies of the
secondary characters. In other words, Deadman is only a plot device and little character development
takes place—his own story is never furthered.
W e i r d H e r o e s I s s u e • B A C K I S S U E • 5
From the collectionof this article’s writer,Bruce MacIntosh,comes this 2004Deadman/PhantomStranger sketch byMichael Wm. Kaluta.Art © 2006 Michael Wm. Kaluta.Characters TM & © 2006 DC Comics.
1 6 • B A C K I S S U E • W e i r d H e r o e s I s s u e
Twenty years ago, I was introduced to my first Demon comic. No, it wasn’t Jack Kirby’s original series;
however, it was writer/artist Matt Wagner’s The Demon miniseries from late 1986. Wagner’s Demon brought a
new depth and detail to the relationship
of Jason Blood, Etrigan the Demon, and
Merlin. It also drastically changed (for
a little while, anyway) the relationship
between Jason Blood and Etrigan.
—Al Nickerson
AL NICKERSON: How did The
Demon miniseries come about? Did
you pitch the idea to DC Comics or
did they come looking for you?
MATT WAGNER: I was at that point
in my career where Mage was fresh
on the stands and a hot new thing. I
was at a convention in Atlanta and we
all went out to dinner. The convention
takes everyone out to dinner. Just by
happenstance, I was seated next to
Dick Giordano, who was the head of
DC Comics at that point. Well,
operating head, I guess. Jenette
Kahn was President. We had a good
time at dinner. We got along well,
and Dick invited me up to DC
Comics to pitch him anything I
wanted. This was shortly after Alan
Moore had the Demon appear in
“He’s supposed to be a demon,” says Matt Wagner of DC’s Etrigan. Page 23 ofThe Demon #1 (Jan. 1987), penciled by Wagner and inked by Art Nichols.
© 2006 DC Comics.
Mage © 2006 Matt Wagner.
byAl
Nic
kers
onco
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onJu
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,200
5in
terv
iew
Matt Wagner:The Man, the Myth, and
Swamp Thing. I thought the Demon might be a ripe character to
give the revamp treatment to.
Additionally, the Demon was a favorite character of mine. I loved
that series. I had done, I think in either eighth or ninth grade, an
acrylic recreation of the cover of the first issue.
NICKERSON: From the Jack Kirby series?
WAGNER: Yeah.
NICKERSON: Yeah, Kirby’s The Demon was amazing.
WAGNER: Exactly. Like I said, I did a big painted recreation of the first
cover. So, I have a history of the Demon going back for some time.
NICKERSON: I don’t suppose you still have that painting?
WAGNER: No, I don’t. [laughs] My parents might have it
stuffed away in the attic somewhere, but they live in Virginia
and I live in Oregon.
NICKERSON: Your version of The Demon seemed more medieval,
more gothic than other versions that I have read, even to this day.
Was that a conscious effort on your part?
WAGNER: Yeah. That was all in the stages
of, comic-book-wise, where everybody
was trying to do the big revamp, to
put a more “realistic” spin on things.
So I thought going with the medieval
approach and downplay the super-heroic approach was
a neat way to go with The Demon.
NICKERSON: That certainly makes sense. I found
that to be an important aspect to the story.
WAGNER: Yeah. I had done a lot of research.
In the storyline, Etrigan is the son of the
demon Belial.
NICKERSON: Right.
WAGNER: That was based on an actual
woodcut that I had found of the
demon Belial. It’s from medieval days.
He’s got fins for ears, little horns, and
he’s even colored yellow.
NICKERSON: I wanted to ask you about that because
according to The History of the Kings of Britain written
by Geoffrey of Monmouth, Merlin was the son of the
daughter of the King of Demetia and the son of a demon
(or incubus). Your spin with the Belial character where
you made Etrigan and Merlin half-brothers was something
you came up with on your own.
WAGNER: Right. I was really a neophyte in those days as far as
comic-book production goes. I had sent in to DC Comics a copy of
this print to include in the first issue. In the comic, Jason’s girlfriend,
Glenda Mark, points to the print in a book, but the artwork of the
The tormentedJason Blood, fromDemon #1.© 2006 DC Comics.
Beginnings:Comico Primer #2 (first Grendel appearance)
Milestones:Grendel / Mage / Batman/Grendel / Batman:Faces / Sandman Mystery Theater / Trinity /Green Arrow covers
Work in Progress:Batman and the Monster Men
Cyberspace:www.mattwagnercomics.com
MattWagner
W e i r d H e r o e s I s s u e • B A C K I S S U E • 1 7
© 2006 DC Comics.
print never made it through production. It
never made it in the actual printing of the
comic. So, as a result, if you’re pointing to
a blank page, that kind of works as a
magical sort of thing as well. But I had fully
intended for readers to see this print so you
could see what Belial had looked like.
NICKERSON: Yes. I remember that.
WAGNER: You remember that moment
in the comic?
NICKERSON: Yes.
WAGNER: There’s actually supposed to be
something there. [laughs]
NICKERSON: I had thought there was
something magical going on where Jason
Blood couldn’t see the image of Belial.
WAGNER: Yeah, that’s the only thing that
saves it. [laughs] Otherwise, it just looks like
a big, dumb mistake, which is what it was.
NICKERSON: That’s so funny. I had
thought it was intentional.
WAGNER: Nope. It was a production error.
NICKERSON: The major plot point to
this story was the separation of Jason Blood
from Etrigan. That was really shaking
things up a bit.
WAGNER: DC Comics didn’t like that.
NICKERSON: They didn’t like the idea?
WAGNER: No. They changed it back
right away. [laughs] I think it was in
Cosmic Odyssey. . .
NICKERSON: Yeah, in Cosmic Odyssey they
physically rejoined Jason Blood to Etrigan.
WAGNER: Which happens very shortly
after my series. Dick Giordano liked what I
was doing, but the Powers-That-Be at DC
didn’t like my approach very well.
NICKERSON: And DC didn’t really realize
what you were doing until the book came out?
WAGNER: Yeah. The first editor that DC
Comics had assigned me to was Len Wein,
who was on staff at the time. He pretty
much told me outright, “I really prefer the
former approach to yours. I always liked
the fact that the Demon was a good guy
but didn’t look like a good guy.” And I
The missing imagefrom The Demon #1,
page 5. Says Wagner,“The book I took this
from claimed, ‘A15th century German
woodcut depictingBelial, by tradition the
Devil’s advocate, ashe confers with other
demons at the jawsof Hell.’” Courtesy of
Matt Wagner.
From the collection ofMike Steckler, a Matt
Wagner-drawn Demonconvention sketch.
Art © 2006 Matt Wagner.The Demon © 2006 DC Comics.
1 8 • B A C K I S S U E • W e i r d H e r o e s I s s u e
DC. 1968. It was the “1/3rd Era,” coming hard on
the end of the “Checkerboard Era”; it was the era
when the title logo of the book took up 1/3rd of
the available cover space. In the late ’60s DC, the
#1 super-hero publisher (I’m betting that
Dell/Gold key beat most comics in sales up to the
’60s) had been losing ground the last few years,
and was trying to make it up by a policy that
seemed to be “throw everything against the wall
and see what sticks.” This may be unfair—Lord
knows, there were a bunch of good series being
published—but most were given little chance to
find an audience, much less an eighth or ninth
issue. During this great experiment, new
characters and titles were being created, old
series dusted off, and then those were dumped
for new, new characters, and new old series,
some so old or short-lived that most fans had
forgotten they had even been published.
Such was The Phantom Stranger.
DC’S ORIGINAL GHOSTBUSTERThe Phantom Stranger had made his first
appearance in 1952, unannounced by any
previous guest-starring or even special guest-
starring appearance, smack in his own book, The
Phantom Stranger #1. In that issue, he solves a
phony haunting. In fact, he solves two phony
hauntings and stops a mad magician from his
W e i r d H e r o e s I s s u e • B A C K I S S U E • 2 1
Neal Adams’ cover sketch for The Phantom Stranger #19 (May–June 1972),courtesy of Frank Giella, and the published version.Phantom Stranger TM & © 2006 DC Comics.
A Lo o k at D C ’ sS u p e r n at u r a l S w i n g e r
w i t h a G o l d Me da l l i o n
by Tom “The ComicsSavant” Stewart
TM
crazy scheme of achieving immortality. The Stranger
would appear, out of the swirling fog, solve the ghost
problem by exposing the greedy relatives or
smugglers, evil businessmen, and assorted crazy
magicians and sorcerers, then vanish back into the
ether from whence he came (you just have to use a
word like “whence” when talking about the Stranger),
all in six-page stories written mostly by John Broome
and penciled by Carmine Infantino, over the span of six
issues. This Stranger had something in common with
the radio shows of the decade before, The Mysterious
Traveler, The Whistler, and even The Shadow. He appears
at the right moment, issues a warning, then vanishes.
On the penultimate page, he confronts the crooks,
exposes their evil scheme, then fades away, a supernat-
ural Lone Ranger. Which might have been the problem.
In the ’50s, the Phantom Stranger was “maybe
supernatural.” He was mysterious, sure, but did he
really have any powers beyond that of being able to
make himself scarce at the wrap-up? He was a
one-man Scooby-Doo gang without a Scrappy problem,
exposing Professor Hyde-White and then fading away
without having the humiliating fadeout “joke.” Well
written, well drawn, but not all that different from
what was being published at the time, and pretty
tame even by those standards (remember, this was
the era E.C. was getting called on Congress’ carpets
for their horror titles). The Stranger faded into the fog
at the end of his sixth issue, never to return.
The End.
2 2 • B A C K I S S U E • W e i r d H e r o e s I s s u e
(below) An astounding page from The Phantom Stranger #7(May–June 1970), Jim Aparo’s first issue. Courtesy of Steve Morger.
© 2006 DC Comics.
© 2006 DC Comics.
Also from the Morger collection, page 10 ofissue #8 (July–Aug. 1970).© 2006 DC Comics.
Marvel Comics built its reputation on characters that
sometimes underwent horrific transformations and in
the process became unlikely heroes. Marvel’s idea of a
man becoming a monster-hero began with the
Fantastic Four when Stan Lee and Jack Kirby introduced
the Thing to the world. This notion was taken to an
even deeper level with the creation of the Incredible
Hulk and was explored to varying degrees in the pages
of X-Men. The motif was always the same: power equals
misery equals tragedy equals audience sympathy.
Marvel wasn’t the first to hit on this notion. Indeed,
the world of horror is filled with examples of people
who are at heart good, decent folks who become
monsters beyond their control. Among the most
famous of these beasts in horror lore is the werewolf.
So, when you get right down to it, what made more
sense for a new, tragic comic-book hero in the 1970s
than a werewolf? This was what the folks at Marvel
were thinking when the Comics Code Authority
loosened up on their rules allowing, for the first time
in almost two decades, mainstream comic-book
publishers to tackle the horror genre in earnest.
W e i r d H e r o e s I s s u e • B A C K I S S U E • 3 1
I Am Werewolf,Hear Me RoarJack Russell’s hairytransformation, in acommissionedillustration by andcourtesy of Don Perlin.Art © 2006 Don Perlin.Werewolf by Night © 2006Marvel Characters, Inc.
I WAS A MARVELCOMICS WEREWOLF by D a n J o h n s o n
3 2 • B A C K I S S U E • W e i r d H e r o e s I s s u e
MICHAEL LANDON-MEETS-PETER PARKERMarvel’s first effort was a character that was very much
in keeping with the previous hero mode. Upon his
eighteenth birthday, Jack Russell learns that his family
is cursed by the mark of the beast. Like many super-
heroes that had come before him, young Russell
found that he possesses a
power that made him far
superior to others, but like
Peter Parker and the
many of the young mutants
of the X-Men, it was a
power that was seen as
more of a curse than a
blessing. Thus “Werewolf
by Night” was born. The
idea of mixing teenage
angst and lycanthropy was
something that had paid
off previously in another
medium, and it fueled the
creation of this Marvel
series. “Werewolf by Night
was my idea,” Roy Thomas
tells BACK ISSUE. “[It was]
inspired by a combination
of I Was a Teenage
Werewolf, a movie
I’d liked since it
first came out in the late 1950s, and
Spider-Man. As reported elsewhere, I
made up the notion of a first-person
series I called ‘I, Werewolf,’ and my
first wife, Jean, and I plotted the first
issue, after which it was turned over to
Gerry [Conway] to dialogue and to
continue.” Gerry Conway, the series’ original
writer, had this to say on the subject of I Was
a Teenage Werewolf’s influence on Werewolf by
Night. “I had never seen [the film] and Stan Lee had
never seen it,” says Conway. “But it certainly was an
easy sell. This was something that Marvel does well:
teenagers with powers. The book also hit upon
another element that made Marvel a popular sell to
youngsters, the idea of the loner forced to deal with
a world that can not or will not accept them. [It also
addressed the idea] of someone who doesn’t have
power. A consequence [of gaining power] is that you
become ostracized because you’re suddenly more
powerful. If you look at what goes on with teenagers,
every new thing that they find that they can do has
a consequence to it that is not very attractive. That
also plays into it. You can drive, but you can get
killed driving. You’re now free to experiment with all
kinds of things you shouldn’t be doing because now
you’re more capable, but those have consequences,
too. It’s not just the positive, it’s the negative things,
too. The teen years are a tremendous time of growth
and expansion of possibilities, but at the same time
it’s a pretty miserable experience to go through. I
certainly felt that way myself, and that’s what I
brought to Werewolf by Night.”
Besides tapping into the agony of teens and
pre-teens, the horror genre offered something new
for Marvel to explore at a time when they were looking
for some elbow room on the newsstand. “[Werewolf
by Night] came around the same time as Tomb of
Dracula and the push towards expanding the Marvel
line,” says Conway. “Marvel had been doing ten to
12 titles a month and Stan Lee wanted to expand us
to 20 or 30 titles. In order to do that, we needed to
come up with a bunch of properties quickly. [We
The 1957 movie thatinspired Roy Thomas.
© 1957 AIP.
A “warm-up sketch” ofWerewolf by Night byMike Ploog, obtained
by its contributor, IvanCheung, at the 2005
U.K. Comic Expo.Art © 2006 Michael Ploog.Werewolf by Night © 2006
Marvel Characters, Inc.
believed] there were only a certain number of
super-heroes that you could do—of course that’s
been proven wrong—and the thought was there
wasn’t many more characters amongst the bullpen
at that time that could be tossed into their own
books. They had already given Sub-Mariner and Iron
Man and others their own titles.”
At the same time that Marvel was looking for new
properties to publish, horror was already experiencing
a huge resurgence. In the early 1960s there was a
horror comeback that was fueled by magazines like
Famous Monsters of Filmland and toys like the Aurora
Monster Model Kits. In the comics industry the
Warren line of black-and-white magazines that
included Creepy, Eerie, and Vampirella had been offering
up thrills and chills for several years without that
pesky Comics Code Authority getting in the way. In
the end, once the Code’s restrictions on horror were
lifted, it was only a matter of time before comic
books gravitated to it. “In the early 1970s there was
this mini-renaissance of fantasy and horror titles from
both Marvel and DC,” says Conway. “The notion was
this is an area that we could go into that is fairly fresh
ground. [The Code restrictions being loosened] was
one of the reasons we could do some of this stuff.
The Code had been applied in a pretty much arbitrary
manner and you had all these restrictions that made
no sense. Denny O’Neil said it best: ‘In the code you
couldn’t have zombies, but you could have ghouls,
which means you couldn’t have the walking dead,
but as soon as [the dead] sat down, you could eat
them.’ Werewolf by Night was certainly no more
scary than Lon Chaney’s Wolf Man movies. They
were fairly tame, especially in comparison to what is
available to kids today.”
A NEW BREED OF MARVEL SUPER-HERORight from the start—the character debuted in
Marvel Spotlight #2 (Feb. 1972), and after three
Spotlights was awarded his own series beginning
with #1 (Sept. 1972)—Werewolf by Night offered a
number of new twists for fans of Marvel Comics. For
the first time since the Comics Code Authority was
enacted, a Marvel hero was shown as being capable
of killing, and Jack Russell did just that to several of
his early adversaries. Werewolf by Night also brought
a new look to Marvel Comics via the artwork of
Mike Ploog. “Mike was so good at doing [books like
Werewolf by Night and Ghost Rider],” says Conway.
“He was very imaginative, a great storyteller, and
pretty fast, which was the criteria back then. He was
one of the first artists to break away from the Marvel
mode. Everyone else was trying to draw like Kirby
and Romita, and to a smaller extent Ditko, but Mike’s
stuff had no prior influences at Marvel, unless you go
back to the ’50s and the horror books. Mike is a
cartoonist, and I mean that in the best possible way.
He doesn’t try to draw in a style that mimics reality
W e i r d H e r o e s I s s u e • B A C K I S S U E • 3 3
Ploog’s splash page from Werewolf by Night #1, courtesy of Heritage Comics.© 2006 Marvel Characters, Inc.
© 2006 Marvel Characters, Inc.
4 0 • B A C K I S S U E • W e i r d H e r o e s I s s u e
TOMB
OFDRACULA
MAGAZIN
E#1
(197
9)
Anything atmospheric always made my day. Doing Drac gave me that on almost every page.I almost didn’t get the opportunity to do Tomb of Dracula [see BACK ISSUE #6 for details].
©20
06M
arve
lCha
ract
ers,
Inc.
Art and captions by Gene Colan
(Special thanks to Bob McLeod, Tom Field,
and Jim Cardillo for the pencil photocopies).
©20
06M
arve
lCha
ract
ers,
Inc.
I vaguely remember this one. Seems like I was struggling with it.
RAW
HID
EKID
#149(1979)
W e i r d H e r o e s I s s u e • B A C K I S S U E • 4 1
5 2 • B A C K I S S U E • W e i r d H e r o e s I s s u e
Rory Regan was the son of a junkman who went
off to serve his country during the Vietnam conflict.
He returned home, not to ticker-tape parades or
the respect and admiration of those around him,
like the soldiers of World War II and the Korean
War experienced. His return wasn’t marked with
praise and pride. He came back to a country that
wasn’t impressed with his military record or sacrifices
he made overseas. He was back in a world that
seemed very different from what he had left a few
short years earlier.
One thing that was constant and unchanging
was the love and pride his father felt for Rory.
Gerry Regan wanted to give his son the whole
world on a silver platter, but didn’t have the
means to do such a thing. So, for Rory’s birthday,
Gerry and his friends created a suit out of rags
and planned to gift the younger Regan with
that attire. However, tragedy struck before
they all could celebrate. Gerry and his pals
found a stack of “dirty” money hidden among
the junk in the Regans’ Rags ’n’ Tatters junkyard.
When the thieves returned to retrieve the
money, Regan refused to say where the fortune
was hidden. He wanted the money to be Rory’s
heritage and future. He wanted it to buy Rory
everything the man had ever wanted, but was
unable to have in this life—at least so far.
The gangsters weren’t ready to lose all that
money, so they proceeded to torture the men,
trying to get one to crack and spill the beans on
that missing bounty. All refused, sticking to the plan
of letting young Rory have a grand future, even if
it cost them their remaining days in this world.
An utterly amazing 1993 commissioned illo of Ragman by Joe Kubert.Courtesy of its proud owner, Steve Davis.
Art © 2006 Joe Kubert. Ragman TM & © DC Comics.
!"# $%&#'( )*+ (,#by J e n n i f e r M . C o n t i n o
TM
Rory walked in on the torture of his father
and friends. The group was being electrocuted
by a fallen electrical wire and he was horrified.
He attempted to use a rubber tire to free his
father from the arc, but the plan fell apart and
Rory found himself in mortal danger as well.
The criminals left, figuring the men as good as
dead and their loot lost. But they didn’t count
on Rory surviving the shock.
After he recovered, Rory found the costume
his father left him and took that as a sign that
he should protect his neighborhood from those
evil men and others of their ilk. He wanted to be
another force in Gotham City to help those
frightened of the things that go bump in the
night. The enigmatic Ragman seemed a
welcome addition to Batman’s turf. Creators
Joe Kubert and Robert Kanigher thought their
“Tattered Tatterdemalion” would be a smash in
the mid-’70s when the hero made his debut.
The multitalented Kubert was an editor at DC
and believed the line he was responsible for
could use a new title. Thinking about how to
flesh out the DC Universe led Kubert to one
man: writer Robert Kanigher.
“I called Bob in and we discussed the need
for a new title,” Kubert recalls. “Initially we
thought that I would be doing the artwork,
which I would have enjoyed.”
However, other responsibilities prevented
Kubert from penciling their creation. Although
Kubert continued to draw the covers for the
series, Ragman’s sequential art on issues #1–4
was handled by the Redondo Studio, working
W e i r d H e r o e s I s s u e • B A C K I S S U E • 5 3
The Kubert-designed, RedondoStudio-finishedbriskly paced insetsequence on page 2of Ragman #1(Aug.–Sept. 1976)builds to the weirdhero’s reveal onpage 3. Original artcourtesy of BennyGelillo.© 2006 DC Comics.
W e i r d H e r o e s I s s u e • B A C K I S S U E • 5 7
Very early ’Mazing Man presentation art, penciled by StephenDeStefano (contributor of all of this article’s artwork) and inked byJoseph Delbeato (who placed a cigar in Guido’s hand).© 2006 DC Comics.
Maybe I’m ’Mazed!You Gotta Have
Friends. . .
When Sigfried Horatio Hunch III left the care of
Bellevue Hospital, one can only assume it was with the
permission of his doctors. After finding a place to live,
Hunch spotted a trash pile upon which lay a golden
helmet with two huge glass eye holes and a “W” at its
peak. When Sigfried lifted the helm, the letter spun on
its axis, making it an “M.” Knowing an omen when he
saw it, Sigfried christened himself ’Mazing Man.
Financially secure from winning the Publisher’s
Reading House Sweepstakes, ’Maze patrolled
Queens, equally willing to save a child from being run
over by a truck, then preventing him from swallowing
a discarded cigarette butt. “Heaven only knows
what eating one of them might do.”
Public reaction was divided, but not between “threat”
or “menace.” To one bystander, “He’s the neighborhood
looney-toon.” To another, “He’s great to have around, like
Lassie . . . and we don’t have to clean up after him.”
FRIENDSHIP, JUST THE PERFECT BLENDSHIPIn 1973 frequent letterhack Bob Rozakis received
permission to tour the DC offices from DC editor Julius
Schwartz. The comic-based crossword puzzles he created
for a fanzine wound up in the hands of Sol Harrison,
DC’s Vice President and head of its Production
Department who told Rozakis, “If you can make up
puzzles about Superman and Batman, we’ll buy them.”
Nine puzzles later, Rozakis found his foot in the door.
This led to a stint as Schwartz’s assistant, where he began
selling scripts for Robin and the Elongated Man (in
Detective Comics), The Freedom Fighters, and others.
In 1976 Rozakis transferred to Production, succeeding
Jack Adler in 1981 and remaining as Production
Director until leaving DC in 1998.
Just as Rozakis used to do, 13-year-old Stephen
DeStefano began his comics career by writing letters,
by B r i a n K . M o r r i s
5 8 • B A C K I S S U E • W e i r d H e r o e s I s s u e
page after handwritten page, covered with drawings of himself and
his dog. “To my astonishment and delight,” DeStefano recalls, “[Bob]
began writing me back. Bob was not only patient with me, answering
all of my dopey questions, but extremely generous.” When
DeStefano requested a job at DC because his father had been laid off,
“Bob wrote back, telling me he’d put me on the DC Comics comp
list, which was an exceptionally kind thing to do.” At 15, DeStefano
found himself interning at DC, working in the export department,
learning what Rozakis calls “the fine art of making Xerox copies.”
With high school about to end, the 17-year-old set his sights on
becoming a DC staffer. So with Creative Director Joe Orlando’s
encouragement, DeStefano worked up samples for a series based on
a friend in his school named Brian Mooney. As a gift to him,
DeStefano drew tales of “Mooney Man” As the artist explains,
“Mooney Man looked a lot like ’Maze, and he had a dog that would
wise crack and make snotty asides.” Except for being naked, the
canine looked a lot like ’Maze’s Denton. “It was all very silly, sort of
a MAD-inspired parody, filled with in-jokes about our life at school.”
Refining the concepts for a mainstream audience, “Mooney
Man” received a name change, Denton got clothing, and the
proposal gained a supporting cast, most of whom the artist, by
his own admission, “didn’t really have a feel for who they were
or what they did.”
Orlando rejected DeStefano’s initial proposal. However,
upon seeing his friend’s presentation, Bob Rozakis said, “I
want to write this.”
Phot
oco
urte
syof
Bob
Roza
kis.
Beginnings:Assorted DC puzzle pages / 1st published story:
“The Touchdown Trap” (starring Robin) in
Detective Comics #445 (1975)
Milestones:’Mazing Man / Freedom Fighters / Secret Society of
Super-Villains / Teen Titans (where he created Duela
Dent) / Star Trek / Super Friends / Superman: The
Secret Years / Hero Hotline (with Stephen
DeStefano) / over 400 scripts featuring the
Calculator, the Elongated Man, the Atom,
Aquaman, Air Wave, Batgirl, Robin, Green Arrow
and Black Canary, Mr. E, Dial “H” For Hero (with E.
Nelson Bridwell), and others / becoming head of
DC’s Production Department in
1981, where he developed new
comic-book formats and intro-
duced computer coloring and
separations as well as computer-
to-plate printing to the company
Cyberspace:The Daily Trivia Contest at
www.wfcomics.com/trivia
BOB
ROZAKIS
Size relation chart,drawn for the
final ’Mazing ManSpecial (1990).
© 2006 DC Comics.
© 2006 DC Comics.
6 4 • B A C K I S S U E • W e i r d H e r o e s I s s u e
The Lost
by B o b R o z a k i s
StoryWritten by and © 2001 Bob Rozakis (originallyfrom www.silverbulletcomicbooks.com. Reprintedwith permission from the copyright holder.)
“With ’Mazing Man . . . we’d work out a plot
and get three-quarters of the way through and
sometimes say, ‘No, this wouldn’t happen. They
wouldn’t DO this.’”
—Bob Rozakis, 1986
Writers, editors, and artists plot stories all the
time. Good thing, too, because if they didn’t,
there wouldn’t be too many comic books to read.
When it was time to plot an issue of ’Mazing Man,
editor Alan Gold, artist Stephen DeStefano, and I
would head to a local Bojangles fried-chicken
place and work out stories while munching on
wings and thighs, biscuits, and fries.
Sometimes we’d have an idea from the start.
Other times we’d be looking for a jumping off
point. In one particular case, Stephen had come
into the city on the subway and had seen a
magician moving from car to car doing tricks. He
suggested that this might be something we could
use in a ’Maze story.
We worked out a basic plot and I went home
to write it up. What follows is what I delivered to
Alan a few days later. Though broken down into
individual panels, Stephen was free to expand or
contract the number he needed to move the
action along. [Stephen and I worked in a variety
A 20-years-later reunion gathering of ’Maze and friends, in the samepose as their original presentation piece.
© 2006 DC Comics.
W e i r d H e r o e s I s s u e • B A C K I S S U E • 6 7
byD
anJohnson
conductedon
October
20,2005
In the early 1970s Marvel Comics began to explore the
world of horror in earnest for the first time since the
mid-1950s’ introduction of the Comics Code Authority.
Such titles as Werewolf by Night, Tomb of Dracula, and
The Frankenstein Monster, which featured the legendary
monsters of classic literature and motion pictures,
began to appear on newsstands alongside The Amazing
Spider-Man, Fantastic Four, and The Avengers. Eventually,
the denizens of the horror realm started making
crossover appearances with the spandex crowd and
became full-fledged members of the Marvel Universe.
Of all the Mighty Marvel Monsters that blurred the
line between super-scares and super-heroics, none
was more popular than Ghost Rider. After a successful
tryout in Marvel Spotlight # 5–12, the character went
on to his own title, which outlasted all of the company’s
other horror books, and his crossed paths with
Marvel’s super-heroes more frequently than the other
monsters (Ghost Rider was even a member of the
short-lived super-hero team, the Champions).
Ghost Rider’s first outing told a story that surely
could have never done before the rules of the Comics
Code Authority were loosened. In his origin tale, stunt
cyclist Johnny Blaze trades his soul to Satan to save the
life of the man who has been his “father” and mentor,
Crash Simpson, who was dying of an undisclosed
disease. After the deed is done, Blaze finds out the hard
way that those who make deals with the Lord of Hades
never come out on the winning end. Crash doesn’t die
because of the disease, but he is killed trying to break a
world’s cycling record. When Satan comes to claim
Blaze’s soul, it is only the love of Simpson’s daughter, the
lovely and pure-hearted Roxanne, which keeps Johnny
safe and forces Satan to flee. Still, Blaze does not get off
totally unscathed. He soon learns that he will be forced
to share his existence with a fiery demon, Zaratho. Thus,
the race was on for Blaze as he was cursed to ride the
highways of the night as the flame-skulled Ghost Rider.
Recently BACK ISSUE spoke with the artist who
helped kick start Ghost Rider into existence, the
legendary Mike Ploog. Even though his run on the
series was short, he left a mark that is remembered to
this day by fans everywhere of ol’ Skull Head.
—Dan Johnson
interview
© 2006 Marvel Characters, Inc.
DAN JOHNSON: How did you come to work on Ghost Rider?
MIKE PLOOG: When they asked me to do Ghost Rider, I jumped
at it. In my mind, the first image that came to me was the
Frazetta Ghost Rider on horseback. It didn’t take long before I
figured out that [this Ghost Rider] wasn’t on a horse, he was on
a bloody motorcycle! But that was all right. This was a new twist
and a new angle.
It was fresh and interesting and it was something that I could start
from the very beginning. I didn’t have to follow anybody else’s style.
JOHNSON: It came about at just the right time. It combined
super-heroes, which were big; horror, which was even bigger,
and bikers and the biker lifestyle, which was coming into its own
in the 1970s.
PLOOG: [The biker lifestyle] was kind of romanticized in the 1970s.
Bikers very quickly got a very bad rap, but in the 1970s, with The
Wild One and seeing all the Hollywood stars on motorbikes, it
was the thing to do. I thought it was cool because in those days
they were doing these beautiful choppers with the extended front
wheels, and I thought, "That could be fun!" But I’ll tell you, every
month you sit there and you draw motorcycles, it will drive you
crazy! Bloody motorcycles!
But Ghost Rider was a good character. [Writer] Gary Friedrich never really just came out and said it, but I got
the impression that we weren’t going to take this guy all that seriously. If you look back at some of the old Ghost
Riders, it was pretty tongue-in-cheek. The whole
story of [Johnny Blaze] selling his soul to save this
guy and then goofing up the whole damn thing,
talk about making a major mistake! It was like he
made a contract and didn’t read the fine print.
JOHNSON: Anytime you enter into a deal with
the devil, you’re going to come out on the
short end of the deal.
PLOOG: Well, to be honest with you, over
the years you sell your soul to the devil on a
regular basis, in one way or another. The
only thing about it is that you can get out of
that. When you’re actually dealing with the
devil, there probably aren’t that many ways
to get out of it. You always had that hope
that Johnny Blaze could get himself out of
this. You can’t go around the rest of your life
with a flaming skull.
JOHNSON: When Ghost Rider first appeared,
it was at a time when the Comics Code was
loosening up quite a bit and Marvel Comics
was able to do horror titles. Still, when you
have a comic book where a major character
Marvel’s original GhostRider: Frank Frazetta’scover to 1950’s GhostRider #3. Courtesy of
Heritage Comics.© 2006 Marvel Characters, Inc.
Phot
oco
urte
syof
Her
oes
Aren
’tH
ard
toFi
nd.
Beginnings:P.S. Magazine (with Will Eisner)
Milestones:Werewolf by Night / The Monster of
Frankenstein / Ghost Rider / Man-Thing /
Abadazad
Work in Progress:The Stardust Kid
MIKE
PLOOG
6 8 • B A C K I S S U E • W e i r d H e r o e s I s s u e
© 2006 Marvel Characters, Inc.
DAN JOHNSON: You came on to Ghost Rider
after Werewolf by Night ended. How did youcome to work on the title?DON PERLIN: That’s a funny thing about that
one. Jim Shooter had become editor-in-chief at
Marvel Comics by then, and he had me do fill-in
books until he could find a book for me. I was
sitting there working on the fill-ins and I was
wondering what kind of book Marvel will come
up with [for me]. I figured that I would like any
book they had there, except one: Ghost Rider. I
didn’t want to draw motorcycles. About 20
minutes into that thought, the phone rang.
The call was from Shooter and he said, “Don,
we have got a book for you. It’s Ghost Rider. I’m
going to write it, and you’re going to draw it.”
JOHNSON: The book had been a bimonthlytitle, but as soon as you came on board it asbumped up to a monthly status.PERLIN: It started picking up in sales. All [the
work] I had at the time was penciling that
book, so I asked to ink an issue. After I did that,
I got to pencil and ink the book.
JOHNSON: You have always preferred to inkyour own work, right?PERLIN: Well, the thing is at Marvel you would
have a plot and once it was penciled, the story
would go back to the writer. Then they would
add the captions and the balloons. After they
look at your pictures, the writers might have
slightly different ideas than before. What
would happen is that you would leave a lot of
W e i r d H e r o e s I s s u e • B A C K I S S U E • 7 1
Don Perlin’s petrifying pair, Ghost Rider and Werewolf byNight, in a recent commissioned illo drawn for collector IvanCheung. Courtesy of the artist.© 2006 Marvel Characters, Inc.
interviewby
Dan
Johnsonconducted
onSeptem
ber15,2005
A Chat with Don Perlin
7 4 • B A C K I S S U E • W e i r d H e r o e s I s s u e
Ghost Rider #2 (Oct. 1973). Cover art by Gil Kane
and John Romita, Sr. © 2006 Marvel Characters, Inc.
Ghost Rider #7 (Aug. 1974). Cover art by John Romita, Sr.
© 2006 Marvel Characters, Inc.
ART GALLERY
(Art for this gallery contributed by Michael Browning, Matthew Stock, and Heritage Comics.)
A Ghost Rider sketch by Dave Simons, from the collection of
Michael Browning. Art © 2006 Dave Simons. Ghost Rider © 2006 Marvel Characters, Inc.
7 6 • B A C K I S S U E • W e i r d H e r o e s I s s u e
During the 1970s, DC Comics’ Gorilla Grodd, one of
the Flash’s greatest foes, made only one appearance
in the Scarlet Speedster’s own comic book (The Flash
#209, 1971). And yet, Grodd made many prominent
appearances in other corners of the DC Universe,
notably in several issues of Secret Society of Super-
Villains in 1976 and 1977. The highly evolved super-ape
from Gorilla City was so high profile in 1977 that you
would almost think he was being primed for his own
series. This idea isn’t so far from the truth, as a
proposal for an ongoing title featuring Gorilla Grodd
had been completed in 1976 and put “on hold” for
several months before being written off in November
of 1977. It’s a shame that Flash fans didn’t get to see
one of Barry Allen’s greatest rogues in a series of his
own, but it makes for an interesting tale of a comic
book, Grodd of Gorilla City, that never came to be.
According to The Comic Reader #131 (1976),
“Elliot Maggin and Cary Bates have written a story
called ‘Gorilla City,’ illustrated by Joe Barney and
Carl Potts. Where it will appear has not yet been
decided; apparently it is set in Grodd’s home town.”
As far as I know, this was the only time in print that
Grodd of Gorilla City was ever mentioned. I collected
and read all of DC’s super-hero books in the late
1970s and not once do I recall the series being
plugged in a DC title published at that time.
Grodd of Gorilla City was indeed written by Cary
Bates and Elliot S! Maggin, penciled by Joe Barney and
Carl Potts, and inked by Terry Austin and Bob Wiacek.
That’s quite a list of creators to pack into the credits box,
and the book’s origins are as intriguing as the reason so
many creators were gathered to complete the proposal.
“I believe the Grodd project was initiated by Cary
Bates,” recalls inker Terry Austin. “Cary rented office
space at Continuity Associates (the commercial art
The splash page to the unpublished Grodd of Gorilla City #1.All original art in this article is courtesy of Terry Austin.
© 2006 DC Comics.
by J i m K i n g m a n
business in New York City owned by Neal Adams and
Dick Giordano), in an effort to help some of the new
kids at Continuity, who were his friends, get their foot
in the door at DC. These were pencilers Joe Barney
and Carl Potts, inkers Bob Wiacek and myself.”
“I was working at Continuity Studios at the
time,” remembers penciler Carl Potts. “At the time,
Continuity was run by Neal Adams and Dick
Giordano. They had a number of young artists
working there, helping out on various comics and
commercial projects. This crew included Joe Barney,
Terry Austin, Bob Wiacek, and myself. Cary Bates
rented an office at Continuity and asked Joe and I to
co-pencil the project and Terry and Bob to ink it.
“Cary may have felt the only chance he had of
getting the project done in a reasonable amount of
time was to have several of us working on it,” Potts
continues. “Neither Joe nor I were known as speed
demons when it came to drawing comics. For some
reason we could turn out storyboard frames with
relative ease but comics was what we were really
into so we tended to sweat over every panel. That
lack of speed, combined with the fact that we were
already involved with other comics and commercial
projects, probably prompted Cary to have multiple
artists on the Grodd story.”
“I had been at Neal Adams’ Continuity Associates
for about a year doing comics, storyboards, and
animatic penciling,” remembers Joe Barney. “I was
only 20 years old, and very green; this was my first
solo penciling assignment (well, somewhat; Carl
Potts and I penciled separate pages on the book).
Cary Bates, who came up to Continuity fairly frequently,
and later rented a space in Larry Hama’s room (after
Ralph Reese left the studio), asked Neal if there were
any artists who had the free time to tackle a story he
and Elliot Maggin had written for a proposed new
book. Neal suggested Carl and myself—we were sort
of the first of a whole group of aspiring artists that
Neal took on as assistants, for a time nicknamed ‘the
Goon Squad.’ I was excited about the project, aside
from the opportunity to show some chops and
become a real professional.”
I wondered if the series was proposed at the tail end
of Carmine Infantino’s tenure as DC publisher, or just
as Jenette Kahn took over the position in early 1976.
“Carmine would have been publisher at that
time,” says Austin. I don’t remember if Grodd of
Gorilla City was intended as a one-shot or first issue
of a continuing series. The first issue was completed
but I don’t think I ever heard why it wasn’t used. I
don’t believe the time period before it was eventually
written off is significant. Work that was killed was
kept around in the editor’s files in case a use could
be found for it later, since it had already been paid
for. Periodically, I believe, the editor would search
his files and if no home were apparent for an
orphaned project, it was written off (I assume the
money paid to the creators would be taken as some
sort of tax loss), and the art returned to the artists.”
W e i r d H e r o e s I s s u e • B A C K I S S U E • 7 7
“I remember the plotinvolved the mobsmuggling drugs inbananas,” says TerryAustin, who inkedthis page over CarlPotts’ pencils.© 2006 DC Comics.
In January 1974 (cover date), Hawkman quit the Justice
League and the Legion of Super-Heroes’ Bouncing Boy
and Duo Damsel said “I do,” but the big story that
month at DC Comics was one of its super-heroes
turning killer! In editor Joe Orlando’s Adventure Comics
#431, one of DC’s weirdest heroes, the Spectre,
returned from limbo—and in the process returned to
his long-abandoned roots as an executioner of criminals.
Adventure #431’s “The Wrath of . . . the Spectre,”
courtesy of writer Michael Fleisher and artist Jim
Aparo, recast the Ghostly Guardian from his previous
Silver Age role as a cosmic crusader into the vengeful
enemy of “the vermin of the underworld,” as
he was originally conceived in 1940 before his
stories were softened by DC. Forget turning
apprehended felons over to the authorities: In
this tightly plotted, spellbindingly rendered 12-
pager, the Spectre disposes of a pair murderous
robbers by melting one, like wax, and reducing
the other to a skeleton. Ghastly demises—
and downright shocking to
audiences of the day.
In a trade paperback
appropriating the name of
that first tale (which was also
used as the title of a 1988
reprint miniseries), Wrath of
the Spectre gathers all ten of
Fleisher and Aparo’s original Adventure tales (one of
which was penciled by Frank Thorne, two others
penciled by Ernie Chua, with Aparo inks on each).
Also included are three stories written by Fleisher in
the mid-1970s but shelved when DC’s then-publisher
Carmine Infantino pulled the plug on the controversial
“Spectre” series with Adventure #440, but eventually
illustrated by Aparo in the late 1980s.
Long-time readers mostly recall this series for its
Spectre-created acts of carnage (including the Ghostly
Guardian cutting a man in half with giant scissors,
rapidly aging a woman into a shriveled corpse,
Jim Aparo at the zenith
of his career: page 6 of
Adventure Comics #432
(Mar.–Apr. 1974).
Original art scan courtesy
of Heritage Comics.
© 2006 DC Comics.
by M i c h a e l E u r y
© 2006 DC Comics.
Wrath of theSpectre
DC Comics, 2005 •Softcover • 200color pages •$19.99 US
8 2 • B A C K I S S U E • W e i r d H e r o e s I s s u e