babylon 5 ccg faq3

Embed Size (px)

Citation preview

  • 7/23/2019 babylon 5 ccg faq3

    1/49

    Babylon 5 Collectible Card GameFAQ Version 3 updated Jan 1, 1999

    This FAQ sheet contains only information that has come from Precedence or has been verified ascorrect by Precedence. Most of the information has been collected from the newsgroup

    rec.games.trading-cards.misc and from questions sent to [email protected].

    The structure of this file is to set out answers to questions as they relate to each part of the game,e.g. action round, conflicts, etc. There is a section at the end that deals with queries relating tospecific cards, and this has further been broken down by card type so that for example allquestions regarding aftermaths are in one place.

    Please send any queries, requests for additions to this FAQ or anything else [email protected].

    This FAQ can be found at http://www.limara.demon.co.uk/babylon5.htm

    Material that has been added in this release is marked with double chevrons .

    NOTE: This version has been extensively reviewed and modified to accommodate changes made in theDeluxe Edition of the main set. Rulings which no longer apply have been deleted and several reversalshave been made to match current rulings. Reversals are proceeded by REV>

  • 7/23/2019 babylon 5 ccg faq3

    2/49

    CONTENTS

    1. General Gameplay Questions

    2. Tension & War

    3. Ready round

    4. Conflict Round

    5. Action Round

    5.1 Healing5.2 Building Influence5.3 Attacking5.4 Sponsoring5.5 Promoting5.6 Supporting or Opposing5.7 Playing Events5.8 Discarding, Playing, Revealing Agendas5.9 Repairing Fleets & Locations5.10 Leading a Fleet5.11 Using an effect which requires rotating5.12 Replacing a character5.13 Voting

    6. Resolution Round

    7. Draw Round & Victory Check

    8. Cards

    8.1 Character Cards

    8.2 Group Cards8.3 Fleet Cards8.4 Location Cards8.5 Enhancement Cards8.6 Agenda Cards8.7 Event Cards8.8 Conflict Cards8.9 Aftermath Cards

    9 Errata

  • 7/23/2019 babylon 5 ccg faq3

    3/49

    1 General Gameplay Questions

    Q) Is there a maximum number of cards you can have in your deck (min 45)?

    A) Nope, no limit beyond what works for you.

    Q) It is written in the rulebook that every player chooses his starting hand of four cards, and thatthe starting ambassador has to be one of them. In the rulebook it is never mentioned that youbring your starting ambassador into play, so wouldnt it mean that your starting ambassadorstarts in your inner circle and you select 3 cards for your hand?

    A) You play your ambassador at no cost to start, but the method you describe is equivalent.

    Q) If you can have three characters the same in your deck, does that mean if one of the charactersis discarded you can later play that same character again if it comes into your hand?

    A) Yes, but in the case of limited characters they must not already be in play by another race.

    Q) Can you reshuffle the discarded cards when the draw deck is empty ?

    A) No.

    Q) Are you allowed to have more than 1 unique card in a deck?

    A) Yes, up to 3.

    Q) When it says that a unique card can only be played once per game does that mean per playeror just once? So if I play The Great Machine does that mean no player may ever again playthat card?

    A) No one can play the card again.

    Q) Can a unique card be brought back into play by other means? E.g. Could I use The Soul

    Hunter to bring a neutralized Jhadur into play or use, the agenda Seizing Advantage to replayThe Great Machine?

    A) No, a unique card cannot be returned to play by any means.

    Q) Can you discard cards in play (e.g. discard an Inner Circle character to reduce the cost ofpromoting someone else to the Inner Circle)?

    A) No.

    Q) If I have to half an ability and it is an odd number, do I round up or down?

    A) Round up.

    Q) If a card makes me lose influence, do I lose it from the spent ones or from the unspent ones?

    A) Take influence loss from already applied influence first. Only use unspent influence if there isno spent influence to lose.

    Q) What is the minimum influence I can have.

    A) 3.

  • 7/23/2019 babylon 5 ccg faq3

    4/49

    Q) Does this mean that if my influence goes below three it gets returned to three at the beginningof the next turn?

    A) No, it cannot go below three at any time.

    Q) What are neutralized characters and what can they do?

    A) Neutralized characters are treated as having all their skills at 0. Any marks they have may becounted in their faction. They remain as participants in conflicts they were involved in when theybecame neutralized and are legitimate targets for aftermaths. They may not be attacked. Theymay take no action except from healing and this is forbidden on the turn they becomeneutralized. They may be the target of conflicts, events, aftermaths, etc.

    Q) For cards that provide a bonus until the end of the turn, what is the end of the turn?

    A) The end of the turn is after the Victory Check.

    Q) Can marks which characters start with (printed on card) be purged?

    A) Yes.

    2. Tension & War

    Q) Are tensions between races linked i.e. if Narn shows Narn v Minbari as tension 1 does Minbari*always* show Minbari v Narn tension as 1?

    A) No.

    Q) Is war reciprocal, e.g can the Narn be at war with the Centauri but not vice versa?

    A) Yes, the state of war is reciprocal. Either player can declare war conflicts.

    Q) Can cards that modify tension be used to change unrest (that don't specifically state so on theircard)?

    A) No.

    Q) War - what happens to a war conflict if the war is stopped; does it resolve?

    A) The war conflict will still resolve normally.

    Q) Can races not at war participate in a war conflict (including attacking fleets)?

    A) Yes, they just cannot initiate war conflicts themselves.

    Q) If other races do participate in a war conflict does their tension go up?

    A) No, only the player who is the target of the war conflict has his tension rise towards the initiator ofthe conflict.

    Q) If the tension level is reduced below 5 (such as by playing a Euphrates Treaty) will this end thewar?

    A) No, although there are some events that will if the tension is lowered (e.g. Armistice).

  • 7/23/2019 babylon 5 ccg faq3

    5/49

    Q) The rule book refers to race unrest but does not, as far as I can tell, explain what the - results - ofunrest are. All it says is that unrest represents opposition to your faction. Okay, but whatdifference does that make?

    A) There are certain cards that can only be played if unrest is high enough.

    Q) If a race is not in play, do its tensions with other races still exist? For example, if the Centauriare not in play and the Nam play "Revenge' do they gain 4 power because they have a tension of4 with the Centauri? Could another player reduce Narn-Centauri tensions in order to deny themthat power?

    A) Yes and yes.

    3. Ready Round

    Q) Are there any limits on sustaining an action?

    A) Yes. Sustaining can only be done if:

    C There was no cost for the action to be sustained other than rotating the card in question.C All necessary requirements for the initiator and the target are still fulfilled.C The action being sustained increases an ability of a character or fleet.C Also, there is no end of turn gap in the effect. Any ability that is being aided is

    continuously aided, even if the card providing the aid has the phrase "until the end of theturn" on it.

    4. Conflict Round

    Q) If two players select the same unique conflict what happens when the second copy is revealed?

    A) Discarded for no effect.

    Q) Two players each play Trade pact targeting each other. Assume the first is resolvedsuccessfully. Now that the one and only trade pact is in effect what happens to the secondconflict.

    A) It resolves normally for aftermath play but has no further effect (i.e. it is then discarded).

    Q) If a conflict card states that the Shadows, Vorlons or Babylon 5 gain influence; regardless ofwhether the conflict is successful or not; when is this done?

    A) This is only done during the resolution round, providing the conflict has not been discarded. Thesame is also true for tension changes and gaining marks.

    Q) People in the Conflict round get one and only one chance to declare a conflict, correct? Play

    does not proceed as in the Action round wherein it ends only when nobody chooses to play aconflict, right?

    A) Correct.

    Q) Are you allowed to target yourself instead of an opponent with conflicts which say "Target aPlayer'?

    A) You can never target yourself with a conflict. [Exception: Euphrates Treaty] If the conflict

  • 7/23/2019 babylon 5 ccg faq3

    6/49

    provides a benefit to you without directing an effect at an opponent, it will not have you select atarget.

    5. Action Round

    Q) What actions require me to rotate an inner circle character?

    A) Rotating to Build influence.Sponsoring a Supporting Character, Fleet, Group or LocationPromoting a Supporting Character to the Inner Circle.Playing an Enhancement.Playing an Agenda.

    Playing an Event does not and neither does revealing a hidden agenda.

    Q) When is the action round really over? a: after all players (one after the other) passes or b: eachplayer passes once no matter when in the action round.

    A) All players must pass in a row (answer a).

    5.1 Healing

    Q) When a neutralized card is flipped face up after healing does it have any damage counters on itor is it fully healed?

    A) Fully healed.

    Q) Does "healing" a character refer to removing all damage or removing one damage counter?

    A) All damage if un-neutralized. 1 Severe damage counter or flipping if neutralized.

    Q) Is a card automatically flipped over when all Severe Damage Counters are removed ?

    A) No. If a card has one severe damage they can rotate to remove it. Now they have no damagetokens but are still neutralized and must wait until the next turn to flip the card over as an actionand become unneutralized.

    Q) Are severe damage counters conceptually different to damage counters?

    A) Yes

    Q) If a characters abilities were boosted until the end of the turn and they were attacked andreceived more damage than their highest ability (without temporary modifiers) but less than theirboosted ability what would happen at the end of the turn?

    A) They would be neutralized and receive severe damage tokens equal to the amount by whichtheir normal damage exceed their highest ability (including permanent modifiers).

    Q) But what if the attack was bad enough that they were neutralized and received severe damage,would this damage increase at the end of the turn when the boost expires?

    A) No .Severe damage is not affected by changes in a character's abilities..Q) If a character becomes unneutralized by healing, and is readied by Shal Mayan or Hour of the

  • 7/23/2019 babylon 5 ccg faq3

    7/49

    Wolf etc; are his whole range of actions open to him again.

    A) Yes, but only if they were not neutralized (in the first place) on that same turn.

    Q) Is there any way of healing a neutralized supporting character to stop them from beingdiscarded?

    A) Yes, the card Medical Assistance, from the Minbari starter deck. Before someone getsneutralized you could protect them with Luxuries from homeworld.

    Q) Can a Character rotate to lead a Neutralized Fleet and does this removes any Severe DamageCounters ?

    A) No, leading a fleet will not change stats that have already happened.

    Q) If an Inner Circle character has some damage and is neutralized by an effect (For My People forexample), what happens to the damage?

    A) It is discarded because the Neutralized state is worse than non-severe damage which can beignored.

    Q) When all Inner Circle characters rotate to heal and thus heal the ambassador; do they all do soon the same turn?

    A) They must all rotate in the same turn, but not the same action. Each character rotates on hisown as an action. If, at the end of the action round, all inner circle characters did so, theambassador is fully healed and placed face up.

    Q) If there is only the ambassador in the inner circle can he still rotate to remove all damage?

    A) Yes.Q) If any inner circle character is neutralised can they still rotate to help heal the ambassador?

    A) Yes. Plus they get the benefits of healing themselves as well (normal healing).Q) If an inner circle character is rotated for no effect by the Narn Rabble does this prevent the

    ambassador being healed by the remaining inner circle characters?

    A) *All* inner circle characters must rotate to heal. If one is prevented from doing so then theambassador is not healed. This does not stop individual characters or the ambassador fromnormal healing.

    5.2 Building Influence

    5.3 Attacking

    Q) In an attack, when is the damage resolved?

    A) Immediately.

    Q) I have a fleet with a military of 6 and it is led by a character with a leadership of 3. It is attackedfor 8 damage, is it neutralized?

    A) No. The characters leadership means the damage is not more than their combined total. He

  • 7/23/2019 babylon 5 ccg faq3

    8/49

  • 7/23/2019 babylon 5 ccg faq3

    9/49

    5.6 Supporting or Opposing

    Q) Can you retroactively boost the ability used in a conflict? (Say, by rotating your ambassador'sassistant to increase the ability used in a conflict?)

    A) Boosting an ability in use on the conflict works fine. So rotating the assistant to increase theambassador's stat after the fact works fine. What is not allowed is changing the ability that hasalready been applied. During resolution, the total impact (as of the end of the turn) is assessed.

    Q) Can a Fleet be lead, after it has already rotated to support (or oppose) a conflict ?

    A) Yes.

    5.7 Playing Events

    Q) In general what happens if you play a card that enhances an ability of a neutralized card.

    A) The enhancement applies, but does not un-neutralize the card, so the card's effective abilitiesare still 0 until it is healed.

    Q) Can a character with a base ability of 0 (e.g. psi) raise this ability due to events, enhancementsor aftermaths?

    A) Yes, although Psi can only be increased if a card specifically states that it is increased (onlyLatent Telepath and Vorlon Enhancement can currently do this).

    Q) If you have Vorlon Marks and try to play a card that gives a Shadow Mark what happens?

    A) A faction cannot have both marks therefore you cannot play any card that gives a Shadow markif you already have a Vorlon mark.

    Q) What happens if a characters abilities are reduced to zero with an event card (not throughattacks or damage)?

    A) Nothing, you must have taken at least 1 damage to be neutralized.

    Q) Can you play multiple events of the same type on a character in the same turn, e.g. Destinyfulfilled?

    A) Yes.

    5.8 Discarding, Playing, Replacing & Revealing Agendas

    Q) If I discard or replace an agenda, do I lose the marks, influence or ability increases I gained fromplaying it?

    A) If the agenda says gain a mark or +2 increase etc. to an ability then those gains are lost, but if itsays do X and get Y then those gains are kept, since they are a bonus for completing the action.

    5.9 Repairing Fleets & Locations

    Q) What happens if a location is neutralized?

  • 7/23/2019 babylon 5 ccg faq3

    10/49

    A) It is discarded during the Draw Round like any other neutralized supporting card.

    5.10 Leading a Fleet

    Q) If a character is leading a fleet but not rotated or neutralized is he still classed as ready?

    A) Yes, but if he had to rotate or sustain to lead the fleet....you'd have to ready him with a card.

    Q) Can you add a leader to a neutralized fleet? If so what would its military be?

    A) Yes. It does not un-neutralize the fleet, so the fleet still has 0 Military.

    5.11 Using an effect which requires rotating

    Q) If you rotate a card that enhances an ability of a neutralized card what happens?

    A) The enhancement applies, but does not un-neutralize the card, so the card's effective abilitiesare still 0 until it is healed.

    5.12 Replacing a character

    Q) If I replace a character does it come in to play rotated?

    A) No, unless the card text states otherwise (Delenn Transformed), it comes in to play ready to acteven if the character it replaced has already been rotated. Replacing a character counts as aaction but it does not need an inner circle to rotate.

    Q) If a character is replaced, does the new character gain any enhancements or aftermaths thathave been played on the replaced character?

    A) No, not unless the card specifically states so (Delenn transformed).

    Q) Can another player replace my Sinclair with a Sheridan from his hand, ditto for KoDath &NaToth.

    A) Yes, but you would have control of the replacement character.

    Q) What happens if I choose not to replace KoDath with NaToth, can I have two assistants in playat the same time?

    A) Yes and they can both use the ambassadors assistant ability.

    5.13 Voting

    Q) Voting:- What is exactly the role of the head of the council ? The rulebook states that the head"calls the vote in whatever order he wishes". Is that the order in which the ambassadors arevoting (e.g. : First Minbari, then Narns, then Humans, then Vorlons, and finally Centauri) ?

    A) Correct.

    Q) How the Vorlon do vote ?

    A) They abstain unless otherwise specified.

  • 7/23/2019 babylon 5 ccg faq3

    11/49

    Q) When voting, the League of Non-Aligned Worlds may cast a tie-breaker vote (page 38 ofrulebook). In a two player game (one vote for, one against) who gets to choose which way theLeague will vote?

    A) No one, they do not break the tie and the vote fails. However, you might want to look at theNon-Aligned Support conflict.

    6. Resolution Round

    Q) If there's no support and no opposition in a conflict, is this an uncontested conflict?

    A) Uncontested conflicts must be successful. In addition, there must have been no attacks duringan uncontested conflict. 0 - 0 is a loss.

    Q) When should I apply the effects written on a conflict card that do not depend on the variousstrength. For example, "decrease B5 influence by one". Should I do that in the declaration phaseor in the resolution phase?

    A) During resolution.

    Q) Are the total strengths supporting and opposing conflicts fixed at the end of the action round or dothey continue to change as conflicts are resolved?

    A) They can (but rarely do) change during resolution as other conflicts are resolved. For example, akidnaping attempt can resolve, altering the totals for another conflict.

    Q) In what order should aftermaths be played?

    A) They are played in initiative order.

    Q) If I play an aftermath card that changes a characters abilities and they are participating in a conflictthat has not yet been resolved does the bonus/penalty apply immediately?

    A) Yes. This is why conflicts are resolved in initiative order.

    Q) If a characters abilities have been boosted by an event, agenda or enhancement and he is also thesubject of a modifier such as half or double, how do I calculate it?

    A) Total all the plus and minus modifiers taking into account any damage received. What ever the totalis then double or half it depending on the circumstances. E.G. Londo has a diplomacy of 4, furthermodifiers give him another +2 but he has 1 damage (4+2-1 = 5). He is participating in Test theirMettle so his diplomacy is doubled to 10.

    Q) In a conflict where any player can be supported is the conflict considered as won if the initiatingplayer does not lose?

    A) Correct.

    Q) When playing aftermaths who is considered to have won or lost a conflict?

    A) Only the player that initiates a conflict can be considered to have Won or Lost the conflict forpurposes of playing Aftermaths.

    Q) If a player supports a successful conflict played by someone else, can they also gain influence fromit?

  • 7/23/2019 babylon 5 ccg faq3

    12/49

    A) No, only the player initiating the conflict gains the influence, unless the card text says otherwise, e.g.Humanitarian Aid.

    Q) How many aftermaths can be played as an result of 1 Conflict?

    A) There is no limit to the number that can be played. However, only one of any given aftermath canbe affecting the same target at the same time. Aftermaths which are discarded after they affect thetarget are discarded at the end of conflict resolution.

    7. Draw Round & Victory Check

    Q) When checking to see if someone has won the game do you count the influence/power totalexcluding any spent influence?

    A) Count what they have, whether or not it was used during the turn.

    Q) I used my Soul Hunter to retrieve Tu Pari from my opponent's discard pile. I used Tu Pari'sassassination ability to kill one of my opponent's other Narn characters. Since Tu Pari goes backto the discard pile at the end of the turn, which goes to the discard pile first the Narn Tu Pari killedor Tu Pari?? Obviously, this affects which character I will be able to retrieve with my Soul Hunternext turn.

    A) Discards are done in initiative order, so if TuPari had been neutralized when making his attacks thisis when he would be discarded. Otherwise he gets returned to the discard pile at the end of the turni.e. after the Victory Check.

    8.1 Character Cards

    Q) What's the rule regarding sponsoring characters of another race if a card is in play that lets yousponsor at -1 cost? Is the total: a) (cost * 2) -1 or b) (cost -1) * 2?

    A) -1 off the doubled cost.

    Q) If I have 4 shadow marks in play, and I play a card that requires 2 shadow marks, is my currentshadow mark score 2 or still 4? i.e., can I play a 2 shadow mark card and a 3 shadow mark card inthe same turn? And can I then still count my shadow marks as power (with the right agenda)?

    A) You can continue to use the shadow marks unless you must purge them.

    CENTAURI

    Emperor Turhan - Em peror Turh an cannot b ecome an Inner Circle character. Rotate to alterany Centauri tension b y 1.

    Q) Emperor Turhan can only modify Centauri tension towards other races (and not vice versa), correct?

    A) Yes.

    Londo Mollari - If Lon do gains a weapon en hancement he gains a Stri fe Mark

    Q) If Londo gains a weapon he gains a strife mark..... is this in addition to the one he gains from theweapon?

  • 7/23/2019 babylon 5 ccg faq3

    13/49

    A) Yes.

    Lord Kiro - Rotate and discard Lord K iro to g o thr oug h yo ur d eck, f ind The Eye, and play it onyour ambassador for no co st , then shuf f le your deck.

    Q) Can I use this ability if The Eye is in my hand, but not in my deck?

    A) Yes, but you still have to shuffle your deck and discard Lord Kiro...

    Lord Refa - Centauri unrest grows b y 1 when L ord Refa is sponsored.

    Q) If a non-Centauri player sponsors Lord Refa does Centauri unrest still increase?

    A) Yes.

    HUMAN

    Commander Ivanova - Must Replace Susan Ivanova. Transfer al l Aftermaths and Enhancements .Rotate to give any Human character +1 Leadership for the rest of the turn .

    Q) If Commander Ivanova replaces Susan Ivanova who had a Latent Telepath enhancement what isher new Psi 1, 3 or 4?

    REV) 1. Latent Telepath states that a character with Psi of 0 gains Psi of 3. Since Commander Ivanovadoes not have Psi of 0, she does not gain the higher Psi.

    Q) Can Commander Ivanova be sponsored if Susan Ivannova is not in play?

    A) No.

    John Sheridan- " John Sher idan may rep lace Jef frey Sinclai r. Whenever John Sher i dan ga insa mark of a type he does n ot have, he gains an addit ional mark of that type.

    Rotate Joh n Sheridan as an act ion and play a confl ict card . You m ust app ly

    3 inf luence (in addit ion to any o ther requirem ents) for each prior act ion yo uhave had this turn to ini t iate this addi t ional conf l ic t . "

    Q) Can Sheridan and Sinclair be in play at the same time?

    A) Yes.

    Q) If so, does the starting ambassador remain as such unless you replace him with the new card?

    A) Yes.

    Q) When a card says it may replace a character does this mean it does so for free?

    A) Yes.

    Q) Does another Inner circle character have to rotate for this replacement to take place?

    A) No.

    Q) What happens to Sinclair once he is replaced?

    A) He is not discarded but removed from play.

  • 7/23/2019 babylon 5 ccg faq3

    14/49

    Q) Can another player replace my Sinclair with a Sheridan from his hand?

    A) Yes, but you would have control of Sheridan.

    Q) If John Sheridan gains 2 of a mark in one go does this get doubled to 4 or is it just 2 since his textstates that if he gets 1 of a mark he gets 2 instead (not that all marks gained are doubled)?

    A) He'd gain 4.

    Q) If Martyr is played, will Sheridan gain double the amount of Doom marks as he has Destiny marks?

    A) No. The marks are replaced, not gained.

    Jeffrey Sinclair

    (see John Sheridan)

    Miagi Hidoshi - For every 2 inf luenc e you apply, Miagi Hidosh i gains +1 Diplom acy for therest of the turn, up to a m aximum abi l i ty of 10 Diplomacy.

    Q) If I rotated Hidoshi and used his Dip. value as 6, can I then increase it afterwards by applyinginfluence?

    A) Yes.

    Q) Suppose I increase Hidoshi's Dip. to 10, but he remains ready. The Minbari Telepath rotates toreduce Hidoshi's Dip by 2. Can I apply 4 more influence to raise it back to 10?

    A) Yes.

    Michael Garibaldi - "Michael Garibaldi 's Int r igue is dou bled whi le he is op posing an

    Intrigue confl ict or wh ile he is attacked. Michael Garibaldi may usehis Intrigue as Diplomacy."

    Q) If Garibaldi uses his intrigue as diplomacy in a conflict can he be attacked with diplomacy or mustintrigue be used?

    A) Diplomacy must be used.

    Q) So if someone attacks Garibaldi using diplomacy then Garibaldi defends with his intrigue I suppose.Will his intrigue be doubled and thus his diplomacy, or not?

    A) It will be doubled, he will defend himself against a diplomacy attack with a value of 6.

    Q) What if Garibaldi played Underworld Connections to add 2 to his intrigue. Is that added before orafter its doubling?

    A) Garibaldi, essentially, applies his ability twice (during conflict resolution or an attack). All modifiersare, therefore, doubled.

    Q) If Garibaldi is attacked his Intrigue doubles, if he takes more damage than his base Intrigue will hebe neutralized after the attack.

  • 7/23/2019 babylon 5 ccg faq3

    15/49

    A) Yes, he's no longer being attacked, so he'll lose the intrigue, and be neutralized.

    MINBARI

    Calenn - Rot ate and Neutral ize this character to cause him to gain +1 Diplomacy. Thischaracter loses 1 Diplom acy whenever any player spon sors a Minbari character.

    Q) When it says any player does this include the Minbari player?

    A) Any player at all.

    Delenn Transformed

    (See Chrysalis - 8.7 Events)

    Draal - "Wh en attacking o r being attacked, Draal applies his damage before his opp onent."

    Q) If the effects of Draal's damage on an opponent neutralizes them, does this mean he does not thentake damage from them?

    A) Correct.

    Lennier - Lennier's intrigue may only be used to op pos e Intrigu e confl icts. While Lennier isready, Lennier may take all damage in flicted in an att ack on Delenn in h er plac e. He

    then rotates.

    Q) If Delenn is attacked and Lennier is ready; I make him take all the damage from the attack. WouldLennier deal his damage in return or would it be Delenns?

    A) No. Delenn will deal her damage.

    Q) Can I use Level the playing field on Lennier to allow his Intrigue to support a Diplomacy conflict?

    A) Lennier cannot take an action (support or attack) using his intrigue, or use his intrigue via level theplaying field, aside to oppose an intrigue conflict. If he is using it to oppose a conflict, he defendshimself if attacked.

    Minbari Telepath - Rotate Minbari Telepath to reduce a target's abilit ies by 2 for the r estof the turn (minimum 0)

    B) What if a character (highest stat 6) has four damage counters and then a Minbari Telepath is usedand reduces his stats by 2.; is he then neutralized?

    A) Yes.

    Q) What about if a character has highest stat of 2 and is reduced by Minbari Telepath.; is the character

    neutralized ?

    A) No, he must have at least 1 point of damage to be neutralized.

    Shal Mayan - Rot ate Shal and app ly 5 inf luence to ready a rotated Inner Circle character. Theeffect of that character's act ion is n ot canceled. If the character part ic ipated in a

    con fl ict , he canno t part ic ipate in that same confl ict .

    Q) Does Shal Mayan's ability work like Hour of the Wolf? That is, when you ready Delenn to use her

  • 7/23/2019 babylon 5 ccg faq3

    16/49

    a second time (but not in the same conflict) after she has supported one conflict, does her abilitycontinue to support the first conflict?

    A) Yes.

    Q) Can Shal Mayan ready an Inner Circle character who has rotated to heal severe damage so thatthey can rotate to heal a second time?

    A) Yes.

    NARN

    DuRog - If Du'Rog is discard ed from play, you may caus e 4 poin ts of damage to any Narncharacter.

    Q) Does DuRog have to have been played before being discarded, or can I cause the damage whenI discard him directly from my hand?

    A) If Du'Rog never enters play he cannot use his effect text.

    GKar - G'Kar gains +2 Intrigue wh ile he is the target of an Intrigue co nfl ict .

    Q) G'kar's text says he gains +2 Intrigue when he is the target of an Intrigue conflict. Does this onlyrelate to conflicts that target him specifically or Narns in general?

    A) Him specifically.

    Q) Can he use the +2 intrigue in other conflicts or just the one that targets him?

    A) He gains the +2 boost until the end of the turn regardless of how he uses it.

    JaDoc - Wh ile ready, you m ay negate any event being played. Discard Ja'Doc when thiseffect is used.

    Q) When does Ja'Docs ability have to be played? Is it when the event is announced or can it beplayed later in the turn?

    A) Ja'Doc specifies that it may be used as the event is 'being played', so it cannot be used later in theturn.

    Kha'Mak - " Cann ot becom e an Inner Circle character. Rotate to reduce the cost o f the next Narncharacter yo u sp onsor this turn by 2. Your inf luence rat ing is increased by +1 whi le you co ntrol

    Kha'Mak."

    Q) Does Kha'Mak's extra influence count towards power?

    A) Yes.

    Ko'Dath

    (See Na'Toth)

    Na'toth -"Na'Toth may replace Ko'Dath"

    Q) Can Ko'dath and Na'toth both be in play at the same time?

  • 7/23/2019 babylon 5 ccg faq3

    17/49

    A) Yes.

    Q) If so can they both apply the Assistant effects e.g. rotate to increase the ambassador's abilities byone.

    A) Yes.

    Q) When a card says it can replace a character does this mean it does so for free?

    A) Yes.

    Q) Does another Inner circle character have to rotate for this replacement to take place?

    A) No.

    Q) Can another player replace my KoDath with Natoth from their hand?

    A) Yes, but you would have control of Natoth.

    Ta'Lon - "Ro tate Ta'Lon whi le one of your characters is the target of an Int rigue conf l ic t . That

    character gains +4 intrigu e."

    Q) If Ta'Lon rotates to give +4 Intrigue to another character does than mean he is not counted as aparticipant and therefore cannot be attacked or have an aftermath played on him?

    A) Correct.

    TuPari - Rotate Tu'Pari and app ly 8 inf luence to attack any ch aracter using wh ichever of thetarget 's abil i t ies is high est (target 's cho ice if there is a tie). Any character in the target

    character's fact ion may attack Tu'Pari in return .

    Q) If TuPari attacks Delenn, would he use Intrigue or Diplomacy?

    A) Diplomacy, since this is her highest ability.

    Q) If TuPari attacks and ends up neutralized can he be counter-attacked?

    A) No, once he's neutralized he can no longer be attacked.

    Q) If TuPari manages to gain leadership can he then attack using that ability?

    A) Yes, providing leadership is the target characters highest ability.

    Q) Can TuPari attack characters with Psi or Leadership if he does not have either of these abilities?

    REV) No. He must have the appropriate ability to make an attack.

    NEUTRAL

    Cynthia Torqueman - Rotate Cynthia Torqueman to supp ort or opp ose any n umber of co nfl icts atthe same time. You d ecide whether she su ppo rts or o ppo ses each confl ict .

    A) Do they all have to be Diplomacy conflicts, or is the ability required irrelevant?

    A) As long as she only has Diplomacy, they must be Diplomacy conflicts..

  • 7/23/2019 babylon 5 ccg faq3

    18/49

    Q) Can she support some but oppose others?

    A) Yes.

    Disaffected (race name) - Wh ile Disaffected (race name) is a member of y our Inner Circle, you

    may spo nsor (race name) characters at normal ( instead of do uble)inf lu ence cost . I f you use this abi l ity you cannot apply any other cost

    reduct ion.

    Q) Does this card allow promoting to the inner circle at normal cost or is it still double (plus 1 per innercircle character).

    A) No, it only allows the card to be sponsored at normal cost.

    Jason Ironheart - Un iq ue. Jason Ironh eart gains +2 Psi durin g each ready round. If JasonIronheart's Psi is 20 or high er during the resolut ion round , discard him.

    Jason Ironh eart cannot becom e an Inner Circle character.

    Q) If Jason Ironheart receives Damage, will he stay longer? Let's say he is at 20, doomed to die at theend of the turn, when he has a little accident, so he only has 19. Will he survive this turn?

    A) No, damage does not keep him from departing. He's gone.

    JhaDur - Unique. Any fleet may rotate to attack a fleet led by J ha'Dur.

    Q) If Jha Dur leads a fleet, can it be attacked by a Homeworld Fleet (or other Fleets that can only attackif special requirements are meet ?)

    A) Yes (since you can attack her fleet even if it is not involved in a conflict, and the homeworld fleetsrestriction is on participating in conflicts).

    Mr Adams - Rot ate Mr. Adam s to give one character you contr ol +2 in any abil i ty, if thatcharacter is part ic ipat ing in a con fl ict that w il l , i f successfu l, increase one player's

    inf luenc e while reducin g another player's inf luence.

    Q) Does Mr. Adams' special ability apply only to conflicts which alwaysincrease one player's influenceand decrease another's, or can it also apply to conflicts that increase one player's influence andmaydecrease another's ifthey succeed by enough points?

    A) The latter.

    Marcus Cole - The Human and Minbari players may spo nsor Marcus Cole as if he had a 7 cost.Whi le you con trol Marcus Cole, the cost for you to spon sor any Ranger group is

    reduced b y 2.

    Q) How much does it cost for Human and Minbari players to promote Marcus; 7+IC chars. or 11+ICchars?

    A) 11 + 1 per Inner Circle character. Whilst Marcus's cost to be sponsored is changed, this doesn'taffect the cost to promote him.

    Mary Ann Cramer - Rotate to move tension rat ing of any p layer by 1.

  • 7/23/2019 babylon 5 ccg faq3

    19/49

    Q) Can Mary Anne Cramer modify unrest as well as tensions?

    A) No.

    Morden - Requires 3 Shadow Marks to sponso r. Morden gains +1 Intrigue for each Shado w Mar khe has. Rotate Morden to reduce the cost o f any card prov iding or requir ing Shadow

    Marks by the num ber of Shadow m arks he has. Min 0"

    Q) Is Mordens Intrigue 3 or 6 (3 for the shadow marks)?

    A) Morden has 6 Intrigue. 3 natural and 3 from his initial shadow marks.

    Q) Does Mordens modified intrigue count for both dealing and receiving damage in attacks?

    A) Yes.

    Q) Can Mordens discount for Shadow Marks be combined with Growth in Chaos?

    A) Yes.

    N'Grath - "N'Grath wil l support or oppose one confl ict as dictated by who ever offers him the m ostinf luence during the turn ."

    Q) I'd like to know if the influence you already paid for a mercenary (like N'Grath) still counts whendetermining who gave the highest influence? For example, if I paid 3 influence and someone elsepaid 4, do I have to pay 5 more, or only 2 to beat him?

    A) Whoever offers the most total influence gets to use him; you only need to offer 2 more influenceto beat him.

    Rogue Soul Hunter - "Rotate to cause the top character in another player's dis card p ile to b ecomea support ing character for you for the rest of the turn"

    Q) Does the top character have to actually be the top card of the discard pile (i.e not covered by anyother card)?

    A) The top character does not have to be the top card.

    Q) If I have a Vorlon mark in my faction can my Soul Hunter bring a character with shadow marks intoplay from another players discard pile?

    A) No.

    Q) If a character takes damage, is neutralized, then discarded, does the Soul Hunter bring thatcharacter back into play undamaged or with the damage markers?

    A) Since the damage counters didn't follow the card to the discard pile, the "soul" is undamaged.

    Soul Hunter - "Rotate to cause the top character in another player's dis card p ile to b ecomea support ing character for you for the rest of the turn"

    (See Rogue Soul Hunter)

    Zathras - Up to 12 Zathras cards may b e in play at a tim e. May replace any Zathras you con trol.A Rep laced Zathras may return to play. If you Replace a Zathras, you m ay apply 3

  • 7/23/2019 babylon 5 ccg faq3

    20/49

    Influence to put the Zathras being replaced back in your hand. Rotate this char acter and

    target one player. If that player gains any Inf luen ce dur ing the rest of the Ac tion r oun d,

    you g ain the Inf luence instead.

    Q) Can Zathras sustain?

    A) No.

    Q) What happens if multiple players are using Zathras targeting each other?

    A) The same as any other case where order isn't specified, but is relevant: initiative order. Any timea faction gains influence during the conflict round, go around the table in initiative order. Activate

    ALL the rotated and targeted Zathras' es' effects from each player (mostly for no effect).

    This has two effects: the character who goes first is safe from Zathras'. The character with themost initiative, if he has enough Zathras' es in play to target everyone who has him targeted witha Zathras', is safe from the Zathras' effect.

    8.2 Groups

    Q) Can you have more than one of the same Group (i.e. 2 Rabble Rousers?)

    A) Unless it states otherwise, all groups are Limited, and thus only 1 of each can be in play at a time.

    Damage Control Team - Mult ip le. Rotate and target one of you r f leets. That f leet takes halfdamage, rounded up , when at tacked for the rest of the turn.

    Q) Can I rotate my Damage control team AFTER my fleet has been damaged?

    A) Yes, but this will have no effect on the damage already received, only on further attacks in thatturn.

    Q) Can I combine Damage Control Team with Stealth Technology?

    A) The fleet would still only take half damage; the reduction in damage is not cumulative.

    ISN - Rotate this group to reverse a tension ch ange which o ccurred since your last action

    Q) If a conflict resolves and changes a tension in the resolution round can ISN be used as the playersfirst action in the next action round to reverse the tension change?

    A) Yes.

    Q) When I rotate ISN, to reverse a tension change, does the tension level go back to where it was, or

    actually "reverse" as in, a +1 becomes a -1, etc?

    A) When you reverse a change, you apply the opposite value to the *current* total. So, if you tensionwas at 3 and was changed to 4, that is a +1. So you apply a -1 to the current value, which willmove it back to 3. However, if two changes occurred to your tension, the first being a +1 and thesecond being a -1, you are still at 3 tension. If you reverse the -1 change, you add +1 to the currenttotal, moving your tension to 4. If you reverse the +1 change, you add -1 to the current total, whichwill move your tension to 2.

  • 7/23/2019 babylon 5 ccg faq3

    21/49

    Kosh Naranek - Any player may, as an act io n, apply any am oun t of inf luenc e. For each3 inf luence so applied, his am bassador gains a Vor lon Mark. At the end

    of the turn, his ambassador must pu rge one Vorlon Mark fo r each mark

    gained.

    Q) Can the temporary Vorlon marks Kosh produces be purged to pay for things?

    A) Yes, but when Kosh's mark expires, the character loses 1 Vorlon Mark if he has 1 or more VorlonMarks remaining. That means, to truly purge a temporary mark, it has to be your last mark on thatcharacter.

    Narn Rabble - Rotate and target a character whos e highest abil i ty is 4 or less. That characterrotates for n o effect.

    Q) Can the Narn Rabble target an *ambassador* whose highest ability is 4 or less.

    Q) Unless he were already enhanced beyond that point (with a permanent Destiny Fulfilled orKnowledge is Power agenda etc.), you could do so.

    Psi Corp Intelligence - Rotate this grou p to look at the top two c ards of you r deck. Or, rotatethis gro up to ini t iate an addi t ional Psi conf l ic t wi th another player. I f

    successful, look at the top four cards of his deck. In either case y ou may

    place one card yo u have seen at the bottom of that deck.

    Q) Can I only rotate this group after a Psi conflict to start another one or after any conflict?

    A) After any conflict.

    Q) Can this only be used to generate a Psi Conflict if you have already played a conflict that turn (i.e.the 'additional' becomes a clause required to play it) or can it be tapped every turn to generate aconflict regardless of whether or not you have played a conflict that turn.

    A) It can be the first or the second conflict. It also must be declared during the Conflict round.

    Rabble Rousers - Target a race when you play this card. Rotate this group to al low acharacter of yo ur race to do extra damage in an attack against a member of

    the target race. The extra damage is equal to your race's tens ion toward th e

    target race.

    Q) Can this group increases the damage of the fleet that a character leads by the tension level?

    A) No.

    Thenta Makur - All Narn in play gain a Stri fe Mark while Thenta Makur is in p lay.

    Q) When the card says that all Narn gain a strife mark does this include Narn fleets?

    A) No, just the characters.

    8.3 Fleets

    Q) Regarding fleets which say can only participate in conflicts targeting you unless you are at war".Once you are at war, can these fleets participate in conflicts regardless of whether or not they wereplayed by or relate to the race you're at war with?

  • 7/23/2019 babylon 5 ccg faq3

    22/49

    A) Yes.

    Q) How much does it cost to promote the Grey Council Fleet to the Inner Circle ?

    A) Its influence cost (13) plus 1 per character already in your inner circle.

    Q) If I have the ambassador, his assistant and the Grey Council Fleet in my Inner Circle. Is the costto promote a character to the Inner Circle increased by two or three ?

    A) Two.

    Q) Can the Grey Council Fleet be rotated to sponsor cards ?

    A) No, it only gains the 'healing' benefits of the Inner Circle. In no other way is it an inner circlemember (which is also why it doesnt increase the cost to bring up other characters).

    Q) If a character has a strife mark does the fleet they are leading gain a strife mark?

    A) Not unless the characters text says it does (Promotional NaToth card).

    Centaur i Suppor t F leet - Canno t support o r at tack . Rota te to enhance any o ther Cen taur i Fleet; while the Supp ort Fleet is rotated, that f leet gains +2 Mil i tary.

    This f leet is neutral ized if the f leet it is enhancin g is n eutral ized

    Q) All the other Support Fleets say they are Multiple but not the Centauri. Is this a typo?

    A) This, and any other differences between the various support fleets, are intentional.

    Expeditionary Fleet - If yo u h ave tension toward ano ther race at 5, you m ay rotate this f leet toattack any fleet from th at race. Fleets from that race may attack this f leet in

    return.

    Q) If an expeditionary fleet attacks using its special ability and is then attacked back as a consequencecan the fleet(s) which attacked back then be attacked themselves?

    A) It is not a conflict participant, so the answer is No. The Expeditionary fleet had to head into enemyspace to attack, and unless you have some way to make more attacks without a conflict, youcannot attack the fleets that responded.

    Shadow Ship - Mult iple. Any player with 3 Shadow Marks m ay spon sor th is f leet at norm alcost if a Z'ha'dum lo cat ion is in p lay. This f leet cannot be led or targeted by

    a non-Shadow enhancement. This f leet igno res the first 2 poin ts of damage

    suffered in any attack. Rotate to add this f leet 's Mil i tary to any other Shadow

    Fleet in play. This f leet is neutral ized if the f leet it is aiding is neutr al ized.

    Q) Can this fleet only be led by a character with a Shadow mark?

    A) This fleet cannot be led at all and can only be enhanced with Shadow fleet enhancements.

    Q) How does targeting relate to global effects. E.g. I have an enhancement card in play which givesall my fleets +1 military. Does this count as "targeting" the Shadow Ship and thus fail to enhanceit?

    A) No. The Shadow Ship does gain the +1.

  • 7/23/2019 babylon 5 ccg faq3

    23/49

    The White Star - Any player with 2 Vorlon Marks may sp onso r this f leet at norm al cost. Thisf leet canno t be enhan ced. This f leet igno res the first point of damage

    su ffered in an attack. Rotate to add this f leet 's Mil i tary to another f leet you

    con trol. This f leet is neutral ized if the f leet it is enhancin g is n eutral ized.

    B) If the White Star has someone Leading it, whenever you rotate it to add it's Military to another fleet,do you only add the base Military, or do you also add the Leader's ability to the fleet?

    A) Current Military including leadership.

    Q) How does targeting relate to global effects. E.g. I have an enhancement card in play which givesall my fleets +1 military. Does this count as "targeting" the White Star and thus fail to enhance it?

    A) No. The White Star does gain the +1.

    Vorlon Cruiser - Mul t ip le. Any player wi th 3 Vorlon Marks m ay sponsor this f leet at norm alcost if a Vorlon loc at ion is in p lay. This f leet cannot be led or targeted by a

    non-Vorlon enhancement . This f leet ignores the f i rs t 3 points of damage

    suffered in any attack. Rotate to add this fleet's Military and 1 po int of dam age

    resistance to any oth er Vorlon Fleet in play. This fleet is n eutrali zed if the fleet

    it is aiding is neutral ized.

    Q) Can this fleet only be led by a character with a Vorlon mark?

    A) This fleet cannot be led at all and can only be enhanced with Vorlon fleet enhancements.

    Q) How does targeting relate to global effects. E.g. I have an enhancement card in play which givesall my fleets +1 military. Does this count as "targeting" the Vorlon Cruiser and thus fail to enhanceit?

    A) No. The Vorlon Cruiser does gain the +1.

    8.4 Locations

    Q) How do you capture a location?

    A) Initiate a war conflict targeting the location and then win the conflict.

    Q) Does this mean that an opponent's location can only be captured if it is the target of a war conflict?

    A) The only other way in the basic set is Shadow Assault.

    Q) What happens if the location is neutralized during the conflict?

    REV) It will be captured (if the conflict succeeded) and then discarded like any other neutralized

    supporting card.

    Q) Is there any way to keep damaging a location once you've captured it?

    A) No.

    Quadrant 37 - Lo cat ion's Mi l i tary may only be used to o ppose con f l ic ts target ing this locat ion.Rotate and apply 10 influence. Search your d eck fro m the to p and find the firs t Narn

    f leet that could be spon sored (l imi ted and not in play or mul t ip le). Put i t into play.

  • 7/23/2019 babylon 5 ccg faq3

    24/49

    Shuffle your deck. If the f leet is no t neutr al ized b y the end o f the tu rn, place it b ack

    in you r deck and reshuf f le.

    Q) Will a fleet brought out of the deck for the turn by Quadrant 37 count toward power for Never again,provided it has Mil. > 4?

    A) Yes.

    Sleeping ZaHaDum - " Lo cat ion's Mi l i tary may only b e used to oppose con f l ic ts target ing thislocation. Any p layer may rotate Sleeping Z'Ha'Dum to giv e the Shadow s +1

    inf luence when a card providin g or requirin g Shadow m arks is played. Your

    ambassado r gains a Doom Mark."

    Q) When I play cards like Shadow Strike when Sleeping Za'ha'dum is out, does the +1 Shadowinfluence immediately get added to the Shadows?

    A) Almost. If the card being played depends on the Shadow Influence, use the influence level from*before* the card was played. Then add +1 to the Shadow influence.

    Vorlon Space - Unless specifically permitted, no effect can targ et Vorlo n Space. An y play erwi th 3 Vorlon Marks m ay sponsor this locat ion at normal cost . The location

    does no t jo in any player 's fact ion, i t is under the control of the Vorlons.

    Rotate Vorlon Space to cause the Vorlons to gain +1 Inf luenc e when a card

    is played which prov ides or requires Vorlon Marks.

    Q) Does a card have to state the word requires in its text in order for Vorlon Space to be used to gainan influence for the Vorlons?

    A) No. The requirement can be implied such as any player with 2 Vorlon Marks may.

    8.5 Enhancements

    Q) Can an enhancement be played on a neutralized character?

    A) Yes.

    Concealed Weapon - Weapon. May not b e used w ith any o ther Weapon enhancement . Targetcharacter gains a Stri fe Mark.

    Q) Can you play this enhancement on another players character? E.G. You as Minbari arm the NarnsTuPari so he can then stop another player from winning.

    A) Yes.

    Commerce Raiding - Global enhancemen t - All Free Trade states are suspended (they are not ineffect), and yo ur fact ion has +1 inf luence rat ing w hile Comm erce Raiding is

    in play . Any player may ini t iate a Mi l i tary conf l ic t wi th 10 automat ic

    opp osit ion . If this confl ict is successfu l, discard this enhanc ement.

    A) Can there be more than one global enhancement of a certain name in play, i.e. two differentplayers with Commerce Raiding?

    A) Nope.

  • 7/23/2019 babylon 5 ccg faq3

    25/49

  • 7/23/2019 babylon 5 ccg faq3

    26/49

    Planetary Defenses - Target one of yo ur loc at ions. If you are the target of a Mil i tary con fl ict , youmay rotate the target location to add half its Military to a fleet that has alr eady

    suppo rted or oppo sed the conf l ic t for the rest of the turn.

    Q) If this enhancement is used in a conflict can I attack it with my fleets?

    REV) No. The location does not become a participant, and therefore cannot be attacked.

    Prove your worth - Whi le this card is in play, players m ay only gain Inf luence from conf l ic ts .An y player may apply 5 inf luence as an act ion to maintain this card. If no

    player do es so, discard this card at the end o f the current turn. Any player

    may init iate a confl ict with an abil i ty of h is ch oice, with 10 init ial op pos it ion.

    I f the confl ict su cceeds, discard this enhancem ent.

    Q) Does this also prevent gaining influence from building?

    A) Yes it does prevent it.

    Pulling Strings- If target charac ter does no t have a Des t iny Mark , d i scard th is enhancement .

    As an act ion, the character's contro l ler may rotate this enhancement and

    apply 2 inf luence to give the target character +2 Diplom acy fo r the rest of the

    turn.

    Q) Can this card sustain?

    A) No, because it requires influence to give the +2 diplomacy.

    Prophecy -"Target character gains a Destiny Mark and a Doom m ark."

    Q) If the Shadows remove your Prophecy Enhancement using "Forces Collide", do you lose the Destinyand Doom marks?

    A) Yes. Marks resulting from enhancements, aftermaths, and agendas are a function of that card. Ifthe enhancement, aftermath, or agenda leaves play by any means, any marks given by those cardsare taken away, If the character still has any marks of that type. If there are no marks of that typeto lose, there is no penalty.

    Shunned - Rotate your ambassado r and target a character. Call a B5 vote. If passes B5 gains+1 Inf luence and the target loses h is Diplom acy equal to h alf B5 inf luence (roun ded

    up) (min 1)

    Q) Is the Diplomacy loss fixed at the time of play or does it change with B5's influence?

    A) It changes because this is an enhancement and not an event which is fixed at the time of play.

    Q) How exactly does is this card played?

    A) To sponsor this enhancement you must rotate your ambassador, specify a target character and calla B5 vote. If the vote passes, the target character is affected by the enhancement and losesDiplomacy as per the card text. If the vote fails the enhancement is discarded.

    Q) Do I have to call a vote each turn to see if the character remains affected?

    A) No, there is only one vote and that is held when the card is played.

  • 7/23/2019 babylon 5 ccg faq3

    27/49

    Triluminary -"Target Minbari ambassador, they gain +2 Diplom acy while in effect. Minbari tensio ntoward s hum ans cannot rise above 4 while this is in play. Gains Destiny Mark and Vorlo n mark."

    Q) What happens if the tension is already at 5 when I play Triluminary; does it lower to 4, or does itstays at 5 ?

    A) It stays at 5.

    (See also Chrysalis - 8.7 Events)

    8.6 Agendas

    Q) Are Agenda-based conflicts considered to be "played"? That is, are they immune to such effectsas News of Galactic Import, You Are Not Ready, etc. which prevent conflicts from being "played"or prevent "played" conflicts from resolving?

    A) Yes, therefore, no.

    Q) What happens to marks or ability boosts gained from an agenda if the text of that agenda is laternegated by 'Forces Collide' or if I discard it.

    A) You would lose any marks or boosts that the agenda provides for having the agenda in play (likeServants of Order), not ones that you accumulated when you take actions, e.g. destiny marks in "Asit was meant to be" for winning conflicts. If you have an agenda which gives you influence or powerfor being in play, you lose the influence/power when it is discarded e.g. "Never Again", where fleetswith Mil>4 count as power. If it gives you something when something else happens, you keep thesecondary effect even if the agenda goes away.

    Q) Unless there is a race restriction I assume that two players can have the same agenda in play at thesame time.

    A) Definitely.

    Q) If an agenda says I can transfer 1 influence per turn, is this an action?

    A) Yes.

    Q) Does it require a sponsor?

    A) No.

    Q) Can it be done in the resolution round if I gained an influence?

    A) No, only in the action round.

    Q) When you transfer or lose an influence can you lose the influence from the spent pile?

    A) Yes, unless it specifies otherwise.

    Q) If I play a major agenda does the requirement to win a major victory affect just me or all otherplayers?

    A) Just you.

  • 7/23/2019 babylon 5 ccg faq3

    28/49

    Q) What happens if I initiate an Agenda conflict and then later in the turn replace the agenda?

    A) The conflict resolves as if the agenda were still in play.

    Q) If the agenda I just replaced had provided a bonus to an ability I used in the agenda conflict whathappens to it?

    A) The bonus is lost as soon as the agenda is replaced.

    Alliance of Races - You may transfer 1 influence per turn to Babylo n 5. If Baby lon 5 reaches 20inf luence before the Shadow War begins, count Babylon 5's inf luence as

    power.

    Q) If Babylon 5 reaches 20 influence before the Shadow War begins you would win (unless someoneelse had higher than your influence + Babylon 5's influence that same turn). Is this correct?

    A) Yes. The winner will be the person with the most power once Babylon 5's influence reaches 20 solong as the Shadow war has not started.

    As it was meant to be - If the top card on your discard pile is a c haracter, enhancement, grou por f leet you may pu rge a Destiny Mark as an act ion to put th at card into

    your hand. Your ambassador gains a Destiny Mark each time you init iate

    and w in a conf l ic t. Count each character you control wi th a Dest iny

    Mark as 1 pow er.

    Q) Does playing As It Was Meant To Be give your ambassador a destiny mark?

    A) No, that mark just shows that your ambassador (or, in some cases on other cards, another character)can gain destiny through this card's effects.

    Defense in Depth - A ll of yo ur f leets gain +2 Mil i tary while you are the target of a Mil i tary

    conf l ic t . Al l of you r locat ions gain +5 Mi l i tary . Your inf luence rat ing isincreased by 1 for each locat ion of your race you control .

    B) I have Defense in Depth in play and am the target of a war conflict. When do my fleets gain +2military?

    A) From the time the conflict targets you (during the conflict round) until the conflict(s) is/are resolved,your fleets have the +2 military boost.

    Q) Does this also apply to my Expeditionary fleet if I use it to attack a non participant fleet?

    A) Yes, participation is not an issue.

    Q) When I play a location, when do I get the +1 influence?

    A) Straight away.

    Q) If I put a location into play, can I tap my homeworld to gain an extra influence?

    A) No. You gained influence from the agenda, not the conflict.

    Forced Evolution - " Major Agenda. Requires 5 Shadow Marks. Count the Shadow's inf luence

  • 7/23/2019 babylon 5 ccg faq3

    29/49

    minus the Vorlon's inf luence as power. You may transfer on e inf luence per

    turn to the Shadows. Rotate Agenda and apply target fleet's in fluen ce co st to

    neutral ize 1 fleet with Mil i tary less than Shad ow in f luence; pu rge 1 Shadow

    mark from y our fact ion."

    Q) If I have less than five shadow marks, can I put this card in play as a hidden agenda and only reveal

    it after I've got five shadow marks?

    A) No. If you do not currently have 5 shadow marks, you cannot play this card.

    Q) What if I have five shadow marks at the time I play it, but later I purge one? Does the agendaremain in play?

    A) Not a problem. You needed the 5 to play the card (and to reveal it if played hidden), not to maintainit. So if the number you have drops (and it will if you use the ability), it stays in play.

    Q) Assume I have five or more shadow marks; I have transferred one or more influence to theshadows; I have used the card to neutralize at least one fleet and have purged a shadow mark; i.e.I have done everything on the card, yet I do *not* have 20 power, and we're in the "check forvictory" step of the draw round - have I won?

    A) No. The things you mentioned are not victory conditions. So you have to reach 20 power with amargin of 10 over any other player.

    Growth in Chaos - You r am bassador gains a shadow mark. The cost to play cards requir ingshadow marks is reduced by 1 per shadow mark you have. Rotate th is agenda

    to g ive a character +1 leadership per shadow mark for the rest of the turn.

    Count each 2 SM's as 1 power

    Q) Does the Growth in Chaos card Shadow mark on Londo leave when the Agenda leaves?

    A) Yes. When you discard/replace an agenda that has a mark, a mark of that type is lost when theagenda goes

    Q) Can Mordens discount for Shadow Marks be combined with Growth in Chaos?

    A) Yes.

    Higher Calling - Count each 2 Destiny Marks your characters have as 1 power. Yourambassador gains +4 to each of his abilit ies while participati ng in an y co nfl ict

    which can result in you r fact ion gaining a Destiny Mark. Shadow Marks and

    Vorlon Marks on al l characters for al l fact ions count double.

    Q) Are all faction's marks doubled or just the faction that played the agenda?

    A) ALL faction's marks are doubled.

    Imperialism - Your ambassador g ains +2 Leadership . Gain +2 inf luence for each locat ion y oucapture. Lose 2 influence if a location you control is c aptu red. You m ay us e captu red

    locat ions as i f they w ere your own.

    B) If I capture a location can I rotate my Homeworld to gain an extra influence?

    A) No. You gained influence from the agenda, not the conflict.

  • 7/23/2019 babylon 5 ccg faq3

    30/49

    Infiltrate and Exploit - Apply 5 influence to initiate an Intrigue conflict. Cho os e one o f the fo llow inggoals, which wil l occu r if successful: Gain +1 inf luence; Your target loses 1

    inf l uen ce; Choose a target abi l i ty , your ambassador w i l l gain a permanent

    bon us (which c an accumulate) of +1 to that abil i ty.

    Q) Do you have to set which ability you want boosted when you declare the conflict?

    A) Yes.

    Q) Does it have to be the same ability each conflict?

    A) No.

    Q) Can it boost an ability I do not have?

    A) Generic bonuses (and bonuses like this one) can be applied to any ability, even if it is 0, EXCEPTfor Psi. You must have Psi to gain Psi, except by using cards that give you Psi specifically (like theLatent Telepath).

    Knowledge is power - "Your ambassador gains +2 Intrigue. App ly 7 inf lu ence to in it iate an IntrigueCon f l ic t . If you w in by 5 you gain +1 inf luence and your target loses +1

    in f lu ence. Your target may choo se to discard an Inner Circle character to

    negate the confl ic t ."

    Q) Does the Ambassador gain 2 Intrigue for any conflict or only when an Intrigue conflict is initiatedthrough the agenda?

    A) You gain the intrigue for as long as the agenda is in play.

    Q) If I choose to discard an Inner circle character, when is it done? As an action during the ActionRound or as a triggered effect during conflict declaration?

    A) This should be done only during resolution. If successful, your options are 1) suffer the influence

    loss (& gain for the initiator) or 2) discard an Inner Circle character.

    Leading the races - For every Destiny Mark your am bassador h as, the cost for yo u to br ing ou tany character is reduced by 1. Coun t 1 pow er for each racial typ e (including

    Neutral characters and Non-aligned) repres ented b y a charac ter in yo ur Inner

    Circle.

    Q) This agenda gives 1 power for each racial type in the Inner Circle. With Neutral characters, do SoulHunters and Dilgar(Jha'Dur) count as two separate racial types or just one i.e. Neutral?

    A) Neutral characters count as 1 race.

    Maintain the Peace - " You mu st have at least 20 Mil i tary in ready fleets to sponso r this agenda.

    Rotate as an act ion to init iate a Mil i tary co nfl ict target ing one oth er Mil i taryconfl ict. If , at the beginning of resolut ion, this co nfl ict h as m ore s upp ort than

    its target con fl ict , neither confl ic t resolves. Each turn n o Mil i tary confl ict

    resolves, place a peace token on this agend a. Whenever a Mil i tary confl ict

    resolves, remove all peace tokens. Count each peace token as 1 power."

    Q) Do I still gain power from this agenda if no one declares Military Conflicts?

    A) Yes.

  • 7/23/2019 babylon 5 ccg faq3

    31/49

    Q) If this card is Force Impaired and then the Forced Impairment is later removed do I still have all thepower previously accumulated on this agenda?

    REV) Yes, the counters will still be there.

    Q) If I replace this agenda what happens to the accumulated power?

    A) It is lost.

    Q) When does this agenda give the +1 power for a Military Conflict not resolving, before the Victorycheck?

    A) Yes, at the end of the resolution round.

    Never Again - Cou nt each ready f leet you have with an unm odi f ied Mi l itary greater than 4 as 1power.

    Q) Will a fleet brought out of the deck for the turn by Quadrant 37 count toward power for Never again,provided it has Mil. > 4?

    A) Yes.

    Order above all - Major Agenda. Requires 5 Vorlon Marks. Coun t the Vorlon 's inf luencemin us the Shadow's inf luence as power. You may transfer 1 inf luence per

    tur n to t he Vorlons. Rotate and purge Vorlon Mark from your fact ion to

    cancel one war confl ict or one confl ict card. Any comb inat ion o f players m ay

    apply inf luence equal to Vorlon inf luence to negate this ef fect .

    (See comments in Forced Evolution regarding major agendas)Q) It says I may transfer 1 influence per turn to the Vorlons. Is the card referring to transfer 1 of MY

    influence per turn to the Vorlons? Or is it saying transfer 1 of SHADOW influence per turn to

    Vorlons?

    A) Your influence, as an action.

    Q) "Any combination of players may apply influence equal to Vorlon Influence to negate this effect."Does "this effect" refer to Rotating and purging 1 Vorlon Mark to cancel a conflict? Or does it meanall players my apply influence (etc) to negate me from using Vorlon influence as power?

    A) Canceling a conflict.

    Q) If this effect is negated, does it mean that I can't use it on the next action round?

    A) No, it means the conflict isn't canceled.

    Power Politics - Apply 9 Inf luence to in it iate a Diplom acy Confl ict . Any player may b e supp ortedin this conflict. Whichever player generates th e mos t sup po rt gain s +2 Influ ence.

    Q) If two or more players tied for highest when participating in Power Politics, does everyone who didgain two influence?

    A) No one gains influence.

    Q) Does this conflict target any player?

  • 7/23/2019 babylon 5 ccg faq3

    32/49

    A) No, every player is a side. Whichever side has the most support gains 2 influence.

    Revenge - All of your f leets gain +2 Mil i tary w hile attacking Centauri f leets. Your tens ion toward sthe Centauri co unts as po wer. Gain +2 Inf luence whenever you conqu er a Centauri

    locat ion.

    Q) If I capture a location can I rotate my Homeworld to gain an extra influence?

    A) No. You gained influence from the agenda, not the conflict.

    Q) What happens if the location opposes the conflict and another player attacks and neutralizes it?Do I still get the influence?

    A) Yes. The location would be conquered during the Resolution Round, then discarded during theDraw Round.

    Rise of the Republic - " Once p er turn yo u may apply 15 diplomacy to increase any of yourtension v alues by 1."

    Q) When and how do I "apply 15 Diplomacy to".

    A) Rotate a character(s) to support the agenda (as if it were a conflict), as an action.

    Seizing Advantage - Pay 5 inf luence (in addi t ion to other co nf l ic t requirements) to play acon f l ic t card from another player 's discard pi le (as i f i t were from your

    hand). Each time yo ur fact ion neutral izes a character with an attack and

    the character is discarded that same turn, your n eutral iz ing ch aracter

    gains a Doom Mark and you r fact ion (permanent ly) gains +1 power.

    Q) Does playing this agenda give your ambassador a Doom mark?

    A) No, that mark just shows that a character can gain doom marks through this card's effects.

    Servants of Order - " Your am bassador gains a Vorlon Mark. Purge a Vorlon Mark to gothro ugh yo ur deck unt i l you f ind the f i rs t card requir ing or pic tur ing

    Vorlon Marks. Place that card in your hand, then sh uffle y ou r deck. Cou nt

    each 2 Vorlon Marks you h ave as 1 pow er."

    Q) If the Minbari have 4 Vorlon Marks and 10 influence. Does this agenda mean that the Minbari have12 power and 10 influence or 12 power AND 12 influence?

    A) 12 power and 10 influence.

    Q) Is this power gained permanently or just until the agenda is discarded/replaced ?

    A) If it says "count" then it is a variable amount that only is true while the agenda is in play.

    Support of the Mighty - " Your co st to sponso r any character wi th an abi l i ty of 6 or higher isreduced by 2. Count each o f you r ready ch aracters with an abil i ty of 6 o r

    mo re as 1 pow er."

    Q) Support of the mighty, does this also relate characters not of your own race?

    A) Yes

  • 7/23/2019 babylon 5 ccg faq3

    33/49

    Q) If so is the reduction of 2 made before the normal doubling of cost?

    A) No, after.

    Q) So what should be higher than 6? The sum of all ability ratings, the highest, something else?

    A) Any individual ability rating. A character with 6 Diplomacy fulfills the conditions, as does acharacter with 6 Intrigue or 6 Psi.

    8.7 Events

    A Final Statement - Rotate a technomage. When this act ion round is su ppo sed to end, you maytake one final act ion. The act ion rou nd then ends.

    Q) Can this be any technomage or only one in my faction.

    A) It must be a technomage you control.

    Chrysalis - "Requires 2 Vorlon Marks and the Trilumi nary . Rotate Delenn. Replac e Delenn

    with Delenn transformed from your h and, and transfer her af termaths andenhancements."

    Q) What about Delenn transformed - the cards do not say she carries her marks over just aftermathsand enhancements?

    A) If those aftermaths or enhancements yield marks, they now enhance the new card, as if they hadbeen played afresh on the character.

    Q) Are the marks on Delenn Transformed the initial ones plus the ones from the Triluminary or doesshe gain additional marks in the transformation?

    Q) She has the marks on the new card plus any marks for things that transfer.

    Competing Interests - Rotate all of your characters with Vorlon marks. You c annot play anyother cards requir ing Vorlon marks this turn. Al l players must purg e

    a num ber of Vorlon marks equal to hal f the num ber of Vorlon marks

    you h ave (round up).

    Q) If I play this event do I also lose Vorlon Marks.

    A) Yes.

    Conflicting Desires - Rotate all you r characters with Shadow Marks. You cannot play any othercards requiring Shadow Marks this turn. All players mu st purge a num ber of

    Shadow Marks equal to half the numb er of Shadow Marks y ou h ave (rounded

    up).

    Q) If I play this card do I also lose Shadow Marks?

    A) Yes.

    Conflicting Loyalties - Sponsor a limited character someon e else has in p lay. Both cop ies ofthe character become rotated sup por t ing ch aracters. Whoever app lies

    the most inf luence to promo te the character on the next tur n keeps th e

    character, the other discards him (both disc ard if tied). You m us t apply

  • 7/23/2019 babylon 5 ccg faq3

    34/49

    at least the amou nt you w ould no rmal ly require to prom ote the

    character.

    Q) Do you have to pay the cost of the character in addition to the 10 influence you paid for ConflictingLoyalties?

    A) Not on the turn you play the event.

    Q) Do you need to rotate an inner circle character as well as pay the influence cost of ConflictingLoyalties.

    A) Sponsoring the character is an effect of the card. The 10 cost is all you pay this turn.

    Contact with Vorlons -" Target character you control g ains a Vorlon Mark."

    Q) Is the Vorlon mark permanently gained or just for the turn ?

    A) Permanent.

    Coordinated Fire - Rotate two of your fleets who can participate in th e same co nflic t. Both fleetsattack a part ic ipant f leet of your ch oice, but the attacked fleet only damages

    one of y our two f leets (of his choice) in return.

    Q) As a result of this event, your fleet is neutralized, and one of the attacking fleets is alsoneutralized. Can you now play Ramming to attack the 2nd fleet?

    A) Yes.

    Defame Ambassador - All of the target ambassado r's abil i t ies are halved. This effect expiresat the end of h e turn.

    Q) Does this halving of ability also count towards enhancements or events played later in the turn?

    A) Whatever the total is in the resolution round, half it and then round in the ambassadors favor.

    Destined to be - Target one player. Choose a type of conflict, and won or lo st. You m ay playaftermath cards on the target player that match the s elected co ndit io n durin g

    this turn's resolut ion roun d.

    Q) Can Destined to Be be used to pay aftermaths that have restrictions in the their text. E.g. could Iuse DtB to play aftermaths such as War Hero or the aftermath that lets me draw two cards per roundafter winning a dip conflict by more than 10?

    A) All it lifts is the won/lost and conflict type restrictions all the other aftermath conditions still have tobe met. You cannot specify "won war conflict"...the war conflict aftermaths tend to be a bit moreextreme than the other military aftermath cards.

    Destiny Fulfilled - " For the rest of the turn, al l your ambassado r's abil i t ies increase by +1 foreach Destiny Mark he has. For an addit ion al 5 inf luenc e, al l your oth er

    characters gain +1 to each of their abilities for Destiny Mark they have. For an

    addit ion al 5 inf luence(11 total) this card becomes an enhancem ent for your

    ambassador (wi th the bonu s f ixed at play)."

    Q) When you pay the total of 11 eleven influence to make this event a permanent enhancement foryour ambassador does the ability bonus apply only to the ambassador or also to your other

  • 7/23/2019 babylon 5 ccg faq3

    35/49

    characters (provided they have their own Destiny Marks)?

    A) It becomes a permanent enhancement for your ambassador (only).

    Q) Having paid for a permanent enhancement, can I play another copy just to gain the current turneffects without the possibility of making it permanent?

    A) Sure, there's no restriction on duplicating events.

    Q) If my ambassador has no rating for an ability does this increase as well?

    A) Psi can only be increased from 0 by a card which specifically causes that effect. It does increaseall other abilities (just like the Assistant does).

    Diplomatic Blunder - Target ready ch aracter with Diplomacy g reater than 1 has his Diplom acylowered to 1. (Bon uses applied later this turn raise the abil i ty from the new

    base of 1.) This effect expires at the end of the tu rn.

    (See Lack of Subtlety)

    Diplomatic Immunity - "Target player's ambassador and ambassador's assistant canno t beattacked this turn."

    Q) Would Diplomatic Immunity break a Psi Attack?

    A) Nope. It does not retroactively prevent you from being attacked. Also, the Psi Attack is not an"attack" as per the rules, it is a conflict.

    Early Warning - Rotate a character with 2 or more Vorlon Marks. Apply t he Vo rlo n's infl uenc eas opp osi t ion to a target Int r igue conf l ic t . The Vorlons then gain +1

    inf luence.

    Q) Does the Vorlon opposition to the conflict increase and decrease in line with the Vorlon influenceduring the round?

    A) No it is fixed at the time the event is played. When you play this card, first, apply an amount ofopposition to the conflict equal to the Vorlon's influence, then increase the Vorlon's influence by 1.

    Emergency Military Aid - For every 2 inf luence you apply when p lay ing this card, apply 1Mi l i tary to suppo rt or opp ose target conf l ic t

    Q) Does this card actually have to assign Military points -to- something or can I just spend 20 Influenceto oppose an attack with 10 Military without any Fleet of my own involved?

    A) No, yes. The Influence cost provides the Military no other fleet is required.

    Exploration - " Discard one of your ready fleets. Apply influence equal to the fleet's pr inted Military .You gain +1 inf luenc e for every 5 prin ted Mil i tary abil i ty of the f leet you discard ed."

    Q) Whether or not his leadership is applied, what is the fate of a character leading the fleet.

    A) Since the fleet is discarded without being neutralized, nothing happens to them.

    (See the errata at the end of this document)

  • 7/23/2019 babylon 5 ccg faq3

    36/49

    Hour of the Wolf - Ready an Inner Circle character wh o has ro tated. The effect of his actio n isno t canc eled. If the character part ic ipated in a con fl ict , they canno t

    part ic ipate in that same con fl ict .

    Q) Can this card ready an Inner Circle character who has rotated to heal severe damage so that theycan rotate to heal a second time?

    A) Yes.

    Knowledge of Shadows - Requires 1 Shadow Mark to play. Go throug h you r deck and select 1event card of your choice which directly mod if ies Mil i tary o r L eadership.

    Show it to your oppo nent , then pu t i t in your h and. Shuf f le your deck.

    Q) Would you class a event that caused damage to a fleet as a card that modifies Military (causemilitary to drop due to damage)? (say Hire Raiders)

    A) No.

    Q) What about: Defame Ambassador - Target ambassador's abilities are reduced by half until end ofturn. While it doesn't say Military or Leadership it can modify Leadership

    A) Yes. If it says it affects leadership or all abilities, you can have it.

    Lack of Subtlety - Target ready character with Intrigue greater than 1 has h is Intrigue lo weredto 1. (Bonuses applied later this turn raise the abil ity fr om the n ew base of 1.)

    This effect expires at the end of the tur n.

    Q) Does this reduce the total intrigue of a character to 1, including all modifiers already applied.

    A) Yes, but only up to the point when the event is played.

    Q) If a character who has had his ability reduced to 1 later has an event card played to increase it by+2, does go it up or is it stuck at 1?

    A) Yes, the ability goes up.

    Level the playing field - "Target character or f leet may apply its highest abil i ty to supp ort or opp oseon e conf l ic t of your cho ice. (no mat ter which abi l i ty wou ld norm al ly be

    appropriate)"

    Q) Can a fleet apply their military to support a non military conflict ?

    A) Yes.

    Q) If yes, can characters add their leadership to these fleets ?

    A) Yes.

    Q) Then, can another factions fleets attack them, as they are now participant in the conflict?

    Q) Yes, using Military.

    Q) The same questions can also be asked the other way. Can a character use diplomacy (for instance)during a military conflict ?

  • 7/23/2019 babylon 5 ccg faq3

    37/49

    A) Yes.

    Q) Can he then be attacked by a fleet with military ? Or can he be attacked by another character withdiplomacy ?

    A) Not with military only with diplomacy.

    Q) And, even where there are only characters, the question of which ability should be used to attacka character using LTPF is still valid. Let's say a character uses its Psi rating in a diplomacy conflict.He becomes participant in the conflict, but should he be attacked with Psi or with Diplomacy?

    A) Psi.

    Q) Can LTPF be used retroactively? From play: I had a character with Dip 5, Int 3 in an Intrigueconflict. He had already rotated to declare that he would support in the resolution phase. I knew Iwas going to lose by 2, so I played Level on him, so that he could apply his Diplomacy instead. Isthat legal?

    A) No. Timing in B5 is almost always X happens then Y happens. You cannot, by playing this card,retroactively alter how you decided to participate in the conflict.

    Q) Can Level The Playing Field be placed upon another faction's character, to force them intoparticipating in a conflict on the board?

    A) It can be played on another faction's character. They MAY participate. (they are not forced to doso).

    Q) In a conflict such as "Test their mettle", if a Level the playing field card is played does the targetcard's highest ability get doubled as well since it is acting as Diplomacy for the purposes of theconflict?

    A) No, It does not count as diplomacy, it merely allows another ability to be used.

    Q) Does LTPF actually rotate the character/fleet as it is played, or just allow the target tosupport/oppose on a subsequent round?

    A) It allows the target to support or oppose on a subsequent action.

    Q) If I LtPF with a fleet that has a participation restriction (i.e. only conflicts that target you), does thatrestriction still apply?

    A) Yes. LTPF only lifts the barrier to ability type within a given conflict.

    Medical Assistance - Targ et a neutral ized sup port in g character. Treat him as an Inner Circlecharacter unti l h e is unneutr al ized.

    Q) If I use this card to heal a character, are they then a legal target for an aftermath that discardsneutralized inner circle characters?

    A) No, the intent of Medical Assistance is to tell you how he can be healed, it does not actually makehim an inner circle character in any way.

    Meditation - Draw 2 cards.

    Q) Can I play this on someone else to make them draw 2 cards?

  • 7/23/2019 babylon 5 ccg faq3

    38/49

    A) No. Since you aren't instructed to choose a target player, you must draw the cards yourself.

    Misdirected Force - Targ et any character. If that character has 2 or more marks o f the sametype, purge one of those marks .

    Q) Does this include Strife Marks?

    B) Yes.

    Q) If a character has a strife mark from a weapon and a strife mark from an aftermath can he specifywhich one is purged (he might later have the aftermath negated)?

    A) No. A character gains marks in various ways but if a source of marks is later discarded or negatedhe would lose a mark for each mark it provided (if no marks of that type left to purge then he wouldstill be left with none - you cannot owe marks)

    Q) What if the target has 2 destiny marks, 2 Vorlon marks, and 2 strife marks? Does he lose 1 ofeach?

    A) Yes.

    Moral Quandary - Target a character. The target character is rotated for no effect. The ownerof the character may negate this event by applyin g Inf luence equal to the

    character's cos t.

    Q) If you play this on an ambassador, is it automatically negated for no influence cost becauseambassadors have no character cost?

    A) Correct.

    Q) If John Sheridan has replaced Sinclair for free, is there now a cost of 10 to negate?

    A) Yes.

    Q) Does Moral Quandary have to be played on a ready character?

    A) No. But it won't have any useful effect otherwise.

    News of Galactic Import -No confl icts may be played next turn. News of Galact ic Imp ort canno t beplayed next turn.

    Q) Text reads "No conflicts may be played next turn". Does this mean just conflict cards or does it alsoapply to Agenda conflicts and war conflicts? If the latter, maybe the phrase "declared" would bebetter than "played".

    A) All conflicts, including Agenda conflicts. True, declared may be a better word.

    Not meant to Be - Reverse the printed effect text of an event played since you r last act. Youmu st apply inf luence equal to that appl ied by the event 's player, plus 2

    inf luence per mark requ ired to play the event.

    Q) If an Accident is played on my character (highest ability of 1) then I NMTB it, does it becomeun-neutralized?

    REV) No. Neutralization is a side effect of the damage and not a printed effect of the card.

  • 7/23/2019 babylon 5 ccg faq3

    39/49

    Q) Does it affect "Destiny Fulfilled" if I payed enough to make it an Enhancement?

    A) Yes.

    Q) What effect does it have on Meditation where I draw two cards?

    A) Replace the 2 drawn cards on the top of the deck.

    Q) If I play Not meant to be targeting an event which cost influence to play, does that player get theinfluence back again?

    A) If the cost was in the printed test, yes. If it is printed in the lower right hand corner as an influencecost, no.

    Q) If I play this card after Affirm Alliance does it mean that player now has to pay more influence forhaving sponsored a character?

    A) No .Some other "undone" effects won't have an impact on gameplay, for example, if you removea discount which has already been used, you don't retroactively pay more influence, you just cannotuse the discount anymore.

    Q) If Forces Collide destroyed an enhancement, can Not Meant To Be bring the enhancement back?

    A) Yes.

    Q) Can Not Meant To Be reverse Lack of Subtlety or Diplomatic Blunder?

    A) Yes.

    Prolonged Talks - Targ et Diplomacy con fl ict in play does not resolve this turn. Instead, thetotals applied during resolut io n are noted , and it is reinit iated next turn with

    th e pr ior totals already applied. The init iator of th e confl ict may init iate anadd i t ional conf l ic t next turn. (Part ic ipants of the original conf l ic t are not

    part ic ipan ts of the new confl ict .)

    Q) When a diplomacy conflict has been kept unresolved until next turn, can characters who havealready participated do so again on the next turn?

    A) Yes. Tally the results during resolution and use them as a base for going into the next turn.

    Q) If a character was readied by Shal Myan during the first turn would this stop them from participatingin the Diplomacy conflict in the second prolonged turn?

    A) No, they are forbidden from participating twice in the same conflict on the same turn. Being readied

    at the start of the second turn removes that restriction.

    Ramming - Target one of your fleets that was attacked and neu tralized. Purg e a Destiny Mark .The fleet that attacked your fleet takes damage equal to you r neutralized f leet's bas e

    Mil i tary.

    Q) If someone plays Coordinated Fire and as a result, your fleet is neutralized, and one of the attackingfleets is also neutralized. Can you now play Ramming to attack the 2nd fleet?

  • 7/23/2019 babylon 5 ccg faq3

    40/49

    A) Yes.

    Rampage - Target one of your characters or fleets that attacked this turn. The targ et attacks anyother part ic ipant in the same confl ict .

    Q) Does the character attack all other characters who have participated, one other character, or

    everyone from that point on who participates, until neutralized?

    A) Rampage takes one of your characters who has attacked (and is rotated in the process) and allowshim to attack one other participant in the conflict.

    Shadow Strike - Requires 2 Shadow Marks to p lay. Target a fleet. App ly an amou nt ofin f lu enc e equal to the target f leet 's current Mil i tary. If target f leet 's current

    Mil i tary is not gr eater than cu rrent Shadow Inf luence, neutral ize it .

    Q) Does that mean if a fleet has suffered damage, I can apply the modified military rating?

    A) Current military would include damage, yes.

    Q) If I used Shadow Strike to destroy the only fleet that opposed my conflict does that mean the conflictwas uncontested.

    A) If one of his fleets opposed the conflict, the conflict is considered to have been opposed, whetheror not that fleet survives the turn.

    Short Term Goals -Purge a Destiny Mark. Gain +1 Inf luence.

    Q) Can you purge another player's destiny marks to gain influence?

    A) No. Purging the mark is a cost and costs must always be paid with your own resources.

    Sortie - Target any location. The target locat ion may rotate to apply opp osit ion equal to 1/5of its Mil i tary rat ing to one Mil itary confl ict of your choic e wh ich targ ets a card in th e

    locat ion's fact