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Azazel Fighting Incredible Agility Amazing Strength Good Endurance Remarkable Reason Good Intuition Excellent Psyche Amazing Health 130 Karma 80 Teleportation: Monstrous ability to teleport up to 500 miles. This produces a loud "BAMF" and the smell of sulfur. Azazel can perform the following power stunts: Exceed normal range by 300 miles. He must make a Endurance FEAT or be confused for 1-10 rounds. Teleport 5 passengers. Passengers must make an Endurance FEAT or be stunned out for 1-10 rounds. Teleport part of an object (usually non-organic), causing Amazing damage on the object (and a possible kill result). When attempting to hit Azazel the attacker must have initiative or succeed in a Monstrous Intuition FEAT, otherwise Azazel will have teleported away. By making a Yellow Endurance FEAT, Azazel can multi-port making up to 10 attacks in 1 round. His fighting should be treated as Monstrous for purposes of hitting a target. Azazel has a built in "Teleport danger sense", that keeps him from teleporting into objects. Night Vision: Remarkable Prehensile Tail: Use as additional arm, an extra attack with Excellent edged damage. Paralyzation: He has the ability to generate bolts of Monstrous Stun energy(these have a blink signature). Metamorph: He can disguise his appearance through Demonic power at remarkable level. Will Bending: He has the ability to manipulate minds through talking, giving him Amazing influence over others. Regeneration: 3 points per round, even past the point of death, but this does banish him to his realm Equipment: 2 blades that do remarkable edged damage, and cut through non magical armor of less than amazing. Leadership, First Aid, Martial Arts B, Tumbling, Acrobatics, Weapon Master: Edged weapons, Occultism

Azazel for Marvel

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Page 1: Azazel for Marvel

Azazel

Fighting Incredible

Agility Amazing

Strength Good

Endurance Remarkable

Reason Good

Intuition Excellent

Psyche Amazing

Health 130 Karma 80

Teleportation: Monstrous ability to teleport up to 500 miles. This produces a loud "BAMF" and the smell of sulfur. Azazel can perform the

following power stunts: Exceed normal range by 300 miles. He must make a Endurance FEAT or be confused for 1-10 rounds. Teleport 5

passengers. Passengers must make an Endurance FEAT or be stunned out for 1-10 rounds. Teleport part of an object (usually non-organic),

causing Amazing damage on the object (and a possible kill result). When attempting to hit Azazel the attacker must have initiative or succeed in

a Monstrous Intuition FEAT, otherwise Azazel will have teleported away. By making a Yellow Endurance FEAT, Azazel can multi-port making up to

10 attacks in 1 round. His fighting should be treated as Monstrous for purposes of hitting a target. Azazel has a built in "Teleport danger sense",

that keeps him from teleporting into objects.

Night Vision: Remarkable

Prehensile Tail: Use as additional arm, an extra attack with Excellent edged damage.

Paralyzation: He has the ability to generate bolts of Monstrous Stun energy(these have a blink signature).

Metamorph: He can disguise his appearance through Demonic power at remarkable level.

Will Bending: He has the ability to manipulate minds through talking, giving him Amazing influence over others.

Regeneration: 3 points per round, even past the point of death, but this does banish him to his realm

Equipment: 2 blades that do remarkable edged damage, and cut through non magical armor of less than amazing.

Leadership, First Aid, Martial Arts B, Tumbling, Acrobatics, Weapon Master: Edged weapons, Occultism