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Azazel
Fighting Incredible
Agility Amazing
Strength Good
Endurance Remarkable
Reason Good
Intuition Excellent
Psyche Amazing
Health 130 Karma 80
Teleportation: Monstrous ability to teleport up to 500 miles. This produces a loud "BAMF" and the smell of sulfur. Azazel can perform the
following power stunts: Exceed normal range by 300 miles. He must make a Endurance FEAT or be confused for 1-10 rounds. Teleport 5
passengers. Passengers must make an Endurance FEAT or be stunned out for 1-10 rounds. Teleport part of an object (usually non-organic),
causing Amazing damage on the object (and a possible kill result). When attempting to hit Azazel the attacker must have initiative or succeed in
a Monstrous Intuition FEAT, otherwise Azazel will have teleported away. By making a Yellow Endurance FEAT, Azazel can multi-port making up to
10 attacks in 1 round. His fighting should be treated as Monstrous for purposes of hitting a target. Azazel has a built in "Teleport danger sense",
that keeps him from teleporting into objects.
Night Vision: Remarkable
Prehensile Tail: Use as additional arm, an extra attack with Excellent edged damage.
Paralyzation: He has the ability to generate bolts of Monstrous Stun energy(these have a blink signature).
Metamorph: He can disguise his appearance through Demonic power at remarkable level.
Will Bending: He has the ability to manipulate minds through talking, giving him Amazing influence over others.
Regeneration: 3 points per round, even past the point of death, but this does banish him to his realm
Equipment: 2 blades that do remarkable edged damage, and cut through non magical armor of less than amazing.
Leadership, First Aid, Martial Arts B, Tumbling, Acrobatics, Weapon Master: Edged weapons, Occultism