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Ben Black I

Avp Extermination

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Ben Black I

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aLIENS vs PREDaTOR:EXtermInatIon

CONTENTS:Deep Space............................................................................. Page 03

History..................................................................................... Page 05Story Ideas.............................................................................. Page 07High Orbit Above Braxis.......................................................... Page 09

MarinePersonnel......................................................................... Page 11Equipment........................................................................ Page 24Vehicles............................................................................ Page 30Infiltration Units................................................................ Page 34

Co’Nix-Var - the Short Rain..................................................... Page 36

YautjaClansmen......................................................................... Page 37Equipment........................................................................ Page 45Craft................................................................................. Page 49

The Hive.................................................................................. Page 52

AliensPureblood......................................................................... Page 55Mutant Strains.................................................................. Page 56Lazarus Strain.................................................................. Page 62

Braxis’ World.......................................................................... Page 64

Structures................................................................................ Page 66Deep Space............................................................................. Page 72

Adventure Seeds..................................................................... Page 74Deep Space............................................................................. Page 78

Appendix................................................................................. Page 80Thanks..................................................................................... Page 81

Ben Black II

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Deep Space:Geo-Sync orbIt of BraxIs

Space was ice cold.Space was a harsh mistress that could take your breath away without a second thought

and leave you an empty, lifeless shell of a man.Space had a lot in common with Davison’s ex-wife.“Goddamn bitch,” he muttered, spitting a stream of brown chewing tobacco from the

corner of his mouth and watching it spatter on the deck plate of the bridge. The divorce had been messy and the settlement figure went heavily against him, leaving him with nothing. He didn’t have any choice other than living beyond his means, and knew he would have to come up with a solution: so he killed her.While killing his wife hadn’t been his first crime, nor his first murder, it had been the first

time he had been caught. And now he was serving time in the worst way.It sounded like a sweet deal when the recruiters came around the penal colonies, offering

ways to reduce their sentences. Travel, working with weapons and explosives: it was a dream come true to any hardened criminal, but a dream that quickly turned to a nightmare.“Fuckin’ Bugs,” he muttered, looking out the plexisteel window at the desolate planet

below him, and the heavy swirling dust clouds that tore at the surface. Years in prison had left Davison out of touch with the world outside, and while he had heard of the aliens, had no idea that they were as lethal as they were. Cleanup teams were the norm, now, helping to clear out hives that were dug-in too much for a normal Marine squad to take out. Despite the bravado, the meat-head Grunts weren’t dumb enough to try and wipe out a hive themselves, and after a few failed experiments and crunching of figures, it was going to cost the USMC - and their sponsoring companies - millions in manpower and lost equipment. Training Marines took time and money, while giving convicts basic firearms training and a quick surgical procedure cost a lot less.Berserker squads were commonplace, now. Wherever a suspected hive was reported,

there would be a ship with a Marine captain, a registered doctor, a specialised technician and five or six convicts. The theory was simple enough: one lucky bastard let himself be caught by the XTs and was pulled into the heart of the hive, and once the beacon he carried was activated, the heavy guns would roll in and unleash Hell.The Berserker units themselves didn’t normally volunteer - the company ‘volunteered’

candidates for the program themselves, the craziest and most blood-thirsty convicts they could come across, wet-wired into 2 tonnes of armour and weaponry and kept sedated until it was show time. Though there were rumours of some Marines on the brink of death volunteering for the program in a bid to taste immortality and unlimited power, though Davison doubted the truth behind that. The other four convicts would act as a rolling support team, and any acts of aggression were kept at bay by neurological implants embedded within their cerebral cortex. Any attempt to turn on another member of the squad resulted in searing pain, keeping order amongst the chaos.“What you thinking, Smiler?”Davison looked up. He hated the call sign the rest of the team had come up with him. So

he did smile much, big fucking deal! What did he have to smile about? He’d exchanged a cell on some backwater farming planet in the asshole of the universe for a floating tin coffin in space with a group of sociopaths as his crew. He’d completed three missions so far, which made him the veteran of the crew on a par only with The Behemoth, and what had he gotten so far? Six years taken off his sentence, two per mission. Which meant he only had another twenty four years to go. Or another twelve missions. Or until he died:

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whichever came first.He glared uneasily at the other person who sat in the bridge with him, the five-foot man

dubbed Mole. He was one of the lucky bastards in the crew that got to wear the greasy hood and get pulled into the hive to act as the beacon. If they didn’t get there in time, they would need a new baiter for the next mission.“Just thinking about watching your piggy-little face as it gets pulled into the hive again.”“We all have roles: at least I know The Behemoth’s got my back.”“Some fucker has to,” Davison said, standing up and stepping closer to the window. His

gaze focused on the mountainous peaks that poked through the surface of the dust storm, where he knew the potential hive was. Nothing was confirmed in their briefing: but then, nothing ever was. Everything was always supposition and hearsay, and the reports that the Marine commander filled in were always confidential, encrypted and sent via secure transmission to headquarters. “Just a shame you have to rely on some psychopath linked up to a shit-load of explosives and plastic.”“I’d rather trust him than you or Samson. Milkman and Hacker are just as bad.”Davison didn’t say anything, simply lifted his attention to the dark sea of space above the

planet, and the fleet of other craft that were slipping slowly into orbit above the planet.“What’s happening out there?” a harsh and demanding voice barked out as someone in

olive-green fatigues stormed onto the bridge and took up a seat by the navigation console. Harrison was a strict by-the-book officer who didn’t take any flack from any of the convicts aboard the ship.“Looks like some neighbours wanting to join the party. There’s a few Hunter/Killer ships

out there, even a Conestoga-class starship. This one must be big.”“If there’s even a hive there,” reminded Harrison. “Nothing’s confirmed, remember?”“Sir,” muttered Davison, turning from the window and leaving the bridge. He didn’t get on

well with the Marine, and couldn’t stand being in the same room with him: the neural suppresser ached if he thought about inflicting violence on the Marine too much.He retreated to the bunk room, finding the rest of his fellow squad doing what they

normally did. Samson was working out on the weights bench, grunting with each squatting movement. Hacker toyed anxiously with his computer tablet, working on god-knew what, while Milkman dozed lazily on his bunk, muttering incoherently.“We there yet?” Hacker asked without looking up.“In orbit now. There’s more Hunter/Killer ships showing up, too. Looks like The Verdugo

isn’t the only team called in on this. This must be a big-ass bug-hunt.”“Providing there even is a hive,” chided Samson, finishing off his reps and mocking the

tone of the commanding Marine.“Squad, this is command,” Harrison’s voice echoed in the room as the shipwide com

system hissed to life. “We have confirmation from mobile command that we can commence the operation. Everyone suit up and get ready: I need the eggheads in the lower deck to start thawing out and heating up The Behemoth, get him ready for action. It’s a mess down there, and they need as many as they can. Let’s get this ready, don’t fuck up on this, and you’ll all get your sentence reduced. Triple-time for this, so that’s six years a piece!”“Fuckin’ A!” Samson shouted, dropping his weights with a deafening clang. “That’s the

shit I’m talking about!”“We have to complete the mission first,” reminded Hacker as he powered down his tablet

and pushed it to one side. Milkman, finally roused from his slumber by the announcement, pulled himself up from the bed.“Don’t worry about it, I’m on it. I’m the Milkman, and I always deliver.”Davison ginned grimly to himself. Maybe his call sign wasn’t so bad after all.

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HISTORY:Berserkers

The threat of the xenomorphs extended beyond planetary domination, to a point where remote mining colonies and deep space-bound fleets were susceptible to infestation. Ships inevitably released lifeboats, more often than not loaded with alien spores and larvae.As a countermeasure, quick-response

teams were formed, groups of highly-trained Marines equipped with state of the art weaponry to neutralise the threat of the hive before they spread any further. Early test runs with Marines proved to be costly, were whole squads of men and equipment were lost for ever in the depths of the alien hives, and the only sure-fire way to eliminate the threat was to destroy the ship or station that had been infested.Even after the incidents on Earth, the alien

was still making life hell for the human race.That was when the notion of the Berserker

squads were first thought of. Why waste perfectly good Marines, when

the psychopaths of society could be enlisted?Given the chance at reducing their

sentence for each successful mission completed, convicts from the penal worlds around the rim territories of the galaxies signed up for the missions, only to swap one type of prison for another. The foot squads had been assembled, and with the criminal backgrounds of many of the inductees, most needed little or no training for battle or weapons: now only the main battle unit needed to be created; the perfect killing machine.From the most psychotic and deranged of

killers locked up in the asylums of the deepest and most remote prisons, the most violent were selected for near-immortality as subjects for the Berserkers. Wired directly into the hardware of an impenetrable suit of armour, the men lost their humanity as they

were consumed by the machine, becoming an unstoppable killing machine that were able to take down almost entire hives.This first wave of Berserkers operated by

allowing a team member of the foot squad to be captured and pulled into a hive, then act as a locator for the drug-addled MAX (Mobile Assault Exo-armour), which would tear through the hive and wipe out the queen and most of the warriors, leaving minimum resistance for the remaining foot soldiers to mop up.The squads used secondary back-up

devices, in case any lifeboats were jettisoned: any unauthorised craft would result in implosion devices around the station or ship to detonate, wiping out any and all traces of the alien infestation. The Berserker squads were primarily used for use in space, though some planetary skirmishes had been successful. It was on a very rare occasion more than one Berserker squad were called in to work together.

reclamatIon

With events on Braxis’ World still unresolved and contact from the planet sporadic and erratic at best, it was decided by the powers that be that the situation that had tried to be resolved through use of squads of Marines were eligible for the Berserker treatment.The size of the facility on Braxis’ World,

however, was by far one of the largest infestations since the fall of Earth in the first Xeno-war.Seven of the fifteen active Berserker squads

were called in to duty and gathered above the dead world, planning a full-scale assault on the rock.Total destruction of the facility was an

option to be considered only as a last resort: too much work had been done in the laboratories there to be lost in the blink of an explosive nuclear firestorm: but even then the research grounds of the colony, or what was left of them, extended deep into the

Ben Black V

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caverns beneath the mountains. Even the heaviest and most intense of orbital nuclear strikes wouldn’t be one hundred percent effective, even if the preservation of the facility and its research hadn’t been a top priority.The facility would have to be flushed with a

Berserker-style enema.

What Lurks Beneath

Weyland Yutani wasn’t the only party interested in reclaiming Braxis as their own.Though not normally a species interested in

petty squabbles or acts of revenge, the Yautja set out to conquer the world in order to uphold their tradition: the galactic hunters had been seeding that planet for generations now, and to lose it first to the hard meat was unforgivable. Even worse, upon arriving at the planet

and coming across the large-scale fleet that had assembled above the planet, they realised they would lose their hunting planet to the soft meat, who sought to eradicate the alien infestation. True, upon arrival in orbit the predators could have opened fire with the weapons on their cloaked ships and destroy the humans without a fight... but where was the sport in that?Elders of the hunt gathered together on

one of the larger clan ships to discuss their options. Just as the option of an all-out nuclear strike was out of the question to the humans, giving up on the heritage and tales of combat that came with Braxis was not an option for the Yautja. The lores of the Hunt and its sacred traditions were to be abandoned, instead resorting to the all-out war and guerilla tactics used when extracting an ebony matriarch of the Hard Meat from her hive. Restrictions on weaponry and protocol were lifted, and only the most experienced of hunters were allowed to take part. Looking for a fight with the unpredictable Soft Meat wasn’t normally permitted, but there were certain loopholes

within the Law that permitted conflict to go ahead.The Hunters were to become savage

warlords, confident of their abilities and unaware of the decimating Berserker units on their way to Ground Zero.

WInner takes all

With the massive fleet of Berserker units, military starships and research vessels massing in orbit around Braxis, it was only a matter of time before the world was brought to the attention of one notorious Raider wanted by the USMC for a number of suspected assassinations and robberies.The self-styled General Garbonis, a ruthless

mercenary and former inhabitant of the demolished Raider base was aware of the creatures on the planet, and of the potential for the royal jelly excreted by the governing queen of the hive. He knew that the turmoil and fighting that the Berserker units would bring would make an ideal window of opportunity for his men to infiltrate the lower levels of the facility and capture a sample of the raw material: even more adventurous, securing a live queen and a potentially limitless supply of royal jelly.The rewards for supplying companies such

as Grant Pharmaceuticals or any of their rivals with the dna-rich matter would be nothing short of a small fortune; securing a researcher familiar with the drug-creation process would be even more advantageous.All through securing one sample of Jelly.

Braxis: once more the battleground between a number of species and parties, each with their own goals in mind. The Marines, and the extinction of the threat; the Yautja and the heritage attached to the planet; Garbonis and the potential billions of currency behind the procurement of a source of Jelly.And the Xenomorph and their Lazarus

counterparts, eager to proliferate.

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STORY IDEaS

This scenario expands on the third story idea in the original Lazarus instalment: the cleanup operation after the original invasion had ended: it can even take place after the original scenario if the suggested timeline was followed.

No one can hear you scream

The original plan to clean up Braxis’ World was a complete failure: no two ways about it. The Aliens overwhelmed the complex, advancing from their hive, taking hosts and withdrawing back into the cavernous recess of their nest. Bodies of the fallen were claimed by the Lazarus strain; Hunters, Marines, Colonists, Raiders and Aliens, slain by one another, each amalgamated into the Lazarus brood and lying dormant in the dark depths of the research station.With tales of the true horror of Braxis from

the few that survived the terror, the USMC knew what to expect, and knew what would deal with the infestation the best.

Starting the scenario with the fleet arriving above the planet, it’s easy to build the tension right up to the point of the dropships touch down on the planet. Don’t be afraid to draw on the second film in the series to give you ideas about preparing for the combat drop. Remember, Arcturian Poontang doesn’t matter whether it’s male or female.

It could be that your squad of Marines haven’t encountered a Berserker squad before, and as such have no idea what to expect. How would a group of hardened Marines feel if they were forced to team up with a misfit crew of convicts trying to reduce their life sentence by wiping out a few hives?

ThIs tIme Itäs War

Once the ships hit the ground, the Marines can set up a base camp a short distance away from the research facility. Far enough not to attract the attention of any hives, but close enough to be able to jump into an APC and drive there in fifteen minutes.

There’s a number of things you can throw at your players in these first few scenarios:

The dropships could come under fire once they enter the atmosphere: a Yautja craft tracking the Marines and firing the first shot in the war. Only a skilful pilot and weapons officer would be able to take out the small craft: make them sweat, but don’t kill them straight away. Where would the fun in that be?

Maybe a couple of Lazarus scouts see the landing party and unleash an ambush the minute they touch down, catching the squad off their guard.

Once the camp’s been made, the commanding officers decide it’s best to wait until sunrise to advance on the facility. During the night, a small raiding party of Yautja attack the facility, or maybe just throw a couple of spanners into the works.

During the night, a Marine scouting party comes back from a routine reckon mission with one member missing. He later turns up, seemingly fine, a little dazed but otherwise fine: until he’s found in the morning with his chest ripped open from the inside, and a potential XT loose in the camp.

A group of Raiders under the command of General Garbonis approach a squad on patrol on their own with an interesting proposition.

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After the night out in the rocky caverns, the squad can progress to the next destination: Braxis Research Station.

The bItch Is back

A relatively quick and quiet journey to the facility along an open road or a route through a rocky series of tunnels and gorges packed with ambushes and traps is up to you, but the end of the road lies the derelict research facility.

Upon reaching the facility, there is a number of options.

The squad could be forced to team up with a Berserker squad, maybe belonging to the loudmouthed captain who insulted the players the night before (or if the players are part of a Berserker squad, then they could team up with a Marine squad).

A Yautja War Party could be about to break into the building: a fire fight between the hunters and the soldiers can take place, each relying on whatever heavy ordinance they may have: APCs against flyers and plasma weapons.

Lazarus brood could also be waiting.

Or there could be nothing.

Further into the facility, there could be a number of different hazards to face: Marauding hunters, prowling Aliens and killer infected corpses.

A faint signal from within the deepest depths of the base indicate that there may be another survivor somewhere.

A party of Raiders looking for an entrance into the hive.

A swarm of Aliens emerge from their hive in search for the new hosts they can sense in the base. The Lazarus brood can also sense the living people, and go on their own hunt for expansion of their ranks.

The drugs that control the temper of one of the Berserker units have stopped working, leading to a breakdown in its restraints and an unstoppable killing machine on the rampage. Intel suggests it’s heading the way of the players...

These are just some of the ideas you can throw at your players, and are by no means a definitive list.

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HIgh orbIt above BraxIs:The MIdas, Connestoga-class flagshIp:

Garryson stood on the bridge of The Midas, his gaze focused on the fleet of ships that had assembled above the planet and the small shuttle craft that ferried passengers back and forth between different ships. Six Hunter/Killer craft poised above the surface, like birds of prey; their steel stomachs each containing a dormant egg capable of tearing apart an alien hive. With those six units, and the seventh Marine-class Berserker resting deep in the bowels of The Midas, there was enough firepower to tear apart the entire planet. The MAX units weren’t as advanced as the MOX unit his ship carried, but they were still an impressive force to be reckoned with. Despite the errors MOX units had encountered in the past, especially the TodLab LXI incident, they still held a higher success ratio over the MAX squads. “How long until we’re ready to start dropping our payloads?”Garryson looked over to one of the officers who attended one of the immense control

panels that lined one side of the bridge, sliding his chair along the length of track that secured his chair to deck.“Uncertain. The anomalies in the atmosphere are making atmosphere drops somewhat

unpredictable, maybe a little risky.”“Anomalies?” Garryson murmured, raising an eyebrow and pulling a cigar from his breast

pocket. “What anomalies?”“Ghost signals in a low orbit beneath us. It’s more than likely our own reflections in the

dust storm on the surface.”“I think it would have been prudent to advise me of this,” Garryson growled, tearing the

soft cloth cap from his head and folding it into his pocket. “Anything out of the ordinary needs to be detailed in reports and submitted to me. You’ve read the reports on the last mission to Braxis, the things that happened there. Anomalies up here could be linked in to the events down there.”“I didn’t think it was something I should bother you with...”“I’ll decide that,” snapped Garryson, returning to appraise the viewport. “Patch the reports

and feeds through to my datapad.”The tablet that rested in the holder attached to his belt flashed to life, and he slipped it

from the webbing, reading through the text that scrolled down the illuminated screen.“Ghost images,” he snorted, shaking his head. “They’re moving independently of us.

Send a probe, try to see if we can get any more details.”The officer nodded and his hands danced over the console, releasing a small robotic

drone from the underside of the Conestoga-class starship and watched as the glowing engines of the probe vanished off into the distance of space, engulfed by the distance and darkness that surrounded them.“Details on screen” commanded Garryson, stepping back from the view screen and

watching as the photoreactive cells embedded in the viewing port flickered to life, scrolling with figures and images. “Power fluctuations within the anomalies. Take it in for a closer look, switch to an infrared signature.”The lower portion of the view screen flashed and changed to a blur of colour, an unwieldy

shaped smudge of colour against the blackness of space. A heat signature of something unseen, moving silently in a low orbit, fluctuated rapidly before the readout from the probe flashed a bright blue, then died.“What the hell is this?” demanded Garryson, spinning to face the pale-faced officer at the

controls of the probe. “Bring it back on line, now!”

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“I can’t do that,” hissed the operator, shaking his head. “The probe’s been destroyed.”“Reverse thrust, three quarter power. Track those anomalies...”“One anomaly closing in on us, sir,” reported the weapons officer, looking up from the

glowing console she monitored. “Power fluctuations increasing...”“Red alert,” demanded Garryson, the lights around the bridge dimming to a deep crimson

in colour, casting ghostly shadows where bright light had once fell. “Bring the fore and aft weapon systems on line...”“Sir!”The officer previously controlling the probe stood and pointed towards the view screen,

staring in slack-jawed disbelief as the anomaly they had been tracking began to flicker and waver. Electricity danced in the vacuum of space, washing over the ghostly apparition, and colours began to swirl and appear in the vortex. Grey, silver and gold, alloys of an unknown origin blurring into vision. A ship, a bastardisation between a fish and an engine tube, slowly appeared before the starship, the edges wavering and solidifying into an alien craft hanging in the void. Bulges on either side of the craft seemed to glow and sparkle, and Garryson reacted instantly: he’d been in enough deep-space battles in his years of service to know what a D.E.W. looked like while gathering a charge.“Firing solutions, now,” he demanded. “Forward facing rail cannons, charge and fire.

Release decoy ballast three through seven, evasive actions and brace for impact.”The bridge became alive with a flurry of activity, fingers dancing over the consoles as

commands were input into the system. The craft before them opened up with its weapons, and blowing blue energy washed over the side of The Midas, ripping open compartments and shaking the ship violently.“Damage report!”“Decks nine and ten, aft section compartments and open. Sealing off, minimal casualties.

Manoeuvrability minimally affected.”“Weapons on line,” announced the weapons officer. “Rail capacitors two hundred forty

percent.””Fire!”A dual streak of glowing yellow tore into the side of the alien craft and punctured the side,

the briefest flicker of an energy shield giving way to the sub-light speed projectiles. The craft crumbled and imploded in silence, slowly drifting away from the conflict and dropping towards the out atmosphere, the edges of the craft glowing a deep red as it began to burn up.“Got you, you alien bastards...”“Uh.... sir?”Garryson looked out across the fleet in terror as more of the crafts shimmered into

existence: more of the fish-engine constructions, joined by flattened discs covered with fins and exhaust ports, and heavy-looking, almost shapeless craft with dorsal fins and fish-engine craft attached to them.“Bring all weapons on line,” Garryson screamed. “Launch all ballast and decoys, send a

fleet-wide general alert. Scramble all dropships, prep for ship-to-ship combat. Get those Berserker units on the dirt, now...“And god help us.”

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MarIne PersonnelAn extension or the Marine forces, the Berserker squads are mainly comprised of convicts

working to get their sentences reduced through a bizarre and grisly form of community service. Hunters are normally the more psychotic of prisoners, loud and arrogant, sure of themselves and their ways. Baiters are normally the more sedate and withdrawn of the Berserker squads; a history of mental or physical abuse isn’t unknown amongst them, as is the ability to draw themselves into a trancelike state. Pilots of a MAX unit are barely human before they go in, being locked and sealed in a metallic shell does little for their demeanour. They can be removed from the MAX units, though what is removed won’t last for very long without the drugs that flood through the system.MAX technicians are one of the two personnel aboard Hunter/Killer craft that are officially

registered as a Marine, other than the captain in charge of the ship. They spend their times monitoring the readouts of the MAX units, keeping them under in a permanent stupor until they’re required for action.And Garbonis himself...

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BaIter - InspIred

35 35

12

334

334

ESSENCEENDURANCE

SPEEDLIFEPOINTS

WILLPOWERCONSTITUTIONINTELLIGENCE

DEXTERITYPERCEPTIONSTRENGTH

METAPHYSICS: BLESSING, VISIONS, DIVINE SIGHT

INCREASED ESSENCE POOL (+3)

HONOURABLE (-3)

GIFT (+5)

INSPIRATION (+5)

DRAWBACKSQUALITIES

1STORYTELLING2TRANCE2OCCULT KNOWLEDGE2NOTICE

2MYTH AND LEGEND2INSTRUCTION4HUMANITIES (THEOLOGY)

3GUNS (PULSE RIFLE)2GUNS (HANDGUN)3FIRST AID

SKILLS

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PERSONaLITY:“Why would I do it? Why sign up to let myself be dragged into a hive in the hope some

dope-fiend in a tin can would come to rescue me?Because deep in the midst of a hive, in the nursery where I would be placed, so many

souls are lost. So many people; men, women and children, all on the verge of death and a world away from redemption, from a person able to deliver their last rites.I first learned of the Berserker program when I was delivering a sermon on one of the

penal colonies in the outer rim worlds, some place where they make the poor bastards slave over smelting pots for hours over end and not even pay them. I got talking to the one of the recruitment officers that sat in to one of my services, and he told me of the general plan of the Berserker scheme, and the role of each person in the squad. Teams of hunters, one pour tormented soul strapped into a suit of armour, and a final member handing himself over to the aliens to act as a locator.It wasn’t so much intriguing as disturbing, to hear that live human bait was being used to

track and kill hives of these animals. What kind of person would willingly go into the lions’ den amongst the infected hosts and spend an hour watching their final moments?That night as I slept in my bed, visions of an alien nest swam in my head, human shells

dying without their sins being absolved, their souls lingering in purgatory for the rest of eternity, until a shining light entered the hive and blessed each one of them. The light was me.I found that recruitment officer the next day and signed up. He seemed surprised, and

even more so when I told him I wanted to be a baiter.God watches over me as I’m carried into hive, and in turn I deliver the souls of those

encased in the walls of the alien tomb, those that carry the seed of the demons.And God helps me when it’s time for me to smite those demons, and the black whore of

Babylon that produces them. A guiding light for the Berserker, a guiding light for those lost in the mire, and a guiding light for the bolt of judgement that will strike down from the heavens and destroy the plague of devils.”

Quote:“Rest easy, brother, the Lord welcomes your soul into his arms even though the demons

have defiled your body. You shall be avenged when Leviathan rips through the lair and pours fire and brimstone into the dark queen.”

Equipment:Lucky M41A Pulse Rifle (blessed object, +1 to targeting tasks) and four magazinesSpecialised helmet and mask (Class IV armour)M3 Personal Armour (Class IC armour) with attached Locator Beacon.Camo-pattern BDUM4A3 Pistol and 2 magazines of ammo.Holy Bible

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HUNTER - SurvIvor

57

41

16

20

143

444

ESSENCEENDURANCE

SPEEDLIFEPOINTS

WILLPOWERCONSTITUTIONINTELLIGENCE

DEXTERITYPERCEPTIONSTRENGTH

RESISTANCE (PAIN) (+2)

HARD TO KILL (+5)

FAST REACTION TIME (+2)

CONTACTS (CRIMINAL) (+1)

CLOWN (-1)

ATTRACTIVENESS (-1)

ADDICTION CIGARETTES (-1)

DRAWBACKSQUALITIES

1STREETWISE2NOTICE3LOCK PICKING3INTIMIDATION2HANDWEAPON (SHIV)2HAGGLING4GUNS (CANNON)3GAMBLING1FIRST AID 1ESCAPISM2DODGE3DISGUISE4CHEATING4BRAWLING

SKILLS

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PERSONaLITY:“Stupid, dumb mother fucker.That’s what my girl said to me when I told her I’d signed up to the Team Apeshit. I only

had another fifteen years on my sentence, and she said she was more than happy to wait. One of my boys, Lil’ Tommy was looking after her: I knew from my other sources outside the prison that Tommy was doing more than just looking after her, and I’ll be damned if that bitch thought I was going to be sitting around stewing in a prison for another fifteen years while she screwed around with my second-in-commanded and pissed my entire legacy away, and that wasn’t even the worst of it.Plus, on top of all that shit, if I stayed in my cell on that dirt-ball planet, I’d have to be

constantly looking over my shoulder. Every fucker had their own shiv, and they were always looking to make someone their bitch; the higher up the food chain, the better. I wasn’t the biggest fish, not by a long shot, but I wasn’t far off the upper echelon of the prisoners. Jesus, if they even thought for one second I was Quixante, the Raider responsible for the sacking and pillaging of almost fifty Eden-class settler ships and worth a small fortune, I would’ve been stabbed in the back sooner rather than later. Whichever bastard pulled that off would be set for life, until some young upstart wanted to increase his own stature. That’s the way it worked in the prison system. It was basic, but it worked.So I signed on to the Berserker squads. I’ve still got to watch my back, but then I always

have, and at least now I’ve got a fully automatic weapon to protect myself, and not a piece of filed metal that I keep under my pillow.Yeah, I’ll fly a few missions with my squad, reduce my sentence. Me and the rest of the

hunters, going in and saving that damn preacher every time he gets his ass caught by the bugs. Pretty soon I’ll be back on my own personal asteroid, flush that bastard Tommy out the nearest airlock, then have a long talk with my old lady.I’ve got some very powerful friends: Hell, one of the other bastards in the squad aboard

The Verdugo here’s doing time because he killed his wife, I’m sure he can give me some hints and tips. Maybe she might end up beside a Baiter one day... That’ll teach that bitch for selling me out.She thinks I don’t know...

Quote:“Look at that bitch - drooling, oozing pus and mucus. Stinks of shit, too, that last thing I

want to do is wake up looking at that disgusting face filled with teeth. Anyway, you’ve seen enough pictures of my wife, is that picture your kid?”

Equipment:M63 Pulse Cannon Mk. 2 & three drums of ammoCombat rigFlash-Guard darkened lensesHeadset & Uplink packCamo-pattern BDU TrousersHeat-reflecting T-shirt.M41A Pulse Rifle & 3 magazines of ammo‘Klassic’ Aurora Assault Rifle & 2 magazines of ammoM4A3 Pistol and 2 magazines of ammo.

Ben Black XV

Page 16: Avp Extermination

MaX PILOT - NORM

8

32 14

30

111

335

ESSENCEENDURANCE

SPEEDLIFEPOINTS

WILLPOWERCONSTITUTIONINTELLIGENCE

DEXTERITYPERCEPTIONSTRENGTH

STATUS (+2)

ADDICTION (DRUGS MIX) (-7)NERVES OF STEEL (+3)

DRAWBACKSQUALITIES

2DODGE

5THROWING (SPHERE)5GUNS (GRENADE L.)5GUNS (FLAMER)

5GUNS (CANNON)4DEMOLITIONS4BRAWLING

SKILLS

Ben Black XVI

Page 17: Avp Extermination

PERSONaLITY:“Black.Sleep.Peaceful, ethereal.Dreamless.I see nothing, a never-ending deluge and darkness that clouds my senses.A man lost in a hulk of iron and steel, inert and lifeless, until...SYSTEMS ENGAGED: ADRENAL FLOW SYSTEMS ONLINE

DEFIBRILLATION: 3 2 1

FIRE!Washing through my body, cutting through veins and arteries like molten metal. I shudder,

I ache... I yearn.MUSCULAR STIMULANTS ENGAGED

I move.Bulkheads tear apart beneath me, weapons scream to be discharged.MOVEMENT DETECTED AHEAD

And they come.One blackness changed for another, a wall of silver teeth, black carapace, acidic spittle

and drool. The rush towards me just as I rush towards them, our mouths open, screaming as one. Their talons clatter and spark against my metal skin, my weapons click and whir. The ghost in the machine takes over once more.TARGETS ACQUIREDTHREAT ANALYSIS SYSTEM ONLINEWEAPONS SYSTEMS ACTIVATED:TARGET RANGE 300 M: PULSE CANNON ENGAGE.

firefirefirefirefirefirefirefirefirefirefirefireThe creatures crack apart, shells rupture and virulent blood sprays across me. I feel the

caustic burn.ACID NEUTRALISING SYSTEMS: ENGAGED

THREAT ANALYSIS: TARGETS 100 M: INCENDIARY MEASURES ENGAGE

firefirefirefirefirefirefirefirefirefirefirefireThey burn. I burn, too, an unbearable pain that sears my flesh.MORPHINE DOSAGE: MAXIMUM +ADRENALINE CAPACITY: 300%

SYSTEMS CRITICAL: OVERLOAD CRITICAL

My vision is red, my eyes can’t see, my ears don’t hear. The shell around me dances and gyrates, destroys anything that falls in its path, I know nothing but destruction and death.HIVE DESTROYED: QUEEN TERMINATEDALL SYSTEMS : REDLINE: DEACTIVATECHEMICAL FLUSH

Sleep.Black.

Quote:...

Equipment:MAX or MOX armour unitRecharge StationSupply of tranquillisers and stimulants

Ben Black XVII

Page 18: Avp Extermination

MaX TECHNICIaN - NORM

23 14

826

224

222

ESSENCEENDURANCE

SPEEDLIFEPOINTS

WILLPOWERCONSTITUTIONINTELLIGENCE

DEXTERITYPERCEPTIONSTRENGTH

HUMOURLESS (-1)

COWARDLY (-1)

CHARISMA (+2)

ATTRACTIVENESS (+2)

PHOTOGRAPHIC MEMORY (+2)

DRAWBACKSQUALITIES

2SCIENCES (MATH)3RESEARCH2NOTICE3GUNS (HANDGUN)5ENGINEER (MECH)2ELECTRONICS3COMPUTERS4COMPUTER PROG.4COMPUTER HACKING2BUREAUCRACY

SKILLS

Ben Black XVIII

Page 19: Avp Extermination

PERSONaLITY:“I didn’t spend three years in Marine-Tech to baby-sit what amounts to a chem-head in a

tin suit. I enrolled to design starships, build weapons and systems that would amaze and astound.Instead, I sit and watch EKGs, monitor power spikes, keep the creature that lurks inside in

a permanent stupor. They pulled me from my training program - they said they pulled the most promising for an advanced program. I heard rumours they pulled the first sixteen people that came in through the door. They gave me the most basic of combat training, which was along the lines of which end of the gun to point at someone and how to reload, then went about the process of monitoring the units they called Berserkers.And they didn’t pull any punches.They showed us the holo-vids of the first person to monitor a Berserker, what happened

when the poor bastard inside started dreaming, how long it took for them take down the Berserker and how long it took to clean the insides of the technician from the walls. That’s when I figured that didn’t show us how to use the gun for our protection, but in case we had to turn it on ourselves.Trained up, they shipped us out to different ships, the old ETTC models, and shipped us

out. One of the younger kids, a guy called Jesse, was so damned excited as he ran off to get on the Nemesis. Last I heard, he vanished in deep space some place, his Berserker dying in the middle of a nest raid. They do that, though. Like the engine of an APC or the jets of the dropship, they just wear out and need to be replaced. Sometimes they get pushed too far.As for me, I’m stuck on The Verdugo with a bunch of crims and a deluded priest, looking

after the unit they’ve all dubbed as The Behemoth, and making sure that when they need the big guns, he’s ready to roll.”

Quote:“Roger that, the cuckoo is in the nest. Adrenaline administered, systems on line...

gentlemen, we have all systems go with the Berserker, unit is combat ready. Stand back and let Behemoth do his job.”

Equipment:MAX unitAccess to Berserker systems.M4A3 Pistol & 4 magazines of ammo.Camo-pattern Combat BDUsHeadsetAccess codes for UD-57A APS

Ben Black XIX

Page 20: Avp Extermination

Bounty Hunter - SURVIVOR

41 20

1465

353

225

ESSENCEENDURANCE

SPEEDLIFEPOINTS

WILLPOWERCONSTITUTIONINTELLIGENCE

DEXTERITYPERCEPTIONSTRENGTH

SECRET (-2)

RESOURCES (+2)

RECURRING NIGHTMARES (-1)

MINORITY (-1)

HARD TO KILL (+5)

FAST REACTION (+2)

ACCUTE SIGHT (+2)

DRAWBACKSQUALITIES

2PILOTING (SHIP) 32THROWING (SPHERE)

2SURVIVAL (ALIEN HIVE)

3NOTICE3HAND WEAPON (BLADE)

1HAGGLING3GUNS (LAUNCER)2GUNS (CANNONS)3GUNS (RIFLES)3FIRST AID2DODGE3DEMOLITIONS2CLIMBING3BRAWLING

SKILLS

Ben Black XX

Page 21: Avp Extermination

PERSONaLITY:“I don’t remember anything about the period of my life before waking up. I don’t

remember floating in the midst of space, the enclosed shell of the MOX suit feeding me oxygen and keeping me safe in a suspended hibernation. I don’t remember being picked up by a deep space salvage crew. I don’t remember going through months of recuperation aboard The Alexis, some special Marine medical frigate that gave me a set of new cloned eyes - apparently, they’d been burned up by acid spray. They said I’d been part of a Berserker squad that had been all but obliterated in a nuclear explosion, something called a ‘baiter’ survived the ordeal but died not long after. I was effectively reprogrammed and rehabilitated. A new ID, a few hundred coin to my name. And that was it. So many years of service, I think, blowing away bugs and nests. And I don’t remember a thing.My first real memory is leaving the frigate when it had docked with Ashford Station. I left,

but with the meagre money I had I wasn’t going to survive long. I was drowning my sorrows in one of the bars on the lower levels when something happened, I don’t know what, but there were bugs that just appeared. Maybe an infested cargo ship in dry dock, I don’t know. The entire station went tits up, everything went to hell.That’s when I discovered they didn’t reprogram me as much as they thought I had. Some

remnants of the MOX programming kicked in, and I moved. I found a gun - I don’t know if I stole it from a fleeing soldier or if I pulled it from a dead body - and opened up.By the time the Marines pulled their fingers out their asses and swooped into action, I’d

cleaned up the lower levels, saved around fifty people, and was on my way off the station in a stolen cargo hauler that turned out to belong to a Raider, and had a stock of weapons and supplies that would fetch me a hell of a lot of cash.Until I realised there was a lot more I could do.As I travelled, I learned that not all alien infestations received the Berserker treatment,

some didn’t get so much as a fleeting visit from a grunt, and the local authorities of the minor colonies offered substantial rewards for anyone that could help clear the bug nests. Who better than an retired Berserker?And damn, if the money didn’t just roll in after that. It wasn’t just local councils, it was

companies like Grant Pharmaceuticals that paid a small fortune to retrieve samples and specimens.So I’m kinda like a freelance Berserker, without the armour and drugs, but just as much

weaponry. I go where the work is, and I’m not afraid to pull the odd trophy from a particularly tough job. But there isn’t anything wrong with that, right? If I look the part, I’m more likely to get the job...

Quote:“Can I handle the job? I pulled this off the face of a Queen, had to prise open the jaws

with a knife made from an Alien tail to cut through the muscles. Ever seen anyone else wearing the jaw of a Queen as a necklace? Yeah, I think I can handle the job.”

Equipment:Styx Cargo HaulerLarge cache of weaponsAlien trophies attached to leather jacket‘Stinger’ modified blade D6 x Strength slashing, 1 dose Curare per hit (AFMBE page 107)Eye protectors

Ben Black XXI

Page 22: Avp Extermination

GENERaL GaRBONIS - SurvIvor

47

32 20

12

345

233

ESSENCEENDURANCE

SPEEDLIFEPOINTS

WILLPOWERCONSTITUTIONINTELLIGENCE

DEXTERITYPERCEPTIONSTRENGTH

RESOURCES (+5)

HARD TO KILL (+3)

CRUEL (-3)

CONTACTS (+4)

ADVERSARY (GOVERNMENT) (-5)

ADDICTION (-1)

DRAWBACKSQUALITIES

2STREETWISE3SMOOTH TALKING2QUESTIONING2PICK POCKET4INTIMDATION3INSTRUCTION3HAGGLING3GUNS (HANDGUN)4GAMBLING4CHEATING2BUREAUCRACY3BRAWLING

SKILLS

Ben Black XXII

Page 23: Avp Extermination

PERSONaLITY:“The raider base wasn’t a fantastic piece of architecture by a long shot. Before the planet

was given an atmo-con, you had to wear a pressure suit practically all the time. It was more or less just a bunch of plastic tubes linking ships together. But that was our base, before all the bugs and the invisible hunters and the ‘rescue’ party that barely survived.Soon as the shit hit the fan, I was out of there. Touched off in my bloodwing, returned to

my orbiting cargo ship, and sat it out, watched the entire thing from orbit. Watched fellow raiders die. Watched part of the base blow up. That’s when I realised, the man called Garbonis died down there, and the General you see before you know was born. I knew the bugs would win - they were like cockroaches, a malignant disease that can never be killed. And I knew enough about the bugs to know that they were worth a fortune, alive or dead. But I needed money to make money, and what I planned couldn’t be pulled off easily.You see, there’s this millionaire, goes by the name of Grant, spends billions in alien

research a year. I knew that if I could secure something from that world gone bad, I could cash in. Braxis’ World, bullshit, it’s Garbonis’ world. But I’d need resources.I started out small, hitting other cargo ships first , then building up to Marine outposts and

larger convoys, all the time bolstering my forces with more crew and more supplies. Eventually hitting a Colony Settler ship, military entourage and all, and I traded in my cargo freighter for a Conestoga starship, contents and all. I sold off the Celestial-class ship for close to one hundred million, which was enough to pay for the additional resources and crew I needed for my assault.And now, in the midst of the renewed battle on the surface, we can strike. The aliens, the

mutants I knew that exist from the files I managed to secure from an inside source. Marines, Berserkers, and the invisible killers... Hell has been unleashed down there, but because I know that place down there like the back of my hand, I think we can sneak in, secure jelly and specimens, and sneak out with minimal contact from any third party.Then I’ll speak to Grant, show him what I have and what I can get, and not leave until I

have a guaranteed income of 2 billion per quarter.And shares. I need some legitimacy to my front.

Quote:“The war wages on, and in the midst of the confusion, we’ll take what we want and reap

the benefits. Glory and fortune awaits, gentlemen.”

Equipment:The Garbonis Conestoga-class starshipFleet of modified Styx Cargo Haulers and Bloodwings.Large and expansive armoury,Small FortuneLarge crew and followers.

Ben Black XXIII

Page 24: Avp Extermination

MarIne EquIpmenTMAX- MobIle Assault eXoskeleton:

A humanoid construction, hollow inside and able to accommodate one Berserker operator, the MAX is essentially a tank worn by a delusional convict kept alive by a deadly mix of steroids, adrenaline and stimulants. Able to reach speeds up to thirty miles an hour, the MAX weighs in at a little under two metric tonnes and is able to hold its own in a fight, whether melee or in a gunfight. Built and designed around the rumours of two successful encounters between the Alien and Humans operating power loaders, the MAX Berserker units are coated in a thick layer of acid resistant alloy and are able to run for up to forty eight hours on a single charge supplied by their mobile base units. Able to switch their users in the middle of an operation should the core body die, these suits can also be used by an unprepared operator at a great cost to their sanity. Should anyone attempt this, they need to pass a difficult willpower task for each action they attempt to take: five consecutive failures will mean the suit has taken control of them. Beyond this, the only way a MAX operator can be retrieved from this is through a long and slow rehabilitation process which may only be available in the most advanced medical frigates.MAX: Mobile Assault eXoskeleton.

600120+(D10x4) (160)AV DC

Operator Base Value x 630 MPHOperator Base Value + 6Operator Base Value - 3

StrengthSpeedPerceptionWillpower

3,000 rounds3 minutes continuous use30 Cannister Rounds

25MM Pulse CannonTricapacity Flamethrower40MM Grenade Launcher

D8x5+10 (50) (AP,HP)D6x2 (Fire Damage)D8x8 (32) Cannister Rounds

25MM Pulse CannonTricapacity Flamethrower40MM Grenade Launcher

25MM Pulse CannonTricapacity Flamethrower40MM Grenade Launcher

10/200/450/800/17004/10/20/40/653/10/15/20/30

RAREAvailability

$£ 25,000,000.00Cost:

Augments:

Capacity:

Damage:

Range:

Ben Black XXIV

Page 25: Avp Extermination

MOX- MobIle OffensIve eXoskeleton:If the MAX unit were a civilian unit, then the MOX would certainly be the Marine

equivalent. Packing superior firepower and a wider array of weaponry, the MOX works on a similar principle, only instead of the operator wearing the suit, he or she is curled into more of a foetal position within a heavily armoured egg construction in the centre of the machine. The ultimate cybernetic organism, it is a lot harder to open or close, but the integration/ resistance procedure follows the same rules. The alloy of the armour is stronger, too, able to resist masses of acid exposure; even more so with the acid-neautralising content of the 25mm shells. Stronger and able to reach speeds of forty five miles an hour, this machine is piloted by a Marine volunteer, under the impression that a trained Berserker would be able to follow some semblance of order while under the drug-induced red haze. The theory didn’t pan out: in fact, a trained killer only made a more violent and unrestrained Berserker. MOX units are rarer than the MAX, and are only used in extreme cases on infestation.MOX: Mobile Offensive eXoskeleton.

750200+(D10x4) (240)AV DC

Operator Base Value x745 MPH Operator Base Value +7Operator Base Value -2

StrengthSpeedPerceptionWillpower

5,000 rounds

5 minutes continuous use50 mix Grenades - Bounding frag, Phosphor & Cannister150 Charges10 Grenades

25MM Rapid Pulse VulcanCannon

Quad-Tank Flamethrower40MM Cyclic Grenade

LauncherCrowd Control CattleprodThermite Hand Grenades

D10x5+10 (60) (AP,HP)

D8x2 (Fire Damage)Dependant on grenade type- see Lazarus supplementD12x10 (60) (Electrical)See Table (below).

25MM Rapid Pulse VulcanCannon

Quad-Tank Flamethrower40MM Cyclic Grenade

LauncherCrowd Control CattleprodThermite Hand Grenades

25MM Rapid Pulse VulcanCannon

Quad-Tank Flamethrower40MM Cyclic Grenade

LauncherCrowd Control CattleprodThermite Hand Grenades

15/300/550/1200/1800

6/15/25/50/8010/50/180/300/400 (Unless noted otherwise)Point-blank melee

VERY RAREAvailability

$£ 100,000,000.00Cost:

Augments:

Capacity:

Damage:

Range:

Thermite Hand Grenades

D6x10 (30)

D6x8 (24)

D6x3 (9)10

6

2

Max. Range:

Gen. Effect:

Ground Zero:

Ben Black XXV

Page 26: Avp Extermination

M63 Pulse Cannon mk. 2:A hybrid between the standard design of the M41A and M56, the M63 Pulse Cannon is

worn and carried in much the same fashion as the Smartgun, but takes the same ammunition as the carbine weapon. With a greater firing rate and an enhanced targeting computer with an automatic cut-off feature to prevent friendly casualties, the Pulse Cannon is a formidable weapon, though still remains in the experimental stages and hasn’t officially been released in the military. As such, the weapon is normally in use by the MAX squads which are thought of by many officials within the USMC as ‘expendable’. The targeting computer adds +3 to targeting tasks, and is less glitchy than the Smartgun predecessor.

VERY RARE (Experimental)Availability

$£ 80,000 per unitCost:

30/15Encumbrance Value:

500 rounds per drum (also requires a DV9 Lithium battery, good for 20,000 rounds).

D6 x 5 +5 (35)

Capacity:

Damage:

15/300/750/1250/2100Range:

XP3 Wolven Soundcannon:Designed by scientists who needed to incapacitate alien drones without damaging their

bodies or killing them, the Soundcannon operates on a subsonic level that attacks the sensory organs the alien uses for navigation and communication. With neither of these senses working, the drone finds itself alone from the hive and in an environment it is unfamiliar with. Confused and disorientated, the drone can then be hauled off for study. While the cone of ‘fire’ from the weapon it can be used against a number of drones at the same time, continued use for longer than three seconds at any one time can bring the weapon to critical limits, and reduces the effectiveness of the weapon. Any longer than five seconds results in the explosive self-destruction of the weapon. This weapon was first used successfully in Charon Base.

RAREAvailability

$£ 14,000 per unitCost:

20/10Encumbrance Value:

15 seconds of cumulative use, rechargable power cell built in.

N/A - Stuns Alien for D12 turns per second of use.

Capacity:

Damage:

50Range:

75

30

3

Max. Range

General Effect

Ground Zero

Self-Destruction Damage

D12 x 5 + 100 (130)

D12 x 10 + 200 (260)

D12 x 20 + 300(420)

Ben Black XXVI

Page 27: Avp Extermination

M49A Pulse assault:Another weapon used in the Charon Base before being widely distributed amongst other

colony worlds. A heavy assault variant of the M41A Pulse Rifle, the M49A is a high-capacity, rapid fire assault weapon used primarily by forces operating in pressurised environments. Using a softer round without the armour piercing properties of the Pulse Rifle rounds, the M49A fires using the same electrical pulse system and the same battery cell. Able to operate in a vacuum environment, it is capable of penetrating most classes of body armour, but lacks the power to punch through any bulkheads or reinforced glass. The weapon also has an underslung grenade launcher, though use of the high explosive grenades are rarely authorised in such areas.

UNCOMMONAvailability

$£ 7,000 per unitCost:

7/14Encumbrance Value:

150 Rounds per magazineDV9 Lithium Battery3 Grenades in internal tube magazine

Rifle: D6 x 5 (Hollowpoint damage)Grenade Launcher: as grenades

Capacity:

Damage:

10/200/450/800/1700Range:

Charon-tech Net Gun:The third piece of technology to originate from Charon, the Net Gun fires a tazer web

over the target. Nothing fancy, no additional bells or whistles on it: a web of hyper-conductive webbing and wiring that is able to engulf an adult warrior Alien and subdue it, immobilising the subject indefinitely providing the tazer web is not removed from the power source.

KLa Plasma Cannon:A more portable version of the PIG, the KLA is a bulky weapon that combines battery and

weapon into one unwieldy construction. Requiring both hands to operate, this weapon can cut through the and hull of most light craft, making light work on infantry targets. While the weapon can be used in an airless environment, the power and effectiveness of the weapon is effectively halved. These weapons are normally kept in high-risk bases that are positioned adjacent large hive structures. Unlike the PIG, it doesn’t use pellets when firing; instead it concentrates its power on ionising the gases within its chamber before firing.

UNCOMMONAvailability

$£ 25,000 per unitCost:

18/9Encumbrance Value:

40 x 0.5 second bursts

(D8 x 10) + 10 (50) (Armour Piercing)

Capacity:

Damage:

10/40/150/400/800Range:

Ben Black XXVII

Page 28: Avp Extermination

Pheromone BeltWalking amongst the aliens unarmed is akin to smearing yourself with bloodied raw meat

and walking amongst lions. Before the invention of the pheromone belts, only the crazed religious fanatics of the willingly walked amongst the aliens. The belt, a product from the early research into infiltration, releases an oily, acrid scent that renders the wearer invisible to the hive. The belt is disposable, and lasts for approximately 30 minutes before running out. While the belt can mask out one human, it can not work on two, and an overwhelming number of aliens will detect the intruder quicker than 30 minutes. If the person wearing the pheromone belt is carrying or has Xeno-Xip or Zeno-Zip in their system, the belt is rendered ineffective.

Xeno-XIp(expanded rules)

While not a weapon strictly speaking, this natural product produced by the mother of an Alien hive is issued to many soldiers on long tours of duty in the form of tablets. More powerful than a hundred high-strength caffeine pills, one tablet of processed Royal Jelly can increase all the primary aspects of the user by 2, heightening their strength and perception, and increasing all their secondary attributes accordingly. The effects of each tablet can last for D12x3(18) minutes, and afterwards, the user must rest for an hour to recuperate from the massive strain that the body has been though. Another tablet can be taken before this rest period has expired, but this will result in a 1 in 10 chance of a massive heart attack, causing instant death. A third pill would increase the chance to 2 in 10, a fourth to 3 in ten, and so on.Every one in one hundred humans can show adverse reactions to Xeno-Xip, ranging from

mild to severe headaches, nausea, periods of unconsciousness or blacking out, bouts of psychotic and violent behaviour up to instant heart failure or braindeath. To see if a character has an allergic reaction to this drug, roll 2 x D10 - a roll of two “9’s” on the dice means he or she has an allergy, and the side affects are up to the Zombie Master to decide. It is also up to the ZM to decide whether the person with the allergy knows they are allergic or not.Xeno-Xip is a narcotic substance controlled by the USMC, and can only be distributed by

the Marines or a high ranking Surgeon to aid recuperation. Crates of this substance can often go missing from high security storage facilities, and normally find their way into the cargo holds of Raider’s craft to be sold on the black market.The pheromones given off from Xeno-Xip within an Alien hive environment will attract D4

Aliens per minute, until the Jelly is either destroyed or sealed away in an airtight container.

Ben Black XXVIII

Page 29: Avp Extermination

Zeno-ZIpA natural by-product of the Alien gone wrong, Tainted Zeno-zip (notice the different

spelling to the original Xeno-Xip) is a product made from jelly extracted from the Lazarus-infected queen. While the true strain of Royal Jelly increases the primary aspects of the user, Zeno-zip helps to increase the strength and constitution, but lower the intelligence and willpower, slowly introducing DNA from the Lazarus strain into the taker. If sufficient quantities of Zeno-zip are ingested, the user will eventually turn into the Lazarus Spawn as the parasite forms in the spine.Pheromones from this product are trackable by normal and spawn Aliens alike, bringing a

fit of rage to the organic aliens and a sense of camaraderie to the Lazarus-infected.While pills of this type may not be available widely on the black market, Garbonis may

have unknowingly managed to acquire a small sample of tainted jelly and flooded the local system with the bad medicine: This could lead to a number of Lazarus-infected addicts appearing on other colonies.Because of the parasitic and metabolism-changing qualities of the drug, this will not bring

about any adverse side affects anyone with an allergy to Xeno-Xip.

aCID-ResIstant armourDeveloped by Grant Pharmaceutical during the excursion to one of the proposed Alien

Home worlds on a mission to obtain a pure source of Royal Jelly, this heavy and cumbersome suit of armour provides Mark IV protection all over the user’s entire body, and also quarters the damage taken from acid or other chemicals: even full immersion. Because of the cumbersome nature of the suit, anyone wearing the equipment suffers a penalty of -2 to dexterity (to a minimum level of 1), and the user must have a strength score of 3 to wear it. Endurance is also lost at twice the normal rate.

Ben Black XXIX

Page 30: Avp Extermination

VehIclesUD-57a aPSarmoured Personel Shuttlecraft

RARE

$£ 34,000,000

6

75 + (D10 x 2)

3

3

800

100

Mach 12/Mach 4

42043,000

Availability

Cost

Accuracy

AV

DC

Handling

Toughness

Range

Acceleration

Speed

Weight

Armament:20 mm Gatling Cannon (x2) & 1,700 rounds (HEAP)

- D6 x 10 (30) - 20/50/150/300/900AGM-220C Hellhound II (x6)AGM-204A TSAM Threat Suppression Missiles (x3)AIM-90E Headlock Air-to-Air Missiles (x3)A bastardisation of the APC and Dropship, the APS is a relatively long range transportation

craft used primarily by H/K Berserker squads to get their cybernetic warrior into position. Armed with several weapons, though not as much as a normal Military vehicle, the APS is a versatile craft, and because of the space inside, is often used when ferrying company executives between orbital platforms. Its wheels are capable of folding in on itself, improving the aerodynamics of the vehicle to some extent.

Ben Black XXX

Page 31: Avp Extermination

Hunter/KIller - ELIte Test Team Cruiser Craft

VERY RARE

$£ 2.8 Billion

8

300 + (D10 x 10)

6

8

6 months of travel

40 km/second

FTL/0.5 Light years/day

7,00053,000

Availability

Cost

Accuracy

AV

DC

Handling

Toughness

Range

Acceleration

Speed

Weight

Armament:Front mounted Laser Turrets (x2)Dual Mass DriverAn model of craft that never actually left the production lines , the ETTC craft were designed to fit a gap between a military supply ship and a Conestoga-class starship, providing plenty of cargo space and support at half the cost. Initial test flights proved it to be more costly that originally anticipated, and the line was pulled before being rolled out into the shipping lanes. With the advent of the Berserker squads and their introduction into the services, they were in need of a reliable craft to travel between infestations, and the ETTC was pulled back off the back burner and reinstated. Able to accommodate the weaponry and equipment required for the MAX units and the crew required to run the hunt/kill missions, this craft is often equipped with at least two UD-57A APS craft.

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BloodWIng

VERY RARE

$£ 70,000,000

5

75 + (D10 x 2)

3

6

500

130

Mach 12/Mach 4

55037,240

Availability

Cost

Accuracy

AV

DC

Handling

Toughness

Range

Acceleration

Speed

Weight

Armament:25 mm Gatling Gun & 900 Rounds D12 x 10 (60) 10/50/300/1000/2500150 mm Mk. 16 Banshee 70 Unguided rockets (x32)70 mm Mk. 10 Zeus Unguided Rockets (x12)120 mm Mk. 88 SGW Guided Rocket (x8)AGM-220C Hellhound II (x7)AGM-204A TSAM Threat Suppression Missiles (x3)AIM-90E Headlock Air-to-Air Missiles (x3)What is essentially a stolen dropship repainted to match the needs of a Raider, the Bloodwing is the primary assault craft of the Raider population, sporting the same impressive array of weaponry as the military model, though featuring some upgrades. The range of the craft has been sacrificed for increased speed, though the improved robustness of the craft has also meant the vehicle is left somewhat more sluggish in comparison to the Military counterpart.

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Styx Cargo Hauler

COMMON

$£ 200,000,000

4

200 + (D8 x 10)

2

7

0.5 Year of travel

200

FTL/0.4 Light Years/day

4,50063,000

Availability

Cost

Accuracy

AV

DC

Handling

Toughness

Range

Acceleration

Speed

Weight

Armament:Particle Beam Weapons (forward facing)Orbital Mines (x30)150 mm Mk. 16 Banshee 70 Unguided rockets (x140)A reclaimed space-bearing tug originally designed to tow massive payloads such as

refineries and mining platforms, these Lockmart CM-88B Bison craft were a common sight in the space lanes before expensive mobile resource gathering gave way to the more stationary, cheaper “shake ‘n’ bake” colonies dotted around the galaxy. A civilian designed ship, this class is all-but extinct now, only held on to by a few smugglers and cargo haulers: their powerful engines and spacious cargo capacity make them a favourite for long-distance hauling. The illegal modifications added by the more dubious and dangerous of pilots include the main probe array being replaced by low-yield energy weapons and one bay being modified to serve as a base of operation for the Bloodwing stolen dropships to provide support in dogfights or act as wing men.

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InfIltratIon UnItsInfIltratIon UnIt mk1:The only way to observe and understand the way the alien truly work and spend their

lives, their social interaction and hive structure, is to observe them first hand in their natural environment. As anyone could tell you, walking around in the midst of a hive is almost impossible even with a pheromone belt, and the recording of accurate scientific data would be just as impossible. Created by a renown scientist who based the unit on an experiment involving a robotic ant that infiltrated an ant hive, this prototype alien robot rivalled the alien in all aspects, and could easily blend in to a hive. If the situation called for it, this android could break down parts of it body and assemble a plasma cannon that dealt the same damage as a KLA plasma cannon (See Equipment section). The original prototype for this unit was lost on an expedition to one of the many supposed Alien home worlds, though the designs had been filed with Weyland Yutani, and as such more of these robots could be made. Their natural evolution was to evolve into the Mk. 2 Infiltrator.

InfIltratIon UnIt mk2:An enhancement of the first models, the next generation infiltrator took hive observation to

a new level. Utilising all the data collected by the first wave of alien spies, this alien robot can act more like an alien, sound like one when it moves, and can adapt quicker to any changes that may take place in the hive. This enhanced version has had the plasma cannon removed from its design, as unlike its predecessor it is far less likely to be detected in a hive. As with all second generation hardware, the components that make up the robot are much cheaper, consequently cutting down on the cost of production. Tough alien in design, it is able to operate doors and use manual tools including, but not limited to, cutting torches and weapons.

InfIltratIon UnItS:

18

N/A

42

7 1

3

N/A

5

5

7

ESSENCEENDURANCE

SPEEDLIFEPOINTS

WILLPOWERCONSTITUTIONINTELLIGENCE

DEXTERITYPERCEPTIONSTRENGTH

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D.E.a.N:

26

N/A

90

10 0

3

N/A

6

1

10

ESSENCEENDURANCE

SPEEDLIFEPOINTS

WILLPOWERCONSTITUTIONINTELLIGENCE

DEXTERITYPERCEPTIONSTRENGTH

Almost all facilities centred around an Alien hive were issued one of these androids in the name of safety after several breaches that could have been averted had suficient security been available. Designed for patrolling the confines of the hive and quelling any uprising of unruly drones, the Droid Enforcement and Alien Neutraliser (DEAN) is a fully automated version of the MAX unit. While in no way able to operate in the capacity of the berserker squads, DEAN can adequately protect a colony from an alien uprising on his own, though larger facilities will require more than one model. The most basic of programming runs in the droid regarding sensors, and it can only differentiate between Alien and Human. Any infiltration units need to speak to DEAN to prevent it from being destroyed: the basic programming understands that Aliens do not speak, and as such, any speaking Alien must be an infiltration droid.Armed with a heavy plasma cannon on its left hand and a club-like fist that can produce a

jet of fire on the right, this android is powered by an internal Nuclear Power cell embedded deep within its acid-resistant armoured core.

(D12x6) + 20, Acid ImmunityArmour:

UnlimitedUnlimitedN/A

Heavy Plasma CannonBurning Fist - Flame JetBurning Fist - Club

D12x5+10 (70) (AP)D8x2 (Fire Damage)As Large Club

Heavy Plasma CannonBurning Fist - Flame JetBurning Fist - Club

Heavy Plasma CannonBurning Fist - Flame JetBurning Fist - Club

20/60/200/500/9006/15/25/50/80Melee

VERY RAREAvailability

$£ 700,000.00Cost:

Capacity:

Damage:

Range:

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CoäNIx-var - The Short raInCanyon of the fallen serpent, BraxIs:

Two-horns remained motionless, perched atop the towering peaks that looked down on the twisting canyons below. They tracked the ancient riverbed along the barren surface of the planet, lazily meandering from side to side as it marked the route from the Field of the Fallen Stars to the Nest of the Hard Meat. He held a Blade Rifle in one hand, following the movements of the creatures that slowly picked their way through the rock-strewn passages.Smaller than even the youngest hunters aboard his old Clan Ship, the tallest seemed to

peak at two meters, each carrying a heavy piece of equipment that seemed to be a primitive projectile thrower. Behind this group of soft meat, a small, flat transporter followed them, carrying an array of similar weaponry mounted on an immense structure in the shape of a man. Something pulsed within the heart of the machine, heat emanating from within the steel shell, and by switching his optical filter, an X-ray of the device showed the man that rested within, curled in a foetal position, its life signs barely registering.The stories Two-horns had been told had been true. The soft meat were indeed an

irrational species, sacrificing one warrior to power a machine that could fail at any given point. Such an irrational species couldn’t be hunted like the predictable Hard Meat.But it wasn’t the soft meat he was currently interested in.The elders of the tribe in orbit had declared war on the soft meat, the lore of the hunt

dropped in favour of the all-out extermination of the military forces that hung suspended above the planet. Only the bravest and most experienced of the hunters would fight, and the songs and stories of their victory would be those legends that lived on forever. Despite the ferociousness of the Yautja, they were hunters, not war makers like the soft meat seemed to be. It was decreed that the inexperienced and unblooded would remain behind on the ships, and although Two-horns had been blooded almost three seasons ago, he was still looked at by the rest of the Clan as inexperienced.That wouldn’t deny him the glory and honour he deserved, not in his eyes.He had stolen an Infiltrator ship and hid it in the deepest of the ravines he could find, and

started to track down his prey, starting with the elders that had forbidden him from the fight. To take down an elder would not only prove his strength and cunning, but would also mean that by the laws of his people, he would then be in charge of the Clan Ship. The rite of Leadership was rare, but would not be undisputed.He switched his optical filters again, this time the scenery below washed with dark green,

and a series of four figures appeared where they were not visible: the easiest way to see other hunters cloaked was to monitor their electrical output from the powercells they carried.The hunter at the lead of the party was C’ull Dae m’Har, the aged Clan Leader from the

ship he had recently escaped from. His name meant Mind of the Warrior, and his tactics were certainly sound in almost all situations.However, classing Two-horns as inexperienced and throwing him in the lower levels of the

ship with the rest of the lower caste had been a mistake.And his final one.Two-horns rested his finger over the firing stud, and he prepared to fire...Then froze, his keen sensed alerted to the presence of something else, something that was

watching him. Had C’ull Dae m’Har heard of his escape and deceit, known he was there, and sent one of his elite hunters to flank him? It seemed unlikely, but not impossible. His nostrils flared as something carried over the air, an acrid scent that Two-horns

recognised from bitter experience fighting the Hard Meat. One of them was close, closer than was comfortable for any hunter, and his mandibles bristled, a guttural clicking

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sounding in the back of his throat. His optical filters cycled once again, a bioelectic display now showing. He turned away from the hunters and scanned the valleys around him, catching flickers of glowing luminescence as they snaked through the rocky crevices. Though the valley was teeming with Hard Meat, none were close enough for him to smell...Again, that same sensation washing over him, this time accompanied by the low hiss of

the dark-skinned creature.The animal was upon him before he knew, seemingly appearing out of nowhere and

wrapping its tapered fingers around his calf, then his thigh, the cold chill of the creature seeping deep into his marrow as the alien clambered up his body, thick mucous trailing from its slavering jaws as it raced towards its target, its powerful inner jaws poised and able to tear through the armour plating of his helmet.Two--horns moved fast, relinquishing the grip on his blade rifle and wrapping his free hand

around the lower jaw of the attacking creature, feeling the chitinous shell crack and tear beneath his grip. The animal gave a piercing screech as the pain from its injury slowed its advance, but only for less than a second before it continued, talons scrabbling mercilessly up his body, bladed tail slapping against the rocky outcrop behind him.As the Yautja struggled frantically with alien atop the rocky spire, he could see a group of

the creatures advancing on his position, crawling out the canyons and swarming towards him, a tsunami of killer creatures hell-bent on wiping him out.Two-horns knew he was outnumbered, knew that his plans had been spoiled by the horde

of nightmare animals that were inhabiting the rocky caves and tunnels of the canyon. His move had been brash and foolish, unplanned. He had failed to plan ahead, take into account each possible outcome of his stake out, and in doing so, now found himself facing immeasurable odds. The top of the mountain offered nowhere else to go, no place to retreat.The alien slashed and tore at him again and again, talons sparking as they struck his

armour plating and inner mouth hanging loosely from its shattered and bloody jaw, dripping caustic juices over his body. Another of the creatures leapt onto him, then another, and another, appearing almost instantaneously and out of nowhere, pinning his limbs and restricting his movements.To the Yautja, dying was a part of their life, and dying honourably even more so. Two-

horns released the grip he had on the rocky ledge and kicked out, away from the precipice and diving down to the surface below. A plummeting ball of flashing blades, snapping teeth and and whipping tails tumbled through the air as hunter and prey streaked towards the jagged ground below.An honourable death was the only option, that and a bloodcurdling war cry that would

lead him into the afterlife and open the gates of the Eternal Hunt for him.Maybe C’ull Dae m’Har was right, he thought seconds before the impacting on the

ground.Inexperienced.

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Yautja ClansmenThe clans of the nomadic Yautja are normally comprised of Hunters, both blooded and

unblooded, that strive to raise themselves above their ranks and better their fellow brethren. Amongst these Hunters, the Warriors are like kings, holding court over them and claiming rite to their own quarters instead of living in the pit-like area the lower caste live in. Each large ship may have anywhere up to ninety hunters and thirty warriors, and only a handful of Elders that rule over the whole ship.Rarer amongst these ships are Rogue hunters. These hot-headed youngsters often go

against the ruling of the Elders of the ship or fleet, electing to abandon the clan and conduct hunts on their own rules. Rogue hunters that have achieved legendary status normally revolve around those that shun their brothers and go against forbidden prey.Honorary hunters are even rarer still. Though the hunters recognise the skills of warriors of

other species, they are normally honoured by having their skull placed at the top of a wall of trophies. One a few occasions, warriors have been welcomed into the fold and looked upon as equals, even invited on hunts. As much as an honour as this may be, the alien amongst the Yautja may find it hard to adapt to the lifestyle, and they may find it hard to choose sides should they ever encounter their own species in a fight or hunt.Rarer than both Rogues and Honorary Hunters, the Honourless Tracker is a Yautja that has

fallen from grace. Though still living to hunt, this ex-clan member has abandoned the rules of the hunt, elects not to match prey weapon for weapon, and uses illegally-modified weaponry and hunting equipment to dominate over its prey.

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Rogue Hunter

76

56 27

22

464

526

ESSENCEENDURANCE

SPEEDLIFEPOINTS

WILLPOWERCONSTITUTIONINTELLIGENCE

DEXTERITYPERCEPTIONSTRENGTH

ZEALOT (-3)

HUMOURLESS (-1)

HONOURABLE (-3)

ATTRACTIVENESS (-6)

SITUATIONAL AWARENESS (+3)

FAST REACTIONS (+2)

ACCUTE SIGHT (+2)

HARD TO KILL (+6)

DRAWBACKSQUALITIES

3TRACKING3TRAPS3THROWING - KNIFE3STORYTELLING3STEALTH 2LANGUAGE (HUMAN)

3MYTH & LEGENDS5RITUALS (BONING AND SKINNING)

4INTIMIDATION5YAUTJA MELEE5YAUTJA GUNS2FIRST AID2CLIMBING3BRAWLING2ACROBATIC

SKILLS

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PERSONaLITY:“How could he do it?C’ull Dae m’Har denying the younger hunters the chance to fight?In our culture, war is a rarity; the last war in our people was almost a millennia ago, and

songs are still sung of the warriors’ conquests. In war there is great honour, and with honour comes immortality. C’ull Dae m’Har had his time, he was a warrior in that war, and he wants that glory again, while denying it from us, the lower castes and less experienced of the fleet.Leaving the pack isn’t a decision to be taken lightly: hunters have left the fold and

continued to Hunt on many occasions. In some cases, this is how new new clan ships are formed. C’ull Dae m’Har may have once been a great leader and warrior, but now, the old fool is loosing his mind. To leave half the hunters on the ships while the most experienced go to the surface is not wise, and doubtless it won’t be long until his leadership is challenged.Whispered rumours have went through the lower levels of the clan ship, young warriors

and recently blooded hunters that have discussed the possibility of going rogue: taking their equipment, leaving one clan and forming their own. Two-horns has already taken his leave, taking an Infiltrator craft down to the surface. Now, other youngsters are talking of taking Tracker craft and leading their own expeditions. It’s a dangerous move on their behalf. If too many hunters leave at the same time, not only will the fleet be left unattended, but the rogues and the experienced warriors may well clash on the planet. Bad enough that we have to face the hard and soft meats together, but to face other hunters as well...I’ll go, though. Take my hunting gear and leave. Rumour has it that Lightfoot and Stone

Blade have worked together to secure a craft of their own, and need a crew.A chance to hunt, a chance to fight, a chance to wage war and reclaim one of our

blooding grounds. A chance to prove the elder wrong.Glory and honour awaits.

Quote:“The honour of fighting in the war far outweighs the dishonour of abandoning the clan.

For the greater good, I fight.”

Equipment:Wrist BladesShoulder CannonSpear Combi WeaponHelmetGauntletsShift SuitYautja Blade RifleYautja MaulCeremonial Dagger

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Honorary YauTja - legendary hero

53 28

2072

454

546

ESSENCEENDURANCE

SPEEDLIFEPOINTS

WILLPOWERCONSTITUTIONINTELLIGENCE

DEXTERITYPERCEPTIONSTRENGTH

HONOURABLE (-1)

INSOMNIA (-3)

LUCK (+3 [9])

RESISTANCE (FATIGUE) (+4)

STATUS (-4)HARD TO KILL (+6)

POWERS: Essence Chanelling 6 (+15), Ain!t Got Time to Bleed (3), Balance of the Cat (1), Running the Gauntlet (3), Iron Palm (2)

DRAWBACKSQUALITIES

1TRACKING4STEALTH2LANGUAGE - HUNT

2INTIMIDATION4HANDWEAPON - SWORD

2YAUTJA MELEE2YAUTJA GUNS2FIRST AID2DEMOLITION2CLIMBING4BRAWLING3ACROBATICS

SKILLS

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PERSONaLITY:“My colony was out in the middle of nowhere, no one gave a shit when the bugs attacked

it. They’d been smuggled onto the planet by a bunch of Bug-loving cultists that had a church out in the middle of the forrest. They thought they could control the things, but then, so did every mad-man in the galaxy on a power trip. I had a job in the company, you see. A desk job with some security access, and I knew all about the screwballs who thought the bugs were gods, or soldiers. Salvaje, General Spears, Doctor Church... they never learned from each other’s mistakes, in particular Salvaje, who himself had been the first of the cultists and the one primarily responsible for the widespread infestation of Earth.As soon as the bugs were free we tried to call for help, set off a distress beacon, but no

one came. Even if they did, we were almost twenty weeks from the nearest Marine facility, by the time that arrived we would have been wiped out. We had to fight back for ourselves, but not only were we up against the bugs, but the cultists, who were hell-bent on protecting their pets.The colony turned to me, eventually. As soon as the local law encroachment was wiped

out, they turned to the company, the people who funded the planet, for help. Of course, I wasn’t helpless. Just because I was a desk jockey, doesn’t mean I didn’t work out and practice. I mean, shit, there was nothing there for me to do but work out and hone my combat skills.So I took a small squad of the best men and women we had, armed them to the teeth with

whatever we had: handguns, a couple of shotguns, some rifles, and whatever sharp things we had. We tracked out into the forest, killing aliens and cultists as we went. We suffered casualties and loses, as did they, and by the time I reached the church I was the only man left able to fight. My pistol was empty, the only thing I had was a pair of scimitars that I’d plucked from a couple of dead cultists. And when I got to the church... I knew I was out of my league. Bugs crawled over the building, which had been turned into a hive in its own right, and the leader of the cultists shuffled back and forth like a mindless zombie. Once he noticed me, he was a changed man, and charged, a blade in each hand just like me. We matched each other weapon for weapon, only he was doped up to his eyeballs on Jelly. I didn’t think I stood a chance, especially as he kept coming even after I’d loped an arm off. I thought he had me until he buckled over, and his chest exploded outwards, a pink worm flopping out his body and writhing around. The cultist was dead, and I acted quickly, scooping up the toothed worm with one blade and dicing it with the other.Then they appeared, out of nowhere. One minute there was nothing, then they were

there. They looked at me, at the dead chestburster, the bloody mess of the cultist, and they seemed to smell me, as if they could sense what I’d done, how many I’d killed: maybe they’d watch me battle through the trees.I didn’t return from the forest that day. As far as the company knows, I died when trying to

clean up the Cultist’s mess. Hell, I might even have a plaque someplace with my name on there. But I won’t know, I’m not going back. I run with the pack, now. I’m not so much an equal, no matter how much I prove myself, but I’m more alive there than I ever was behind a desk. Would I ever go back? Well, I don’t know... nothing lasts forever...

Quote: “I’m clearly the lesser of equals here.” Equipment: Modified shift suit, armour and weapons for human use.Double-bladed ScimitarAlien trophies

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Honourless

53 29

18

565

355

ESSENCEENDURANCE

SPEEDLIFEPOINTS

WILLPOWERCONSTITUTIONINTELLIGENCE

DEXTERITYPERCEPTIONSTRENGTH

ZEALOT (-3)

SITUATIONAL AWARENESS (+2) PHYSICAL DISABILITY (HAND) (-1)

NERVES OF STEEL (+3) MINORITY (-1)

ADVERSARY (CLAN) (-5)HARD TO KILL (+8)

DRAWBACKSQUALITIES

3THROWING DISC5STEALTH3RITUALS - SKULL PREPERATION

4PILOTING SHIP2NOTICE4INTIMIDATION4YAUTJA MELEE6YAUTJA GUNS4FIRST AID1DODGE3DEMOLITION4CRAFT (WEAPONS)3CHEATING6BRAWLING1ACROBATICS

SKILLS

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PERSONaLITY:“I am far superior to everything else, why should I match something like for like? If they

are truly worthy prey, they would be able to withstand the most advanced and dangerous weapons.For over five hundred years I have travelled from end of the galaxy to another; while I

hunt, it is not my life, not what governs my movements and ethics. I may have abandoned the lore of the Hunt, but the Hunt abandoned me long before.They left me for dead, the elders, after the very first blooding ritual. The Hard Meat

caught me by surprise, they didn’t expect the Lou-bte klaei to be amongst their prey, and the matriarch is more than formidable when her children are threatened. We brought her down, with spears and blades and talon, but a gout of the deadly thwei washed across my face. They left me for dead.I wasn’t.I awoke after days of unconsciousness, my body already being ravaged by the

scavengers of the world. With half my face destroyed, a leg injury that would cripple the hardiest of warriors and a hand missing, thanks the to four-legged lupiria that prowl the world I died on, I was an empty shell.I knew how to make and repair weapons of a warrior, it was all hunters did, and I

prepared myself, using scrap and debris to prepare myself.I knew they would return, eventually. The clan used the same worlds for seeding and

blooding, and when they returned, I was ready. I wiped them out, took their equipment and ship, and took off.My skills were far superior, even though I still wasn’t fully healed for battle.I had survived against a queen when so many had failed. Transcended the barrier

between life and death. Reclaimed what had been taken from me.And now, I hunt, but for what?For honour? For respect?For the ingrates that left me for dead? I’d rather die again.The hunt, the search for the ultimate prey. I have hunted them all, species I have tracked

down to the point of extinction, planets I have decimated in the name of finding the ultimate prey that can withstand the barrage of a talented hunter and tracker such as I.And now, on the planet called The Short Rain, harbours a challenge. Not only has it been

seeded with the Hard Meat, not only do the Soft Meat claim it as their own and the Yautja fight for ownership of the planet, but something new stirs within the bowels of the planet, creatures unique and not previously encountered.The ultimate prey?

Quote:“In not giving weaker prey a chance, I force it to evolve, gain strength, become deadlier;

become something far more worthy of the hunt.”

Equipment:Modified Shoulder CannonModified Helmet and ArmourReplacement clawArray of hunting equipmentTracker Craft.

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Yautja EquIpmentYautja Blade RIfleThe race of predators are not well known for their long-range combat: in fact, melee

combat is what some would consider that Yautja’s forte. Taking targets out from a distance isn’t really what the tribe of galactic hunters would ordinarily consider an honourable kill. However, desperate times call for desperate measures, and when the ban on all weapons were lifted and war was called on the humans invading one of their hunting worlds, more than one hunter grabbed one of the Blade Rifles from the clan armouries.An extension on the projectile-based side of the favoured hunting staff, this weapon can

magnetically accelerate a shaped metal blade over two miles, a projectile which can pierce most known metals and alloys. Targeting and zoom functions with this weapon are controlled by being linked directly to the hunter’s mask via an interface on the left gauntlet.The weapon does not have a rapid fire capability, taking five combat turns to charge

between each shot, making it a weapon purely for sniping.

12 Blades per cartridgeCapacity

VERY RAREAvailability

15/70/200/700/1500Range

D10x6 (30) (Armour Piercing, Slashing)Blade Rifle

Yautja MaulMade from the same material as the Warblades and Wrist Blades, the Maul is a meter-

long blade with a single rounded handhold positioned one third along the length. A skilled hunter with the bladed weapon is able to swing and spin this weapon in a blind fury, able to tear through flesh, bone and metal with relative ease.

EXTREMELY RAREAvailability

D12x10 (60) (Slashing)Maul

CeremonIal DaggerEmployed by the unblooded when marking themselves with the blood of the first Hard

Meat they slay, this dagger is a ten-inch blade of toughened alloy that is resistant to the acid blood of their prey. Passed down amongst the families in the clan, only the strongest amongst a clutch of Younglings would receive this blade from their father, a mark of respect for their spawn on the upcoming hunts. It is not unknown for a challenge to be issued in the clutch of Younglings when this dagger is presented, should a fellow sibling be jealous of the gift. Such a challenge is often a fight to the death.

EXTREMELY RAREAvailability

D6x10 (30) (Slashing)Maul

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Yautja Bladed ShurIkenAn expansion on the cutting disk, the Bladed Shuriken is a small, flat disc that unfolds into

a spinning mass of blades when the onboard targeting computer detects the device is in flight. This targeting computer allows the shuriken to act in the same way as the cutting disc. Instead of sitting in a holster on the hunter’s leg, this device is a compact disc that sits on the belt. The knife blades can be extended manually with a flick of the wrist, overriding the onboard sensors should the need arise.

VERY RAREAvailability

15/50/150/200/150Disc Range

D12 (6) x (Strength+2) (Slashing)Cutting Disc

GravIra Gäara-gor -WeIght of the ancIentsA heavy plasma caster that rests on the shoulder of one of the hunters, this immense

weapon actually leeches power from the shoulder cannon, charging the internal capacitors with raw energy and storing it for a single, overwhelming shot that is capable of knocking a small craft such as a dropship out the sky in a single blast. Because the hunters rarely hunt airborne craft, this weapon is rarely used.As well as the power from the shoulder cannon, the Gravira G’ara-Gor requires a disc the

size and shape of a dinner plate, made from a special alloy that reacts violently when infused with the plasma energy. This projectile, which travels just below the speed of light, is a highly volatile shell that, when jarred by an impact, causes a spectacular explosive reaction. This explosion temporarily rewrites the laws of physics in the blast zone, creating a miniature black hole which causes gravitational fluctuations and can compress many targets to one fifth of their normal size if they are insufficiently armoured. The technology behind such a weapon lies in only the hands of the oldest of Clan Leaders, and is far beyond the comprehension of even the most advanced human minds.Firing the weapon once is a massive drain on the Shoulder Cannon’s power cell,

completely depleting it and taking almost thirty seconds to fully charge. Once charged, the weapon can maintain the charge for three minutes before the energy is automatically dispersed through a number of vents than run the length of the massive barrel.

150Blast Radius

1 shot per fully charged shoulder cannon and disc projectileCapacity

VERY RAREAvailability

Min 200, Max 300Range

(D12 x30) + 300 (480) (Ignores Armour Values)GraviraG’ara-Got

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Yautja TrapsPart of the Hunt isn’t just tracking prey and facing it on a one-to-one basis. Sometimes, the

aim of the game is to outthink the prey, to plan ahead, predict their movements and lure them into a predefined kill-zone. Traps are tailored to different prey and different circumstances. This list, which is by no means definitive, give an example of some low and high-tech devices at the disposal of the hunter.

SnareThis coil of strengthened mono-filament is normally kept in a pouch around the belt of the

hunter, and when fastened with a slipknot, can be used to strangle or garrotte their prey. Once wrapped around the neck of the intended target, it saps their endurance, then works on the actual lifepoints of the prey.A standard grapple task is carried out, and should the Predator succeed, the noose slips

over the neck. For each turn the snare is applied, D4xStrength is deducted from the endurance of the victim, until the endurance is reduced to zero. After this point, the victim is unconscious and starts to loose Lifepoints at the same rate. Any attempt to escape the noose results in double the damage rolled, and requires a hard Deterity roll (or Dexterity plus Escapism). This line is also capable of supporting a massive amount of weight, and is the same material used to string up their prey once skinned. An ingenious hunter can also attach it to a a blade like a ceremonial dagger and create a grappling hook.

manaclesThe basis of this trap is not just to instantly kill the prey, but incapacitate it. The base of this

trap is buried in the ground, with a motion sensitive array of sensors placed around the unit. Anything breaking the sensor beams is instantly targeted, analysed, and the base unit releases the set of manacles that it houses once pressure is detected on it. These bonds will wrap around the most prominent limbs of the target, deliver an electric charge of D10x5(25) endurance damage and piece the skin beneath the manacles with a series of spines. These slowly bleed the prey dry, leeching D4 lifepoints for each turn the prey is trapped. As with the snare, it is possible to escape the trap with a Hard Dexterity/ Dexterity plus Escapism roll.

The MawWhile the Manacles are designed to incapacitate the prey, the Maw is designed to

instantly kill the target. Similar in many ways to a common bear trap, the Maw is a pressure operated device that ensnares the whole body. An onboard array of sensors scans the target and realigns the spines that run the length of each side of the jaw to automatically target nerve bundles and vital organs which helps deliver the death strike. The jaws can be detected with a hard perception or perception and notice roll, and avoided with a hard dexterity or dexterity and fast reactions roll.

Ben Black XLVII

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ModIfIed SHOULDER CaNNoN:A shoulder cannon heavily modified by a dishonourable hunter who holds no ethics for

the hunt, this tainted weapon has a variable fire setting and is linked to the hunter in question by a number of probes and neural interfaces from the modified helmet. Becoming a bio-mechanical weapon in his own right, this device can emit the standard plasma blast, a scattershot-effect, a piercing lance of energy and a concussive plasma grenade. Different shots are targeted through the different sensor arrays on the modified helmet, and each optic unit has access to the same array of filters as a normal hunting mask. The modified weapon holds four separate power cells, each dedicated to one different method of firing.

100 Shots per Power cellCapacity

VERY RAREAvailability

Vision-BasedRange

D10x8 (40) (hollowpoint damage).Standard Shot

The scatter shot acts in the same way suppressive fire is described in the AFMBE core rule book, page 103.

400 shots per Power cell.Capacity

VERY RAREAvailability

Vision BasedRange

D4x5 (10) per shotScatter Shot

15 seconds of fireCapacity

VERY RAREAvailability

Vision BasedRange

D12 (6) per second of exposure (Armour Piercing)Energy Lance

10 shots per Power cellCapacity

VERY RAREAvailability

Vision BasedRange

D12x10 (60)/ D12x5 (30)/ D12x2 (12)Grenade

Ben Black XLVIII

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Yautja CraftYaUTJa Clan shIpThe mothership of any nomadic clan, the Clan Ship is an immense structure the same size

as a Conestoga-class starship, though far quicker and more advanced. Drawing power from a specialised hydrogen generator, this ship can operate indefinitely providing it is well maintained. The ship itself is able to enter the atmosphere of a planet and land on most surfaces, using the immense fin that protrudes from the base of the ship as an anchor as it imbeds itself in the ground, able to cut into almost any surface. Though it is armed with plasma beam emitters, these weapons are only really used when invading a hive world to capture a live queen. The Clan Ship carries four Tracker craft, two mounted on either side of its shell, and one Infiltrator craft loaded in a forward-facing bay.Able to support over three hundred hunters, the vast majority of the younger hunters share

the same living area: the vacuous bowl-shape of the underside of the ship which holds not only sleeping pods, but also the combat arena where tests of strength are carried out and disputes are settled.Higher up in the levels of the ship, the more respected hunters have their own quarters,

each adorned with their most valued of trophies. The largest and grandest of rooms is reserved for the Clan Elder, who decides where each hunt will take place and who will participate. Though the Elder achieves the rank of shipmaster through conquests, trophies and gaining respect, the ship can change hands by a younger hunter successfully challenging leadership in a fight to the death.

N/A

Multiple Factors

8

150 + (D6 x 50)

10

10

Infinity

300 km/ second

FTL/ 2 Light years/day

25,000,00080,000 (without ships)

Availability

Cost

Accuracy

AV

DC

Handling

Toughness

Range

Acceleration

Speed

Weight

Armament:Dual Heavy Plasma Cannons

- (D12 x 50) + 200 (800) 300/500/700/1200/4000Ship Bays:

- 4 x Tracker Craft- 1 x Infiltrator

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Yautja tracker craftThe primary landing craft of the Yautja, the Tracker Craft, when attached to the Clan Ship,

could easily be mistaken for an oversized engine tube. Almost organic in design, the ship is unlike any human ship in that upon closer inspection, and no seems can be seen in the construction. Powered by the same type of generator installed in the Clan Ship, although this ship can run indefinitely, it does not hold sufficient supplies for a long-term voyage, normally only being away from the mothership for the duration of a hunting trip.Able to hold a full hunting party of twenty hunters and one hunt leader, this craft is far

more agile than any human counterpart, and although it can certainly out-fly any other ship of its size, it has very light armour and very little weaponry to speak of. As a shuttle between a Clan Ship in the same system, it serves perfectly: as a light combat craft, it’s certainly able to clear a landing zone, but wouldn’t be able to hold its own in a full combat situation.

N/A

N/A

5

60 +(D4 x 10)

8

2

Infinity

350

Mach 15/Mach 7

29020,000

Availability

Cost

Accuracy

AV

DC

Handling

Toughness

Range

Acceleration

Speed

Weight

Armament:Twin Plasma Launchers (Armour Piercing, 3-shot salvo)

- (D12 x 8) +150 (198) per salvo200/400/600/900/1200

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Yautja InfIltratorA flat, disc-shaped craft that sits in the front-mounted docking bay of the Clan Ship, this

large flying saucer is often only taken by the most experienced hunters on deadly hunts. Capable of high speeds and equipped with a larger version of the shift-suit tailored for the craft, this ship is capable of insertions and landing in the middle of densley-populated areas.Similar to a much larger version of the cutting disc in build, this immense craft is powered

by the hydrogen generator as standard, this craft holds provisions for a lengthy stay in the middle of enemy territory, and has a number of walls dedicated to mounting trophy skulls and prized pelts.While highly mobile and evasive, this ship is so speedy because it is poorly armoured and

completely unarmed: this adds a further element of danger to the already risky hunt.

N/A

N/A

N/A

30 + (D8 x 4)

9

2

Infinity

700

Mach 40/Mach 15

25015,000

Availability

Cost

Accuracy

AV

DC

Handling

Toughness

Range

Acceleration

Speed

Weight

Armament:None

Ben Black LI

Page 52: Avp Extermination

The HIveIn the heart of the mountaIns:

KRA-KA-KOOOOOOM!!!A deep, resonating explosion tore through the periphery corridors of the hive, rousing the

Queen from her slumber.Something powerful had encroached in her domain, a being of unspeakable power that

lumbered through the halls of her hallowed grounds, bringing death and fury as it came. She could feel the seething hatred of the invader, something that seemed part of her, yet alien at the same time.She reached out, touched the minds of the sleeping drones in the corridors where the

disturbance, and could feel their fear, their panic as they died at the hands of the berserk force that ripped through her entryways. She called on her warriors, rallied her troops, but they were quickly knocked back by the unseen force.The waves of panic were all she could sense now, a terror that engulfed the hive and

threw her nest into utter pandemonium. Her children could sense the intruder, but they couldn’t see it. Something invisible? Her genetic memory held details of the Hive’s entire history, and she knew of the fearsome hunters that preyed on her kind, knew of their ability to meld with any scenery, just as her kin could hide amongst their hive structure. Could it be that they were advancing on her, coming to claim her head as a trophy?In mere seconds, the fore had ripped through the outer defences of her hive, and had

now met up with her Praetorian, the elite guards that kept watch over the nursery. She knew them well, had nurtured them since they had burst from their fleshy host bodies, yet as their acrid intestines were splashed across the resinous grounds, she felt no loss, no mourning. The warriors and guards were mature, could look after themselves, but the unborn that still gestated in their alien wombs, they were defenceless. So, too, were the unborn larvae that nestled in her swollen ovipositor and the sea of dormant leathery eggs that surrounded her.Her warriors had fallen, the elite rendered asunder, and now the unknown assailant was

systematically wiping out the host creatures embedded in the walls of the nursery. The screams of the infants as they were ripped from their wombs hurt her, physically hurt her, though the pain was no worse than what she felt now as she ripped herself from the resinous cradle she rested in and tore away the egg sac. She could return to it when she was finished. She had to deal with the intruder herself.Ducking under support beams and squeezing through narrow fissures, she moved as quick

as she could, heading directly towards the source of power that was killing her hive. The closer she got, the more familiar the this creature felt. Was it one of the hunters, a one that had previously been in the hive in the original attack all that time ago?She finally emerged in the enormous chamber used as the nursery and froze, confused

by what she was confronted with.A hulking monstrosity with a sleek purple-black head, its comb similar to her own, but

covered in bristling spines and ridges. It opened its mouth, a dark and cavernous maw filled with bristling teeth made of razor-sharp bone and silver, then extended its inner jaw, this ending in a piercing spike. Its body, more muscular and solid than the insect-like bodies of the warriors, was heavily damaged and pitted, washed with the blood of a hundred slain creatures of the hive. It reared back, lifted its massive head and screamed; a silent but piercing cry that tore through the hive and savaged the mind of the queen, a psionic assault that knocked her back.This creature, the power behind the attack, suddenly became clear to the queen of the

hive as something unnatural, something that had been created in the higher levels above

Ben Black LII

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the hive. It seemed to be made from her, a construct entirely alien to the hive, and yet, a seemingly integral part of it. While she was the Matriarch of the brood, the creator of life within the nest and the loving protector of the children, this creature seemed entirely aggressive, a seething hulk of rage and terror that knew only one thing, and that was to destroy.The queen lunged for the hive’s assailant, her massive hands coiling around the wrists of

the dark terror as she tried to restrain its assault on the unborn, and the two tumbled to the ground, rolling around amongst the spilled blood of host and larvae.Her strength seemed equal to that of her masculine counterpart, though the creature had

already been weakened by her hive. Had they not already tried to intercept it, she would have quickly succumb to the brute.And even as she struggled, she sensed more alien intruders around her, creatures that still

slinked amongst the shadows of the hive and killed her children, mutants of her children that were rising against the hive. As loathe as she was to accept her fate, she knew that the hive was finished... unless she could gather reinforcements, the unliving brood that still wandered aimlessly in the lower tunnels of the complex after her own followers had culled their undead queen.The message went out, a command that seeped through layers of rock and resin, touching

the senses of every warrior that remained dormant in the hive, any larvae born or unborn, and in the deepest levels of the nest, the synaptic receptors of the exiled Lazarus brood received the message.An unnatural alliance, a warning that once this creature, this King of Mutates, had

eradicated both hive and queen, then surely it would turn its attention to the parasitic entities that lurked in the darkened depths of the catacombs.

Sleeping creatures stirred in the blackness of the underground caves, albino animals that glowed with sickly luminescence that had long since been cast out by any and all creatures on the planet. Slowly, one by one, creatures that had remained dormant for what could have been an age in their timeless hibernation hissed to life. Hisses filled the dank cavern, claws clacking against resinous coatings, organic weapons grafted to humanoid figures automatically cocking, and mandibles clicking together.Since the Lazarus queen had been destroyed, the brood had been left unfocused, without

a central hive mind to work around, and they had fallen into a coma-like state. Some still managed to stumble around, though without a central guide, a maternal instinct to control them all, they had been effectively abandoned.Now, with the plea that was issued by the flailing queen above them, they came to life

once more, heading for the many crevices that would lead into the hive above. An army of undead creations, their allegiance now pledged to their new matriarch.

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alIensExperiments deep within the most secret of laboratories on Braxis’ World produced a

number of surprising mutant strains that were just as dangerous and deadly as the normal strain; if not, more so.Created before the Lazarus strain was created, these early subjects seem immune to the

concoctions mixed in the resurrecting fluid; in fact, in tests conducted with the mutants and the infected Lazarus creatures, the two different subspecies tear chunks from one another until only one had been completely destroyed. These mutants each have different properties that make them stand out from a normal alien strain, and are detailed in the following pages. Records in the laboratories were destroyed when these creatures escaped their cryogenic stasis, and as such it is unknown how many of each mutants there are.The only creature that is guaranteed to be a unique creation is the genus labelled “King”.

Derived from the DNA makeup of a queen and flooded with male chromosomes and testosterone from a number of different donors, including a number of Marine and Scientists stationed in the base, this creature is the alien equivelent to a Berserker unit, knowing only the desire to destroy. Strangely enough, it seems to ignore other Mutant strains unless they attack it directly.Of the different mutants released, each genus has its own unique properties. The Arachnid

mutant is a hybrid of two alien warriors that have been melded together into one creature. With the amount of limbs doubled, the alien is allowed double the turns in combat, and with it’s gripping feet, is able to grab and throw a target in a single movement.The Blocker strain has rock-hard crystalline structures than run the length of its forearms, an

organic barrier that can deflect some smaller calibre weapons and dampen the damage of others. This creature defends itself by shielding its head and torso with its protected arms , and spends much of its time in this defensive stance.An advancement on the properties held by the Praetorian, the Spitter strain is able to

protect a stream of acidic bile up to seven yards away from itself, effectively giving the alien hordes a ranged weapon of sorts. Because of the high acidic of this alien’s innards, it does not have the paralytic affect of the stinger on a normal alien’s tail.The Razor alien mutant is a hulking beast covered in tiny spines that damage any creature

that is foolish enough to come in contact with it. As well as this, this alien mutant has had the fingers on each hand replaced with a thick, razor-sharp claws that are easily able to tear through armour plating.The Smasher mutant strain has a thick crystal growth that encases its head, made from a

similar substance to that which covers the forearms of the Blocker. With the same armour properties, this creature is able to deliver a devastating head butt which is capable of breaking bones and reinforced glass, and buckling armour plating.The mutant strain named the Stalker is a creature capable of moving at fast speeds in

relative silence. Granted with an unparalleled level of stealth, this creature has a natural gift for moving undetected, and doesn’t need the biomechanical surroundings of the hive to remain hidden as its brethren does.With the Lazarus compound still rife in the enclosed environment of the hive, and the

domineering matriarch calling on the help of the exiled albinos to help in the war against the violent mutant strains, the infection of a Max or Mox is a very likely possibility.

Ben Black LIV

Page 55: Avp Extermination

KING alIEN - Pureblood

Special Acid Blood +5,

450

+103

N/A

Animal Cunning +4

Weekly +4, All Flesh 0

-- 45

1 3

15

3

Like A Hawk +2, No Pain +1, Scent Tracking +3

Tail D6 x strength, Jaw Strike D12 x 9

20

Preternatural Strength +16, Damage Resistant +5, Claws +6Strength

18

3

The Quick Dead+10

All 0

Power

Spreading The Love

Intelligence

Sustenance

Senses

Getting Around

Weakspot

Attack

Essence PoolEndurance PointsSpeedDead Points

WillpowerPerceptionIntelligence

DexterityConstitutionStrength

Ben Black LV

Page 56: Avp Extermination

aRaCHNID - MUtant StraIn

19

Intelligence Mother Knows Best +8 (see appendix).

42

Bury The body -2Power +89

Acid Blood +10

Who Needs Food? +8

Like Nothing You’ve Ever Seen +10, Life Sense +14

--

* 1

1

7

Monsterous +10, Claws +6, Iron Grip +1

Tail D6xStrength=1 dose Curare per strike (AFMBE p.107), Jaw D12x7

7

The Quick Dead +10, Leaping +3, Climbing +2, Wall Crawl +5Getting Around

18

3

All 0, Fire -1

Brawling +3, Climbing +2, Grasping Feet +5

Spreading The Love

Special

Sustenance

Senses

Strength

Weakspot

Skills

Attack

Essence PoolEndurance PointsSpeedDead Points

WillpowerPerceptionIntelligence

DexterityConstitutionStrength

Ben Black LVI

Page 57: Avp Extermination

BLOCKER - MUtant StraIn

Intelligence Mother Knows Best +8 (see appendix).

42

Bury The body -2Power +88

Acid Blood +10, Armoured Forearms (D8 x 2)+17

Who Needs Food? +8

Like Nothing You’ve Ever Seen +10, Life Sense +14

-- 19

* 1

1

7

Monsterous +10, Claws +6

Tail D6xStrength=1 dose Curare per strike (AFMBE p.107), Jaw D12x7

7

The Quick Dead +10, Leaping +3, Climbing +2, Wall Crawl +5Getting Around

18

3

All 0, Fire -1

Brawling +3, Climbing +2

Spreading The Love

Special

Sustenance

Senses

Strength

Weakspot

Skills

Attack

Essence PoolEndurance PointsSpeedDead Points

WillpowerPerceptionIntelligence

DexterityConstitutionStrength

Ben Black LVII

Page 58: Avp Extermination

SPITTER - MUtant StraIn

23

Intelligence Mother Knows Best +8 (see appendix).

42

Bury The body -2Power +91

Acid Blood +12

Who Needs Food? +8

Like Nothing You’ve Ever Seen +10, Life Sense +14

--

* 1

5

7

Monsterous +10, Claws +6, Iron Grip +1

Tail D6 x Strength, Jaw D12x7, Acid Vomit D12 x Constitution (Range: 7 yards)

7

The Quick Dead +10, Leaping +3, Climbing +2, Wall Crawl +5Getting Around

18

3

All 0, Fire -1

Brawling +3, Climbing +2

Spreading The Love

Special

Sustenance

Senses

Strength

Weakspot

Skills

Attack

Essence PoolEndurance PointsSpeedDead Points

WillpowerPerceptionIntelligence

DexterityConstitutionStrength

Ben Black LVIII

Page 59: Avp Extermination

RaZOR - MUtant StraIn

24--

Intelligence Mother Knows Best +8

66

Bury The Body -2Power +84

Acid Blood +6

Who Needs Food? +8

Like Nothing You’ve Ever Seen +10, Life Sense +14

* 0

4

7

Elite Strength +12, Fire Resistance +3

Tail D6xStrength=1 dose Curare per strike (AFMBE p.107), Jaw Strike D12x8, Talons D10 x Strength (AP), Spines D12 per turn on contact.

10

The Quick Dead +10, Leaping +3, Climbing +2, Wall Crawl +5Getting Around

18

3

All 0

Brawling +4, Climbing +2, Stealth +3

Spreading The Love

Special

Sustenance

Senses

Strength

Weakspot

Skills

Attack

Essence PoolEndurance PointsSpeedDead Points

WillpowerPerceptionIntelligence

DexterityConstitutionStrength

Ben Black LIX

Page 60: Avp Extermination

SMaSHER - MUtant StraIn

Intelligence Mother Knows Best +8 (see appendix).

42

Bury The body -2Power +89

Acid Blood +10, Armoured Head (D8 x 2)+17

Who Needs Food? +8

Like Nothing You’ve Ever Seen +10, Life Sense +14

-- 19

* 1

1

7

Monsterous +10, Claws +6, Iron Grip +1

Tail D6xStrength=1 dose Curare per strike (AFMBE p.107), Jaw D12x7, Headbutt D6 x Speed

7

The Quick Dead +10, Leaping +3, Climbing +2, Wall Crawl +5Getting Around

18

3

All 0, Fire -1

Brawling +3, Climbing +2

Spreading The Love

Special

Sustenance

Senses

Strength

Weakspot

Skills

Attack

Essence PoolEndurance PointsSpeedDead Points

WillpowerPerceptionIntelligence

DexterityConstitutionStrength

Ben Black LX

Page 61: Avp Extermination

STalkER - MUtant StraIn

Intelligence Mother Knows Best +8 (see appendix).

42

Bury The body -2Power +94

Acid Blood +10

Who Needs Food? +8

Like Nothing You’ve Ever Seen +10, Life Sense +14

-- 19

* 1

1

7

Monsterous +10, Claws +6, Iron Grip +1

Tail D6xStrength=1 dose Curare per strike (AFMBE p.107), Jaw D12x7

7

The Quick Dead +10, Leaping +3, Climbing +2, Wall Crawl +5Getting Around

18

3

All 0, Fire -1

Brawling +3, Climbing +2, Stealth +5

Spreading The Love

Special

Sustenance

Senses

Strength

Weakspot

Skills

Attack

Essence PoolEndurance PointsSpeedDead Points

WillpowerPerceptionIntelligence

DexterityConstitutionStrength

Ben Black LXI

Page 62: Avp Extermination

Lazarus-Infected MAX/ MOX

Intelligence Dumb as Dead Wood 0

N/A

N/APower +53

Rage -2

Who Needs Food? +8

Like Nothing You’ve Ever Seen +10, Life Sense +14, No Pain +1

-- 21

-2 0

5

7

Elite Strength +12

See Weapons Table (below).

10

Slow and Steady 0Getting Around

2

1

None +10

Brawling +4, Organic Weapon Systems +6

Spreading The Love

Special

Sustenance

Senses

Strength

Weakspot

Skills

Attack

Essence PoolEndurance PointsSpeedDead Points

WillpowerPerceptionIntelligence

DexterityConstitutionStrength

Ben Black LXII

Page 63: Avp Extermination

Organ Sacs

Ground Zero: 2 D6x10 (30)Gen. Effect: 6 D6x8 (24)Max. Range: 10 D6x3 (9)

Similar to the Phosphorous Incendiary grenade, this

organic sac creates a thick cloud of dark brown-green smoke within a range of 20 metres/yards from the point of impact, reducing visibility to Pitch Black lighting condiions within the cloud, as well as having a nauseating affect of D12x2 damage

An organ filled six with small leech-like creatures,this organ explodes on impact, with each worm burrowing into any soft or exposed fleshy parts of the target. Upon contact, rolling a D6 defines how many worms latch on. Multiplying the result of that roll against D4 indicates how much damage they cause per turn until burned off.

Parasitic

Methane

Calcifiers

Cartiledge Plates (D8x5) + 20 (60)Armour:

10 minutes continuous use3000 fragments10 Organ Sacs

Bile Expulsion SystemCartiledge Infusion UnitOrgan LauncherBio-Force Propulsion

Extension

D12 x 2 (12) (acid damage)D8 x 8 (32)See Organic Bomb TableD4 x Strength

Bile Expulsion SystemCartiledge Infusion UnitOrgan LauncherBio-Force Propulsion

Extension

Bile Expulsion SystemCartiledge Infusion UnitOrgan LauncherBio-Force Propulsion

Extension

3/9/13/20/30 10/30/60/250/50030/70/100/200/300Melee

Capacity:

Damage:

Range:

The Lazarus-infected MAX or MOX unit can generate ammunition within itself at a rate of:1 minutes-worth of Bile per twenty minutes,10 Cartilage fragments per ten minutes,1 Calcifier Organ Sac per thirty minutes and 2 essence points,1 Methane Organ Sac per hour and 4 essence points,1 Parasitic Organ Sac per two hours and 7 essence points.

Ben Black LXIII

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BraxIsä WorldOutpost Gamma - GarbonIs PoInt:

“Let me do the talking,” Davison hissed to the squad of Marines behind him as they approached the abandoned Raider base. Or at least, the base that was supposed to be abandoned. Considering the reports he’d read stated the outpost was destroyed during the initial invasion, it seemed particularly busy. Giant cargo haulers docked and departed from the makeshift set of pipes and temporary modules, older models of Bison-class ships that should have been consigned to the scrap heap years ago, but instead had been refitted and kitted out with heavy weapons. Bloodwings circled the compound, bristling with weapons and active sensors that swept the landscape, always searching for any sign of a threat to the compound. Because of this, Davison intentionally kept his men back.His men.After loosing half of his Hunter/Killer squad in a failed nest raid, he had found himself

hemmed in the hive, faced by a horde of mutant aliens, as well as the Lazarus-infected men, women, hunters and aliens. It hadn’t looked good for him, and for a moment he thought he was going to end up stuck to the wall in the nursery between the two baiters from his squad.That was before The Behemoth had burst through the hive, screaming an ungodly yell and

unleashing scorching death from his weapons. In the confusion, Davison had escaped from the hive the way the berserker had entered, and upon reaching the surface, had encountered a small platoon of Marines that were sweeping the surface for any stragglers. Despite the fact he was a convict, they welcomed him and quickly turned to him as a leader; the soldiers were relatively green, some of them only having served for a couple of months.Slowly emerging from his cover, Davison raised his hands and stepped towards the base,

allowing the heavy cannon strapped to his waist to point harmlessly to the ground.The closest of the Bloodwings screamed over to him and hovered menacingly in the air, a

bright searchlight stabbing the ground and illuminating the figure of the Hunter/Killer as he waved his hands. He was taking a risk in approaching the Raider base and turning to them for help, but it was the lesser of two evils: if not the Raiders, the only other people he could turn to were the hunters from the stars, and he doubted they would be receptive to his pleas.“I want to speak to the man in charge,” Davison bellowed, his voice almost lost in the

scream of the Bloodwing’s engines.“Drop your weapons,” a female voice bellowed over the external speakers of the craft.

Davison couldn’t help but notice that the gatling gun on the nose of the craft had came to life, and now seemed to track his movements. Obediently, Davison unfastened the harness for his pulse cannon, shrugged off the straps of the two rifles strapped to his back, and tossed them all on the ground, motioning to the rock formation for the Marines to slowly come out and do the same.A door to one of the modules of the base rolled open and an APC trundled out the

opening, covering the mile distance between the rocks and base and trundling to a stop beneath the hovering Bloodwing. The door on the side slid open, and pair of heavily armed men leapt out, keeping their weapons trained on Davison and the slowly approaching Marines. A third man exited the vehicle, a gleaming bald head atop a tall, muscular body. He wore thick body armour, and smiled grimly at the men, in particular Davison.“Marines, with a convict in charge of them. How curious. Tell me, what brings you out to

these badlands?” he finally asked in a grave voice, motioning to the surrounding rocky

Ben Black LXIV

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environment.“We need to speak to the man in charge,” Davison said, glaring hard at the public

speaker of the Raiders.“And you will,” the man promised. “Though you need to state your business, first.”“Targets approaching,” announced one of the men, holding one hand up to his ear and

pressing against his headset. “North and east ravines.”“Say your piece, and say it quick, criminal,” warned the bald man, stepping back towards

the open APC. “I don’t know about you, but I don’t want to be out here when whatever is coming actually arrives.”“We need help, the Marines are getting slaughtered by these things, aliens and hunters,

and the last thing we want to do is to have to watch our backs from... from your people. We need to work together...”“Your tin men aren’t everything your hoped, are they?” leered the man. “You aren’t the

first men to suffer through ignorance and overconfidence with their technology. Ever since the first encounter with the xenomorphs...”A deep and powerful growl sounded to the north of the encampment, and for a moment

Davison thought there was a storm on the way.“Incoming!” screamed the bodyguards in unison, one hurling the bald man to the ground,

the other signalling frantically to the dropship to pull up and evacuate. The pilot did as they were instructed, pulling away and banking wildly to one side just as a glowing ball of white plasma streaked over the mountain ridges with a deafening roar that increased as it approached. The rear of the Bloodwing erupted into a flurry of silver fragments as it set of a salvo of Chaff grenades in hope of confusing the guidance systems of the incoming projectile. The alien technology wasn’t as easily confused, and it veered wildly to one side as it tracked the shuttle craft.The plasma bolt struck the Bloodwing in the leftmost engine, erupting in a deafening roar,

but not in an explosion as Davison had expected. Instead of fire and shrapnel, a bizarre vortex spawned into existence, a black hole that crushed the rear of the dropship and pulled in into the temporal rift before blinking out of existence. As the rain of silver foil fell around Davison, he stood and stared absentmindedly at the vacant skies where the Raider dropship had once been.“Get in,” urged the bald man, leaping into the APC and motioning to Davison and his

band of Marines. “Quick!”Davison nodded and clambered into the confines of the craft as the turret on the roof of

the vehicle opened up, a steady thunderous assault that slammed the mountainside with explosive rounds as the driver engaged the vehicle and gunned the engine onwards. With tyres kicking up loose dirt and gravel, the bald man watched feeds from the external cameras on the bank of monitors that dominated the rear of the vehicle. Warriors clambered over the cliff tops, hunters in glistening armour and bearing energy weapons and razor-sharp blades. Grunting to himself more than anyone, and making sure the automated systems for the overhead gun turret were working correctly, he spun on his seat to face Davison and the bewildered Marines in tow. He was pale and shaken, and Davison thought he probably looked the same way himself.“My name,” he announced, “Is General Garbonis. I’m in charge of this establishment,

and I think we should talk. Quickly.”

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StructuresMarIne EncampmentA makeshift base used by the Marines and the Berserker squads as a staging area for the

assault on the Braxis research station, only the most skilled pilots are able to navigate the network of canyons required to reach this safe haven.Large enough to house the seven Berserker squads assembled for the operation, as well as

the accompanying Marines and Hunter/Killers, the plateau was divided into XX sections.Accessible either by air through the maze of canyons or by one solitary ravine that

headed towards the distant research station, the only ground entrance is guarded by a trio of APCs fitted with Phased Plasma Cannons. The common centres of each vehicle is linked in to a cluster of seven M112 HIMATS and a pair of UA-571 E Sentry Cannons. Keyed in to ignore the IFF codes of each Marine in the camp, this formidable barrage of fire is enough to keep even the most hardy of attackers at bay.Behind the forward defences are a number of makeshift barracks, five in total and each

able to hold up to fifty men and women in each. Beside the barracks is the main armoury, where the weapons of those not on active guard duty are stowed.In the centre of the encampment are the medical unit, officers barracks and the central

Com-Tac command centre. Each unit has a pair of guards stationed at each entrance, and the roof of the Com-Tac centre is patrolled by a squad of seven Marines at all times.To the rear of the encampment is the engineering segment of the base, where weapons

and vehicles are fixed and the MAX/ MOX units are stored. The power for the base comes from the pair of large Infinity Fusion generators stationed here, and is equally as protected as the rest of the base, though this area is strictly off-limits to explosive rounds and weapons. An inhibitor field makes sure that no Berserker units are activated in error in this area.Entrance to the camp through the air is controlled by a patrolling dropship and a number

of two-man guard towers positioned around the plateau. All caverns leading in to the area are also protected by UA-571 E Sentry Cannon emplacements.

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RaIder BaseComprised mainly of toughened plastic tubing and the abandoned hulls of other

spacecraft, the Raider Base has partially been restored by the current inhabitants of the safe haven. Each designated ‘building’ is the husk of an abandoned cargo ship, often no more than one or two rooms sealed off from the harsh climate of the outer planet.The main living area is a converted Styx Cargo Hauler, one of the many ships sacrificed

by Garbonis to rebuild the fort, and can house up to seventy Raiders at any time; this includes the bridge, in which Garbonis solely resides when he is there, and two of his most trusted body guards guard the only entrance.The Medical bay is the rear of a demolished Conestoga Starship that didn’t completely

burn up on re-entry. It holds a number of cryo-chambers for serious cases that need to be treated off-world, as well as a number of functioning medi-comp units that can deal with most fractures and sickness. Garbonis also has one unit specially imported from his contacts in Grant Pharmaceutical, which is a reinforced tank which can be used to remove a living alien parasite from a host. Though the chances for host survival are slim, the alien’s chances are excellent.The Armoury, a Bloodwing ship docked to the main living area, holds a number of

weapons and equipment for the Raider’s use. Its contents include, but are not limited to, Pule Rifles, Pulse Cannons, Smartguns, SADARs, Dog-Choppers and Sound Cannons. The only resource Garbonis does not have access to is a Berserker unit, though this may be one of his aims.The Storage Facility has not yet been replaced, and as such is a battered graveyard of

machine parts and supplies left untended. Though something useful may still exist in the skeletal structure that once housed the provisions, finding it would be a tough job.Using force-field technology stolen from the Braxis Research facility, the holding cells are

the areas where mission-specific targets can be held, whether that is a canister of Jelly, an adult alien of experiment, or even one of the legendary invisible hunters. These fields are impenetrable to all forms of damage, even acid, and can remain active indefinitely, providing they receive juice from a power source. For these shields, the Raiders have actually tapped into the power lines of the research facility at a junction point on the outskirts of the base.

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Research StatIonThe towering structure of the Atmosphere Processor is the main focal point of the colony, a

multibillion atmosphere scrubber that is fully automated and draws power directly from a geothermal power station located in the deepest bowels of the eight sub levels. The higher floors of the structure, numbering almost thirty in total, are tightly-packed service corridors barely two feet wide and filled with machinery, conduits and cables required for the atmosphere processing. Though movement in the upper levels is possible, a fully armed Marine is barely able to move in the tunnels. Most men entering the tunnels will need to strip down out of their armour of suffer from heavy dexterity penalties. Any weapons fired within the structure should not be armour piercing or explosive rounds: weapons such as flame-throwers, the M49A and “Dog-Chopper” are fine for use, as is the soundcannon providing use is carefully monitored. The lowest levels of this structure link in to the hive by a number of tunnels, which are heavily defended by UA 571 E & D Sentry Cannon emplacements, and a number of Marines constantly on patrol. The weapons on this level, though dangerous to the processor, are aimed into the opening tunnels to the hive and, as such, are fired into a ‘safe zone’.At ground level, a three-story building to the north is situated and serves as both a garage

and front gate to the colony. At thirty meters by seventy, it is large enough to hold five Daihotai Tractors and enough fuel barrels, tools and service droids for the vehicles, though two tractors are missing, presumably destroyed in one of the attacks on the base. This building is nothing more than a shell with an enlarged storm gate and a network of catwalks spanning the interior. In the centre of the building, suspended by web of strengthened metal cables, is the control room: a small chamber with enough space for three people, and is filled with security monitors that relay pictures from cameras around the outside of the ten-foot high stormwall that surrounds the colony.Directly opposite this building to the south is a building the same size, and serves as the

residence for most of the colony. Each floor houses eight small rooms and a central corridor, which offers plenty of space for the colonists in their fourteen by twenty meters living quarters. Each room holds a bunk, a wet room cubicle that acts as a toilet and shower in one, a small food preparation area and a table. In total, this building holds twenty four rooms.A number of large empty cargo pods have been left abandoned in the compound, which

have been claimed by several young entrepreneurs in the colony and changed into makeshift buildings which includes three bars and a strip club. The bars, Bar Braxis, Six Shooters and What Ales You, each have stills set up in their back, and the production of their alcohol is aided by cultures and equipment supplied by the scientists. While these bars are frequented by the scientists and engineers of the colony, the Rocket Thruster strip club is the favoured hangout for the Marines.In the centre of the complex, the main base of operations is situated: a large construction

five stories tall and a hundred meters square, which serves as the main base of operations for the outer colony. With the top floor dedicated to operations, communications and controls, this area has the tightest security, next to the entrance to the hive. Below that, on the forth floor, is the medical lab, and the second and third designed for the low-key scientists and their experiments. The first floor serves as the barracks and armoury for the security and Marines stationed there, and in the centre of the floor is a hidden hatchway which leads to a large cargo elevator that descends to the secret laboratories.Deep beneath the ground, almost one hundred meters, lies the hidden labs of Braxis’

World. Only the most senior of scientists and Marines know of the subterranean research

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areas. Spreading out in a circle from the main elevator, the labs are divided into a number of different areas. The first, and largest, of the areas are the cryogenic stasis cylinders. Kept active on their own independent power circuit, these cylinders hold the mutated Alien experiments. Despite the varying sizes of stasis cells, the creature known as the King proved too large for normal stasis, and as such had to be kept in an enlarged holding cell with specially created force fields.The second area concentrates on genetic manipulation and alien DNA experiments, and is

the area where Doctor Bellmore made his breakthrough with the Lazarus compound.The third area of the labs specialises with alien cultivation and dissection, and is the area

that is attached to the hive. Sentry Cannons and Marines are stationed in the same way as in the Atmosphere Processor, making sure none of the creatures attempt to escape their hive.Maintaining the hive is a hard task, as the needs of the aliens must be catered for: this

means that every so often, hosts and food must be sent into the hive, and these were supplied by the company. On top of this, certain measures had to be taken inside the hive to make sure the aliens did not escape. Further details of this are detailed in the Hive Structure section.

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HIve StructureAs noted in previous expansion:

The structure of the Alien Hive is bizarre fusion of biological forms and mechanical shapes. The Alien creates this structure through secretion of a thick, resin-like drool which dries and hardens into a strong crystallised substance.The Hive has a number of functions, the first of which is immobilise potential hosts, fixing them to the walls of breeding chambers and ensuring they do not escape. The erratic nature of the structure often means that bodies must be broken and twisted to fit into the design, which is something the Alien is able to do without a second thought. To escape unaided from the Hive, a potential host must pass one hard strength test for each hour they have been imprisoned to break free from the cocoon. A second person may offer assistance, adding his own successful strength tasks to the count.The second function of the Hive is to provide an environment in which the Alien can thrive. Hollowed tubes and small chambers provide a basic heating system for the structure, but these tubes and conduits can also be used by the Alien to travel between areas. The appearance of the Hive also makes it possible for Aliens to blend in perfectly with the scenery, giving them a +7 to any stealth tasks while stationary, and +3 when moving.The Hive has an armour value of 15, a damage capacity of 50 per yard/ meter and a barrier value of 25.The hive itself is a complex network of tubes and crevices deep beneath the crust.

Drawing heat from the power plant of the Atmosphere Processor and the lower levels of the hive, which open up on part of a magma flow, the ambient temperature of the hive is incredibly high. This renders all infrared imaging and tracking useless, meaning that both Hunter and Marine will have to find alternative ways to track anything in the hive.It is unknown how far the hive fully extends, as numerous scientists and androids have

been sent into the hive, armed with pheromone belts, but none have returned.Other than the automated defences and patrols stationed at the two main entrances, a

DEAN unit stalks the levels of the hive around the entrances. Though this unit is programmed to destroy the alien, a subroutine in its programming means it will only attack an alien if it attempts to escape the confines of the hive.It is known that at least one Queen resides in the hive, though the unknown size of the

caverns could mean that there are more matriarchs within the nest.

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Yautja CampNothing more than a flat tableau on one of the mountains facing the human research

station, this camp is the ground the hunters use to gather and swap tales of war and conquests.Guarded by two hunters armed with the devastating Gravira G’ara-Gor that scan the

horizon for any craft that may threaten their position, a billowing fire is often the centrepiece of the camp, which provides an ideal setting for the hunters to exchange their tales or show off whatever trophies they may have gathered.The camp is attended by a group of older hunters that are no longer able to hunt through

one reason or another: these Yautja provide food, first aid and service the weapons of the warriors, but are by no means lower-class: without these retired and experienced fighters, the war between the Soft Meat and Hard Meat would be a lot harder on the Yautja.

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Deep SpaceThe GarbonIs Conestoga class StarshIp

If had been weeks since the incident at Braxis’ World, and the crew of the Garbonis, a ragtag mixture of surviving Marines, Raiders and colonists packed aboard the military-class cruiser, worked feverishly to keep the vehicle ticking over.Dipping low into the atmosphere to pickup retreating human forces had been a risky

manoeuvre, and between being caught in the EMP blast of something going nova on the planet surface - no surviving ground forces could pinpoint whether it had been the processor, a baby boomer utilised by one of the Berserker crew, of the final act of a fallen hunter - and a raging battle in the low orbit of the planet, the ship had come away with its fair share of war wounds. While the hunter forces had all but obliterated the human ships on one side of the planet, the Garbonis had remained hidden on the far side of the planet, like an alien lurking in the shadows before striking and picking off the smaller and weaker targets.As the crippled ship limped through the outer reaches of the rim systems, drawing ever

closer to Leesons Point, a feeling of unease settled over the ship. While the ship had been run by the Raiders, it had previously been a Marine ship, and with men and women from both sides aboard the craft, it was hard to say what would happen to one half of the crew when they reached the space station.At least, that’s what was on Davison’s mind as he stalked through the lower levels of the

cargo decks. While the Marines kept to their own side of the ship and the Raiders to the other, the Berserker squads were made primarily of convicts, and those that had survived were drawn between the two sides: some were tempted to return to their criminal routes, while others, those that were closer to serving their time than others, elected to stick with the Marines. It was only a matter of time until one side grabbed a weapon and started a war in the sealed arc that would undoubtedly implode and kill them all. Until now, though, no one had tried a take-over.But there was always the possibility.The cargo decks were wide and well lit, a stark contrast to the tunnels of the alien Hive

structure and the tunnels higher up. Maybe that was why he preferred to spend all his spare time in the cargo bays: a break from what seemed like an eternity in darkness and mazes.Duty rosters had been put in place, and Davison was on his way to relieve one of the

crews guarding the boxes of cargo that Garbonis had insisted on risking so many of his men for. As he approached the lowest level, he stopped before entering the hold: something didn’t seem right. An acrid smell lingered in the air, something hideously familiar, yet alien at the same time. An unsettling clammy heat lingered in the air, and Davison felt the sweat roll down the crack of his spine. He gripped the weapon he held, the M49A Pulse Assault he’d been issued, and cautiously approached the gaping doorway leading to the largest of the holds. The lights were still on, but he could see that one of the crates had been torn open, and a canister torn open, allowing the thick gelatinous substance within to spill over the floor. Two people hunkered down near the spillage, their arms coated in the viscous substance up to their elbows.Jelly junkies.They weren’t a new thing, Just like every other performance-enhancing narcotic that had

ever been released, the alien secretion was highly addictive and those with the taste for the goo would go to any distance for it. Davison knew that things could get messy if he had to chase off these addicts, so he worked the bolt on his assault weapon, hoping the junkies

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would be so high that they would freak out and run. The sound of the action cycling open and shut alerted the two junkies, but it didn’t make them run. Instead, they tilted their hands to one side, making a show of listening. Davison took a step closer, his weapon raised slightly, and that’s when he noticed that not all was as it seemed.Both men seemed to be bursting through their clothing, heavily distorted features only

partially hidden by what remained of their clothing. Pale, almost glowing blue skin showed beneath the rags, and other parts of exposed skin seemed to meld into dark, tube-like projections growing from their backs and sides. Davison froze for a second, he’d seen these abominations before in the deepest depths of the hive on Braxis: human-alien hybrids created by the demented scientists in the hidden laboratories. He didn’t wait to warn the pair that he intended to open fired, he simply unleashed two controlled bursts; the first smashed into the skull of one of the men, obliterating his head, and the second burst struck the crate, shattering the fragile wood on contact where the hybrid had rolled to one side. It raised its hand - no, not a hand, a weapon fused into its arm where skin smoothly shifted into metal - and opened fire. Nine millimetre projectiles slammed against the bulkhead beside Davison, pale green-grey cysts that shattered on impact. The beheaded creature clambered clumsily to its feet, sightlessly aimed the device melded to its both its arms, and sprayed the deck plates with an almost luminous green liquid, a warm and cloying acidic bile that splashed across the ground and lapped at Davison’s boots.Spine, he thought to himself, gotta aim for the spine!He corrected his aim, lifted the weapon and fired another double burst, catching each

men in the chest and tearing their ribcages open with a splash of black-green blood. Both bodies fell, and Davison watched in disgust as albino toothed worms uncoiled themselves from the shattered spines and tried to crawl away into hiding. Davison tracked them and took them down with controlled bursts just as a Marine arrived on the scene.“What’s going on here?” he demanded, looking at the destroyed bodies and the coat of

bubbling bile that coated the floor.“We’ve been compromised,” Davison replied, motioning to the destroyed albino worms

with the toe of his boot. “Friggin’ glow-in-the-dark bugs...”“How’d this happen? These crates have live cargo?”“Jelly,” Davison nodded towards the spilled canister. “Must be tainted, pulled from the

wrong hive. Fuckin’ Garbonis...”“Blow it,” the Marine said, motioning to the collection of crates and containers. “Get one

of the demo experts down here, rig them with explosive and flush them, I want them all destroyed, and I want everyone armed with Dog-Choppers and burners. Sweep the ship, clear it out. And bring that fuck Garbonis here, I want to know what the shitting hell’s he’s playing at.”

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Further adventure Seeds

Even after the threat on Braxis has been eliminated, that isn’t necessarily the end of the campaign: the story can continue with a number of different scenarios, depending on how you want to develop it.

The GarbonIsAfter escaping from the decimated world of Braxis, a number of cargo containers have

been compromised during transit, including samples of jelly and the Lazarus compound.The canisters of Royal Jelly were amongst the first to be tampered with, though the

substance in question wasn’t jelly taken from a regular Alien Queen, but a Lazarus Queen. This jelly has a mutating quality, as noted in previous sections, and leads to Lazarus Humans being made. In their eagerness to get hold of more Jelly, more crates are torn open, infecting samples of dead Aliens and Predators that have been brought aboard the craft.Also, unknown to the people travelling in the ship, more than just humans were picked up

when the ship dipped low into orbit and evacuated the survivors. In the deepest depths of the craft, close to the reactor unit, a lone Yautja has stowed away aboard the craft, hoping to make his own way back to what remains of his clan.As the alien threat spreads throughout the vehicle, the Yautja prepares to conduct one

final hunt, while the tempers between Marines and Raiders can flare to fever pitch, forcing the cast to pick a side or try and unite the two in a bid to eradicate the danger before the ship is destroyed. With the one Berserker unit left to recuperate after its battle, it’s only a matter of time until this armoured shell is reactivated, either through Lazarus infection or replacement of the pilot.

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Leesons PoIntOr maybe the journey to Leesons Point goes without a hitch. The Marines and the rest of

the cast are dropped off at one of the docks, forced at gunpoint to leave the ship, and the Raiders take it upon themselves to offload some of their ill-gotten gains before moving on.Jelly is the main cargo offloaded, though one eccentric billionaire is on the lookout for an

obscure pet, and is looking to buy a live alien, and Garbonis just happened to have stored in a special stasis booth an inert egg, the seed within still unspent.With his purchase locked up in a storage facility until he is ready to leave for his pleasure

moon, the eccentric billionaire leaves his unhatched pet and returns to his extravagant lifestyle, unaware that Leesons Point is populated with a number of petty thieves that make a living by raiding cargo lockers and selling what they can for a tidy profit.One such thief stumbled across the egg, and falls prey to the facehugger within as the

egg is activated.With the alien unleashed in the station, it can travel effortlessly between different areas

through the air ducts and conduits, and is able to smell the cargo of Jelly that remains on the stations after a lockdown is initiated.Should the alien find the Jelly, it is able to morph itself into a queen to start a hive in the

station, slowly overtaking it. Such an infestation would be a prime target for a Berserker squad.A squad that is already on the station, sitting waiting for a military convoy to pick them up

and issue them with a new platoon. It’s up to the cast members to try and hunt down this single alien, before it can create its own hive and completely overrun the station

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Gates of Eden Colony SettlerA colony-class cruiser fitted out with enough supplies and materials to build atmosphere

processors and carrying hydroponics domes filled with plant and animal life, these crafts are often deep space vehicles that can go for years without docking at a space station.Often the targets for Raiders who seek the expensive equipment they carry, Gates of Eden

is no different, and has been targeted by The Garbonis, the Raiders on the lookout for an easy way to make money after the failure on Braxis’ World.The raid is a failure as the security forces repel the attack, but Raiders are not the type of

people you want to upset.As a final act of vengence against the defence, the Raiders unleash some of their cargo

before disembarking, a small group of Aliens that tear through the ship, infecting men, women and animals and completely wiping out the inhabitants of the ship, turning a colony settler teeming with life into a ghostly hive-ship.A ship like this is more than an ideal target for a Berserker unit, and one of the few

remaining squads from the Braxis incident on their way to their new assigned squads happen to be close by. Despite the lack of R&R, they’re pushed back into battle.The colony settler, peppered with seven different domes filled with different flora and

fauna, holds more than enough life for one hive: in fact, in the time it takes for the Berserker squad to arrive at the ship, there are no less than three separate hives aboard the craft, with the aliens waging a war against one another as they struggle to survive and claim the entire ship as their own.With the Aliens squabbling among one another, the cast may well think that they’re in for

an easier job with the genocidal war, but that’s far from the truth.

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Mv-786 áMensanaàA mist-shrouded almost twice as large as Earth, this mysterious planet is deep in the

furthest reaches of space that has barely been charted, though deep space probes indicate that there is a massive amount of life readings.An expedition of surveyors land on the planet to explore what lies there so they can

assess if the world is suitable for colonisation, only to find the surface of the planet is littered with hive constructions, spaced around seven or eight hundred miles apart. With confirmation that the planet is grossly over-infested the explorers drop a probe and move to leave, but they’re not the only craft in orbit above the planet.The freshly christened Clan Ship K’al Murall, the Death Seeker, is a Yautja craft on a

mission to extract an egg-laying Hard Meat for their hunting purposes.With the disaster of Braxis fresh in the minds of the hunters, they open fire on the human

craft, sending it crashing down to the surface, but not before they release a distress call.The distress call eventually reaches a relay station and gets passed on to Marine

Command unit, who issue an order to a heavily armed MOX unit to conduct a rescue mission.The planet is an unknown factor, and if it truly is the home world of the Alien, then who’s

to say that there aren’t any natural predators to the bugs, an unseen creature that, unlike the deadly parasitic creatures that seem to be able to spread across the galaxy at the drop of a hat, are rooted firmly on the surface of Mensanna. It could be that the Aliens aren’t at the top of the food chain, and if that’s the case, then where does that leave the humans?

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Deep Space:Zeta ReItculI sector:

Darkness engulfed her gargantuan form as she spiralled through the immense gulf of space, her limbs drawn in and coiled into a foetal position she hadn't experienced since her birth.The depths of the endless void were freezing cold, though she couldn't feel it through

her thickened chitinous hide or in the acidic blood that flowed through her veins. Tendrils of opaque saliva flowed from her mouth, frozen pendants hanging like stalactites in a subterranean cave.She had no conception of time, couldn't tell how long she had lain dormant in suspended

animation while she had drifted past moons and planetoids, celestial bodies far from her grasp. As she slept, she remembered her children, the hundreds of her brood that had been lost in the searing white fire that had engulfed her nest. She remembered the woman warrior who had obliterated her hive; who had fought her with a metal construct, seared her flesh, and threw her from the flying platform she had infiltrated. She also remembered the last of her children who had stowed away with her, felt their presence as she slipped away from them, and sank into a state of limbo while she rested. Though it had taken time; years perhaps, her rage and anger had subsided and gave way to a sense of surreal calmness, for she knew that her time would come again, for she was eternal.Her slumber was disturbed as her enhanced senses detected something, an immense

presence, a concentration of life force she hadn't experienced in her lifetime: far stronger than the creatures she had sensed around her previous nesting ground. Hundreds, maybe thousands of potential hosts were nearby, and within her reach. They seemed to be moving towards her, slowly approaching and bringing with it the chance of creating another hive.After what could have been a decade of being immobilised, her limbs stretched, talons

flexed, and the coiled prehensile tail slowly snaked out from around her. Shifting the massive crown of her head, her lower jaw shifted forward from within the protective cowl surrounding her muzzle, lips parting and teeth gleaming dimly in the faint light of the nearest star. With a silent scream, the saliva caked around her mouth fractured and broke away into crystals as she tried to move, to alter her trajectory and reach out to grip one of the star ships as they passed by.Her clawed hands brushed the slick metallic surface of the vehicle, and with mindless

ferocity she erupted into a violent fury, scrabbling with nails and tail to secure a strong hold. Her fingers tore through the hull of the ship, and she created her own handholds as she slowly heaved herself across the surface of the spacecraft.As she moved closer towards a familiar panel on the surface, the mix of the vibrations of

the engine and the potency of the life force within the ship excited her, urging her onwards as she moved towards her target. The frayed hull of the ship sliced her digits as she moved, spewing crystals of frozen acid as she went, until she reached a control panel beside a door marked 'Airlock'.The writing meant nothing to her, as did the strange symbols on the controls, but she

knew these small pieces of plastic could help her: they had in the past, when the metal cage had pulled her out the depths of her doomed nursery. They had also aided the female warrior in throwing her from the ship.She banged and pounded mindlessly at the controls, the blood from her fresh wounds

seeping onto the buttons and slowly melting through wiring behind them. The panel

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erupted in a small shower of sparks, and the seam of the airlock parted, giving her a space to work on with her ungodly strength as she pried to port open, heaving her immense bulk into the ship and buckling slightly as the pull of gravity quickly dragged her down. The weightlessness she had experienced for so long quickly lost, she lay in the airlock as the door automatically sealed behind her and a rush of fresh air flooded into the room, trying to become accustomed to the environment that she had been missing for what seemed like a lifetime.After she had rested and recovered, she would have to begin work on her new hive, and

she would have to move fast before she was discovered.

It Begins Once More....

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appendIxAdditional Skills/ Aspects used:

Preternatural Strength +16Devastating strength that can prove to be an incredibly tough opponent for the most battle-

hardened Berserker unit, the creature imbued with this miracle of science enjoys not only domineering strength in battle, but an increase of 300 in lifepoints. Strength 20

Mother Knows Best +8A special brand of intelligence shared by the Alien, this version of a Hive Mind allows

Aliens to sense what each other experiences, often using the Queen as a central communication hub. As an extension to this, the creatures also have a genetic memory, meaning that each creature is born with the same knowledge as the latter.

Elite Strength +12An enhancement of the Monstrous strength aspect (AFMBE, page 151), the creature

imbued with this strength quality is quite capable of rending flesh, bone, concrete and steel. Crushing a skull is no problem for anything with this level of strength as its joints, even finger joints, are as strong as pneumatic pistons. Strength 10

Unnatural Strength +13,And you thought Elite Strength was tough! Making the tough impossibly tougher, this

knocks the strength of the creature up to a level unheard of, making it a rarity to behold and something few would live to tell the tale of. Strength 15

Legendary Hero rules: See AFMBE Pulp Zombies

Essence Channelling, Ain!t Got Time to Bleed, Balance of the Cat, Running the

Gauntlet, Iron Palm: see Enter The Zombie

Wall Crawl aspect: See Zombie Master Screen/ Coffee break Of The Living Dead

No Pain aspect, Rage aspect: See Atlas Of The Dead

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Thanks agaIn to...Everyone on the Eden discussion boards for passing on comments and positive feedback

that spurned me on to pull my finger out and work on the sequel as soon as possible, and the ideas that came together.

Old Lord Skull and kind folks and www.oldlordskull.com, for hosting the original write-up of the first instalment and keeping me informed of the 400+ downloads that was a contributing factor to me making this sequel. Hopefully, he’ll host this, too.

Blue Oyster Cult, Iron Maiden, Motorhead, Marilyn Manson, Aerosmith... to name but a few of the bands I listened to long into the night. Without the constant beats and rhythms you provided, I’m sure my head would have bounced off the keyboard a lot more than it actually did.

Darkhorse: The comics, the novels, the general expansion of the Aliens universe that took us beyond the film.

Books used this time around...All Flesh Must Be Eaten Core Rule book The Bible of Zombie RPGAtlas Of The Dead All Flesh SupplementAliens: Berserker Graphic NovelAliens : Hive Graphic NovelAliens : Rogue Graphic NovelAliens : Stronghold Graphic NovelAliens Versus Predator: War Graphic NovelAliens: Tribes Graphic Novel (ish. Kinda.)Aliens: Berserker Paperback NovelAliens: Harvest Paperback NovelAliens: Rogue Paperback NovelAliens: Labyrinth Paperback Novel

Visual material:

3D people, Predators, Aliens and craft posed and rendered in Poser 5. Models and textures supplied by Daz3D, Sixus-1, TBKoen and Sparkies World.

Photograph of Nostromo (Styx Cargo Hauler) taken by me. Model supplied by some sweet company in Hong Kong. When I say sweet company, I mean a company that made sweets and included models. Kinda like Kinder Eggs. I don’t know if that means anything to the American viewers...

Ben Black LXXXI

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Thanks for nothInä...Square Enix: If you hadn’t released three or four Final Fantasy games in the space of six

months I would have completed this a damn sight sooner.

Real Life: your constant bombardment of ‘bills’ and ‘going to work’ and things like that is a never ending charade that I always have to put up with. Until my numbers come up in the lottery, you will continue to be the bane of my existence.

The dumb bastard that installed Diablo II on my laptop. Wait, that was me...

The Druids. Because sometimes we need more than 24 hours in a day.

DIsclaImersAlien, Aliens, Alien3 and Alien Resurrection, Predator, Predator 2 and Aliens Versus

Predator: AVP are trademarks of 20th Century Fox. Fox are in now way affiliated with the production of this document. I’ll be honest, they probably won’t know this document exists. And if they do? Hey, make Alien 5 and make it not suck.

Additional material outside the films based on graphic novels and paperback books by Darkhorse and Bantam respectively.

All Flesh Must Be Eaten, corresponding rule books and adventure add-ons such as Enter The Zombie, Pulp Zombie, Atlas of the Dead, the Unisystem et al are property and trademarks of Eden Studios.

Ben Black LXXXII