AVG 3200-01 Free

Embed Size (px)

Citation preview

  • 8/6/2019 AVG 3200-01 Free

    1/24

  • 8/6/2019 AVG 3200-01 Free

    2/24

    An Avalon Games Product, All rights reserved, Version 1.0, 2010

    All comments, suggestions and contacts can be made at

    Avalon Games Company, [email protected]

    Or visit

    Avalon Games at

    www.avalon-games.com

    Game design, artwork and layout by Robert Hemminger

    Edited by Peter Dodges

    Lead Play Tester Josh Stevens

    Lead story by Josh Kemp

    Some art by Sade

    Photos by Rob Walker of GMI

    !

    http://www.avalon-games.com/http://www.avalon-games.com/http://[email protected]/http://[email protected]/
  • 8/6/2019 AVG 3200-01 Free

    3/24

    The Charge

    Introduction

    Getting Started

    Types of Units

    Base SizeSteam Points

    Unit Activation

    Movement

    Turns

    Terrain Effects

    Attacking With A unit

    Taking Damage

    Arc of Fire

    Line of Sight

    Crush Attacks

    Ram AttacksDamage

    Critical Hits

    Batteries

    Close Combat

    Moving into Close Combat

    Disengaging From Close Combat

    Overrun

    Close Combat with Steam Tanks

    Infantry Morale

    Steam Tank Construction

    Infantry UnitsCharts

    Turn Templates

    Scenarios

    Data Sheets

    Black Data Sheet

    !Contents

    Page 2

    Page 5

    Page 6

    Page 7

    Page 7Page 8

    Page 8

    Page 9

    Page 10

    Page 11

    Page 12

    Page 12

    Page 13

    Page 13

    Page 14

    Page 15Page 16

    Page 17

    Page 18

    Page 19

    Page 19

    Page 19

    Page 21

    Page 21

    Page 21

    Page 22

    Page 30Page 31

    Page 32

    Page 33

    Page 36

    Page 38

    Provided in this sample edition of Leviathans is a

    simple set of rules for you to play around with thegame. it is not intended to be a full game, but

    only a sample of the system. To buy the full

    game, go to any one of the many site we sell our

    games on and purchase and any

    of our other great games.

  • 8/6/2019 AVG 3200-01 Free

    4/24

    !Introduction

    Leviathan offers a simple to play set of rules for

    the construction and engagement of

    steampowered war machines and the infantrywhich support them. Based loosely on the

    Victorian steam punk genre, the system is

    designed to allow players a =lexible system for

    building and setting up battles for these forces.

    The game is designed to allow players to kit

    bash whatever sort of Steam Tank they want,

    allowing their imaginations to run free and their

    modeling skills to really take hold.

    Fully designed to allow players to use whatever

    =igures and miniatures they have on hand, thesystem is meant to allow players all the freedom

    they need, while giving them simple to follow

    guidelines and a system for waging

    steampowered war.

  • 8/6/2019 AVG 3200-01 Free

    5/24

    Players should start by picking a scenario. The

    scenario includes instructions for the players to

    select their forces and constructing their SteamTanks. Once both players have decided on their

    respective battle forces they should follow the

    instructions in the scenario for setting up the

    battlemap, de=ining battle=ield boundaries,

    placing terrain features, placing units, etc.

    Players are now ready to begin.

    At the start of each turn both players roll 1D20.

    The player with the highest roll becomes Player

    1. Both players then determine the number of

    steam points available by rolling 1D6 for eachof their functional Steam Tanks. The result of

    each die roll is added to the number of steam

    points generated by the tank's boiler. The

    players place markers on the Data Sheets for

    each Steam Tank indicating the number of

    steam points it has for the turn.

    In general, steam points cannot be saved from

    turn to turn. Any unspent steam points are lost

    once a player completes all actions for a tank.

    Tanks equipped with Improved Boiler Tanksare an exception. (See Improved Boiler Tanks

    under Steam Tank Construction: Miscellaneous

    Gear and Options.)

    Player 1 then selects and activates one of their

    units. When they have completed all of the

    actions for the unit they places an Activated

    marker on it. (This can be any sort thing on

    hand, from glass beads to coins or dice) Player

    2 then selects and activates one of their units,

    placing an Activated marker on it when theunIT has completed its actions. Players

    continue alternating until all units for one

    player have Activated markers. The player with

    remaining unactivated units then proceeds to

    activate the remaining units, completing each

    unit's actions before selecting another unit.

    After all units

    have been activated the turn is complete.

    Players then begin a new turn by rolling to

    determine Player 1 and generating steam

    points. The game progresses by turns until the

    victory conditions outlined in the scenario are

    met by one of the players.

    Order of Play

    1. Roll 1D20 for initiative

    2. Roll 1D6 for each tank

    3. Indicate steam points for each tank

    4. Player 1 activates a unit and conducts

    actions.

    A. Reduce steam points as appropriate

    B. Place Activated counter on unit.

    5. Player 2 activates a unit and conducts

    actions.6. Repeat steps 45 until one player has

    activated all units.7. Player with remaining unit activates and

    conducts actions.

    8. Repeat step 7 until all units have been

    activated.

    9. Remove all Activated counters.

    10. Begin a new turn.

    !Getting Started

    In general, steam points

    cannot be saved from turnto turn. Any unspent steam

    points are lost once a player

    completes all actions for a

    tank. Tanks equipped with

    Improved Boiler Tanks are

    an exception. (See Improved

    Boiler Tanks under Steam

    Tank Construction:

    Miscellaneous Gear

    and Options.)

  • 8/6/2019 AVG 3200-01 Free

    6/24

    Leviathan uses several different types of units

    which can be divided into two basic categories:

    Infantry and Steam Tanks.

    Infantry units represent all nonSteam Tank

    forces, including foot soldiers, cavalry and

    artillery. Each unit is represented by one or

    more stands. Each stand may contain one or

    more =igures. Figures represent anything from a

    single of=icer to a group of soldiers or a cannon

    and crew.

    Steam Tank units represent a single,

    steampowered war machine. The term Steam

    Tank is generally applied to any steampoweredmachines, ranging from small twoman tanks

    with a single gun to lumbering leviathans with

    a crew of ten and a dozen weapons. It can even

    apply to steampowered =lying machines. Each

    =igure represents a single machine.

    !Unit Types

    !Base Size

    All units in the game must be set on a standardsized base. All Infantry bases are square. Steam

    Tank bases can vary. The following base sizes

    are recommended for each unit type.

    These bases sizes work best for 1/72 scale or

    15mm Infantry =igures although =igures of any

    scale can be used.

    Foot Soldiers: Figures on a 40mm base; three stands per unit

    Of\icer (On foot or mounted): One =igure per 20mm base.

    Cavalry: Figures on a 40mm base; two stands per unit

    Artillery: One cannon per 40mm base, includes crew

    Small Steam Tanks: One per 50mm baseMedium Steam Tanks: One per 50mm x 100mm base

    Large and Huge Steam Tanks: One per base. (Base dimensions can vary. They should be bigenough to =it the =igure.)

    The army sprawled out across

    the hill like a massive serpent.

    Iron plated Leviathans

    trudging forward in the lead

    with ranks of massed infantry

    behind them. In the distance

    the artillery thundered.

    For King and Country! The

    lieutenants voice rang out in

    time with the trumpet

    sounding the charge. With a

    cry that howled out like one

    voice the Fighting 25th rushed

    forward across the battlefield.

  • 8/6/2019 AVG 3200-01 Free

    7/24

    At the start of each turn, both players roll a

    single 1D6 for each Steam Tank they control.

    The result is added to the number of steam

    points generated by each tank's boiler. Players

    should place a marker in the boiler chart of

    each Steam Tank Data Sheet to indicate the

    number of steam points that tank has available

    for this turn. Steam points are spent when the

    tank is activated and conducts actions. When a

    tank runs out of steam points, it can no longer

    conduct actions and its turn is =inished.

    In general, steam points cannot be saved,

    traded or stolen, and any unused steam points

    are lost at the end of the turn. Steam Tanks can

    be constructed with special equipment to avoid

    this limitation. (See Steam Tank Construction.)

    When activated, an Artillery unit may conduct

    one of three actions: attack, change facing, ormove. When an Artillery unit is activated on the

    turn following a move, the player rolls 1D20. On

    a roll of 10+ the cannon crew has completed

    their set up and the unit may attack normally. If

    the roll fails, the crew is still setting up at the

    new location; the unit may not attack until the

    next turn.

    Example

    Ted's Foot Soldier unit is getting frighteningly

    close to Paul's Artillery unit, within one doublemove. Rather than risk close combat, Paul

    decides to move his artillery away. He moves the

    maximum distance and, as part of the move,

    turns the unit so it faces Ted's Foot Soldier. On

    the next turn Ted could take a ranged attack, but

    decides the odds are better when he is closer; he

    orders his troops to advance. Now it's Paul's

    turn again. He rolls the die to see if his Artillery

    unit successfully completed their set up. The roll

    is a 7; the unit is not set up and cannot attack

    normally this turn. As they have =ield tocomplete their set up the cannon until can do

    nothing more this turn, but will be able to =ire

    next turn without having to roll.

    If an Infantry unit, this includes Foot Soldier,

    Cavalry and Artillery unit, is locked in close

    combat the only actions available are to conduct

    a single close combat attack or to disengage by

    conducting a standard move away from the

    combat. The unit may not make a ranged attack

    or make a march move, if disengaging, the unitmay not then engage a different enemy unit.

    When activated, Steam Tank units may conduct

    several actions. The number and type of actions

    depend on the tank's equipment, condition and

    steam points. The number of actions is limited

    by their cost in steam points. (Refer to the Steam

    Tank Data Sheets for details on the cost of each

    activity.)

    !Steam Points

    !Unit Actions

    During a game turn players alternate moving

    and conducting actions for their units. Each

    unit may only be activated once per turn. Player

    1 places an Activated marker next to anactivated unit after it has completed its actions.

    Player 2 then activates and conducts actions for

    one of their units. Players continue alternating

    activations until all units for one player have

    been activated. The player with remaining

    units then proceeds to activate them one at a

    time, completing all actions for each unit before

    selecting another unit. When all units have

    completed their activation, players remove the

    Activated markers and continue with a new

    turn.

    When activated, a Cavalry or Foot Soldier unit

    may conduct a single move action and a single

    ranged attack action. These actions may be

    conducted in any order, move =irst then attack,

    or attack =irst then move. The unit is not

    required to move or attack; it may move only, or

    attack only, or do nothing, at the player's

    discretion.

  • 8/6/2019 AVG 3200-01 Free

    8/24

    Steam Tank actions may be conducted in any

    order. A Steam Tank can move, attack with a

    weapon, move again, attack with other

    weapons, and then move some more. As long as

    it has unused steam points it can continue to

    conduct actions.

    Each Steam Tank ranged weapon may be =iredno more than once per turn. If the tank has

    multiple weapons (and enough steam points), it

    may =ire any or all of them in the same turn.

    Steam Tank melee weapons may be used more

    than once, but each use requires the

    appropriate expenditure of steam points and all

    uses of a given weapon must be directed at the

    same target.

    March

    Foot Soldiers and Cavalry units may conduct a

    March movement action. This action allows the

    unit to move at twice their base movement rate.

    A unit which conducts a March cannot conduct a

    ranged attack in the same turn.

    ChargeFoot Soldiers and Cavalry units may conduct a

    Charge movement action. This action allows the

    unit to move at twice their base movement rate.

    If a unit ends a Charge in contact with an enemy

    stand, they may conduct a close combat attack.

    A unit which conducts a Charge cannot conduct

    a ranged attack in the same turn. A unit which

    conducted a charge gains a bonus in its combat

    rolls.Movement

    All units have movement ratings measured in

    inches. All movement is measured from the

    leading edge of the unit's base. Stacking is not

    allowed, units cannot end their movement in a

    space containing another unit, i.e. no part of a

    unit's base may overlap another unit's base.

    Infantry units may move through spaces

    containing other friendly units, either infantry

    or Steam Tank. Infantry units cannot movethrough spaces containing enemy units.

    Steam Tanks cannot move through spaces

    containing friendly units, either infantry or

    Steam Tank. Steam Tanks can move through

    spaces containing enemy infantry units by

    conducting a Crush attack. (See Crush Attacks)

    Steam Tanks cannot move through spaces

    containing enemy Steam Tanks.

    Steam Tanks with Treads or Wheels may movebackwards at twice the cost in steam points of

    moving forwards. A Steam Tank with legs can

    pivot freely and would therefore only pay the

    double cost for moving backwards in the rare

    situation in which it cannot pivot. Infantry units

    can always pivot freely as part of their

    movement and are never considered to be

    moving backwards. Flying units may never

    move backwards.

    The gunner called out to the

    rest of the crew, shouting over

    the thunder of grinding steel.

    Enemy Leviathan off the

    starboard side! Shuddering

    to a halt the crew brought

    their cannon to bear on the

    enemy across the hills and let

    loose a deadly salvo.

  • 8/6/2019 AVG 3200-01 Free

    9/24

    When moving, some Steam Tanks have slow

    turn rates. Infantry and legbased Steam Tanks

    have no such restrictions and may turn in any

    direction at any time.

    Steam Tanks with slow turn rates use the turn

    templates. To make a turn, the player places

    the correct template at the corner of the tank

    which corresponds to the direction of the turn.

    The player then moves the tank so that its base

    follows the edge of the template. The distance

    traveled for purposes of spending steam points,

    corresponds to the template, moving along a 1

    template counts as 1 of movement, moving

    along a 2 template counts as 2 of movement,

    etc.

    Turn Options

    While the turn template is a more accurate

    means of dealing with turns, it can be

    cumbersome. The following two options

    sacri=ice detail and tactical considerations in

    favor of faster play.

    Option 1:

    Allow all Steam Tanks to make as many turns

    and in whatever direction they wish, as if all of

    them were legbased.

    Option 2:

    Allow all Steam Tanks to make a single turn of

    up to 45degrees at a cost of one steam point.

    Legbased Steam Tanks can make a single turn

    of up to 90degree at a cost of 1 steam point.

    !Turns

    !

    "#$%&'(#!

    ")*+!

    ,-'$%!

    The Leviathan rumbled

    forward, rank upon rank of

    infantry advancing on it.Ready lads! the Sergeants

    voice called. They marched

    forward, waiting for the

    Leviathan to stop so they could

    rush it. It was too late, much

    too late, when the soldiers

    realized their mistake: This

    Leviathan wasnt going to stop.

  • 8/6/2019 AVG 3200-01 Free

    10/24

    Terrain may affect the movement of a unit, depending upon the type of unit and the type of terrain.

    (See the Fast Reference Chart for Terrain Effects on Movement) Terrain effects are applied to a unit

    when any part of the unit's base touches the terrain.

    If an Infantry unit is forced to enter restricted terrain it is destroyed.

    If a Steam Tank is forced to enter restricted terrain it takes a single critical hit, the Tank's player

    rolls once on the appropriate Critical Hit Chart.

    Units which =ly may move over any space, regardless of terrain or occupying units. For simplicity,

    though, the stacking rule still applies: a =lying unit cannot end its movement in a space containing

    another unit.

    When a Steam Tank enters a space with a building, the building is destroyed. The player replaces

    the building with a Rubble marker. Units inside the building are affected by a normal Crush attack.

    Wheeled Steam Tanks cannot enter a space with a building.

    !Terrain Effects

    Terrain Chart

    Terrain TypeInfantry

    Movement

    Effects

    Steam Tank

    Movement

    Effects,

    Treads

    Steam Tank

    Movement

    Effects,

    Wheels

    Steam Tank

    Movement

    Effects,

    Legs 2 to 3

    Steam Tank

    Movement

    Effects,

    Legs 4 to 5

    Steam Tank

    Movement

    Effects,

    Legs 6 or more

    Steam Tank

    Movement

    Effects,

    Flying

    To Hit Modifi

    Open None None None None None None None None

    Roads None None +1 per

    SP SpentNone None None None None

    Rough -1 None -2 per SP

    SpentNone None -1 to be Hi

    -1 per SP

    Spent-1 per SP

    Spent

    Lt.

    Woods-2

    -3 per SP

    SpentNone -2 to be Hi

    -2 per SP

    Spent-1 per SP

    Spent

    -1 per SP

    Spent-1 per SP

    Spent

    Hvy

    Woods-3 Cannot

    EnterNone -3 to be Hi

    -3 per SP

    Spent-2 per SP

    Spent

    -2 per SP

    Spent-1 per SP

    Spent

    Hills None None None -1 to be HiNone NoneNone None

    Buildings None Crush None -2 to be HiCrush CrushCrush Crush

    Water Cannot

    EnterNone None

    -3 per SP

    SpentCannot

    Enter

    Cannot

    Enter

    Cannot

    Enter

    Cannot

    Enter

  • 8/6/2019 AVG 3200-01 Free

    11/24

    A unit needs to have line of sight (LOS) on its

    target before it can attack. (See Line of Sight for

    details) Some types of indirect =ire weapons

    provide an exception to this rule.

    Some types of terrain provide cover from

    ranged attacks. If a unit occupies terrain which

    provides 50% or more cover, the target number

    needed to hit that unit is increased by 2.

    Once LOS has been established, the player

    declares the attack. If the attacking unit is a

    Steam Tank, the player speci=ies which weapon

    is being =ired and spends the appropriate steam

    points. At this point, the player measures the

    range in inches between the attacking unit andthe target. If the target is in range, the player

    proceeds normally with the attack roll. If the

    target is out of range, the attack fails

    automatically and the attacking weapon or

    Infantry unit may make no other ranged attacks

    this turn. Note, the player must declare the

    attack before measuring the range, and the

    player can then take that measurement into

    consideration when conducting subsequent

    movement and attack actions.

    The range between the attacker and the target

    is always measured from the center of the

    facing edge of the attacker's base in a straight

    line to the closest edge of the target's base.

    Example

    Ted moves his Steam Tank a few inches

    spending the required steam points. He then

    declares he will =ire one of his cannons at a

    target. Ted spends the steam points to =ire the

    cannon and then measures the range to the

    target. The target is out of range and the attack

    has no effect. The tank still has steam points, so

    Ted's next action is to move the Steam Tank

    closer to the target, spending the required

    steam points. He then declares an attack on the

    same target using a different cannon. Because

    of the =irst attack, he knows the target is now in

    range of the second cannon. (Note Ted must use

    a different cannon for the second attack. A

    given weapon may only attack once per turn.)

    Once LOS has been established, the attack

    declared, appropriate steam points spent andthe range measured, the player rolls 1D20. If

    the result is equal to or higher than the Attack

    Target Number, the attack scores a hit. The

    Attack Target Number is based on weapon,

    range and other modi=iers.

    Each weapon type or unit has a prede=ined

    short, medium and long range for its attack.

    The range to the target affects the Attack Target

    Number. Short range reduces the Attack Target

    Number by 2; medium range does not modifythe Attack Target Number; and long range

    increases the Attack Target Number by 2.

    !Attacking with a Unit

    !Taking Damage

    Each Infantry unit has a number of points it can

    sustain in damage before being destroyed. In

    general, Infantry unit stands are removed from

    play to re=lect damage taken by the unit. (SeeMorale) When a Steam Tank is hit, it takes

    damage to its armor or structure. The player

    tracks this damage by =illing in one or more

    boxes on the tank's Data Sheet. (See Damage

    to Steam Tanks)

    The Attack Target Number can also be modi=ied

    by the terrain the target occupies. (See the Fast

    Reference Chart for Terrain Effects on Combat)

    The Attack Target Number cannot be higherthan 20, no matter how many modi=iers apply.

    Any natural 20 result on an attack roll will

    hit, regardless of terrain and other effects in

    the game. Against Steam Tank targets, a natural

    20 will always generate at least one box of

    internal damage regardless of the target's

    armor. (Bypass the normal damage procedures

    and simply roll for a single box to be =illed in.)

  • 8/6/2019 AVG 3200-01 Free

    12/24

    Foot Soldier and Cavalry units have a

    360degree arc of =ire and may attack a target

    in any direction. Artillery units have a

    45degree arc of =ire to the front and may only

    use their ranged attack against targets in that

    forward arc.

    Most Steam Tank weapons have a limited arc of

    =ire. During tank construction, the weapon is

    placed on the tank with a set facing: left, right,

    front or rear. The weapon's arc of =ire is

    determined by this facing and usually limited to

    45 degrees. Wider arcs of =ire are possible. (See

    Steam Tank Construction) A weapon can only

    attack targets within its arc of =ire.

    !Arc of Fire

    !Line of Sight

    An attacker must have a clear line of sight (LOS)

    on its target before it can attack. Some types of

    terrain can block line of sight. Other units,

    whether friendly or enemy, block LOS. LOS is

    drawn as an invisible line between the attackerand the target. The line starts at the attacker,

    centered on the edge which determines the

    weapon's arc of =ire. LOS is drawn to the closest

    edge of the target. If the line crosses any

    blocking terrain, or any other unit, the attacker

    does not have LOS.

    In general, true line of sight is used in this

    game. If the player can see the target from the

    weapon's angle, the player has LOS. Generally

    the player must be able to see at least 25% of a

    target to have LOS.

    Flying units never block LOS. Flying units

    always have LOS on all targets, regardless of

    intervening units and terrain. Attackers always

    have LOS on =lying targets, regardless of

    intervening units and terrain.

    !"#$%&!

    '()*&!+,-&!

    ',.#!

    The rumbling thunder of the cannons was constant,

    seeming to shake the battlefield with its roar. The two

    Leviathans facing each other spit shell after shell,

    blast after blast, slamming into each other with every

    ounce of their fire power. The hardened steel plating

    that protected the crew inside buckled and dented,

    but refused to cave under this withering assault.

  • 8/6/2019 AVG 3200-01 Free

    13/24

    If at some point later in the battle, the Steam

    Tank takes another hit to the same interior

    component, it is considered a critical hit. The

    target player allocates the damage to an empty,

    undamaged box to the right or left of the rolled

    component and =ills in that box. The target

    player then resolves the critical hit roll.

    If a Steam Tank takes a hit in a location whichhas no undamaged components all boxes are

    =illed in then the target player must move the

    damage either up or down to a new location

    where it can be allocated.

    If a Steam Tank has no undamaged components

    in any location all boxes on the Data Sheet are

    =illed in it is considered destroyed. The target

    player places a Wrecked marker next to the

    model. Wrecked Steam Tanks remain on the

    battlemap, becoming terrain which can blockline of sight and movement.

    Example

    Ted just scored a hit of three points on Paul's

    Steam Tank. The attack is coming from the right

    side, so Paul =ills in the armor circles on the

    right side of his Steam Tank's Data Sheet. After

    the attack Paul's tank has only one point of

    armor remaining on the right facing.

    !Damage

    Different types of Infantry units can take

    different amounts of damage before being

    destroyed and removed from the game.

    Foot Soldier Unit Three hits per stand, nine per unitCavalry Unit Four hits per stand, eight per unit

    Artillery Unit Two hits per stand.

    In most cases, when an Infantry unit is hit, damage

    is allocated to one stand of the owning players

    choice. If any damage points remain after the

    stand is destroyed they are allocated to the next

    stand in the target unit, again of the owning

    players choice. Damage from a single attack is

    allocated to one stand at a time, destroying that

    stand before the next stand in the unit takes

    damage. (Damage allocated in close combat is

    applied only to those stand(s) involved in the

    battle, See Close Combat for details)

    When a Steam Tank is hit, the player records the

    damage by =illing in circles or boxes on the tank's

    Data Sheet Armor circles are =illed in =irst,

    followed by Damage boxes.

    When a Steam Tank is hit, damage is =irst assessedagainst the tank's armor for that facing. Armor

    points are assigned to each facing when the tank is

    constructed. When the tank is hit, the player =inds

    the facing on the tank's Data Sheet and =ills in a

    number of armor circles equal to the points of

    damage caused by the attack.

    For a given facing, after all the armor circles are

    =illed in, any additional damage points are

    allocated to the Tank's interior. The target player

    will =ill in a number of boxes equal to the points ofdamage remaining in the attack. To determine

    which boxes are =illed in, the attacker rolls 1D20 to

    =ind the interior location, and then another 1D20

    to specify the component which was hit. The target

    player =ills in the box corresponding to that

    component. The target player then allocates the

    remaining damage to adjacent components, =illing

    in boxes to the right or left for each remaining

    damage point.

    The old generals face was weather

    beaten, a silent testament to the

    years he had spent commanding in

    the field. He looked out over the

    eager faces of the academy

    students. His voice was a low scrape,

    like a knife edge being pulled overcracked leather. A Leviathan is,

    with modern weaponry,

    unmatchable in raw power.

    However it is important to

    remember the speed and

    maneuverability of your cavalry.

    These forces are uniquely suited to

    dealing with situations a Leviathan

    never could.

  • 8/6/2019 AVG 3200-01 Free

    14/24

    Later, Ted scores another hit to the right side of

    Paul's tank, doing six points of damage. Paul

    =ills in the last armor circle, and Ted rolls to

    determine where the remaining damage will be

    allocated. The roll is a 4. Referring to the

    location chart on Paul's Data Sheet, the players=ind the tank has been hit on the mid line. Ted

    rolls again to determine which interior

    component was hit. He rolls a 5, which is

    assigned to a boiler damage box. Paul =ills in the

    box on the Data Sheet and also =ills in the =irst

    box on his Boiler Damage Chart, reducing the

    number of steam points the tank can generate.

    He then continues to =ill in four more damage

    boxes one for each remaining damage point.

    He can =ill in boxes either to the right or left of

    the boiler damage box which was hit. He alsoapplies any resultant effects of this damage to

    his Steam Tank.

    Later in the game Ted scores another hit, doing

    three points of damage to the right side of

    Paul's tank. The tank no longer has any armor

    on the right side, so all three boxes of damage

    will be allocated to interior components. Ted

    rolls for location, again getting the mid line and

    the same boiler damage box. Since this box is

    already damaged (=illed in), Paul must move thehit either to the right or left, to the next

    undamaged box of his choice. If there are no

    un=illed boxes left in the mid line location, Paul

    will have to move the damage up or down (his

    choice) to a new location on the tank. In

    addition, Paul's tank takes a critical hit because

    the boiler damage box has already been hit.

    Optional Rule

    Cover affects which locations on a Steam Tank

    can be damaged by an attack. If the target has 0to 49% cover, damage location is determined

    normally. If it has 50% to 74% cover, only mid

    and high locations can be damaged. Roll 1D20;

    on 110, the mid location is hit, on 1120 the

    high location. If the target has more than 75%

    cover, damage is allocated to the high location

    only.

    When a Steam Tank takes a critical hit, the

    target player rolls once on the Critical Hit Chart.

    Results can stack if there is more than one

    weapon destroyed result, more than oneweapon has been hit and wrecked. (See

    damage description for details)

    Explosion

    The Steam Tank explodes is a spectacular

    fashion, sending smoke and metal =lying all

    across the landscape. The Steam Tank is

    destroyed and any infantry units it was carrying

    are also destroyed. Players roll 1D20 for each

    unit friend or foe within 3 inches of the tank.

    On a roll of 10+, the unit takes 1D3 hits. Thetarget player places a Wrecked marker next to

    the Steam Tank.

    Wrecked

    The Steam Tank is wrecked and no longer

    usable. The target player places a Wrecked

    marker next to the =igure. If the Steam Tank

    was transporting infantry units, the target

    player rolls 1D20 for each unit. On a roll of 15+,

    the unit escapes the wreck and is placed within

    1 of the Steam Tank. If no space is open due toterrain restrictions, the stacking restriction or

    other rules, the unit is destroyed

    Bridge Destroyed

    The Bridge has been destroyed and the com

    mand crew slain. From this point on the Steam

    Tank rolls 1D20 whenever it tries to conduct an

    action. On a roll of 10+, it may conduct the

    action normally. A failed movement action

    means the tank can conduct no further

    movement this turn. A failed attack actionmeans that weapon has completed its action

    and may attempt no other attacks this turn.

    !Critical Hits

  • 8/6/2019 AVG 3200-01 Free

    15/24

    Boiler Damaged

    The Steam Tank's boiler has been damage and

    will produce fewer Steam points. The player

    =ills in one box on the tank's boiler chart. This

    result can occur more than once with each

    occurrence reducing the number of Steam

    points produced each turn.

    Weapon DestroyedThe target player picks one of the Steam Tank's

    weapons. The weapon is destroyed and can no

    longer be used during the battle. (The target

    player should mark off the weapon on the

    Steam Tank's data.)Crew Shaken

    The crew of the Steam Tank has been shaken,

    temporarily restricting their actions. On its next

    turn, the Steam Tank may either move or =ire its

    weapons, but not both. The target player

    chooses which of the two effects to apply. Anyinfantry units being transported are not

    affected and may deploy normally.

    Steering Column

    The Steam Tank's steering column has been

    damaged. The tank may no long change

    direction, and can only move forward or

    backward in a straight line.

    Drive Shaft

    The Steam Tank's drive shaft has been

    damaged. Movement costs for this tank are

    increased by 1 Steam point per inch. Multiplesoccurrences of this result will stack.Boiler Destroyed

    The boiler has been destroyed, and the Steam

    Tank can no longer produce steam to power its

    systems. The player roll 1D205 to determine

    the number of Steam points the tank has for the

    rest of the game. These points cannot be

    replenished, once they have been spent they are

    gone permanently. Note: on a roll of zero or

    less, the tank is immediately out of steam points

    and considered wrecked.

  • 8/6/2019 AVG 3200-01 Free

    16/24

    Terrain Chart

    Terrain TypeInfantry

    Movement

    Effects

    Steam Tank

    Movement

    Effects,

    Treads

    Steam Tank

    Movement

    Effects,

    Wheels

    Steam Tank

    Movement

    Effects,

    Legs 2 to 3

    Steam Tank

    Movement

    Effects,

    Legs 4 to 5

    Steam Tank

    Movement

    Effects,

    Legs 6 or more

    Steam Tank

    Movement

    Effects,

    Flying

    To Hit Modifi

    Open None None None None None None None None

    Roads None None +1 per

    SP SpentNone None None None None

    Rough -1 None -2 per SP

    SpentNone None -1 to be Hi

    -1 per SP

    Spent-1 per SP

    Spent

    Lt.

    Woods-2

    -3 per SP

    SpentNone -2 to be Hi

    -2 per SP

    Spent-1 per SP

    Spent

    -1 per SP

    Spent-1 per SP

    Spent

    Hvy

    Woods-3

    Cannot

    EnterNone -3 to be Hi

    -3 per SP

    Spent-2 per SP

    Spent

    -2 per SP

    Spent-1 per SP

    Spent

    Hills None None None -1 to be HiNone NoneNone None

    Buildings None Crush None -2 to be HiCrush CrushCrush Crush

    Water Cannot

    EnterNone None

    -3 per SP

    SpentCannot

    Enter

    Cannot

    Enter

    Cannot

    Enter

    Cannot

    Enter

    Crush Chart Terrain Type

    Size of

    Steam TankOpen

    Woods

    (Any Type)

    Building

    or Other

    Terrain

    Hills

    Small

    or

    Medium

    12+

    to Kill

    Stand

    13+

    to Kill

    Stand

    14+

    to Kill

    Stand

    15+

    to Kill

    Stand

    Large14+

    to Kill

    Stand

    15+

    to Kill

    Stand

    16+

    to Kill

    Stand

    15+

    to Kill

    Stand

    Huge16+

    to Kill

    Stand

    17+

    to Kill

    Stand

    18+

    to Kill

    Stand

    15+

    to Kill

    Stand

    Size ofSteam Tank

    Small Medium Large Huge

    Small 2 Hits 1 Hit 1 Hit 1 Hit

    Medium 3 Hits 2 Hits 2 Hits 1 Hit

    Large 5 Hits 3 Hits 3 Hits 2 Hit

    Huge 8 Hits 8 Hits 5 Hits 8 Hit

    Ram Chart

    Order of Play

    1. Roll 1D20 for initiative

    2. Roll 1D6 for each tank

    3. Indicate steam points for each tank

    4. Player 1 activates a unit and conducts actions.

    A. Reduce steam points as appropriate

    B. Place Activated counter on unit.

    5. Player 2 activates a unit and conducts actions.6. Repeat steps 45 until one player has activated all uni

    7. Player with remaining unit activates and conducts act

    8. Repeat step 7 until all units have been activated.

    9. Remove all Activated counters.

    10. Begin a new turn.

    To Hit Modi\iers

    Short Range +2

    Medium Range +0

    Long Range 2

    Terrain Effects Various

    Close Combat Modi\iers

    Charged +1 to hit on \irst round of combat

  • 8/6/2019 AVG 3200-01 Free

    17/24

    Hit

    Location

    Medium

    1- 10

    Hit

    Location

    Low

    11 - 20

    Base Steam

    PointsGenerated

    Base Steam

    PointsGenerated

    Base Steam

    Points

    Generated

    Base Steam

    Points

    Generated

    Structure CannonBoiler Boiler Boiler

    TreadTread BoilerStructure Turret

    1

    Explosion

    2 - 4

    Wrecked

    4 - 5

    Bridge

    Destroyed

    6 - 7

    Boiler Damaged

    8 - 10

    Weapon

    Destroyed

    11 - 14

    Crew Shaken

    15 - 16

    Steering

    Column

    17 - 18

    Drive Shaft

    19 - 20

    Boiler

    Destroyed

    1-4 5-8 9-12 13-16 17-20

    1-4 5-8 9-12 13-16 17-20

    1Explosion

    2 - 3

    Wrecked

    4 - 5

    Bridge

    Destroyed

    6 - 7

    Boiler Damag

    8 - 10

    Weapon

    Destroyed

    11 - 14

    Crew Shake

    15 - 16

    Steering

    Column

    17 - 18

    Drive Shaf

    19 - 20

    Boiler

    Destroyed

    Base SteamPoints

    Generated

    Base Steam

    PointsGenerated

    Base Steam

    Points

    Generated

    Base Steam

    Points

    Generated

    Hit

    Location

    High

    1 - 10

    Hit

    Location

    Medium

    11 - 15

    HitLocation

    Low

    16 - 20

  • 8/6/2019 AVG 3200-01 Free

    18/24

    All games available at

    (Click on the name to visit their site)RPGNow.com

    e23.sjgames.com

    wargamedownloads.com

    wargamevault.com

    Yourgamesnow.com

    Drivethrustuff.com

    http://rpgnow.com/http://e23.sjgames.com/http://wargamedownloads.com/http://wargamevault.com/http://yourgamesnow.com/http://drivethrustuff.com/http://www.rpgnow.com/product_info.php?products_id=28529&it=1&filters=0_0_0&manufacturers_id=645http://www.rpgnow.com/product_info.php?products_id=28529&it=1&filters=0_0_0&manufacturers_id=645http://www.rpgnow.com/product_info.php?products_id=28529&it=1&filters=0_0_0&manufacturers_id=645http://www.rpgnow.com/product_info.php?products_id=28529&it=1&filters=0_0_0&manufacturers_id=645http://www.rpgnow.com/product_info.php?products_id=28529&it=1&filters=0_0_0&manufacturers_id=645http://www.rpgnow.com/product_info.php?products_id=28529&it=1&filters=0_0_0&manufacturers_id=645http://www.rpgnow.com/product_info.php?products_id=28529&it=1&filters=0_0_0&manufacturers_id=645http://www.rpgnow.com/product_info.php?products_id=28529&it=1&filters=0_0_0&manufacturers_id=645http://www.rpgnow.com/product_info.php?products_id=28529&it=1&filters=0_0_0&manufacturers_id=645http://drivethrustuff.com/http://yourgamesnow.com/http://wargamevault.com/http://wargamedownloads.com/http://e23.sjgames.com/http://rpgnow.com/
  • 8/6/2019 AVG 3200-01 Free

    19/24

    If you like this product, try other games from Avalon Games

    Arcanum

    An exciting adventure game of magic, glory and exploration. Set for 2 or more players,

    the game uses a unique chip system to resolve all events and encounters. Now with fourgreat expansions.

    Board Games

    Avalon makes some great board games, great games at a great price. Arcanum, MysticAdventures, Dragon Lords and Junkyard Wars are but a few of our great titles.

    Battle Tiles

    Battle Tiles, Avalon Games, is a fun, and exciting way to improve your gaming

    experience. Use these high quality map tiles to create new and challenging battle arenas

    for your miniature gaming, or use them to create maps for role playing games of all types.

    Each square is set to a 1" to 5 foot scale, and each tile is created so you can interconnectthem with other tiles to create massive settings for adventure and battle.

    At a cost of less then fifty cents a page, and hundreds of possible combinations, you can'tgo wrong with Battle Tiles, so get started and have a battle to remember.

    Avalon Clip Art

    Avalon has tons of artwork, all ready for you to use. Great art for a great price is ourgoal, so grab a handful right away.

    Character Portraits

    Need a fast picture of what your character looks like. These professional, full color workswill fit the bill.

    Each set comes with 10 full color portraits of different fantasy characters, each suitablefor use in all of the most popular role-playing games.

    Sets 1, 2, 3, 4, 5 and 6 are all ready for download, so go get 'em.

    Mini-Games

    Avalon Games is happy to offer tons of little games, that we like to call Mini-Games,

    and with over 30 titles, you are sure to find one or more games that will blow your mind.

    Little, however, does not mean lame. No, these are great gaming gems, just in small bitesized forms. Fun, fast and cheap, they are a great way to get some gaming fun into a

    short block of time. Have a look, you might be surprised at what you find.

    Worlds of Wonder

    Worlds of Wonder is a fast, simple to play RPG system designed for use by advanced

    players who wish to create detailed characters without having to roll on endless charts

    and deal with endless rules.

    http://www.rpgnow.com/product_info.php?products_id=19368&it=1http://www.rpgnow.com/product_info.php?products_id=19368&it=1http://www.rpgnow.com/product_info.php?products_id=19368&it=1http://www.rpgnow.com/product_info.php?products_id=19368&it=1http://www.rpgnow.com/index.php?cPath=5086http://www.rpgnow.com/index.php?cPath=5086http://www.rpgnow.com/index.php?cPath=5086http://www.rpgnow.com/index.php?cPath=5084http://www.rpgnow.com/index.php?cPath=5084http://www.rpgnow.com/index.php?cPath=5084http://www.rpgnow.com/index.php?cPath=5084http://www.rpgnow.com/index.php?cPath=5084http://www.rpgnow.com/index.php?cPath=5084http://www.rpgnow.com/index.php?cPath=5084http://www.rpgnow.com/index.php?cPath=5084http://www.rpgnow.com/index.php?cPath=5088http://www.rpgnow.com/index.php?cPath=5088http://www.rpgnow.com/index.php?cPath=5088http://www.rpgnow.com/index.php?cPath=5087http://www.rpgnow.com/index.php?cPath=5087http://www.rpgnow.com/index.php?cPath=5087http://www.rpgnow.com/index.php?cPath=5087http://www.rpgnow.com/index.php?cPath=5087http://www.rpgnow.com/index.php?cPath=5087http://www.rpgnow.com/index.php?cPath=5093http://www.rpgnow.com/index.php?cPath=5093http://www.rpgnow.com/index.php?cPath=5093http://www.rpgnow.com/index.php?cPath=5093http://www.rpgnow.com/index.php?cPath=5093http://www.rpgnow.com/index.php?cPath=5093http://www.rpgnow.com/index.php?cPath=5092http://www.rpgnow.com/index.php?cPath=5092http://www.rpgnow.com/index.php?cPath=5092http://www.rpgnow.com/index.php?cPath=5092http://www.rpgnow.com/index.php?cPath=5092http://www.rpgnow.com/index.php?cPath=5093http://www.rpgnow.com/index.php?cPath=5087http://www.rpgnow.com/index.php?cPath=5088http://www.rpgnow.com/index.php?cPath=5084http://www.rpgnow.com/index.php?cPath=5086http://www.rpgnow.com/product_info.php?products_id=19368&it=1
  • 8/6/2019 AVG 3200-01 Free

    20/24

    After 30+ years of playing, running and designing games, be they RPGs or board games,

    we at Avalon have come to one conclusion. Its not the games rules that make it

    enjoyable, but the people you play with. With that in mind, Worlds of Wonder takes the

    most important aspect of any RPG, the character creation, and tries to offer players, and

    their GM, the tools needed to make the time spent playing together well worth the timespent creating the characters.

    Worlds of Wonder Expansions

    Want more Worlds of Wonder? Try one of the many expansions for the system. More

    monsters, foes, magic, skill sets and gaming stuff to keep you occupied for weeks,

    months, hell maybe for a lifetime. Ever expanding, the WoW system is made for gaming

    fun, so dont wait, have an adventure and enter Worlds of Wonder.

    Arcana

    Arcana is generic world, designed for use with any Fantasy RPG System, and so

    the information presented here and in other Arcana expansions will of course be a

    bit vague as to stats, levels and powers. The intention is to give the GM and

    players a world rich in personality, history and depth, one where they can seek

    adventure, but use any RPG system they feel most conferrable with.

    The basics of the game world are presented here in the core book, but as

    expansions are released, the complexity of the world will grow as more and more

    of its history, dangers and wonders are explored. When it is all said and done,

    Arcana will become a vast world of detailed and expansive depth, one where that

    you and your friends can full explore.

    Game GeekAvalon's Monthly game magazine, inside you will find tons of gaming goodness, free

    games, add on materials for many of Avalon's titles, and a monthly sections dedicated to

    S&G, Battle Axe and Arcana. Great game stuff each and every month.

    Avalon is a proud participant of Kiva,

    making loans that change lives.

    http://ww.rpgnow.com/product_info.php?products_id=19368&it=1http://ww.rpgnow.com/product_info.php?products_id=19368&it=1http://ww.rpgnow.com/product_info.php?products_id=19368&it=1http://ww.rpgnow.com/product_info.php?products_id=19368&it=1http://ww.rpgnow.com/product_info.php?products_id=19368&it=1http://ww.rpgnow.com/product_info.php?products_id=19368&it=1http://ww.rpgnow.com/product_info.php?products_id=19368&it=1http://ww.rpgnow.com/product_info.php?products_id=19368&it=1http://ww.rpgnow.com/product_info.php?products_id=19368&it=1http://ww.rpgnow.com/product_info.php?products_id=19368&it=1http://ww.rpgnow.com/product_info.php?products_id=19368&it=1http://www.rpgnow.com/index.php?cPath=5079http://www.rpgnow.com/index.php?cPath=5079http://www.rpgnow.com/index.php?cPath=5079http://www.rpgnow.com/index.php?cPath=5079http://www.kiva.org/app.phphttp://www.kiva.org/app.phphttp://www.kiva.org/app.phphttp://www.rpgnow.com/index.php?cPath=5079http://ww.rpgnow.com/product_info.php?products_id=19368&it=1
  • 8/6/2019 AVG 3200-01 Free

    21/24

    Avalons premier game system the S&G battle system allows you to play skirmish level

    engagements, and do so with a fast, easy to learn system that also allows for endless

    expansions and genres. With S&G you can fight battles between fantasy based elves and

    orcs, or blast off into the cold hard future with space marines and aliens.

    Major

    Glory

    Lamia

    Gyea

    Weapons and Armor

    Weapons As mod Damage mod Notes____

    Scimitar -1 +1 -

    Dagger +0 -1 -

    Warlord Grom

    Special Abilities

    Health

  • 8/6/2019 AVG 3200-01 Free

    22/24

  • 8/6/2019 AVG 3200-01 Free

    23/24

    http://www.rpgnow.com/index.php?cPath=1658_5854http://www.rpgnow.com/index.php?cPath=1658_5854
  • 8/6/2019 AVG 3200-01 Free

    24/24

    Battle Axe is a simple to play tabletop system for skirmish level

    battles. Using cards instead of dice, you will find the game to be

    less luck based and much more tactical in nature. The rules and

    cards provide here will be enough to get you started, and new

    characters and rule expansions are on the way so you can continueto increase both the size and composition of your War Bands.

    http://www.rpgnow.com/index.php?cPath=5089http://www.rpgnow.com/index.php?cPath=5089http://www.rpgnow.com/index.php?cPath=5089http://www.rpgnow.com/index.php?cPath=5089http://www.rpgnow.com/index.php?cPath=5089http://www.rpgnow.com/index.php?cPath=5089http://www.rpgnow.com/index.php?cPath=5089