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Avengers - WordPress.com · 2018-10-28 · Hawkeye PL10 Abilities Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 9, Intellect 1, Awareness 2, Presence 2 Powers Far-Sighted:

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Page 1: Avengers - WordPress.com · 2018-10-28 · Hawkeye PL10 Abilities Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 9, Intellect 1, Awareness 2, Presence 2 Powers Far-Sighted:

Avengers

Page 2: Avengers - WordPress.com · 2018-10-28 · Hawkeye PL10 Abilities Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 9, Intellect 1, Awareness 2, Presence 2 Powers Far-Sighted:
Page 3: Avengers - WordPress.com · 2018-10-28 · Hawkeye PL10 Abilities Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 9, Intellect 1, Awareness 2, Presence 2 Powers Far-Sighted:

Ant-Man

PL10

Abilities

Strength 2, Stamina 2, Agility 2, Dexterity 4, Fighting 5, Intellect 4, Awareness 2, Presence 2

Powers

Ant Steed: Flight 4 (30 mph), Wings; Linked to Shrinking • 4 points

Cybernetic Helmet: Burst Area Affliction 8 (Resisted by Will; Dazed, Compelled, Controlled),

Limited to Insects; Comprehend Animals 2, Limited to Insects; Removable (-2 points) • 8 points

Pym Particles: Shrinking 20, Normal Strength • 60 points

Stingers: Ranged Damage 8, Removable (-3) • 13 points

Advantages

Defensive Roll 3, Favored Environment (diminutive), Improvised Tools, Teamwork

Skills

Acrobatics 6 (+8), Close Combat: Unarmed 2 (+7), Expertise: Science 8 (+12), Expertise: Streetwise

4 (+8), Ranged Combat: Stingers 8 (+12), Sleight of Hand 4 (+8), Technology 10 (+14)

Offense

Initiative +2

Stingers +12, Ranged, Damage 8

Unarmed +7, Close, Damage 2

Defense

Dodge 15 / 5*, Parry 15 / 5*

Toughness 5 / 2**, Fortitude 8, Will 8

*Without Shrinking bonus.

**Without Defensive Roll bonus.

Power Points

Abilities 46 + Powers 85 + Advantages 6 + Skills 19 + Defenses 15 = Total 171

Complications

Responsibility: Scott has a daughter, Cassie Lang (Stature).

Reputation: Criminal Past.

Real Name: Scott Lang

Page 4: Avengers - WordPress.com · 2018-10-28 · Hawkeye PL10 Abilities Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 9, Intellect 1, Awareness 2, Presence 2 Powers Far-Sighted:
Page 5: Avengers - WordPress.com · 2018-10-28 · Hawkeye PL10 Abilities Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 9, Intellect 1, Awareness 2, Presence 2 Powers Far-Sighted:

Black Knight

PL10

Abilities

Strength 3, Stamina 3, Agility 2, Dexterity 2, Fighting 9, Intellect 3, Awareness 1, Presence 2

Powers

Elven Armor: Protection 5, Removable (-1) • 4 points

Mystic Senses: Senses 4 (Ranged Detect Magic [Visual]; Vision Counters Illusion) • 4 points

Shield of Night: Easily Removable (-2) • 7 points

Energy Deflection: Deflect 10, Limited to Energy • 5 points

Shield Carry: Enhanced Defenses 4 (Dodge 2, Parry 2) • 4 points

Sword of Light: Easily Removable (-12) • 22 points

Light Control: Array (20 points)

Light Blast: Redirect, Reflect, On Deflect 10 • 20 points

• Blinding Blast: Ranged Cumulative Affliction 10 (Resisted by Dodge, Overcome by

Fortitude; Vision Impaired, Vision Disabled, Vision Unaware), Limited to one sense •

1 point

Sword: Strength-based Damage 4, Penetrating 7, Improved Critical 2 • 13 points

Advantages

Animal Empathy, Connected, Defensive Attack, Interpose, Inventor, Minion 6, Ritualist, Takedown

Skills

Close Combat: Swords 4 (+13), Expertise: Magic 4 (+7), Expertise: Riding 12 (+14), Expertise:

Science 8 (+11), Persuasion 8 (+10), Ranged Combat: Light Control 8 (+10), Technology 8 (+11),

Vehicles 8 (+10)

Offense

Initiative +2

Blinding Blast +10, Ranged, Affliction 10, Resisted by Dodge (DC 20)

Sword +13, Close, Damage 7, Penetrating, Threat 18-20

Unarmed +9, Close, Damage 3

Defense

Dodge 12 / 10*, Parry 12 / 10*

Toughness 8 / 3**, Fortitude 8, Will 8

*Without Shield Carry bonus.

**Without Elven Armor bonus.

Power Points

Abilities 50 + Powers 37 + Advantages 13 + Skills 30 + Defenses 21 = Total 151

Complications

Power Loss: Without the Amulet of Avalon Dane loses his Elven Armor, Shield of Night, Sword of

Light and Minion ranks.

Real Name: Dane Whitman

Page 6: Avengers - WordPress.com · 2018-10-28 · Hawkeye PL10 Abilities Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 9, Intellect 1, Awareness 2, Presence 2 Powers Far-Sighted:

Strider

Minion Rank 6, PL6

Abilities Str 7, Sta 5, Agi 2, Dex 1, Fgt 4, Int 0, Awe 1, Pre 0

Powers

Mystic Protection: Immunity 10 (Life Support), Affects Others • 20 points

Mystic Senses: Senses 2 (Extended Normal Sight; Low-Light Vision) • 2 points

Tough: Protection 3 • 3 points

Winged Horse: Flight 8 (500 mph), Wings; Speed 3 (16 mph) • 11 points

Advantages Favored Environment (Airborne), Move-by Action

Skills Perception 8 (+9)

Offense Initiative +2, Unarmed +4 (Damage 7)

Defense Dodge 4, Parry 4, Toughness 8, Fortitude 8, Will 4

Power Points Abilities 40 + Powers 36 + Advantages 2 + Skills 4 + Defenses 8 = Total 90

Complications Disability—Mute and no hands

Page 7: Avengers - WordPress.com · 2018-10-28 · Hawkeye PL10 Abilities Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 9, Intellect 1, Awareness 2, Presence 2 Powers Far-Sighted:
Page 8: Avengers - WordPress.com · 2018-10-28 · Hawkeye PL10 Abilities Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 9, Intellect 1, Awareness 2, Presence 2 Powers Far-Sighted:

Black Panther PL12

Abilities

Strength 4, Stamina 4, Agility 7, Dexterity 7, Fighting 14, Intellect 7, Awareness 7, Presence 7

Powers

Kimiyo Card: Features (Database); Radio Communication 4; Senses (Tracking Energy Dagger hits);

Easily Removable (-6 points) • 12 points

Panther Senses: Senses 5 (Accurate Hearing, Low-Light Vision, Tracking Scent) • 5 points

Sacred Wakandan Panther Costume: Removable (-8 points) • 32 points

Anti-Metal Claws: Strength-based Damage 2, Improved Critical, Penetrating 6 • 9 points

Blending: Concealment 2 (Normal Sight), Limited to Shadows • 2 points

Civilian Guise: Feature (Quick Change) • 1 point

Energy Dagger: Ranged Damage 6, Penetrating • 18 points

Mask Lenses: Senses 3 (Ranged Detect Energy Dagger hits [Visual], Infravision) • 3 points

Vibranium Boots: Concealment 1 (Normal Hearing); Movement (Safe Fall); Movement 2

(Wall-Crawling, Water-Walking), Limited: Only while moving • 6 points

Vibranium Mesh Armor: Protection 2, Limited to Physical • 1 point

Advantages

Agile Feint, Assessment, Benefit 5 (King of Wakanda), Close Attack 4, Connected, Defensive Attack,

Defensive Roll 4, Evasion, Hide in Plain Sight, Improved Initiative, Inventor, Jack-of-all-Trades,

Languages 4 (Arabic, English, French, Hausa, Russian, Spanish, Swahili; base: Wakandan),

Leadership, Move-by Action, Power Attack, Precise Attack (Ranged, Concealment), Ranged Attack

7, Takedown, Uncanny Dodge

Skills

Acrobatics 8 (+15), Athletics 11 (+15), Expertise: Physics 11 (+18), Insight 8 (+15), Investigation 8

(+15), Perception 13 (+20), Persuasion 14 (+21), Sleight of Hand 6 (+13), Stealth 13 (+20),

Technology 8 (+15), Treatment 4 (+11), Vehicles 4 (+11)

Offense

Initiative +11

Anti-Metal Claws +18, Close, Damage 6 (Penetrating), Crit 19-20

Energy Daggers +14, Ranged, Damage 6 (Penetrating)

Unarmed +18, Close, Damage 4

Defense

Dodge 14, Parry 14

Toughness 10* / 8 / 4**, Fortitude 9, Will 11

*Only against Physical damage.

**Without Defensive Roll bonus.

Power Points

Abilities 114 + Powers 49 + Advantages 39 + Skills 54 + Defenses 16 = Total 272

Complications

Page 9: Avengers - WordPress.com · 2018-10-28 · Hawkeye PL10 Abilities Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 9, Intellect 1, Awareness 2, Presence 2 Powers Far-Sighted:

Relationship: Black Panther’s has a wife, Storm.

Responsibility: King of Wakanda.

Real Name: T’Challa

Page 10: Avengers - WordPress.com · 2018-10-28 · Hawkeye PL10 Abilities Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 9, Intellect 1, Awareness 2, Presence 2 Powers Far-Sighted:
Page 11: Avengers - WordPress.com · 2018-10-28 · Hawkeye PL10 Abilities Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 9, Intellect 1, Awareness 2, Presence 2 Powers Far-Sighted:

Black Widow PL10

Abilities

Strength 3, Stamina 4, Agility 5, Dexterity 5, Fighting 12, Intellect 2, Awareness 2, Presence 3

Powers

Red Room Treatment: Immunity 2 (Ageing, Disesase), Limited to Half Effect • 1 point

Widow’s Bite: Removable (-5 point) • 23 points

Weapons Systems: Array (24 points)

Stun Blast: Ranged Damage 6; Linked to Ranged Affliction 6 (Resisted by Fortitude:

Dazed, Stunned, Incapacitated) • 24 points

• Micro-Pellet Launcher: Ranged Cloud Area Cumulative Affliction 4 (Resisted by

Dodge, Overcome by Fortitude: Vision Impaired, Vision Disabled, Vision Unaware),

Limited to one sense; Linked to Ranged Cloud Area Affliction 4 (Resisted by

Fortitude: Dazed, Stunned, Incapacitated) • 1 point

Widow’s Line: Array (2 points)

Line Whip: Strength-based Damage 0, Extended Reach 2 (15 ft) • 2 points

• Swingline: Movement (Swinging) • 1 point

Widow’s Costume: Removable (-1 point) • 4 points

Armor: Protection 1 • 1 point

Blending: Concealment 2 (Normal Sight), Blending • 2 points

Micro-Suction Cups: Movement (Wall-Crawling) • 2 point

Equipment

Commlink (1 ep), Mini-Tracers (1 ep)

Plastic Explosives: Ranged Burst Area Damage 10, Triggered • 31 points

2 ep remaining

Advantages

Agile Feint, Attractive, Connected, Defensive Roll 2, Equipment 7, Improved Initiative, Jack-Of-All-

Trades, Languages 3 (Chinese, English, French, German, base: Russian), Leadership, Precise Attack

(Ranged, Cover), Ranged Attack 7

Skills

Acrobatics 8 (+13), Athletics 4 (+7), Close Combat: Unarmed 2 (+14), Deception 12 (+15), Expertise:

Dance 4 (+9), Expertise: Tactics 8 (+10), Investigation 12 (+15), Perception 4 (+6), Sleight of Hand 4

(+9), Stealth 12 (+17), Technology 12 (+14), Vehicles 4 (+9)

Offense

Page 12: Avengers - WordPress.com · 2018-10-28 · Hawkeye PL10 Abilities Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 9, Intellect 1, Awareness 2, Presence 2 Powers Far-Sighted:

Initiative +9

Line Whip +12, Close, Damage 3, Extended Reach 2 (15 ft)

Micro-Pellet Launcher, Cloud Area, Ranged, Affliction plus Affliction (DC 14)

Plastic Explosives, Burst Area, Ranged, Damage 10

Stun Blast +12, Ranged, Damage 6 plus Affliction (DC 16)

Unarmed +14, Close, Damage 3

Defense

Dodge 13, Parry 13

Toughness 7 / 5* / 4**, Fortitude 8, Will 8

*Without Defensive Roll bonus.

**Without Armor bonus.

Power Points

Abilities 72 + Powers 28 + Advantages 26 + Skills 43 + Defenses 19 = Total 188

Complications

Enemies: Russian Agencies.

Reputation: World’s greatest black ops agent.

Real Name: Natasha Romanova

Page 13: Avengers - WordPress.com · 2018-10-28 · Hawkeye PL10 Abilities Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 9, Intellect 1, Awareness 2, Presence 2 Powers Far-Sighted:
Page 14: Avengers - WordPress.com · 2018-10-28 · Hawkeye PL10 Abilities Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 9, Intellect 1, Awareness 2, Presence 2 Powers Far-Sighted:

Captain America PL13

Abilities

Strength 5, Stamina 5, Agility 7, Dexterity 7, Fighting 14, Intellect 2, Awareness 6, Presence 8

Powers

Super-Soldier Serum: Enhanced Advantages 2 (Diehard, Great Endurance); Regeneration 2; Speed 2

(8 MPH) • 6 points

Vibranium-Steel Shield: 15 points, Indestructible, Easily Removable (-6 points) • 9 points total

Shield Stunts: Array (14 points)

Shield Carry:

Deflection: Enhanced Defenses 4 (Dodge 2 and Parry 2) • 4 points

Absorption: Impervious Toughness 8, Sustained • 8 points

Shield Bash: Strength-based Damage 2 • 2 points

• Shield Throw: Strength-Based Ranged Damage 2, Accurate, Ricochet; Enhanced

Advantages (Precise Attack (Ranged, Cover)) • 1 point

Equipment

Vehicle: Motorcycle • 10 points

Size: Medium; Strength: 1; Speed: 6 (120 mph); Defense 10; Toughness 8

Advantages

Agile Feint, Assessment, Close Attack 5, Connected, Defensive Attack, Defensive Roll 3, Diehard,

Equipment 2, Great Endurance, Improved Initiative, Inspire 3, Interpose, Languages 3 (German,

Greek, Japanese, Russian; base: English), Leadership, Move-by Action, Power Attack, Quick Draw,

Ranged Attack 7, Takedown 2, Teamwork

Skills

Acrobatics 8 (+15), Athletics 10 (+15), Deception 4 (+12), Expertise: Military 18 (+20), Insight 4

(+10), Intimidation 6 (+14), Perception 4 (+10), Persuasion 14 (+22), Stealth 4 (+11), Treatment 4

(+6), Vehicles 4 (+11)

Offense

Initiative +11

Shield Bash +19, Close, Damage 7

Shield Throw +16, Ranged, Damage 7

Unarmed +19, Close, Damage 5

Defense

Dodge 16 / 14*, Parry 16 / 14*

Toughness 8 (Impervious) / 8* / 5**, Fortitude 10, Will 13

*Without Deflection bonus.

**Without Defensive Roll bonus.

Page 15: Avengers - WordPress.com · 2018-10-28 · Hawkeye PL10 Abilities Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 9, Intellect 1, Awareness 2, Presence 2 Powers Far-Sighted:

Power Points

Abilities 108 + Powers 15 + Advantages 36 + Skills 40 + Defenses 19 = Total 218

Complications

Fame: Public identity.

Nemesis: The Red Skull.

Patriotism: To the United States of America.

Real Name: Steve Rogers

Page 16: Avengers - WordPress.com · 2018-10-28 · Hawkeye PL10 Abilities Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 9, Intellect 1, Awareness 2, Presence 2 Powers Far-Sighted:
Page 17: Avengers - WordPress.com · 2018-10-28 · Hawkeye PL10 Abilities Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 9, Intellect 1, Awareness 2, Presence 2 Powers Far-Sighted:

Falcon PL9

Abilities

Strength 3, Stamina 3, Agility 5, Dexterity 4, Fighting 9, Intellect 2, Awareness 3, Presence 2

Powers

Avian Telepathy: Array (28 points)

Avian Control: Perception Ranged Affliction 6 (Resisted by Will; Dazed, Compelled,

Controlled), Limited to Birds; Remote Sensing 10 (Visual, 4 miles), Medium (birds) • 28

points

• Avian Communication: Comprehend Animals 2; Mental Communication 4; Mind Reading 6;

Limited to Birds • 1 point

Flight Harness: 33 points, Removable (-7 points) • 26 points total

Hard Light Wings: Flight 7 (250 MPH) • 14 points

Jamming Device: Concealment 2 (Infravision, Radio) • 4 points

Vibranium Weave: Impervious Toughness 6, Limited to Physical • 3 points

Visor Sensors: Senses 3 (Extended and Radius Sight, Infravision) • 3 points

Wrist Talons: Move Object 3, Damaging • 9 points

Advantages

Agile Feint, Animal Empathy, Defensive Roll 3, Favored Environment (airborne), Improved

Initiative, Improved Trip, Move-By Action, Ranged Attack 5, Sidekick 5 (Redwing, as hawk),

Teamwork

Skills

Acrobatics 8 (+13), Athletics 8 (+11), Close Combat: Unarmed 4 (+13), Expertise: Civics 6 (+8),

Perception 6 (+9), Persuasion 6 (+8), Stealth 6 (+11), Vehicles 8 (+12)

Offense

Initiative +9

Unarmed +13, Close, Damage 3

Wrist Talons +9, Ranged, Damage 3 or Move Object (Grab or Trip 3)

Defense

Dodge 12, Parry 12

Toughness 6 / 3* (Impervious to physical), Fortitude 8, Will 9

*Without Defensive Roll bonus.

Power Points

Abilities 62 + Powers 55 + Advantages 20 + Skills 26 + Defenses 21 = Total 184

Complications

Relationships: Falcon has strong ties with the Avengers and with Captain America in particular.

Reputation: Former identity as Snap Wilson.

Real Name: Samuel Wilson

Page 18: Avengers - WordPress.com · 2018-10-28 · Hawkeye PL10 Abilities Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 9, Intellect 1, Awareness 2, Presence 2 Powers Far-Sighted:

Sam has taken on the mantle of Captain America in recent years, wielding the iconic shield and

raising him to PL10.

Vibranium-Steel Shield: 12 points, Indestructible, Easily Removable (-4 points) • 8 points total

Shield Stunts: Array (12 points)

Shield Carry: • 12 points

Deflection: Enhanced Defenses 4 (Dodge 2 and Parry 2) • 4 points

Absorption: Impervious Toughness 6, Sustained • 6 points

Shield Bash: Strength-based Damage 2 • 2 points

• Shield Throw: Strength-Based Ranged Damage 2, Accurate, Ricochet; Enhanced

Advantages (Precise Attack (Ranged, Cover)) • 1 point

Offense

Shield Bash +9, Close, Damage 5

Shield Throw +11, Ranged, Damage 5

Defense

Dodge 12 [14], Parry 12 [14]

Toughness 6 / 3* (Impervious), Fortitude 8, Will 9

*Without Defensive Roll bonus.

Page 19: Avengers - WordPress.com · 2018-10-28 · Hawkeye PL10 Abilities Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 9, Intellect 1, Awareness 2, Presence 2 Powers Far-Sighted:
Page 20: Avengers - WordPress.com · 2018-10-28 · Hawkeye PL10 Abilities Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 9, Intellect 1, Awareness 2, Presence 2 Powers Far-Sighted:

Hawkeye PL10

Abilities

Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 9, Intellect 1, Awareness 2, Presence 2

Powers

Far-Sighted: Senses 1 (Extended Vision), Innate • 2 points

Equipment

Bow and Trick Arrows: Array (10 points)

Standard Arrow: Ranged Damage 5 • 10 points

• Explosive Arrow: Burst Area Ranged Damage 3 • 1 point

• Flare Arrow: Ranged Affliction 5 (Resisted by Fortitude; Vision Impaired, Vision Disabled,

Vision Unaware) • 1 point

• Net Arrow: Ranged Affliction 5 (Resisted by Dodge; Hindered and Vulnerable, Defenseless

and Immobile), Extra Condition, Limited to Two Degrees • 1 point

• Smoke Arrow: Cloud Area Ranged Concealment Attack 2 (Normal Sight) • 1 point

Line Arrow: Movement (Swinging) • 2 points

Sword: Strength-based Damage 3, Improved Critical • 4 points

Advantages

Accurate Attack, All-Out Attack, Attractive, Defensive Roll 4, Equipment 4, Improved Aim,

Improved Critical (Bow), Improved Disarm, Improved Initiative, Leadership, Move-By Action, Power

Attack, Precise Attack 2 (Ranged, Cover and Concealment), Quick Draw, Ranged Attack 4, Skill

Mastery (Ranged Combat – Bow), Takedown, Ultimate Effort (Aim)

Skills

Acrobatics 6 (+11), Athletics 8 (+11), Deception 8 (+10), Expertise: Streetwise 6 (+7), Expertise:

Tactics 6 (+7), Insight 6 (+8), Perception 6 (+8), Ranged Combat: Bow 6 (+15), Stealth 4 (+9),

Technology 4 (+5), Vehicles 8 (+13)

Offense

Initiative +8

Bow +15, Ranged, Damage 5, Crit 19-20 or others

Sword +9, Close, Damage 6, Crit 19-20

Unarmed +9, Close, Damage 3

Defense

Dodge 13, Parry 13

Toughness 7 / 3*, Fortitude 8, Will 8

*Without Defensive Roll bonus.

Power Points

Abilities 60 + Powers 2 + Advantages 28 + Skills 34 + Defenses 23 = Total 147

Complications

Disability: 80% deaf, requires use of hearing aid.

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Relationship: With Mockingbird.

Reputation: Past crimes.

Real Name: Clint Barton

NB. Clint has assumed several identities during his superhero career. For Ronin, replace his

equipment array with the following:

Ronin PL8

Equipment

Ninjitsu Arsenal: Array (10 points)

Twin Katana: Strength-based Damage 3, Multiattack, Improved Critical • 10 points

• Twin Nunchaku: Strength-based Damage 2, Improved Critical, Split, Weapon Bind • 1

point

• Shuriken: Ranged Multiattack Damage 1 • 1 point

Ninjitsu Costume: Feature (+2 circumstance bonus to Stealth checks in Urban Environment) • 1

point

Offense

Initiative +8

Twin Katana +9, Close, Damage 6, Crit 19-20, Multiattack

Twin Nunchaku +9, Close, Damage 5, Crit 19-20, Split, Weapon Bind

Shuriken +9, Ranged, Damage 1, Multiattack

Unarmed +9, Close, Damage 3

NB. For Goliath, replace his equipment with the following (new power point total equals 159

points)

Goliath PL12

Powers

Pym Particles: Growth 8 • 16 points

Offense

Initiative +8

Unarmed +9, Close, Damage 3 /11

Defense

Dodge 13 / 9, Parry 13 / 9

Toughness 7 (15) / 3 (11)*, Fortitude 8 / 16, Will 8

*Without Defensive Roll bonus.

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Henry Pym PL12

Abilities

Strength 1, Stamina 1, Agility 1, Dexterity 2, Fighting 7, Intellect 8, Awareness 1, Presence 1

Powers

Artificial Wings: Flight 6 (120 MPH), Wings, Linked to Shrinking • 6 points

Cybernetic Helmet: Burst Area Affliction 8 (Resisted by Will; Dazed, Compelled, Controlled),

Limited to Insects; Comprehend Animals 2, Limited to Insects; Removable (-2 points) • 8 points

Pym Particles: 55 points

Growth Strike: Strength-based Damage 8, Limited to size ranks added, up to size of target •

4 points

Microverse: Movement 1 (Dimension Travel) • 2 points

Shrink Others: Shrinking 16, Attack (Resisted by Will) • 16 points

Size Alteration: Array (32 points)

Giant Size: Growth 16 • 32 points

• Insect Size: Shrinking 16, Normal Strength • 1 point

Stinger: Ranged Damage 8, Easily Removable (-6 points) • 10 points

Advantages

Benefit 2 (wealth and resources), Improvised Tools, Inventor, Ranged Attack 3, Skill Mastery

(Technology), Teamwork

Skills

Expertise: Entomology 14 (+22), Expertise: Science 12 (+20), Investigation 4 (+12), Technology 12

(+20), Treatment 4 (+12), Vehicles 4 (+6)

Offense

Initiative +1

Growth Strike +7, Close, Damage 2-9

Stinger +5, Ranged, Damage 8

Unarmed +7, Close, Damage 1 [17]

Defense

Dodge 14* / 6 / -2**, Parry 16* / 8 / 0 **

Toughness 17** / 1, Fortitude 20** / 4, Will 4

*Only at Shrinking 16.

**Only at Growth 16.

Power Points

Abilities 44 + Powers 79 + Advantages 9 + Skills 25 + Defenses 12 = Total 169

Complications

Guilt: Creation of Ultron.

Relationship: With the Wasp, Janet van Dyne.

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Real Name: Henry Pym

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Hercules

PL14

Abilities

Strength 17, Stamina 15, Agility 3, Dexterity 3, Fighting 11, Intellect 0, Awareness 1, Presence 4

Powers

Groundstrike: Alternate Effect of Strength Damage, Burst Area Affliction 14 (Resisted by Fortitude;

Dazed and Vulnerable, Stunned and Prone), Extra Condition, Limited to Two Degrees, Limited

(Hercules and targets must be touching the ground) • 1 point

Olympian Stamina: Immunity 4 (aging, cold, disease, heat); Protection 2, Impervious 10 • 16 points

Olympian Strength: Enhanced Strength 4, Limited to Lifting (lifting Str 21; 50,000 tons); Leaping 6;

Speed 5 (60 MPH) • 15 points

Advantages

All-Out Attack, Attractive, Connected, Diehard, Fearless, Great Endurance, Improved Grab,

Improved Hold, Languages (English; base: Greek), Power Attack, Ranged Attack 6, Startle,

Takedown, Tracking

Skills

Acrobatics 6 (+9), Expertise: Mythology 10 (+10), Expertise: Riding 6 (+9), Intimidation 12 (+16),

Perception 4 (+5), Ranged Combat: Bow 4 (+13)

Offense

Initiative +3

Unarmed +11, Close, Damage 17

Defense

Dodge 10, Parry 11

Toughness 17 (Impervious 10), Fortitude 15, Will 11

Power Points

Abilities 108 + Powers 32 + Advantages 19 + Skills 21 + Defenses 17 = Total 197

Complications

Enemy: Ares.

Rivalry: Thor.

Temper: Uncontrollable rage.

Real Name: Herakles

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The Hulk PL14

Abilities

Strength 20, Stamina 18, Agility 0, Dexterity 0, Fighting 8, Intellect -2, Awareness 3, Presence 0

Powers

Astral Vision: Senses 2 (Vision Counters Concealment) • 2 points

Fractured Mind: Immunity 5 (Control effects), Impervious Will 10 • 15 points

Gamma Healing Factor: Regeneration 10, Persistent • 11 points

Gamma Leap: Leaping 20 (1,000 miles) • 20 points

Homing Sense: Senses 2 (Direction Sense, Distance Sense), Limited to place of “birth” • 1 point

Hulk Smash!: Alternate Effects of Strength Damage (20 points)

• Gamma Breath: Cone Area Move Object 14, Close, Limited Direction (towards or away) • 1

point

• Gamma Clap: Burst Area Affliction 14 (Resisted by Fortitude; Dazed, Stunned), Limited to

Two Degrees • 1 point

• Gamma Wave: Burst Area Damage 14, Limited: Both Hulk and his targets must be on same

surface • 1 point

Invulnerability: Immunity 10 (Life Support), Impervious Toughness 18 • 28 points

Strongest There Is: Enhanced Strength 5, Limited to Lifting (lifting Str 25; 800,000 tons) • 5 points

Advantages

All-Out Attack, Chokehold, Daze (Intimidation), Fast Grab, Improved Grab, Power Attack, Startle,

Takedown, Ultimate Effort (Strength checks)

Skills

Intimidation 20 (+20), Perception 4 (+7), Ranged Combat: Throwing 8 (+8)

Offense

Initiative +0

Gamma Breath, Cone Area, Grab or Trip 14

Gamma Clap, Burst Area, Affliction 14, Resisted by Fortitude (DC 24)

Gamma Wave, Burst Area, Damage 14

Unarmed +8, Close, Damage 20

Defense

Dodge 8, Parry 10

Toughness 18 (Impervious), Fortitude 18, Will 10

Power Points

Abilities 94 + Powers 85 + Advantages 9 + Skills 16 + Defenses 17 = Total 221

Complications

Hulking Out: The Hulk’s physical powers scale in proportion to his anger and decrease when he is

calm. Effects that neutralize the Hulk’s anger also reduce his Strength, Stamina, Impervious

Toughness, Leaping, and Regeneration. Those traits suffer the Impaired condition if the Hulk fails

his resistance check by one degree, the Disabled condition to those traits if he fails by two degrees,

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and he reverts back to his normal identity if he fails by three or more degrees.

Normal Identity: When the Hulk is calm, he becomes Bruce Banner, who has STR 0, STA 0, AGI 1,

DEX 1, FGT 2, INT 8, PRE 1, none of the Hulk’s other traits, but has the Inventor Advantage and

Expertise: Science 12 (+20), Perception 4 (+7), Technology 10 (+18), Treatment 4 (+12) Skills.

Reputation: Hulk smashed too many things.

Real Name: Bruce Banner

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Iron Man PL13

Abilities

Strength 1 [15], Stamina 1, Agility 1, Dexterity 3, Fighting 5, Intellect 8 [10], Awareness 2,

Presence 2

Powers

Arc Reactor: Enhanced Intellect 2; Quickness 4, Limited to Mental Tasks • 6 points

Bleeding Edge Armor: 144 points, Activation (Move) • 143 points total

Armor: Protection 14, Impervious • 28 points

Boot Jets: Flight 12 (8,000 MPH) • 24 points

Gauntlet Cannons: Array (30 points)

Repulsor Rays: Ranged Damage 14 • 28 points

• Enhanced Strength 14 • 1 point

• Explosive Shells: Ranged Burst Area Damage 9 • 1 point

Onboard Computer: Enhanced Defenses 8 (Dodge 4 and Parry 4), Enhanced Skills 12 (Close

Combat: Unarmed 4 (+9), Ranged Combat: Weapons Systems 8 (+11)), Features 1 (AI) • 15

points

Self-Contained Environment: Immunity 10 (Life Support) • 10 points

Sensors: Senses 10 (Accurate Radio, Extended Vision, Infravision, Microscopic Vision 2,

Radius Vision, Ultra-Hearing) • 10 points

Uni-Beam: Array (24 points)

Energy Beam: Line Area Damage 12 • 24 points

• Holographic Projection: Illusion 8 (visual and auditory) • 1 point

• Sonic Attack: Burst Area Affliction 8 (Resisted by Fortitude; Dazed, Stunned,

Incapacitated), Cumulative • 1 point

• Tractor Beam: Move Object 12 • 1 point

Equipment

Headquarters: Stark Tower • 23 points Gargantuan; Tou 12; Features: Communications, Computer, Fire Prevention System,

Garage, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Personnel, Power

System, Security System 3 (DC 30), Workshop

Advantages

Attractive, Benefit 5 (wealth and resources), Connected, Contacts, Equipment 5, Inventor,

Languages 3 (French, German, Vietnamese, 1 other; base: English), Skill Mastery (Technology),

Ultimate Effort (Technology)

Skills

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Close Combat: Unarmed 4 (+9), Expertise: Business 4 (+14), Expertise: Science 9 (+19),

Investigation 4 (+15), Persuasion 8 (+10), Ranged Combat: Weapons Systems 8 (+11), Technology 13

(+23), Vehicles 8 (+10)

Offense

Initiative +1

Repulsor Rays +11, Ranged, Damage 15

Sonic Attack, Burst Area, Damage 8 plus Affliction 8

Unarmed +9, Close, Damage 15

Uni-Beam, Line Area Damage 13

Defense

Dodge 7 [11], Parry 7 [11]

Toughness 15 (Impervious 14) / 1*, Fortitude 5, Will 10

*Without Armor bonus.

Power Points

Abilities 46 + Powers 149 + Advantages 19 + Skills 23 + Defenses 20 = Total 257

Complications

Addiction: Recovering/relapsing alcoholic.

Enemy: Mandarin and the Stane family.

Partial Amnesiac: Tony has gaps in his memory of the last few years.

Power Loss; The Bleeding Edge armor is dependent on the arc reactor in Tony’s chest.

Reputation: Disgraced by Secret Invasion/Civil War.

Real Name: Anthony “Tony” Stark

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Jack of Hearts PL11

Abilities

Strength 10, Stamina 10, Agility 3, Dexterity 3, Fighting 7, Intellect 2 [4], Awareness 1, Presence 1

Powers

Body Armor: Protection 4 • 4 points

Energy Immunity: Immunity (Zero Energy); Impervious Toughness 10, Limited to Energy • 6 points

Invulnerability: Immunity 5 (all environmental conditions); Regeneration 1 • 6 points

Scanalyzer: Enhanced Advantages (Eidetic Memory); Enhanced Intelligence 2; Quickness 4, Limited

to Mental tasks • 7 points

Zero Energy Bolts: Array (31 points)

Heat Blast: Ranged Damage 15, Split • 31 points

• Concussive Shockwave: Cone Area Affliction 10 (Resisted by Fortitude; Dazed & Hindered,

Stunned and Prone), Extra Condition, Instant Recovery, Limited degree; Linked to Cone Area

Damage 10 • 1 point

• Heat Burst: Burst Area Damage 11 • 1 point

• Space Flight: Flight 13 (16,000 mph); Movement 2 (Space Travel 2) • 1 point

Advantages

All-Out Attack, Power Attack, Precise Attack (Ranged, Cover)

Skills

Acrobatics 6 (+9), Ranged Combat: Zero Energy Bolts 4 (+7), Technology 6 (+10)

Offense

Initiative +3

Concussive Shockwave, Cone Area, Close, Affliction, Resisted by Fortitude (DC 20), Linked to

Damage 10

Heat Blast +7, Ranged, Damage 13

Heat Burst, Burst Area, Close, Damage 11

Unarmed +7, Close, Damage 10

Defense

Dodge 8, Parry 8

Toughness 14 (Impervious 10 vs Energy), Fortitude 14, Will 8

Power Points

Abilities 74 + Powers 57 + Advantages 3 + Skills 8 + Defenses 17 = Total 159

Complications

Accident: Zero Energy Bolts can flare out of control.

Responsibility: Contraxion people.

Real Name: Jack Hart

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Jocasta PL11

Abilities

Strength 10, Stamina --, Agility 2, Dexterity 3, Fighting 6, Intellect 6, Awareness 4, Presence 1

Powers

Android Body: Immunity 30 (Fortitude effects), Protection 6 • 36 points

Android Mind: Quickness 4, Limited to Mental tasks • 2 points

Datalink: Radio Communication 4; Comprehend Machines 2 • 20 points

Electromagnetic Beam: Ranged Damage 10 • 20 points

Force Field Generator: Impervious Protection 10, Sustained • 20 points

Sensors: Senses 8 (Acute Analytical Ranged Detect Energy [Visual], Tracking; Extended Normal

Hearing; Extended Normal Vision; Extended Smell) • 8 points

Advantages

Eidetic Memory, Languages (Latin; base: English)

Skills

Perception 6 (+10), Ranged Combat: Solar Beam 8 (+11), Technology 10 (+16), Treatment 4 (+10),

Vehicles 8 (+11)

Offense

Initiative +2

Electromagnetic Beam +11, Ranged, Damage 10

Unarmed +6, Close, Damage 10

Defense

Dodge 6, Parry 6

Toughness 16 (Impervious 10) / 6*, Fortitude Immune, Will 10

*Without Force Field bonus

Power Points

Abilities 54 + Powers 106 + Advantages 2 + Skills 18 + Defenses 10 = Total 190

Complications

Enemy: Ultron.

Relationship: A convoluted romance with Machine Man.

Weakness: Ultron has programmed Jocasta to aid him against her will.

Real Name: Jocasta Pym

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Lion Heart PL12

Abilities

Strength 12, Stamina 10, Agility 2, Dexterity 2, Fighting 9, Intellect 2, Awareness 4, Presence 4

Powers

Enhanced Senses: Senses 5 (Extended Sight, Extended Hearing, Ultra-Hearing, Vision Counters

Illusion) • 5 points

Flight: Flight 9 (1,000 MPH) • 18 points

Sword of Might: 25 points, Removable (-5 points) • 20 points total

Force Field: Immunity 5 (all environmental conditions); Protection 5, Impervious 10 • 20

points

• Mystic Blast: Ranged Damage 10 • 1 point

Sword: Strength-based Damage 3, Improved Critical • 4 points

Advantages

Improved Initiative, Interpose, Power Attack

Skills

Acrobatics 4 (+6), Expertise: British History and Mythology 8 (+10), Expertise: Writing 8 (+10),

Ranged Combat: Mystic Blast 8 (+10)

Offense

Initiative +6

Mystic Blast +10, Ranged, Damage 10

Sword +9, Close, Damage 15, Threat 19-20

Unarmed +9, Close, Damage 12

Defense

Dodge 9, Parry 9

Toughness 15 (Impervious 10), Fortitude 12, Will 10

Power Points

Abilities 90 + Powers 43 + Advantages 3 + Skills 14 + Defenses 15 = Total 165

Complications

Hatred: Captain Britain.

Power Loss: Unless she wields the Sword of Might, Lionheart gradually loses her powers and her

Strength and Stamina (to a minimum of 3) when away from the British Isles or their

extradimensional equivalents (such as the Otherworld).

Relationships: Protective of her children.

Real Name: Kelsey Leigh

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Ms. Marvel PL11

Abilities

Strength 11, Stamina 11, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 3, Presence 2

Powers

Energy Control: Array (26 points)

Photon Blast: Ranged Damage 13 • 26 points

• Blinding Blast: Ranged Cumulative Affliction 13 (Resisted by Dodge; Vision Impaired,

Vision Disabled, Vision Unaware), Limited to One Sense • 1 point

• Energy Redirection: Deflect 11, Reflect, Redirect, Limited to Energy; Regeneration 10,

Source (energy) • 1 point

• Photon Burst: Burst Area Damage 11, Penetrating 5 • 1 point

Energy Detection: Senses 4 (Acute, Ranged, Tracking Detect Electromagnetic Energy [Visual]) • 4

points

Invulnerability: Immunity 5 (all environmental conditions); Impervious Toughness 11 • 16 points

Quick Change: Feature 1 • 1 point

Supersonic Flight: Flight 10 (2,000 MPH) • 20 points

Advantages

Contacts, Extraordinary Effort, Favored Environment (airborne), Improved Initiative, Languages 4

(German, Japanese, Kree, Russian, Shi’ar, 3 others; base: English), Leadership, Power Attack,

Precise Attack (Ranged, Cover), Ranged Attack 6

Skills

Close Combat: Unarmed 2 (+10), Expertise: Military 10 (+12), Expertise: Writer 4 (+6), Intimidation

8 (+10), Investigation 4 (+6), Perception 4 (+7), Stealth 6 (+9), Vehicles 12 (+15)

Offense

Initiative +7

Blinding Blast +9, Ranged, Affliction 13 (Dodge DC 23)

Photon Blast +9, Ranged, Damage 13

Photon Burst, Burst Area, Close, Damage 11 (Penetrating 5)

Unarmed +10, Close, Damage 11

Defense

Dodge 11, Parry 11

Toughness 11 (Impervious), Fortitude 11, Will 11

Power Points

Abilities 86 + Powers 70 + Advantages 17 + Skills 25 + Defenses 19 = Total 217

Complications

Independent: Ms. Marvel always feels the need to prove her worth.

Motivation--Thrills: Ms. Marvel is a thrill-seeker.

Real Name: Carol Danvers

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Quicksilver PL 11

Abilities

Strength 2, Stamina 3, Agility 5, Dexterity 3, Fighting 6, Intellect 2, Awareness 1, Presence 1

Powers

High Speed Adaptations: Enhanced Advantage (Great Endurance); Enhanced Strength 3, Limited to

Lifting (lifting Str 5; 1,600 lbs.); Immunity 4 (chemical, cold, pressure), Limited to Half Effect;

Immunity 1 (friction heat); Protection 4 • 11 points

Super-Running: Movement 2 (Wall-Crawling, Water Walking), Limited to while running • 2 points

Super-Speed: Enhanced Defenses 18 (Dodge 9, Parry 9); Enhanced Advantages 16 (Agile Feint,

Close Attack 3, Evasion 2, Improved Initiative 6, Instant Up, Move-By Action, Seize Initiative,

Takedown); Quickness 12; Speed 12 (8,000 MPH) • 58 points

Super-Speed Stunts: Array (16 points)

Air Control: Cone Area Move Object 8, Close Range • 16 points

• Catch Projectiles: Deflect 15 • 1 point

• Cyclone Blast: Cone Area Damage 8 • 1 point

• Whirlwind Attack: Burst Area Selective Damage 5 • 1 point

Advantages

Agile Feint, Evasion 2, Improved Initiative 6, Instant Up, Languages 3 (English, Hungarian, Russian;

base: Transian), Move-By Action, Seize Initiative, Set-Up, Takedown

Skills

Acrobatics 4 (+9), Athletics 6 (+8), Expertise: Criminal 8 (+10), Expertise: Tactics 4 (+6), Insight 6

(+7), Vehicles 6 (+9)

Offense

Initiative +29

Cyclone, Cone Area, Damage 8

Unarmed +9, Close, Damage 2

Defense

Dodge 15, Parry 15

Toughness 7, Fortitude 10, Will 8

Power Points

Abilities 46 + Powers 90 + Advantages 4 + Skills 17 + Defenses 14 = Total 171

Complications

Insufferable Bastard: People tend to not like Quicksilver and his attitude.

Prejudice: Mutant.

Relationships: Ex-wife Crystal and daughter Luna.

Real Name: Pietro Maximoff

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Rick Jones PL 5

Abilities

Strength 2, Stamina 2, Agility 2, Dexterity 2, Fighting 6, Intellect 2, Awareness 2, Presence 2

Powers

Cosmic Link: Senses 2 (Communication Link [Genis-Vell, Mar-Vell]) • 2 point

Advantages

Beginner’s Luck, Connected, Defensive Roll 2, Inspire, Luck, Teamwork

Skills

Acrobatics 6 (+8), Athletics 6 (+8), Close Combat: Unarmed 2 (+8), Expertise: Music 8 (+10),

Expertise: Popular Culture 6 (+8), Persuasion 6 (+8), Technology 8 (+10), Vehicles 6 (+8)

Offense

Initiative +2

Unarmed +8, Close, Damage 2

Defense

Dodge 6, Parry 6

Toughness 4 / 2*, Fortitude 5, Will 5

*Without Defensive Roll bonus.

Power Points

Abilities 40 + Powers 2 + Advantages 7 + Skills 24 + Defenses 10 = Total 83

Complications

Relationships: Rick has been a sidekick and friend to many a hero.

Real Name: Richard Milhouse “Rick” Jones

NB. This build does not include Rick’s Destiny Force power. The Destiny Force makes Rick Power

Level X, he can use it to accomplish any feat and is a plot device.

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Scarlet Witch PL11

Abilities

Strength 0, Stamina 1, Agility 2, Dexterity 2, Fighting 3, Intellect 2, Awareness 4, Presence 2

Powers

Levitation: Flight 4 (30 MPH) • 8 points

Magical Senses: Comprehend Spirits 2; Senses 3 (Detect Magic [Visual], Ranged, Acute) • 7 points

Mystic Shield: Protection 12, Impervious • 24 points

Reality Alteration: Array (28 points)

Magic Blast: Ranged Damage 14 • 28 points

• Deflection Field: Deflect 14 • 1 point

• Environmental Control: Environment 14 (Impede Movement -2 movement ranks) • 1 point

• Hex Bolts: Ranged Affliction 14 (Resisted by Will; Vulnerable, Defenseless, Incapacitated)

• 1 point

• Jinx: Luck Control 2 (negate hero point use, force reroll); Nullify 11 (probability-based

powers), Simultaneous • 1 point

• Spatial Control: Teleport 14 (60 miles) • 1 point

• Telekinesis: Move Object 14 • 1 point

Advantages

Attractive, Extraordinary Effort, Languages 3 (English, French, Latin; base: Russian), Teamwork,

Trance

Skills

Expertise: Dance 8 (+10), Expertise: Magic 10 (+12), Insight 6 (+10), Perception 6 (+10), Ranged

Combat: Reality Alteration 6 (+8), Treatment 6 (+8), Vehicles 8 (+10)

Offense

Initiative +2

Hex Bolts +8, Ranged, Affliction 14

Magic Blast +8, Ranged, Damage 14

Defense

Dodge 9, Parry 8

Toughness 13 (Impervious 12) / 1*, Fortitude 6, Will 12

*Without Mystic Shield bonus.

Power Points

Abilities 32 + Powers 73 + Advantages 7 + Skills 26 + Defenses 25 = Total 163

Complications

Accident: Wanda doesn’t always have full control of her hexes.

Plot Device: The Scarlet Witch can alter reality on a worldwide or greater scale. This is basically a

plot device with her Reality Alteration as a descriptor/justification.

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Real Name: Wanda Maximoff

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The Sentry PL15

Abilities

Strength 20, Stamina 20, Agility 2, Dexterity 2, Fighting 10, Intellect 7, Awareness 4, Presence 4

Powers

Flight: Array (30 points)

Flight: Flight 15 (64,000 mph) • 30 points

• Space Flight: Flight 14 (32,000 mph); Movement (Space Travel) • 1 point

• Super-Speed: Quickness 15; Speed 15 (64,000 mph) • 1 point

Invulnerability: Immunity 10 (Life Support); Impervious Toughness 20 • 30 points

Super-Senses: Senses 12 (Communication Link [Mental, C.L.O.C.]; Infravision; Extended Normal

Sight 5; Extended Normal Hearing 5) • 12 points

Super-Strength: Enhanced Strength 10 (Lifting Str 30, 25,000,000 tons), Limited to Lifting • 10

points

Equipment

Headquarters: Watchtower • 16 points Large; Tou 10, Features: Communications, Computer, Defense System, Fire Prevention

System, Holding Cells, Laboratory, Library, Living Space, Power System, Sealed, Security

System, Workshop

Advantages

Equipment 4, Extraordinary Effort, Fast Grab, Improved Initiative 2, Inspire, Interpose, Inventor,

Minions 15, Ranged Attack 6

Skills

Expertise: Science 8 (+15), Technology 12 (+19)

Offense

Initiative +10

Unarmed +10, Close, Damage 20

Defense

Dodge 10, Parry 10

Toughness 20 (Impervious), Fortitude 20, Will 10

Power Points

Abilities 138 + Powers 84 + Advantages 32 + Skills 10 + Defenses 14 = Total 278

Complications

Enemy: The Void.

Fame: Golden Guardian of Good.

Phobia: Unleashing the Void.

Secret Identity: Sentry is seemingly capable of deactivating his powers and reverting to a normal

identity during periods of great stress or when afraid of unleashing the Void. Robert Reynolds has

no Powers, STR 1, STA 1, AGI 1, DEX 1, FGT 2, INT 3 and no defenses, with corresponding

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adjustments to skills.

Vulnerable: Mental Effects.

Weakness: Sentry loses 1 Stamina per minute while in the Negative Zone, potentially lethal.

Real Name: Robert Reynolds

NB. The Sentry is capable of Stunting powerful Light Control and Psionic Effects off his Lifting

Strength.

C.L.O.C.

Minion Rank 7, PL12

Abilities Str --, Sta --, Agi 0, Dex --, Fgt 0, Int 10, Awe 0, Pre 0

Powers

Armor: Protection 10 • 10 points

Communication Link: Senses (Communication Link [Mental, The Sentry]) • 1 point

Computer Mind: Quickness 20, Limited to Mental tasks only • 10 points

Construct: Immunity 60 (Fortitude Effects, Will Effects) • 60 points

Advantages Eidetic Memory, Improved Initiative 3

Skills Expertise: Tactics 12 (+22), Investigation 12 (+22), Technology 12 (+22)

Offense Initiative +12, Unarmed +0 (Damage --)

Defense Dodge 0, Parry 0, Toughness 10, Fortitude --, Will --

Power Points Abilities -10 + Powers 81 + Advantages 4 + Skills 18 + Defenses 0 = Total 93

Complications Disability—Immobile; Susceptible-Technology Skill

Watchdog.

Minion Rank 9, PL8

Abilities Str 10, Sta 10, Agi 2, Dex 2, Fgt 6, Int 0, Awe 1, Pre 0

Powers

Flight: Flight 12 (10,000 mph) • 24 points

Invulnerability: Immunity 10 (Life Support) • 10 points

Super-Senses: Senses 4 (Danger Sense [Olfactory], Tracking 2 [Olfactory], Ultra-Hearing) • 4 points

Advantages Evasion

Skills Acrobatics 8 (+10), Athletics 4 (+14), Expertise: Survival 4 (+5), Perception 8 (+9)

Offense Initiative +2, Unarmed +6 (Damage 10)

Defense Dodge 6, Parry 6, Toughness 10, Fortitude 10, Will 6

Power Points Abilities 62 + Powers 38 + Advantages 1 + Skills 12 + Defenses 9 = Total 122

Complications Disability—No hands; Normal Identity-Transformed into Normie when not recharged

by Sunlight. Normie uses the profile of an ordinary dog; Weakness-Loses 1 Stamina per minute while

in the Negative Zone, potentially lethal

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She-Hulk PL12

Abilities

Strength 16, Stamina 14, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness 2, Presence 3

Powers

Gamma Healing Factor: Regeneration 5 • 5 points

Gamma Leap: Leaping 10 (1 mile) • 10 points

Gamma Run: Speed 5 (60 MPH) • 5 points

Gamma Strength: Enhanced Strength 4, Limited to Lifting (lifting Str 20; 25,000 tons) • 4 points

Invulnerability: Immunity 7 (all environmental conditions, disease, poison); Impervious Toughness

14 • 21 points

Equipment

Vehicle: 1959 Flying Dodge • 24 points

Large; Str 5, Speed 5, Def 8, Tou 8, Features: Flight 7

Advantages

Attractive, Contacts, Equipment 5, Fast Grab, Power Attack

Skills

Acrobatics 6 (+8), Athletics 4 (+20), Expertise: Business 6 (+8), Expertise: Law 10 (+12), Insight 6

(+8), Investigation 4 (+6), Perception 6 (+8), Persuasion 8 (+11), Ranged Combat: Throwing 6 (+8),

Vehicles 6 (+8)

Offense

Initiative +2

Throwing +8, Ranged, Damage 16

Unarmed +8, Close, Damage 16

Defense

Dodge 10, Parry 10

Toughness 14 (Impervious), Fortitude 16, Will 8

Power Points

Abilities 98 + Powers 45 + Advantages 9 + Skills 31 + Defenses 18 = Total 201

Complications

Motivation--Thrills: She-Hulk represents the confidence that Jennifer really wants but lacks in her

normal form.

Normal Identity: In her normal identity, Jennifer has Str 1, Sta 2, Fgt 2, Pre 1, and none of She-

Hulk’s powers.

Real Name: Jennifer Walters

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Thor PL15

Abilities

Strength 17, Stamina 14, Agility 2, Dexterity 2, Fighting 10, Intellect 1, Awareness 2, Presence 4

Powers

Asgardian Physiology: Enhanced Strength 4, Limited to Lifting (lifting Str 21; 50,000 tons),

Immunity 6 (aging, cold, disease, heat, poison, starvation and thirst), Protection 2 • 12 points

Mjolnir: 77 points, Removable (–14 points) • 63 points total

Hammer Swing: Array (24 points)

Hammer Throw: Strength-Based Ranged Damage 3, Affects Insubstantial • 24 points

○ Dimensional Gateway: Movement (Dimension Travel 2), Portal • 2 points

○ Hammer Flight: Flight 10 (2,000 MPH), Movement 1 (Space Travel 1) • 2 points

○ Hammer Shield: Protection 2, Impervious 18 • 2 points

○ Hammer Smash: Strength-based Damage 3, Affects Insubstantial • 2 points

Life Support: Immunity 5 (high pressure, radiation, suffocation, vacuum) • 5 points

Magical Detection: Senses 1 (Magical Awareness) • 1 point

Weather Command: Array (34 points)

Air Control: Move Object 14, Accurate 2, Dynamic, Indirect 4 • 35 points

○ Lightning Strike: Ranged Damage 15, Accurate 2, Indirect 3, Activation (move

action) • 2 points

○ Summon Storm: Environment 12 (cold, impede movement, visibility), Activation 2

(standard action) • 2 points

Equipment

Headquarters: Asgard • 16 points

Gargantuan; Tou 12, Features: Grounds, Gym, Holding Cells, Infirmary, Isolated (floating),

Library, Living Space, Personnel, Workshop

Advantages

All-out Attack, Connected, Equipment 4, Fearless, Languages 2 (English, German; base: Norse),

Power Attack, Ranged Attack 4, Ritualist, Startle, Takedown, Tracking

Skills

Expertise: Magic 8 (+9), Expertise: Military 12 (+13), Intimidation 12 (+16), Perception 4 (+6),

Persuasion 8 (+12), Ranged Combat: Throwing 4 (+10)

Offense

Initiative +2

Air Control +10, Ranged, Move Object, Grab or Trip 14

Hammer Smash +10, Close, Damage 20

Hammer Throw +10, Ranged, Damage 20

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Lightning Strike +10, Ranged, Damage 15

Unarmed +10, Close, Damage 17

Defense

Dodge 10, Parry 12

Toughness 16 / +18 (Impervious)*, Fortitude 14, Will 14

*With Hammer Shield bonus.

Power Points

Abilities 104 + Powers 75 + Advantages 18 + Skills 24 + Defenses 22 = Total 243

Complications

Honor: Thor is an honorable warrior who faces opponents head-on.

Nemesis: His half-brother, Loki.

Power Loss: Often, Thor’s powers require his proximity to Mjolnir, and he can revert back to

Donald Blake if separated from it.

Relationship: Thor is very close to the goddess Sif.

Responsibility: As ruler of Asgard.

Rivalry: Hercules.

Secret Identity: Donald Blake has STR 1, STA 1, AGI 0, DEX 1, FGT 2, INT 3, Treatment 12 (+15),

and no defenses, with corresponding adjustments to skills. He carries Mjolnir as a wooden cane and

can become Thor by striking it upon the ground.

Real Name: Thor Odinson

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Tigra PL10

Abilities

Strength 4 [9], Stamina 4 [7], Agility 5 [8], Dexterity 4, Fighting 8, Intellect 2, Awareness 4 [6],

Presence 2

Powers

Cat’s Head Amulet: 33 points, Removable (-6) • 27 points total

Feline Form: Move Action • 33 points

Claws: Strength-based Damage 1, Improved Critical • 2 points

Feline Movement: Leaping (15 ft), Speed 5 (60 mph) • 6 points

Feline Physiology: Enhanced Abilities 13 (Agility 3, Awareness 2, Stamina 3,

Strength 5) • 26 points

Feline Senses: Enhanced Advantages (Uncanny Dodge [Visual]); Senses 7 (Danger Sense [Visual];

Extended Normal Hearing; Extended Normal Vision; Infravision; Acute Olfactory, Tracking) • 8

points

Advantages

Agile Feint, All-Out Attack, Attractive, Defensive Roll 3, Evasion, Improved Initiative, Instant Up,

Move-By Attack, Uncanny Dodge

Skills

Acrobatics 8 (+13 / 16), Athletics 6 (+10 / 15), Close Combat: Claws 4 (+12), Expertise: Law

Enforcement 6 (+8), Insight 6 (+10 / 12), Intimidation 6 (+8), Investigation 4 (+6), Perception 10

(+14 / 16), Stealth 4 (+8 / 12), Vehicles 6 (+10)

Offense

Initiative +9 [12]

Claws +12, Close, Damage 10, Threat 19-20

Unarmed +8, Close, Damage 4 [9]

Defense

Dodge 12* / 9, Parry 12

Toughness 10* / 7 / 4**, Fortitude 11* / 8, Will 9* / 7

* When in Feline Form.

** Without Defensive Roll bonus.

Power Points

Abilities 66 + Powers 35 + Advantages 10 + Skills 30 + Defenses 15 = Total 156

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Complications

Identity: Tigra’s Feline Form is her true Identity. If she loses possession of her Cat’s Head Amulet

her alternate form powers become continuous and she cannot change into her human form.

Obsession: Self-doubt. Tigra believes that she is not good enough to be an Avenger.

Quirk: Greer fights the urge to give in to her feline passions.

Real Name: Greer Grant Nelson

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U.S.Agent PL12

Abilities

Strength 4 [8], Stamina 4 [8], Agility 4, Dexterity 4, Fighting 12, Intellect 0, Awareness 2, Presence

1

Powers

Power-Broker Enhancements: Enhanced Strength 4; Enhanced Stamina 4; Enhanced Advantages

(Great Endurance); Speed 3 (8 MPH) • 20 points

Vibranium Shield: 26 points, Easily Removable (-10 points) • 16 points total

Shield Bash: Strength-Based Damage 2 • 2 points

Shield Throw: Strength-Based Ranged Damage 2, Multiattack 6, Selective 6, Diminished

Range • 23 points

• Deflection: Enhanced Defenses 4 (Dodge 2, Parry 2), Sustained; Impervious Toughness 8,

Sustained • 1 point

Advantages

Accurate Attack, Agile Feint, All-Out Attack, Benefit (Security Clearance), Close Attack 2,

Defensive Roll 2, Improved Initiative, Interpose, Power Attack, Precise Attack (Ranged, Cover),

Ranged Attack 6, Takedown

Skills

Acrobatics 8 (+12), Athletics 8 (+16), Expertise: Military 10 (+10), Intimidation 8 (+9), Perception 4

(+6), Ranged Combat: Shield Throw 2 (+12), Stealth 4 (+8), Vehicles 8 (+12)

Offense

Initiative +8

Shield Bash +14, Close, Damage 10

Shield Throw +12, Ranged, Damage 10 (Multiattack 6, Selective 6)

Unarmed +14, Close, Damage 8

Defense

Dodge 14 / 12*, Parry 14 / 12*

Toughness 10 (Impervious 8) / 10* / 8**, Fortitude 12, Will 8

* Without Deflection bonus.

** Without Defensive Roll bonus.

Power Points

Abilities 58 + Powers 36 + Advantages 19 + Skills 26 + Defenses 19 = Total 162

Complications

Obsession: Super-Patriotism.

Responsibility: Government agent.

Rivalry: With Steve Rogers.

Real Name: John Walker

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Vision PL12

Abilities

Strength 10, Stamina --, Agility 2, Dexterity 3, Fighting 8, Intellect 5, Awareness 4, Presence 1

Powers

Android Body: Immunity 30 (Fortitude effects), Protection 6 • 36 points

Density Manipulation: Array (28 points)

Mass Increase: Enhanced Strength 6; Enhanced Strength 4, Limited to Resisting Movement;

Protection 10, Impervious 16; Reduced Trait 7 (Agility) • 28 ponts

○ Weightless Intangibility: Flight 4 (30 MPH); Insubstantial 4, Dynamic • 2 points

○ Physical Disruption: Strength-based Damage 2, Affects Corporeal 12, Penetrating 12,

Dynamic • 2 points

Solar Beam: Ranged Damage 10 • 20 points

Advantages

Eidetic Memory, Languages (Latin; base: English)

Skills

Perception 6 (+10), Ranged Combat: Solar Beam 8 (+11), Technology 10 (+15), Treatment 4 (+9),

Vehicles 8 (+11)

Offense

Initiative +3

Physical Disruption +8, Close, Damage 12, Affects Corporeal, Penetrating

Solar Beam +11, Ranged, Damage 10

Unarmed +8, Close, Damage 10 [16]

Defense

Dodge 8, Parry 8

Toughness 16 (Impervious 16) / 10*, Fortitude Immune, Will 10

*Without Mass Increase bonus

Power Points

Abilities 56 + Powers 88 + Advantages 2 + Skills 18 + Defenses 12 = Total 176

Complications

Enemy: Ultron.

Power Loss: Vision needs solar energy to function and will shut down if his solar stores are

depleted.

Relationship: A convoluted romance with Scarlet Witch.

Real Name: Victor Shade

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Warmachine PL11

Abilities

Strength 3 [13], Stamina 2, Agility 1, Dexterity 1, Fighting 9, Intellect 2, Awareness 2, Presence 2

Powers

Variable Threat Response Armor: 100 points, Removable (-20) • 80 points total

Armor: Protection 11, Impervious • 22 points

Boot Jets: Flight 9 (1,000 MPH) • 18 points

Communicators: Communication 3 (Radio) • 12 points

Self-Contained Environment: Immunity 10 (Life Support) • 10 points

Sensors: Senses 7 (Accurate Radio, Extended 3; Infravision) • 7 points

Weapon Systems: Array (26points)

Repulsor Rays: Ranged Damage 13 • 26 points

• Electro-Magnetic Pulse: Close ranged Burst Area Nullify 8 (Technological), Broad,

Simultaneous • 1 point

• Flame Thrower: Line Area Damage 8, Secondary Effect • 1 point

• Laser Blade: Damage 13, Penetrating • 1 point

• Mini-Gun: Ranged Multiattack Damage 8 • 1 point

• Servo-Motors: Enhanced Strength 10 • 1 point

Advantages

Accurate Attack, Leadership, Power Attack, Ranged Attack 6

Skills

Expertise: Business 4 (+6), Expertise: Tactics 8 (+10), Ranged Combat: Weapon Systems 2 (+9),

Stealth 8 (+9), Technology 8 (+10), Vehicles 12 (+13)

Offense

Initiative +1

Electro-Magnetic Pulse, Close, Burst Area, Nullify (DC 18)

Flame Thrower, Close, Line Area, Damage 8, Secondary Effect

Laser Blade +9, Close, Damage 13, Penetrating

Mini-Gun +9, Ranged, Damage 8, Multiattack

Repulsor Ray +9, Ranged, Damage 13

Unarmed +9, Close, Damage 13

Defense

Dodge 9, Parry 9

Toughness 13 (Impervious 11) / 1*, Fortitude 8, Will 8

*Without Armor bonus.

Power Points

Abilities 44 + Powers 80 + Advantages 9 + Skills 21 + Defenses 20 = Total 174

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Complications

Responsibility: U.S. Airforce.

Secret: Identity.

Real Name: James “Rhodey” Rhodes

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Wasp

PL10

Abilities

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 3

Powers

Bio-Electric Wasp Sting: Ranged Damage 9 • 18 points

Retractable Antennae: Comprehend Animals 2 (speak and understand), Limited to Insects • 2

points

Size Reduction: Shrinking 20, Normal Strength; Flight 5 (60 MPH), Wings • 65 points

Advantages

Attractive, Benefit 2 (Wealth 2), Defensive Roll 3, Evasion, Favored Environment (diminutive),

Languages 1 (Spanish; base: English), Move-By Action, Teamwork

Skills

Close Combat: Unarmed 2 (+7), Expertise: Business 8 (+10), Expertise: Fashion 12 (+14), Insight 8

(+12), Perception 6 (+10), Ranged Combat: Wasp Sting 8 (+11)

Offense

Initiative +3

Unarmed +7, Close, Damage 1

Wasp Sting +11, Ranged, Damage 9

Defense

Dodge 15 / 5*, Parry 15 / 5*

Toughness 5 / 2**, Fortitude 8, Will 8

*Without Shrinking bonus.

**Without Defensive Roll bonus.

Power Points

Abilities 46 + Powers 85 + Advantages 11 + Skills 22 + Defenses 12 = Total 176

Complications

Relationship: Janet is divorced from her ex-husband, Henry Pym.

Real Name: Janet van Dyne

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Winter Soldier PL11

Abilities

Strength 4 (8), Stamina 4, Agility 4, Dexterity 4, Fighting 12, Intellect 2, Awareness 2, Presence 2

Powers

Bionic Arm: Enhanced Advantage (Fast Grab), Feature (Internal Compartments), Quirk: Left arm

only • 15 points

Anatomic Separation: Summon (Bionic Arm), Controlled, Mental Link, Quirk: No left arm • 3

points

Damping Field: Concealment (Metal Detection) • 2 points

Weapons Systems: Array (8 points)

Bionic Augmentation: Enhanced Strength 4 • 8 points

• Stun Bolt: Affliction 8 (Resisted by Fortitude: Dazed, Stunned, Incapacitated) • 1

point

Vibranium-Steel Shield: Indestructible, Easily Removable (-6) • 10 points

Shield Stunts: Array (14 points)

Shield Carry:

Absorption: Impervious Toughness 8, Sustained • 8 points

Deflection: Enhanced Defenses 4 (Dodge 2, Parry 2) • 4 points

Shield Bash: Strength-based Damage 2 • 2 points

• Shield Throw: Strength-based Ranged Damage 2, Ricochet • 1 point

Equipment

Body Armor: Protection 4 • 4 points

Heavy Pistol: Ranged Damage 4 • 8 points

Knife: Strength-based Damage 1 • 1 point

12 ep remaining

Advantages

Assessment, Equipment 5, Fast Grab, Improved Initiative, Jack-Of-All-Trades, Languages 3 (French,

German, Japanese, Russian, base: English), Precise Attack (Ranged, Cover), Quick Draw, Ranged

Attack 8, Takedown

Skills

Acrobatics 8 (+12), Athletics 4 (+12), Close Combat: Unarmed 2 (+14), Deception 4 (+6), Expertise:

Survival 8 (+10), Expertise: Tactics 8 (+10), Insight 8 (+10), Perception 8 (+10), Ranged Combat:

Guns 2 (+14), Stealth 8 (+12), Vehicles 4 (+8)

Offense

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Initiative +8

Knife +12, Close, Damage 9

Heavy Pistol +14, Ranged, Damage 4

Shield Bash +12, Close, Damage 10

Shield Throw +12, Ranged, Damage 10, Ricochet

Unarmed +14, Close, Damage 8

Defense

Dodge 12 (14), Parry 12 (14)

Toughness 8 / 4*, Fortitude 10, Will 8

*Without Body Armor bonus.

Power Points

Abilities 68 + Powers 25 + Advantages 19 + Skills 32 + Defenses 20 = Total 167

Complications

Responsibility: Cap’s Legacy.

Vulnerable: Brain-washed, easily controlled.

Real Name: James Buchanan “Bucky” Barnes

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Wonderman PL13

Abilities

Strength 14, Stamina 13, Agility 2, Dexterity 2, Fighting 8, Intellect 1, Awareness 0, Presence 4

Powers

Ionic Body: Immunity 11 (Ageing, Life Support), Immortality • 13 points

Ionic Flight: Enhanced Advantages 2 (Improved Initiative 2); Flight 7 (250 mph) • 16 points

Ionic Healing Factor: Regeneration 15 • 15 points

Ionic Strike: Strength-based Damage 2 • 2 points

Invulnerability: Protection 2, Impervious Toughness 11 • 13 points

Equipment

Smartphone (2 ep)

Advantages

Equipment, Move-by Action, Power Attack

Skills

Acrobatics 9 (+11), Close Combat: Unarmed 2 (+10), Deception 6 (+10), Expertise: Acting 12 (+16),

Expertise: Business 10 (+11), Expertise: Science 9 (+10), Expertise: Popular Culture 8 (+9)

Offense

Initiative +10

Ionic Strike +10, Close, Damage 16

Defense

Dodge 11, Parry 11

Toughness 15 (Impervious 11), Fortitude 17, Will 7

Power Points

Abilities 88 + Powers 59 + Advantages 3 + Skills 28 + Defenses 23 = Total 201

Complications

Fame: Television celebrity.

Vulnerable: Energy manipulation powers.

Weakness: Mentally unstable

Real Name: Simon Williams