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Augmenting WebCT courses using Podcasting,
Screencasting,Blogs
and Games
Jean-Claude Bradley
E-Learning Coordinator College of Arts and Sciences
Drexel University
October 12, 2005
Villanova WebCT Conference
Content
AssessmentInteraction
Discussion Board
Components of E-Learning
Chat
Surveys
Tests
Quizzes
MultimediaImages
Text
WebCT
Lecture Recording
MetricsPeer review
Content
AssessmentInteractionBlogs
WebCT
Games
E-Learning is multi-dimensional
Podcasting: the automatic distribution of audio files to computers or portable audio devices through a subscription system
Screencasting: the delivery of audio and screen capture recordings via download or streaming media links
Platform: blog
Component: Content
Channel: podcasting
Platform: WebCT/ blog
Component: Content
Channel: screencasting
Lecture Recording Process
Start Camtasia Recording
Teach on laptop or tablet PC as usual
Stop Camtasia Recording
Convert avi to Flash or Real Media
Upload to Server (screencast)
Modularize Podcast
CORE
OPTIONAL
Podcasting MP3s and PDFs through iTunes
0.00
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1 50 99
%subscribed
%attend
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%subscribed
%attend
CHEM 24189 students
CHEM 24364 students
Natural migration from F2F to screencast/podcast channels
CHEM 241 130 students this term
CHEM 243 2 students this term
Long term trends for Open Courseware RSS feeds
In World Lecture Hall
The Game Platform: The EduFrag Project
Assessment Content Interaction
Quizzes in a 3-D world
The StudyRoom
Student-StudentCollaboration orCompetition
Instructor GuidedTours
First Person Shooter Modding(Unreal Tournament)
Platform: game (Unreal Tournament)
Component: content, assessment
Channel: quiz questions on walls
Platform: game (Unreal Tournament)
Channel: chat, body gestures
Component: interaction
Take-home message
Think in terms of multiple channels and platforms to meet your teaching objectives
http://drexel-coas-elearning.blogspot.com
http://drexel-coas-talks-mp3-podcast.blogspot.com
http://edufrag.blogspot.com
Bottom-up open courseware strategies have an important role to play in global education
Issues
• Open/Closed Content
• Student/Teacher Privacy
• Appropriate Content
• Time requirement
• Spam
• Should you host your blogging system?
Risk Minimization inAn E-Learning Migration Strategy
chalkboard
overheads
laptop
Tablet PC
recording
VoluntaryOnline quizzes
Tests/exams
Student feedback Student behavior
procrastination
OFFLINE
laptop
HYBRID FULLY ONLINE
Paper quizzes/tests
No quizzes
screencastarchive
podcastarchiveC
ON
TE
NT
AS
SES
SME
NT
Email or survey
Barriers to Open Courseware in Higher Education
•Time Risk•Failure Risk•Intellectual Property Risk•Institutional Recognition
Approaches to Open Courseware in Higher Education
•Top-Down (CMS, formal peer-review, institutional oversight)
•Bottom-Up (blogs, wikis, podcasts and otherRSS technologies)
Does a Podcast Make a Sound if it Lives Behind a Firewall?
•Anyone Can do it so Someone Will do it
•Either be First or be Forgotten
•High Quality Open Courseware is Inevitable
Platform: blog
Component: content
Channel: screencast, podcast, lecture notes
Platform: blog
Component: interaction
Channel: comments
Using Blogger and Feedburner to create podcasts
Replication of the Bottom-Up Model: Michelle Francl at Bryn Mawr
CHEM 24189 students
CHEM 24364 students
Midterm Feedburner stats
Archived Lectures change the role of the teacher
Platform: blog
Component: interaction
Channel: FAQ, comments
Platform: blog
Component: assessment
Channel: post assignments
Platform: blog
Component: assessment
Channel: peer-reviewed reference citation
Platform: blog
Component: interaction (student-student)
Channel: advice in blog post
Feedback-Intensive Teaching Strategy using WebCT
Voluntary Quizzes
Test
Automatic Make-up
In-class review based on histograms of test results
Platform: WebCT
Component: Assessment
Channel: Quiz
Procrastination (mean days)
6.05.04.03.02.01.00.0
Fin
al G
rade
100
90
80
70
60
50
40
30
Correlation of procrastination with performance
One day procrastinated = 5% drop in score
Platform: WebCT
Component: Assessment
Channel: Quiz
EduFrag Design
•Modularity
•Simplicity
•Quiz-Based – Not Simulation
•Portability of textures
•Flexible gameplay modes: non-competitive maze, race, deathmatch, capture the flag, king of the hill, etc.
•Even in competitive play gore level can be adjusted for each player
The EduFrag Wiki and Blog: Open Source Collaboration
Platform: game (Wheel of Orgo), blog
Component: interaction, content, assessment
Channel: Tablet PC, F2F
MakeGames: The Class that Didn’t Run
Don’t Underestimate the Impact of Open Courseware and RSS