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Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

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Page 1: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display
Page 2: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Star Wars

No part of this publication may be reproduced by any mechanical, photographic, or elec-tronic process, or in the form of a phonographic recording, nor may it be stored in aretrieval system, transmitted, or otherwise copied for public or private use, without per-mission from the publisher.

The game play, all graphic designs, this technical manual, its accompanying schematicdiagrams, and the display manual are protected by the U.S. Copyright Act of 1976.

This Act provides for increased penalties for violating federal copyright laws. Courts canimpound infringing articles while legal action is pending. If infringers are convicted,courts can order destruction of the infringing articles.

In addition, the Act provides for payment of statutory damages of up to $250,000 in cer-tain cases. Infringers may also have to pay costs and attorneys’ fees and face an imprison-ment of up to five years.

Atari will aggressively enforce its copyrights against any infringers. We will use all legal meansto immediately halt any manufacture, distribution, or operation of a copy of unauthorizedvideo games. Anyone who purchases such illegal copies risks forfeiting such a game.

Published by: ATARI, INC.790 Sycamore DrivePO. Box 906Milpitas, California 9503 5

Printed in the U.S.A. 6M

Page 3: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Notice Regarding Non-ATARI Parts

AP WARNING A-

Use of non-ATARI parts or modifications of anyATARI@ game circuitry may adversely affect thesafety of your game, and may cause injury toyou and your players.

i*‘.

You may void the game warranty (printed on the inside back cover of this manual) if you doany of the following:

l Substitute non-ATARI parts in the game.

l Modify or alter any circuits in the game by using kits or parts not supplied by Atari.

NOTEThis equipment generates, uses, and can radiate radio frequency energy and if not installedand used in accordance with the instruction manual, may cause interference to radio com-munications. It has been tested and found to comply with the limits for a Class A computingdevice pursuant to Subpart J of Part 15 of Federal Communications Commission (FCC) Rules,which are designed to provide reasonable protection against such interference when operatedin a commercial environment. Operation of this equipment in a residential area or modifica-tion to this equipment is likely to cause interference in which case the user, at his own ex-pense, will be required to take whatever measures may be required to correct the interference.If you suspect interference from an ATARI@ game at your location, check the following:

l All green ground wires in the game are properly connected as shown in the gamewiring diagram.

Star Wars

4

l The power cord is properly plugged into a grounded three-wire outlet.

l The game printed-circuit boards (PCB) are properly installed within the Electromag-netic Interference (EMI) cage.

l The EM1 Shield PCB is properly installed and connected in series with the game PCBharness.

l All filter capacitors required on the EM1 Shield PCB are properly soldered in place.

If you are still unable to solve the interference problem, please contact ATARI Customer Ser-vice. See the inside front cover of this manual for service in your area.

a\. . .111

Page 4: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Star Wars

Safety SummaryThe following safety precautions apply to all game operators and service personnel. Specificwarnings and cautions will be found throughout this manual where they apply

A W A R N I N G S A

Properly Ground the Game. Players may receive an electrical shock if this game is notproperly grounded! To avoid electrical shock, do not plug in the game until it has been in-spected and properly grounded. This game should only be plugged into a grounded 3-wireoutlet. If you have only a 2-wire outlet, we recommend you hire a licensed electrician to in-stall a grounded outlet. Players may receive an electrical shock if the control panel is not prop-erly grounded! After servicing any parts on the panel, check that the grounding clip is firm-ly secured to the metal tab on the inside of the control panel. Only then should you lock upthe game.

AC Power Connection. Before connecting the game to the AC power source, verify thatthe proper voltage-selection plug is installed on the game’s power supply

Disconnect Power During Repairs. To avoid electrical shock, disconnect the game fromthe AC power source before removing or repairing any part of the game. When removing orrepairing the video display, extra precautions must be taken to avoid electical shock becausehigh voltages may exist within the display circuitry and cathode-ray tube (CRT) even afterpower has been disconnected. Do not touch internal parts of the display with your handsor metal objects! Always discharge the high voltage from the CRT before servicing this areaof the game. To discharge the CRT: Attach one end of a large, well-insulated, 20-kV jumperto ground. Momentarily touch the free end of the grounded jumper to the anode by slidingit under the anode cap. Wait two minutes and discharge the anode again.

Use Only ATARI Parts. To maintain the safety integrity of your ATARI game, do not use non-ATARI parts when repairing the game. Use of non-ATARI parts or other modifications to thegame circuitry may adversely affect the safety of your game, and injure you or your players.

Handle Fluorescent abe and CRT With Care. If you drop a fluorescent tube or CRTand it ‘breaks, it may implode! Shattered glass can fly six feet or more from the implosion.

Use the Proper Fuses. To avoid electrical shock, use replacement fuses which are specifiedin the parts list for this game. Replacement fuses must match those replaced in fuse type, volt-age rating, and current rating. In addition, the fuse cover must be in place during gameoperation.

CAUTION

Properly Attach All Connectors. Make sure that the connectors on each printed-circuitboard (PCB) are properly plugged in. Note that they are keyed to fit only one way. If they donot slip on easily, do not force them. A reversed connector may damage your game and voidthe warranty.

vi

Page 5: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Set-Up Procedures

How to Use This Manual

This manual, written for game operators and sevice techni-cians, describes your new ATARI game.

Chapter 1 contains a game overview, game specifications,inspection procedures, voltage plug and fuse information,switch locations, and option information.

Chapter 2 contains self-test procedures.

Chapter 3 contains troubleshooting procedures.

Chapter 4 contains maintenance and repair procedures.

Chapter 5 contains illustrated parts lists. Notes in thischapter refer you to other places in the manual for moredetailed information.

Schematic diagrams of the game circuitry are included asa supplement to this manual.

-A- WARNING ,-A-Shock Hazard

To avoid electrical shock, do not plug in thegame until it has been inspected and properlyset up for the line voltage in your area.

Do not touch internal parts of the display withyour hands or metal objects!

Chapter 1

Page 6: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Set-Up

Utility Panel AszSee Figure 5-5

Fluorescent Tube 81 Speaker

\

See Figure 5-4

,See Display Manual

3egulator/Audio II PCB+See Figures 5-9 & 5-10

Coin Door Assy.See Figures 5-6 or 5-7

Star Wars

Game Identification Label it

/

Pow& Supply*See Figure 5-8

it Item with a serial number label

Figure l-l Game Overview

, Access Panel

, Deflection PCB+Used with Atari Display

See Display Manual

/EMI CageSee Figure 5-9

Inside EMI Cage:Main PCB +

See Figure 5-12AVG PCB +

See Figure 5-13Sound PCB +See Figure 5-14

‘EMI Shield PCBsee Figures 5-9 & 5-11

‘Power On/Off Switch

4 WARNING 4Shock Hazard

Do not plug in the game until it hasbeen inspected. This game shouldonly be connected to a grounded3-wire outlet. If you have only a 2-wireoutlet, we recommend you hire alicensed electrician to install agrounded outlet. Players mayreceive an electrical shock if thisgame is not properly grounded!

l-2

Page 7: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Star Wars

Game OverviewSTAR WARS l is a spectacular video spectacle! STAR WARS is aone-player game, which uses a color X-Y video display. Asthe player, you’ll enter the exciting world of LUKE

SKYWALKER* and pilot the RED 5 X-WING' spacecraft to vic-tory over the Empire’s evil forces!

New FeaturesVoice-enhanced game play. The voices you will recog-nize belong to the actual characters of LUKE SKYWALKER,DARTHVADER*,BENKENOBI',HANSOLO*, and R2-D2'. Theyin-tensify the excitement of swift and dynamic game play.

Flight control. The flight control for STAR WARS is a newAtari design. It allows a player to use real flying techniqueson a voyage that is out of this world!‘Eunper-proof screws. There are 12 tamper-proof screwson the cover of the flight control assembly. They preventabuse of the control or its handles.

Flight-control wrench.A special wrench for the tamper-proof screws is included with your game. It is located in thecoin box.

Medium-speed, medium-resolution, cathode-raytube. This new XY cathode-ray tube (CRT) produces excep-tionally clear graphics for the world of LUKE SKYWALKER.

Options display. The Self-Test program of STAR WARS in-cludes an options display that enables you to select gameoptions without having to set the option switches from theback of the cabinet. See Chapter 2 for more details.

All major parts of the STAR WARS cabinet are illustrated inFigure l-l.

Installation SpecificationsTable l-l describes the physical, electrical, and environ-mental specifications of the game.

Table l-l Installation Requirements

Characteristic Requirement

Power Consumption 250 W Nominal

Temperature 0” to +38” C(+32” to +lOO” F)

Humidity Not to exceed 95% relativeLine Voltage 100 to 240 VACWidth 64.1 cm (25.25 in.)

Depth 83.2 cm (32.75 in.)Height 182.9 cm (72 in.)

l 0 1983 Lucasfilm Ltd. C Atari, Inc. All rights reserved.Lucasfilm trademarks used under license.

Set-Up

Inspecting the GamePlease inspect your game carefully to ensure that it wasdelivered to you in good condition.1. Examine the exterior of the game cabinet for dents,

chips, or broken parts.2. Remove the screws from the rear access panel. Unlock

and open this panel and the coin door. Inspect the in-terior of the game as follows:

a.

b.

C.

d.

e.

Ensure that all plug-in connectors (on the gameharnesses) are firmly plugged in. Replug any con-nectors found unplugged. Do not force connec-tors together. The connectors are keyed so theyonly fit in the proper orientation. A reversed edgeconnector may damage a printed-circuit board(PCS) and will void your warranty

Ensure that all plug-in integrated circuits on eachPCB are firmly plugged into their sockets.

Remove the tie-wrap that secures the coiled pow-er cord inside the cabinet. Inspect the power cordfor any cuts or dents in the insulation. Repair orreplace it as required. Place the square strain-reliefplate in the wood slot at the bottom of the rearpanel opening.

Inspect the power supply. Make sure the fuseblock cover is mounted in place. Check that thegreen ground wire is connected.

Inspect other major subassemblies, such as thecontrol panel, video display, EM1 cage, and eachPCB. Make sure they are mounted securely andthat the green ground wires are connected.

l-3

Page 8: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Set-Up

Voltage-Plugand Fuses

Selection

The power supply in your game contains six fuses. Whenyou replace a fuse, use the identical type fuse with the sameelectrical rating (see Figure l-2).

This power supply operates on the line voltage of manycountries. The power supply comes with either one, two,or three voltage-selection plugs. Plug voltages and wire

Star Wars,

colors are 100 VAC (violet wire color), 120 VAC (yellowwire color), 220 VAC (blue wire color), and 240 VAC(brown wire color).

See Figure l-2 for placement of the voltage-selection plug.Before plugging in your game, check your line voltage.Next, check the wire color on the voltage-selection plug.Make sure the voltage-selection plug is correct for the linevoltage of your location.

Now plug the game into a grounded 3-wire outlet.

I VOLTAGE-SELECTION PLUGS

Fuse cover is shown inFigure 5-8

Figure l-,2 Voltage-Selection Plug and Fuse Locations

1-4

Page 9: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Star Wars

Flight Control CalibrationThe STAR WARS game has a self-calibrating flight control.The game circuitry monitors the position of the cursor onthe display in relation to the flight control vertical and hor-izontal position. Calibration is quickly accomplished bymoving the cursor to all four extreme edges of the display.Calibrating is also accomplished during normal game play,but may take a few seconds to optimize.

Switch LocationsPower On/Off SwitchThe power on/off switch is located on the back of the cab-inet on the lower left side (see Figure l-l).

Utility Panel SwitchesThe volume control, coin counter(s), self-test switch, andauxiliary coin switch are on the utility panel. The utilitypanel is located inside the upper coin door (see Figure l-l).

urlllryPanel

CoinCounter

VolumePrrn*ml

Self-TestSwitch

Set-Up

The volume control adjusts the level of sound producedby the game. The coin counter(s) records the number ofcoins entered into the game. The self-test switch initiatesthe self-test mode. The auxiliary coin switch credits thegame without activating a coin counter. See Figures l-3 and5-5 for details of these switches.

Option SwitchesSTAR WARS has three option switches. These switches aredual-inline package (DIP) switches located on the MainPCB. The Main PCB is set in the electromagnetic in-terference (EMI) cage (see Figure 5-9.) Figure l-3 shows thelocation of these switches on the Main PCB:

l The option switch at 10D is for selecting play options.

l The option switch at lOE/F is for selecting coin andcredit options.

l The option switch at 11L is for selecting special options.

AuxiliarySwitch

Sound Board

/

Game PCB

/

Interconnect IBoard

\

OFF

Figure l-3 Switch Locations

Page 10: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Set-Up ‘. Star Wars

Selecting the Game OptionsSettings for option switches are listed in Tables 1-2, 1-3, andl-4. Options preset at the factory are shown by the 4 sym-bol; however, you may change the settings according toyour needs.

To verify other option selections, check the self-testdisplay that appears when you turn on the game. Then,verify the option-switch settings on the self-test display asdescribed in Chapter 2.

Important: The Self-Test program of STAR WARS includesan options display that enables you to select game optionswithout having to set the option switches from the backof the cabinet. See Chapter 2 for more details.

Table l-2 lists settings for the DIP switch at 10D. Thisswitch is used to select play options (such as the numberof starting shields per game).

Table l-3 lists settings for the DIP switch at lOE/F. Thisswitch is used to select coin and credit options availablefor the left and right coin mechanisms. Table l-4 lists set-tings for the DIP switch at 11L. This switch is used to selecta special option for the way coin outputs are handled bythe game.

The basic unit of measurement is a coin worth $.25 or 1DM. Thus, if you have a 2 DM/l DM coin door with twocoin counters, set switch 1 at location 11L to OFF. Then,different denominations are counted on the two coincounters.

Table l-2 Switch Settings for Play Options

Settings of &Toggle Switch on Star Wars Game PCB (at IOD)1 2 3 4 5 6 7 8 option

On OnOff OnOn OffOff Off

On OnOff OnOn OffOff Off

On On 0 Bonus Shields for Destroying Death StarOff On 1 Bonus Shield for Destroying Death Star4On Off 2 Bonus Shields for Destroying Death StarOff Off 3 Bonus Shields for Destroying Death Star

6 Starting Shields7 Starting Shields8 Starting Shields 49 Starting Shields

Easy game playModerate game play4Hard game playHardest game play

On Music in the Attract Mode4Off No Music in the Attract Mode .

* On F r e e z e M o d eOff Normal Gtie Play Mode4

4Manufacturp-k recommended settings

I1-6

Page 11: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Star Wars Set-Up

Table l-3 Switch Settings for Coin and Credit Options

Settings of &Toggle Switch on Star Wars Game PCB (at lOE/I;)1 2 3 4 5 6 7 8 Option

On OnOff OnOn OffOff Off

Free Play2 Credits1 Credit4% Credit

OnOff

On OnOff OnOn OffOff Off

OnOffOnOffOnOffOnOff

OnOnOffOffOnOnOffOff

Left Coin Mechanism1 Coin42 Coins

Right Coin Mechanism1 Coin44 Coins5 Coins6 Coins

OnOnOnOnOffOffOffOff

Bonus Coin Adder0 Bonus Coins Added41 Bonus Coin Added for 2 Coins1 Bonus Coin Added for 4 Coins2 Bonus Coins Added for 4 Coins1 Bonus Coin Added for 5 Coins1 Bonus Coin Added for 3 Coins0 Bonus Coins Added0 Bonus Coins Added

Table 1-4 Switch Settings for Special Options

Settings of i-Toggle Switch on Star Wars Game PCB (at fZL)1 2 3 4 Option

On 8 3 z Outputs of coin counter driver 1 and 2 tied together

Off 5 5 5(for 1 counter) 4

g E %Outputs of coin counter driver 1 and 2 separate (for 2

counters)

4Manufacturer S recommended settings

Page 12: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Set-Up

Game PlaySTAR WARS is a one-player game with a color X-Y video dis-play Youcommand LUKESKYWALKER'SRED~-X-WING space-craft with Atari’s new flight control. Your main goal is toblow up the DEATH STAR*. To do this, you must reach thethermal exhaust port at the end of the DEATH STAR trench,and fire a proton torpedo into it.

You must survive three phases of play to reach the exhaustport. The first phase of play will engage you in a spectac-ular battle in space-a war in the stars! TWIN-ION ENGINE

(TI.E.)FIGHTERS* from the DEATHSTAR attack you. DARTH

VADER'S ship appears in this phase-menacing and power-ful! Your goal in this phase is to shoot the T.I.E. FIGHTERSand their shots.

The second phase of play takes the X-WING down to thesurface of the DEATH STAR which is covered with laserbunkers and laser towers. You must avoid collision withthese objects and their shots to keep the number of Deflec-tor Shields above zero. Extra bonus points are earned forexploding all laser tower tops.

The third phase of play takes RED 5 down into the DEATHSTAR trench. The walls are lined with red laser-gun turretsthat fire at you as you approach. You must counter theseshots by avoiding them or by shooting them. Trench cat-walks also appear, in varied shapes and altitudes. You mustavoid hitting the catwalks, or else your number of deflec-tor shields will decrease.

If you survive the flight down the trench, a message andvoice will alert you that the exhaust port is straight ahead.You must shoot the exhaust port to explode the DEATHSTAR. If you miss the exhaust port, you will plot@ throughthe wall at the end of the trench and lose one deflectorshield.If you succeed in blowing up the DEATH STAR, RED 5 soarsaway from the DEATH STAR and then turns to view the tre-mendous explosion. Select-a-Death Star bonus and Re-maining Shield Energy bonus are now scored. Dependingon the settings of the option switches (see Tables l-2, 1-3,and I-4) additional deflector shields will be awarded.

A new DEATH STAR then comes into view. The EMPIRE* isreally mad now, and the powers in the EMPIRE want tolaunch LUKE and the RED 5 into eternity!

STAR WARS has five possible modes of operation: Attract,Select-a-Death Star, Play, High Score, and Self-Test.

* @ 1983 Lucasfilm Ltd. & Atari, Inc. All rights reserved.Lucasfilm trademarks used under license.

Star Wars

Attract ModeThe Attract Mode begins when power is applied to thegame; or when the Play, High-Score, or Self-Test Modesend. The Attract Mode ends either when a credit is enteredand the game goes into Select-a-Death Star Mode, or whenthe self-test switch is turned on.

The first screen displayed in the Attract Mode is the Ban-ner Screen. The STAR WARS logo appears with a back-ground of moving stars and then flies away to infinity Asit vanishes, the introductory story line moves into positionfrom the bottom of the screen. The text pauses for about20 seconds and then, one line at a time, quickly recedesinto the distance.

Banner Screen Text:

OBI-WAN KENOBI IS GONE BUT HISPRESENCE IS FELT WITHIN THE FORCE.THE EMPIRE’S DEATH STAR UNDER THE

COMMAND OF DARTH VADER NEARS THEREBEL PLANET YOU MUST JOIN THE

REBELLION TO STOP THE EMPIRE.THE FORCE WILL BE WITH YOU

ALWAYS.

The next screen in the Attract Mode is the Flight Instruc-tion Screen. It outlines RED 5's weaponry, defense system,and mission. The text appears one line at a time, pauses forabout 20 seconds, then fades away.Flight Instruction Screen

FLIGHT INSTRUCTIONS TO RED FIVE1. YOUR X-WING IS EQUIPPED WITH AN INVISIBLEDEFLECTOR SHIELD THAT WILL PROTECT YOU FORx* * COLLISIONS.2. DEFLECTORSTRENGTHIS LOST WHENA FIREBALLIMPACTS YOUR SHIELD OR WHEN YOU STRIKE ALASER TOWER OR TRENCH CATWALK.3. AIM YOUR LASERS WITH CURSOR 70 EXPLODE EM-PIRE TIE FIGHTERS, LASER TOWER TOPS ANDTRENCH TURRETS.4. SHOOT FIREBALLS BEFORE THEY IMPACT YOURSHIELD.5. THE REBEL FORCE IS DEPENDING ON YOU To STOPTHE EMPIRE BY BLOWING UP THE DEATH STAR.

The top part of the Banner Screen should display the lastscore achieved and the wave number. The messages ZN-SERT COIN(S) and X COINS PER PLAY should alternate-ly flash if no credit is in the game. If the game has credits,then the message X CREDITS and PULL FIRE TRIGGER713 START will be displayed. These messages appear on allscreens.

The third screen in the Attract Mode is the Scoring Screen.It lists targets in the game and their point values. Thisscreen scrolls up from the bottom of the screen then fadesaway.* *Replace x with 6, 7, 8, or 9, depending on option Switch settings.

l-8

Page 13: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Star Wars Set-Up

Scoring Screen

SCORINGTIE FIGHTERS 1,000DARTH VADER SHIP 2,000LASER BUNKERS 200LASER TOWERS 200TRENCH TURRETS 100FIREBALLS 33EXHAUST PORT 25,000DESTROYING ALL TOWER TOPS 50,000

The fourth screen in the Attract Mode is the High-ScoreScreen. It displays a table containing the ten highest scores.At the bottom of the screen the copyright message ap-pears. (The High-Score Screen shown here contains thedefault entries that will appear if no high scores are in thegame’s memory.) The game will retain and display the topthree scores entered into its memory even if the power isturned off and then on again.

High-Score Screen

PRINCESS LEIA’S REBEL FORCE1. OBI2. WAN3. H A N4. GJR5. MLH6. JEDz NLA8. EJD9. EAR10. RLM

128535311109361024650872551813553704899518000492159384766380655

STAR WARS@ 1983 LUCASFILM LTD. AND ATARI, INC.

ALL RIGHTS RESERVEDLUCASFILM TRADEMARKS USED UNDER LICENSE.

You may bring the High-Score Screen or the Flight Instruc-tion Screen into view at any time during the Attract Mode.Moving the flight control to the right displays the High-Score Screen and moving it to the left displays the FlightIntruction Screen.

Select-a-Death Star ModeThe Select-a-Death Star Mode begins when the correctcredit(s) is entered and a fire trigger is pulled. You will hearthe voice of LUKE saying, “RED 5 standing by,” and you’llhave 8 seconds to select one of 3 starting DEATH STARS. ADEATH'STAR is selected by first maneuvering the flight con-trol until the cursor on the screen is positioned on the de-sired DEATH STAR and then by pulling the Laser Fire Trigger.

The DEATH STARS are IabeIed easy, medium, and hard o nthe display. The Easy DEATH STAR awards no bonus for com-pletion of the starting level as indicated by NO BONUS.The Medium DEATH STAR awards 400,000 points and theHard DEATH STAR awards 800,000 points. Failure to selecta level within the countdown time automatically starts thePlay Mode at the Easy level (wave one).

l-9

Page 14: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Set-Up

Play ModeSTAR WARS game play is enhanced by 13 special sound ef-fects and by actual character voices communicating withthe player.

Voices:

LUKE:LUKE:LUKE:

LUKE:

RED 5 standing byR2, try and increase the power.This is RED 5, I’m going in.I’m hit but not bad, ~2 see what you

can do with it.LUKE:LUKE:DARTH:DARTH:DARTH:DARTH:BEN:BEN:

I've lost R2.I can’t shake him!I’m on the leader.The FORCE is strong with this one.Ihaveyounow!Stay in attack formation.Usethe FORCE,LUKE.Remember, the FORCE will be with

you, always.BEN:BEN:

HAN:

HAN:

LUKE, trust me.IXtgO,LUKE.

Yahoo! You’re all clear, kid.Great shot kid! That was one in a

million.WEDGE*: Look at the size of that thing!R2: Yes.R2: No.R2: I agree.R2: Sequence completion.R2: Ouch!R2: That really hurt.

The Play Mode begins in outer space with the DEATH

STAR off in the distance. The RED 5 X-WING aiming device(cursor) appears as a crosshair on the screen. As the flightcontrol is moved in any direction, the four laser guns moveaccordingly. Firing the laser guns will cause alternatinglaser beams to fire from the guns toward the cursor. In thismode, ~2.~2 is controlling the flight pattern of the X-WINGbased on the flight of attacking T.I.E. FIGHTERS.

Your goal is to blast any and all T.I.E. FIGHTERS and their on-coming shots. If you are hit, your deflector shield will auto-matically turn on and dissipate the energy from the shot,causing a very bright light to flash on the screen. You willexperience a roll in space due to the impact. In a while, theT.I.E. FIGHTERS will turn away from you and fly back to theDEATHSTAR.

*@ 1383 Lucasfilm Ltd. &Atari, Inc. AII rights reserved.Lucasfilm trademarks used under license.

Star Wars

In the next phase of the Play Mode, the X-WING flies directlytoward the DEATH STAR, engines roaring, to a surfacecovered with hostile laser bunkers and laser towers. Nowyou, not ~2.D2, control the X-WING. Your goal in this phaseis to reach the trench. To do this you must avoid oreliminate (by shooting) the structures and the shots firedby them.

The laser tower tops have a progressive scoring incentivethat is displayed in a message in the top center of thescreen, along with the number of remaining laser towertops to be destroyed before the X-WING dips into thetrench. Eliminating all laser tower tops awards you an add-ed bonus.

Getting hit by a shot or smashing into a laser tower top orlaser bunker will roll the X-WING to the right or left as thedeflector shield automatically turns on and absorbs im-pact, displaying a very bright screen. Each collision costsyou one deflector shield.

Once you have traveled the required distance over theDEATH STAR surface, the X-WING dips down into the long,deadly trench. In this phase, you can fly right, left, up, ordown; but you remain within the trench.

Your main goal while in the trench is to destroy the DEATH

STAR by shooting the exhaust port at the end of the trench.You can survive the trench by flying around catwalks,which stretch across the trench at various altitudes, and byavoiding or shooting shots fired from the red laser-gun tur-rets on the walls. Deflector shield energy is lost if a shot hitsyou or if you smash into a catwalk. If you successfullyreach and shoot the exhaust port, the RED 5 X-WING willsoar away from the DEATH STAR and then turn toward it towatch it blow up.

If you miss the exhaust port, you will crash through theback wall and ~2-~2 will show his displeasure with you.The X-WING will remain in the trench until the DEATH STAR

is destroyed or you run out of deflector shields.

Upon destroying the DEATH STAR, the X-WING returns toanother war in the stars with smarter T.I.E. FIGHTERS froma more advanced DEATH STAR. Your ability as a JEDI

WARRIOR* will be challenged even more with the destruc-tion of each successive DEATH STAR.

l-10

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Star Wars

Hints for Game Playl Develop skill for controlling the X-WING with the flight

control. It’s like flying a plane.

l Blast all the laser tower tops with your laser guns for ad-ditional bonus points.

l STAR WARS is a pattern game, so learn the easy levels, andthen select a more difficult level.

l The game requires almost constant laser fire duringhigher levels.

The game ends when you get hit and the deflector shieldlevel is zero. The words GAME OVER appear in a very largesize as your ship vanishes from the screen.

Set-Up

Self-Test ModeSelf-Test is divided into two sections. The first sectionshows game statistics and allows the operator to reset cer-tain statistics or change options with the use of the flightcontrol. The second section is designed to allow checkingof game switches, hardware failures, potentiometer ad-justments, and video display adjustments. Self-Test may beentered any time during the Attract Mode. See Chapter 2for details.

High-Score ModeThis mode begins with lively music if your score is one ofthe ten highest scores earned since the game was turnedon. A screen appears with the message:

MESSAGE FROM REBEL COMMAND POSTYOU ARE A TRUE REBEL PILOT

THE FORCE IS WITH YOUSHOOT YOUR INITIALS

Initials surround the high-score table in the middle of thescreen. You have 30 seconds to shoot (enter) your initials.The top 3 scores will be saved even with the power off, butthe entire high-score table can be reset to its default scoreswhen in the Self-Test Mode.

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Self-Test ProcedureThis game will test itself and provide data to show that thegame circuitry and controls are operating properly Self-test data is presented visually on the video display andaudibly through the speakers. No additional equipment isrequired.

We suggest you perform a self-test when you first set up,each time you collect money, change the game options, orsuspect game failure.

Chapter 2

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Star WarsSelf-Test

Self-Test DisplaysFourteen self-test displays provide a visual check of thegame statistics, options, switch settings, mathbox circuitry,display circuitry, and the condition of the read-only mem-ory (ROM) and random-access memory (RAM). The firstself-test display (Size and Centering) is obtained while inthe Attract Mode. When the self-test switch is turned onduring the Attract Mode, the game enters the Self-TestMode. Turning the self-test switch off at any time duringthe Self-Test Mode causes the game to return to the AttractMode.

r NOTE ‘-1Before selecting the Self-Test Mode, performthe following size and centering check withthe game in the Attract Mode. The remainingself-test displays are obtained while the gameis in the Self-Test Mode.

I 1

Size and Centering DisplayWhile the game is in the Attract Mode, verify that a smallblue dot is displayed within ‘/4 -inch of the edge in eachcorner of the screen. If the blue dots are not in the properposition, refer to the X/Y size and centering adjustmentprocedures included on the Analog Vector-Generatorschematic diagrams.

NOTEThe following self-test displays are arranged inthe sequence in which they occur after the self-test switch is set to the on position. Press theauxiliary coin switch to end each display andobtain the next display. If the self-test pro-cedures are not performed in sequence, press-ing the auxiliary coin switch will advancethrough the displays until the desired displayis obtained. After the last display has ended, thesequence starts over with the Switch Testdisplay To start with the Accounting and GameTimes display, the self-test switch must first beturned off and then on again.

c

Accounting and Game Times DisplaySelect the Self-Test Mode by pushing the self-test switch tothe up position. The Accounting and Game Times displaywill appear as shown in Figure 2-l. The totals on this dis-play are those accumulated since the accounting and gametimes information was last reset. (Refer to Game OptionsDisplay for the reset procedure.) The coin accounting in-formation, which is the first four statistics in the Account-ing Information section of the display, cannot be reset.They are accumulated from the date the game was manu-factured, or since the non-volatile random-access memory(NOVRAM) last failed or was replaced.

.

.

.

.

.

.

.

.

.

.

Figure 2-1 Accounting and GameTimes Display

AUXILIARY COINS displays the number of free creditsselected by the auxiliary coin switch in the normal playmode.

LEFT MECH COINS displays the number of coins in-serted into the left coin mechanism.

RIGHT MECH COINS displays the number of coins in-serted into the right coin mechanism.

TOTAL COINS PAID displays the total number of coinsinserted into both game coin mechanisms.

N O T EThe following accounting and time informa-tion is accumulated since the game was man-ufactured (or last reset). Refer to Game OptionsDisplay for the reset procedure.

J

GAMES PLAYED displays the total number of free andpaid games played and highest wave achieved.TOTAL GAME TIME displays the total time, in seconds,of all the games played.AVERAGE GAME TIME displays the average time, inminutes and seconds, of all the games played.

TOTAL TIME ON displays the total time, in seconds, thegame has been on.

PERCENTAGE OF PLAY displays the percentage of timethe game has been in Play Mode (as opposed to AttractMode).HISTORY OF GAME TIMES displays the number ofgames played that were within each of 18 game-time in-crements (0 to six minutes in 20- second increments).

(F

P i

2-2

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Star Wars Self-Test

Game Options DisplayPress the auxiliary coin switch to obtain the Game Optionsdisplay as shown in Figure 2-2. Use this display to view orchange game option settings; reset high scores; reset ac-counting and game time information; or test theNOVRAM.

Figure 2-2 Game Options DisplayThe first section of the Game Options display shows the op-tion settings that have been selected by either the optionswitches on the Main printed-circuit board (PCB) or by theflight control. The second section of the Game Optionsdisplay shows the reset and NOVRAM test operations that areselectable with the flight control. Press the auxiliary coinswitch to end this display

Changing the Game Options. Any of the optionsdisplayed in the first section of the Game Options display canbe changed without setting the option switches on the MainPCB. Select the option to be changed by moving the flightcontrol up or down. Press the left-hand fire trigger to cyclethrough the available options as indicated in the right-handcolumn; stop on the desired option setting. The changed op-tion is immediately stored in the NOVRAM and is unaffectedby turning off the power or the self-test switch.

The options can also be changed to those selected by the op-tion switches located on the Main PCB (see Chapter 1). If theself-test circuitry malfunctions or the option settings cannotbe maintained by the software, the game will default to thehardware switch settings on the Main PCB (refer to Resettingthe Options for more details).

Resetting the High Scores. The top ten scores and playerinitials are displayed in the high-score table during the AttractMode. All high scores can be reset using the Game Optionsdisplay Select RESET HIGH SCORES by moving the flightcontrol up or down. Press the left-hand fre trigger and notethat YES appears in the right-hand column. Then press theright-hand fire trigger to perform the reset operation, whichis completed when NO appears in the right-hand column.

Resetting the Timing Information. The games playedand the timing information in the Accounting and GameTimes display (see Figure 2-1) can be reset using the GameOptions display Select RESET TIMING INFO by moving theflight control up or down. Press the left-hand fire trigger andnote that YES appears in the right-hand column. Then pressthe right-hand fire trigger to perform the reset operation,which is completed when NO appears in the right-handcolumn.

Resetting the Options. The option settings shown on theGame Options display (see Figure 2-l) can be reset (defaulted)to those selected by the option switches located on the MainPCB. Select RESET OPTIONS by moving the flight controlup or down. Press the left-hand fire trigger and note that YESappears in the right-hand column. Then press the right-handfire trigger to perform the reset operation, which is com-pleted when NO appears in the right-hand column.

Testing the NOVRAM. The NOVRAM can be tested usingthe Game Options display Select TEST NOVRAM by mov-ing the Right control up or down. Press the left-hand triggerand check that NO ERRORS appears in the right-hand col-umn. If the NOVRAM is defective, a message ERROR AT anda hexadecimal number will appear, which indicates that theNOVRAM should be replaced. Testing the NOVRAM shouldonly be performed if a defective part is suspected becauseeach test decreases the life of the NOVRAM.

2-3

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Self-Test

Hardware Errors DisplayPress the auxiliary coin switch and wait about sevenseconds to obtain the Hardware Error.5 display as shownin Figure 2-3. This display shows the condition of the gameRAM and ROM. If no hardware errors exist, the messageNO ERRORS DETECTED will be displayed. If there is aRAM or ROM failure, the display will identify the failedcomponent and give its location (see Figure 2-4).

Figure 2-3 Hardware ErrorsDisplay-Test Passes

Figure 2-4 Hardware ErrorsDisplay-Test Fails

Switch Test DisplayPress the auxiliary coin switch to obtain the Switch Testdisplay as shown in Figure 2-5. Perform the following pro-cedure to verify that the game switches are operatingproperly.

1.

2.

3.

4.

5.

6.

7.

Star Wars

One at a time, press the fire triggers and thumb push-buttons. Note that a message appears on the displaythat indicates which switch was pressed.

Actuate the right and left coin mechanisms and notethat a message appears that indicates which coinmechanism was actuated.

Position the flight control to form a single dot in thecenter of the smallest box in the POT TESTportion ofthe display.

Carefully release the flight control and note that thedot remains centered within the smallest box. If a lineforms that extends outside the frame of the smallestbox, the flight control potentiometers may bemisaligned. Refer to the flight control reassembly pro-cedures in Chapter 4 for potentiometer alignmentinformation.

Tilt the flight control handles forward and backward;note that a line forms from the center of the smallestbox and moves out and back in relation to the handleposition. Tilt the handles to the extreme forward andbackward position; note that the line extends past theframe of the box with open corners but not beyondthe frame of the largest box.

Turn the flight control fully clockwise and counter-clockwise with the handles at the extreme forwardthen backward positions. Note that the line travelsover a full 360” while not extending outside the areabetween the largest box and the box with the opencorners.

Verify that the option settings for the switches at loca-tion 10D and lOE/F shown at the bottom center of thedisplay match those selected on the correspondingoption switches (F = off, N = on).

Figure 2-5 Switch Test Display

2-4

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b

Star Wars

Mathbox Tests DisplayPress the auxiliary coin switch to obtain the Mathbox Testsdisplay as shown in Figures 2-6 and 2-7. The first testverifies that the MATHBOXREADY signal is operating nor-mally If it is not, the message BAD MATHBOX READYLINE appears and no further mathbox tests are perform-ed. If the MATHBOX READY signal is correct, then thedivider and matrix circuitry should be tested. If no pro-blems exist in the divider or matrix circuitry, the messagesNO DIVIDER ERRORS and NO MATRIX ERRORS aredisplayed. If divider errors exist, the message DIVIDERERRORS will appear and each error will be indicated withan optionswitch setting for the corresponding diagnostic.Also, the numbers used on the test with the expectedanswer and the incorrect answer received will bedisplayed for each test in error.

Self-Test

If matrix errors exist, the message MATRIX ERRORS willappear with the corresponding option switch settings forthe diagnostic. Some matrix errors do not have a cor-responding diagnostic. In this case, there will be no optionswitch setting.

Crosshatch Pattern DisplayPress the auxiliary coin switch to obtain the CrosshatchPattern display as shown in Figure 2-8. Verify the follow-ing display characteristics:

l Corners are closed and the diagonal lines form sym-metrical diamond-shaped squares.

. All four corners of the border are completely visibleand are within %-inch from the black edge of thescreen.

. Pattern is not tilted more than %-inch betweencorners.

. Pattern is a uniform green color.

Figure 2-6 Mathbox TestsDisplay-Test Passes

Figure 2-8 Crosshatch Pattern Display

If any of the preceding characteristics are not correct, referto the linearity adjustment procedure in the Analog Vector-Generator schematic diagrams.

Figure 2-7 Mathbox TestsDisplay-Test Fails

2-5

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Self-Test Star Wars

Grid Pattern DisplayPress the auxiliary coin switch to obtain a Grid Patterndisplay as shown in Figure 2-9. Verify that the followinggrid colors can be obtained, in order, by pressing either firetrigger:

RedGreenBlue

PurpleWhiteYellow

Turquoise

Figure 2-9 Grid Pattern Display

Verify the following display characteristics:

l Grid lines do not exhibit pincushioning or barrelingand the lines are straight within g-inch.

l Convergence shall not exceed 2.0 mm, as checkedwith the white grid.

If any of the preceding display characteristics are not cor-rect, refer to the linearity adjustment procedure in the An-alog Vector-Generator schematic diagrams and to the con-vergence adjustment procedure in the Display Manual.

Intensity Test DisplayPress the auxiliary coin switch to obtain the Intensity Testdisplay as shown in Figure 2-10. Verify the followingdisplay characteristics:. Top row of color bars are red, blue, and green.. All three sets of color bars have six lines with the same

intensity. Bars underneath the top row of color bars are white.

. Bars underneath the white color are yellow, turquoise,and purple.

. DIM, LOF and HIGH appear in the bottom center ofthe display If the word OFF can be seen, the displayis too bright. If the word LOW cannot be seen, thedisplay is not bright enough.

Figure 2-10 Intensity Test Display

If the preceding display characteristics are not correct, referto the Display Manual for the brightness adjustment pro-cedure or to determine the possible cause of failure.

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Star Wars

Bipolar Offset Test DisplayPress the auxiliary coin switch to obtain the Bipolar Off-set Test TEST display as shown in Figures 2-11 and Z-12.The line width should be $&-inch or less. If not, adjust theXN bipolar offset potentiometers located in the digital-to-analog converter and bipolar current sources circuit on theAnalog Vector-Generator PCB.

Self-Test

Scale Test DisplayPress the auxiliary coin switch to obtain the Scale TestLinear display as shown in Figure 2-13. A large green squareshould appear in the center of the screen and thensmoothly shrink to a point. Next, a large green SCALETEST LINEAR AND BINARY square appears and shrinkssmoothly, then pauses and continues to shrink. Thereshould be eight pauses before the square shrinks to a point.After each pause and just when the square begins to shrink,the size of the square should not change appreciably. If alarge change in the size of the square occurs, an error mayexist. After the eighth pause, the sequence repeats with theScale Test Linear and Binary display as shown in Figure2-14.

Figure 2-11 Bipolar Offset TestDisplay-Test Passes

Figure 2-13 Scale Test Linear Display

Figure 2-12 Bipolar Offset TestDisplay-Test Fails

Figure 2-14 Scale Test Linearand Binary Display

2-7

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Self-Test

Raster Screen DisplayPress the auxiliary coin switch to obtain the Paster Screendisplay as shown in Figure 2-14. This display is the last ofthe self-test displays and is used by the manufacturer to ad-just the white tracking of the display circuitry

Figure 2-15 Raster Screen Display

NOTEPressing the auxiliary coin switch to end thepreceding Paster Screen display will repeat theself-test sequence starring with the Switch Testdisplay. If desired, turn the self-test switch off,then on again, to obtain the Accounting andGame Times display.

2-8

Star Wars

P

f

/

P’

,

P’

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TroubleshootingThis chapter contains a discussion of troubleshooting aidsand techniques to assist the service technician when atrouble is suspected in this game. Most troubles can be lo-cated quickly by following the information in this chapter.However, if problems persist, contact your nearest AtariCustomer Service office listed on the inside front cover ofthis manual for assistance.

A thorough knowledge of game operation is desirable foreffective troubleshooting. In addition to the operation andservice information in the Schematic Package Supplementincluded with this manual, refer to The Book, A Guide ToElectronic Game Operation and Servicing, available fromAtari, Inc., for more information on coin-operated elec-tronic games.

We recommendpair procedures

x-

- NOTEthat troubleshooting and re-

be performed by a qualifiedrician.

Chapter 3

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Troubleshooting

-YrStar Wars

Troubleshooting AidsTroubleshooting aids are provided throughout this manualand the Schematic Package Supplement. The following in-formation is intended to acquaint the service technicianwith the portions of these documents that contain usefultroubleshooting and repair information.

Assembly and Component LocationsThe illustrated parts lists in Chapter 5 illustrate the loca-tions of assemblies and components. Printed-circuit board(PCB) illustrations aid in rapidly locating components con-tained on the corresponding schematic diagram(s).

Schematic DiagramsComplete schematic diagrams are provided in the Sche-matic Package Supplement. Component designations andtheir electrical values are included on the schematic dia-grams. A memory map and a key to the schematic refer-ence designators and symbols are also included in theSchematic Package Supplement. A block diagram of themajor circuits on the game PCB (with sheet numbers to aidin locating the appropriate schematic diagrams) is includedin the Schematic Package Supplement.

Troubleshooting ProceduresThis game will test itself and provide data to aid in localiz-ing troubles to a major circuit. Self-test procedures are pro-vided in Chapter 2. Refer to the following section on Trou-bleshooting Techniques for a suggested troubleshootingsequence that uses the self-test procedures.

Troubleshooting TechniquesThe following troubleshooting steps are arranged in a se-quence recommended for locating a defective compo-nent The procedure begins with a check of the simpletrouble possibilities and progresses to more extensive pro-cedures for localizing the trouble to an assembly or majorcircuit, and then to a defective component.

Check Switch SettingsIncorrect switch settings can sometimes indicate a prob-lem that does not exist. Refer to Chapter 1 Set-Up, to verifythat the game has been installed properly and that the swit-ches are set to their correct positions. Check for properoperation in all game-play modes.

3-2

Check FusesCheck for open fuses. Refer to the Power Supply AssemblyParts List in Chapter 5, Illustrated Parts Lists, and to theDisplay Manual, for the location and rating of each fuseused in this game. Make sure that replacement fuses are theproper type and rating.

Check Power-Supply VoltagesImproper operation of all circuits usually indicates a powersupply problem. Check that the proper line voltage is avail-able to the power supply.

Localize TroubleDetermine the trouble symptom. Use the wiring diagramsin the Schematic Package Supplement to determine whichassemblies or major circuits could cause the trouble. Per-form the self-test procedure provided in Chapter 2.

Visual CheckVisually check for obvious problems in the portion of thegame where a trouble is suspected. For example, check forloose or defective solder connections, integrated circuitsloose in their sockets, loose cable connections, brokenwires, damaged printed-circuit boards or components.

Check Individual Components

r CAUTIONTransistors and integrated circuits soldered inplace are difficult to remove without damagingthe printed circuit board or component. Be ex-tremely careful when removing these compo-nents.

Check soldered-in components by disconnecting one endto isolate the measurement from the affects of the sur-rounding circuitry Often, direct substitution is the mostpractical way to determine if a component is faulty. How-ever, eliminate the possibility of some other circuit prob-lem existing which could damage the substitute compo-nent.

Repair the AssemblyRepair or replace the defective part. Refer to Chapter 4,Maintenance and Repair for special repair and replacementprocedures. Check for proper operation of any repairedcircuit.

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c

MaintenanceThe maintenance procedures provided in this chapter arefor those items which are subject to the most severe use.To assure the maximum trouble-free operation from thisgame, Atari recommends that periodic routine mainten-ance be performed on the game components described inthe following procedures. How often routine maintenanceis performed depends upon the game environment andfrequency of play.

WARNING ,-A-electrical shock hazard, un-

plug the game prior to performing any main-

Chapter 4

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Maintenance

-1

Star Wars

Cleaning RequirementsThis game cabinet and display shield may be cleaned withany non-abrasive household cleaner. The coin mechanismshould be cleaned periodically with hot or boiling waterand a mild detergent. A toothbrush may be used to removeany stubborn build-up of residue in the coin path. Aftercleaning the coin mechanism, flush thoroughly with hotor boiling water and blow out all of the water with com-pressed air. Compressed air is also recommended forcleaning dust from the interior of the cabinet.

Opening the Control Panel1. Unlock and remove the rear access panel.

2. Reach up through the rear of the cabinet to the top ofthe control panel to remove the two nuts and washersthat secure the control panel using a g-inch combina-tion wrench.

3. Lift the control panel at the top edge and tilt it towardyou. The control panel has foam tape on it. Make surethe tape is in good condition.

c

i

4-2

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Star Wars

Flight Control MaintenanceRoutine preventive maintenance on the flight control in-volves lubricating the moving parts and checking themounting screws and nuts for proper tightness approx-imately every four months. The flight control consists ofa handle assembly and a steering assembly The handleassembly controls the vertical motion, and the steeringassembly controls the horizontal motion of the display.Routine maintenance can be performed without remov-ing the flight-control assembly from the game. After anycorrective maintenance is performed, the flight controlshould be recalibrated as described in Chapter 1. Refer toFigures 4-l and 4-2 for the locations of the parts mentionedin the following procedures.

Routine MaintenanceRoutine preventive maintenance on the flight control in-volves lubricating the moving parts and checking themounting screws and nuts for proper tightness approx-imately every four months.

Lubrication. Perform periodic lubrication of the flightcontrol assembly as follows (see Figures 4-1 and 4-2):

1. Open the control panel as previously described in thischapter.

The handle-assembly covers are attached with

hex-key tool is supplied with each game (Atari

2. Use the special &-inch hex-key tool to remove thefour tamper-proof socket screws from the handleassembly cover.

3. Lift off the handle assembly cover and lubricate thefollowing parts inside the flight control: (Refer toFigures 4-l and 4-2 for an illustration of the lubricationpoints.). Apply two drops of light machine oil lubricant

(Atari part no. 107013-001) to the insides of thefour shaft bearings.

. Brush a light film of Nyogel779 lubricant (Ataripart no. 178027-001) on the teeth of the two smallsprr gears.

. Apply a small amount of WD-40 or a lightmachine oil to the potentiometer shafts as need-ed for squeaking.

Screw and Nut Tightness. Use the appropriate hex-headand combination wrenches to check the hex-head capscrews and mounting nuts for tightness. Refer to Figures4-l and 4-2 for an illustration of the cap screw and mount-ing nut locations.

Maintenance

Removing the HandlesPerform the following procedure to remove the handlesfrom the handle assembly (see Figure 4-l):

move the tamper-proof cap screws.

1.

2.

3.

4.

5.

Use the special &-inch hex-key tool to remove thefour tamper-proof cap screws that hold the covers onthe handles. Be careful when removing the coversbecause the trigger and pushbutton springs can fallfree from the handles.

Unsolder the three harness wires from the trigger andpushbutton microswitches inside each handle.

Use the special &-inch hex-key tool to remove thefour tamper-proof cap screws that hold the handles tothe shaft.

Gently slide the handles from the shaft.

Reassemble in reverse order.

Removing the Flight Control

NOTECertain corrective maintenance procedurescan be performed with the flight control at-tached to the control panel. However, for con-venience and to avoid damaging the controlpanel, we recommend that the flight controlbe removed from the control panel before anymaintenance is performed.

Perform the following procedure to remove the flight con-trol from the control panel:

1. Open the control panel as previously described.

2. Unplug the flight-control harness assembly.

3. Use a #,-inch combination wrench to remove the fourlocknuts and washers that mount the flight control tothe control panel.

4. Carefully guide the flight control through the hole inthe control panel.

4-3

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Maintenance Star Wars

Disassembling the Handle AssemblyPerform the following procedure to disassemble the han-dle assembly (see Figure 4-l):

Reassembling the Handle AssemblyFollow the steps below to reassemble the handle assembly(see Figure 4-l):

2.

3.

4.

5.

6.

7.

NOTERemoving the handle assembly from the steer-ing assembly is not necessary to perform theprocedure below. However, if you wish to doso, refer to Disassembling the SteeringAssembly in this chapter for the procedure thatdescribes how to separate the two assemblies.

Use the special %,-inch hex-key tool to remove thefour tamper-proof cap screws from the handle-assembly covers.

Remove the handles as previously described.

Gently pull the harness wires out of the hollow shaft.

Use a &-inch hex driver to remove the cap screw andwasher that hold the spring handle pin to the handleassembly shaft.

Slide the spring-handle pin out of the shaft.

Use a &inch hex driver to loosen the cap screw thatholds the large (60 tooth) spur gear to the shaft.

Slide the large (60 tooth) spur gear down the shaft toexpose the shaft retainer on the right side.

,-A- WARNING +-Shield your face and eyes when prying out theretainers because they can fly loose at a highvelocity. Cover the retainers with a rag or anymaterial that will trap the retainer.

8.

9.

10.

11.

12.

13.

14.

15.

4-4

Use a right-angle slotted screwdriver, or equivalent, topry the retainer from the shaft.

Repeat steps 7 and 8 to remove the retainer on the op-posite side.

Gently slide the shaft from the housing. Be careful notto lose the torsion springs,

Use a &-inch hex driver to loosen the cap screw thatholds the small (14 tooth) spur gear to the poten-tiometer shaft.

Use a % -inch combination wrench to remove the nutand washer thai hold the potentiometer to the mount-ing bracket.

Slide the potentiometer from the bracket. Be carefulnot to lose the small spur gear, nut, and washer.

Use a %,-inch hex-head wrench and -i/,-inch combin-ation wrench to remove the two bumpers from theframe.

Reassemble the handle assembly as described in thefollowing procedure.

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

11.

12.

13.

14.

15.

16.

17.

18.

Use a &inch hex driver and -‘/,-inch combinationwrench to install the two bumpers on the frame.

Insert the large (60 tooth) spur gear with the collar fac-ing away from the bearing. Hold the gear in line withthe bearing hole. (The gear fits through the slot on theright front of the frame.)

Slide the shaft through the right-hand bearing and thespur gear. Do not insert the shaft past the outside edgeof the spur-gear collar.

Apply a heavy film of Nyogel779 lubricant (Atari partno. 178027-001) to the inside of the springs.

Hook the straight end of the first torsion springthrough the hole closest to the right side of the frame.

Hold the first torsion spring in line with the shaft sothat the looped end of the spring is facing away fromthe spur gear.

Slide the shaft just through the first torsion spring.

Hook the straight end of the second torsion springthrough the hole closest to the left-hand bearing.

Hold the second torsion spring in line with the shaftso that the looped end of the spring is facing the firsttorsion spring.

Slide the shaft through the second torsion spring andthe left-hand bearing.

Position the shaft so that the retainer grooves are justinside the bearings.

Install the two retainers in the shaft grooves.

Turn the shaft so that the two large holes and thesmaller centered hole are facing upward.

Locate the hole in the spring-handle pin. Insert theend of the spring handle pin that is closest to the holethrough the slot in the frame and through the hole inthe shaft. Make sure that both torsion spring loopedends are wrapped over the spring handle pin.

Position the spring-handle pin so that the hole in thepin is aligned with the hole in the shaft.

Use a &inch hex driver to tighten the cap screw andwasher that secure the pin to the shaft.

Align the cap screw in the spur-gear collar with thethreaded hole in the shaft, and use a &-inch hexdriver to tighten the cap screw.

Insert the potentiometer shaft through the hole in themounting bracket. Place the washer, nut, and small (14tooth) spur gear (with the collar facing inward) ontothe shaft before fully inserting the shaft through thebracket.

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Star Wars Maintenance

20.

21.

22.

23.

Align the potentiometer so that the tab key is insertedinto the keying slot.

Use a % -inch combination wrench to slightly tightenthe nut on the potentiometer shaft.

Turn the potentiometer shaft so that the flat side facesthe center wire terminal.

Align the cap screw on the small (14 tooth) spur gearwith the flat side of the shaft. Use a &-inch hex driverto tighten the cap screw.

Slide the potentiometer forward so that the teeth onthe two spur gears are tightly meshed; then pull thepotentiometer and small (14 tooth) spur gear awayfrom the large spur gear about &-inch.

. .

Retainer

Wire&Cable Tie

\ I

Potentiometer

Red wQitB B l a c kHandle n\

Second TorsionSpring /\

/Spring Pin

Sleeve (R)

/

24.

25.

26.

27.

Use a %-inch combination wrench to tighten thepotentiometer to the mounting bracket.

Perform the procedure for installing the harnessassembly provided at the end of this chapter.

Install the handles in the reverse order of the removalprocedure previously described. Do not install thehandle covers until the harness is installed and theproper wires are soldered to the trigger and pushbut-ton microswitches.

Install the handle assembly cover and use the special+$,-inch hex-key tool to tighten the four tamper-proofsocket screws that secure the cover to the handleassembly.

Tab Key

/.Harness Assembly

Bumoer

Trigger MicroswitchBlack

Figure 4-l Handle Assembly

Cover

4-5

Handle y

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Maintenance

.Disassembling the Steering AssemblyPerform the following procedure to disassemble the steer-ing assembly (see Figure 4-2):1. Remove the handle covers as described earlier in this

chapter. Remember, be careful when opening thehandles because the pushbutton and trigger springsmay fall out.

2.

3.

4.

5.

6.

7.

8.

9.

10.

Unsolder the three harness wires from the verticalpotentiometer, handle pushbutton microswitch, andtrigger microswitch.

Use a %,-inch hex driver (or ball-end driver) to removethe three cap screws that hold the steering-assemblyshaft to the handle-assembly frame.

Gently pull the two assemblies apart. Make sure theharness wires are free to slide out of the handle-assembly shaft.

Use a X,-inch wrench to remove the anchor nut on theend of the anchor pin. (The anchor nut faces the openend of the frame.)

Slide the anchor pin out of the shaft.

Grasp the large (60 tooth) spur-gear and slide the shaftfrom the frame. The bearing spacer, torsion springs,and large flat washer will fall free.

Use a &-inch hex driver to remove the cap screwholding the large spur gear to the steering shaft and a&inch hex driver to remove the set screw that holdsthe small spur gear to the potentiometer shaft.

Use a % -inch combination wrench to remove the nutand washer that hold the potentiometer to the frame.

Unsolder the three harness wires from the poten-tiometer terminals.

-A- WARNING r-k-Shield your face and eyes when prying the re-tainer from the shaft since the retainer can flyloose at a high velocity. Cover the retainer witha rag or any material that will trap the retainer.

11. Use a slotted screwdriver, or equivalent, to remove theretainer from the shaft.

12. Use a sz-inch hex driver and g-inch combinationwrench to remove the two bumpers from the frame.

13. Reassemble the steering assembly as described in thefollowing procedure.

Reassembling the Steering AssemblyPerform the following procedure to reassemble the steer-ing assembly (see Figure 4-2):

1. Use a %,-inch hex driver and g-inch combinationwrench to install the two bumpers to the frame.

4-6

2.

3.

4.

5.

6.

7.

8.

9.

10.

11.

12

13

14

15.

16.

17.

18.

Star Wars

Snap the retainer into the groove in the shaft and slidethe large flat washer down the long end of the shaftand against the retainer.

Apply a heavy film of Nyoge1779 lubricant (Atari partno. 178027-001) to the inside of the springs.

Hook the straight end of the first torsion springthrough the hole closest to the rear of the frame. Slidethe shaft through the outside bearing and the first tor-sion spring.

Hook the second torsion spring through the hole onthe opposite side and closest to the front of the frame.Slide the shaft through the second spring and the op-posite bearing.

Turn the shaft so that the threaded hole at the retainerend of the shaft faces up toward the open side of theframe. The hole through the center of the shaft willthen be perpendicular to the open side of the frame.

Use a s’,-inch combination wrench to install the an-chor pin and nut through the hole in the center of theshaft. Make sure the torsion spring looped ends arewrapped under the anchor pin and nut.

Slide the large (60 tooth) spur gear onto the shaft withthe collar facing out.

Align the cap screw in the spur-gear collar with thethreaded hole in the shaft and use a &-inch hex driverto tighten the cap screw.

Insert the potentiometer shaft through the hole in theframe and align the potentiometer so that the tab keyis inserted into the keying slot.

Install the washer and nut on the potentiometer shaftbut do not tighten.

Turn the potentiometer shaft so that the flat side facesthe center wire terminal.

Align the cap screw on the small (28 tooth) spur gearwith the flat side of the shaft and slide the small spurgear (with the collar facing inward) onto the poten-tiometer shaft.

Position the spur gear so that its teeth mesh with thoseof the large spur gear and use a &inch hex driver totighten the set screw.

Slide the potentiometer forward so that the teeth onthe two spur gears are tightly meshed; then slide thepotentiometer and small spur gear away from the largespur gear about &-inch.

Use a E-inch combination wrench to tighten thepotentiometer to the frame.

Slide the bearing spacer over the shaft at the end op-posite the spur gears.

If necessary, lubricate the steering assembly aspreviously described.

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Star Wars

The remaining steps describe the procedureto the han-

19.

20.

21.

22.

Insert the steering-assembly shaft into the collar onthe handle-assembly frame.Align the three holes in the steering-assembly shaftwith the three holes in the handle-assembly collar.

Use a &-inch hex driver (or ball-end driver) to tightenthe three cap screws.

Install the harness assembly as described in the follow-ing procedure.

Maintenance

Installing the Harness AssemblyPerform the following steps to install the harness assemblyinto the flight control (see Figures 4-l and 4-2):1. Remove the handle covers as described under Remov-

ing the Handles.

2. Guide the harness wires into the spur-gear end of thehollow steering-assembly shaft.

3. Route and solder the wires to the potentiometers andmicroswitches. Note that the wire bundle that goes tothe right handle is identified with a labeled sleeve (R).

4. Install the wire ties and the ground clip.

LargeSpur Gear

Harness Assembly

\Y=Yt

Second Torsion Spring

Large Fiat Washer

\Bearing Spacer

Bumper

Figure 4-2 Steering Assembly

Page 33: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Maintenance

Removing the CRT Assembly

-+ WARNING d-

The cathode-ray tube (CRT) assembly may im-plode if struck or dropped. Shattered glass cancause personal injury within a 6-foot radius. Toreduce the risks of injury to people or ofdamage to the game components, we recom-mend that two people perform the followingremoval procedures.

Perform the following procedure to remove the CRTassembly from the game (see Figure 4-3):

1. Remove the rear access panel from the cabinet.

2. Discharge the high-voltage from the CRT before pro-ceeding. The video display contains a circuit fordischarging the CRT high voltage to ground whenpower is removed. However, to make certain, alwaysdischarge the CRT as follows:

a. Attach one end of a large, well insulated, l&gaugejumper wire to ground.

b. Momentarily touch the free end of the groundedjumper to the anode by sliding it under the anodecap.

c. Wait two minutes and repeat part b.

3. Disconnect the CRT neck-pin connector, anode lead,yoke connector (JlO5 on the Deflection PCB),degaussing coil connector (J104 on the DeflectionPCB), and the l- pin DAG spring connector.

Lower Housing

Star Wars

4. Open the control panel as previously described in thischapter.

5. Use a g-inch hex-head wrench to remove the foursocket screws and washers that secure the lower hous-ing to the cabinet.

6. Carefully remove the lower housing, display shield,and display bezel.

CAUTIONBe extremely careful when removing the CRTmounting bolts because the CRT assembly canfall. We recommend that a second personcarefully hold the CRT neck while themounting bolts are being removed.

7. Use a %-inch combination wrench to remove the fourbolts and washers from the front of the display mount-ing bracket.

8. Carefully lift the CRT assembly from the front of thecabinet.

9. Replace in reverse order.

NOTEReadjust the brightness, purity, and conver-gence as described in the Display Manualwhenever the CRT is replaced.

Display Bezel CRT Neck

Display Shield

Figure 4-3 Removing the CRT Assembly

4-8

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Star Wars

“rrla,

Wiring the Utility Panel ControlsRefer to Figure 4-4 for the proper wire connections whenreplacing the controls that are mounted on the utilitypanel.

Black ’(Commor

WhitelRed/

V-A- WARNING ‘-A-Before removing or repairing the utili-ty panel, turn the game off. Playersmay receive an electrical shock if theutility panel is not properly grounded!After servicing any parts on the pan-el, makesurethatthegroundwireisfirmly attached to the back of the coincounter.

Maintenance

White/Yellow

(Normally Open)Black \

White

Figure 4-4 Utility Panel Wire Colors

4-9

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Illustrated Parts Lists

This chapter provides information you need to order partsfor your game. Common hardware (screws, nuts, washers,etc.) has been deleted from most of the parts lists. However,a parts list is included for the hardware to mount the print-ed-circuit boards (PCB) to the cabinet.

The PCB parts lists are arranged in alphabetical order bycomponent. Each component subsection is arranged al-phanumerically by reference designator.

Other parts lists are arranged alphanumerically by Ataripart number. In these parts lists, all A-prefer numbers comefirst. Following these are numbers in sequence evaluatedup to the hyphen, namely 00- through 99; then 00059%through approximately 201000:

When ordering parts, please give the part number, partname, number of this manual, and serial number of yourgame. This will aid in filling your order rapidly and correct-ly. We hope the results will be less downtime and moreprofit from your game.

Atari Customer Service numbers are listed on the insidefront cover of this manual.

Chapter 5

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Illustrated Parts Lists Star Wars

Fluorescent Tube& Speaker

See Figure 5-4

\ AO40376.01

040369-01- AAttractionPanfAttraction Panel Retainer \

040377-01Display Bezel

176034-024T-Molding \

Coin Door Assy.See Figures 5-6 or 5-7

with Decal

.6900404

AO40375-01- Lower Housing &

Decal Assy.

-(

AO40374-01Control Panel Assy.

AO403m01Control Panel with Decal

AO40233-01Flight Control040372-01

Control Panel040360-03

Decal-not shown76-6900402

Tape

Figure 5-1A Cabinet-Mounted AssembliesUS-Built CabinetA040344-01 A

Utility Panel Assy.See Figure 5-5

Molded Coin Box

5-2

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Star Wars Illustrated Parts Lists

AO40345-01Cabinet Assy

A

040376-02 I

3 A04046701

Coin Box’Enclosure

Power Harness As

171002-001Fan

040546-01Fan Bracket176093-001

Fan Blade Guard

037332-01Ventilation Grille

A040547-01Fan & Bracket Assy.

I

AO36600-01Power On/Off Switch Assy.

009992-01On/Off Switch Cover I

/176046-001

Caster

AO36661-01Lock

/ A200009-01Atari Display Kit Assy.

Refer to the Display Manual

/

High-Voltage PCB Assy.Refer to the Display Manual

Deflection PCB Assy.

/Refer to the Display Manual

‘/

040376-01Static Shield

Regulator/Audio II PCBSee Figures 5-9 & 5-11

AO40466-01- Main Harness Assy.

. EMI S h i e l d P C BSee Figures 5-9 & 5-10

Figure 5-1A Cabinet-Mounted Assemblies, continuedUS-Built CabinetA040344-01 A

AO37453-01Power Cord

5-3

Page 38: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Illustrated Parts Lists Star Wars

Cabinet-Mounted AssembliesUS-Built Cabinet

Parts List

Part No. Desc r ip t i on

A037453-01A038600-01A038881-01A040345-01

A040374-01A040233-01040372-01040380-03

A040375-01A040378-01A04046601A040467-01

A200009-01A201106-01A201014-01AZOlOlZ-01

Strain-Relief Power Cord (U.S. and Canada)Power On/Off Switch and Mounting Plate AssemblyLock Assembly (for rear access panel) Acceptable substitute is part no. A038881-03Cabinet Assembly (includes glides and PCB retainers, but not the rear access panel)

Control Panel Assembly-includes:Flight ControlControl PanelDecal for Control Panel (not shown)

Lower Housing and Decal AssemblyAttraction Panel with DecalMain Harness AssemblyPower Harness Assembly

Atari 19-Inch Color X-Y Display Kit Assembly-includes:Cathode-Ray Tbbe Assembly (not shown)Deflection PCB AssemblyHigh-Voltage PCB Assembly

The following four items are technical information supplements to this game.

SP-225ST225-01TM-225TM-239

78-320178-6900402

78-6900404

009992-01

034536-01034536-02

037243-01 Base Plate for Power Supply (not shown)037332-01 Ventilation Grille

038091-01 Molded Coin Box038870-01 Coin Box Enclosure040129-01 Rear Access Panel (does not include lock)040369-01 Attraction Panel Retainer

040370-01040371-01040376-01040376-02040377-01

Star Wars Schematic PackageStar Wars Label with Self-Test Procedure and Option Switch SettingsStar Wars Operators Manual with Illustrated Parts ListsAtari 19.Inch and 25-Inch Color X-Y Display Manual

Adjustable GlideVinyl Foam Single-Coated Adhesive Tape, %-Inch Wide x g- Inch Thick (apply 36 inches to the surround-

ing edge of the control panel-not shown)Vinyl Foam Single-Coated Adhesive Tape, %-Inch Wide x ‘/4 - Inch Thick (apply 23 inches to the top edge

of the attraction panel)On/Off Switch Cover

Foam Pad-l % -Inch Thick (located between the Deflection PCB and the cabinet wall-not shown)Foam Pad- % -Inch Thick (located between the High-Voltage PCB and the cabinet wall, between the Reg-

ulator/Audio PCB and the EM1 Cage, and between the EM1 Cage and the cabinet wall-not shown)

Speaker GrilleVideo Display ShieldStatic ShieldStatic ShieldVideo Display Bezel

(Continued on next page)

Page 39: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

7

Star Wars Illustrated Parts Lists

Cabinet-Mounted AssembliesUS-Built Cabinet

Parts List, continued

Part No. Description

A040547-01 Fan and Bracket Assembly-includes:040546-01 Fan Bracket171002-001 Fan178034-024 %-Inch Black Plastic T-Molding178048-001 2-Inch Rigid Caster

178093-001178126-001

Fan Blade GuardHex Wrench for Cabinet-Mounted Assys. (not shown-it is shipped in the coin box and required for the

tamper-proof screws on the flight control)

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Illustrated Parts Lists Star Wars

040379-04Attraction Panel Decal

COI

040302-04Left Housing Decal

040302-07Flight Control Decal

040380-04ltrol Panel Decal

040352-05iter Housing Decal

/

Figure 5-2 Star Wars Decals

5-10

Page 41: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Star Wars Illustrated Parts Lists

Figure 5-2 Star Wars DecalsParts Lists

Part No. Description

040379-03 Attraction Panel Decal040380-03 Control Panel Decal040382-07 Flight Control Decal040382-04 Left Display-Housing Decal

040382-05 Center Display-Housing Decal040382-06 Right Display-Housing Decal (not shown)

Ii

.

5-11

1

Page 42: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Illustrated Parts Lists

Star Wars

176025-3604

AO40251-01Steering Cover & Decal Assy.

040093-02 040091-01Left Handle Cover Left Handle

72.6612Cap Screw

176026-3610Cap Screw

040244-01Spring Pin

73-20607- -.040249-01

J Gear

noI1 t+n

I 040303-01

04UZbZ-UlCompression Spring

_ _____ ^_ Trigger72.1206FJ /Screw 040093-01/ Right Handle CO\

AO40247-01Handle Assy. Frame

Handle Spring

040235-01

# Handle Shafl

040091-02

176022-3604Cap Screw

Screw

/er

Figure 5-3 Flight Control AssemblyA040233-01 A

5-12

Page 43: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

040234-01livQlQ-241

Nut

\040239-01

175002-004Flat Washer

Spring

Illustrated parts Lists

176012-001Retaining Ring

040238-01Pin

\

A

I” \176101-003Gear

.72-6010Screw

\

\ 19-9026Potentiometer

040241-01Spacer Bearing

\040240-01

Bumper

See Chapter 4for lubrication information.

Figure 5-3 Flight Control Assembly, continuedA04023501 A

5-13

Page 44: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Ihstrated parts Lists starwars

Flight Control AssemblyParts List

Part No. Descrivtion

AO40236-01040243-01040555-0172-L2S510

Steering Assembly Frame-includes:Modified BearingSteering Frame Weldment#‘/4 -20 x %-Inch Long Self-Clinching Stud

A040247-01040243-01040556-01

Handle Assembly Frame-includes:Modified BearingFrame Handle Weldment

A040251-01040248-01040382-07

Steering Cover and Decal Assembly-includes:CoverDecal

Ao40468-01 Flight Control Harness Assembly19-9026 5 kQ Potentiometer72-1206F #2-56 x &Inch Cross-Recessed Pan-Head Machine Screw72-8010 #lo-32 x %-Inch Socket-Head Cap Screw

72-8812 #8-32 x %-Inch Socket-Head Cap Screw73-20807 +&-Inch Diameter x $,-Inch Long Spring Roll Pin75-048s #8 Split-Lock Washer75-07020 0.390~Inch I. D. Flat Washer

040091-02040091-01040093-01040093-02

Right HandleLeft HandleRight Handle CoverLeft Handle Cover

040096-01040234-01040235-01040237-01

ButtonSteering Shaft60.Tooth Spur GearAnchor Nut

040238-01040239-01040240-01040241-01

Anchor PinSteering Torsion SpringStop BumperSpacer Bearing

040242-01040244-01040246-01040249-01

Handle ShaftSpring PinHandle Torsion Spring14-Tooth Spur Gear

040252-01 Compression Spring040303-01 Trigger040473-01 Jumper Wire160026-001 SPDT Snap Switch

175002-001175002-004176022-3604176024-3605

0.750-Inch I. D. Large Washer#lO Flat Washer#6-32 x %-Inch Self-Locking Socket-Head Cap Screw#6-32 x &-Inch Tamper-Proof Self-Locking Socket-Head Cap Screw

176022-3606 #6-32 x &Inch Tamper-Proof Socket-Head Cap Screw176025-3604 #6-32 x %-Inch Tamper-Proof Self-Locking Button-Head Cap Screw176026-3610 #6-32 x &Inch Tamper-Proof Socket-Head Cap Screw177010-241 #lo-32 Nylock Hex Nut

178012-001 Retaining Ring for .750-Inch Diameter Shaft178101-003 28.Tooth Spur Gear

5-14

Page 45: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Star Wars Illustrated Parts Lists

148001-013Speaker

To ensure that the fluorescent tuberNoTE’P(starts, make sure the ground wire IS

firmly attached to both the ballasttransformer and the steel tubebracket.

M-304Tube

\99-11008, Tab

179035-001Tube Holder

037489-01Bracket

99-11009 -Socket

/A AO40489-01Harness/

79-581818PWire Nut

.AO37540-01Ground Wire

Figure S-4 Fluorescent ‘lhbe and Speaker AssemblyA040383-01 A

Parts List

Part No. Descritdon

A037540-01A040469-0170-304

79-561816P99-1100399-1100699-11009

Ground Wire with Ring LugTube and Speaker Harness AssemblyE-Inch, 15.Watt, Cool White Fluorescent Tube

Spring-Connector Wire Nut for 16- to 18.Gauge WiresFluorescent Tube StarterFluorescent Tube Locking Tab (consists of two pieces)Starter Socket

037469-01 Steel Tube Bracket142028-001 60 Hz, 118 V, Ballast Transformer (used on A040378-01 assembly)148001-013 6 x 9-Inch Oval, 4 Q, 6-Ounce, Shielded High-Fidelity Speaker179035-001 2-Pin Fluorescent Tube Holder

5-15

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Illustrated Parts Lists Star Wars

AO39254-01Harness Assembly

/

A002Coin (

_ Bracket

62-041Auxiliary Coin Switch

I,,,,,,,,,‘“’ ‘-1Onlythe Ireland-built cabinet has two

Figure 5-5 Utility Panel AssemblyA040413-01 A

Parts List

Part No. Description

A002465-01A0392540162-04169-001

Coin CounterVolume Control Harness Assembly (includes grounding clip)SPDT Pushbutton Auxiliary Coin Switch with Black CapDPDT Self-Test Switch

040412-01 Component Bracket75-991owo 15/32-32 Stamped Nut119006-103 Volume Control176018-002 #6-32 x %-Inch Machine Screw

+ WARNING 4Before removing or repairing the utili-ty panel, turn thegameoff. Playersmay receive an electrical shock if theutility panel is not properly grounded!After servicing any parts on thepanel, make sure that the groundwire isfirmlyattached to the bracket,

5-16

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Illustrated Parts Lists Star Wars

17oooo-001Lamp

1790474ol

99-15055Screw for Bezel

99-15055Retaining Screw

Side PlateCoin Return

Lock Wash.

Screw for Bezel

Pivot for Lever

72441tiScrew

Figure 5-6 Vertically Mounted Coin Door171034-xxx A

5-18

Page 48: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

star Wars Illustrated Parts Lists

A037542.01Harness-

039091-01Coin Box \

17lo34-001 - U.S. 25Ci254 Coin Door 171034-006 - U.K. 20 P/50 P Coin Door171034-003 - Canadian 2541250 Coin Door 171034-009 -German 2 DMll DM Coin Door171034-005 - U.K. 10 P/50 P Coin Door 17lO34-010 -German 2 DM15 DM Coln Door

171034-011 - German 1 DW5 DM Coin Door171034-015 - French 2 Frll Fr Coin Door

Figure 5-6 Vertically Mounted Coin Door, continued171034~xxx A

5-19

Page 49: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Illustrated Parts Lists Star Wars

Vertically Mounted Coin DoorParts List

Part No. Description

A037542-0172-1414s75-05675-914s

Harness Assembly#4-40 x %-Inch Cross-Recessed Pan-Head Steel Machine Screw#6 Internal-Tooth Zinc-Plated Steel Lock Washer#4-40 Steel Machine Hex Nut

75-3414s #4-40 x G-Inch 82’ Cross-Recessed Flat-Head Steel Machine Screw99-15001 Coin Return Button with U.S. 25& Price Plate99-l 5002 Coin Return Button with U.S. $1 Price Plate99-15003 Coin Return Button with German 1 DM Price Plate

99-l 5004 Coin Return Button with German 2 DM Price Plate99-15005 Coin Return Button with German 5 DM Price Plate99-15006 Coin Return Button with Belgian 5 Fr Price Plate99-l 5007 Coin Return Button with French 1 Fr Price Plate

99-l 5008 Coin Return Button with Japanese 100 Yen Price Plate99-l 5009 Coin Return Button with British 10 Pence Price Plate99-15010 Coin Return Button with Australian 20@ Price Plate99-15011 Coin Return Button with Italian 100 Lire Price Plate

99-l 502399-1502599-1502699-15027

Base PlateLeft Half of Coin InletRight Half of Coin InletSide Plate of Coin Return Box

99-l 5028 Base Plate of Coin Return Box99-l 5029 Switch Bracket99-l 5036 Metal Coin Return Cover99-15038 Bezel for Coin Return Button

99-l 5039 Metal Bezel for Coin Return Cover99-l 5040 Coin Return Lever99-l 5042 Coin Switch for U.S. 25C99-15052 Spring for Coin Return Button

99-15054 Pivot for Coin Return Lever99-15055 Retaining Screw99-15056 #4-40 x %,-Inch Cross-Recessed Pan-Head Steel Machine Screw99-l 5060 Switch Cover

99-l 5063 Screw for Hinge99-15066 Screw for Clamp99-l 5067 Lock Assembly99-15070 Doors and Frame

99-l 5071 Clamp for Frame99-15072 Door Frame99-15073 Upper Door99-15074 Lower Door

99- 15075038091-01170000-001171006-035179047-001

Switch AdjusterCoin Box (Not included in assembly-Acceptable substitute is part number A037491-01)6.3 V Miniature Wedge-Base Incandescent LampMetal Coin MechanismLamp Base

5-20

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Star Wars Illustrated Parts Lists

17loo6.035Coin mechanism

9B.10140Panel assy

75-948sLocknut \ m 2’

/99-10116

Lever

99-10151Left coin Inlet

Fastener75-944sLocknut

I

99-10090Lamp socket,

Screw

2 thru 99-10045

return box

99-10075 thru 99-10078Swatch wire

Retainer

Figure 5-7 American-Made Coin-Door Assembly171027-001 A

5-21

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Illustrated Parts Lists

99-10149Loch assy

Star Wars

72.HA1404CScrew

99-10145-

99.10142utton howng

Coin return cover

Coin return door

c Channel clip

- 99-10149iervlce door

Figure 5-7 American-Made Coin-Door Assembly, continued17102 7-001 A

f-lame

5-22

Page 52: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Star Wars Illustrated Parts Lists

American-Made Coin-Door AssemblyParts List

Part No. Description

171006-03565-441C70-11-4772-9406s

72-HA1404C #4-40 x % -Inch Pan-Head Screw72~JA1405B #4-40 x .31-Inch Pan-Head Screw75-1412s #4-40 x %-Inch Pan-Head Screw75-944s #4-40 Lock Nut

99-1000899-1004299-1004399-10044

99-10045 Coin Switch Assembly for Australian $.20, German 5 DM, British 10 P99-10068 Coin Return Chute99-10075 Switch wire (included in coin switch assembly)99-10076 Switch wire (included in coin switch assembly)

99-10077 Switch wire (included in coin switch assembly)99-10078 Switch wire (included in coin switch assembly)99-10080 Iamp socket99-10081 Key holder

99-10096‘99-1010499-1010599-10115

I99-1011699-1011799-1011899-10119

FastenerBar retainerBarSpring

Plastic Coin Return LeverSteel Coin Return DoorAmber Coin Return ButtonAmber Coin Button for U.S. $.25

99-10134 Coin Button Cover99-10139 Coin Door99-10140 Coin Door Inner-Panel Assembly99-10141 Diecast Coin Return Cover

99-10142 Diecast Button Housing99-10143 Coin Door Frame99-10144 Coin Door Channel Clip99-10145 Offset Cam

99-10146 Coin Inlet Chute Assembly99-10147 American-Made Coin Door Harness99-10148 Lock Assembly99-10149 Service Door

99-10150 Switch Cover99-10151 Left Coin Inlet99-10152 Right Coin Inlet99-10153 Coin Return Box99-10154 Bracket Assembly

Metal Coin Mechanism for U.S. $.25Coin SwitchMiniature Bayonet Lamp#4-40 x &Inch Truss-Head Screw

RetainerCoin Switch Assembly for Belgium 5 Fr and U.S. 58.25Coin Switch Assembly for German 1 DM, Japanese 100 Yen, Swiss 1 FrCoin Switch Assembly for German 2 DM, Italian 100 L, U.S. 581.00

5-23

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Illustrated Parts ListsStar Wars

A03739501(Transformer Assy.)

AO21084-02

(Cap. Bracket)

AO35891-02(Fuse Harness)

(Label)

78.2708 ’(Bushing)

79.3206 Yy+(Fuse Block) /

(Term Block) (Pwr. Harness)

3A-MDA3501(Rectifier)

037641(Labe

79-15021001/

5-24

Figure 5-8 Power Supply AssemblyAO37396-04 F

Page 54: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Star Wars Illustrated Parts Lists

Power Supply AssemblyParts List

Designator Description Part No.

Cl 27,000 cF, 15 VDC Electrolytic Capacitor 29-0531 Cl 2-Inch Diameter Capacitor Mounting Bracket 78-70501SC

CR1 Type-MDA 3501 Bridge Rectifier 3A-MDA3501Fl Panel-Mounting Non-Indicating 3AG Cartridge-vpe Fuse Post 79-4411001

, FlFlF2

F3

7 A, 250 V, 3AG Slow-Blow Glass Cartridge-Type Fuselabel for Fuse Value4 A, 250 V, 3AG Slow-Blow Glass Cartridge-vpe Fuse (Acceptable substitute is

part no. 46-2014001, a 4 A, 125 V, 3AG Fuse)20 A, 32 V, 3AG Slow-Blow Glass Cartridge-Type Fuse 46-301203

F4-F6 4 A, 250 V, 3AG Slow-Blow Glass Cartridge-Type Fuse (Acceptable substitute is 46-2014002

F2-F6F2-F6F2-F6

F2-F6F4FL1J2

Tl

I

part no. 46-2014001)5-Position 3AG Fuse Block with % -Inch Quick-Disconnect TerminalsFuse Harness AssemblyFuse Block Cover

Label for Fuse Values2Circuit Single-Row Terminal Block (located under F4)RF1 Filter Assembly (designation not marked)Power Harness Assembly

Voltage Plug for 120 V (105-135 VAC, yellow wire color-plugs into 53)AC Harness AssemblyTransformer Assembly (designation covered)Nylon Type 616 Hole Bushing with %-Inch Inside Diameter x 5&-Inch Outside

Diameter x 1/4 -Inch Thick

A021084-02A034629-01A037395-0178-2708

Power Supply Chassis Base 034482-02

46-2017002037639-0146-2014002

79-3206A035891-02034544-01

037641-0179-15021001A034630-01A035890-01

.

5-25

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Star WarsIllustrated Parts Lists

037873-01Spacer

AO38483-21Analog Vector-Generator PCB

See Figure 5-13

72-1804FScrew

/

178120-2PCB Sups

See Figure 5-12

a S c r e w178015-112 Plastic Washer

178044-242 IGrommet h

Interconnect PCB 1 _

/AO40280-21Sound PCB

See Figure 5-14/

178021-004Screw

AO35435-02 ’Regulator/Audio II PCB

See Figure 5-11

AO40301-01Tray and Guides Assembly

Y

/ /\I I01Tray/

II178047-022 040300-1

Guide Mounting.

AO37701-03EMI Cage with Guides

or--- -IEWIVV-vz

:MI Cage I

/178047-032

Guide 00‘iAO40258-01

EMI Shield PCBSee Figure 5-10

Grounding clipnot shown.

Figure 5-9A PCB Mounting HardwareUS-Built Cabinet

5-26

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Star Wars Illustrated Parts Lists

PCB Mounting HardwareParts List

Part No. Description

AO35435-02A037701-03

178047-032037700-02

A038461-21A038463-21A040255-01

Regulator/Audio II PCBEM1 Cage and Guides Assembly-includes:

16-Inch Snap-In PCB Guide (four required)EM1 Cage

Star Wars Main PCB AssemblyStars Wars Analog Vector-Generator PCB AssemblyStars Wars Interconnect PCB Assembly

A040258-0172-1404F037873-01175009-221178044-242178045-442

A040260-21A040301-01

040300-01178047.022

A040472-0172.1604F

EM1 Shield PCB Assembly-includes:#4-40 x % -Inch Cross-Recessed Steel ScrewSpacerPlastic WasherGrommetSnap-In Fastener

Stars Wars Sound PCB AssemblyTray and Guides Assembly-includes:

Mounting Tray for Regulator/Audio II PCB11-Inch Snap-In PCB Guide (two required)

Interconnect Cable~6-32 x ‘/4 -Inch Cross-Recessed Pan-Head Screw

176015-112176021-004

178120-206178120-112178120-212

#lO x %-Inch Cross-Recessed Pan-Head Screw#8 x % -Inch Zinc Hex Washer-Head Screw (2 screws attach the mounting tray to the EM1 cage, and 2

screws attach the Regulator/Audio II PCB to the mounting tray-acceptable substitute is part no.176021-104)

,375.Inch PCB Support (located between the Main and Analog Vector-Generator PCB)%-Inch PCB Support%-Inch PCB Support

5-27

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Illustrated Parts Lists Star Wars

_Ic45470pfDC4b470pfac47 470pF~~48 470pfD c 4 9 470pf_(c50 470pf

- c52D c 5 3-CD-c54DC55

NOTICE To ALL PERSONS RECEIVING THIS DRAWINGCONFIDENTIAL: Reproduction forbidden without the specificwritten permission of Atari, Inc., Sunnyvale. CA. This drawing isonly conditionally issued. and neither receipt nor possessionthereofconfers or transfers any right in, or license to USC. the sub-ject matter of the drawing or any design or technical informationshown thereon, nor any right to reproduce this drawing or anypart thereof. Except formanuhcturc by vendorsofkari, Inc., andfor manufacture under the corpontion’s written license, no rightto reproduce thisdrawingis~ntcdorthcsubjectmlttcr thereofunless by written agreement with or written permission from thecorporation.

Figure 5-10 EM1 Shield PCB AssemblyA0402 58-01 A

Page 58: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Star Wars Illustrated Parts Lists

EM1 Shield PCB AssemblyParts List

Part No. Description

cl-c16 0.1 pF, +80% -2O%, 50 V, Ceramic Capacitor 122002-104Cl7 0.01 pF, + 80% -2O%, 25 V Minimum, Ceramic Axial-Lead Capacitor 122005-103C21-C23 0.1 pF, +80% -2O%, 50 V, Ceramic Capacitor 122002-104C26 0.1 FF, +80% -2O%, 50 V, Ceramic Capacitor 122002-104

C29c31-c34C36c37-c40

c45-c50C52-C64~68

P19P20

Capacitors

0.1 FF, +80% -2O%, 50 V, Ceramic Capacitor 122002-1040.1 PF, +80% -2O%, 50 V, Ceramic Capacitor 122002-1040.01 pF, + 80% -2O%, 25 V Minimum, Ceramic Axial-Lead Capacitor 122005-1030.1 pF, +80% -2O%, 50 V, Ceramic Capacitor 122002-104

470 pF, 100 V, Ceramic Axial-Lead Capacitor 122016-4710.1 PF, +80% -2O%, 50 V, Ceramic Capacitor 122002-1040.1 aF, +80% -2O%, 50 V, Ceramic Capacitor 122002-104

Connectors

30-Pin Edge Connector (Acceptable substitute is part no. 179046-030)44-Pin Edge Connector (Acceptable substitute is part no. 179046-044)

179073-030179073-044

Miscellaneous

Spacer64-40 x ‘/4 Cross-Recessed Pan-Head Screw5/4-Inch Grommeti/4 -Inch White PlungerFlat Nylon Washer

037873-0272-1404F178044-242178045-442175009-221

5-31

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Illustrated Parts Lists Star Wars

NOTlCE TO ALL PERSONS RECEIVING THIS DRAWINGCONFIDENTIAL: ReProduction forbidden without the specificwritten permission &Atari, Inc., Sunnyvale, CA This draking isonly conditionally issued, and neither receipt nor possessionthereofconfers or transfers any right in, or license to use, the subsject matter of the drawing or any design or technical informationshown thereon, nor any right to reproduce this drawing or anypart thereof. Except for manufacture by vendors of Atari. Inc., andfor manufacture under the corporation’s written license, no righttoreproduce thisdrawingisgrantedorthesubject matter thereofunless by written agreement with or written permtss~on from thecorporation.

p=qQ8 Q9Fnl7812 7 9 0 5

T I P 3 2 TDAZOOZA TDAZOOZA

Figure 5-11 Regulator/Audio II PCB AssemblyAO35435-02 G

5-32

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Star Wars

Regulator/Audio II PCB AssemblyParts List

Illustrated Parts Lists

Designator Description Part No.

Clc2C3

c4

c5

c6c7C8

c9, Cl0 3300 SF, 35 V, Aluminum Electrolytic Fixed Axial-Lead Capacitor 24-350338C l 1 0.1 kF, 25 V, Ceramic-Disc Axial-Lead Capacitor (Acceptable substitute is part no. 29-088

Cl2 470 pF, 25 V, Aluminum Electrolytic Fixed Axial-Lead Capacitor 24-250477Cl3 1000 PF, 25 V, Aluminum Electrolytic Fixed Axial-Lead Capacitor 24-250108

Cl4

Cl5cl6Cl7

C18, Cl9c20, c21

c22, c23 1 pF, 50 V, Aluminum Electrolytic Fixed Axial-Lead Capacitor 24-500105C24 22 pF, 35 V, Aluminum Electrolytic Fixed Axial-Lead Capacitor 24-350226C31 22 pF, 35 V, Aluminum Electrolytic Fixed Axial-Lead Capacitor 24-350226

CR1 Type-lN4002, 1 A, 100 V Silicon Rectifier Diode 31-lN4002CR4 Type-lN4002, 1 A, 100 V Silicon Rectifier Diode 31-lN4002CR5-CR8 Type-lN5401, 3 A, 100 V Silicon Rectifier Diode 31.lN5401

Rl 270 Q, f5%, ‘/4 W Resistor 110000-271I R3 33 Q, *5%, 1/4 W Resistor 110000-330

R4 100 Q, f 5%, ‘/4 W Resistor 110000-101R5 2.70, +5%, 1 W Resistor 110009-027

,R6R 7R8

3.9 kQ, *5%, ‘/4 W Resistor7.5 k0, *5%, 1/4 W Resistor1 kfl Vertical PCB-Mounting Cermet Potentiometer (Acceptable substitute is part

no. 119002-102)

110000-392110000-75219-315102

R9

Capacitors

470 pF, 25 V, Aluminum Electrolytic Fixed Axial-Lead Capacitor 24-2504770.001 aF, 35 V, Ceramic-Disc Axial-Lead Capacitor 122002-1020.1 rF, 25 V, Ceramic-Disc Axial-Lead Capacitor (Acceptable substitute is part no. 29-088

122002-104470 pF, 25 V, Aluminum Electrolytic Fixed Axial-Lead Capacitor 24-250477

.Ol aF, 25 V Ceramic-Disc Axial-Lead Capacitor (Acceptable substitute is part no. 100015-103122005-103)

0.22 PF, 25 V, Ceramic-Disc Axial-Lead Capacitor0.001 rF, 35 V, Ceramic-Disc Axial-Lead Capacitor0.22 PF, 25 V, Ceramic-Disc Axial-Lead Capacitor

122004-224122002-102122004-224

122002-104

.Ol rF, 25 V Ceramic-Disc Axial-Lead Capacitor (Acceptable substitute is part no. 100015-103122005-103)

0.22 aF, 25 V, Ceramic-Disc Axial-Lead Capacitor0.001 bF, 35 V, Ceramic-Disc Axial-Lead Capacitor0.22 aF, 25 V, Ceramic-Disc Axial-Lead Capacitor

122004-224122002-102122004-224

3300 rF, 35 V, Aluminum Electrolytic Fixed Axial-Lead Capacitor0.1 PF, 25 V, Ceramic-Disc Axial-Lead Capacitor (Acceptable substitute is part no.122002-104

24-35033829-088

Diodes

Resistors

220 Q, f 5%, % W Resistor 110001-221

(Continued on next page)

5-33

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Illustrated Parts Lists Star Wars

Regulator/Audio II PCB AssemblyParts List, continued

Designator Description Part No.

RlORllR12R13, R14

R20R21R19R22

R24 0.1 Q, f 3%, 7 W Wirewound Resistor 19-100P1015R25 4 Q, f 5 %, 5 W Wirewound Resistor 116001-040R27, R28 1 kQ, f 5 % , 1/4 W Resistor 110000-102R29, R30 10 Q, ~fr 5%, 5/4 W Resistor 110000-100

R31R32, R33

22 fl, + 5%, 10 W Wirewound Resistor 116000-2205.6 kQ, f 5%, ‘/4 W Resistor 110000-562

::

1 Q, *5%, ‘/4 W Resistor10 Q, f 5%, 1/4 W Resistor100 Q, f 5%, ‘/4 W Resistor10 kfl, f 5%, 5/4 W Resistor

10 0, f 5%, ti W Resistor220 fl, f 5%, % W Resistor1 0, &5%, ‘/4 W Resistor100 0, f 5%, % W Resistor

Tkansistors

TypeTIP PNP Power TransistorType-2N3055 NPN Silicon Transistor

Miscellaneous

6-Position Connector Receptacle 79-583069-Position Connector Receptacle 79-583084-Position Connector Receptacle 79-583546-Position Connector Receptacle 79-58306

12-Position Connector Receptacle 79-583465 V Linear Voltage Regulator 37-LM305Thermally Conductive Silicon Insulator 78-16014Thermally Conductive Silicon Insulator 78-16008

Audio Amp TDA2002A 137151-002Audio Amp TDA2002A 137151-002Type-7812 + 12 V Voltage Regulator 37-7812Type-7905 -5 V Voltage Regulator 37-7905

Heat SinkTest Point (Acceptable substitute is part no. 020670-01)

110000-010110000-100110000-101110000-103

110000-100110001-221110000-010110000-101

33-TIP3234-2N3055

034531-01179051-001

(IrA

WI1

5-34

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Illustrated Parts Lists Star Wars

Main Printed-Circuit Board AssemblyParts List

Designator

Clc2c3C4-C20

C45-C48c49-c51C52-C92c93

c94C95, C96

CR1CR2CR3CR4-CR6

VRlOBICOD/E1B

1c Line Driver/Receiver Integrated Circuit 37-74LS2441E Non-Volatile RAM Integrated Circuit 137288-0011F 300 ns Tri-State EROM Integrated Circuit 136021-101

lH!I 300 ns Tri-State EROM Integrated Circuit 136021-102

lJ/KlK/L1M1N

2 c2E/F2F/H25

2K Hex Inverter Integrated Circuit 37.74LSO82L 3-8 Line Decoder Integrated Circuit 137177-0012M Dual D-Type Flip-Flop Integrated Circuit 37-74Ls742N 4-Bit Counter Integrated Circuit 37-74LS161

2P Dual 4-Bit Bin Counter Integrated Circuit2R Dual 4-Bit Bin Counter Integrated Circuit3D Up-Down Counter Integrated Circuit3E Up-Down Counter Integrated Circuit

Descript ion Part No.

Capacitors

0.1 @, f 5%, 50 V Ceramic Capacitor 122002-104100 pF, 100 V Mica Capacitor 128002-10139 pF, 100 V Mica Capacitor 128002-3900.1 @, f 5%, 50 V Ceramic Capacitor 122002-104

0.1 rF, f 5%, 50 V Ceramic Capacitor 122002-1040.100 pF, 35 V Electrolytic Capacitor 24-3501070.1 @, f 5%, 50 V Ceramic Capacitor 122002-1040.10 pF, 35 V Electrolytic Capacitor 24-350106

4.7 aF, 35 V Electrolytic Capacitor 124000-4750.1 pF, f 5%, 50 V Ceramic Capacitor 122002-104

Type-lN914 Diode

Diodes

Red Light-Emitting DiodeTt_pe-IN914 DiodeRed Light-Emitting Diode

31.lN91438-MV505331-lN91438-MV5053

Integrated Circuits

5 V Fixed Regulator Integrated Circuit 37-78053-8 Line Decoder Integrated Circuit 137177-001Tri-State Octal Bus Transceiver Integrated Circuit 37-74LS245Line Driver/Receiver Integrated Circuit 37-74LS244

300 ns Tri-State EROM Integrated Circuit 136021-103300 ns Tri-State EROM Integrated Circuit 136021-104300 ns Tri-State EROM Integrated Circuit 136021-106Quad 2-Input NOR Gate Integrated Circuit 37-74so4

MicroprocessorLine Driver/Receiver Integrated Circuit150 ns Tri-State Static RAM Integrated CircuitDual 2-4 Decoder/Multiplexer Integrated Circuit

137249.12037-74IS244137211-00137-74LSl39

37-74Ls39337.74LS39337-74LSl9137-74LSl91

E A

(continued on next page)

5-36

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Star Wars Illustrated Parts Lists

Designator

Main Printed-Circuit Board AssemblyParts List, continued

Description Part No.

3F Up-Down Counter Integrated Circuit3H Quad Data Selector/Multiplexer Integrated Circuit35 Data Selector/Multiplexer Integrated Circuit3K Data Selector/Multiplexer Integrated Circuit

3L Quad Data Selector/Multiplexer Integrated Circuit 37-74Is1573M Type-74LSOO Integrated Circuit 37-74LSoo3N Shift/Storage Register Integrated Circuit 137180-0013P Quad 2-Input NOR Gate Integrated Circuit 37-74LSo4

3R 4-Bit Counter Integrated Circuit 37-74LS1614D Shift/Storage Register Integrated Circuit 137180-0014E Tri-State Octal Bus Transceiver Integrated Circuit 37-74LS2454F Tri-State Octal Bus Transceiver Integrated Circuit 37.74LS245

4H Tri-State Octal Bus Transceiver Integrated Circuit 37-74IS2454J Line Driver/Receiver Integrated Circuit 37-74LS2444K Line Driver/Receiver Integrated Circuit 37.74IS2444L, 5L Octal D-vpe Flip-Flop Integrated Circuit 37.74LS374

4M, 5M Octal D-vpe Flip-Flop Integrated Circuit 37-74Ls3744N-6N 4-Bit Counter Integrated Circuit 37-74LS834P-6P Quad D-ppe Flip-Flop Integrated Circuit 37.74Ls1755B Quad Exclusive OR Integrated Circuit 37.74LS86

5c5D5E, 6~

1 5F

5H 150 ns Tri-State Static RAM Integrated Circuit 137211-0015J &Bit Register Counter Integrated Circuit 37-74LS1645K &Bit Register Counter Integrated Circuit 37-74LS1645R Dual l-of-4 Decoder/Multiplexer Integrated Circuit 137221-001

6~ &Bit Register Counter Integrated Circuit6~ 8-Bit Register Counter Integrated Circuitbc, 7c Two’sComplement, Serial Multiplexer Integrated Circuit6~, 7~ Shift/Storage Register Integrated Circuit

, 6~ Quad Dlrype Flip-Flop Integrated Circuit6~ 4-Bit Counter Integrated Circuit6~ Dual D-Type Flip-Flop Integrated Circuit7A 8-Bit Register Counter Integrated Circuit

7B 8-Bit Register Counter Integrated Circuit7E Type-74LSOO Integrated Circuit7F Type-74LSOO Integrated Circuit7H ROM Integrated Circuit

37-74Ls19137-74LS15737-74LS15337-74LS153

8-Bit Register Counter Integrated Circuit 37-74LS164&Bit Register Counter Integrated Circuit 37-74LS164Hex Inverter Integrated Circuit 37-74LSO8150 ns Tri-State Static RAM Integrated Circuit 137211-001

37-74LS16537.74LS165137182-001137180-001

Data Selector/Multiplexer Integrated Circuit 37-74Ls153Up-Down Counter Integrated Circuit 37-74LS191Up-Down Counter Integrated Circuit 37.74LS191Hex Inverter Integrated Circuit 37.74LSO8

37-74LS17537.74LS8337-74Ls7437-74LS165

37-74LS16537.74LSoo37-74Lsoo136021-110

(continued on next page)

5-37

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Illustrated Parts Lists Star Wars

Main Printed-Circuit Board AssemblyParts List, continued

Designator Description Part No.

7J ROM Integrated Circuit 136021-1117K ROM Integrated Circuit 136021-1127L ROM Integrated Circuit 136021-1137M Shift/Storage Register Integrated Circuit 137180-001

7N7P8A8B

8C Hex Inverter Integrated Circuit 37-74LSO88D vpe-74ISOO Integrated Circuit 37-74LSoo8E Quad 2-Input NOR Gate Integrated Circuit 37-74SO28F Triple 3-Input NAND Gate Integrated Circuit 137236-001

8H8K8L8M

8N vpe-74LSOO Integrated Circuit 37-74Lsoo

8P Dual J-K Flip-Flop Integrated Circuit 37-74Ls109

8R Up-Down Counter Integrated Circuit 37-74Ls191

9A 8-Bit Register Counter Integrated Circuit 37-74LS164

9B 8-Bit Register Counter Integrated Circuit 37-74LS1649c, 1oc 4-Bit Counter Integrated Circuit 37.74LS161

9D 4-Bit Counter Integrated Circuit 37-74LS161

9E Line Driver/Receiver Integrated Circuit 37-74LS244

9F Line Driver/Receiver Integrated Circuit 37-74LS244

9H Line Driver/Receiver Integrated Circuit 37-74LS244

9J Line Driver/Receiver Integrated Circuit 37-74LS244

9K Analog/Digital Converter Integrated Circuit 137243-001

9LlM 8-Bit Latch Integrated Circuit 37-74LS259

1OL Hex Buffer/Driver Integrated Circuit 37-7407

10R Hex Inverter Schmitt Trigger Integrated Circuit 37.74LS14

11N Dual Operational Amplifier Integrated Circuit 37TLO82CP

Rl, R2 10 kfl, f 5%, 5/4 W ResistorR3 220 !l, f 5%, ‘/4 W ResistorR4 1 kf& +5%, 1/4 WResistorR5 10 k0, f 5%, ‘/4 W Resistor

Rb 100 kS2, *5%, 5/4 W ResistorR7 220 fi, f 5%, 1/4 W ResistorR8 15 kfi, f 5 %, 1/4 W ResistorR9, RlO 1 kf& *5%, VI W Resistor

Rll, R12 10 kfI, &5%, ‘/4 W ResistorR13, R14 220 fi, f 5%, ‘/4 W ResistorR15 10 k0, f 5%) 1/4 W Resistor

3-8 Line Decoder Integrated CircuitDual D-vpe Flip-Flop Integrated CircuitDual D-?frpe Flip-Flop Integrated CircuitQuad Serial AdderEubtractor Integrated Circuit

Dual D-T)lpe Flip-Flop Integrated CircuitQuad 2-Input NOR Gate Integrated Circuit3-8 Line Decoder Integrated Circuit3-8 Line Decoder Integrated Circuit

Resistors

137177-00137-74Is7437-74LS74137181-001

37-74LS7437-74LSo4137177-001137177-001

110000-103110000-221110000-102110000-103

110000-104110000-221110000-153110000-102

110000-103110000-221110000-103

(continued on next page)

5-38

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Star Wars Illustrated Parts Lists

Main Printed-Circuit Board AssemblyParts List, continued

Designator Description Part No.

Rl6, R17 1 kQ, +5%, ‘/4 W Resistor 110000-102Rl8-R21 470 0, +5%, 5/4 W Resistor 110000-471R22-R25 1 kQ, + 5%, ‘/4 W Resistor 110000-102R26-R33 470 Q, f 5%, ‘/4 W Resistor 110000-471

R34-R41 1 kfl, +5%, 1/4 W Resistor 110000-102R42-R57 10 kQ, rt 5%, ‘/4 W Resistor 110000-103R58 220 0, rt 5%, ‘/4 W Resistor 110000-221R79-R81 100 n, + 5%, 1/4 W Resistor 110000-101

R82-R86 4.7 kfl, *5%, 1/4 W Resistor 110000-472R91 150 Q, + 5%, ‘/4 W Resistor 110000-151R92-R97 1 kQ, +5%, 1/4 W Resistor 110000-102RlOO 22 kQ, *5%, 1/4 W Resistor 110000-223

Sockets

1E1F1HlJlJ/K

18 Contact, Medium-Insertion-Force IC Socket 79-42C1828 Contact, Medium-Insertion-Force IC Socket 79.42C2828 Contact, Medium-Insertion-Force IC Socket 79.42C2828 Contact, Medium-Insertion-Force IC Socket 79-42C28

lK/L1M2 c2F/H

5F5HI7Ha

7K 18 Contact, Medium-Insertion-Force IC Socket 79-42Cl87L 18 Contact, Medium-Insertion-Force IC Socket 79-42C189K 28 Contact. Medium-Insertion-Force IC Socket 79-42C28

10D 8-Toggle DIP Switch 66-118PIT10E 8.Toggle DIP Switch 66-118~1TIII, 4-Toggle DIP Switch 66-114PIT

::, Q4

$AJl6B

,“:VRl

28 Contact, Medium-Insertion-Force IC Socket 79.42C2828 Contact, Medium-Insertion-Force IC Socket 79-42C2840 Contact, Medium-Insertion-Force IC Socket 79-42C4024 Contact, Medium-Insertion-Force IC Socket 79-42C24

24 Contact, Medium-Insertion-Force IC Socket 79-42C2424 Contact, Medium-Insertion-Force IC Socket 79-42C2418 Contact, Medium-Insertion-Force IC Socket 79-42Cl818 Contact, Medium-Insertion-Force IC Socket 79-42Cl8

Switches

Type-2N3904 TransistorType-2N6044 Transistor

Tkansistors

Miscellaneous

Test Point Acceptable substitute is part no. 020670-01 179051-002100 pH, + 5%) Fixed RF Inductor Acceptable substitute is part no. 141002-001 41-3003Z-Contact Header Connector 79-582554-Contact Header Connector 79-58331

Nylon Snap-In FastenerNylon Snap-In FastenerNylon Snap-In Fastener12.096-MHz Crystal

34-2N390434-2N6044

81-430281-430281-4302144000-001

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Star Wars

Analog Vector-Generator (AVG) PCB AssemblyParts List

Illustrated Parts Lists

Designator Description Part No.

Cl-C3 0.1 aF, +80% -2O%, 50 V Ceramic Capacitor 122002-104c4, c5 0.01 aF, 100 V Mylar Capacitor 21-101103~6, ~7 0.1 aF, +80% -2O%, 50 V Ceramic Capacitor 122002-104C8 0.047 BF, f 10%) 50 V Polycarb Axial-Lead Capacitor 122010-473

C9-Cl2Cl4C17-C20c21

0.1 IF, +80% -2O%, 50 V Ceramic Capacitor0.1 cF, +80% -2O%, 50 V Ceramic Capacitor0.1 pF, +80% -2O%, 50 V Ceramic Capacitor0.01 aF, 100 V Mylar Capacitor

0.047 cF, f lo%, 50 V Polycarb Axial-lead Capacitor0.1 aF, +80% -2O%, 50 V Ceramic Capacitor0.1 aF, +80% -2O%, 50 V Ceramic Capacitor0.1 aF, +80% -2O%, 50 V Ceramic Capacitor

122002-104122002-104122002-10421-101103

C25C26-C28c31C35, C36

122010-473122002-104122002-104122002-104

c37C38c39, c40c41

150 pF, 100 V Minimum, Dipped, Fixed Mica Capacitor 128002-15139 pF, 100 V Minimum, Dipped, Fixed Mica Capacitor 128002-3900.1 pF, +80% -2O%, 50 V Ceramic Capacitor 122002-1040.01 pF, 50 V Ceramic Capacitor 27-500103

C42c43, c44c45c46

10 pF, 100 V Minimum, Dipped, Fixed Mica Capacitor 128002-100100 pF, 35 V, Aluminum Electrolytic Axial-Lead Capacitor 24-35010722 pF, 25 V, Aluminum Electrolytic Axial-Lead Capacitor 24-250226100 L(F, 35 V, Aluminum Electrolytic Axial-Lead Capacitor 24-350107

c47C48C50-C65C66

150 pF, 100 V Minimum, Dipped, Fixed Mica Capacitor 128002-15122 PF, 25 V, Aluminum Electrolytic Axial-lead Capacitor 24-2502260.1 pF, +80% -2O%, 50 V Ceramic Capacitor 122002-104150 pF, 100 V Minimum, Dipped, Fixed Mica Capacitor 128002-151

C67-C80C81C82C83

0.1 pF, +80% -2O%, 50 V Ceramic Capacitor 122002-104100 PF, 35 V, Aluminum Electrolytic Axial-Lead Capacitor 24-3501070.1 pF, +80% -2O%, 50 V Ceramic Capacitor 122002-10422 pF, 100 V Minimum, Dipped, Fixed Mica Capacitor 128002-220

c o i l s

Ll-L3 830 mA, 0.29 n, *lo%, 1.0 gH, Peaking Coil Inductor 141007-001

Diodes

CR1CR2CR3, CR4

Type-lN914 DiodeType-MV5053 Red Light-Emitting DiodeType-1NlOO Diode

31-lN91438-MV505331-1NlOO

Integrated Circuits1A Quad 2-Input AND Gate Integrated Circuit 37-74L.5081B 4-Bit Counter Integrated Circuit 37-741~1611c 4-Bit Counter Integrated Circuit 37-741~1611D 4-Bit Counter Integrated Circuit 37.74LS161

1E Quad 2-Input NOR Gate Integrated Circuit 37-74LSO21F Triple 3-Input NOR Gate Integrated Circuit 37-74LS271H Dual D-Type Flip-Flop Integrated Circuit 37-74LS741K Tri-State Octal Bus Transceiver Integrated Circuit 37-74LS245

Capacitors

(continued on next page)

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Illustrated Parts Lists Star Wars

Analog Vector-Generator (AVG) PCB AssemblyParts List, continued

Designator Description Part No.

IL Read-Only Memory Integrated Circuit1M Line Driver/Receiver Integrated Circuit1N Line Driver/Receiver Integrated Circuit1P Line Driver/Receiver Integrated Circuit

2A Dual 4-Input NAND Gate Integrated Circuit2% 4-Bit Counter Integrated Circuit2 c Triple 3-Input Positive AND Gate Integrated Circuit2D Dual D-Type Flip-Flop Integrated Circuit

2E Quad a-Input OR Gate Integrated Circuit2F Dual J-K Flip-Flop Integrated Circuit2H Quad 2-Input AND Gate Integrated Circuit2J Vector-Generator Integrated Circuit

2K 4 to 10 Decoder Integrated Circuit2M Line Driver/Receiver Integrated Circuit2N Line Driver/Receiver Integrated Circuit3A Quad 2-Input NAND Gate Integrated Circuit

3B Hex D-qpe Flip-Flop Integrated Circuit3c Quad D-vpe Flip-Flop Integrated Circuit3D 4 to 10 Decoder Integrated Circuit3E Quad 2-Input NOR Gate Integrated Circuit

3F 748260 Integrated Circuit 37-7482603H Quad 2-Input NOR Gate Integrated Circuit 37-74LSO23L 150 ns Tri-State Static RAM Integrated Circuit 137211-0013M 150 ns Tri-State Static RAM Integrated Circuit 137211-001

3P 150 ns Tri-State Static RAM Integrated Circuit4A Quad Data Selector/Multiplexer Integrated Circuit4B Read-Only Memory Integrated Circuit4 c Quad Data Selector/Multiplexer Integrated Circuit

4D Hex, Schmitt/Trigger Integrated Circuit4E Quad 2-Input NAND Gate Integrated Circuit4F Quad 2-Input Exclusive-OR Gate Integrated Circuit4H Quad DType Flip-Flop Integrated Circuit

4L 150 ns Tri-State Static RAM Integrated Circuit 137211-0014L 150 ns Tri-State Static RAM Integrated Circuit 137211-0014M 150 ns Tri-State Static RAM Integrated Circuit 137211-0014P 150 ns Tri-State Static RAM Integrated Circuit 137211-001

5A Shift Register Integrated Circuit5B Shift Register Integrated Circuit5 c Shift Register Integrated Circuit5E Octal D-Type Flip-Flop Integrated Circuit

5F Shift Register Integrated Circuit5H Shift Register Integrated Circuit5J Quad 2-Input OR Gate Integrated Circuit5K Dual D-Type Flip-Flop Integrated Circuit

136021-10537-74IS24437-74LS24437.74LS244

37-74LS2037-74LSl61137149-00137-74LS74

37.74LS3237-7410937-74LSO8137179-001

37-74LS4237-74LS24437-74LS24437.74LSoo

37.74Lsl7437-74LSl7537-74LS4237-74SO2

137211-00137-74LSl57136021-10937-74LSl57

37-74Ls1437-74soo137002-00137.74Lsl75

37-74Lsl9437.74L.Sl9437-74Lsl9437-74IS273

37-74Lsl9437.74Lsl9437-74LS3237-74s74

h!,

(continued on next page)

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Star Wars Illustrated Parts Lists

Analog Vector-Generator (AVG) PCB AssemblyParts List, continued

Designator Description Part No.

5L5 M

1 6~6~6~6~

6J6~

&

7A Dual Operational Amplifier Integrated Circuit 37TLO82CP7B LFl32Ol Quad Analog Switch, Integrated Circuit 37-132017D Dual Operational Amplifier Integrated Circuit 37TLO82CP7E LFl32Ol Quad Analog Switch, Integrated Circuit 37-13201

8BlC Dual Operational Amplifier Integrated Circuit8F 8-Bit D-A Converter, Integrated Circuit8L Hex Buffer/Driver Inverter Integrated Circuit8M Quad 2-Input NOR Gate Integrated Circuit

VRlVR2

Rl-RlO 10 k0, f 5 %, ‘/4 W ResistorRI1 12 k& *5%, 1/4 W ResistorR12 24 kfI, *5%, ‘/4 W ResistorR13 47 kfi, f 5%) % W Resistor

R14 820 0, f 5%, ‘/4 W Resistor 110000-821R15 150 kn, *5%, 1/4 W Resistor 110000-154Rl6 12 kn, f 5%, 1/4 W Resistor 110000-123R17 6.2 kn, *5%, ‘/4 W Resistor 110000-622

R20-R22R23-R25R26

t R27

R30, R31R41R42R43

R44R45R46

) 9 R47

Quad DType Flip-Flop Integrated Circuit 37.74LSl75Quad D-Type Flip-Flop Integrated Circuit 37.74LSl75Hex Inverter Integrated Circuit 37-74so412.Bit D-A Converter, Integrated Circuit 137158.002

S-Bit D-A Converter, Integrated Circuit12-Bit D-A Converter, Integrated CircuitOctal D-Type Flip-Flop Integrated CircuitShift Register Integrated Circuit

137159-001137158-00237.74IS27337-74L.5194

Triple 3-Input NAND Gate Integrated CircuitHex Inverter Integrated CircuitQuad DType Flip-Flop Integrated CircuitUp/Down Counter Integrated Circuit

137236-00137-74LSo437-74LS17537-74LS191

37TLO82CP137159-00137-740737-74ISO2

8-Bit Register Counter Integrated Circuit 37.74LSl64Dual Operational Amplifier Integrated Circuit 37TLO82CPDual Operational Amplifier Integrated Circuit 37TLO82CPlA, 15 V, Fixed Regulator Integrated Circuit 37-7815lA, -15 V, Fixed Regulator Integrated Circuit 37-7915

Resistors110000-103110000-123110000-243110000-473

470 fi, f 5%, ‘/4 W Resistor 110000-4714.7 kfi, +5%, ‘/4 W Resistor 110000-472820 n, f 5%, ‘/4 W Resistor 110000-821820 R, f 5%, 1/4 W Resistor 110000-821

7.5 k0, +I%, g W Resistor 110003-75210 kn Potentiometer 119002-103150 kfl, *5%, 1/4 W Resistor 110000-1542.7 k& +5%, 5/4 W Resistor 110000-272

10 kn Potentiometer 119002-1036.8 k& *5%, 5/4 W Resistor 110000-68222 k0, +5%, 5/4 W Resistor 110000-2232 kh2 Potentiometer 119002-202

(continued on next page)

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Illustrated Parts Lists Star Wars

Analog Vector-Generator (AVG) PCB AssemblyParts List, continued

Designator Description Part No.

R51R54R55R58

R68R69R70R71

100 0, f 5%, X W Resistor 110000-101820 Q, f 5%, ‘/4 W Resistor 110000-821820 Q, f 5%, ‘/4 W Resistor 110000-8217.5 kQ, *l%, $ W Resistor 110003-752

10 kQ Potentiometer150 kQ, *5%, ‘/4 W Resistor2.7kQ *5%, ‘/4 WResistor10 kQ Potentiometer

R72R73R74R75, R76R78R81R82R83R84R85, R86R87R88

6.8 kQ, +5%, ‘/4 W Resistor22 kQ, *5%, ‘/4 W Resistor2 kQ Potentiometer1.3 kQ, +l%, g W Resistor100 a, f 5%, 1/4 W Resistor15 kQ, + 5 %, ‘/4 W Resistor1 kQ, +l%, 5/4 W Resistor10 k62, ~fr 5%) % W Resistor

560 fl, f 5%) ‘/4 W Resistor7.5 khl, *l%, g W Resistor6.19 kQ, *l%, j& W Resistor200 Q Potentiometer

119002-103110000-154110000-272119002-103

110000-682110000-223119002-202110000-132110000-101110000-153110000-102110000-103

110000-561110003-752110003-622119002-201

R89 7.5 kQ, f 1%) g W Resistor 110003-752R90 100 0, f 5%, ‘/4 W Resistor 110000-101R91 6.19 kQ, fl%, L W Resistor 110003-622R92 200 Q Potentiometer 119002-201

R93R94R95, R96R97R98-R105RIO6R107R109-Rlll

7.5 kQ, rt l%, f W Resistor100 0, + 5%, ‘/4 W Resistor7.5 kQ, &l%, f& W Resistor3.9 kO, lt5%, ‘/4 W Resistor100 kfl, f 5%, 1/4 W Resistor7.5 kf& *l%, f!J W Resistor150 Q, f 5%, 1/4 W Resistor1 k0, f 1% , Yi W Resistor

110003-752110000-101110003-752110000-392110000-104110003-752110000-151110000-102

R112, R113 10 kQ, f 5%) % W ResistorR114-R116 100 Q, *5%, ‘/4 W ResistorR117 10 kfl, +5%, ‘/4 W ResistorRVl, RV2 8 V Variable ResistorVRl, VR2 Nylon Snap-In Fastener

Sockets

110000-103110000-101110000-103110004-00181-4302

1L2J3L3M

E4M4P

$Q7Q8

24 Contact, Medium-Insertion-Force IC Socket 79.42C2440 Contact, Medium-Insertion-Force IC Socket 79-42C4024 Contact, Medium-Insertion-Force IC Socket 79-42C2424 Contact, Medium-Insertion-Force IC Socket 79-42C2424 Contact, Medium-Insertion-Force IC Socket 79-42C2424 Contact, Medium-Insertion-Force IC Socket 79.42C2424 Contact, Medium-Insertion-Force IC Socket 79.42C2424 Contact, Medium-Insertion-Force IC Socket 79-42C24

Transistors

Type-2N3904 Transistor 34.2N3904qpe-2N3904 Transistor 34.2N3904‘Djpe-2N3906 Transistor 34-2N3906

Test PointMiscellaneous

179051-002 (

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Page 73: Atari Star Wars Operators Manual - VERNIMARK · Star Wars Game Overview STAR WARS l is a spectacular video spectacle!STAR WARS is a one-player game, which uses a color X-Y video display

Illustrated Parts Lists Star Wars

Sound PCB AssemblyParts List

Designator Description Part No.

Cl-Cl2c13-Cl5Cl6-c2oc22-C28

C29C30-C32C33c34

c35C36-C38C39c40-c43

c44c45C46c47

C48-c50c51C52C53

c54, c55C56-C58C59-C61

P2R3

DSl

101EIF/H1H

lJ/K2B2D2F

2H253A3B

Capacitors0.1 cF, 50 V, Ceramic Capacitor100 BF, 35 V, Aluminum Electrolytic Capacitor0.1 pF, 50 V, Ceramic Capacitor0.1 aF, 50 V, Ceramic Capacitor

1000 pF, 50 V, Monolithic Ceramic Capacitor0.1 pF, 50 V, Ceramic Capacitor1000 pF, 50 V, Monolothic Ceramic Capacitor0.1 PF, 50 V, Ceramic Capacitor

1000 pF, 50 V, Monolothic Ceramic Capacitor0.1 pF, 50 V, Ceramic Capacitor1000 pF, 50 V, Monolothic Ceramic Capacitor0.1 aF, 50 V, Ceramic Capacitor

0.01 pF, 25 V, Ceramic Capacitor0.1 I.LF, 50 V, Ceramic Capacitor0.0027 cF, 50 V, Ceramic Capacitor100 pF, 35 V, Aluminum Electrolytic Capacitor

0.0027 pF, 50 V, Ceramic Capacitor0.47 IF, 50 V, Aluminum Electrolytic Axial-Lead Capacitor10 pF, 25 V, Aluminum Electrolytic Capacitor100 SF, 35 V, Aluminum Electrolytic Capacitor

0.1 pF, 50 V, Ceramic Capacitor0.0027 rF, 50 V, Ceramic Capacitor0.1 bF, 50 V, Ceramic Capacitor

CoMectors

4-Contact Header-Connector2-Contact Header-Connector

Diodes

Type-MV5053 Red Light-Emitting Diode

Integrated CircuitsSpeech Synthesizer Integrated CircuitI/O and Internal Timer Memory Integrated Circuit150 ns Tri-State Static RAM Integrated CircuitROM Integrated Circuit

ROM Integrated CircuitQuad Operational Amplifier Integrated CircuitAudio Integrated CircuitType-74C04 Integrated Circuit

Type74LSO4 Integrated CircuitType-74IS139 Integrated Circuitripe-556 Integrated Circuit512 Delay Line Integrated Circuit

122002-10424-350107122002-104122002-104

122002-102122002-104122002-102122002-104

122002-102122002-104122002-102122002-104

122005-103122002-104122015-27224-350107

122015-272124001-47424-25010624-350107

122002-104122015-272122002-104

179165-004179165-002

3%MV5053

137308-00190-6018137211-001136021-108

136021-10737347CO12294-01137309-001

37-74Lso437-74IS13937-556137310-001

(continued on next page)

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‘PITTStar Wars Illustrated Parts Lists

Sound PCB AssemblyParts List, continued

Designator Description Part No.

3c Quad Operational Amplifier Integrated Circuit 37-3473D Audio Integrated Circuit CO12294-013F Type-74IS161 Integrated Circuit 37-74LS1613H Type-74ISOO Integrated Circuit 37.74Lsoo

3J Type-74LS139 Integrated Circuit 37-74LS1393K Microprocessor 137249-1204 c Quad Operational Amplifier Integrated Circuit 37-3474D Audio Integrated Circuit CO12294-01

5D Audio Integrated Circuit CO12294-015F Type-74IS161 Integrated Circuit 37-74LS1615FlH Type-74IS25 Integrated Circuit 137317-0015H Type-74LS74 Integrated Circuit 37-74Ls74

5J ‘Type-74LS374 Integrated Circuit 37-74Is3745K Type-74LS374 Integrated Circuit 37-74LS374

Rl 1 kfl, +5%, 1/4 W ResistorR2, R3 10 kfi, f 5%) $4 W ResistorR4 1 kfi, + 5 %, 54 W ResistorR5, R6 10 kfl, f 5%, ‘/4 W Resistor

a R7) RlO

RllR12

R13 10 k0, f 5 %, 92 W Resistor 110000-103RI4 3.3 kf& *5%, 1/4 W Resistor 110000-332

.’ R15 1 kS1, rt 5%) 5/4 W Resistor 110000-102Rl6 3.3 kfl, *5%, VI W Resistor 110000-332

R17 10 kn, f 5 %, % W Resistor 110000-103R18 1.8 k0, *5%, ‘/4 W Resistor 110000-182R19 100 kfi, f 5%, 1/4 W Resistor 110000-104R20 1 kfi, *5%, 1/4 WResistor 110000-102

R21 47 kfl, *5%, 1/4 W Resistor 110000-473R22 1 kf& f 5%) $4 W Resistor 110000-102R23 47 kfl, *5%, 1/4 W Resistor 110000-473R24 1 ka, *5%, 1/4 WResistor 110000-102

R25 82 kn, f 5%, 5/4 W Resistor 110000-8231 R26 1 k@ + 5%) 5/4 W Resistor 110000-102

R27 82 k0, &5%, ‘/4 W Resistor 110000-823R28 100 kfi, f 5%, 1/4 W Resistor 110000-104

R29 15 kn, &5%, ‘/4 W Resistor 110000-153R30 12 kfi, * 5%, ‘/4 W Resistor 110000-123R31, R32 56Ok0, &5%, ‘/4 WResistor 110000-564R33, R34 4.7 kn, +5%, ?h W Resistor 110000-472

Resistors110000-102110000-103110000-102110000-103

150 0, +5%, 1/4 W Resistor 110000-15110 kO, +5%, 1/4 W Resistor 110000-1033.3 kf& +5%, ‘/4 W Resistor 110000-3321 kn, +5%, ‘/4 WResistor 110000-102

(continued on next page)

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Illustrated Parts Lists Star Wars

Sound PCB AssemblyParts List, continued

Designator Description Part No.

R35R36R37R38

R39,R40R41R42R43

R44R45R46, R47R48, R49

R50R51R52,R53R54,R55R56

IUDIEIF/HIH

lJ/K 28Contact, Medium-Insertion-Force Integrated Circuit Socket 79-42C282D 40-Contact, Medium-Insertion-Force Integrated Circuit Socket 79-42C403D 40-Contact, Medium-Insertion-Force Integrated Circuit Socket 79-42C403K 40-Contact, Medium-Insertion-Force Integrated Circuit Socket 79.42C40

4D 40-Contact, Medium-Insertion-Force Integrated Circuit Socket 79-42C405D 40-Contact, Medium-Insertion-Force Integrated Circuit Socket 79-42C40

QlQ243944

TPI-TP12

2.2 kO, *5%, '/4 WResistor15 Q, *5%, ?h W Resistor10 k0, f 5%, 1/4 W Resistor470 0, *5%, ‘/4 W Resistor

110000-222110000-150110000-103110000-471

12 kQ, + 5%) I4 W Resistor 110000-12368 kfi, +5%, ‘/4 W Resistor 110000-68312 kQ, +5%, 5/4 W Resistor 110000-1231.5 kQ, +5%, ‘/4 W Resistor 110000-152

100 Q, f 5%, '/4 W Resistor 110000-101470 kfl, f 5%, ‘/4 W Resistor 110000-47412 k0, f 5%, ‘/4 W Resistor 110000-12322 kS1, +5%, 1/4 W Resistor 110000-223

47 k0, f 5%, ‘/4 W Resistor 110000-4732.2 kQ, &5%, 5/4 W Resistor 110000-22222 kQ, +5%, 1/4 W Resistor 110000-22347 kQ, f 5%, 1/4 W Resistor 110000-4732.2 kfl, rt5%, ‘/4 W Resistor 110000-222

Sockets28-Contact, Medium-Insertion-Force Integrated Circuit Socket 79-42C2840-Contact, Medium-Insertion-Force Integrated Circuit Socket 79-42C4024-Contact, Medium-Insertion-Force Integrated Circuit Socket 79-42C242SContact, Medium-Insertion-Force Integrated Circuit Socket 79-42C28

Type-2N3906 Transistor‘Qpe-2N3904 Transistor

Transistors

Test Point

Miscellaneous

33-2N390634-2N3904

179051-002

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Star Wars

ACAlternating current; from zero it rises toa maximum positive level, then passesthrough zero again to a maximum neg-ative level.

ACTIVE STATEThe true state of a signal. For example:The active state for START is low.

ADDRESSA value that identifies a specific loca-tion of data in memory; normally ex-pressed in hexadecimal notation.

ANALOGMeasurable in an absolute quantity (asopposed to on or off). Analog devicesare volume controls, light dimmers,stereo amplifiers, etc.

ANODEThe positive (arrow) end of a diode.

AMPLIFIERA device used to increase the strengthof an applied signal.

AMPLITUDEThe maximum instantaneous value of awaveform pulse from zero.

ASTABLEHaving no normal state. An astable de-vice will free-run or oscillate as long asoperating voltage is applied. The oscil-lation frequency is usually controlledby external circuitry.

AUXILIARY COIN SWITCHA momentary-contact pushbuttonswitch with a black cap located on theutility panel. The auxiliary coin switchadds credits to the game without acti-vating a coin counter.

BEZELA cut, formed, or machined retentiondevice, such as the conical device usedto mount a pushbutton switch to a con-trol panel, or the formed device usedto frame the video display screen.

BIDIRECTIONALAble to send or receive data on thesame line (e.g., the data bus of a micro-processor).

BINARYA number system that expresses allvalues by using two digits (0 and 1).

BITA binary digit; expressed as 1 or 0.

BLANKINGlbrning off the beam on a cathode-raytube during retrace.

Glossary

Glossary of TermsBLOCK DIAGRAMA drawing in which functional circuit-ry units are represented by blocks. Veryuseful during initial troubleshooting.

BUFFER1. An isolating circuit designed to

eliminate the reaction of a driven cir-cuit on the circuits driving it (e.g., abuffer amplifier).

2. A device used to supply additionaldrive capability.

BUSAn electrical path over which informa-tion is transferred from any of severalsources to any of several destinations.

CAPACITORA device capable of storing electricalenergy. A capacitor blocks the flow ofDC current while allowing AC currentto pass.CATHODEThe negative end of a diode.

CHIPAn integrated circuit comprising manycircuits on a single wafer slice.

CLOCKA repetitive timing signal for synchron-izing system functions.

COINCIDENCEOccurring at the same time.

COIN COUNTERA 6-digit electromechanical device thatcounts the coins inserted in the coinmechanism(s).

COIN MECHANISMA device on the inside of the coin doorthat inspects the coin to determine ifthe correct coin has been inserted.

COMPLEMENTARYHaving opposite states, such as the out-puts of a flip-flop.

COMPOSITE SYNCHorizontal and vertical synchronizationpulses that are bused together into a sin-gle signal. This signal provides the tim-ing necessary to keep the display in syn-chronization with the game circuitry.

COMPOSITE VIDEOComplete video signal from the gamesystem to drive the display circuitry, us-ually comprising H SYNC, V SYNC, andthe video.

CREDITOne play for one person based on thegame switch settings.

CRTCathode-ray tube.DATAGeneral term for the numbers, letters,and symbols that serve as input for de-vice processing.

DARLINGTONA two-transistor amplifier that providesextremely high gain.DCDirect current, meaning current flow-ing in one direction and of a fixedvalue.

DEFLECTION YOKEElectromagnetic coils around the neckof a cathode-ray tube. One set of coilsdeflects the electron beam horizontallyand the other set deflects the beam ver-tically.

DIAGNOSTICSA programmed routine for checkingcircuitry. For example: the self-test is adiagnostic routine.DIODEA semiconductor device that conductsin only one direction.DISCRETENon-integrated components, such asresistors, capacitors, and transistors.DMADirect memory access. DMA is a pro-cess of accessing memory that by-passes the microprocessor logic. DMAis normally used for transferring databetween the input/output ports andmemory.

DOWN TIMEThe period during which a game ismalfunctioning or not operating cor-rectly due to machine failure.

EAROMElectrically alterable read-onlymemory (see ROM). The EAROM is amemory that can be changed by theapplication of high voltage.

FLYBACKA step-up transformer used in a displayto provide the high voltage.GATE

1. A circuit with one output that re-sponds only when a certain combina-tion of pulses is present at the inputs.

2, A circuit in which one signalswitches another signal on and off.

3. To control the passage of a pulseor signal.

gl-1

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Glossary Star Wars

HARNESSA prefabricated assembly of insulatedwires and terminals ready to be attach-ed to a piece of equipment.HEXADECIMALA number system using the equivalentof the decimal number I6 as a base.The symbols O-9 and A-F are usuallyused.

IMPLODETo burst inward; the inward collapse ofa vacuum tube.

I/OInput/Output.

IRQInterrupt request. IRQ is a controlsignal to the microprocessor that isgenerated by external logic. This signaltells the microprocessor that externallogic needs attention. Depending onthe program, the processor may or maynot respond.

LEDThe abbreviation for a light-emittingdiode.

LOCKOUT COILDirects coins into the coin return boxwhen there is no power to the game.

LOGIC STATEThe binary (1 or 0) value at the node ofa logic element or integrated circuitduring a particular time. Also called thelogic level. The list below shows thevoltage levels corresponding to the log-ic states (levels) in a TTL system.

Logic 0, Low = 0 VDC to + 0.8 VDC

Grey Area (71-i-State Level) =+ 0.8 VDC to + 2.4 VDC

Logic 1, High =+2.4VDCto +SVDC

MULTIPLEXERA device that takes several low-speedinputs and combines them into onehigh-speed data stream for simultan-eous transmission on a single line.NM1Non-maskable interrupt. NM1 is a re-quest for service by the microproces-sor from external logic, The micropro-cessor cannot ignore this interruptrequest.

PAGEA subsection of memory. A read-onlymemory device (see ROM) is broken in-to discrete blocks of data. These blocksare called pages. Each block has Xnumber of bytes.

PCBThe abbreviation for a printed-circuitboard.

PHOTOTRANSISTORA transistor that is activated by an ex-ternal light source.

POTENTIOMETER1. A resistor that has a continuously

moving contact which is generallymounted on a moving shaft. Usedchiefly as a voltage divider. Also calledapot (slang).

2. An instrument for measuring avoltage by balancing it against a knownvoltage.

Random-access memory. A device forthe temporary storage of data.

RASTER-SCAN DISPLAYA display system whereby images aredisplayed by continuously scanningthe cathode-ray tube horizontally andvertically with an electron beam. Thedisplay system controls the intensity ofthe electron beam.

RETRACEIn a raster-scan display, retrace is thetime during which the cathode-raytube electron beam is resetting eitherfrom right to left or from bottom totop.RESISTORA device designed to have a definiteamount of resistance. Used in circuitsto limit current flow or to provide avoltage drop.ROMRead-only memory. A device for thepermanent storage of data.

SIGNATURE ANALYSISA process of isolating digital logic faultsat the component level by means ofspecial test equipment called signatureanalyzers. Basically, signature analyzers(e.g., the ATARI@ CAT Box) convertlengthy bit streams into four-digit hex-adecimal signatures. The signature readby the analyzer at each circuit node isthen compared with the known goodsignature for that node. This processcontinues until a fault is located.

TROUBLESHOOTThe process of locating and repairing afault.

VECTORA line segment drawn between specificX and Y coordinates on a cathode-raytube.

WA’ICHDOGA counter circuit designed to protectthe microprocessor from self-destruc-tion if a program malfunction occurs. Ifa malfunction does occur, the counterapplies continuous pulses to the resetline of the microprocessor, whichcauses the microprocessor to keepresetting.

X-Y DISPLAYA display system whereby images aredisplayed with vectors.

ZENER DIODEA special diode used as a regulator. Itsmain characteristic is breaking down ata specified reverse-bias (Zener) voltage.

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