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T-404 Assignment Guide and Homework Check Level Day 1 Activity Assignment Day 2 Lesson Assignment Homework Check Basic 3, 4, 27–31 1, 2, 5–17 odd, 18, 19–23 odd 7, 13, 19, 21 Average 3, 4, 27–31 1, 2, 5–17 odd, 18–26 even 7, 13, 20, 26 Advanced 3, 4, 27–31 1, 2, 6–26 even 10, 16, 24, 26 Accelerated 1–4, 6–26 even, 27–31 10, 16, 24, 26 Common Errors Exercises 6–11 Students may forget to include, or include too many, favorable outcomes. Encourage them to write out all of the possible outcomes and then circle the favorable outcomes for the given event. Exercises 12–17 Students may forget to include the repeats of a color when describing the favorable outcomes and how many ways the event can occur. Ask students to describe how many times you could pull out a specific color from the bag if you happened to pull out the same color each time (without replacing). For example, if the event is choosing a red marble, you can pull out a red marble three times before there are no more red marbles in the bag. So, the event can occur three times. 10.1 Record and Practice Journal 1. event; It is a collection of several outcomes. 2. An outcome is one possible result of an experiment. A favorable outcome is an outcome of a specific event. 9+(-6)=3 3+(-3)= 4+(-9)= 9+(-1)= 3. 8 4. 4 ways; 4 ways 5. 1, 2, 3, 4, 5, 6, 7, 8, 9 6. 6 7. 1, 3, 5, 7, 9 8. 6, 7, 8, 9 9. 1, 3 10. 1, 2 11. 3, 6, 9 12. a. 2 ways b. blue, blue 13. a. 1 way b. green 14. a. 2 ways b. purple, purple 15. a. 1 way b. yellow 16. a. 6 ways b. yellow, green, blue, blue, purple, purple 17. a. 7 ways b. red, red, red, purple, purple, green, yellow 18. There are 7 marbles that are not purple, even though there are only 4 colors. Choosing not purple could be red, red, red, blue, blue, green, or yellow. A bag is filled with 4 red marbles, 3 blue marbles, 3 yellow marbles, and 2 green marbles. You randomly choose one marble from the bag. (a) Find the number of ways the event can occur. (b) Find the favorable outcomes of the event. 1. Choosing red 2. Choosing green 3. Choosing yellow 4. Choosing not blue 5. In order to figure out who will go first in a game, your friend asks you to pick a number between 1 and 25. a. What are the possible outcomes? b. What are the favorable outcomes of choosing an even number? c. What are the favorable outcomes of choosing a number less than 20? a. 4 b. red, red, red, red a. 2 b. green, green a. 3 b. yellow, yellow, yellow a. 9 b. red, red, red, red, yellow, yellow, yellow, green, green 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19

Assignment Guide and Homework Check€¦ · T-404 Assignment Guide and Homework Check Level Day 1 Activity Assignment Day 2 Lesson Assignment Homework Check Basic 3, 4, 27–31 1,

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  • T-404

    Assignment Guide and Homework Check

    Level Day 1 ActivityAssignment

    Day 2 LessonAssignment

    HomeworkCheck

    Basic 3, 4, 27–311, 2, 5–17 odd, 18, 19–23 odd

    7, 13, 19, 21

    Average 3, 4, 27–311, 2, 5–17 odd, 18–26 even

    7, 13, 20, 26

    Advanced 3, 4, 27–31 1, 2, 6–26 even 10, 16, 24, 26

    Accelerated 1–4, 6–26 even, 27–31 10, 16, 24, 26

    Common Errors• Exercises 6–11 Students may forget to include, or include too many,

    favorable outcomes. Encourage them to write out all of the possible outcomes and then circle the favorable outcomes for the given event.

    • Exercises 12–17 Students may forget to include the repeats of a color when describing the favorable outcomes and how many ways the event can occur. Ask students to describe how many times you could pull out a specifi c color from the bag if you happened to pull out the same color each time (without replacing). For example, if the event is choosing a red marble, you can pull out a red marble three times before there are no more red marbles in the bag. So, the event can occur three times.

    10.1 Record and Practice Journal

    1. event; It is a collection of several outcomes.

    2. An outcome is one possible result of an experiment. A favorable outcome is an outcome of a specifi c event.

    9+(-6)=3

    3+(-3)=

    4+(-9)=

    9+(-1)=

    3. 8

    4. 4 ways; 4 ways

    5. 1, 2, 3, 4, 5, 6, 7, 8, 9

    6. 6 7. 1, 3, 5, 7, 9

    8. 6, 7, 8, 9 9. 1, 3

    10. 1, 2 11. 3, 6, 9

    12. a. 2 ways b. blue, blue

    13. a. 1 way b. green

    14. a. 2 ways

    b. purple, purple

    15. a. 1 way b. yellow

    16. a. 6 ways

    b. yellow, green, blue, blue, purple, purple

    17. a. 7 ways

    b. red, red, red, purple, purple, green, yellow

    18. There are 7 marbles that are not purple, even though there are only 4 colors. Choosing not purple could be red, red, red, blue, blue, green, or yellow.

    A bag is filled with 4 red marbles, 3 blue marbles, 3 yellow marbles, and 2 green marbles. You randomly choose one marble from the bag. (a) Find the number of ways the event can occur. (b) Find the favorable outcomes of the event.

    1. Choosing red 2. Choosing green

    3. Choosing yellow 4. Choosing not blue

    5. In order to figure out who will go first in a game, your friend asks you to pick a number between 1 and 25.

    a. What are the possible outcomes?

    b. What are the favorable outcomes of choosing an even number?

    c. What are the favorable outcomes of choosing a number less than 20?

    a. 4b. red, red, red, red

    a. 2b. green, green

    a. 3b. yellow, yellow,

    yellow

    a. 9b. red, red, red, red,

    yellow, yellow, yellow, green, green

    1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25

    2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24

    1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19

    mscc_red_te_1001.indd 404mscc_red_te_1001.indd 404 5/6/15 9:10:27 AM5/6/15 9:10:27 AM

  • T-405

    Reteaching and Enrichment Strategies

    If students need help. . . If students got it. . .

    Resources by Chapter • Practice A and Practice B • Puzzle TimeRecord and Practice Journal PracticeDifferentiating the LessonLesson TutorialsSkills Review Handbook

    Resources by Chapter • Enrichment and Extension • Technology ConnectionStart the next section

    9+(-6)=3

    3+(-3)=

    4+(-9)=

    9+(-1)= Taking Math Deeper

    Mini-AssessmentYou randomly choose one number below. Find the favorable outcomes of the event. 10, 11, 12, 13, 14, 15, 16, 17, 18, 191. Choosing a 14 14

    2. Choosing an even number 10, 12, 14, 16, 18

    3. Choosing an odd number less than 15 11, 13

    4. Choosing a number greater than 16 17, 18, 19

    5. Choosing a number divisible by 2 10, 12, 14, 16, 18

    ProjectCreate a game that uses picture cards and the changing probabilities indicated in the problem. Create the cards. Play the game with a partner.

    Exercise 26This problem previews the concept of dependent events.

    With all fi ve cards available, the number of possible outcomes is 5.

    Baker Dancer PiratePirate FirefighterggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggFirefighter BellhopppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppBellhop

    Choose 1 at random.

    With only four cards left, the number of possible outcomes is reduced to 4.

    Dancer PiratePirate FirefightergggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggFirefighter BellhoppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppBellhop

    Choose 1 at random.

    Answer the question.

    After the baker is chosen, the number of possible outcomes decreases.

    11

    22

    33

    27. x = 2

    28. n = 21

    29. w = 12

    30. b = 68

    31. C

    19. 7 ways

    20. false; red

    21. true

    22. false; fi ve

    23. true

    24. false; eight

    25. 30 rock CDs

    26. See Taking Math Deeper.

    Fewerchoices

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