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ASL 101: L ASL 101: L EARNING EARNING A A DVANCED DVANCED S S QUAD QUAD L L EADER EADER Session Session 3: Movement 3: Movement with Russ Gifford with Russ Gifford

ASL Tutorial

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How to perform movement and tactics for Advanced Squad Leader

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Page 1: ASL Tutorial

ASL 101: LASL 101: LEARNINGEARNING

AADVANCED DVANCED SSQUADQUAD LLEADEREADER

SessionSession 3: Movement3: Movement

with Russ Giffordwith Russ Gifford

Page 2: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Session 3: Movement

Key Items you will learn in this session:Key Items you will learn in this session:• Which units may move Which units may move • How to determine terrain typeHow to determine terrain type• How carrying weapons can affect movement.How carrying weapons can affect movement.• How rout affects movement.How rout affects movement.You will learn how to find and use the You will learn how to find and use the • Chapter B Terrain ChartChapter B Terrain Chart

Estimated Module Time: 15 minutesEstimated Module Time: 15 minutes

Page 3: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

When we talk about When we talk about movement, remember movement, remember

we are ONLY speaking we are ONLY speaking of the MOVEMENT of the MOVEMENT

PHASE. PHASE.

Movement RulesPlayer turn:Player turn:

Rally PhaseRally Phase

Prep Fire PhasePrep Fire PhaseMovement PhaseMovement Phase

Defensive First Fire Defensive First Fire Defensive Fire Phase Defensive Fire Phase Advancing Fire PhaseAdvancing Fire PhaseRout PhaseRout PhaseAdvance PhaseAdvance PhaseClose Combat PhaseClose Combat Phase

Page 4: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

MMCsMMCs: (Squads, HS, Crews): (Squads, HS, Crews)• 44 movement factors ( movement factors (MFMF) for normal movement.) for normal movement.

• They can They can double timedouble time ( (CXCX) for 1 or 2 additional ) for 1 or 2 additional MF.MF.

SMCs: SMCs: (Leaders, Heroes)(Leaders, Heroes)• Have 6 Have 6 MFMF for normal movement. for normal movement.

• They can They can CXCX for 1 or 2 additional MF. for 1 or 2 additional MF.

Review: Personnel UnitsReview: Personnel Units

Page 5: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Leader Bonus:Leader Bonus:

MMCs that begin and ends the MPh/APh stacked with a MMCs that begin and ends the MPh/APh stacked with a Leader is eligible for a 2 MF bonus. Leader is eligible for a 2 MF bonus.

Personnel UnitsPersonnel Units

This stack could expend 6 MF with the Ldr bonus.

Page 6: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Units carry weapons. Units carry weapons.

How much they carry affects movement. How much they carry affects movement.

Carrying more than a unit’s Carrying more than a unit’s inherentinherent portage portage capacity capacity (IPC),(IPC), which is 3PP, which is 3PP, reduces their reduces their movement by 1 for each pp over 3!movement by 1 for each pp over 3!

Also note: while double-timing (CX) Also note: while double-timing (CX) increasesincreases a a unit’s MF, it unit’s MF, it reducesreduces their their IPCIPC by 1! by 1!

But leaders stacked with squads help carry 1 PP!But leaders stacked with squads help carry 1 PP!

Movement Rules

Page 7: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Units are not forced to move. Units are not forced to move.

They may choose to move or not. They may use all of their They may choose to move or not. They may use all of their movement points, or some, or none.movement points, or some, or none.

MovementMovement

Page 8: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects:Terrain Effects:

Whenever units move, they expend the MF necessary to Whenever units move, they expend the MF necessary to move into a hex.move into a hex.

Some terrain is IN the hex, Some terrain is IN the hex, (Bldgs, Woods, Gully, etc.) (Bldgs, Woods, Gully, etc.)

Other terrain is HEXSIDE terrain. (Hedges, walls)Other terrain is HEXSIDE terrain. (Hedges, walls)

Terrain EffectsTerrain Effects

Page 9: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Section of ASL board 3

Page 10: ASL Tutorial

HedgeHedge

WallWall

Building (Wood)Building (Wood)

Building (Stone)Building (Stone)

Hill (Level 1)Hill (Level 1)

Hill (Level 2)Hill (Level 2)

WoodsWoods

ASL 101: Infantry MovementASL 101: Infantry Movement

Page 11: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects:Terrain Effects:

Whenever units move, they expend the MF necessary to Whenever units move, they expend the MF necessary to move into a hex.move into a hex.

Terrain EffectsTerrain Effects

This unit would expend 2 MF to move into the bldg.

Page 12: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Hexside Costs:Hexside Costs:

Whenever units move, they expend the MF necessary to Whenever units move, they expend the MF necessary to move into a hex.move into a hex.

Terrain EffectsTerrain Effects

This unit would expend 1 MF to cross the hedge AND + 1MF to move into the clear hex.

Page 13: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Costs for each terrain Costs for each terrain type are listed on the type are listed on the

Chapter B Terrain Chapter B Terrain ChartChart

Movement Rules

Page 14: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

The chart shows The chart shows how many how many movement movement

factorsfactors each hex each hex costs based on costs based on the the unit type unit type and and terrain. terrain.

MovementMovement

Page 15: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

How many How many movement movement

factorsfactors does does each each woods woods

hex cost hex cost InfantryInfantry? ?

Movement QuizMovement Quiz

Page 16: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

At 2 points per At 2 points per woods woods

hex, Infantryhex, Infantry could only could only

move 2 hexes move 2 hexes in woods. in woods.

(unless CXing (unless CXing or with a or with a Leader!)Leader!)

Movement QuizMovement Quiz

2MF2MF

2MF2MF

Page 17: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Each type of terrain, Each type of terrain, and each type of unit and each type of unit

in ASL is on this in ASL is on this chart!chart!

Movement Rules

Page 18: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Let’s take a closer Let’s take a closer look!look!

Movement Rules

Page 19: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

What does this What does this mean?mean?

Movement Rules

Page 20: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry MovementTerrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

Wall: 1MF+COTWall: 1MF+COT

Starting in hex O2:Starting in hex O2:

What would it cost to What would it cost to move to each adjacent move to each adjacent hex?hex?

1+21+2MFMF

1+21+2MFMF

2 MF2 MF

2 MF2 MF

1 MF1 MF

2 MF2 MF

Page 21: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry MovementTerrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

Wall: 1MF+COTWall: 1MF+COT

Starting in hex P3:Starting in hex P3:

What would it cost to What would it cost to move to P2?move to P2?

To O4?To O4?

What about O3?What about O3?

Page 22: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

2MF2MF

2MF2MF

1+11+1MFMF

1MF1MF

Page 23: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF 1+11+1MFMF

Starting in hex P3:Starting in hex P3:

To O3 To O3

1 MF + COT (1MF)1 MF + COT (1MF)

Page 24: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF2 MF2 MF

Starting in hex P3:Starting in hex P3:

To O3 : 1 MF (Wall) + To O3 : 1 MF (Wall) + COT (Open : 1MF) COT (Open : 1MF) 2MF total. 2MF total.

To continue to N2: To continue to N2:

2 MF (Bldg) = Done!2 MF (Bldg) = Done!

Page 25: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

2MF2MF

2MF2MF

1+11+1MFMF

1MF1MF

Page 26: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

Starting in hex P3:Starting in hex P3:

To O4 – 1 MFTo O4 – 1 MF

Page 27: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

Starting in hex P3:Starting in hex P3:

To O4 – 1 MFTo O4 – 1 MF

To N4 – 1MFTo N4 – 1MF

To M5 ?To M5 ?

Page 28: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

Starting in hex P3:Starting in hex P3:

To O4 To O4 –– 1MF 1MF

To N4 – 1 MFTo N4 – 1 MF

To M5 – 2 MFTo M5 – 2 MF

Done. (Out of MF.)Done. (Out of MF.)

Page 29: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

Starting in hex P3:Starting in hex P3:

To O4 To O4 –– 1MF 1MF

To N4 – 1 MFTo N4 – 1 MF

To M5 – 2 MFTo M5 – 2 MF

OR – declare CX! OR – declare CX! Move Upstairs! - 1 MFMove Upstairs! - 1 MF

Page 30: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

Starting in hex P3:Starting in hex P3:

To O4 To O4 –– 1MF 1MF

To N4 – 1 MFTo N4 – 1 MF

To M5 – 2 MFTo M5 – 2 MF

OR – declare CX! OR – declare CX! Move Upstairs! - 1 MFMove Upstairs! - 1 MF

Page 31: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

2MF2MF

2MF2MF

1+11+1MFMF

1MF1MFThis time, let’s CX This time, let’s CX BEFORE we move!BEFORE we move!

Page 32: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

Declare CX!Declare CX!

Page 33: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

Starting in hex P3:Starting in hex P3:

To O3 To O3

1 MF + COT (1MF)1 MF + COT (1MF)

Page 34: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

Starting in hex P3:Starting in hex P3:

To O3 To O3

1 MF + COT (1MF)1 MF + COT (1MF)

Bypass N2! 1 MFBypass N2! 1 MF

Page 35: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

Starting in hex P3:Starting in hex P3:

To O3: 1 MF + COT To O3: 1 MF + COT (1MF) = 2MF(1MF) = 2MF

Bypass N2! 1MF!Bypass N2! 1MF!

To M2: 2 MFTo M2: 2 MF

Page 36: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

Starting in hex P3:Starting in hex P3:

To O3: 1 MF + COT To O3: 1 MF + COT (1MF) = 2MF(1MF) = 2MF

Bypass N2! 1MF!Bypass N2! 1MF!

To M2: 2 MFTo M2: 2 MF

Upstairs for 1 MF!Upstairs for 1 MF!

Page 37: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Bypass:Bypass:

Units may bypass a Units may bypass a woodswoods or or buildingbuilding terrain by paying terrain by paying the cost of the other terrain in the hex. the cost of the other terrain in the hex.

• Unit may only bypass 2 hexsides (1 MF if other terrain Unit may only bypass 2 hexsides (1 MF if other terrain is clearis clear

• Units may continue bypass for another MF expenditureUnits may continue bypass for another MF expenditure• Or they may enter the terrain in the hex for full cost.Or they may enter the terrain in the hex for full cost.

Units may not voluntarily end their move in bypass!Units may not voluntarily end their move in bypass!

Bypass MovementBypass Movement

Page 38: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

Let’s practice bypass!Let’s practice bypass!

Page 39: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

Page 40: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

Page 41: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

Page 42: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

Now what? We’ve Now what? We’ve spent 3 MF, and have spent 3 MF, and have only 1 left! What can only 1 left! What can we do now?we do now?

Page 43: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

We can’t end in We can’t end in bypass, so we’ll have bypass, so we’ll have to declare CX to get to declare CX to get an extra point and an extra point and then end in N1, N0, or then end in N1, N0, or O1. O1.

What about P0 or P1?What about P0 or P1?

Page 44: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Bypass rules:Bypass rules: Unit may only bypass 1 or 2 hexsides (1 MF if other Unit may only bypass 1 or 2 hexsides (1 MF if other

terrain is clear)terrain is clear)• They are considered at the vertex of the sides they are They are considered at the vertex of the sides they are

bypassing.bypassing.• Units in bypass receive only the benefit of the terrain Units in bypass receive only the benefit of the terrain

they are in – meaning, usually, clear terrain! they are in – meaning, usually, clear terrain!

Units may be pinned or broken in bypass!Units may be pinned or broken in bypass!

Bypass MovementBypass Movement

Page 45: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Roads in ASL:Roads in ASL:

If units start their turn on the road, and move along it If units start their turn on the road, and move along it for the entire turn, they can move an extra 1MF along for the entire turn, they can move an extra 1MF along the road.the road.

Road MovementRoad Movement

Page 46: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

Page 47: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

Page 48: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

Page 49: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

Page 50: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

Spent 4 MF Total – Spent 4 MF Total – Done?Done?

Page 51: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Terrain Effects : cost of entering the terrain in the hex

Open hex: 1MFOpen hex: 1MF

Woods: 2MFWoods: 2MF

Bldg: 2MFBldg: 2MF

Doesn’t have to be – Doesn’t have to be – ROAD BONUS!ROAD BONUS!

Page 52: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Roads in ASL:Roads in ASL:

Whenever units move on Roads, (meaning they move Whenever units move on Roads, (meaning they move from a hex with a road to the next hex with the road) from a hex with a road to the next hex with the road) they may choose:they may choose:

• to expend either the road cost (1 MF) to expend either the road cost (1 MF) • or the terrain cost. (Depends on Terrain.)or the terrain cost. (Depends on Terrain.)

Road MovementRoad Movement

Page 53: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Road MovementRoad Movement

Roads allow a unit to Roads allow a unit to move through the move through the

other other terrainterrain in a hex in a hex at a lower cost. at a lower cost.

Let’s look at our Let’s look at our previous woods previous woods

example!example!

Page 54: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Road MovementRoad Movement

This time, we’ll This time, we’ll move to the road.move to the road.

It still costs 2 MF.It still costs 2 MF.

2MF2MF

Page 55: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Road MovementRoad Movement

But now that we are But now that we are ON a road, moving ON a road, moving

through a road through a road hexside to a road hexside to a road hexside, it is only hexside, it is only

1MF!1MF!

1 MF1 MF

1 MF1 MF

Page 56: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Road MovementRoad Movement

Danger!Danger!

Using the road Using the road movement rate movement rate

means if the enemy means if the enemy can fire at the unit, can fire at the unit, the terrain provides the terrain provides

no protection!no protection!

4 FP -1 NAM -1 MO4 FP -1 NAM -1 MO

Page 57: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Road MovementRoad Movement

That’s about TEM That’s about TEM which also comes which also comes from this table!from this table!

You’ll You’ll hear more hear more on this in on this in the Fire the Fire Combat Combat session.session.

Page 58: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Dash!Dash!

Sometimes, you have Sometimes, you have to cross the road – to cross the road –

but you want to but you want to minimize the pain. minimize the pain.

A unit can cross an A unit can cross an open road hex by open road hex by declaring a dash declaring a dash

move. move.

Page 59: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Dash!Dash!

The advantage of a The advantage of a dash is it will half the dash is it will half the

firepower of the firepower of the attack –attack –

But the -1 FFMO But the -1 FFMO and -1 FFNAM still and -1 FFNAM still

apply.apply.

So don’t it is still a So don’t it is still a desperate move!desperate move!

Page 60: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Elevation Change:Elevation Change:

In ASL, moving up hill costs additional points. In ASL, moving up hill costs additional points. We judge that by crossing We judge that by crossing Crest lines.Crest lines.

Infantry does Infantry does notnot pay additional MF to move pay additional MF to move downhill in ASL. downhill in ASL.

Elevation Changes

Page 61: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Crest line examplesCrest line examples: :

Moving up one level Moving up one level while entering a new hex while entering a new hex costs costs double the normal double the normal cost of moving into the cost of moving into the

terrain.terrain.

(2xCOT) (2xCOT)

Elevation Changes

Lvl 0Lvl 0

Lvl 1Lvl 1

Lvl 2Lvl 2

Page 62: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

So what would this cost?So what would this cost?

(2xCOT) (2xCOT)

Elevation Changes Quiz

? MF? MF

Page 63: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

2 MF2 MF

(2xCOT) = 2 x 1 (open ground)(2xCOT) = 2 x 1 (open ground)

Elevation Changes Quiz

2 MF2 MF

Page 64: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

So what would this cost?So what would this cost?

(2xCOT) (2xCOT)

Elevation Changes Quiz

? MF? MF

Page 65: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Elevation Changes Quiz

4 MF4 MF

4 MF4 MF

(2xCOT) = 2 x 2 (woods)(2xCOT) = 2 x 2 (woods)

Page 66: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Assault Move:Assault Move:

We’ve established that moving in the open is very We’ve established that moving in the open is very dangerous in ASL. (You’ll see how dangerous dangerous in ASL. (You’ll see how dangerous next session!)next session!)

So units can avoid some danger by using So units can avoid some danger by using Assault Assault Movement. Movement.

Assault Move

Page 67: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Infantry units can avoid the -1 FFNAM modifier by Infantry units can avoid the -1 FFNAM modifier by using assault movement. using assault movement.

Assault movement is only possible if a unit changes Assault movement is only possible if a unit changes only 1 location, and does NOT use all of its MF.only 1 location, and does NOT use all of its MF.

Assault Movement

Page 68: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

So can this be an Assault So can this be an Assault Move? Move?

Yes! (One location, less Yes! (One location, less than 4 MF)than 4 MF)

Assault Movement Quiz

Page 69: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

So can this be an So can this be an Assault Move? Assault Move?

No. Why?No. Why?

(One location, but all 4 (One location, but all 4 MF)MF)

Assault Movement Quiz

Page 70: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

In ASL, Infantry units that have at least 1 MF at the start In ASL, Infantry units that have at least 1 MF at the start of the phase (due to carrying too many items!) may make of the phase (due to carrying too many items!) may make

a minimum move of 1 hex during its MPh.a minimum move of 1 hex during its MPh.

Minimum Move

Page 71: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Movement Quiz

4 MF4 MF

4 MF needed to move into the 4 MF needed to move into the woods up one level.woods up one level.

(2xCOT) = 2 x 2 (woods)(2xCOT) = 2 x 2 (woods)

But the squad only has 2 MF! But the squad only has 2 MF! Why?Why?

(5 PP – 3 = 2 over PP Capacity (5 PP – 3 = 2 over PP Capacity means 4MF – 2 = 2MF left.)means 4MF – 2 = 2MF left.)

Can the squad move into W4?Can the squad move into W4?

Page 72: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Movement Quiz

4 MF4 MF

Can the squad move into W4?Can the squad move into W4?

Yes! Using Minimum move, the Yes! Using Minimum move, the squad can move one hex as long squad can move one hex as long

as it has at least 1 MF and is as it has at least 1 MF and is eligible to move. (has not yet eligible to move. (has not yet moved, is not pinned, TI, prep moved, is not pinned, TI, prep

fired, etc.)fired, etc.)

Page 73: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Movement Quiz

4 MF4 MF

But – using minimum move But – using minimum move means the unit, after surviving means the unit, after surviving all First Fire, will become CX all First Fire, will become CX

AND pinned! AND pinned!

(Meaning, no advance phase (Meaning, no advance phase movement!)movement!)

Page 74: ASL Tutorial

ASL 101: Infantry MovementASL 101: Infantry Movement

Some units may NOT move.Some units may NOT move.

MovementMovement

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ASL 101: Infantry MovementASL 101: Infantry Movement

• RoutedRouted units may units may notnot move. move.

• PinnedPinned units may units may notnot move. move.

• TITI units may units may notnot move.move.

Movement Rules

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ASL 101: Infantry MovementASL 101: Infantry Movement

Some actions are considered movement, thus use MF to Some actions are considered movement, thus use MF to make them happen. make them happen.

Smoke Grenade attempts:Smoke Grenade attempts:

•1 MF to place in your own hex1 MF to place in your own hex

•2 MF to place in an adjacent hex2 MF to place in an adjacent hex

Other MovementOther Movement

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ASL 101: Infantry MovementASL 101: Infantry Movement

Some actions are considered movement, thus use MF to Some actions are considered movement, thus use MF to make them happen. make them happen.

Attempting to pick up a weapon is a 1 MF expenditure.Attempting to pick up a weapon is a 1 MF expenditure.

Other MovementOther Movement

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ASL 101: Infantry MovementASL 101: Infantry Movement

Some actions are considered movement, thus use MF to Some actions are considered movement, thus use MF to make them happen. make them happen.

Attempting to Attempting to recoverrecover a weapon is a 1 MF expenditure. a weapon is a 1 MF expenditure.

Other MovementOther Movement

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ASL 101: Infantry MovementASL 101: Infantry Movement

Some actions are so dangerous they require a -2 drm no Some actions are so dangerous they require a -2 drm no matter what phase they occur. matter what phase they occur.

These include setting a DC, pushing a Gun, clearance These include setting a DC, pushing a Gun, clearance attempts, sewer movement, and others. attempts, sewer movement, and others. See rule A4.62 for a See rule A4.62 for a complete listcomplete list – – then avoid doing any of those things with an then avoid doing any of those things with an enemy unit in LOS!enemy unit in LOS!

Hazardous MovementHazardous Movement

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ASL 101: Infantry MovementASL 101: Infantry Movement

Read Read Section 4.0 (all) to 5.0 (all)Section 4.0 (all) to 5.0 (all) in the rule book for in the rule book for

AADVANCED DVANCED SSQUAD QUAD LLEADEREADER..

For Further InformationFor Further Information

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ASL 101: Infantry MovementASL 101: Infantry Movement

Now that you’ve seen how to move around, get out a Now that you’ve seen how to move around, get out a few units and move them on the map. Move up hill few units and move them on the map. Move up hill and down, into woods, buildings, up stairs and down. and down, into woods, buildings, up stairs and down. Cross a few walls, and duck behind a hedge!Cross a few walls, and duck behind a hedge!

Note in the different scenarios the special scenario rules Note in the different scenarios the special scenario rules may chance the a type of terrain!may chance the a type of terrain! Always check the special scenario rules for details on Always check the special scenario rules for details on terrain!terrain!

Coming Next SessionComing Next Session

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ASL 101: Infantry MovementASL 101: Infantry Movement

Ready to learn more?Ready to learn more?

Once you’ve marched and drilled your troops, report to Once you’ve marched and drilled your troops, report to duty at the next class, where we’ll see if you can spot duty at the next class, where we’ll see if you can spot your target!your target!

Please read section 6.0 (all) in preparation for Please read section 6.0 (all) in preparation for

Session 4 – Line of Sight!Session 4 – Line of Sight!

Coming Next SessionComing Next Session

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ASL 101ASL 101 was created by: was created by:

• Russell Gifford Learning the Great Battles of the American Civil War(CD Rom learning series, 2005)

Mass Media and Big Government (Multi-media lecture series, 2006)

Spectacular Voyage: Lewis and Clark in Iowa, Nebraska and South Dakota (2002)

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Additional InformationAdditional Information

Advanced Squad Leader, ASL, and all artwork © MMP, 2007

This Presentation is

© 2007 by Russell Gifford

May be used with permission

Write to [email protected]