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ASL 101: L ASL 101: L EARNING EARNING A A DVANCED DVANCED S S QUAD QUAD L L EADER EADER Session 5: Fire Combat Session 5: Fire Combat with Russ Gifford with Russ Gifford

ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

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Page 1: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: LASL 101: LEARNINGEARNING AADVANCED DVANCED SSQUADQUAD LLEADEREADER

Session 5: Fire CombatSession 5: Fire Combat

with Russ Giffordwith Russ Gifford

Page 2: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

We’ll learn about:We’ll learn about:

• firing Infantry units andfiring Infantry units and Squad WeaponsSquad Weapons

• using the Infantry Fire Tableusing the Infantry Fire Table

• TEMs, DRMsTEMs, DRMs

• fire groupsfire groups

Goals for this SessionGoals for this Session

Page 3: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

You will also learn about results of fire combat:You will also learn about results of fire combat:

• Morale Checks Morale Checks

• Pin Task Checks (PTC)Pin Task Checks (PTC)

• differences between Prep fire, Defensive Fire, differences between Prep fire, Defensive Fire, and Advancing Fireand Advancing Fire

Goals for This SessionGoals for This Session

Page 4: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

In ASL, fire happens only In ASL, fire happens only in certain phases in each in certain phases in each player turn.player turn.

The The ATTACKERATTACKER can fire can fire in:in:

• Prep Fire PhasePrep Fire Phase

• Advancing Fire PhaseAdvancing Fire Phase

Player turn:Player turn:Rally PhaseRally Phase

Prep Fire PhasePrep Fire PhaseMovement PhaseMovement Phase

Defensive First Fire Defensive First Fire Defensive Fire Phase Defensive Fire Phase Advancing Fire PhaseAdvancing Fire PhaseRout PhaseRout Phase

Advance PhaseAdvance PhaseClose Combat PhaseClose Combat Phase

Page 5: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

In ASL, fire happens only In ASL, fire happens only in certain phases in each in certain phases in each player turn.player turn.

The The DEFENDERDEFENDER can fire can fire in:in:

• Defensive First Fire Defensive First Fire Phase (as the ATTACKER Phase (as the ATTACKER moves)moves)

• Defensive Fire PhaseDefensive Fire Phase

Player turn:Player turn:Rally PhaseRally Phase

Prep Fire PhasePrep Fire PhaseMovement PhaseMovement Phase

Defensive First Fire Defensive First Fire Defensive Fire Phase Defensive Fire Phase Advancing Fire PhaseAdvancing Fire PhaseRout PhaseRout Phase

Advance PhaseAdvance PhaseClose Combat PhaseClose Combat Phase

Page 6: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Infantry SquadInfantry Squad

• FirepowerFirepower

Fire Power and RangeFire Power and Range

MMC’s have their MMC’s have their inherent firepowerinherent firepower listed on their listed on their counters.counters.

Page 7: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Infantry SquadInfantry Squad

• FirepowerFirepower

• Normal RangeNormal Range

Fire Power and RangeFire Power and Range

MMC’s use this MMC’s use this FP at any target in FP at any target in normal range.normal range.

Page 8: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Infantry SquadInfantry Squad

• FirepowerFirepower

• Normal RangeNormal Range

Fire Power and RangeFire Power and Range

MMC’s use this MMC’s use this FP at any target in FP at any target in normal range.normal range.

Or if they fire Or if they fire beyond their normal beyond their normal range, they fire half range, they fire half their FP.their FP.

Page 9: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Infantry SquadInfantry Squad

• FirepowerFirepower

• Normal RangeNormal Range

Fire Power and RangeFire Power and Range

MMC’s use this MMC’s use this FP at any target in FP at any target in normal range.normal range.

Or if they fire Or if they fire beyond their normal beyond their normal range, they fire half range, they fire half their FP.their FP.

Maximum distance Maximum distance is twice their is twice their normal range.normal range.

Page 10: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Infantry SquadInfantry Squad

• FirepowerFirepower

• Normal RangeNormal Range

Fire Power and RangeFire Power and Range

MMC’s use this MMC’s use this FP at any target in FP at any target in normal range.normal range.

FP is doubled at FP is doubled at adjacent targets!adjacent targets!

Page 11: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Personnel Units and Combat Fire:Personnel Units and Combat Fire:• InfantryInfantry units may fire in any direction units may fire in any direction

• FPFP strength depends on strength depends on rangerange

• Inherent FPInherent FP may not be spilt between targets may not be spilt between targets (EXC: some units have spray fire)(EXC: some units have spray fire)

Notes on FiringNotes on Firing

Page 12: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Personnel Units and Combat Fire:Personnel Units and Combat Fire:• FP may be grouped. Units must be FP may be grouped. Units must be ADJACENTADJACENT to to form a form a fire groupfire group..

• Infantry units may fire a Infantry units may fire a SWSW at the same target, at the same target, or at a separate target.or at a separate target.

Notes on FiringNotes on Firing

Page 13: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: WeaponsASL 101: Weapons

Squad Weapons Squad Weapons

Squad WeaponsSquad Weapons

FPFP Normal RangeNormal Range

Unit TypeUnit Type

ROFROF

SW’s work the SW’s work the same way:same way:

But they must But they must be possessed by be possessed by a personnel unit a personnel unit to be fired!to be fired!

Page 14: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Personnel Units and Combat Fire:Personnel Units and Combat Fire:

FPFP strength depends on strength depends on other factors, too:other factors, too:

• halved if firing unit moved this turnhalved if firing unit moved this turn

• halved if firing Area Fire (target concealed or hidden)halved if firing Area Fire (target concealed or hidden)

• halved if firing unit is pinnedhalved if firing unit is pinned

• halved if firing unit marked with First Fire counterhalved if firing unit marked with First Fire counter

Other Fire Combat MultipliersOther Fire Combat Multipliers

Page 15: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Example of FireExample of Fire

Can these units fire at each other? Can these units fire at each other?

Notice: Notice: The The

467 is 467 is on the on the second second level! level!

Page 16: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Example of FireExample of Fire

Can these units fire at each other? Yes!Can these units fire at each other? Yes!

The The range range is 6 is 6

hexes, hexes, so the so the

FP is ?FP is ?

Page 17: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Terrain type TEM is Terrain type TEM is listed on the Chapter listed on the Chapter

B Terrain ChartB Terrain Chart

Terrain Effects Modifier

Page 18: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Example of FireExample of Fire

German Prep Fire Phase:German Prep Fire Phase:

What is What is the the

TEM? TEM?

4 FP + 1 TEM4 FP + 1 TEM

Page 19: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Reading the IFTReading the IFT

How do we calculate the results?How do we calculate the results?

DR :7 + 1 DR :7 + 1 = 8= 8

On the On the 4 FP 4 FP columncolumn

8 = 8 = No effectNo effect

Page 20: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Example of FireExample of Fire

German Prep Fire Phase:German Prep Fire Phase:

DR :7 + 1DR :7 + 1

On the 4 On the 4 FP column FP column

= No = No effecteffect

Page 21: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Example of FireExample of Fire

If instead there were two units and they fire grouped?If instead there were two units and they fire grouped?

The total The total FP would FP would

be…?be…?

Page 22: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Example of FireExample of Fire

If instead there were two units and they fire grouped?If instead there were two units and they fire grouped?

The total The total FP would FP would

be…?be…?

6 FP 6 FP

Why?Why?Range for second unit is 7 hexes, so his FP is halved!

Page 23: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Example of FireExample of Fire

If the fire group had an LMG?If the fire group had an LMG?

The total The total FP would FP would

be…?be…?

9 FP + 1 TEM9 FP + 1 TEM

Page 24: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Example of FireExample of Fire

How do we calculate the results?How do we calculate the results?DR of 7, + 1 for the TEM is final DR of 8.

8 on the 8 FP column (there is no 9 FP column)

is an NMC !

Page 25: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Example of FireExample of Fire

The result The result would be would be an ‘NMC’an ‘NMC’

(and place (and place Prep Fire Prep Fire markers.)markers.)

NMCNMC

Why no Prep Fire Why no Prep Fire marker on the marker on the LMG?LMG?

Page 26: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Example of FireExample of Fire

The LMG The LMG retained retained

its Rate of its Rate of Fire with Fire with a colored a colored die of ‘1’die of ‘1’

Page 27: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

As a result of fire, units may have to see if they are As a result of fire, units may have to see if they are willing to stand the punishment they are receiving.willing to stand the punishment they are receiving.

We call this a ‘morale check.’We call this a ‘morale check.’

This is a dice roll modified by the number on the This is a dice roll modified by the number on the fire chart (0, +1, +2, etc)fire chart (0, +1, +2, etc)

Morale ChecksMorale Checks

Page 28: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Reading the IFTReading the IFT

NMC = +0, 1MC = +1, 2MC = +2, etc.NMC = +0, 1MC = +1, 2MC = +2, etc.

Page 29: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

When the unit rolls the MC:When the unit rolls the MC:

• If the final DR < their morale, there is no effect. (They If the final DR < their morale, there is no effect. (They ‘passed.’)‘passed.’)

• If it is > their morale, they break. (Flip the counter, place If it is > their morale, they break. (Flip the counter, place DM counter.)DM counter.)

• If it is equal to their morale, they pinned. (Place PIN If it is equal to their morale, they pinned. (Place PIN counter.)counter.)

Morale ChecksMorale Checks

Page 30: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Example of FireExample of Fire

On an NMC, what DR would PIN the 747?On an NMC, what DR would PIN the 747?

A MC DR A MC DR of ‘7’ of ‘7’

would pin would pin the unit.the unit.

Page 31: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Example of FireExample of Fire

Since the LMG has ROF, can it fire again?Since the LMG has ROF, can it fire again?

Yes! Yes! At the At the same same

target - or target - or any other any other

target.target.

Page 32: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Example of FireExample of Fire

What What would the would the German German player player need to need to

roll to get roll to get a 1MC?a 1MC?

Page 33: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Example of FireExample of Fire

To get a 1MC with a 3 FP To get a 1MC with a 3 FP LMG, that’s on the 2 FP LMG, that’s on the 2 FP

column.column.

The final DR would need to The final DR would need to be 3 or 4 – so what would be 3 or 4 – so what would

the original DR need to be?the original DR need to be?

3, with a +1 TEM is final 3, with a +1 TEM is final DR of 4.DR of 4.

Page 34: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Example of FireExample of Fire

If the If the original original

DR was 3 DR was 3 with a with a

colored 2, colored 2, the LMG the LMG

would lose would lose ROF.ROF.

1MC1MC

Page 35: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Example of FireExample of Fire

But what But what happens happens

now if the now if the 747 rolls a 747 rolls a “7” on the “7” on the

morale morale check?check?

1MC1MC

Page 36: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Example of FireExample of Fire

If the If the original original

MC DR is MC DR is 7, add 1 7, add 1

(for 1MC) (for 1MC) means the means the 747 will 747 will break!break!

1MC1MC

Page 37: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Personnel Units and Combat Fire:Personnel Units and Combat Fire:

FPFP strength depends on strength depends on range:range:

• FP at normal range? FP at normal range?

• FP beyond normal range?FP beyond normal range?

• How far may a unit fire?How far may a unit fire?

• FP at adjacent targets? FP at adjacent targets?

• FP at in-hex targets (rare occurrence)?FP at in-hex targets (rare occurrence)?

Fire Combat Rules QuizFire Combat Rules Quiz

Page 38: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Personnel Units and Combat Fire:Personnel Units and Combat Fire:

FPFP strength depends on strength depends on range:range:

• FP at normal range? FP at normal range? FP as listed (x 1)FP as listed (x 1)

• FP beyond normal range? FP beyond normal range? Halved (x ½) Halved (x ½)

• How far may a unit fire? How far may a unit fire? (up to twice normal range)(up to twice normal range)

• FP at adjacent targets? FP at adjacent targets? FP doubled (x 2)FP doubled (x 2)

• FP at in-hex targets (rare occurrence)? FP at in-hex targets (rare occurrence)? (FP x 3)(FP x 3)

Fire Combat Rules QuizFire Combat Rules Quiz

Page 39: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Personnel Units and Combat Fire:Personnel Units and Combat Fire:

FPFP strength depends on strength depends on other factors, too:other factors, too:

• halved if firing unit moved this turnhalved if firing unit moved this turn

• halved if firing Area Fire (target concealed or hidden)halved if firing Area Fire (target concealed or hidden)

• halved if firing unit is pinnedhalved if firing unit is pinned

• halved if firing unit marked with First Fire counterhalved if firing unit marked with First Fire counter

Other Fire Combat MultipliersOther Fire Combat Multipliers

Page 40: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Prep Fire - GermanPrep Fire - German

If both German 447 fire at the 747, what is the FP? If both German 447 fire at the 747, what is the FP? The TEM?The TEM?

8 + 38 + 3

What What would the would the German German player player have to have to roll to get roll to get a result?a result?

If the If the German German player rolled player rolled a 5, what a 5, what happens if the happens if the American American rolls 6?rolls 6?

Page 41: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Movement PhaseMovement Phase

467 moves from U1 to467 moves from U1 to

U2 – 1. 5 MF (grain)U2 – 1. 5 MF (grain)

Page 42: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Movement Phase – Def. First FireMovement Phase – Def. First Fire

467 moves from U1 to467 moves from U1 to

U2 – 1. 5 MF (grain)U2 – 1. 5 MF (grain)

747 – First Fires747 – First Fires

7 FP +1 TEM –1 NAM7 FP +1 TEM –1 NAM

DR = 8 = PTCDR = 8 = PTC

PTC DR =6 No EffectPTC DR =6 No Effect

6 FP6 FP

Page 43: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Movement Phase – Def. First FireMovement Phase – Def. First Fire

467 moves from U2 to467 moves from U2 to

U3 – 1 MF + 1 MFU3 – 1 MF + 1 MF

747 – Sub First Fire!747 – Sub First Fire!

3.5 FP +2 wall –1NAM3.5 FP +2 wall –1NAM

= 2FP +1 = 2FP +1

DR = 4 +1 = 5 = NMC DR = 4 +1 = 5 = NMC

2 FP + 1 2 FP + 1

Page 44: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Movement Phase – Def. First FireMovement Phase – Def. First Fire

467 takes NMC467 takes NMC

DR = 5 = No Effect DR = 5 = No Effect NMC NMC

Page 45: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Defensive Final Fire PhaseDefensive Final Fire Phase

No Final Fire - No Final Fire -

Remove FF markers Remove FF markers

Page 46: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Advancing Fire PhaseAdvancing Fire Phase

467 fires at hex T3467 fires at hex T3

FP is doubled for adj, FP is doubled for adj, halved for advancing, halved for advancing, halved for area = 2 FPhalved for area = 2 FP

DR = 4 + 2 Tem = 6 DR = 4 + 2 Tem = 6

If an HIP unit is in T3, If an HIP unit is in T3, it would have to be it would have to be revealed since we got revealed since we got a result. (PTC)a result. (PTC)

No unit in T3. No unit in T3.

Remove Prep Fire Remove Prep Fire chitschits

2 FP +2 2 FP +2

Page 47: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Advance PhaseAdvance Phase

467 advances to T3 467 advances to T3

Page 48: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

CC PhaseCC Phase

No Close CombatNo Close Combat

No Concealment No Concealment

No PIN markers to No PIN markers to removeremove

End of German Player End of German Player TurnTurn

Page 49: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

For further information: For further information:

Read Read Section A7.0 Section A7.0 (all) , (all) ,

in the rule book for in the rule book for

AADVANCED DVANCED SSQUAD QUAD LLEADEREADER..

For Further InformationFor Further Information

Page 50: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

Well, that was a start on fire combat. We have Well, that was a start on fire combat. We have more to learn.more to learn.

Next session, we’ll learn about Assault Fire, Next session, we’ll learn about Assault Fire, Spray Fire, Fire Lanes!Spray Fire, Fire Lanes!

Coming Next SessionComing Next Session

Page 51: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101: Fire CombatASL 101: Fire Combat

In the next module, we’ll get you fired up as we In the next module, we’ll get you fired up as we take target practice with MMCs and SW!take target practice with MMCs and SW!

See you at See you at

Session 6 – Fire Combat, part 2!Session 6 – Fire Combat, part 2!

Coming Next SessionComing Next Session

Page 52: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

ASL 101ASL 101 was created by: was created by:

• Russell Gifford Learning the Great Battles of the American Civil War(CD Rom learning series, 2005)

Mass Media and Big Government (Multi-media lecture series, 2006)

Spectacular Voyage: Lewis and Clark in Iowa, Nebraska and South Dakota (2002)

Page 53: ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford

Additional InformationAdditional Information

Advanced Squad Leader, ASL, and all artwork © MMP, 2007

This Presentation is

© 2007 by Russell Gifford

May be used with permission

Write to [email protected]