Ashringa: 7 Horses of the Americas= the Tomesha Council

Embed Size (px)

Citation preview

  • 8/14/2019 Ashringa: 7 Horses of the Americas= the Tomesha Council

    1/20

    1

    ASHRINGAWerehorses for White Wolfs Werewolf: the Apocalypse

    By Laura M. Henson 2005

    CHAPTER 7HORSES OF THE AMERICAS: SELECT NPCs

    Under the cities is a heart made of ground

    But the humans will give no love

    - America, Horse with No Name.

    This chapter gives an overview of the main characters in Death Valley and the Tomesha Council. All were-

    beasts in this chapter have their statistics in the following format for ease of play: Homid /Glabro or Klatra/

    Crinos or Chalico/ Hispo or Monoceros/Lupus or Equine).

    Statistics for Typical Ashringa NPCs

    The average NPC Ashringa from California will have the

    following statistics:

    Attributes: Strength 3 (5/7/6/6), Dexterity 4(5/6/7/6),

    Stamina 3(5/6/6/6), Charisma 2, Manipulation 2

    (1/0/1/0), Appearance 2 (1/0/4/1), Perception 2, Intelligence

    3, Wits 3.

    Abilities: Animal Ken 2, Athletics 3, Brawl 2, Crafts 1,

    Computers 2, Dodge 5, Enigmas 2, Empathy2, Firearms 1 Melee 1, Occult 1, Performance 1, Pilot

    (Car) 2, Primal Urge 3, Rituals 1, Survival 1.

    Breed Stats:

    Homid (Gnosis: 1, Gift: Smell of Man), Mtis (Gnosis: 3, Gift: Sense Wyrm), Equine (Gnosis: 5, Gift:

    Heightened Senses).

    Suhn Stats:Hrunnhe (Caretaker) Rage: 1, Gift: Blissful Ignorance.Hrunnhi (Protector) Rage 5, Gift: Razor Horn.Hrunnsai (Storyteller) Rage: 4, Gift: Beast Speech.Hrunnsaiya (Dreamspeaker) Rage 2, Gift: Spirit Speech.

    Hrunnya (Judge) Rage: 3, Gift: Truth of Gaia.

    Hrunnsaf (Trickster) Rage 1, Gift: Mimic.

    Bo Stats:Arweharas (Will: 3, Gift: Camouflage, Totem: Lion, Animal Form: Zebra.)

    Avarim (Will: 3, Gift: Impalas Flight, Totem: Pegasus, Animal Form: Pony).Karkadamm (Will: 3, Gift: Speed of Thought, Totem: Bull, Animal Form: Onager).Killina (Will: 4, Gift: Mothers Touch, Totem: Unicorn, Animal Form: Prezwalskis Horse).Nabrima (Will: 3, Gift: Balance, Totem: Dolphin, Animal Form: Brumby).Nhurim (Will: 5, Gift: Lambent Flame, Totem: Bison, Animal Form: Mustang).

    Nimbi (Will: 4, Gift: Eyes of Oberon, Totem: Stag, Animal Form: Burro).

  • 8/14/2019 Ashringa: 7 Horses of the Americas= the Tomesha Council

    2/20

    2

    Higher Ranks: Ashringa gain an extra two dots per Rank to apply to Attributes, Abilities Rage, and

    Willpower, they also gain one gift of the appropriate level and one level one gift per every two ranks.

    \

    The Grace of the Ancient Waters

    Ive been to the desert on a horse with no name

    It felt good to be out of the rain

    In the desert you can remember your name

    Cause there aint no one for to give you no pain.

    - America, Horse with No Name

    Location: Devils Hole, Ash Meadows, Death Valley, California

    Level: 3 Gauntlet: 3 Type: Fellowship & Healing

    Bo Structure: Open, dominated by Nimbi and Nhurim but all bos are represented.

    Totems:Nyrallar and the Great Spotted Roadrunner

    History: The Grace of the Ancient Waters is one of the oldest dwells in North America. The dwell was

    opened by the Nhurim during the last ice age when Death Valley was filled with the crystalline waters of

    Lake Manley. The Grace was once one of the most powerful dwells in the world but time has reduced its

    power. The drying up of the lake, the activities of the white settlers, the shunting of the Native Americans

    into reservations and the attempted extermination of the mustang all contributed to its loss of power and to

    the Nhurims abandonment of the dwell. The coming of the prospectors however introduced the Nimbi

    tribe and during the Great Depression the Nimbi not only reawakened the dwells original Totem but also

    brought a second totem into the area. Now the dwell is dedicated to both healing and fellowship and it acts

    as a magnet to all Ashringa no matter their bo. The dwell is the headquarters of the Tomesha Council is

    used as a meeting place for the head Ashringa of each bos in America.

    The Kossiacky: The Dwell of the Ancient Waters is located in Ash Meadows National Wildlife Refuge on

    the border between California and Nevada. This area is a part of Death Valley National Park and a fulldescription of the area may be found in Chapter seven. The Kossiacky covers all of Ash meadows as well

    as most of north and central Death Valley National Monument, the Piper and Sylvania Mountains, and

    Resting Spring Park.

    The dwells center is entered by walking through the cave opening of Devils Hole and then diving

    into the water. Those of a spiritual nature will enter the hot water only to emerge in a moonlit glade

    bordered by willow trees and with the moss covered shore of a sparkling lake to one side. Tourists and

    Campers are not allowed in Devils Hole and the tarn is both absent from hiking maps and surrounded by a

    rusty chain link fence to keep them out. This is no real barrier as humans can still climb over it and horses

  • 8/14/2019 Ashringa: 7 Horses of the Americas= the Tomesha Council

    3/20

    3

    can simply jump over the obstruction. The holes unique species of pupfish are monitored electronically by

    rusting equipment used to monitor the water levels and the fish themselves are only counted once every

    decade or so which limits even the presence of park officials. In addition even if strangers do make it into

    the center most would not survive diving into the near boiling water as most creatures lack the healing

    abilities of were-creatures. All in all, the Grace of the Ancient Waters is a private place of neutral territory

    perfect for the councils meetings.

    Umbrascape: Within the Kossiacky the land resembles the Death Valley of the Ice Age with most of the

    land taken up by a large but shallow lake. At the Dwells center, where Devils Hole should be, is a rocky

    wall covered with petroglyphs of horses, birds, and horned serpents. A clear stream emerges from that wall

    and flows into the lake which is filled with pupfish spirits as well as the occasional salamander (which is

    both an aquatic animal and a fire spirit) and water elementals. There are two totem spirits associated with

    this Dwell. The oldest is Nyrallar who was first summoned by the Nhurim during the ice age. The other

    totem is the Great Spotted Roadrunner who came to the aid of the Nimbi during the 1930s.

    Nyrallar is an ancient and powerful water spirit who belongs to Onionts brood. She manifests as a dragon

    the color of moonlight with eyes as green as leaves and a single horn. Water acts as a focus for her powers

    and her moon bridges join with all bodies of water inside the Death Valley area. When the Dwell was first

    opened Nyrallar was a very powerful spirit of healing but as the waters of Lake Manley dried up and her

    followers moved away she diminished in power. Even so she is still greatly respected by the Ashringa,

    Mokole and Fairy tribes of the desert. Nyrallar is a spirit of healing, not just of the body but of the soul.She believes that the Ashringa must stand together, not only with each other but also with the other Bete,

    the Faerie, and all other creatures who wish to restore the universe to its original state. Just as all the widely

    separated rivers and lakes in Death Valley are really one so the Ashringa need unity if they are to survive.

    Nyrallar is a shy spirit who rarely manifests without first sending

    some minor spirit to check on the motives of visitors. When she

    does appear it is with the following statistics:Rage 7, Willpower 9,

    Gnosis 10, and Power 70. She has the following charms and gifts:

    Armor, Healing, Materialize (cost 55, Strength 9, Dexterity 6,Stamina 8, Mental 5, Social 4, Alertness 6, Athletics 5, Brawl 5,

    Dodge 4, Empathy 2, Enigmas 3, Occult 5, Claw for 10 dice andBite for 11 dice, Armor 2, Health levels are ok (x5),-1 (x3),-3 (x3),-

    5(x3),Immaterialized), Disorient, Open Moon Bridge, Cleanse theBlight, Shape shift, Breath of the Dragon Lords (as the Nagah

    gift), and Dreamspeak (as the gift). Nyrallars nature is that of a

    caregiver and her demeanor is that of confident.

    The Great Spotted Roadrunner is more often encountered than Nyrallar and is much more in touch with the

    modern world. As Roadrunner is a spirit of Cunning who relies on both his quick wits and fast feet to avoid

    harm he gains power by the cunning deeds enacted by the grace. In addition he is much more likely to

    come to the assistance of charms that are in battle with Wyrm beasts for as expects his wards to overcome

    the Wyrm just as physical roadrunners subdue snakes.

    The Great Spotted Roadrunner manifest with the following statistics:Rage 2, Willpower 7, Gnosis 4, and

    Power 20. He has the following charms and gifts: Airt sense, Materialize (cost 13, Strength 2, Dexterity 3,

    Stamina 2, Mental 3, Social 3, Alertness 3, Athletics 3, Brawl 2, Dodge 2, Peck for 2 dice, claw for 2 dice,Normal Health levels), Survivor, Impalas Flight, Messengers Fortitude, Speed Beyond Thought, and

    Avoid fate. Roadrunners Nature is that of a Gallant but his demeanor is definitely that of a Show off.

    Cage-Leaper (Oromo Cage)Position: Liaison between the Grace and the various zoos in North America

    Breed: Equine

    Suhn: Hrunnsai (Storyteller)

    Bo: Arweharas

  • 8/14/2019 Ashringa: 7 Horses of the Americas= the Tomesha Council

    4/20

    4

    Nature/Demeanor: Confidant/Caregiver

    Attributes: Strength 5 (7/9/8/8) Dexterity 4 (5/6/7/6) Stamina 4 (6/7/7/7) Charisma 2

    Manipulation 1 (0/0/0/0) Appearance 2 (1/0/4/1) Perception 4 Intelligence 3 Wits 3

    Abilities: Alertness 3, Animal Ken 3, Athletics 2, Brawl 3, Contacts 5, Dodge 2, Enigmas 3, Expression 2,

    Intimidation 3, Leadership 2, Melee 2, Primal-Urge 5, Performance 2, Rituals 3, Stealth 2, Survival 5.

    Backgrounds: Kinfolk 3 (Grevys Zebras at the San Diego Zoo), Pure Breed 2

    Rank: 3

    Rage/Gnosis/Willpower: 7/5/9

    Gifts (1) Aura of Confidence, Beast Speech, Leap of Pegasus.

    (2) Moon Dancer, Serene Pasture.

    (3) Equus Speech, Fetish Doll, Form of the Wild.

    Rites: Rite of Cleansing, Rite of the Opened Cairn, Moot Rite, Rite of the Lion, Rite of Passage, Rite of

    Ostracism, Rite of the Fearful Woods.

    Fetishes: Lightning Shoes.

    Born at the San Diego zoo Cage-Leaper (in monoceros form) jumped

    over the fence enclosing his zebra kinfolk during his first change and ran

    wild until he was found by the zookeeper the next day. The keeper

    (Benson King) was not only an Arweharas but Cages sire and he

    introduced the young equine to

    Ashringa society. Eventually he was taken to the Grace of the BurningSands where he quickly grew in

    Rank. When King retired from his job he persuaded the zoo to hire his

    son to replace him. Cage now acts as the person to contact in order to find

    an equine mate of the proper species as he has extensive contacts with

    every zoo in the country and a few outside America as well. In equine

    form Cage-Leaper is a Grevys

    Zebra and in Homid he is a tall black man with a light birthmark on his

    forehead. His Klatra form is an asbar and in equine he is a common zebra.

    Crusher-of-Evil (Faris Hashim)Position: Stallion at the karkadamm Charm found in the Sand Dunes.

    Breed: HomidSuhn: Hrunnhai (Protector)

    Bo: Karkadamm

    Nature/Demeanor: Competitor/Alpha

    Attributes: Strength 4 (6/8/7/7) Dexterity 3 (4/5/6/5) Stamina 5 (7/8/8/8) Charisma 2

    Manipulation 3 (2/0/2/0) Appearance 3 (2/0/5/2) Perception 4 Intelligence 4 Wits 3

    Abilities: Alertness 3, Animal Ken 2, Brawl 4, Demolitions 3, Dodge 3, Firearms 4, Intimidation 4,

    Leadership 4, Melee 3, Primal-Urge 3, Politics 4, Rituals 2, Survival 2.

    Rank: 4

    Rage/Gnosis/Willpower: 6/5/7

    Gifts (1) Hoofs Might, Sense Wyrm, Speed of Thought, Razor Horn.

    (2) Defy Fatigue

    (3) Rage of the Predator

    (4) Steal the Wolfs JawsRites: Moot Rite, Rite of Passage, Baptism of Fire, Stone of Scorn, Rite of

    Ostracism

    Fetishes: Klaive, Bane Arrows.

    Crusher-of-Evil was born in Saudi Arabia and came to the United States in

    1999 as an exchange student. He quickly rose to be the leader of a local

    gang but at the age of 19 this came to an end when 9/11 took place. The

    attack on the World Trade Center and his criminal record caused Crusher to

    fear being deported so he fled to the desert where he joined the Sand Dune

  • 8/14/2019 Ashringa: 7 Horses of the Americas= the Tomesha Council

    5/20

    5

    Charm under the leadership of Kris. He fantasizes about becoming the leader of all the Karkadamm in

    America. He plans to take over the charm when Kris retires and then to challenge that pip-squeak of a

    donkey, Thunder Jack, for leadership of the Grace of the Ancient Waters. Once he leads the Grace he will

    then challenge the Karkadamm council member for that post. Once he is leader of all the Karkadamm,

    Hashim plans to destroy every human being who enters a national park. Crusher is a sandy colored onager

    in equine form and a asbar in Klatra.

    Kris (Rishi Krishan)Position: Leader of the karkadamm charm in the Sand Dunes

    Breed: Equine

    Suhn: Hrunnsaiya (Dreamspeaker)

    Bo: Karkadamm

    Nature/Demeanor: Judge/Confident

    Attributes: Strength 2 (4/6/5/5) Dexterity 2 (3/4/5/4) Stamina 3 (5/6/6/6) Charisma 2

    Manipulation 2 (1/0/1/0) Appearance 3 (2/0/5/2) Perception 3 Intelligence 3 Wits 2

    Abilities: Alertness 1, Animal-ken 4, Brawl 4, Dodge 2, Enigmas 4, Intimidation 2, Leadership 4, Occult

    2, Performance 5, Primal-Urge 5, Rituals 4, Stealth 3, Survival 5.

    Backgrounds: Past Life 4, Mentor 2

    Rank: 4

    Rage/Gnosis/Willpower: 2/10/8

    Gifts (1) Call Spirit, Find Water, Heightened Senses, Spirit Speech.

    (2) Command Spirit, Force of Nature, Impalas Flight, Name the Spirit.

    (3) Form of the Wild.

    (4) Speak with Wind Spirits, Spirit Drain.

    Rites: Rite of Talisman Dedication, Rite of the Opened Cairn, Rite of Binding, Rite of Spirit Awakening,

    Ritual of Summoning, Rite of Passage, Rite of the Fetish, Rite of the Opened Bridge.

    Fetishes: Spirit Whistle.

    Kris was conceived in the deserts of Pakistan and came to the United States

    when his pregnant mother was rounded up and shipped to the San Diego Zoo.

    He was coached through his first change by Benson King the Arweharas

    zookeeper who and introduced to the Charm of the Burning Sand where he

    eventually became leader. Today Kris is in his late 50s and while he knowshe must choose a successor soon he waits because he believes that Crusher-of-

    Evil is too power hungry to lead. Kris received his name because in

    Monoceros form his horn has a wavy shape like the Malaysian sword called a

    Kris. In equine form he is a khur with dark fur and in Homid he is a small

    dark skinned Indian man. His Klatra form is a centaur.

    Long Ears (Nestor Cornelio)Position: Gatekeeper at the Grace of the Ancient Waters

    Breed: Mtis

    Suhn: Hrunnsai (Storyteller)

    Bo:Nimbi

    Nature/Demeanor: Conformer/Confident

    Attributes: Strength 3 (5/7/6/6) Dexterity 3 (4/5/6/5) Stamina 3 (5/6/6/6) Charisma 2

    Manipulation 3 (2/0/2/0) Appearance 2 (1/0/4/1) Perception 3 Intelligence 3 Wits 4

    Abilities: Athletics 3, Dodge 3, Empathy 3, Enigmas 3, Linguistics 5, Melee 3, Occult 3, Performance 3,

    Primal Urge 1, Subterfuge 2, Stealth 2, Rituals 4.

    Backgrounds: Fetish 3, Mentor 3

    Rank: 3

    Rage/Gnosis/Willpower: 5/4/4

    Gifts (1) Eyes of Oberon, Shadhavars Horn, Unicorns Favor

  • 8/14/2019 Ashringa: 7 Horses of the Americas= the Tomesha Council

    6/20

    6

    (2) Open the Gate, Moon Dancer

    (3) Power of the Mule, Walk between Worlds

    Rites: Rite of the Opened Bridge, The Badgers Burrow

    Fetishes: Staff of the Mule

    Merits/Flaws: Long ears (Mtis deformity), Natural Channel, Natural Linguist.

    Long Ears is a mule born accidentally when the old Gatekeeper, the

    Nimbi Eloy Cornelio, mated with a mustang mare. To his surprise the

    mare subsequently underwent her first change and was now a Nhurim

    pregnant with a Mtis foal. When Long Ears was born the mare gave

    her son to his father and left the Grace. To this day Long Ears wonders

    what happened to her. Eloy trained his son in the arts of being

    Gatekeeper and after his death in a Black Spiral Dancer attack Long

    Ears took over his sires position in the Grace. Long Ears natural form

    is a mule with a unicorns horn and huge, drooping donkeys ears that

    actually drag on the ground. These ears also appear in Asbar and

    Chalico form and make him somewhat clumsy (+2 Difficulty on all

    Dexterity rolls when in Monoceros, Klatra, or Chalico form, on a botch

    he trips over his own ears). In human form he resembles a middle aged Mesoamerican Indian, in klatra

    form he I an asbar, and in equine form he is a small slate mule with lop ears.

    Mustang Meg (Megan Tsunke)Position: Lead mare of the Grace of the Ancient Waters.

    Breed: Homid.

    Suhn: Hrunya (Judge)

    Bo:Nhurim

    Nature/Demeanor: Maker/Caregiver

    Attributes: Strength 2 (4/6/5/5) Dexterity 3 (4/5/6/5) Stamina 4 (6/7/7/7) Charisma 4

    Manipulation 3 (2/0/1/0) Appearance 2 (1/0/4/1) Perception 4 Intelligence 4 Wits 3

    Abilities: Alertness 3, Empathy 5, Expression 4, Primal Urge 3, Leadership 4, Linguistics 3, Medicine 3,

    Rituals 4, Survival 3.

    Backgrounds: Kinfolk (Shoshone Indians) 5

    Rank: 5Rage/Gnosis/Willpower: 3/5/10

    Gifts (1)Natures Plenty, Sense Guilt, Truth of Gaia, and Walk behind the Mirror

    (2) Talk, Sense Wyrm

    (3) Wisdom of the Ancient Ways

    (4) Adaptation

    (5) Summon Storm Crow

    Rites: Rite of Cleansing, Rite of the Opened Cairn, Moot Rite, Rite of Binding, Rite of Summoning, Rite

    of Passage, Rite of Birth.

    Fetishes: Horn of the Evil Eye, Medicine Bag of the Asvins, Spirit Drum.

    Mustang Meg is an older (in her 50s) Shoshone Indian woman who grew up

    in the nearby reservation. Meg changed form early in life and was introducedto Ashringa culture by her Ashringa father. She is a tough, no nonsense

    woman who has led the grace since she was twenty. In equine form she is a

    swaybacked brown mare and in Klatra she is a centaur.

    Mei Yin (Silver Rose)Position: Healer and Advisor at the Dwell of the Ancient Waters

    Breed: Homid

  • 8/14/2019 Ashringa: 7 Horses of the Americas= the Tomesha Council

    7/20

    7

    Suhn: Hrunnhe (Caretaker)

    Bo: Killina

    Nature/Demeanor: Judge/Caregiver

    Attributes: Strength 3 (5/7/6/6) Dexterity 4 (5/6/8/7) Stamina 3 (5/6/6/6) Charisma 4

    Manipulation 2 (1/0/1/0) Appearance 4 (3/0/6/3) Perception 4 Intelligence 4 Wits 3

    Abilities: Alertness 4, Athletics 2, Brawl 1, Dodge 1, Empathy 4, Linguistics 3, Primal Urge 2, Subterfuge

    2, Animal ken 2, Leadership 4, Enigmas 3, Rituals 4, Politics 3.

    Backgrounds: Contacts 5, Pure Breed 5

    Rank: 4

    Rage/Gnosis/Willpower: 2/5/8

    Gifts (1) Blissful Ignorance, Mothers Touch, Natures Plenty.

    (2) Calm, Mountains Peace, Stare down

    (3) Inspiration, Dragons Scales

    (4) Serenity, Tame Sunbeam

    Rites: Rite of Cleansing, Rite of the Opened Cairn, Moot Rite, Rite of Passage, Rite of Birth.

    Fetishes: Friendship Ring, Fang Dagger

    Growing up in San Franciscos Chinatown Meis human parents was part of

    the radical peace movement of the 60s. When she was 16 she was contacted

    by her uncle from China who showed her true heritage and gave her a family

    heirloom, a dagger said to be made from the tooth of an oriental dragon. Sheonce worked for Social Services and has a great amount of pull through

    various contacts in the government. She worked long and hard to get National

    Park status for the Death Valley area. She is a pale yellow takhi in equine form

    fading to in Monocerus. In Klatra form she is an asbar.

    Rowena GrantPosition: Keeper of the Land at the Dwell of the Ancient Waters

    Breed: Homid

    Suhn: Hrunnhe (Caretaker)

    Bo: Avarim

    Nature/Demeanor: Conformist/Autist

    Attributes: Strength 3 (5/7/6/6) Dexterity 3 (4/5/6/5) Stamina 2 (4/5/5/5) Charisma 3Manipulation 4 (3/1/3/1) Appearance 3(2/0/5/2) Perception 3 Intelligence 3 Wits 2

    Abilities: Alertness 2, Athletics 2, Brawl 1, Dodge 2, Empathy 3, Expression 2, Animal Ken 4,

    Performance (Drawing) 2, Primal-Urge 3, Enigmas 2, Science (Botany) 3.

    Backgrounds: Mentor 3

    Rank: 3

    Rage/Gnosis/Willpower: 3/7/5

    Gifts (1) Blissful Ignorance, Sense Wyrm, Smell of Man.

    (2) Lambent Flame, Neigh of Glory, Talk.

    (3) Awe

    Rites: Garlands of Bright Flowers, Gathering for the Departed, Rite of Remembrance.

    Fetishes:None

    Merits/Flaws: Common Sense, Soft Hearted, Reputation

    Rowena was born in the Maryland city of Annapolis to a family of ex-hippies.

    She grew up surrounded by her parents creed of universal peace and love and

    was also aware of her familys Celtic heritage thanks to her Welsh

    grandparents. Thus it was no surprise that Rowena was attracted to the New

    Age movement in her early teens. However it did surprise her when on her

    18thbirthday she became not a witch but a werehorse. Adopted by a local

    charm of Avarim, Rowena was taught the ins and outs of werehorse culture

    and at the age of 21 moved to California where she joined the dwell.

    Rowenas equine form is that of a white welsh pony and her Monoceros form

  • 8/14/2019 Ashringa: 7 Horses of the Americas= the Tomesha Council

    8/20

    8

    is that of a classic unicorn. She is a asbar in Klatra form.

    Runs-Beside Horses (Agna-iyanke)Position: Master of the Rite at the Grace of the Ancient Waters

    Breed: Equus

    Suhn: Hrunnsaiya (Dreamspeaker)Bo:Nhurim

    Nature/Demeanor: Autist/Judge

    Attributes: Strength 2 (4/6/5/5) Dexterity 4 (5/6/7/6) Stamina 3 (5/6/6/6) Charisma 3

    Manipulation 3 (2/0/2/0) Appearance 4 (3/0/6/3) Perception 4 Intelligence 3 Wits 4

    Abilities: Alertness 4, Athletics 1, Brawl 2, Dodge 3, Empathy 3, Expression 4, Primal Urge 2, Animal-

    Ken 2, Etiquette 3, Melee 3, Leadership 2, Performance 2, Enigmas 4, Occult 3, Rituals 5.

    Backgrounds: Past Life 3, Totem 4

    Rank: 4

    Rage/Gnosis/Willpower: 2/7/4

    Gifts (1) Heightened Senses, Leap of the Unicorn, Spirit Speech, Walk behind the Mirror.

    (2) Dream Speak, Impalas Flight, Sense the Unnatural.

    (3) Detect Spirit, Sense Magic.

    (4) Speak with Wind Spirits, ScryingRites: Assume that Agna-iyanke knows any rite appropriate to his station.

    Fetishes: Gnostic bag, Spirit Bell and Candles, Harp of the Heavens (works as a Spirit Drum), plus many

    healing Talens.

    Agna-iyanke chose his human moniker from a

    Dakota Indian name meaning Runs beside

    Horses, an appropriate title since he grew up

    among a tribe of wild mustangs in Wyoming. He

    received a vision from

    Nyrallar soon after his first change which told him

    to come to California and he has been Master of the

    Rite there for the past twenty years. In human shape

    he is a tall Native American man in his early thirties

    with very long black hair, in equine he is a bay

    stallion. His Klatra form is a centaur.

    Owl Chief (Kibbe Lesharo)Position: Master of the Challenge at the Grace of the Ancient Waters

    Breed: Homid

    Suhn: Hrunnhai (Protector)

    Bo:Nhurim

    Nature/Demeanor: Traditionalist/Bravo

    Attributes: Strength 5 (7/9/8/8) Dexterity 4 (5/7/8/7) Stamina 4 (6/7/7/7) Charisma 3

    Manipulation 2 (1/0/1/0) Appearance 3 (2/0/5/2) Perception 3 Intelligence 2 Wits 3

    Abilities: Alertness 4, Athletics 4, Brawl 5, Dodge 5, Enigmas 2, Firearms 3, Medicine 2, Melee 5, Primal-

    Urge 3, Stealth 5.

    Backgrounds: Kinfolk 2, Familiar Spirit 3

    Rank: 3

    Rage/Gnosis/Willpower: 5/3/4

    Gifts (1) Lambent Flame, Hoofs Might, Razor Horn,

    (2) Sentinels Warning

    (3) Gaias Lance

    Rites: none

    Fetishes: none

  • 8/14/2019 Ashringa: 7 Horses of the Americas= the Tomesha Council

    9/20

    9

    Born in the Shoshone Indian Reservation in 1980s Kibbe had always

    wanted to be a great warrior like the Indians of old and not the

    pathetic white-man wanabees his tribe had become. In response his

    parents enrolled him in a martial arts class (where he soon received a

    black belt in karate) in an attempt to curb his warrior spirit. Still he

    seemed obsessed with the Plains Indians and their horses. As a result

    he was overjoyed when he underwent his first change at the age of

    sixteen. While young to have such an important position, Kibbe has

    proven his abilities again and again. Kibbe received his name from

    the owl familiar that constantly follows him about, an omen echoed

    in his Indian name which means chief of the night bird. Kibbe

    Lesharo is a pinto stallion in equine form and an asbar in Klatra.

    Thunder Jack (Adriano Gomez)Position: Dwell Warder and lead stallion at the Grace of the Ancient Waters

    Breed: Equus

    Suhn: Hrunnsaf (Trickster)

    Bo:NimbiNature/Demeanor: Caregiver/ Jester

    Attributes: Strength 5 (7/9/8/8) Dexterity 4 (5/6/7/6) Stamina 4 (6/7/7/7) Charisma 2

    Manipulation 2 (1/0/1/0) Appearance 2 (1/0/4/1) Perception 4 Intelligence 3 Wits 3

    Abilities: Alertness 4, Animal Kin 2, Athletics 3, Brawl 3, Dodge 3, Leadership 3, Melee 4, Primal Urge 5,

    Rituals 3, Survival 4.

    Rank: 3

    Rage/Gnosis/Willpower: 1/5/4

    Gifts (1) Heightened Senses, Colts Foot, Eyes of Oberon

    (2) Serene Pasture

    (3) Glamour of the Faeries, Unicorns Blessing

    Rites: Rite of the Fearful Woods

    Fetishes:None

    Merits/Flaws: Horse Park department ties, Short.

    Born in Titanathere canyon, Thunder jack, like all Nimbi, is a lover of

    practical jokes. A happy-go-lucky sort of man Adriano likes to use glamour to

    make himself look taller and to make Meg seem younger during council

    meetings. After all appearance is everything when dealing with outsiders. In

    human form he calls himself Adriano Gomez and passes himself off as a park

    ranger. Thunder Jack is a smoky black burro in equine form and an asbar in

    Klatra.

    Grace of the Desert Intaglios

    Like the Nazca lines of Peru, the intaglios are visible from the ground but their clear and full impactbecomes evident only when looking down from the sky.

    - Peterson, Natasha, Sacred SitesLocation: Southern California

    Level: 3 Gauntlet: 4 Type: Strength

    Bo Structure: Open, dominated by Arweharas and Nimbi

    Totems:Puma

    History

  • 8/14/2019 Ashringa: 7 Horses of the Americas= the Tomesha Council

    10/20

    10

    Sometime in the past an unknown group of Native Americans scraped away the dark gravel to expose the

    lighter topsoil beneath the desert sands on the border between California and Arizona. Much like the Nazca

    lines of Peru these figures can only be seen from the air but unlike the famous lines in South America the

    intaglios have more in common with the giants and white horses of Europe. This is because one figure

    is that of a 94 foot tall man while the other is a horse.

    The presence of the horse caused most historians to date the intaglios to less than 500 years old, claiming

    that they must have been made by a wandering tribe (because none of the local tribes would admit to

    making them) fleeing the Spanish. When it was revealed that the covering of desert varnish over the figures

    proves that they were several thousand years old the academics still had to account for the horse so either

    still insisted on a young age for the intaglios or claimed that the animal was a badly drawn mountain lion.

    Because the figures are only scraped into the ground they were in danger of being destroyed by visitors

    using off road vehicles until the local boy scouts built a fence around them. Today the figures are under the

    care of the Bureau of land Management in Riverside California but no tower or other ability for people to

    see the intaglios have been built and they are still practically unknown to the public.

    The intaglios are actually an old Nhurim dwell that was taken over by the Arweharas in the early 19 th

    century. The Arweharas took over the dwell when the native mustangs were driven away and today the

    only wild equines near the intaglios are a few feral donkeys. The Arweharas members visit the nearby San

    Diego Zoo and Wild Animal Park to breed.

    The Kossiacky

    The Grace of the Desert Intaglios is located 15 miles north of the city of Blythe near Route 95. The

    Kossiacky includes most of the border between California and Arizona including a portion of the Colorado

    River. The dwells center is reached by walking the spiral path. When one reaches the center they will find

    themselves in the dwells heart.

    Umbrascape

    Within the Kossiacky the land appears to be a glorified version of its physical appearance. The intaglios are

    unmarred by tracks and trails and gleam a snowy white against the black soil that surrounds them. A dance

    ring marked with piles of gravel surrounds the human figure and anyone who sleeps on the giant may gain

    a horses strength even in human form for one turn after performing the proper ritual dance. Horse spirits

    of all kinds abound in this and a huge spiritual mountain lion, the totem of the dwell, lies at the heart of thehorse figure.

    Fangs-in-the -darkPosition: Grace leader and Tomesha Council member

    Breed: Mtis

    Suhn: Hrunnhi (Protector)

    Bo: Arweharas

    Nature/Demeanor: Competitor/Alpha

    Attributes: Strength 4 (6/8/7/7) Dexterity 3 (4/5/6/5) Stamina 5 (7/8/8/8) Charisma 2

    Manipulation 2 (1/0/1/0) Appearance 2 (1/0/4/1) Perception 4 Intelligence 5 Wits 4

    Abilities: Alertness 3, Animal-ken 5, Brawl 4, Firearms 2, Intimidation 4, Leadership 4, Linguistics 1,

    Melee 3, Politics 3, Primal-urge 3, Rituals 2, Survival 4.

    Backgrounds: Contacts 3, Pure Breed 4Rank: 4

    Rage/Gnosis/Willpower: 6/8/7

    Gifts (1) Camouflage, Sense Wyrm, Sight out the Predator, Razor Horn

    (2) Staredown

    (3) Form of the Wild

    (4) Safety in Numbers

    Rites: Moot Rite, Rite of Passage, Baptism of Fire, Rite of the Lion, Rite of Ostracism

    Fetishes: Carbuncle, Purification Cup

    Merits and flaws: Common sense, Deformed Horn (Mtis deformity), Fangs.

  • 8/14/2019 Ashringa: 7 Horses of the Americas= the Tomesha Council

    11/20

    11

    Fangs-in the-dark was born to punish the hubris of two

    equine Arweharas who were too proud to breed with zoo

    animals. Born with three horns and lupine fangs, the parents

    were horrified and dumped their offspring in the desert. The

    abandoned foal then lived with a herd of wild burros until he

    was found by a charm of Nimbi. As time went on Fangs grew

    strong enough to defeat the puma spirit that was guarding the

    Grace of the Desert Intaglios. This act reopened the dwell and

    gave Fangs much renown. His act attracted many young

    Arweharas tired of the posing of their elders and his grace is

    now the largest zebra dominated grace in the west. In human

    form Fangs is a stern looking black man, in klatra form he is an asbar and his equine form is a common

    zebra. He has fierce-looking canine teeth in all his forms.

    Grace of the Great Hero

    By carving Crazy Horse if I can give back to the Indian some of his pride and create the means to keep

    alive his culture and heritage, my life will have been worthwhile.- Korzcak Ziolkowski

    Location: Crazy Horse Monument, The Black Hills, South Dakota

    Level: 4 Gauntlet: 3 Type: Kingship

    Bo Structure: Closed, Nhurim Only

    Totems: Horse

    History

    The location of this dwell is not an ancient sacred site but rather one made in recent years. In 1939, Chief

    Henry Standing Bear of the Sioux had a vision of a monument to Native Americans that would rival the

    nearby Mt. Rushmore. Standing Bear contacted the sculptor Korzcak Ziolkowski, who dedicated his entire

    life and that of his descendants into finishing the monument. Korzcak was over forty when he began

    carving a monument that would be larger than the Great Pyramid of Egypt. After his death, Korzaksgrandchildren finished and dedicated the statue in 1998.

    The Nhurim are, of course, responsible for this monument the dedication of the statue allowed for the

    opening of the first new major dwell in historical times. The monument serves as monument to all Native

    Americans and the horses that were defeated with them.

    The Kossiacky

    Located just 17 miles from Mount Rushmore, Crazy Horse Monument is the largest sculpture in the world.

    Carved out of an entire granite mountain it is a staggeringly beautiful sight, a handsome, grim-faced native

    warrior pointing towards the east from the back of a leaping horse that seems to be rushing forward into the

    sky. He rises up a full 600 feet high and carved at his horses feet are the words My lands are where my

    dead lie buried. Near the statue stands the Indian Museum of North America, representing some 80 tribes.

    Eventually the area will also include The North American Indian University and Medical Training Center.

    To enter the dwell one must go down a trail leading from behind the statue to a circle of trees. Entering the

    glade brings one into the dwell.

    Umbrascape

    Within the Kossiacky the land appears to be a glorified version of its physical appearance. The hills are

    pristine and unmarred and Ancestor spirits ride spirits of mustangs, hunting spirit buffalo, much as they

    once did in the physical world.

  • 8/14/2019 Ashringa: 7 Horses of the Americas= the Tomesha Council

    12/20

    12

    Sun Eagle (Etu Dyami)Position: Grace leader and Tomesha Council member

    Breed: Homid

    Suhn: Hrunnhai (Protector)

    Bo:Nhurim

    Nature/Demeanor: Idealist/Maker

    Attributes: Strength 4 (6/8/7/7) Dexterity 4 (5/6/7/6) Stamina 4 (6/7/7/7) Charisma 3Manipulation 3 (2/0/2/0) Appearance 3 (2/0/5/2) Perception 2 Intelligence 4 Wits 3

    Abilities: Alertness 3, Brawl 2, Empathy 4, Enigmas 3, Intimidation 3, Leadership 4, Linguistics 1, Melee

    3, Occult 3, Politics 2, Primal-urge 3, Rituals 3.

    Backgrounds: Contacts 4, Kinfolk 4 (Sioux Tribe), Past Life 3

    Rank: 5

    Rage/Gnosis/Willpower: 5/5/6

    Gifts (1) Inspiration, Lambent Flame, Persuasion, Walk Behind the Mirror.

    (2) Awe, Winds of the North.

    (3) Silver Horn.

    (4) Mastery

    (5) Summon Storm Crow, Warriors Pride.

    Rites: Rite of Contrition, Moot Rite, Rite of Talisman Dedication, Rite of Passage.

    Fetishes: Sword of Mech-Gladinez (War and Light)

    Sun Eagle is the direct descendant of Crazy Horse himself, and many

    believe that he is the Nhurim destined to not only unite the Ashringa, but

    to unite the Indian Tribes and bring them back to prominence in North

    America. Sun Eagle was born to a Sioux family in 1980 and soon showed

    promise to the elders of the tribe, as he seemed to have visions of the

    spirits. Many took this to mean that the child was destined to become a

    shaman but others thought the child was too warlike for this, as the boy

    loved nothing more than hunting from horseback. When he was 16 Sun

    eagle was approached by his Grandfather who revealed his Ashringa

    heritage. Sun Eagle is a chestnut pinto with curly fur in equine form and

    a centaur in klatra.

    Grace of the House of the Sun

    Aloha

    -Ancient Hawaiian Greeting

    Location: Haleakala Crater, Hawaii

    Level: 4 Gauntlet: 3 Type: Wyld

    Bo Structure: Open, dominated by Nabrima

    Totems: Madame Pele

    History

    Hawaii is said to be paradise on Earth but it is really a land filled with the spirits of fire and water. Many

    overeager land developers have laughed at the native superstitions only to have their million dollarhomes collapse into the sea or smothered by burning lava, Mother Pele will not be laughed at.

    Legend says that the Haleakala volcano is the place where the trickster spirit Maui captured the sun in order

    to give his people more daylight to fish. It was also said to be the home of Madame Pele, goddess of fire

    and volcanoes. The area was so sacred that it was made a national park almost as soon as Hawaii became

    part of the United States. As part of Polynesia, Hawaii, was settled by and has a language very close to that

    of Australian natives. That, along with its access to water, means that the Nabrima quickly made it their

    home. There are no wild equines in Hawaii, however, so most Ashringa of equine stock must mate with

    captive horses or leave the islands to breed.

  • 8/14/2019 Ashringa: 7 Horses of the Americas= the Tomesha Council

    13/20

    13

    The Kossiacky

    Haleakala National park is on the island of Maui, the second largest of Hawaiis 124 islands. The center of

    the park is dominated by a monstrous volcano surrounded by lush orchid trees. This volcano, one of the

    largest on the planet , its crater alone is larger than Manhattan island in New York City. The single road

    leading to the summit starts in tropical jungle and ends 40 miles later at a arctic cold lava rock plain.. As

    the volcano rises 30 degrees straight up, one cannot see the land from the summit but instead are

    surrounded by clouds and the sea. Interesting features are the Leleiwi Overlook (located six miles from the

    visitor center) which projects a mirage of clouds surrounded by rainbows called the Specter of Brocken,

    Peles Pig Pen (a rock formation that looks like a corral) and the Bottomless Pit. The Bottomless Pit is an

    old volcanic vent where it is said that Peles sister, Keanawilinau, entered Peles domain in an unsuccessful

    attempt to put out the volcanoes fires.

    There are two visitor centers, the main one at Park Headquarters at the mountains base and the other

    located near the summit. The Main Visitor Center stands out because of the piles of lave rocks thrown

    outside its rear entrance. Legend stats that any foreigner who takes one of Peles rocks of the island will

    suffer bad luck until the rock is returned, and every year the visitor center is mailed hundreds of rocks from

    people who dared scoff at this belief and suffered the consequences.

    Thirty miles from the summit road is the Pug Ululate Visitor center. A mile from this Center is Science

    City, an astronomical research station where astronauts once practiced traveling to the moon. The only waydown to these areas is by horseback (stables are provided at a scenic spot the end of the road) or hiking.

    The dwell is entered from the Bottomless Pit, the Ashringa enter the vent and exit an umbra opening to the

    surface to enter the volcanos spirit world.

    UmbrascapeWithin the Kossiacky the land is one with the elements. The rock of the mountain gleams with obsidian and

    streams of lava flow from the crater. Clouds surround the top and the sea below sparkles with rainbows.

    One rarely sees Madame Pele unless she is angered, and then the volcano erupts in the physical world.

    More common are various fire spirits, the were-sharks of the nearby ocean, and the Ku, green furred faerie

    hounds identical the cu-sidhe of Irish myth.

    Keahi Ekewaka (Guardian-of-the Flame)

    Position: Grace leader and Tomesha Council memberBreed: Homid

    Suhn: Hrunnsai (Storyteller)

    Bo:Nabrima

    Nature/Demeanor: Confidant/Reveler

    Attributes: Strength 3 (5/7/6/6) Dexterity 3 (4/5/6/5) Stamina 3 (5/6/6/6) Charisma 4

    Manipulation 4 (3/1/3/1) Appearance 3 (2/0/5/2) Perception 2 Intelligence 4 Wits 5

    Abilities: Alertness 3, Athletics 4 (surfing) Brawl 3, Drive 3, Enigmas 2, Empathy 3, Law 3, Leadership 4,

    Linguistics 1, Medicine 1, Melee 3, Occult 3, Pilot 3 (aircraft), Primal-Urge 3, Repair 3, Rituals 3, Stealth

    3, Survival 4.

    Backgrounds: Allies 5, Mentor 3, Resources 2.

    Rank: 3

    Rage/Gnosis/Willpower: 4/6/8

    Gifts (1) Smell of Man, Snorkel horn, Balance, Find Water(2) Spirit of the Fish.

    (3) Clarity

    Rites: Rite of Cleansing, Rite of the Opened Cairn, Moot Rite, Rite of the

    Fetish

    Fetishes: Lightning Shoes.

    Keahi was born the son of a native Hawaiian man and an Australian

    aborigine woman. He thus had an early education in the spirits of the

    Polynesian islands of fire and water. With his head filled with tales from

  • 8/14/2019 Ashringa: 7 Horses of the Americas= the Tomesha Council

    14/20

    14

    both countries, Keahi soon became a master storyteller, writing short stories in school based on his

    peoples legends. His plans to become a fiction writer were put on hold when his parents took him to the

    dwell for his first change at the age of 18. Today Keahi is both the leader of the House of the Sun and also a

    famous writer who uses his job as an excuse to travel to the mainland on business. In the continental

    United States he had a small beach house near Long Beach California where he practices surfing and flying

    his private jet. In equine form Keahi is a black and white pinto brumby and in klatra he is an asbar.

    Grace of the Isle of Grass

    As July afternoon temperatures pushed into the 90s, I decided to join in refuge bodysurfing and beach-

    blanket lounging. The scene came complete with lifeguards, changing rooms, and Parking Lot Full

    signs. I thoroughly enjoyed the plunge. But exactly what all this had to do with wildlife was hard to tell.

    - Douglas H. Chadwick, National Geographic

    Location: Chincoteague National Wildlife Refuge, Virginia

    Level: 3 Gauntlet: 3 Type: Calm

    Bo Structure: Closed, Avarim only

    Totems: Fog

    History

    14,400-acre Chincoteague National Wildlife Refuge is found on Assateague Island off the east coast of the

    United States. Assateague Island is a long narrow barrier beach that lies partly in Maryland and partly in

    Virginia. The islands coastline is characterized by sandy beaches, behind which are extensive salt marshes

    and shallow lagoons.

    In the days of the conquistadors a ship carrying Moorish ponies sank off Assateague island and its load of

    horses swam to the islands where they lived in the wild for nearly a hundred years. When Europeans

    discovered the islands they quickly settled Assateagues sister island, Chincoteague, and once a year the

    wild ponies were rounded up and driven across the small channel between the islands where a few of the

    foals were kept by the islanders while the rest were swum back to Assateague.

    Pony Penning Day became a local holiday, well loved by the islands inhabitants who left Assateague to the

    ponies and made homes only in Chincoteague. The Island became famous in the 1950s due to the novel

    Misty of Chincoteague by Marguerite Henry. Released as a film in 1961, this movie made Pony Penning

    Day famous and turned Chincoteague into a tourist trap. The increases interest in the horses caused the

    Government to step in and declare that the ponies a menace to the local wetlands, despite nearly 200 years

    of the ponies presence. As a result the natives were forced to sell their land to the government who

    promptly fences off most of the ponies grazing land resulting in an increase in diseases and death by

    drowning because the horses can no longer escape inland from hurricanes.

    Today a bridge actually reaches from Maryland all the way to Assateague Island and the 14,400-acre

    Chincoteague National Wildlife Refuge , once pristine wetlands is the island is now filled with fast-food

    outlets and curio shops. Once inside the reserve one finds oneself in a summer tourist throng of 1.3 million

    visitors who pour through little Chincoteague each year.

    The Kossiacky

    The territory of the Isle of Grass is the entire island of Assateague. The Ashringa dislike the thousands of

    tourists who flock to her shores all looking to for wild ponies that are nearly extinct instead of buying

    perfectly tame members of the same breed that have been preserved on nearby Chincoteague. Even worse

    is the effect such traffic is having on the wetlands that the government was supposed to be saving by

    eliminating the horses. The heart of the dwell is located within a ring of stones and trees found on the

    islands far side.

  • 8/14/2019 Ashringa: 7 Horses of the Americas= the Tomesha Council

    15/20

  • 8/14/2019 Ashringa: 7 Horses of the Americas= the Tomesha Council

    16/20

    16

    History

    The Grand Canyon is one of the greatest natural wonders in the world. It is an exceptionally deep, steep-

    walled canyon in northwestern Arizona, excavated by the Colorado River and a full 277 miles long, and 18

    miles wide. The walls of the canyon plunge a full 5000 feet deep and expose rocks from every era in

    Earths history. The entire canyon is extremely beautiful, containing towering buttes, mesas, and valleys

    within its main gorge. Beloved by president Theodore Teddy Roosevelt it was one of the first national

    parks in America. Today Grand Canyon National Park receives about four million visitors a year.

    The Kossiacky

    Perhaps the greatest secret in America is the Egyptian Temple discovered in the Grand Canyon during the

    1920s. Newspapers at the time plastered the story all across America but today when anyone asks about

    the temple they are told that the story was a hoax. However it is an interesting fact that geographic maps of

    the canyon have areas marked with such enigmatic names as The Osiris Temple, the Isis Temple and The

    Buddha temple. In addition the part of the canyon where these names appear is the only area in the canyon

    where both visitors and government workers are not allowed to go. The official reason is that the

    cartographers just liked Egyptian and Indian names and that the area is filled with dangerous holes and

    cliffs. The real reason is that this area is the land of the Grace of the Hidden Temple, home to those

    Ashringa and faeries that make Arizona their home.

    The dwell is that of the Hidden Temple and its people insist that it remain hidden, visitors have their eyes

    covered until they enter the heart of the dwell, only then are they allowed to see where they are. Anyonewho refuses to cover their eyes has their memories wiped by the faeries of the canyon.

    Umbrascape

    Within the Kossiacky the land appears to be covered in golden sand surrounded by towering sun-colored

    canyon walls to steep to climb. To the east there are temples to Osiris, Isis, and Buddha surrounding an

    Egyptian pyramid at the top of which is a shrine to Amon Ra, Egyptian god of the sun. To the west is a

    waterfall pouring down the canyon wall into the umbral Colorado river. The river is bordered with bizarre

    rock formations and trees filled with faerie and animal spirits. Often the spirit of Bright Angel himself, the

    wild donkey that once lived in the canyon and who was declared its spirit by Roosevelt himself can be seen

    splashing in the water.

    Bishr Habesha (Joyful Mountain)Position: Grace leader and Tomesha Council memberBreed: Homid

    Suhn: Hrunnsaf (Trickster)

    Bo:Nimbi

    Nature/Demeanor: Rebel/Gallant

    Attributes: Strength 3 (5/7/6/6) Dexterity 3 (4/5/6/5) Stamina 4 (6/7/7/7) Charisma 5

    Manipulation 5 (4/2/4/2) Appearance 2 (1/0/4/1) Perception 3 Intelligence 3 Wits 5

    Abilities: Alertness 2, Athletics 4, Brawl 2, Dodge 2, Drive 2, Empathy 3, Expression 5, Primal-Urge 4,

    Leadership 2, Politics 3.

    Backgrounds: Allies 3, Pure Breed 3

    Rank: 3

    Rage/Gnosis/Willpower: 1/5/8

    Gifts (1) Eyes of Oberon, Mimic, Persuasion, Resist Toxin.

    (2) Glib Tongue.(3) Faerie kin.

    Rites: none.

    Fetishes: none.

    In the 1970s many immigrants from Egypt came to America

    and Bishr Habesha parents were among them. Born in the

    1980s Bishr became a true class clown during childhood. One

    day during detention, he was looking at a magazine on the

  • 8/14/2019 Ashringa: 7 Horses of the Americas= the Tomesha Council

    17/20

    17

    Grand Canyon, a place his father, Shadi often went on business. He pestered his father about it and to his

    delight dad took him with him on his next trip to the canyon. There the two hiked deep into the forbidden

    part of the park where Shadi announced that he and his son were Ashringa and introduced him to his new

    family. In equine form he looks like a pure blooded Somali wild Ass except that he lacks stripes on his

    legs. In klatra shape he is a centaur.

    Grace/Sept of the Lothinian Brotherhood

    Icy Shastawhen I first caught sight of it over the braided folds of the Sacramento Valley I was fifty

    miles away, afoot, alone and weary. Yet all my blood turned to wine, and I have not been weary since.

    - John Muir, 1886

    Location: Mount Shasta, California

    Level: 3 Gauntlet: 3 Type: Enigmas

    Bo Structure: Closed, Karkadamm, Nhurim, Nimbi and Stargazer werewolves only

    Totems: Stag

    History

    Mount Shasta is located in northern Californias cascade range. It is a dormant volcano 14,162 feet highwith a scarred cone with lava flows and a snowcapped summit. Five glaciers encircle the mountain, the

    longest of which reaches 9,500 feet. From its western slope rises a secondary peak, about 12,000 ft high,

    called Shastina. Although Mount Shasta has not erupted in modern times, steam vents are still to be seen on

    its cindered slopes. While officially discovered in 1827 by the Canadian fur trader Peter Skene Ogden,

    Shasta had been a sacred site to the American Indians since the Ice Age.

    The metaphysical mysteries surrounding Mount Shasta are varied and many. It is reputably the home of a

    great many spirits. Some say that when Atlantis (or Lemuria or Mu) vanished beneath the waves the last of

    their mystics traveled to Mount Shasta where using magic crystals they can fade away into the world of the

    spirits. Another myth tells of the Yaktayvians, a race belonging to the Secret Commonwealth (Faeries) that

    use magical bells to manipulate the elements. Others claim that a secret brotherhood of Tibetans have

    tunnels dug into the mountain filled with their sacred libraries. Another myth tells of a giant deer, larger

    than an elk, with huge antlers that vanishes when hunters get to close. In addition the odd, disc-shapedclouds that surround the mountain have spawned rumors of UFOs and alien abductions.

    The New Age also ushered in the I AM cult established by Guy Ballard, who claimed to have climbed

    Mount Shasta where he met the Ascended Master St. Germain (claimed by many to have been a vampire),

    who gave Ballard the tenets of his new religion.

    The KossiackyMount Shasta is part of the Trinity National Forest, which contains some 38,000 acres. The town of Shasta

    at the base of the mountain, lies in a basin and is bordered by both the Klamath and Cascade mountain

    ranges. Temperatures are extreme and change suddenly without warning from roasting hot to freezing cold,

    indeed the biggest cause of fatalities in the mountain is hypothermia, altitude sickness and sunburn.

    The paranormal activities of the mountain are the result of a truly unique sacred spot within the mountain.

    Mount Shasta is both an Ashringa dwell and a Garou caern. The land was awakened by a pack of Tibetan

    Stargazers and a charm of kulan Karkadamm in the 1940s in order to have a sacred spot dedicated to

    preserving the ancient knowledge of the ancient Orient. The totem of the dwell /caern is Stag whose

    presence confounds many a hunter, and the faeries are indeed found on Mt. Shasta.

    Umbrascape

    The heart of the caern is near the mountains peak where a cave leads to a hidden valley in which the

    Stargazers have built dwellings similar to those in their homeland. The largest of these buildings is the

    great library, a cavern dug into the very walls of the mountain, filled with scrolls saved from the book

  • 8/14/2019 Ashringa: 7 Horses of the Americas= the Tomesha Council

    18/20

    18

    burnings of China, sacred text from Tibet and India, and rare and potent fetishes. This librarian is protected

    by the Counte St. Germain, a vampire who joined the brotherhood to gain enlightenment and purge the

    wyrm from his soul. St. Germain spread the I AM religion to discourage people from climbing the

    mountain and disturbing the dwell, an act sure to lead to their deaths by freezing to death if not by

    werebeast.

    Javas Ramanan (Swift as the Moon)Position: Grace leader and Tomesha Council member

    Breed: Homid

    Suhn: Hrunnya (Judge)

    Bo: Karkadamm

    Nature/Demeanor: Fanatic/Martyr

    Attributes: Strength 3 (5/7/6/6) Dexterity 3 (4/5/6/5) Stamina 4 (6/7/7/7) Charisma 3

    Manipulation 4 (3/1/3/1) Appearance 4 (3/0/6/3) Perception 2 Intelligence 5 Wits 3

    Abilities: Alertness 3, Brawl 4, Dodge 3, Enigmas 3, Etiquette 2, Empathy 3, Expression 4, Intimidation 4,

    Linguistics 1, Leadership 3, Science 3, Streetwise 3.

    Backgrounds: Pure Breed 3, Resources 3

    Rank: 4

    Rage/Gnosis/Willpower: 6/3/9

    Gifts (1) Resist pain, Scent of the True Form, Smell of man, Speed of Thought, Truth of Gaea.

    (2) Staredown.

    (3) Disquiet, Tongues.

    (4) Roll Over

    Rites: Rite of Wounding, Rite of the Winter Wolf, Rite of Ostracism.

    Fetishes: Pine Dagger (permanent not a talen, disrupts the form of a materialized bane)

    Swift as the Moon is the descendant of one of the founders of

    the dwell and the leader of the equine population of the

    mountain. Like all the Ashringa of Mt. Shasta he is a scholar

    who hopes to enlighten the world to Gaias pain and believes

    that purifying oneself must be done before you can purify

    others. However, he is a Karkadamm, and like all his kind

    believes that the best way to keep Gaia pure id to keep peopleout of it. To this point he travels the mountain pretending to be

    a Park Ranger, Space Brother, Policeman, or whatever will get

    the job done to discourage climbers. Those who get violent are

    treated to a whirlwind of martial arts and if that doesnt work

    the chalico form will. While tolerant for a Karkadamm Javas

    will kill if he sees no other way. Javas is an stunning sight in

    monoceros form, a silvery white unicorn with a flowing mane,

    beard and tail and elegantly elongated ears. In equine form he

    is an albino kulan and in klatra he is a centaur.

    Grace of the Rainbow Dragon

    Rain, however, does not go anywhere without clouds

    - Natasha Peterson, Sacred Sites

    Location: Rainbow Bridge, Utah

    Level: 2 Gauntlet: 4 Type: Fertility

    Bo Structure: Open, dominated by Killina and Nhurim

    Totems: Rainbow

  • 8/14/2019 Ashringa: 7 Horses of the Americas= the Tomesha Council

    19/20

    19

    History

    Rainbow Bridge National Monument was formed proclaimed in 1910 to protect Rainbow Bridge. This

    bridge, a natural formation of salmon-pink sandstone that resembles the arc of a rainbow the largest natural

    bridge in the world, a full 309 feet high and spanning 278 feet over Bridge Canyon. The bridge is also 42

    feet thick and 33 feet wide. The bridge can be reached in only two ways, by boat or by trail. Most tourists

    take one of the boats and go on all day cruises that visit the bridge only briefly. The trails can be hiked or

    traveled by horseback and are 13 to 14 miles long. Hiking and horseback riding permits must be obtained

    from the Navaho Tribe.

    A former branch of the Colorado River created Rainbow Bridge through erosion.. The Native American

    Navaho people considered the bridge one of their most sacred spots but it became famous only after 1909,

    when Native American guides led a group of white explorers there.

    In the early days of western expansion Chinamen were brought in to work on the railroads. A few of these

    Chinese were Killina who soon joined up with the native Navaho Nhurim. These Nhurim had worshiped at

    the rainbow bridge for as long as their ancestors had been in the land and, as the Chinese beliefs were not

    much different the two bao soon joined together.

    The Kossiacky

    According to Navaho legend Rainbow Bridge is an actual bridge between the physical and spiritual realms.

    A doorway into the Umbra and home to the Rainbow god and his spirits. As Rainbows magical skyserpents were believed to bring rain to the Indians crops just like the dragons of China. It is no surprise

    that the Killina soon soon joined their Nhurim brothers in worshiping at this site. The dwell is located under

    the bridge. The Ashringa travel to the bridge along one of the many trails and then plunge into the water

    and swim under it, coming out the other side into the Umbra.

    Umbrascape

    The Kossiacky is like a sight out of a book on fairy tales, the stone bridge is replaced by a huge rainbow

    spanning the lake and sprays of water cause smaller rainbows to form near the base. Faerie and dragon

    spirits of all colors and sized sprawl about on the surrounding canyon walls and the occasional thunderbird

    or stormcrow is also seen.

    Hu-lin Marrim (Spotted Tiger)Position: Grace leader and Tomesha Council member

    Breed: Homid

    Suhn: Hrunnhe (Caretaker)

    Bo: Killina

    Nature/Demeanor: Traditionalists/Nurturer

    Attributes: Strength 3 (5/7/6/6) Dexterity 3 (4/5/6/5) Stamina 3 (5/6/6/6) Charisma 4

    Manipulation 5 (4/2/4/2) Appearance 3 (2/0/5/2) Perception 2 Intelligence 3 Wits 4

    Abilities: Alertness 3, Brawl 3, Dodge 2, Enigmas 2, Intimidation 3,Investigation 2, Leadership 4,

    Linguistics 1, Melee 3, Politics 3, Rituals 3, Science 4, Streetwise 4, Subterfuge 3.

    Backgrounds: Allies 4, Contacts 4, Resources 3

    Merits/Flaws: Horse of a different color

    Rank: 4

    Rage/Gnosis/Willpower: 3/4/8Gifts (1) Blissful Ignorance, Mothers Touch, Persuasion, Smell of Man.

    (2) Calm.

    (3) Dazzle.

    (4) Unicorns grace.

    Rites: Rite of Talisman dedication, Rite of the Opened Caern, Gathering for the Departed, Fertility Rite,

    Rite of the Winter Wolf.

    Fetishes: Clear Water, Dream trap, Tears of Gaea.

    Born to an old Killina family, Hu-lin grew up knowing that she might one day join the horse people who

  • 8/14/2019 Ashringa: 7 Horses of the Americas= the Tomesha Council

    20/20

    20

    protected the land. She showed all the signs of being Ashringa

    and when Hu-lin had her first change many in the dwell thought

    that it was an omen of blessing from the dwell spirit for her fur

    in monoceros form was all the colors of the rainbow. Her equine

    and klatra forms are less flashy, a plain yellow dun takahi or

    asbar. Today Hu-lin is the lead mare of the grace and makes sure

    that the traditions of both Navaho and China are maintained no

    radios and fast food in her dwell, its sacred drums and maize all

    the way.