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Constructed Vermin Tiny construct, unaligned Armor Class 10 (natural armor) Hit Points Half of Artisan’s Maximum Hit Points Speed 20 ft. STR DEX CON INT WIS CHA 2 (- 4) 11 (+0) 9 (- 1) 2 (- 4) 10 (+0) 4 (- 3) Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned Senses blindsight Artisan’s Line of Sight, can record sound within 20 ft., passive Perception same as Artisan Languages no understanding of language Challenge 0 (10 xp) Keen Smell The construct vermin has advantage on Wisdom (Perception) checks that rely on smell if in line of sight with his controller Actions Bite. Melee Attack: +0 to hit, reach 5ft., one target. Hit: 1 piercing damage Constructed Bird Tiny construct, unaligned Armor Class 12 (natural armor) Hit Points Half of Artisan’s Maximum Hit Points Speed 10 ft., fly 50 ft. STR DEX CON INT WIS CHA 2 (- 4) 14 (+2) 8 (- 1) 2 (- 4) 12 (+1) 6 (- 2) Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned Senses blindsight Artisan’s Line of Sight, can record sound within 20 ft., passive Perception same as Artisan Skills Perception +3 Languages no understanding of language Challenge 0 (10 xp) Mimicry. The constructed bird can omit a noise that mimics a simple sound, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check. Actions Beak. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage. Constructed Toy Beast Small construct, unaligned Armor Class 9 (natural armor) Hit Points Half of Artisan’s Maximum Hit Points Speed 20 ft. STR DEX CON INT WIS CHA 10 (+0) 9 (- 1) 13 (+1) 3 (- 4) 8 (- 1) 4 (- 3) Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned Senses blindsight Artisan’s Line of Sight, can record sound within 20 ft., passive Perception same as Artisan Languages no understanding of language Challenge 1/8 (25 xp) Actions Claws: Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. Constructed Flying Weapon

Artisan Construct Stat Blocks 2016-01-27

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Artisan Construct Stat Blocks 2016-01-27

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Page 1: Artisan Construct Stat Blocks 2016-01-27

Constructed VerminTiny construct, unalignedArmor Class 10 (natural armor)Hit Points Half of Artisan’s Maximum Hit PointsSpeed 20 ft.

STR DEX CON INT WIS CHA2 (-4) 11 (+0) 9 (-1) 2 (-4) 10 (+0) 4 (-3)

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisonedSenses blindsight Artisan’s Line of Sight, can record sound within 20 ft., passive Perception same as ArtisanLanguages no understanding of languageChallenge 0 (10 xp)Keen Smell The construct vermin has advantage on Wisdom (Perception) checks that rely on smell if in line of sight with his controller

Actions

Bite. Melee Attack: +0 to hit, reach 5ft., one target.Hit: 1 piercing damage

Constructed BirdTiny construct, unalignedArmor Class 12 (natural armor)Hit Points Half of Artisan’s Maximum Hit PointsSpeed 10 ft., fly 50 ft.

STR DEX CON INT WIS CHA2 (-4) 14 (+2) 8 (-1) 2 (-4) 12 (+1) 6 (-2)

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisonedSenses blindsight Artisan’s Line of Sight, can record sound within 20 ft., passive Perception same as ArtisanSkills Perception +3Languages no understanding of languageChallenge 0 (10 xp)Mimicry. The constructed bird can omit a noise that mimics a simple sound, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

Actions

Beak. Melee Attack: +4 to hit, reach 5 ft., one target.Hit: 1 piercing damage.

Constructed Toy BeastSmall construct, unalignedArmor Class 9 (natural armor)Hit Points Half of Artisan’s Maximum Hit PointsSpeed 20 ft.

STR DEX CON INT WIS CHA10 (+0) 9 (-1) 13 (+1) 3 (-4) 8 (-1) 4 (-3)

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisonedSenses blindsight Artisan’s Line of Sight, can record sound within 20 ft., passive Perception same as ArtisanLanguages no understanding of languageChallenge 1/8 (25 xp)

Actions

Claws: Melee Attack: +2 to hit, reach 5 ft., one target.Hit: 5 (2d4) slashing damage.

Constructed Flying WeaponSmall construct, unalignedArmor Class 17 (natural armor)Hit Points Same as Artisan’s Maximum Hit PointsSpeed 0 ft., fly 50 ft.

STR DEX CON INT WIS CHA12 (+1) 15 (+2) 11 (+0) 1 (-5) 5 (-3) 1 (-4)

Damage Immunities psychic, poisonSaving Throws Dexterity +4Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisonedSenses blindsight Artisan’s Line of Sight, can record sound within 20 ft., passive Perception same as ArtisanLanguages no understanding of languageChallenge 1/4 (50 xp)False Appearance. While the weapon remains motionless and isn’t flying, it is indistinguishable from a normal weapon.

Actions

Weapon. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: Roll as though it were a weapon of its type + 1.

Page 2: Artisan Construct Stat Blocks 2016-01-27

Constructed Med. QuadrupedMedium construct, unalignedArmor Class 11 (natural armor)Hit Points Same as Artisan’s Maximum Hit PointsSpeed 40 ft.

STR DEX CON INT WIS CHA13 (+1) 11 (+0) 12 (+1) 2 (-4) 9 (-1) 5 (-3)

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisonedSenses blindsight Artisan’s Line of Sight, can record sound within 20 ft., passive Perception same as ArtisanLanguages no understanding of languageChallenge 1/4 (50 xp)Charge/Leap. If the construct moves at least 20 feet straight toward a target and then hits it with a melee attack on the same turn, the target takes 3 extra points of damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Mount. Any Small creature could use this construct as a mount. If the construct’s lifespan ends while its being ridden, the rider must make a Dexterity Saving Throw of DC 10. If the throw fails, they fall prone.

Actions

Natural Weapon. Melee Attack: +3 to hit, reach 5ft., one target. Hit: 4 (1d6 + 1) damage of the appropriate type (Claws are Slashing, Bite is Piercing, Hooves are Bludgeoning)

Constructed Sub-HumanoidSmall construct, unalignedArmor Class 15 (natural armor)Hit Points Same as Artisan’s Maximum Hit PointsSpeed 30 ft.

STR DEX CON INT WIS CHA8 (-1) 14 (+2) 10 (+0) 10 (+0) 8 (-1) 8 (-1)

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisonedSenses blindsight Artisan’s Line of Sight, can record sound within 20 ft., passive Perception same as ArtisanLanguages can repeat what it’s told to sayChallenge 1/4 (50 xp)Emulate. When constructed, the artisan can choose a sub-human race to emulate (Goblin, Kobold, etc.) that is appropriate for the realm.

Recant. This construct can speak but it only repeats what it’s been told to say, and can’t carry conversation.

Any creature that succeeds a DC 8 Intelligence check will know this.

Equipment. This construct can be equipped with any simple light weapon, light armor, and/or a shield.

Actions

Weapon. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: Damage based on weapon equipped, otherwise assume Unarmed (1d4)

Constructed Animated ArmorMedium construct, unalignedArmor Class 18 (natural armor)Hit Points Same as Artisan’s Maximum Hit PointsSpeed 25 ft.

STR DEX CON INT WIS CHA14 (+2) 11 (+0) 13 (+1) 1 (-5) 3 (-4) 1 (-5)

Damage Immunities poison, psychicCondition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisonedSenses blindsight Artisan’s Line of Sight, can record sound within 20 ft., passive Perception same as ArtisanLanguages no understanding of languageChallenge 1 (200 xp)False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack. The armor makes two melee attacks.

Slam. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Page 3: Artisan Construct Stat Blocks 2016-01-27

Constructed Giant InsectMedium construct, unalignedArmor Class 12 (natural armor)Hit Points Same as Artisan’s Maximum Hit PointsSpeed 10 ft., fly 50 ft.

STR DEX CON INT WIS CHA10 (+0) 14 (+2) 10 (+0) 1 (-5) 10 (+0) 3 (-4)

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisonedSenses blindsight Artisan’s Line of Sight, can record sound within 20 ft., passive Perception same as ArtisanLanguages no understanding of languageChallenge 1/2 (100 xp)Actions

Poisonous Sting/Bite. Melee Attack: +4 to hit, reach 5ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned this way.

Constructed HumanoidMedium construct, unalignedArmor Class 13 (natural armor)Hit Points Same as Artisan’s Maximum Hit PointsSpeed 30 ft.

STR DEX CON INT WIS CHA16 (+3) 12 (+1) 16 (+3) 7 (-2) 11 (+0) 10 (+0)

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisonedSenses blindsight Artisan’s Line of Sight, can record sound within 20 ft., passive Perception same as ArtisanLanguages can repeat what it’s told to sayChallenge 1/2 (100 xp)Emulate. When constructed, the artisan can choose a humanoid race to emulate (Human, Orc, Elf, Dwarf) that is appropriate for the realm.

Recant. This construct can speak but it only repeats what it’s been told to say, and can’t carry conversation. Any creature that succeeds a DC 8 Intelligence check will know this.

Equipment. This construct can be equipped with any simple or martial weapon, light or medium armor, and/or a shield.

Actions

Weapon. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: Damage based on weapon equipped, otherwise assume Unarmed (1d4)

Constructed Large QuadrupedLarge construct, unalignedArmor Class 11 (natural armor)Hit Points Same as Artisan’s Maximum Hit PointsSpeed 60 ft.

STR DEX CON INT WIS CHA18 (+4) 12 (+1) 13 (+1) 2 (-4) 12 (+1) 7 (-2)

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisonedSenses blindsight Artisan’s Line of Sight, can record sound within 20 ft., passive Perception same as ArtisanLanguages no understanding of languageChallenge 1/2 (100 xp)Trampling Charge/Leap. If the construct moves at least 20 feet straight toward a target and then hits it with a melee attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the construct can make another attack with its feet against it as a bonus action.

Mount. Any Medium creature could use this construct as a mount. If the construct’s lifespan ends while its being ridden, the rider must make a Dexterity Saving Throw of DC 10. If the throw fails, they fall prone.

Actions

Natural Weapon. Melee Attack: +3 to hit, reach 5ft., one target. Hit: 11 (2d6 + 4) damage of the appropriate type (Claws are Slashing, Bite is Piercing, Hooves are Bludgeoning).

Page 4: Artisan Construct Stat Blocks 2016-01-27

Constructed Large BeastLarge construct, unalignedArmor Class 14 (natural armor)Hit Points Artisan’s Maximum Hit Points x 1.5Speed 50 ft.

STR DEX CON INT WIS CHA17 (+3) 15 (+2) 15 (+2) 3 (-4) 12 (+1) 7 (-2)

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisonedSenses blindsight Artisan’s Line of Sight, can record sound within 20 ft., passive Perception same as ArtisanLanguages no understanding of languageChallenge 1 (200 xp)Keen Hearing and Smell. The construct has advantage on Wisdom (Perception) checks that rely on hearing or smell when in line of sight of its controller.

Pack Tactics. The construct has advantage on an attack roll made against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite/Claws. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing/slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Constructed Giant BirdLarge construct, unalignedArmor Class 13 (natural armor)Hit Points Artisan’s Maximum Hit Points x 1.5Speed 10 ft., fly 80 ft.

STR DEX CON INT WIS CHA16 (+3) 17 (+3) 13 (+1) 8 (-1) 14 (+2) 10 (+0)

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisonedSenses blindsight Artisan’s Line of Sight, can record sound within 20 ft., passive Perception same as ArtisanLanguages no understanding of languageChallenge 1 (200 xp)Keen Sight. The construct has advantage on Wisdom (Perception) checks that rely on sight when in line of sight of its controller.

Mount. Any Medium creature could use this construct as a mount. If the construct’s lifespan ends while its being ridden, the rider will fall to the ground.

Actions

Beak. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.Talons. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Constructed Large HumanoidLarge construct, unalignedArmor Class 12 (natural armor)Hit Points Artisan’s Maximum Hit Points x 1.5Speed 30 ft.

STR DEX CON INT WIS CHA17 (+3) 10 (+0) 14 (+2) 7 (-2) 9 (-1) 10 (+0)

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisonedSenses blindsight Artisan’s Line of Sight, can record sound within 20 ft., passive Perception same as ArtisanLanguages can repeat what it’s told to sayChallenge 1 (200 xp)Emulate. When constructed, the artisan can choose a humanoid race to emulate (Human, Orc, Elf, Dwarf) that is appropriate for the realm.

Recant. This construct can speak but it only repeats what it’s been told to say, and can’t carry conversation. Any creature that succeeds a DC 8 Intelligence check will know this.

Equipment. This construct can be equipped with any simple or martial weapon, any armor, and/or a shield.

Actions

Weapon. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: Damage based on weapon equipped. Increase the damage die size if the weapon is held with two hands (up to d12). Otherwise assume Unarmed (1d4)

Page 5: Artisan Construct Stat Blocks 2016-01-27

Constructed Shield GuardianLarge construct, unalignedArmor Class 17 (natural armor)Hit Points Artisan’s Maximum Hit Points x 2Speed 30 ft.

STR DEX CON INT WIS CHA18 (+4) 8 (-1) 14 (+2) 7 (-2) 10 (+0) 3 (-4)

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisonedSenses blindsight 10 ft., darkvision 60 ft., passive Perception 10Languages understands commands given in any language but can’t speakChallenge 5 (1,800 xp)Bound. The constructed shield guardian is bound to its creator through an intricate control system. The controller can call to the guardian to travel to it, and the guardian knows the distance and direction.

Regeneration. The shield guardian regains 1 hit point at the start of its turn if it has less hit points than its controller. If the controller is within 5ft, the guardian regains 2 hit points at the start of its turn instead.

Actions

Multiattack. The guardian makes two fist attacks.

Fist. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Reactions

Shield. When a creature makes an attack against the controller of the Shield Guardian, the guardian grants a +2 bonus to the controller’s AC if the Guardian is within 5 ft. of the controller.

Page 6: Artisan Construct Stat Blocks 2016-01-27