ART310 Design for Divergence

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    Course Materials

    A More Beautiful Question, W. Berger

    Universal Methods of Design, B. Martin + B. Hanington

    Compass will be used or additional readings, videos, supplementary content, posting projects, grades, and

    as a space or sharing ideas.

    About the CourseDivergent thinking is the ability to make lots o ideas. Thisclass will cover techniques or coming up with new, novel anduseul ideasbasic creative abilityand how to implement

    these ideas through empathy or a problemdesign thinking.

    This course will explore the methods and processes o

    creativity as made maniest through design thinking. Throughlearning techniques to enhance creative skill development,students will understand the role o questioning, creativity,idea generation, and problem solving in daily lie, across

    disciplines, and in the global context. We will look at designchallenges through the lens o interaction: how interactionsare designed, manipulated, impact daily lie, and how

    ideas are a method o interaction.

    Challenge-based design projects will explore how toarticulate problems encountered within universal acets o

    lie, and to arrive at a novel, needed and elegant solutionthrough design strategies. The idea generation processwill explore parallel interactions such as games and play,

    cultivating empathy, and sensory perception engagement.

    This course satisies the General Education criteria or aLiterature + the Arts course.

    Structure

    This course will utilize a variety o methods to explore the

    intersection o design, creativity and interaction:

    Lectures + case study discussion

    In-class exercises

    Creative design challenges

    Research study

    Readings/multimedia content

    Quizzes

    Objectives

    This course aims to:Explore how to design effective questions to identiy,

    deine, and solve problems

    Promote the development o individual creativity and

    oster divergent methods o thinking

    Provide a ramework o tools, strategies, and

    methodologies or solving problems in novel and

    needed ways that can be applied across disciplines

    Explore challenges encountered across personal,

    social, and global spheres through the lens o interaction

    Student Outcomes

    At the end o this class, students will:

    Understand what makes an idea new, novel and useul

    Understand how empathy, interaction, perception and

    play can affect creative skill and idea generation

    Be able to apply various design research methods and

    strategies to tangible problems across disciplines

    Spring 2015

    Mondays +Wednesdays9:0010:50 am

    A+D 107

    Design for Divergence:Problem Solving +Creativity

    Design Thinking

    ART 310

    InstructorMrit [email protected]

    Art + Design 131

    Office HoursBy Appointment

    Teaching AssistantsMagic Ma

    [email protected] [email protected]

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    Evaluation Opportunities

    7 Quizzes@ 10 points each (35% total grade)

    1 Innovation Research Team Challenge@ 10 points (5%)

    4 Creative Design Challenges@ 30 points each (60%)

    Total: 200 points = 100%

    Extra credit opportunity:each Creative Design Challenge (CDC) will be presented in small interdisciplinary peergroups. Each project voted best o in the group will earn +3 points. All best o projects will be presented on

    the inal day. The project voted top design challenge by the entire class will earn +6 points.

    Evaluation Content

    QuizzesBook, article, audio and video assignments; lecture and class exercise content

    Innovation Research Team Challenge Teams based on aligned interest areas will research, analyze and predict theprocess o an existing innovation and its uture within that ield. Teams will engage in a short, interactive presentation.

    Creative Design Challenges

    Each challenge will involve a given prompt with a speciic set o constraints to work within. Your task will be to ollowthe design methods structure to question, ideate, and implement. Each challenge will incorporate the research, testingand iteration methods ound in Universal Methods of Design. Each challenge project will consist o:

    Written post to compass, about 300 words stating your design problem, challenge question, research methods

    and techniques used and how they were applied, the iteration and implementation process, and the outcome. Project prototype or visual mockup, presented in class to peer groups.

    Documentation o implementation/prototype usage posted to compass.

    Challenge #1: Food, Clothing, Shelter (human actors and interaction)

    When aced with an extreme constraint, inancial, material access, or product waste, how could you adapt?How can you change the way these things are consumed?

    Challenge #2: Sensory Swap (perception, connection + interaction)

    What i you had to communicate one sense via another? How can you redesign or an entirely different perception? Challenge #3: Communication System Redesign (manipulation o behaviors o interaction)

    Why do we have phones? How might communicating emotion over thoughts improve interaction?

    Challenge #4: Discipline directed

    AttendanceBeing present and participating is an important component o the learning process o this class. Attendance, includingworking in class, is required. Attendance will be taken in various orms throughout the course (quizzes, exercises, etc). Fouror more absences (or any reason) will result in a grade deduction by 10%. (e.g. A to B). More than six absences can resultin ailure. Excessive tardiness (more than 15 minutes late) can also result in lowering o grade, as each tardy will count as

    one third o an absence. The school o Art and Design does not excuse absences as a matter o general policy. In general,no incompletes will be given.

    Work PoliciesLate work will not be accepted except in cases o dire, documented emergency. No quiz makeups will be given without

    documented proo o emergency, in which case make up quizzes must be arranged and completed ASAP.

    Grading ScaleA+ = 9799

    A = 9396A = 9092%,...ull B range is 8089%....ull C range is 7079%.

    ...ull D range is 6069%.

    ...ull F range is 059%.

    Grade ExplanationsA-level = Exceeding expectations; high level o engagement in course content and discus-

    sions; work always completed on time; excellent attendance. B-level = Meeting expecta-tions; perormance embodies aspects o both A and C descriptions. C-level = Meetingexpectations at times; inconsistent; apparent engagement in course content; excellent

    attendance. D-level = Below expected perormance and engagement; perormanceembodies aspects o both C and F descriptions. F-level = Unacceptable perormance;missing work; disconnected rom course content and class discussions; poor attendance

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    ScheduleSubject to change due to weather, leprechauns and other unoreseen mischie. Consult the compass site or articles andother media supplementary to the textbooks. Methods reers to the design method number associated with a topic to bediscussed that day in Universal Methods of Design. All readings and deliverables are to be completed by the date listed.

    DESIGN+EMPATH

    Y

    CPSMETHODS

    Combinatorial Creativity, Attribute listing 2Creativity Testing+Theory, Cognitive Web, Quiz 1 08, 12, 56

    Design + Sense Engagement, Interaction Mapping 13Idea Generation + Material Use, TASK 44

    Creative Design Challenge work, iteration peer review

    Sensory Association, Quiz 2 70+75

    Creative Design Challenge #1 due 26 Levels o Design Appeal, Design Mixtape

    Empathy + Human Factors, Gif Giving 27 Connective Inquiry, Quiz 3

    Behavior vs Attitude, Motivation Alternate Perceptions 44+45 Creative Design Challenge work, iteration review

    Creative Design Challenge #2 due Scaling Up or Social + Global Challenges, Quiz 4 64+58

    Play and Creativity, Marshmallow ChallengeDesigning through Game Theory, Gamestorming 94

    Interaction with Inormation + Learning, Consequences 95 Innovation research work, Quiz 5

    Innovation Research Presentations

    Designed Environment, Wayinding

    Creative Design Challenge #3 due

    Quiz 6

    Prototype + Iteration, Method AnalysisCreative Design Challenge work, iteration review + reinement

    Recap, Creative Design Challenge #4 dueRecap, best o presentations, Quiz 7

    SENSE+EM

    OTION

    GAMES,PLAY,HUMO

    R

    DESIGNAPPLICATION

    Week Activity/Topic Read/Watch/Listen Methods

    1 W 1/21 Introduction

    2 M 1/26 Questioning + Problem Solving, Domains o Creativity ReviewMethodsW 1/28 Divergent/Convergent, intro CDC 1, Attribute listing 1 Creativity Crisis

    3 M 2/2

    W 2/4 Berger intro, ch. 1+2

    4 M 2/9

    W 2/11 99 PI: DIY spacesuit

    5 M 2/16

    W 2/18 99 PI: The Fancy Shape

    6 M 2/23

    W 2/25 Berger ch. 3 (long)

    7 M 3/2

    W 3/4 Really Big Questions: Giving

    8 M 3/9

    W 3/11 How to Kill Creativity

    9 M 3/16

    W 3/18 Berger ch. 4

    10 Break!

    11 M 3/30

    W 4/1 Lego + Creativity

    12 M 4/6

    W 4/8 Berger ch. 5

    13 M 4/13

    W 4/15 99 PI: Walk This Way

    14 M 4/20

    W 4/22 Norman, Design of Future Things

    15 M 4/27

    W 4/29

    16 M 5/4

    W 5/6

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    Additional Fine Print Policies

    ATTENDANCE

    An absence is deined as missing class entirely and/or notbeing in class or more than ifeen minutes. However,

    the school does recognize the need or instructors toreasonably accommodate certain types o absences, asdescribed in Article 1, Part 5, Section 1-502 o the StudentCode (http://admin.illinois.edu/policy/code/). In the

    interest o reasonably accommodating these particulartypes o absences, students are afforded 3 instances oabsence beore grade penalties apply.

    + The Program asserts that missing any instructionaltime in a course is particularly detrimental to a studentslearning experience, and thus accommodating absencesbeyond the limits described above is deemed to be unrea-

    sonable.+ Note that achieving a inal grade o less than 100 per-cent (beore penalties are applied) reduces the number oabsences a student may accrue beore automatic ailure.

    + As it is expected that students act in accordance withthe intentions o this policy, the Student Code, and theirown academic well-being, absence documentation

    is neither required nor accepted or accommodatedabsences. Furthermore, providing documentation willnot allow or additional accommodated absences beyondthe limits described above. Note that Emergency Dean

    letters state that they [do] not excuse [the student] romclass attendance or participation policies and courserequirements outlined in syllabi.+ In any case o absence, students are individually respon-

    sible or obtaining class material that was missed romtheir peers. The instructor is not responsible or providingthis material. The student is also responsible or contact-

    ing the instructor immediately upon returning to class tocoordinate any necessary arrangements or making upmissed work.>>>>>>>ATTENTION

    Students who engage in text messaging, web browsing,or other class-unrelated outside contact during class timewill be marked as absent, without warning.Any use o

    a phone is assumed to constitute such outside contact. Itis incumbent upon the student to demonstrate that any

    phone use is class-related.

    TARDIES

    A tardy is deined as arriving 15 minutes or more pastthe official class time according to the instructors cellphone. Afer ifeen minutes, you should still attend class,

    though at that point you will be counted tardy. Every thirdtardy equals one absence, which contributes to the totalabsences.

    DUE DATES AND PRESENTATIONS

    We will have peer group showings with student dialogue,with some large group presentations in teams. Students

    must have work prepared or presentation on time.Missing part o or the entire class because you hadproblems completing work is subject to the tardinesspolicy (below).

    FEEDBACK

    Feedback will be given in class during work times. During

    group discussions, peer reviews, and case studies youwill be expected to give input. I the instructor spendstime publicly critiquing one students work, it is meantas a model rom which the entire class should learn. I

    you desire individual attention, please set up an officeappointment.

    ACADEMIC INTEGRITY

    Academic integrity means honesty and responsibility inscholarship. Students and aculty alike must obey rules ohonest scholarship, which means that all academic work

    should result rom an individuals own efforts. Intellectualcontributions rom others must be consistently andresponsibly acknowledged. Academic work completed inany other way is raudulent.

    COMMUNICATION

    All official course communication will occur in class,office hours, and/or through University o Illinois email.

    Only project clariication and course questions will beresponded to over email. I there are speciic questionsconcerning the details o a piece that involve examining

    a ile, they should be addressed in class, during officehours, or by appointment. At no point in time should astudent speak on behal o the class. Students shouldengage the instructor in discussions o their own learning

    processes and not others.

    DISABILITIES

    Students with disabilities who need an accommodationare responsible to contact their instructors to notiy

    them o this need by presenting them with a Request orAccommodations letter. It is important to contact the

    instructor within the irst week o class. Accommodationswill not be made retroactively, e.g. to engage DRES in anattempt to excuse absences ex post acto. Learn more:http://disability.illinois.edu/

    SUBJECT TO CHANGE

    With the exception o grading and attendance policies,

    parts o the syllabus are subject to change with advancenotice, as deemed appropriate by the instructor.