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Questions anytime
Calm computing: A challenge forthe 21 centurystst
What‘scalmcomputing?
Art center college of design
Wow, in 40 minutes?
outlineoutline
• information underload and the subconsious
• three distinctions that change the game
• role of borders as social resources
• why I love motorcycles
st
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A PARADOX OF THE DIGITAL WORLD
INCREASING THE AMOUNT OF INFORMATION PRESENTEDmay DECREASE THE FEELING OF INFORMATION OVERLOADAND CREATE A STATE OF FLOW AND CALMNESS.
BUT
FIRST, ONE MUST LEVERAGE THE subCONSCIOUS.
IS THIS GUYCRAZY ?
SO, MORECAN BELESS ? ?
And honor both physical and social resources
TAPPING THE subCONSCIOUS
3 CRITICAL DISTINCTIONS
1. CENTER - PERIPHERY
2. EXPLICIT - IMPLICIT
3. ATTENDING - ATTUNING
PLEASE, MR. JSBBE CONCRETE.
HMmM, beyondJust the physical?
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The toilet tube phenomenonThe toilet tube phenomenon
Hyperbolic treeHyperbolic tree
Designed by ramana rao -chief technologist, inxight - a parc spinoff.
4
The button that is changing the web
Where art-math-sci-business met
Where virtual meets physical--Honoring the periphery/context
A magic lens on a time wallCell phones next?
5
Remote/virtual studio critiques
parcmit
Much info liesin the Periphery,context matters
an experiment between parc & mit
But whatAbout the Social periphery
Learning to use technologyFrom and with others…
Learning and helping while waiting
WHERE A CONSTRAINT BECOMES A RESOURCE
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Learning
Extensive• exposure to multiple communities of practice/scholars
• experiencing:What constitutes an explanationWhat is elegant or interesting, etc
Intensive• enculturating into a particular practice:
learning to read, write, select problems, etc• picking up the aesthetics of the practice• learning to be (not just learning about) - cognitive
apprenticeship
on campus
Key: rubbing shoulders with multiple sensibilities
Ruth simmons - campus life: intellectually quarrelsome
Lineage - constructivist ecologies
3 million players in korea, 26k networked game parlors
Porous membrane between the physical and virtual
Towards immersive mediaPersistent, accretive, multi authored narrative
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TAPPING THE subCONSCIOUS
3 CRITICAL DISTINCTIONS
1. CENTER - PERIPHERY2. EXPLICIT - IMPLICIT3. ATTENDING - ATTUNING
Audio icons
Ahhh -- iconswith aleitmotif !
Thanksbillgaver.
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Which one do you trust more?Which one do you trust more?
Largedictionary
Pocketdictionary
Oh! But which onedoes word use?
I don’t know!
What is weird HERE?‘‘
MEMO, EMAIL, IM, SMS, PHONE CALL -EACH SUPPORTS DIFFERENT GENRES.
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GenreTapping the resources created by
Social practices - a kind of negotiationIn practice between two communities of
Practice - writers and readers
Aren’t these alsoSocial affordances ?
TAPPING THE subCONSCIOUS
3 CRITICAL DISTINCTIONS
1. CENTER - PERIPHERY2. EXPLICIT - IMPLICIT3. ATTENDING - ATTUNING
What is attuning?
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The danglingstring
(indicator of ether traffic)
The waterfountain
(indicator of stock prices)
Thanksnatalie
Things thatthink likeTo link !
Steps toward attunement
Ambient devices
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TODAY’S digital STUDENTMultiprocessing galore
Email, instant messaging,Chat room, cell phone, rip musicAnd maybe watch mtv - all at once?
Chat room, im, im
Ahh, THE DIGITAL WORLDBECOMES THE OxygenTHAT STUDENT’S BREATH. THINK ‘STUDENT LIFE’, NOT CLASSES.
A possible mind bug
All this multiprocessing means theyDon’t pay much attention to any oneThing..
Not so quick! Perhaps rememberThe distinction betweenAttending and attuning
(continuous partial attention ?)
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EXPLICITCENTERATTENDING
IMPLICITPERIPHERYATTUNING
COOL, BUT HOW?
CALM COMPUTING: REBALANCing --
CONSIDERBORDERS ANDSOCIAL PRACTICES
Borders as safe spaces--doorways afford conversations
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porches for supporting community
What’s theEquivalentIn the e-world
Physical
Virtual
PUBLIC
PRIVATE
A rich set of opportunities
A new world! fundamentally newWays to create meaning from bits.
production
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A two wheeled computational platformA two wheeled computational platform
Where driverand platformmerge
Ah, andEnables aState of flow
Where calm = boring
Tunnel visionCommunication , Communities & context
Informationindividuals
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Thank you.
And thanks to mark weiserfor
Ubiquitous computing, etc