Arnrich Helvinter v5

Embed Size (px)

Citation preview

  • 8/10/2019 Arnrich Helvinter v5

    1/3

    RACE

    CLASS & LEVEL PLAYER NAME

    CHARACTER NAME

    BACKGROUND

    EXPERIENCE POINTSALIGNMENT

    TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

    Hit Point Maximum Strength

    Dexterity

    Constitution

    Intelligence

    Wisdom

    Charisma

    CP

    EP

    PP

    GP

    SP

    PASSIVE WISDOM (PERCEPTION)

    EQUIPMENTOTHER PROFICIENCIES & LANGUAGES

    ATTACKS & SPELLCASTING

    FEATURES & TRAITS

    Acrobatics (Dex)

    Animal Handling (Wis)

    Arcana (Int)

    Athletics (Str)

    Deception (Cha)

    History (Int)

    Insight (Wis)

    Intimidation (Cha)

    Investigation (Int)

    Medicine (Wis)

    Nature (Int)

    Perception (Wis)

    Performance (Cha)

    Persuasion (Cha)

    Religion (Int)

    Sleight of Hand (Dex)

    Stealth (Dex)

    Survival (Wis)

    DEATH SAVESHIT DICE

    NAME ATK BONUS DAMAGE/TYPE

    Total SUCCESSES

    FAILURES

    IDEALS

    BONDS

    FLAWS

    PERSONALITY TRAITS

    ARMORCLASS

    CURRENT HIT POINTS

    TEMPORARY HIT POINTS

    INITIATIVE SPEEDPROFICIENCY BONUS

    STRENGTH

    DEXTERITY

    CONSTITUTION

    INTELLIGENCE

    WISDOM

    CHARISMA

    SAVING THROWS

    INSPIRATION

    SKILLS

    Paladin 5 Folk Hero Klaus

    Arnrich HelvinterHuman (Variant) Lawful Good

    20+3

    20 +2 30If someone is in trouble, Im alwaysready to lend help.

    +5

    +5

    14

    Destiny. Nothing and no one can steer meaway from my higher calling. To bring justiceand equality to the downtrodden.

    +2I have a family, but I have no idea wherethey are. One day, I hope to see them again.

    185

    +4d10

    Im convinced of the significance of mydestiny, and blind to my shortcomings andthe risk of failure.

    11

    +2

    +4

    0

    +6

    +7

    +2

    +6

    +8

    +4

    +0

    Longsword +8 1d8/10+5+3

    +4 Lance +8

    G.Sword +8

    o

    1d12+5/9

    +0

    16

    +0

    +6+3

    18

    +0

    +4

    +3

    +3

    +2

    +4

    63

    2d6+5

    +2

    +4+6

    Lance - Reach, SpecialGlaive 1d10+5 Heavy, reach, two-handedShort Bow atk: +4 1d6+4 12 arrows

    +5

    65

    Common, All armor, All shields,simple weapons, martial weapons,Celestial, Smithing, Vehicles (land)

    99

    101

    A shovel, an iron pot, a set of common

    clothes, belt pouch, Chain mail (Ac 16),Shield (AC +2). Dagger, Long Sword,Great sword. Two backpacks, abedroll, a mess kit, a tinderbox, 10torches, 12 days of rations, 2waterskins. 50 feet of hempen rope, ablanket, 10 candles, a tinderbox, analms box, 2 blocks of incense, acenser, vestments. Smiths tools.Skjinir (War Horse), Broskva (Donkey),Saddlebags, Military Saddle. 15 daysof Feed. A brass ring that nevertarnishes. Banner. Holy Symbol of Tyr.Chain Barding, Glaive (Hasta), Oil(flask). Scale Mail (AC 16, dex+2)

    Divine SenseUntil the end of your next turn, you know the locationof any celestial, fiend, or undead within 60 feet of youthat is not behind total cover. You can use this featurea number of times equal to 1 + your Charismamodifier. When you finish a long rest, you regain allexpended uses.

    Lay on HandsPool of hit points restoration equal to paladin level x5Alternatively, you can expend 5 hit points from yourpool of healing to cure the target of one disease orneutralize one poison affecting it.

    Shield Master If you take the Attack action on your turn, you canusea bonus action to try to shove a creature within 5 feetwith your shield. If you arent incapacitated, you can add your shieldsAC bonus to any Dexterity saving throw you makeagainst a spell or other harmful effect that targets onlyyou. If you are subjected to an effect that allows you tomake a Dexterity saving throw to take only halfdamage, you can use your reaction to take no damageif you succeed on the saving throw, interposing yourshield between yourself and the source of the effect.

    Fighting Style ProtectionWhen a creature you can see attacks a target otherthan you that is within 5 feet of you, you can use yourreaction to impose disadvantage on the attack roll.You must be wielding a shield.

    Spell casting

    Divine SmiteExpend one paladin spell slot to deal 2d8 radiantdamage + 1d8 for each spell above 1st, maximum of5d8. The damage increases by 1d8 if the target is anundead or a fiend.

    Oath of Vengeance

    Extra Attack

  • 8/10/2019 Arnrich Helvinter v5

    2/3

    CHARACTER NAME EYES

    AGE WEIGHTHEIGHT

    HAIRSKIN

    NAME

    TREASURECHARACTER BACKSTORY

    CHARACTER APPEARANCE

    ADDITIONAL FEATURES & TRAITS

    ALLIES & ORGANIZATIONS

    SYMBOL

    TM & 20 14 W izards of the Coast LLC . Perm ission is granted to pho tocopy this docum ent for personal use.

    Arnrich Helvinter25 6'6" 210 Lbs

    Green Tanned Blond

    Spell casting FocusYou can use a holy symbol (found in chapter 5) as a spell casting focus for your paladin spells.

    Divine Health Divine magic flowing through you makes you immune to disease.

    Oath of VengeanceAbjure Enemy Choose one creature within 60 feet, hat creature must make a Wisdom saving throw, unlessit is immune to being frightened. Fiends and undead have disadvantage on this saving throw.On a failed save, the creature is frightened for 1 minute or until it takes any damage. W hile frightened, the

    creatures speed is 0, and it cant benefit from any bonus to its speed. On a successful save, the creaturesspeed is halved for 1 minute or until the creature takes any damage.

    Vow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feetof you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute oruntil it drops to 0 hit points or falls unconscious.

    Feature: Rustic HospitalitySince you come from the ranks of the common folk, you fit in among them with ease. You can find a place tohide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them.They will shield you from the law or anyone else searching for you, though they will not risktheir lives for you.

  • 8/10/2019 Arnrich Helvinter v5

    3/3