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Josh Winter NHS CCF Military Section = 8 men EEF = Effective Enemy Fire Dash, Down, Crawl, Observe, Sight, Return Fire OR Return Fire, Take Cover, Return Appropriate Fire. Section Organisation and Place in the Battalion: Battalion = 4 companies + HQ company Company = 3 Platoons + Company HQ Platoon = 3 Sections + Platoon HQ Section = 2 NCOs + 6 men, Minimum = 1 NCOs + 5 men Either = Two fire teams (Charlie and Delta) or Gun group + Rifle group Rifle Group = Section Commander + 5 Rifleman Gun Group = 2 I.C + Gunner 6 Section Battle Drills: - PREWAR Preparation – PAWPERSO Reaction to EEF Enemy – Location of (Can anyone see the enemy?) Win the firefight- When you are putting down more rounds than the enemy are returning – subduing their fire. Assualt – Approach, Assualt, Fight through Regroup – PASSSWORDPC, off enemy position 1

Army Syllabus

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This is quite simply a collaberation of all my notes during my time in the Combined Cadet Force (Army Section). This would be highly useful as an overall teaching aid in one place. It is my belief that all the details in this 'paper' are correct but any corrections would be dutifuly recieved. As I have said this is my effort to make learning easier as an Army Cadet and although it may not be in depth enough for some it got me through my APC advanced course and the Cadet Leadership Course at Frimley Park.

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Page 1: Army Syllabus

Josh Winter NHS CCF

Military

Section = 8 men

EEF = Effective Enemy Fire

Dash, Down, Crawl, Observe, Sight, Return Fire

OR

Return Fire, Take Cover, Return Appropriate Fire.

Section Organisation and Place in the Battalion:

Battalion = 4 companies + HQ company

Company = 3 Platoons + Company HQ

Platoon = 3 Sections + Platoon HQ

Section = 2 NCOs + 6 men, Minimum = 1 NCOs + 5 men

Either = Two fire teams (Charlie and Delta) or Gun group + Rifle group

Rifle Group = Section Commander + 5 Rifleman

Gun Group = 2 I.C + Gunner

6 Section Battle Drills: - PREWAR

Preparation – PAWPERSO

Reaction to EEF

Enemy – Location of (Can anyone see the enemy?)

Win the firefight- When you are putting down more rounds than the enemy are returning – subduing their fire.

Assualt – Approach, Assualt, Fight through

Regroup – PASSSWORDPC, off enemy position

Preperation for Battle: - PAWPERSO

Protection – All Round Defence (ARD)

Ammunition - Amount, Type, Tracer etc

Weapons – Right Choice, clean and serviceable

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Page 2: Army Syllabus

Josh Winter NHS CCF

Personal Camouflage – Cam cream etc

Equipment – Ponchos, water, rations etc

Radios – Correct frequencies, working, batteries (ready accessible)

Specialist Equipment – Smoke Grenades, NVG, Scaling ladders, entrenching tools

Orders

Reorganisation: - PASSWORDPC

Protection - ARD

Allocation of Arcs

Situation Report (Sit Rep) – to next level up

Searches

Weapons – Ammunition

Orders

Resupply

Dig in / Deploy

Prisoners of War - POW

Casualties

Target Indication: - Anyone!

Group – What is it you see?

Range

Indication

Fire Control Order: - GRIT - I.C only (unless injured)

Group – Who you want to fire

Range

Indication

Type of Fire – Rapid, Deliberate, Ripple etc

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Page 3: Army Syllabus

Josh Winter NHS CCF

How to give an FCO: - CLAP

Clear

Loud

As an order

Pauses – With Pauses

7 S’s of Observation:

Sudden Movement

Smoke

Surface

Shadow

Silhouette

Signature – IR

Shine

If you cannot see the enemy, fire into likely enemy positions.

Type of FCO:

Full

Brief

Individual

Delayed

Harbour Drills: - SOCSW

Selection – Initial = Maps, Recce Patrol, Aerial Imagery

Points for consideration: Good access, Proximity to population, Camouflaged, Proximity to enemy, not extreme conditions.

Occupation - Stop Short – Herringbone

Snap Ambush – rear man peels off etc

Recce – Pl.C, Section I.Cs, Scout/Runner, Gunners – Right hand side of section.

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Page 4: Army Syllabus

Josh Winter NHS CCF

Stand too.

Clearance Patrols – 3 men including I.C

Sentries – Organised by 2 I.C – Day x 1, limit of sight and sound Night x 2, limit of sight and sound (less than in the day)

Work Routine – Track = Ground Clearance, 2 I.C Stag Rosta, Weapon Cleaning, Resupply, Food, Sleep

Duties of a Sentry

You need to know… What ground to watch. What to do if anyone approaches your post. The password. The direction of the enemy. Where their own neighbouring posts are. The names of landmarks in front of them. About patrols that may come in through or anywhere near their posts. The signal to fire if a sentry is manning a LSW laid on a fixed line.

Challenge procedure Challenge by Sentry

Action and/or Reply by Person or Group Challenged

“Halt! Who is (or goes) there?”

“Advance one and be recognized”.

“Halt” (Sentry holds person until recognition is complete.)

Halts and gives any reply which indicates the person or group is authorized to pass, e.g., ‘Friend’ or ‘Ally’.

Person or group leader advances. No reply.

Person halts until recognized by the sentry. No reply.

Passwords:

The use of the password must be the last means of identification when other methods have failed. The password will always be in two parts each of two letters, for example:

Challenge — Sierra NovemberCountersign — Oscar Whisky

If the two parts have some connection, as in the example given above (SNOW), it is easier to remember. Passwords are changed daily at noon.

Patrolling:

Recce Patrol Fighting Patrol Standing Patrol

Three Main reasons for Patrolling:

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Page 5: Army Syllabus

Josh Winter NHS CCF

1. To obtain up-to-date, accurate information2. To dominate the ground between a commander’s own unit and that of the enemy for

safety and information3. To destroy and disrupt enemy forces

Standing =

1. Watch and listen on likely enemy approaches.

2. Watch over dead ground in front of and between friendly localities.

3. Watch over minefields and obstacles.

Fighting =

1. Denying enemy patrols freedom of action in No Man’s land.

2. Driving in enemy protective patrols.

3. Interfering with enemy working parties.

4. Distracting enemy attention from other activities.

5. Carrying out raids.

6. Capturing prisoners for identification purposes.

7. Tank hunting.

8. Laying ambushes.

9. Protecting reconnaissance and working parties of other arms.

10. Escorting stretcher parties.

Recce = The roles in which reconnaissance patrols may be employed include:

1. Collecting topographical information on features, tracks and the state of the ground.

2. Obtaining details of enemy minefields and the extent of enemy positions.

3. Locating enemy machine guns and defensive fire (DF) areas, where fire is immediately directed on call in case of emergency.

4. Investigating noises made by the enemy, their habits and patrol routes.

5. Checking our wire and/or minefields at first or last light.

6. Acting as listening posts to give early warning of enemy approach and with the ability to call down fire.

Vehicle Checkpoint – VCP :

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Page 6: Army Syllabus

Josh Winter NHS CCF

1. Protect – Two Cut off groups and central group. Central group = I.C, Searcher, Interpreter and Interviewer.

2. Confiscate3. Intelligence

1. Intercept2. Search 3. Interview

Stop the vehicle Remove the keys Get him/them out – separate Search & Question

ONLY OPEN FIRE IF RISK OR IMPORTANT INTELLIGENCE.

Ambush: - AMBUSH

Advanced Planning

Maximum fire power

Battle Discipline

Unseen, Unheard

Surprise, Simplicity, Security

Home Run – Quick, preferably different route.

Platoon Battle Drills:

Battle Preparation Reaction to point section coming under EEF The Attack QBOs Assault, Suppress, Reserve – Rotation of section in those roles The Re-org

Map Work:

Position Finding: - DDCRAPS

Direction

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Page 7: Army Syllabus

Josh Winter NHS CCF

Distance

Conventional Signs – Churches etc

Relief – Contours and Hills

Alignment – Of certain objects – Row of houses etc

Position – of an object in relation to maps

Shape – Round Hill, of building

Enemy Location:

Judging Distance:

Observe – See through concealment

Conceal – Defeat observation

See without being seen Notice Details Interpretation Correct Decisions

Scanning:

Foreground

Middle Distance

Distance

Visibility Method:

Comparison with surroundings, using visible detail to judge distance. Need decent visibility!

100m – Clear in all detail

200m – Clear in all detail, colour of skin and equipment

300m – Clear body outline, face colour good, details blurred

400m – Body outline clear, remaining detail blurred

500m – Body beginning to taper, head indistinct

600m – Body now wedge shaped, no head apparent

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Page 8: Army Syllabus

Josh Winter NHS CCF

Unit of Measure Method:

Take a known distance eg length of football/rugby pitch Estimate the number of times it will fit Do not use if

o Over 400m

o Cannot see all the ground between you and target (dead ground)

Key ranges: Known range to a point

Halving : Estimate half then double

Bracketing: no more than x, no less than y… (x+y)/2 = approximate range.

Emergency First Aid

Danger Response Airway Breathing Circulation

Triage

Breathing Bleeding Breaks Burns

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