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This is quite simply a collaberation of all my notes during my time in the Combined Cadet Force (Army Section). This would be highly useful as an overall teaching aid in one place. It is my belief that all the details in this 'paper' are correct but any corrections would be dutifuly recieved. As I have said this is my effort to make learning easier as an Army Cadet and although it may not be in depth enough for some it got me through my APC advanced course and the Cadet Leadership Course at Frimley Park.
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Josh Winter NHS CCF
Military
Section = 8 men
EEF = Effective Enemy Fire
Dash, Down, Crawl, Observe, Sight, Return Fire
OR
Return Fire, Take Cover, Return Appropriate Fire.
Section Organisation and Place in the Battalion:
Battalion = 4 companies + HQ company
Company = 3 Platoons + Company HQ
Platoon = 3 Sections + Platoon HQ
Section = 2 NCOs + 6 men, Minimum = 1 NCOs + 5 men
Either = Two fire teams (Charlie and Delta) or Gun group + Rifle group
Rifle Group = Section Commander + 5 Rifleman
Gun Group = 2 I.C + Gunner
6 Section Battle Drills: - PREWAR
Preparation – PAWPERSO
Reaction to EEF
Enemy – Location of (Can anyone see the enemy?)
Win the firefight- When you are putting down more rounds than the enemy are returning – subduing their fire.
Assualt – Approach, Assualt, Fight through
Regroup – PASSSWORDPC, off enemy position
Preperation for Battle: - PAWPERSO
Protection – All Round Defence (ARD)
Ammunition - Amount, Type, Tracer etc
Weapons – Right Choice, clean and serviceable
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Josh Winter NHS CCF
Personal Camouflage – Cam cream etc
Equipment – Ponchos, water, rations etc
Radios – Correct frequencies, working, batteries (ready accessible)
Specialist Equipment – Smoke Grenades, NVG, Scaling ladders, entrenching tools
Orders
Reorganisation: - PASSWORDPC
Protection - ARD
Allocation of Arcs
Situation Report (Sit Rep) – to next level up
Searches
Weapons – Ammunition
Orders
Resupply
Dig in / Deploy
Prisoners of War - POW
Casualties
Target Indication: - Anyone!
Group – What is it you see?
Range
Indication
Fire Control Order: - GRIT - I.C only (unless injured)
Group – Who you want to fire
Range
Indication
Type of Fire – Rapid, Deliberate, Ripple etc
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Josh Winter NHS CCF
How to give an FCO: - CLAP
Clear
Loud
As an order
Pauses – With Pauses
7 S’s of Observation:
Sudden Movement
Smoke
Surface
Shadow
Silhouette
Signature – IR
Shine
If you cannot see the enemy, fire into likely enemy positions.
Type of FCO:
Full
Brief
Individual
Delayed
Harbour Drills: - SOCSW
Selection – Initial = Maps, Recce Patrol, Aerial Imagery
Points for consideration: Good access, Proximity to population, Camouflaged, Proximity to enemy, not extreme conditions.
Occupation - Stop Short – Herringbone
Snap Ambush – rear man peels off etc
Recce – Pl.C, Section I.Cs, Scout/Runner, Gunners – Right hand side of section.
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Josh Winter NHS CCF
Stand too.
Clearance Patrols – 3 men including I.C
Sentries – Organised by 2 I.C – Day x 1, limit of sight and sound Night x 2, limit of sight and sound (less than in the day)
Work Routine – Track = Ground Clearance, 2 I.C Stag Rosta, Weapon Cleaning, Resupply, Food, Sleep
Duties of a Sentry
You need to know… What ground to watch. What to do if anyone approaches your post. The password. The direction of the enemy. Where their own neighbouring posts are. The names of landmarks in front of them. About patrols that may come in through or anywhere near their posts. The signal to fire if a sentry is manning a LSW laid on a fixed line.
Challenge procedure Challenge by Sentry
Action and/or Reply by Person or Group Challenged
“Halt! Who is (or goes) there?”
“Advance one and be recognized”.
“Halt” (Sentry holds person until recognition is complete.)
Halts and gives any reply which indicates the person or group is authorized to pass, e.g., ‘Friend’ or ‘Ally’.
Person or group leader advances. No reply.
Person halts until recognized by the sentry. No reply.
Passwords:
The use of the password must be the last means of identification when other methods have failed. The password will always be in two parts each of two letters, for example:
Challenge — Sierra NovemberCountersign — Oscar Whisky
If the two parts have some connection, as in the example given above (SNOW), it is easier to remember. Passwords are changed daily at noon.
Patrolling:
Recce Patrol Fighting Patrol Standing Patrol
Three Main reasons for Patrolling:
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Josh Winter NHS CCF
1. To obtain up-to-date, accurate information2. To dominate the ground between a commander’s own unit and that of the enemy for
safety and information3. To destroy and disrupt enemy forces
Standing =
1. Watch and listen on likely enemy approaches.
2. Watch over dead ground in front of and between friendly localities.
3. Watch over minefields and obstacles.
Fighting =
1. Denying enemy patrols freedom of action in No Man’s land.
2. Driving in enemy protective patrols.
3. Interfering with enemy working parties.
4. Distracting enemy attention from other activities.
5. Carrying out raids.
6. Capturing prisoners for identification purposes.
7. Tank hunting.
8. Laying ambushes.
9. Protecting reconnaissance and working parties of other arms.
10. Escorting stretcher parties.
Recce = The roles in which reconnaissance patrols may be employed include:
1. Collecting topographical information on features, tracks and the state of the ground.
2. Obtaining details of enemy minefields and the extent of enemy positions.
3. Locating enemy machine guns and defensive fire (DF) areas, where fire is immediately directed on call in case of emergency.
4. Investigating noises made by the enemy, their habits and patrol routes.
5. Checking our wire and/or minefields at first or last light.
6. Acting as listening posts to give early warning of enemy approach and with the ability to call down fire.
Vehicle Checkpoint – VCP :
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Josh Winter NHS CCF
1. Protect – Two Cut off groups and central group. Central group = I.C, Searcher, Interpreter and Interviewer.
2. Confiscate3. Intelligence
1. Intercept2. Search 3. Interview
Stop the vehicle Remove the keys Get him/them out – separate Search & Question
ONLY OPEN FIRE IF RISK OR IMPORTANT INTELLIGENCE.
Ambush: - AMBUSH
Advanced Planning
Maximum fire power
Battle Discipline
Unseen, Unheard
Surprise, Simplicity, Security
Home Run – Quick, preferably different route.
Platoon Battle Drills:
Battle Preparation Reaction to point section coming under EEF The Attack QBOs Assault, Suppress, Reserve – Rotation of section in those roles The Re-org
Map Work:
Position Finding: - DDCRAPS
Direction
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Josh Winter NHS CCF
Distance
Conventional Signs – Churches etc
Relief – Contours and Hills
Alignment – Of certain objects – Row of houses etc
Position – of an object in relation to maps
Shape – Round Hill, of building
Enemy Location:
Judging Distance:
Observe – See through concealment
Conceal – Defeat observation
See without being seen Notice Details Interpretation Correct Decisions
Scanning:
Foreground
Middle Distance
Distance
Visibility Method:
Comparison with surroundings, using visible detail to judge distance. Need decent visibility!
100m – Clear in all detail
200m – Clear in all detail, colour of skin and equipment
300m – Clear body outline, face colour good, details blurred
400m – Body outline clear, remaining detail blurred
500m – Body beginning to taper, head indistinct
600m – Body now wedge shaped, no head apparent
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Josh Winter NHS CCF
Unit of Measure Method:
Take a known distance eg length of football/rugby pitch Estimate the number of times it will fit Do not use if
o Over 400m
o Cannot see all the ground between you and target (dead ground)
Key ranges: Known range to a point
Halving : Estimate half then double
Bracketing: no more than x, no less than y… (x+y)/2 = approximate range.
Emergency First Aid
Danger Response Airway Breathing Circulation
Triage
Breathing Bleeding Breaks Burns
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